Daniel Xie
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c331bd7add
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Edit scripts that are running. Implement maximum money on server
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2017-06-06 19:04:18 -05:00 |
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Daniel Xie
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1a7a247b4d
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Re-designed Active Scripts tab. Re-designed growth mechanic to depend on server security. Server growth no longer occurss manually. Bug fixes
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2017-06-06 16:22:57 -05:00 |
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Daniel Xie
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d3fa9f8c6e
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Slight rebalancing. Added kill() and killall() commands
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2017-06-05 20:34:00 -05:00 |
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Daniel Xie
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ce8257fb0c
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Fixed bug with autocompletion on capitalized leters. Updated to 0.19.7
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2017-06-03 15:51:18 -05:00 |
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Daniel Xie
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a3d45b3cc2
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Script editor now saves state when switching to other tabs. Updated to version 0.19.4
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2017-06-02 12:18:53 -05:00 |
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Daniel Xie
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94dd4395be
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Adding messages. Changed hacking factions to rely on hacking their specific servers to get the invite. Made Augmentations more expensive
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2017-06-01 23:15:45 -05:00 |
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Daniel Xie
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ba3d7b9aef
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Updated character page to show growth multiplier
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2017-05-31 11:02:40 -05:00 |
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Daniel Xie
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6714d664d0
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Added Soft Reset ability in Options. Cancelling work only halves reputation, not other stuff liek money and exp. Added 7 new hacking Augmentations
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2017-05-31 10:58:09 -05:00 |
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Daniel Xie
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f4c90a1612
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Fixed issue with Hacknet Node multipliers. Added total production cost display for Active Scripts
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2017-05-30 19:00:24 -05:00 |
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Daniel Xie
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3ff1e8e87d
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Added scp command to netscript. Nerfed Hacknet Node augmentations
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2017-05-29 20:25:52 -05:00 |
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Daniel Xie
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af47baf4fa
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Buffed crimes and hacking. Increased growth rate of servers. Added getHostanme command. Added preventDefault() for ctrl+b in script editor. Buffed Neuroflux Governor, which adds 1% to all multipliers, and made it more expensive. Nerfed Hacknet Node base production. Fixed nested for loop issue
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2017-05-29 17:37:38 -05:00 |
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Daniel Xie
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bfba6a3d5b
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Updated Netscript documentation for new Hacknet Node 'API'. Adde game options
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2017-05-25 09:50:58 -05:00 |
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Daniel Xie
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8cd9e8954d
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Refactored Netscript Hacknet Node library. Now an array called hacknetnodes[i] can be used to access hacknet nodes, and they can be upgraded with functions
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2017-05-25 07:18:34 -05:00 |
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Daniel Xie
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84eb295527
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Added functionality to create Deepscan programs. Untested
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2017-05-24 16:35:24 -05:00 |
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Daniel Xie
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d00211a4ff
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Buffed base production of Hacknet Nodes. Re-calibrated hacker faction invites to account for starting with 8GB of RAM. BruteSSH only takes 10 minutes at most to complete now
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2017-05-24 10:32:45 -05:00 |
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Daniel Xie
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4d0ee212be
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UI Improvements. Added two new Netscript functions to purchase Hacknet Nodes
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2017-05-20 04:27:42 -05:00 |
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Daniel Xie
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0054ab7222
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Added a Character ovewview screen
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2017-05-20 02:33:33 -05:00 |
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Daniel Xie
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48bcfb75b1
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Time to create program now affected by hacking level
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2017-05-17 09:23:47 -05:00 |
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Daniel Xie
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f1b7d78ba3
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More rebalancing on hacknet Nodes. Tab in script editor works..not super smooth though. Focus on textarea when script editor opens. code in tututorial now properly ignores all whitespace
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2017-05-15 22:06:25 -05:00 |
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Daniel Xie
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64717c7915
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Fixed bug with offline progress, hopefully. LastUpdate time wasnt being saved properly
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2017-05-15 15:12:19 -05:00 |
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Daniel Xie
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6c8457fcd8
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Still addressing bug with loading offline progress
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2017-05-15 14:30:08 -05:00 |
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Daniel Xie
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b4db36a115
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Think I fixed a bug where offline progress was being calculated wrong
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2017-05-15 14:11:40 -05:00 |
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Daniel Xie
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bf1469ce15
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Updated version
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2017-05-15 12:23:20 -05:00 |
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Daniel Xie
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56a7ed66a5
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Added status text for saving. Minor rebalancing for Hacknet Node RAM Cost
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2017-05-15 11:54:23 -05:00 |
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Daniel Xie
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51c8e7a6c6
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Fixed bug with loading game when working on creating program
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2017-05-15 10:28:59 -05:00 |
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Daniel Xie
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3919d3e97a
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Bug fixes for new Netscript commands. Added total Playtime statistics. Minor UI improvements
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2017-05-15 09:15:59 -05:00 |
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Daniel Xie
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31ef48f4a8
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Small UI improvements based on private beta feedback
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2017-05-14 21:21:22 -05:00 |
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Daniel Xie
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708b800e36
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Improved documentation for Netscript. Added a link to Netscript documentation in script editor
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2017-05-14 20:43:10 -05:00 |
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Daniel Xie
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693e45d98c
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Fixed some bugs. Updated documentation for Netscript
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2017-05-12 13:52:02 -05:00 |
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Daniel Xie
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041f195241
|
Added two new factions, Slum Snakes and Tetrads. Added 4 more augmentations for those factions. Fixed some issues with prestiging
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2017-05-12 13:12:32 -05:00 |
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Daniel Xie
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3808fe5a3f
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Minor UI improvements and bug fixes
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2017-05-10 15:21:15 -05:00 |
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Daniel Xie
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94aafba04b
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Added 3 more crimes..home computer no longer reset on prestige
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2017-05-08 11:00:34 -05:00 |
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Daniel Xie
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20d8a40e17
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Playtesting - Rebalancing, UI improvements, added tooltip for programs, home computer no longer reset on prestige
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2017-05-08 09:33:26 -05:00 |
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Daniel Xie
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21f73088f6
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Added neuroflux governor augmentation (the one you can level up
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2017-05-07 05:04:54 -05:00 |
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Daniel Xie
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315940112c
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UI Improvements
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2017-05-06 17:19:18 -05:00 |
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Daniel Xie
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534f5c1dbe
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Small UI improvements, balancing crime money
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2017-05-06 14:12:45 -05:00 |
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Daniel Xie
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2e55f1d472
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Implemented interactive tutorial!
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2017-05-06 01:24:01 -05:00 |
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Daniel Xie
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e2cbc38920
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Adding Interactive Tutorial files - incomplete
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2017-05-05 16:27:35 -05:00 |
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Daniel Xie
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9f7d6d7bba
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Bug fixes
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2017-05-05 13:13:31 -05:00 |
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Daniel Xie
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acc3b8cf89
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Create Program refactoring, added a notification for it when it comes up
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2017-05-05 11:52:48 -05:00 |
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Daniel Xie
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56ebfaf2bf
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refactored saving/loading by making it into a class. Tested and debugged prestige mechanic
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2017-05-04 20:08:44 -05:00 |
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Daniel Xie
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2c53073f21
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Format numbers to look nice, update info that is displayed on Character page
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2017-05-04 15:50:17 -05:00 |
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Daniel Xie
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8917284f27
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Removed some console.log statements. Fixed bug with displaying Factions Content
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2017-05-04 14:29:50 -05:00 |
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Daniel Xie
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01f9bf14af
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Rebalancing Create program times, crime exp gains
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2017-05-04 00:27:22 -05:00 |
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Daniel Xie
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a934205d08
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Added crimes mechanic
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2017-05-04 00:05:48 -05:00 |
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Daniel Xie
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b61754ddd0
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Finished implementing Hacknet Nodes. Seems to be working fine
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2017-04-27 15:02:58 -05:00 |
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Daniel Xie
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f4ec2e9067
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Added University/study + taking class mechanics. Minor improvements to UI and some rebalancing
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2017-04-24 14:10:35 -05:00 |
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Daniel Xie
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dbdb089887
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Playtesting - Rebalancing, bugfixes, improved UI
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2017-04-23 20:43:41 -05:00 |
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Daniel Xie
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17efb718a4
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Playtesting - Rebalancing and bug fixes
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2017-04-22 03:41:49 -05:00 |
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Daniel Xie
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9b408cb995
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Playtesting - Fixed bugs
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2017-04-19 14:19:33 -05:00 |
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Daniel Xie
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650bdf1f3f
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Playtesting- fixed bugs
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2017-04-19 00:02:40 -05:00 |
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Daniel Xie
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77f386d14a
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Playtesting - Fixed some bugs, refactoring
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2017-04-17 23:32:17 -05:00 |
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Daniel Xie
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0d6890a565
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Added ability to purchase Tor router to access the dark web. Still need to implement functionality for this dark web
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2017-04-13 15:21:03 -05:00 |
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Daniel Xie
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52297268f6
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Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands
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2017-04-13 12:33:34 -05:00 |
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Daniel Xie
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14684dd6d5
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Finished Create Program functionality (needs testing) and did work on Tutorial
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2017-03-31 16:47:06 -05:00 |
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Daniel Xie
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6f5c54b849
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Some small fixes and getting ready to implement CreateProgram content
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2017-02-28 15:20:37 -06:00 |
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Daniel Xie
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37b5152103
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Fixed some bugs, Hide Faction Augmentations Content in the hideAllContent() function
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2017-02-28 11:10:35 -06:00 |
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Daniel Xie
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7aa42321f2
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Fixed syntax errors
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2017-02-27 16:14:11 -06:00 |
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Daniel Xie
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992d0673e5
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Display Installed Augmentations Content. Need to add info for each augmentation
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2017-02-20 16:45:36 -06:00 |
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Daniel Xie
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fa456c48b6
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Added Prestiging
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2017-02-20 16:06:16 -06:00 |
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Daniel Xie
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0ed3d65ae5
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Added a bunch of small fixes and features, don't remember exactly what lol
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2017-02-16 12:52:11 -06:00 |
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Daniel Xie
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ca10704ce0
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Got work functionality implemented
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2017-02-07 22:48:50 -06:00 |
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Daniel Xie
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bedc210b31
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Almost done implementing work functionality.Theres an issue with Player finishWork() i think bc its an anonymous function so it doesnt work to call this.finishWork(), idk
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2017-02-07 18:27:11 -06:00 |
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Daniel Xie
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f5b0796948
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Started working on Work functionality
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2017-02-05 23:01:01 -06:00 |
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Daniel Xie
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fc2dc82f1a
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Implemented Applying to jobs. Working on Purchasing Servers
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2017-02-03 16:05:59 -06:00 |
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Daniel Xie
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7382454e83
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Did more work on applying for jobs at companies. Need to create constructor/Revivor for companyPositions
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2017-02-02 17:33:47 -06:00 |
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Daniel Xie
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746a10eecf
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Fixed some typos in Location.js, began initLocationbuttons() function
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2017-01-30 22:43:33 -06:00 |
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Daniel Xie
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007d4436c9
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Added Locations. Need to add buttons to make everything connect together properly, and also getting/working for josb
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2017-01-30 21:41:42 -06:00 |
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Daniel Xie
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bf893926b7
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Fixed page tabs so all menu pages are working now
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2017-01-27 21:10:16 -06:00 |
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Daniel Xie
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f1ada52074
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Added a constant for cities
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2017-01-13 16:20:38 -06:00 |
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Daniel Xie
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ceb2305ed8
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Load world info and UI, although clicking on a specific location doesn't actually do anything yet
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2017-01-11 14:00:51 -06:00 |
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Daniel Xie
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e8381743f7
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Added Information for many of the factions
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2017-01-10 16:23:17 -06:00 |
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Daniel Xie
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e89bb00155
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Created functions to display Faction content (for a single faction) and added the corresponding html elements. Created framework for loading content for all pages (world, augmentations, etc.) in Engine.js
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2017-01-09 16:14:18 -06:00 |
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Daniel Xie
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8dbca029de
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Factions should save and load properly (not fully tested). Terminal now scrolls to the bottom when something is posted
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2016-12-21 12:36:42 -06:00 |
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Daniel Xie
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d656ee3114
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Implemented control + c functionality to stop running cmds such as hack() and analyze()
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2016-12-21 10:33:00 -06:00 |
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Daniel Xie
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f1ec376f33
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Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab
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2016-12-20 14:18:34 -06:00 |
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Daniel Xie
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e2316e4a1d
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Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain
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2016-12-19 14:59:13 -06:00 |
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Daniel Xie
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962b057ff8
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Implemented basic functionality for the Active Tabs menu. Works for online production
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2016-12-19 12:20:19 -06:00 |
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Daniel Xie
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5f1b58fd86
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Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
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2016-12-15 16:22:42 -06:00 |
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Daniel Xie
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96fb37c6d1
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Fixed loadAllRunningScripts(), now seems to be working properly
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2016-12-15 11:51:23 -06:00 |
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Daniel Xie
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7ec22480a2
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Trying to get the functionality to load all running scripts upon load to work
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2016-12-14 15:44:18 -06:00 |
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Daniel Xie
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334c144bae
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Upon opening window, all of the running scripts are loaded into WorkerScripts
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2016-12-14 15:22:12 -06:00 |
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Daniel Xie
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c485f28e20
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updated README with TODOS. FIxed kill command and sleep() command in script
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2016-12-13 17:52:32 -06:00 |
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Daniel Xie
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437ebc2703
|
Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command
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2016-12-05 16:31:46 -06:00 |
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Daniel Xie
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6d9f0669ba
|
Added an autosave feature that auto saves every minute. Made the updateHackProgress() take in the number of cycles that have passed when calculating its progress
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2016-12-02 15:57:20 -06:00 |
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Daniel Xie
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2fe4e8a19a
|
Changed the game speed so that it wasn't running faster (Rounding the number of game cycles usually caused it to speed up). Save Load function SHOULD be working now
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2016-12-01 16:39:13 -06:00 |
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Daniel Xie
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d5d198cbb4
|
Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed
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2016-12-01 16:18:18 -06:00 |
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Daniel Xie
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2d41a63707
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Added some TODOs
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2016-11-29 17:38:50 -06:00 |
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Daniel Xie
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77f0c31777
|
Got NetScript working asyhcronously with Promises! Only for loops have been tested though. Still need to test while loops and ifs. While loops should work if the for loops do, idk about if statements though. If statements aren't a high priority right now though
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2016-11-29 16:56:05 -06:00 |
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Daniel Xie
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1efee3b7d6
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Testing making the script runner NOT be a different web worker thread.
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2016-11-28 16:13:13 -06:00 |
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Daniel Xie
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4687b80256
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Tried to integrate Promises + web workers into Netscript code. Doesn't work at all right now
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2016-11-28 16:02:06 -06:00 |
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Daniel Xie
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00f8a31246
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When game is opened it will automatically try to load from local save, otherwise it begins a new game. Also fixed up save functions
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2016-11-24 16:44:48 -06:00 |
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Daniel Xie
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f38fd340f4
|
Implement Script Editor (mostly)
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2016-11-24 16:30:33 -06:00 |
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Daniel Xie
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1a600ad560
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Added offline properties for Script object
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2016-11-21 05:22:18 -06:00 |
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Daniel Xie
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d372ce5980
|
Fixed some bugs, began adding a Script class
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2016-11-21 00:11:14 -06:00 |
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Daniel Xie
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ed7418ac61
|
Finished defining company and company positions and initialized them in the Engine
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2016-11-03 15:43:46 -05:00 |
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Daniel Xie
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0e9740dcf9
|
Continued defining the Company class and began writing initialization for it. Defined a namespace for Constants.
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2016-11-02 16:45:10 -05:00 |
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Daniel Xie
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6cf9339919
|
Refactored the hacking progress code into an action progress code so that it can be reused for analyze and anything else that requires an animated progress bar. Implemented analyze
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2016-11-01 00:30:59 -05:00 |
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Daniel Xie
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cc6b178a96
|
Added New Servers.need to properly init them
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2016-10-28 16:57:58 -05:00 |
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Daniel Xie
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f6aaef455d
|
Added full hack functionality with animated progress bar and everthing. All thats left is balancing exp/money gains and also taking care of porthack stuff. Also fixed the terminal not being scrollable
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2016-10-27 13:26:00 -05:00 |
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