Daniel Xie
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4a60874a3a
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Display Faction content, including Augmentations. Added requirements for Augmentations. Created PurchaseAugmentationBox.js. Next step is to create the reset function needed for prestiging
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2017-02-17 16:19:25 -06:00 |
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Daniel Xie
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0ed3d65ae5
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Added a bunch of small fixes and features, don't remember exactly what lol
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2017-02-16 12:52:11 -06:00 |
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Daniel Xie
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1c26d2953b
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Began adding requirements for Factions
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2017-02-09 16:40:55 -06:00 |
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Daniel Xie
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7e8e88db3e
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Added Augmentations to their faction
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2017-02-09 12:35:28 -06:00 |
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Daniel Xie
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b25d685381
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Added some more Augmentations. Need to add them to factions now (do this in Augmentations class init rather than Factions, will probably be easier)
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2017-02-08 16:50:22 -06:00 |
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Daniel Xie
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ca10704ce0
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Got work functionality implemented
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2017-02-07 22:48:50 -06:00 |
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Daniel Xie
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bedc210b31
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Almost done implementing work functionality.Theres an issue with Player finishWork() i think bc its an anonymous function so it doesnt work to call this.finishWork(), idk
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2017-02-07 18:27:11 -06:00 |
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Daniel Xie
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f5b0796948
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Started working on Work functionality
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2017-02-05 23:01:01 -06:00 |
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Daniel Xie
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d20da28c51
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Reformatted DialogBox and PurchaseServerBox. Implemented purchase server, untested (will test when I do a playthrough so i get enough moeny)
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2017-02-05 19:29:17 -06:00 |
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Daniel Xie
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fc2dc82f1a
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Implemented Applying to jobs. Working on Purchasing Servers
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2017-02-03 16:05:59 -06:00 |
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Daniel Xie
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afda3338bd
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More work on CompanyJobApplication.js, unfinished and untested. need to add popups saying if u got the job or not
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2017-02-02 22:02:27 -06:00 |
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Daniel Xie
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7382454e83
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Did more work on applying for jobs at companies. Need to create constructor/Revivor for companyPositions
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2017-02-02 17:33:47 -06:00 |
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Daniel Xie
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c7b093830b
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Did more work on initlocationbuttons()
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2017-02-01 21:15:57 -06:00 |
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Daniel Xie
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c4ca37bbca
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Adding Location.js to git
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2017-01-30 23:19:32 -06:00 |
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Daniel Xie
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746a10eecf
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Fixed some typos in Location.js, began initLocationbuttons() function
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2017-01-30 22:43:33 -06:00 |
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Daniel Xie
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007d4436c9
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Added Locations. Need to add buttons to make everything connect together properly, and also getting/working for josb
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2017-01-30 21:41:42 -06:00 |
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Daniel Xie
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bf893926b7
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Fixed page tabs so all menu pages are working now
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2017-01-27 21:10:16 -06:00 |
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Daniel Xie
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f1ada52074
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Added a constant for cities
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2017-01-13 16:20:38 -06:00 |
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Daniel Xie
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ceb2305ed8
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Load world info and UI, although clicking on a specific location doesn't actually do anything yet
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2017-01-11 14:00:51 -06:00 |
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Daniel Xie
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76aa8cb9c4
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Finished adding positions to the companies
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2017-01-11 11:44:59 -06:00 |
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Daniel Xie
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090fd9edff
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Added the Positions to Company objects for about half the companies, need to finish the rest
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2017-01-10 16:42:55 -06:00 |
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Daniel Xie
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e8381743f7
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Added Information for many of the factions
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2017-01-10 16:23:17 -06:00 |
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Daniel Xie
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e89bb00155
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Created functions to display Faction content (for a single faction) and added the corresponding html elements. Created framework for loading content for all pages (world, augmentations, etc.) in Engine.js
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2017-01-09 16:14:18 -06:00 |
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Daniel Xie
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f38a3d1c75
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Added a few HTMl elements for Factions display
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2017-01-03 10:24:41 -06:00 |
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Daniel Xie
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25bf876f4a
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Preparing code to create the Factions page
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2016-12-22 11:13:00 -06:00 |
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Daniel Xie
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8239e94a3a
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Created servers for some of the Factions. THese factions are joinable when you hack into the servers
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2016-12-22 10:19:02 -06:00 |
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Daniel Xie
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65ba93190b
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Added augmentations
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2016-12-22 09:56:15 -06:00 |
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Daniel Xie
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8dbca029de
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Factions should save and load properly (not fully tested). Terminal now scrolls to the bottom when something is posted
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2016-12-21 12:36:42 -06:00 |
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Daniel Xie
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d656ee3114
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Implemented control + c functionality to stop running cmds such as hack() and analyze()
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2016-12-21 10:33:00 -06:00 |
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Daniel Xie
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fc3d52b832
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Refactored Factions class so that it works with saving/loading. Defined initFactions() function for currently brainstormed factions
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2016-12-20 14:31:41 -06:00 |
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Daniel Xie
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f1ec376f33
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Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab
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2016-12-20 14:18:34 -06:00 |
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Daniel Xie
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e2316e4a1d
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Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain
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2016-12-19 14:59:13 -06:00 |
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Daniel Xie
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962b057ff8
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Implemented basic functionality for the Active Tabs menu. Works for online production
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2016-12-19 12:20:19 -06:00 |
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Daniel Xie
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d88237fa91
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Companies save/loading properly. Added a utility file for Objects. Started work on Active Scripts info page. Adjusted leveling formula. Tested/fixed scripts running that have errors, seems to work fine might need proper testing later
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2016-12-16 16:14:41 -06:00 |
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Daniel Xie
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5f1b58fd86
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Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
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2016-12-15 16:22:42 -06:00 |
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Daniel Xie
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96fb37c6d1
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Fixed loadAllRunningScripts(), now seems to be working properly
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2016-12-15 11:51:23 -06:00 |
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Daniel Xie
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7ec22480a2
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Trying to get the functionality to load all running scripts upon load to work
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2016-12-14 15:44:18 -06:00 |
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Daniel Xie
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334c144bae
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Upon opening window, all of the running scripts are loaded into WorkerScripts
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2016-12-14 15:22:12 -06:00 |
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Daniel Xie
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23c036827f
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Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested)
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2016-12-14 14:29:40 -06:00 |
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Daniel Xie
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c485f28e20
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updated README with TODOS. FIxed kill command and sleep() command in script
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2016-12-13 17:52:32 -06:00 |
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Daniel Xie
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2e6206ac16
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Updated README with Todos
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2016-12-07 15:23:39 -06:00 |
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Daniel Xie
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7a5a9ccb65
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Implemented kill command. UNTESTED, TEST THIS WHEN YOU CAN
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2016-12-06 12:09:23 -06:00 |
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Daniel Xie
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8c58710495
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Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now
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2016-12-06 10:59:20 -06:00 |
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Daniel Xie
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437ebc2703
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Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command
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2016-12-05 16:31:46 -06:00 |
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Daniel Xie
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6d9f0669ba
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Added an autosave feature that auto saves every minute. Made the updateHackProgress() take in the number of cycles that have passed when calculating its progress
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2016-12-02 15:57:20 -06:00 |
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Daniel Xie
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eb31a0bd74
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Changed the main menu links so that they're highlighted when active
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2016-12-01 16:59:51 -06:00 |
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Daniel Xie
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106c59efb0
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Changed main menu buttons to be hidden visibility so they have fixed positioning
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2016-12-01 16:41:32 -06:00 |
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Daniel Xie
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2fe4e8a19a
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Changed the game speed so that it wasn't running faster (Rounding the number of game cycles usually caused it to speed up). Save Load function SHOULD be working now
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2016-12-01 16:39:13 -06:00 |
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Daniel Xie
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d5d198cbb4
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Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed
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2016-12-01 16:18:18 -06:00 |
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Daniel Xie
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ca9caada67
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Fixed a typo when sourcing scripts in index.html
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2016-11-30 16:10:27 -06:00 |
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