Kahrl
e988df0fbd
Add and implement setting max_clearobjects_extra_loaded_blocks.
...
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
Kahrl
b89c79e905
Delay deleting replaced textures (m_texture_trash)
2013-06-03 15:50:14 +02:00
Kahrl
9fe74a34ea
Call m_menumgr->deletingMenu from quitMenu in addition to destructor
...
This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
2013-06-03 15:25:48 +02:00
sapier
c25102a4f7
Fix missing find_path and line_of_sight
2013-06-01 15:07:43 +02:00
MetaDucky
c893958bb1
Fix some nullptr exceptions when handling invalid node inventories
2013-06-01 14:45:43 +02:00
MetaDucky
64627817fc
Fix minetest.get_inventory(loc) always returning nil for "node" type loc
2013-06-01 12:15:11 +02:00
MetaDucky
a61aa6690b
Fix editbox default text being pre-selected in some cases
2013-06-01 01:59:48 +02:00
Kahrl
7721948a2f
Generate debug HUD text with ostringstream instead of snprintf.
...
This should fix #730 .
2013-06-01 01:50:08 +02:00
proller
6b2c46c431
Liquid adjusting: continue to drop
2013-05-31 22:59:09 +04:00
sapier
efc75db764
Bugfix: Update formname on showing new formspec while already one shown
2013-05-26 01:45:46 +02:00
MetaDucky
f62ddf9022
Fixed wrongly named invref:get_location() table members for nodes.
...
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26 00:35:11 +02:00
Kahrl
96fe1de832
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
2013-05-26 00:23:33 +02:00
sapier
e464f19356
Fix itemstack:add item not working correct
2013-05-25 19:23:10 +02:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
865f380c91
Predict param2 of facedir nodes and attachment of attached_node nodes
2013-05-24 02:10:03 +02:00
Jeija
3abbe7efd1
Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike
2013-05-22 15:08:24 +02:00
PilzAdam
7f6e9e9540
Fix disappearing of wielditem
2013-05-21 20:16:22 +02:00
Kahrl
4a9fe1a1d5
Log non-fatal mod name conflict to actionstream instead of errorstream
2013-05-21 14:56:43 +02:00
PilzAdam
e57dc4ef18
Dont animate changing wielditem from hand to hand
2013-05-20 20:31:38 +02:00
MetaDucky
5e80df46b8
Fix typo in particle spawning
2013-05-20 16:24:07 +02:00
elagin
c135e9c7d4
Save settings after dropping main menu
2013-05-20 16:03:48 +02:00
ShadowNinja
127c488355
Use the group "soil" for nodes that saplings grow on
2013-05-20 13:43:13 +02:00
kwolekr
981c6c9bf2
Fix lava damage on player's upper body
2013-05-19 21:29:49 -04:00
kwolekr
d00e8bd31a
Fix nearly all warnings
2013-05-19 21:26:56 -04:00
sapier
55a97f4605
Allow nil as puncher e.g. to do damage by tnt
2013-05-20 01:18:45 +02:00
PilzAdam
3e2efdf18a
Add a little animation when changing the wielded item
2013-05-20 01:09:41 +02:00
PilzAdam
bc66f46323
Dont teleport back if holding sneak when detaching/turn freemove off
2013-05-19 20:56:58 +02:00
Kahrl
cc92e45b78
Fix EmergeThread names in log
...
Concatenate the thread id as string instead of adding it to the pointer
2013-05-19 19:58:01 +02:00
PilzAdam
b2253e5b42
Write mods that are not in world.mt into it at world startup
2013-05-19 19:52:29 +02:00
PilzAdam
dcd0b63f64
Dont load mods that have no entry in world.mt
2013-05-19 19:46:50 +02:00
kwolekr
93474c4218
Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams
2013-05-19 12:22:20 -04:00
kwolekr
f577facf79
Fix regression of world loading caused by 81c863ac
2013-05-19 12:07:00 -04:00
PilzAdam
45fcc9de29
New modsystem
...
Mods are placed in $path_<user/share>/mods
They can be enabled per world in world.mt or the configure world window
2013-05-19 02:15:36 +02:00
PilzAdam
714ecc5e27
Only create SoundManager in main menu if USE_SOUND is true
2013-05-18 13:01:47 +02:00
PilzAdam
9397b5de08
Fix memory leak in MeshUpdateThread
2013-05-18 01:52:18 +02:00
Aaron Suen
1369503aba
Fix math for isBlockInSight. Fixes #718 (client-side).
2013-05-18 00:13:01 +02:00
PilzAdam
fedf644635
Move kahrl to core devs in credits tab
2013-05-17 23:15:10 +02:00
PilzAdam
587e7b299b
Dont drop fonts with ENABLE_FREETYPE=0
2013-05-16 02:20:10 +02:00
PilzAdam
d5ca3b721e
Fix memory leak in run_tests()
2013-05-14 12:29:30 +02:00
Esteban I. Ruiz Moreno
822723c246
Add mouse_sensitivity option
2013-05-13 17:39:16 +02:00
Zeg9
bda62bd3bf
Add progress bar to item visuals preloading
2013-05-13 17:08:51 +02:00
PilzAdam
efc9329033
Only use game filter in singleplayer tab; use menu_{background, overlay, header, footer}.png for other tabs
2013-05-13 17:06:08 +02:00
Kahrl
2c09e8a84c
Fix double free in createExtrudedMesh, reported by ptitSeb
2013-05-12 06:28:33 +02:00
RealBadAngel
9575b0a2a8
Add code to play main_menu.ogg in main menu
2013-05-11 15:39:38 +02:00
Aaron Suen
6911a7d279
Clear custom player HUDs when emerging players. Fixes #711 .
2013-05-10 19:25:50 -04:00
PilzAdam
5068cb40ce
Fix memory leak: remove InventoryAction after sending and applying
2013-05-11 00:12:14 +02:00
PilzAdam
e5781b5e34
Fix memory leaks: delete font in main and GUIChatConsole
2013-05-10 22:35:17 +02:00
PilzAdam
782d06be46
Fix memory leak by dropping sky
2013-05-10 19:12:24 +02:00
Zeg9
81c863ac4d
Add clouds to all loading screens and better progress handling
2013-05-10 15:04:21 +02:00
sapier
d859ad7ed7
Fix gettext memory leaks
2013-05-10 11:31:00 +02:00
sapier
ee1155fe6d
Really fix itemdef memory leak
2013-05-09 17:08:23 +02:00
Kahrl
3b1c3ac678
Add --videomodes option to show available video modes
2013-05-09 16:30:04 +02:00
Kahrl
3332f606ed
Drop IrrlichtDevice when running --speedtests
2013-05-09 16:18:26 +02:00
Kahrl
f00cee75c1
Fix world selection a bit (also fixes a main menu segfault)
2013-05-08 20:54:03 +02:00
Zeg9
0913287578
Add progress bar and clouds to loading screen
2013-05-08 20:26:43 +02:00
PilzAdam
7b41f54411
Update default controls in README and pause menu
2013-05-07 14:48:20 +02:00
Brent Hull
03ab6aa24c
Fix shader license headers to be LGPL
2013-05-06 19:09:08 +02:00
Kahrl
9a559eb8cf
Remove 'Meshbuffer ran out of indices' limitation
2013-05-06 19:06:18 +02:00
sapier
58f036ad1d
fix static data not beeing stored correctly on deactivation
2013-05-06 19:05:44 +02:00
Perttu Ahola
a888b232fe
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04 10:05:12 +03:00
Sfan5
b88aa81da7
Fix favorite Server List on Windows
2013-05-04 07:31:22 +02:00
PilzAdam
8d5b400d09
Fix documentation for HUD commands in protocol
2013-05-04 01:04:09 +02:00
Kahrl
969d2b3eb1
Optional dependencies and properly handle mod name conflicts again
2013-05-03 23:58:22 +02:00
ShadowNinja
a031a15487
Don't predict placement of nodes if they would replace a non buildable_to node
2013-05-03 17:03:25 +02:00
Kahrl
777ac58f85
Predict wallmounted param2 during node placement prediction.
...
Also clean up the_game a bit: move node placement prediction to a
separate function.
2013-05-03 17:03:25 +02:00
Kahrl
be4cc306a5
Server: force block send of pointed_pos_under after predicted node place
2013-05-03 17:03:25 +02:00
PilzAdam
0deb68d81c
Use DIR_DELIM instead of / in file paths
2013-05-02 23:08:59 +02:00
PilzAdam
b75505e6b2
Show game name instead of game ID of selected game
2013-05-02 20:05:07 +02:00
Perttu Ahola
ee8067f7cf
Switch menu to game selected in world creation dialog
2013-05-02 20:59:52 +03:00
Perttu Ahola
2cf76f6f1b
Pre-select current game in world creation dialog
2013-05-02 19:43:47 +03:00
Perttu Ahola
2708482f1b
Filter worlds by selected game
2013-05-02 19:43:47 +03:00
Perttu Ahola
084be3599a
Get menu background image from selected game
2013-05-02 19:43:47 +03:00
PilzAdam
d07000ed1d
Move sfan5 to core devs
2013-05-01 15:47:14 +02:00
kwolekr
c824abd7b2
Fix itemdef drop on NULL texture
2013-04-28 21:07:09 -04:00
kwolekr
8767c78169
Enhance caves for mgv7, add ravines
2013-04-27 22:40:52 -04:00
kwolekr
0fb9567f13
Minor hud.cpp cleanup
2013-04-25 20:56:12 -04:00
Esteban I. Ruiz Moreno
43a388ec53
Ability to change the crosshair using textures
2013-04-25 20:07:46 -04:00
kwolekr
d3f0ce6224
Generalize hud_builtin_enable into hud_set_flags
2013-04-25 19:37:36 -04:00
proller
d83602d98e
Tune finite liquids, indev huge caves
2013-04-25 22:59:32 +04:00
Zeg9
c33b993397
Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)
2013-04-25 19:49:28 +02:00
sapier
88ffb3f73b
Move player collisionbox to player class
2013-04-25 18:53:50 +02:00
PilzAdam
386108f982
kahrl is back
2013-04-25 18:32:49 +02:00
Perttu Ahola
bc3072b35e
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
2013-04-25 11:51:28 +03:00
sapier
e9a4e98cb9
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
2013-04-24 21:59:09 -04:00
RealBadAngel
625a4c2e66
Add new drawtype GLASSLIKE_FRAMED
2013-04-24 21:45:18 -04:00
Diego Martínez
e703c5b81f
Added support to disable built-in HUD elements
2013-04-24 17:28:00 +03:00
Diego Martínez
33dd267fd9
Fixes possible crash when using hud_change with "align" or "offset"
2013-04-23 23:18:05 -04:00
RealBadAngel
a699bdb7a1
Fix to: addUpdateMeshTaskWithEdge
...
Check in all 6 directions instead of just 3.
2013-04-23 22:30:09 -04:00
kwolekr
770305e28d
Add option to use texture alpha channel
2013-04-23 22:15:51 -04:00
Perttu Ahola
36747794ab
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
2013-04-23 23:19:36 +03:00
PilzAdam
c03c296dc7
Grow dirt_with_snow instead of dirt_with_grass if snow is above it
2013-04-23 19:02:41 +02:00
ShadowNinja
4a9b8aae5e
Add minetest.get_player_ip()
2013-04-23 09:57:45 +03:00
ShadowNinja
3d4d0cb574
Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
2013-04-23 09:47:08 +03:00
Diego Martínez
9894167bbf
Added offset support for HUD items
2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a
Added support for alignment in HUD items
2013-04-23 09:34:10 +03:00
kwolekr
37e6d1356b
mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y boundaries, remove growGrass()
2013-04-21 15:47:13 -04:00
kwolekr
daddd37706
Fix findSpawnPos()
2013-04-21 15:39:34 -04:00
kwolekr
14ba94ad6a
Fix hud_change stat argument retrieval
2013-04-21 12:55:46 -04:00
kwolekr
03868ff8e1
Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7
2013-04-21 01:06:19 -04:00
kwolekr
527deb947c
Add direction parameter to statbars in HUD API
...
Fix health bar overlap when a larger texture is used
2013-04-20 00:22:12 -04:00
kwolekr
666aae3593
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0
Lua HUD
2013-04-18 02:14:33 -04:00
kwolekr
ce901f4c4c
Fix double free, null texture drop
2013-04-12 17:20:05 -04:00
MirceaKitsune
7cd5eb4c77
Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
2013-04-11 19:42:47 -04:00
RealBadAngel
e7f5cdf9d4
Bugfixes to get_craft_recipe and get_all_craft_recipes.
...
Improvements to get_all_craft_recipes (see api doc)
2013-04-10 22:33:59 -04:00
sapier
dda2071cc0
fix bug in scriptapi line_of_sight
...
fix warnings for pathfinder debug traces
2013-04-10 16:50:24 -04:00
sapier
6e4fdf37ba
fix objects colliding with its own collision boxes
2013-04-09 23:16:13 +02:00
sapier
7d002b60ff
fix emergemanager memory leaks
2013-04-09 02:34:11 -04:00
sapier
04c3b17c78
fix various memory leaks
2013-04-09 02:23:07 -04:00
sapier
58fd39de35
fix extruded items texture leak
2013-04-09 02:14:52 -04:00
RealBadAngel
9449026839
Use system wide LuaJIT if aviable.
2013-04-08 22:10:00 +02:00
sapier
e7247c1a66
fix memory leak on sound shutdown
2013-04-07 23:43:34 -04:00
sapier
0d26bb36af
fix memory leak in loadMedia
2013-04-07 23:40:33 -04:00
sapier
10502b59bc
addon extended resource accounting
2013-04-07 23:38:22 -04:00
sapier
abe74ea5ea
fix inventory image texture leak
2013-04-07 22:54:00 -04:00
sapier
98182f6097
fix memory leaks introduced by invalid gettext usage
2013-04-07 22:50:53 -04:00
sapier
cd27c8ef5d
replace Server smart pointer with conventional one to gain control over dtor call order
2013-04-07 22:42:36 -04:00
sapier
2bdff11d54
fix memory leak on shader shutdown
2013-04-07 22:30:29 -04:00
sapier
7a32698312
fix memory leak in itemdef
...
cleanup useless code
2013-04-07 22:20:01 -04:00
sapier
5743ef4e64
fix huge texture leak in tiledef
...
fix minor glitches too
2013-04-07 22:17:58 -04:00
sapier
3b684d306c
fix 3d model mesh leak
2013-04-07 21:51:35 -04:00
sapier
e1146396bc
fix mesh leak in camera class
2013-04-07 21:49:55 -04:00
kwolekr
7c0e707cf1
Add param2 field for ores, some minor fixes and misc. code cleanup
2013-04-07 21:21:54 -04:00
kwolekr
96e2931c5c
Fix black tree leaves, reduce above-ground cave shadows
2013-04-07 02:26:46 -04:00
kwolekr
5961106f9f
Fix crash on creating map with invalid mg_name
2013-04-07 01:50:20 -04:00
kwolekr
fbf76184f0
Revert "Fix to be able to build from dir different than source dir"
...
This commit broke RUN_IN_PLACE
2013-04-07 01:30:06 -04:00
kwolekr
8ec3fc35c6
Add Mapgen V7, reorganize biomes
2013-04-07 00:50:21 -04:00
proller
d50b2ede92
Adjusting water removing above unloaded blocks
2013-04-07 00:05:39 +04:00
kwolekr
453d79e3a2
Don't re-write entire map_meta.txt if a setting is missing
2013-04-06 13:36:51 -04:00
Diego Martínez
046534e14b
Fix to be able to build from dir different than source dir
2013-04-06 12:31:12 -04:00
proller
120f02e20b
Don't flow finite liquid into an unloaded chunk
2013-04-06 12:09:59 -04:00
sapier
becd8c03fd
fix memory leak
2013-04-06 12:00:36 -04:00
sapier
69367aa799
Add Dijkstra A* and A* without prefetching pathfind algorithms
2013-04-06 11:24:03 -04:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
MirceaKitsune
e38d65f8d1
Dont allow fast move in water or ladder when aux1_descend is true
2013-04-05 14:58:35 +02:00
PilzAdam
b0e6806077
Fix nick completion
2013-04-05 02:31:58 +02:00
MirceaKitsune
c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
ShadowNinja
2a0badf2d5
Check if the address field is empty when hitting enter on the multiplayer tab
2013-04-03 23:33:17 +02:00
Esteban I. Ruiz Moreno
6b8435cf8c
Limit speed in collisionMoveResult for avoiding hangs
2013-04-03 23:29:51 +02:00
Zeg9
c1bf6f9f7a
Fix camera "jumping" when attached and the parent goes too fast
2013-04-03 23:22:40 +02:00
kwolekr
8d4b768297
Add Ore generation flags, implement ore absolute height
2013-03-31 20:02:03 -04:00
kwolekr
35ed5198fe
Increase value range of Ore::clust_scarcity
2013-03-31 12:26:25 -04:00
ShadowNinja
7d3b3890b5
Add a small optimization to the menu splash and remove a old comment
2013-03-30 22:02:46 -04:00
khonkhortisan
96387ee88a
Don't load menu textures every frame
2013-03-30 21:52:13 -04:00
kwolekr
c517215bcf
Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
2013-03-30 21:24:37 -04:00
kwolekr
414f0275cf
Optimize CNodeDefManager::getIds
2013-03-30 19:14:42 -04:00
PilzAdam
1aa50b1362
Make the textbox for serverlist title wider
2013-03-30 18:56:29 +01:00
PilzAdam
e17ae475cf
GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
2013-03-30 18:34:36 +01:00
kwolekr
6cf581e360
Fix build on Linux with some glibcs
2013-03-29 21:12:14 -04:00
proller
16c11eb4a3
Masterserver: report gameid, uptime, cosmetic fixes on server web page
2013-03-30 02:03:24 +04:00
kwolekr
df49b93877
Add varying levels of precision to TimeTaker
2013-03-29 16:53:15 -04:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
7d9329ecfe
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
kwolekr
3640c8c051
Update Credits tab
2013-03-29 14:43:47 -04:00
kwolekr
5b854f95d2
Fix last singlenode modification
2013-03-29 13:18:09 -04:00
kwolekr
b0f39da131
Don't replace existing nodes in singlenode mapgen
2013-03-29 11:15:49 -04:00
kwolekr
d01b74d00a
Prevent infinite loop with invalid Inventory format
2013-03-27 23:27:31 -04:00
sapier
8800896824
Closed add object <-> object collision handling
2013-03-28 00:09:24 +01:00
kwolekr
26cad481d0
Vary ore sheet y position by noise
2013-03-24 22:35:23 -04:00
kwolekr
8d13967aa3
Ensure ore can fit in OreSheet::generate()
2013-03-24 20:19:59 -04:00
kwolekr
0e07a7157f
Add more error checking to l_register_ore
2013-03-24 15:40:53 -04:00
kwolekr
57cbb8bfd8
Add Ore infrastructure and l_register_ore()
2013-03-24 13:23:33 -04:00
proller
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
Jeija
e1ff5b1361
Allow spawning particles from the server, from lua
...
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
ab57fdac44
Move rightclickable to the proper place
2013-03-23 23:15:30 +01:00
Jürgen Doser
dacc8cdb3a
Include backface_culling flag in serialization format for TileDefs
...
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Mukul Sati
ca7043e52d
Set of changes to build mineTest using Visual Studio 11.0. These affect
...
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
RealBadAngel
6f8d40ef5d
6d facedir
2013-03-23 21:31:05 +01:00
proller
f98d0433f9
Random guest name and finite liquid checkbox
2013-03-23 19:17:08 +04:00
Perttu Ahola
34b185e955
Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
2013-03-22 19:16:51 +02:00
Perttu Ahola
c2250d95c4
Support game-specific minetest.conf
2013-03-21 22:22:15 +02:00
Perttu Ahola
306d1ab866
Common mods support
...
Implement "common mods", includeable from
{$user,$share}/games/common/$modname
by using the game.conf setting
common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
kwolekr
8f0d29f931
Fix Map::initBlockMake to actually use chunksize setting
2013-03-18 22:19:02 -04:00
kwolekr
939397dd6e
Add jungle grass to jungles
2013-03-17 23:08:11 -04:00
Ilya Zhuravlev
d207d359d1
Don't erase modified_blocks
2013-03-17 21:17:13 +04:00
ShadowNinja
5f88cd98ad
Add FPS limit to menu clouds
2013-03-17 12:13:48 -04:00
RealBadAngel
7f51b2da28
lua methods set_look_pitch and set_look_yaw
2013-03-17 11:39:35 -04:00
PilzAdam
c00c8832c6
Fix new_style_water
2013-03-17 11:28:43 -04:00
proller
10c03e1a9d
build with ogles2 driver
2013-03-16 22:37:50 -04:00
kwolekr
67228160ae
Some minor cleanups from the last commit
2013-03-16 22:34:12 -04:00
proller
165498cecf
initial mapgen indev version with farscale feature and huge caves
2013-03-16 21:48:32 -04:00
kwolekr
e3badd7062
Make saplings only grow on dirt or grass, make jungle tree trunks only replace air
2013-03-16 19:55:29 -04:00
kwolekr
6823ce99a7
Re-add jungles, apple trees
2013-03-16 17:06:11 -04:00
kwolekr
1f1ad9fd23
Optimize Mapgen::updateLighting(), add setLighting()
2013-03-15 23:04:50 -04:00
proller
f5ab056b38
Liquid fine tuning
2013-03-14 17:06:25 -04:00
kwolekr
16c031be77
Remove 'tape and glue', update Credits tab
2013-03-14 16:46:42 -04:00
ShadowNinja
350596b94f
Add cloud menu background by Krisi, configurable with the menu_clouds option.
...
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
2013-03-13 21:18:40 -04:00
sapier
66750dc88e
fix typo invalid for loop end
2013-03-13 19:42:05 -04:00
kwolekr
d10223254a
Clean up Mapgen
2013-03-11 21:32:52 -04:00
sapier
eb90c3d92d
Move l_get_all_craft_recipes to scriptapi_craft
2013-03-11 19:27:13 -04:00
Ilya Zhuravlev
6a1670dbc3
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
kwolekr
650e932ddf
Re-add dungeons in new dungeongen.cpp
2013-03-10 00:42:51 -05:00
kwolekr
b9512cab1b
Fix Irrlicht includes in scriptapi_*
2013-03-06 17:04:44 -05:00
proller
dd8593f2d6
fix link if system json lib exists
2013-03-05 23:54:07 -05:00
RealBadAngel
5af8acfa6e
Added method to get all registered recipes for item(node)
2013-03-05 23:32:33 -05:00
kwolekr
ba78194636
Allow any character in formspec strings with escape char
2013-03-05 23:25:02 -05:00
sapier
bdbdeab005
split scriptapi.cpp
...
Remerge some files in order to reduce number of additional files
Make necessary changes for split, rename files, reorganize some bits
2013-03-05 00:59:49 -05:00
Ilya Zhuravlev
5917e86297
Add one more curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
2013-03-03 00:02:00 +04:00
Ilya Zhuravlev
fceb465fc9
Fix "longjmp causes uninitialized stack frame" (serverlist.cpp)
2013-03-01 17:02:54 +04:00
kwolekr
7caa28a6aa
Change default settings for log level, texture atlas, document new settings
2013-02-27 19:59:05 -05:00
PilzAdam
0183bdad04
Fix nodeplacement prediction
2013-02-27 20:23:32 +01:00
kwolekr
d31f07bd4b
Fix most warnings, re-fix MSVC compile error
2013-02-26 01:57:59 -05:00
kwolekr
979ca23f1e
Merge pull request #482 from proller/liquid
...
finite liquid
2013-02-25 20:52:24 -08:00
kwolekr
9b5f182642
Remove dead code, relocate some code
2013-02-25 23:11:12 -05:00
kwolekr
f00d136ab1
Fix selection of # threads, set default to 1 thread
2013-02-25 23:11:00 -05:00
kwolekr
28c50c16cd
Fix build on Windows
2013-02-25 23:10:54 -05:00
kwolekr
5bd50a2d90
Fix most walled-off caves
2013-02-25 23:08:55 -05:00
kwolekr
60e6284f30
Tune queue limits, some other adjustments
2013-02-25 23:08:41 -05:00
kwolekr
67c59645ec
Misc. cleanup and minor fixes
2013-02-25 23:08:33 -05:00
kwolekr
5ec5b1cbd6
Add multi-Emerge thread support
2013-02-25 23:08:26 -05:00
kwolekr
76217939e0
Add emerge queue limit configuration
2013-02-25 22:59:17 -05:00
kwolekr
206ec36c8e
Fix EmergeThread hang on exit
2013-02-25 22:58:24 -05:00
kwolekr
3b7a445cd7
Add global and per-peer queue limits
2013-02-25 22:58:11 -05:00
kwolekr
b9d8e59bbf
Add emerge.cpp, initial EmergeThread changes
...
- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue. Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
2013-02-25 22:56:18 -05:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
proller
b90e431fc7
new adjustable finite liquid
2013-02-24 18:39:07 +04:00
RealBadAngel
f0d70d4e86
Add seed parameter for default and L-system trees
2013-02-24 02:26:25 +01:00
kwolekr
6b9906687b
Merge pull request #503 from RealBadAngel/master
...
Add sound volume controls to ingame menu
2013-02-23 15:58:00 -08:00
PilzAdam
bc2e9dbaf2
Read server_announce from minetest.conf for GUI
2013-02-23 22:48:02 +01:00
RealBadAngel
4d73d99ebc
Add sound volume controls to ingame menu
2013-02-23 16:01:35 +01:00
kwolekr
f9a8efb992
Merge pull request #431 from sapier/dtime_clamping
...
add limit for (collision handling) steps to avoid runaway memory consumption
2013-02-22 16:42:50 -08:00
kwolekr
7f240aea1e
Added debug log level setting
2013-02-21 22:35:04 -05:00
Ilya Zhuravlev
c19fc00b04
Fix json include
2013-02-22 02:41:59 +04:00
proller
ee07c3f7cf
new auto masterserver
2013-02-22 02:04:53 +04:00
Jürgen Doser
89b88917a8
Print missing mod dependencies on server start
...
i.e., not only the mod with missing dependencies, but also the missing
dependencies itself. (This already used to be the case before the mod
selection gui was added)
Also, mods with unsatisfied dependencies are no longer reported as
mods that could not be found.
2013-02-20 20:06:39 +01:00
Jeija
365c169b43
Disable placement prediction for nodes that use on_rightclick
2013-02-19 20:02:40 +01:00
kwolekr
8d920dd09b
Merge pull request #465 from doserj/mod_selection_empty_modname_fix
...
Remove use of operator[] on a std::map, so no spurious elements get inse...
2013-02-15 17:45:32 -08:00
Perttu Ahola
c88d89d26e
Some kind of middleway values for player acceleration for now
2013-02-15 23:18:19 +02:00
Perttu Ahola
4035bf3259
Restore old acceleration behavior until something is actually agreed on (part 2)
2013-02-15 22:47:23 +02:00
Perttu Ahola
65cb318cd9
Restore old acceleration behavior until something is actually agreed on
2013-02-15 22:25:23 +02:00
Ilya Zhuravlev
30b9a4d6b4
Add Freetype support
2013-02-14 18:46:08 +01:00
MirceaKitsune
df3c925b3c
Improved Player Physics
2013-02-14 06:21:30 +10:00
Dmitry Marakasov
8e69b9cb26
Server requires gettext library as well
2013-02-12 20:27:50 +01:00
PilzAdam
9f1ae4084d
Enable multiline signs
2013-02-12 19:37:25 +01:00
PilzAdam
2c362badd4
Dont remove grass under unloaded blocks
2013-02-10 12:52:59 +01:00
Jürgen Doser
6b1420a58a
Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4
...
This way, plants actually show the real backface on their back side,
i.e., the front face mirrored around the vertical axis, instead of
showing the front face on both sides. This looked weird when the
texture was not symmetrical around the vertical axis.
2013-02-10 12:45:25 +01:00
ShadowNinja
1cda39d5bb
Don't fall off nodes if sneaking with free_move on but without fly privileges
2013-02-10 12:35:04 +01:00
ShadowNinja
32552fede5
Don't see through nodes without noclip privileges
2013-02-10 12:29:46 +01:00
Ilya Zhuravlev
86b33c4922
Fix compile error (MSVC2010).
2013-02-07 16:17:55 +04:00
kwolekr
97260d09a8
Add flag string settings, flat map option
2013-02-06 16:52:48 -05:00
kwolekr
f148ae58c3
Fix assertion condition in initializePaths()
2013-02-06 01:13:19 -05:00
kwolekr
bd55b9cc0f
Don't write control character to verbosestream
2013-02-06 01:12:56 -05:00
kwolekr
77dbad72f7
Fix and improve noise map functions
2013-02-06 01:12:36 -05:00
kwolekr
75fe948bf7
Add Perlin noise map Lua API
2013-02-06 01:11:56 -05:00
kwolekr
a73905401a
Improve random map seed generation
2013-02-06 01:10:37 -05:00
Jürgen Doser
9ebf1fd3b7
Remove use of operator[] on a std::map, so no spurious elements get inserted. ( fixes #464 )
...
All uses of operator[] in guiConfigureWorld.cpp have been replaced
with .find() operations.
In some places, operator[] had been called with mod names of "Add-Ons"
or "N/A", which would insert a default-constructed ModSpec into the
list of add-on mods. In other places, the use of operator[] was safe
now, but it probably is safer for future changes to use .find()
everywhere.
2013-02-01 15:50:33 +01:00
PilzAdam
33cb3d713c
Translate key functions in key change menu
2013-01-30 20:27:26 +01:00
kwolekr
12472a44d4
Merge pull request #442 from kwolekr/mingw_compile_fix
...
Fix compile under MingW
2013-01-29 13:07:47 -08:00
kwolekr
cbbb6447bf
Merge pull request #441 from kwolekr/mapgen_factories
...
Make mapgen factory setup more elegant, add mapgen_v6.h
2013-01-29 13:05:56 -08:00
Jeija
c1fee78e85
Place block when holding sneak while right-clicking nodes with formspec
2013-01-28 00:44:42 +04:00
kwolekr
bcc0ca93d4
Merge pull request #447 from sapier/add_lua_log_parameter_check
...
BUGFIX: check parameters for minetest.log lua function
2013-01-26 10:58:53 -08:00
sapier
eb2a8fe8b8
check parameters for minetest.log lua function
2013-01-26 10:32:08 +00:00
kwolekr
9d69b38583
Slightly improved version of mystrtok_r
2013-01-23 17:37:53 -05:00
kwolekr
69ba485415
Fix compile under MingW
2013-01-23 16:28:15 -05:00
kwolekr
91e88196c7
Make mapgen factory setup more elegant, add mapgen_v6.h
2013-01-23 16:16:49 -05:00
RealBadAngel
1163fdfa11
Treegen update. Some new symbols. Speed up code a bit.
2013-01-23 20:40:09 +02:00
Jürgen Doser
f099861245
Make sure that settings are written to config file when settings are removed.
...
Previously, settings where only written when a value has changed, and
removal of a setting value didn't count as a change.
2013-01-22 19:05:46 +01:00
Jürgen Doser
f214940c96
Fix crash when pressing delete button in server browser and no server is selected.
...
A check for that was there, but was comparing an unsigned variable to
-1, which doesn't work.
2013-01-22 19:05:46 +01:00
Jürgen Doser
26a0efae23
Improve behaviour for empty modpacks and when no mods at all are installed:
...
Only show enable all / disable all buttons for all add-ons when at
least one add-on is installed. When no add-on ist installed, don't
show any buttons or checkboxes.
Added is_modpack flag to ModSpec to distinguish empty modpacks from
normal mods and check this flag in mod selection gui so that empty
modpacks are not treated like mods that can be enabled or disabled.
2013-01-22 19:05:28 +01:00
Jürgen Doser
e237c1d07d
Fix crash when no world is selected and configure button is pressed.
...
by moving return statement out of if-then-else clause...
2013-01-22 17:47:12 +01:00
Ilya Zhuravlev
5696ee8421
Fix msvc build
2013-01-22 01:16:29 +04:00
sapier
d8a0efa6af
add support for saving settings by lua command (server doesn't autosave on exit)
2013-01-21 22:44:41 +02:00
kwolekr
b87cd8c58b
Use a string identifier for a mapgen instead of version
2013-01-21 21:41:37 +02:00
kwolekr
318669327e
Fix compile on certain Linux configurations, reduce spawn point height
2013-01-21 21:41:37 +02:00
kwolekr
278d93a3ee
Removed Mapgen V7 for now
2013-01-21 21:41:37 +02:00
kwolekr
b55fb4f2f6
Last set of minor cleanups
2013-01-21 21:41:37 +02:00
kwolekr
1cd8351054
Fix MapgenV6::getGroundLevelAtPoint()
2013-01-21 21:41:37 +02:00
kwolekr
631a835e07
Finish and clean up mapgen configuration
2013-01-21 21:41:37 +02:00
kwolekr
45cf32afc5
Add Settings::getStruct and Settings::setStruct
2013-01-21 21:41:37 +02:00
kwolekr
cde3d38766
Clean up EmergeManager, do initial work on Mapgen configuration
2013-01-21 21:41:37 +02:00
kwolekr
d5029958b9
Readded and optimized mapgen V6
2013-01-21 21:41:37 +02:00
kwolekr
bddd5f2b98
Cleaned & enhanced noise object management
2013-01-21 21:41:37 +02:00
kwolekr
96898c1794
Add initial Lua biomedef support, fixed biome selection
2013-01-21 21:41:37 +02:00
kwolekr
11afcbff69
The new mapgen, noise functions, et al.
2013-01-21 21:41:33 +02:00
kwolekr
736b386554
Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos()
2013-01-21 21:41:09 +02:00
kwolekr
a785522194
Only clear block modified flag if writing to db was successful
2013-01-21 21:41:09 +02:00
kwolekr
8e50e256e6
Make cloud height user-configurable
2013-01-21 21:41:09 +02:00
kwolekr
9b3287b865
stop MSVC++ from generating dumb warnings
2013-01-21 21:41:09 +02:00
kwolekr
14657bd29a
Proper RUN_IN_PLACE support for OSX and FreeBSD
2013-01-21 21:41:09 +02:00
Jürgen Doser
6af8a34d91
Basic support for configuring which mods to load for each world
...
settings.h: added function to return all keys used in settings, and a
function to remove a setting
mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods.
server.{h,cpp}: server does not load add-on mods that are disabled in
the world.mt file. mods are disabled by a setting of the form
"load_mod_<modname> = false". if no load_mod_<modname> = ... setting
is found, the mod is loaded anyways for backwards compatibilty. server
also complains to errorstream about mods with unstatisfied
dependencies and about mods that are not installed.
guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods
and modpacks with little icons in front of their name indicating their
status: a checkmark for enabled mods, a cross for disabled mods, a
question mark for "new" mods
Mods can be enabled/disabled by a checkbox. Mods also show a list of
dependencies and reverse dependencies. double-click on a mod in
dependency or reverse dependency listbox selects the corresponding
mod. Enabling a mod also enables all its dependencies. Disabling a mod
also disables all its reverse dependencies.
For modpacks, show buttons to enable/disable all mods (recursively,
including their dependencies) in it.
Button "Save" saves the current settings to the world.mt file and
returns to the main menu. Button "Cancel" returns to main menu without
saving.
basic keyboard controls (if the proper widget has keyboard focus):
up/down: scroll through tree of mods
left/right: collaps/expand a modpack
space: enable/disable the selected mod
2013-01-21 17:31:50 +02:00
Jeija
6f93c01af9
Add a list of servers to the "Multiplayer" tab
...
If USE_CURL is set, it also downloads a list from a remote server.
The url of this list is configurable in minetest.conf using the setting "serverlist_url"
The local list of favorite servers is saved in client/serverlist/filename
filename is also configureable using the setting "serverlist_file"
2013-01-21 16:42:56 +02:00
sapier
12e9f3d010
add limit for steps to avoid runaway memory consumption by collision handling
2013-01-16 23:27:11 +00:00
PilzAdam
c691d619c2
Bugfix: else repeat_rightclick_timer = 0;
2013-01-14 21:38:40 +01:00
Jeija
61f5ca6b16
Add particles
2013-01-14 15:27:00 +01:00
Jürgen Doser
183c81b5ec
fix integer overflow ( fixes #414 )
...
liquid_kind was declared as an u8, but used to hold a content_t value, which is delcared to be a u16.
changing this fixes (at least for me) the problem reported in bug #414 .
2013-01-12 23:32:09 +04:00
Jürgen Doser
076f13cc01
fixes node timer bug ( fixes #407 ).
...
Previously, when a block was activated, on_timer callbacks where
called with the relative position of the node inside the block,
instead of the absolute position of the node.
2013-01-11 18:59:27 +01:00
dannydark
8eb717d4d0
Fixed two typo's in commit 615fd498bc
2013-01-07 18:57:12 +01:00
PilzAdam
8aa190606e
Disable all HP handling if enable_damage is false
2013-01-07 18:39:45 +01:00
PilzAdam
0437abbffb
Add a setting to enable always flying fast
2013-01-07 18:26:34 +01:00
sapier
0b1d09ff4f
Fix buttons not working for Lua-triggered formspecs
2013-01-07 19:00:33 +02:00
RealBadAngel
8b75736c6f
L-Systems treegen update.
2013-01-07 18:13:14 +04:00
Ilya Zhuravlev
099d7ff2ad
"or" should be "||". Don't use "or", "and", etc.. It breaks build.
2013-01-04 23:39:12 +04:00
Jeija
46d431e7c3
Implement textarea in formspec, a multiline input field
2013-01-04 20:09:09 +01:00
PilzAdam
615fd498bc
Fix typo doubletab -> doubletap
2013-01-04 20:04:48 +01:00
dannydark
bc879a1453
Fixed content_abm aliases
...
Since commit 5a13c49492 when I'm in a new area of the world that hasn't
yet been generated the debug log gets flooded with the following error:
Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to
replace "default:dirt_with_grass" at (729,1,-219) (block (45,0,-14))
This commit fixes that.
2013-01-04 19:05:57 +01:00
PilzAdam
82fd83fd12
Switch to fly mode if spacebar is doubleclicked
...
Can be turned off in the key change GUI or in minetest.conf via doubletab_space
2013-01-04 18:51:38 +01:00
Jeija
b50da63852
Repeated right clicking when holding the right mouse button
...
Configure using repeat_rightclick_time in minetest.conf
2013-01-04 18:33:53 +01:00
PilzAdam
d2b1210376
Adjust the maximum alpha of the red hurt screen
2013-01-03 16:15:46 +01:00
Jeija
a27cdf16f4
Tilt camera on player damage (tweaked by PilzAdam)
2013-01-03 15:16:46 +01:00
PilzAdam
5a13c49492
Change the nodenames for dirt -> grass and sapling -> tree abms to match the mapgen aliases
2013-01-02 23:06:31 +01:00
PilzAdam
8493979d86
Replace constant red hurt screen with fade out red
2013-01-02 23:06:17 +01:00
Perttu Ahola
2c472a66d1
Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction
2013-01-02 23:18:14 +02:00
Perttu Ahola
69bd803a32
Add InvRef:get_location()
2013-01-02 22:53:55 +02:00
sapier
da9707950e
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
2013-01-02 20:59:37 +02:00
RealBadAngel
36f03a7f4a
Bugfixes to item_image formspec method
2013-01-02 18:29:08 +04:00
dannydark
5d18dc358b
Fixed compile issues on windows
...
With latest upstream L-Systems treegen.
2012-12-30 16:38:53 +04:00
RealBadAngel
b40e599866
L-System treegen
2012-12-30 13:42:19 +04:00
PilzAdam
45029117f5
Use aux1 to move fast when flying
2012-12-27 18:33:24 +01:00
Esteban I. Ruiz Moreno
578ece8dd0
Add selectionbox_color, crosshair_color, and crosshair_alpha options
2012-12-27 13:10:03 -03:00
PilzAdam
896e1a30b0
Fix 'longjmp causes uninitialized stack frame' in cURL
2012-12-26 21:41:00 +01:00
Perttu Ahola
0f1d2c127c
Initialize all member variables of LuaEntitySAO
2012-12-23 17:16:46 +02:00
Ilya Zhuravlev
145e301269
Fix keycodes ( #325 )
2012-12-23 02:11:32 +04:00
DannyDark
40dac4cde4
Fixed u64 ambiguous symbol error
...
Fixed the compiler not being able to determine which symbol it should
use when compiling Minetest as 64bit with Irrlicht 1.8+
2012-12-20 17:53:25 +10:00
sfan5
05b58501f2
Tweak CMake files for cURL
2012-12-18 21:52:56 +04:00
PilzAdam
f4ed37ec6f
Fix falling damage when not flying
2012-12-17 18:04:41 +01:00
Ilya Zhuravlev
e9006f904c
Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread
2012-12-17 20:56:59 +04:00
Ilya Zhuravlev
e301bc2d77
Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)
2012-12-17 19:46:54 +04:00
Ilya Zhuravlev
3578e1d4a7
Added ability to fetch media from remote server (using cURL library)
2012-12-16 15:20:18 +04:00
PilzAdam
9786202b08
Dont sneak while flying
2012-12-11 19:04:55 +01:00
PilzAdam
52ba413185
Only fly through walls in noclip mode wich requires the noclip privilege
2012-12-11 16:44:13 +01:00
Perttu Ahola
fd9e226b79
Update GUI texts
2012-12-06 21:02:02 +02:00
Jürgen Doser
7d2f0d7b1b
draw gui later. this fixes the hotbar disappearing while rendering to texture.
2012-12-06 20:43:17 +02:00
Jürgen Doser
870f7bcc93
fix screen flickering black when rendering to texture
2012-12-06 19:56:49 +02:00
Perttu Ahola
543fc6702f
Set proper field background colors in Irrlicht 1.8
2012-12-06 19:35:40 +02:00
Perttu Ahola
5080b63435
Raise default maximum render distance to 240
2012-12-06 15:49:20 +02:00
Perttu Ahola
8bb36f4650
Fix automagic render distance tuner
2012-12-06 15:49:20 +02:00
Matthew I
a47b829040
Add #include guards to base64.h
2012-12-03 19:44:54 +02:00
Perttu Ahola
07632b7d69
Try to add a bit of topside brightness when not using shaders
2012-12-02 23:48:11 +02:00
Perttu Ahola
68e36226b3
Default to preload_item_visuals=true
2012-12-02 20:43:55 +02:00
MirceaKitsune
15b86a6b9b
Don't send player position from client to server if the player hasn't moved
2012-12-02 20:22:02 +02:00
Perttu Ahola
804a7875a2
Smooth day-night transitions
2012-12-02 18:02:45 +02:00
Perttu Ahola
041585a78e
Const-correct util/serialize.h
2012-12-02 14:36:12 +02:00
Perttu Ahola
cd1f604ffe
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
Perttu Ahola
566f7f638a
Get rid of jordan4ibanez's insane digging animation speed
2012-12-02 03:10:23 +02:00
Perttu Ahola
3e07c5bf82
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
2012-12-02 02:59:15 +02:00
Perttu Ahola
98fd364672
Add enable_shaders to minetest.conf.example
2012-12-02 00:54:44 +02:00
obneq
151fad1f2b
Add checkboxes for shaders and on-demand item visual generation
2012-12-02 00:52:35 +02:00
Perttu Ahola
27373919f4
Implement a global shader parameter passing system and useful shaders
2012-12-02 00:46:18 +02:00
Kahrl
22e6fb7056
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00
Perttu Ahola
e3258b78e2
Add setting preload_item_visuals
2012-12-02 00:46:10 +02:00
Perttu Ahola
bee170570d
On-demand item meshes and textures
2012-12-02 00:38:26 +02:00
Perttu Ahola
ba73e75ef9
Modify some client log message levels
2012-12-02 00:24:11 +02:00
RealBadAngel
f4b7e1a570
New elements in formspec, item_image and item_image_button.
...
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
PilzAdam
bb454b1846
Merge support for anaglyph stereo
2012-12-01 12:41:05 +01:00
Perttu Ahola
778d9b0cd6
Add the ability for client to check if image exists
2012-11-30 22:19:54 +02:00
Jürgen Doser
c1d8eeb70a
Make dragged itemstack following the mouse cursor much smoother
...
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30 22:07:30 +02:00
Matthew I
6cf87e1d23
Ignore directories beginning with a "." when searching for mods
...
This is not a problem on POSIX systems (these directories are
ignored by the POSIX implementation of fs::GetDirListing() in
filesys.cpp), but these directories still are reported on Windows
systems. This becomes a problem when mod authors use version
control systems that create directories like ".git" or ".svn"
and collectMods() picks up on them. It has also been suggested
that ignoring such directories would allow for the easily disabling
mods by inserting a "." in front of their name.
This quick fix simply makes collectMods() ignore directories
beginning with a ".".
2012-11-30 21:41:50 +02:00
Perttu Ahola
8a93581c8a
Run scriptapi_on_shutdown() thread-safely and remove some old crap
2012-11-30 19:41:13 +02:00
Matthew I
6c8fa83ecd
Add shutdown hook interface to Lua API
...
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.
Document that minetest.register_on_shutdown() callbacks may not be run
If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
ab45133ab4
Add congestion control settings to minetest.conf
2012-11-29 22:13:22 +02:00
Perttu Ahola
7b6d642300
Full protocol 13 compatibility on server side
2012-11-29 22:08:25 +02:00
Perttu Ahola
96a286dcf5
Make strict and non-strict protocol version checking to work more like expected
2012-11-29 22:08:25 +02:00
Perttu Ahola
420de7ad5e
Allow server to accept protocol 13 clients altough they don't work too well
2012-11-29 22:08:25 +02:00
Perttu Ahola
8ccdd3bdb4
Ranged support of protocol version on server side
2012-11-29 22:08:25 +02:00
Perttu Ahola
23913f26cd
Support serialization of protocol 13 ContentFeatures
2012-11-29 22:08:25 +02:00
Perttu Ahola
9714612999
unit test: TestNodedefSerialization
2012-11-29 22:08:25 +02:00
Perttu Ahola
69cdcea9fc
Modify new ObjectProperties format to such that 0.4.3 will eat it
2012-11-29 22:08:25 +02:00
Perttu Ahola
30ec69c7d3
Fix Taoki's messed up generic object command ids
2012-11-29 22:08:25 +02:00
Calinou
655bb526f4
Fix head shifting downards in glass, nodeboxes...
2012-11-28 16:14:52 +04:00
Perttu Ahola
5c26972cdd
Fix mesh glitches on MapBlock boundaries
2012-11-27 19:00:09 +02:00
MirceaKitsune
5f798d944e
Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly
2012-11-27 08:06:13 +02:00
Perttu Ahola
6b927229f5
Default server step to 0.1s and sync object/player update intervals to it
2012-11-26 22:34:59 +02:00
Perttu Ahola
e0eaed5fdb
Remove unnecessary util/serialize.h from content_mapblock.cpp
2012-11-26 11:56:18 +02:00
Perttu Ahola
5bd638d4a5
Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
2012-11-26 11:39:52 +02:00
Perttu Ahola
eca1c96412
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
Perttu Ahola
2f5686ca48
Move a function from clientserver.h to clientserver.cpp
2012-11-26 10:31:24 +02:00
Perttu Ahola
4fa4340b95
Proper versioning of new network-serialized stuff
2012-11-26 09:49:31 +02:00
Perttu Ahola
197542c7ec
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
2012-11-26 09:49:07 +02:00
Perttu Ahola
ab507f83e2
Fix LuaEntitySAO::getClientInitializationData() and bump the related version
2012-11-26 09:10:27 +02:00
Perttu Ahola
c8acc373c1
Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
2012-11-25 21:11:45 +02:00
MirceaKitsune
3d1c481f0b
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
...
Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
756db8174a
A bunch of fixes
...
No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
fa67b46c04
Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
...
Initialize m_bone_posrot too
Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached
Don't make attachments possible to right-click either
Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't
2012-11-25 19:14:24 +02:00
MirceaKitsune
4d656963e4
Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
...
Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
...
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
52fcb0b4b9
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
...
Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature.
Extra checks for the bone positioning / rotation code
Many checks and consistency improvements to the client attachment code
Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers
Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though)
Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children.
Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object
The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
2012-11-25 19:14:23 +02:00
MirceaKitsune
d7d759b43f
Enable client-side attachments, add detachment code
2012-11-25 19:14:23 +02:00
MirceaKitsune
ba3fd63e29
Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
2012-11-25 19:14:22 +02:00
MirceaKitsune
948b5a8be7
Complete the attachment framework.
...
The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come
Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment:
// Attachments need to be handled on both the server and client.
// If we attach only on the server, models (which are client-side)
// can't be read so we don't know the origin and orientation of bones.
// If we attach only on the client, the real position of attachments is
// not updated and you can't click them for example.
2012-11-25 18:14:15 +02:00
MirceaKitsune
e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
...
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
Framework for the attachment system, with no actual functionality yet
Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
I will also want position and rotation offsets to be possible to apply to attachments
Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
118285e6ba
Get the new animation framework properly working
...
Store start and end frames as v2f
Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
...
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
fb0c431864
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
...
Support for animation blending, though for some reason it doesn't work.
Don't enable animation transitions by default for many reaosons
Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit
Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
9c8ba42750
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
...
Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
2012-11-25 18:14:15 +02:00
MirceaKitsune
f9675bd2b4
Add a subfolder for models and transfer models from server to client
...
(obj, md2 and md3 are currently allowed)
Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
MirceaKitsune
cb40b3517a
Fix material properties and allow lighting. Models should now be affected by light instead of being black
2012-11-25 18:14:15 +02:00
MirceaKitsune
0a020dbcc8
Properly read the mesh from LUA.
...
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
MirceaKitsune
ac97a7f70e
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25 18:14:14 +02:00
Perttu Ahola
e02b95741b
Revert "Don't leak textures all over the place"
...
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.
This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
2012-11-25 16:39:07 +02:00
Ilya Zhuravlev
bbd990f2cc
Fix trees growing into any type of node
2012-11-23 00:36:52 +04:00
xyzz
a0b5605db8
Merge pull request #268 from khonkhortisan/image_button
...
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
MirceaKitsune
9b9eb23b6d
Default anaglyph to 0.1
2012-11-13 19:20:57 +02:00
MirceaKitsune
8b16e5f27d
Anaglyph stereo support, created by xyz
2012-11-13 19:20:35 +02:00
xyzz
5292476841
Merge pull request #284 from RealBadAngel/master
...
Adding backgrounds to formspec
2012-11-12 11:50:58 -08:00
PilzAdam
6e2ba111af
Add jordan4ibanez' better digging animation
2012-11-10 17:36:56 +01:00
Vanessa Ezekowitz
46f471c89f
added GUI checkboxes in Settings tab for the aforementioned video settings.
2012-11-09 19:12:49 +02:00
Vanessa Ezekowitz
0dd9c14ff8
Added video settings filter options via config file - second try :-)
...
Set one or more of these in the config to turn the related option on:
mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00
Perttu Ahola
0709918bd8
Fix unnecessary network protocol incompatibility in ContentFeatures
2012-11-08 20:43:32 +02:00
RealBadAngel
8e5167d726
Adding background to Formspec
2012-11-08 19:22:37 +01:00
RealBadAngel
8540871ebc
Formspec: Draw images before inventories. Allows to use image as background.
2012-11-04 21:18:28 +01:00
PilzAdam
3cab24fbcf
Merge pull request #243 from xyzz/liquid_renewable
...
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
Kahrl
41c00e87d4
Don't leak textures all over the place
2012-11-02 18:45:39 +02:00
Perttu Ahola
2863a3291a
Fix flowing liquid animation direction calculation
2012-11-02 18:05:42 +02:00
PilzAdam
b701f8a878
Replace pow() with multiplikation to improve speed
2012-11-02 16:24:57 +01:00
Kyle
f9087d14a3
Allow transparent image_buttons
2012-10-18 12:06:47 -07:00
Perttu Ahola
9cadaf824b
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
1cc1b93e65
Fix ServerActiveObject stuff
2012-09-09 16:11:05 +03:00
Perttu Ahola
c4f400acd0
Fix wielditem entity drawtype brightness control
2012-09-09 13:26:52 +03:00
Perttu Ahola
ac628c9b0a
Fix ObjectRef:punch()
2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
926830e0df
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Matthew I
c8895dd43b
Prevent world creation if the world already exists
2012-09-05 01:17:44 +03:00
Matthew I
5dd1d354f8
Enforce stricter world names using a blacklist
...
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
a0da6bcf43
Add aux1_descends to key change menu
2012-09-05 00:55:19 +03:00
Perttu Ahola
1b63f8d6b9
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
2012-09-05 00:39:43 +03:00
Perttu Ahola
60932d2bd7
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
2012-09-04 23:02:56 +03:00
Perttu Ahola
ee2d9d973a
Reorganize ClientMap rendering code for a bit more performance
...
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
0e6f7a21c6
Fix shift-descend to ladders from a floor
2012-09-03 23:31:51 +03:00
Perttu Ahola
cc47ff7c4c
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
Perttu Ahola
e1a495ee30
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
Perttu Ahola
6495007924
Fix bug in moving a larger sized stack in inventory on top of another
...
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola
b6c12d2aa3
Fix github issue #224
2012-09-01 18:32:15 +03:00
Thomas Lauro
7a14171be4
Fix issue with openal mac os x compile
2012-09-01 18:19:59 +03:00
Perttu Ahola
5194505407
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
Thomas Lauro
3e7957512b
A bunch of GUIKeyChangeMenu fixes
...
- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
2012-09-01 18:03:40 +03:00
Perttu Ahola
c0bd96d9b3
Attempt to fix flying gravel and dirt
2012-09-01 13:41:15 +03:00
Sergey Gilfanov
0f7728f84d
Smooth transition to the desert biome.
2012-09-01 13:22:07 +03:00
Perttu Ahola
c129b3852b
Fix the bouncy node related stuff a bit
2012-09-01 13:21:52 +03:00
Perttu Ahola
3b43c69df4
Add bouncy node group
2012-09-01 12:58:37 +03:00
Perttu Ahola
b17d3e7ad7
Add disable_jump and fall_damage_add_percent node groups
2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
sfan5
43ebec2be1
Make shift the default descent control on ladders and when flying
...
"aux1_descends" setting switches to the old descend control.
2012-09-01 09:48:07 +03:00
Perttu Ahola
f60227f112
Don't crash in "unexpected multibyte character"; just print it in log. Github #222
2012-09-01 09:23:39 +03:00
Perttu Ahola
f3630e95d6
Use proper alpha blit in some more texture modifiers
2012-08-31 18:06:47 +03:00
Perttu Ahola
8887105ffd
Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2
2012-08-31 17:58:55 +03:00
Matthew I
1d7408a7b8
Fix black display inside opaque water
...
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black. Setting it to 1 like transparent water allows you to
see.
It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it. If you made the water transparent so it looked good,
it would defeat the purpose :) .
2012-08-31 17:50:12 +03:00
Matthew I
b29d609b0b
Move chat commands to Lua and remove servercommand.{cpp,h}
...
Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
8a3c777c40
Add ban management routines to Lua API
...
Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
548da26ddc
Extend Lua API in order to implement chat commands
...
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Matthew I
8e0ac70c4d
Remove trailing comma after player list in server status string
2012-08-12 16:44:54 +03:00
Matthew I
1ed559bd24
Allow digging of unknown nodes
...
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
e3b831e975
Fix wrong amount of nodes being dropped from inventory
2012-08-12 15:49:23 +03:00
darkrose
d05e3adbc7
fix node timers so on_timer gets the correct position
2012-08-12 15:28:31 +03:00
Perttu Ahola
a9a475ad50
Remove unwanted ! from ifs in inventory record-for-rollback code
2012-08-12 11:20:36 +03:00
Perttu Ahola
fd7ec2da91
Fix inventory segfault when rollback recording is disabled
2012-07-28 14:44:18 +03:00
Perttu Ahola
c9ed379e39
Add enable_rollback_recording setting, defaulting to false
2012-07-28 03:08:09 +03:00
Perttu Ahola
e64feefc61
Handle max<min in LuaPseudoRandom::l_next()
2012-07-27 19:03:15 +03:00
Perttu Ahola
3e754382af
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
Perttu Ahola
7ef0a13250
Tweak rollback stuff
2012-07-27 14:52:29 +03:00
Perttu Ahola
0de3fb786d
Increase automatic suspect guess timeframe
2012-07-27 13:54:14 +03:00