Commit Graph

242 Commits

Author SHA1 Message Date
ShadowNinja
708337dfc2 Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
Loic Blot
365e4ae0fa Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths
2015-03-05 10:44:48 +01:00
Loic Blot
b214cde5b4 Remove Queue class which uses std::list and use native std::queue 2015-03-05 16:49:51 +10:00
Loic Blot
ed04e8e9e4 [Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
  * Reliability
  * Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)

PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).

Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)

Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)

ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)

Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll

Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets

Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes

ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-02-16 11:00:55 +01:00
Craig Robbins
c8f60bd224 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 17:45:49 +10:00
Craig Robbins
f824866686 Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
2015-02-11 17:01:19 +10:00
Craig Robbins
d25ff8fd25 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 16:02:16 +10:00
Loic Blot
a704c04f00 Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory
* Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes
* Create object NetworkPacket
  * It stores command (opcode) and data separated
  * It also stores peer_id
  * Data reading can be done by using a streaming interface
* Change packet routing analysis
  * Remove old conditional analysis
  * Now uses function pointed analysis and add connection state ({Client,Server}::handlers)
  * Connection state permit to categorize condition to handle before analyze packets
  * Create a handler for depreciated messages, instead of duplicating code
2015-02-10 20:04:08 +10:00
Craig Robbins
38561023b4 Fix local map saving when joining a local server from the server tab
Disables local map saving for all local server types

See: https://github.com/minetest/minetest/issues/2024
2015-01-31 00:42:08 +10:00
kwolekr
38bd9e93a2 Fix all warnings and remove -Wno-unused-but-set cflag 2015-01-18 23:29:19 -05:00
sapier
63867b1a37 Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
Craig Robbins
2b119e1e19 Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Craig Robbins
691b18c41b Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false
There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
2014-12-01 22:13:21 +10:00
Craig Robbins
26cf98ccfc Fix client "double saving" simple singleplayer local maps 2014-11-26 00:49:54 +10:00
sfan5
9d69436052 Add (optional) client-side saving of server map to disk 2014-11-19 15:11:23 +01:00
RealBadAngel
d221917170 Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
BlockMen
a020d1b653 Allow taking screenshots of formspecs and move message to chat 2014-09-21 19:15:48 +02:00
RealBadAngel
58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
c03d7dc8a7 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
sapier
eda9214f81 Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
sapier
142e2d3b74 Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
Selat
7cac34c807 Pass arguments by reference 2014-03-12 17:34:48 -04:00
Novatux
062de11b4c Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
sapier
f4f98c9550 Remove lots of dead code
Add check for datatype overflows
use native datatype indices instead of fixed 16bit/32bit ones
2014-02-07 21:39:45 +01:00
Perttu Ahola
6a3fa9df12 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola
86a6cca3cf Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
RealBadAngel
21f1bec724 New HUD element - waypoint. 2014-01-26 21:31:59 +01:00
khonkhortisan
2b1eff7725 Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
sapier
8b0b857eaa Make MutexQueue use jsemaphore for signaling 2014-01-10 10:10:45 +01:00
Perttu Ahola
d76957ee22 Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
sapier
e9e9fd7c3f Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
Kahrl
0404bbf671 Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:

- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-12-13 18:05:20 +01:00
Novatux
d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
kwolekr
d308352dbd Always use builtin JThread library 2013-09-15 23:00:01 -04:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Kahrl
c8930850e3 Remove farmesh 2013-08-13 09:25:13 +02:00
RealBadAngel
d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
proller
f960c3be31 Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
PilzAdam
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
Zeg9
bda62bd3bf Add progress bar to item visuals preloading 2013-05-13 17:08:51 +02:00
kwolekr
d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
Diego Martínez
e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
Diego Martínez
9894167bbf Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
kwolekr
666aae3593 Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0 Lua HUD 2013-04-18 02:14:33 -04:00
PilzAdam
b0e6806077 Fix nick completion 2013-04-05 02:31:58 +02:00
Jeija
e1ff5b1361 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
Ilya Zhuravlev
6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Jeija
61f5ca6b16 Add particles 2013-01-14 15:27:00 +01:00
sapier
0b1d09ff4f Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
sapier
da9707950e Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua 2013-01-02 20:59:37 +02:00
Ilya Zhuravlev
e9006f904c Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread 2012-12-17 20:56:59 +04:00
Ilya Zhuravlev
3578e1d4a7 Added ability to fetch media from remote server (using cURL library) 2012-12-16 15:20:18 +04:00
Kahrl
22e6fb7056 ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00
Perttu Ahola
6b927229f5 Default server step to 0.1s and sync object/player update intervals to it 2012-11-26 22:34:59 +02:00
Perttu Ahola
2ac20982e0 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola
4cc98d7add minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Perttu Ahola
9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola
d0ea6f9920 Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
Perttu Ahola
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
d7447cdf9e Implement sign using form field protocol 2012-06-03 22:31:01 +03:00
Perttu Ahola
52122c342d Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Perttu Ahola
1cac1de3b2 Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
Perttu Ahola
f801e16b78 Texture cache -> Media cache WIP 2012-03-25 11:51:33 +03:00
Jonathan Neuschäfer
4bf5065a9c Cache textures by checksum 2012-03-25 11:51:00 +03:00
Perttu Ahola
601d1936c9 Lua API for playing sounds 2012-03-24 19:01:26 +02:00
Perttu Ahola
6c14025b2d Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola
8c2f3bb378 c55sound continued 2012-03-24 04:24:25 +02:00
Perttu Ahola
c301e3c82a celeron55's sound system initial framework 2012-03-24 04:24:23 +02:00
Perttu Ahola
2e90ed07ac Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03 Move ClientMap to clientmap.{h,cpp} 2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062 Add Client::getEnv() and remove some unnecessary wrappers 2012-03-15 23:54:10 +02:00
Kahrl
807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Kahrl
967f25461b Chat console, including a number of rebases and modifications.
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Kahrl
b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola
0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola
103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Kahrl
d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
Perttu Ahola
9d5b458479 Crafting definition in scripts 2011-11-29 19:13:48 +02:00
Perttu Ahola
c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola
7696a38543 Improve loading screen and protocol 2011-11-29 19:13:45 +02:00
Perttu Ahola
ba762bcd49 Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
Perttu Ahola
01ae0daea5 Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
Perttu Ahola
c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola
4b6138e69b Improve Connection with threading and some kind of congestion control 2011-10-20 23:04:09 +03:00
Perttu Ahola
558a133044 Display RTT (round trip time, ping) on client status text 2011-10-17 17:18:50 +03:00
Perttu Ahola
74febd5c31 Handle death and respawn better 2011-10-15 14:46:59 +03:00
Perttu Ahola
5341bf59c2 Improve mobv2 2011-10-15 12:17:21 +03:00
Perttu Ahola
43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Kahrl
36bcbca9ac Added sprite extruder 2011-09-19 03:01:11 +02:00
Kahrl
71418639d3 attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet 2011-09-08 14:21:56 +02:00
Kahrl
baf7da9d4a Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. 2011-09-08 01:08:47 +02:00
Kahrl
c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
JacobF
f31b0a3361 Display which tool the player is holding
And some simple animation when trying to dig...
2011-09-07 10:56:04 -04:00
Giuseppe Bilotta
9c94538fb7 Change way commands are displayed in chat window 2011-08-22 13:43:53 +02:00
Giuseppe Bilotta
ecd5c5f920 Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
91d1186cbb Keep track of player item 2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
b318e82356 Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
2011-08-11 15:22:35 +02:00
Perttu Ahola
7b290660ea made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
Perttu Ahola
dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola
bb940a946d even more code refactoring 2011-06-26 02:34:36 +03:00
Perttu Ahola
7773e68c2a farmesh is now usable. 2011-06-18 12:42:17 +03:00
Perttu Ahola
63611932eb player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Ciaran Gultnieks
a8a3271470 Added the ability to change your password (via pause menu)
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-22 21:09:12 +01:00
Ciaran Gultnieks
d4d49ee8f4 Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
Perttu Ahola
c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola
fd7a0735c9 new object system 2011-04-10 04:15:10 +03:00
Perttu Ahola
4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. 2011-04-08 00:47:14 +03:00
Perttu Ahola
4a92df6ff0 Chests work now! 2011-04-04 15:13:19 +03:00
Perttu Ahola
fa736e138c fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
Perttu Ahola
fa08294d09 Node metadata framework 2011-04-04 03:45:08 +03:00
Perttu Ahola
2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola
01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola
c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola
c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola
9f882bf74d Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
Perttu Ahola
0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola
ec509fac12 removed Client::isFetchingBlocks 2011-01-07 14:53:01 +02:00
Perttu Ahola
4ba5cd580d drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
Perttu Ahola
582af0cb21 new viewing range updater algorithm 2010-12-26 03:58:19 +02:00
Perttu Ahola
f15670379d base stuff for item->object conversion 2010-12-24 03:08:05 +02:00
Perttu Ahola
10b06419ab changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
Perttu Ahola
a55850e4dc fixed crack animation timing in client 2010-12-23 12:10:46 +02:00
Perttu Ahola
3de176cc58 crafting system! 2010-12-22 16:30:23 +02:00
Perttu Ahola
3b0bff2f74 Cracking blocks while digging 2010-12-21 02:25:47 +02:00
Perttu Ahola
5a36956f75 working time-of-day sending from server to client 2010-12-20 14:04:31 +02:00
Perttu Ahola
ab7477c4c3 added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
Perttu Ahola
0ca9423b8b day/night working client side 2010-12-19 16:51:45 +02:00
Perttu Ahola
240499dc2c before daynight mesh cache 2010-12-18 17:46:00 +02:00
Perttu Ahola
15a43c5ed0 before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
2010-12-18 13:10:37 +02:00
Perttu Ahola
f501cfd799 tinkering around 2010-12-14 13:14:43 +02:00
Perttu Ahola
626ed6338a in before messing with face drawing orientation 2010-12-14 00:21:18 +02:00
Perttu Ahola
fc26dcdb19 license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola
a18525a14e fixed face updating slowness bug 2010-11-29 14:03:40 +02:00
Perttu Ahola
24c4b7c68d Working version before block send priorization update 2010-11-27 17:18:34 +02:00
Perttu Ahola
4e249fb3fb Initial files 2010-11-27 01:02:21 +02:00