Commit Graph

9393 Commits

Author SHA1 Message Date
gldrk
1536338199 Allow passive mobs to have protectors 2023-01-14 01:32:42 +03:00
gldrk
3697ef8069 Fix summoning friends for mobs 2023-01-14 01:28:35 +03:00
ancientmarinerdev
ce485e89cd In game music review feedback fix 2023-01-13 15:04:40 -06:00
ancientmarinerdev
09a7348256 Give an option for players to disable the in game music 2023-01-13 15:04:40 -06:00
FossFanatic
a500528613 Make the LBM run only once
Since some people complained about the LBM running at every load, I changed it so it only runs once instead. It shouldn't even need to run more than once anyways, unless somebody could prove the contrary.
2023-01-13 17:58:51 +00:00
FossFanatic
292e7129f2 Merge branch 'master' into simplified_palette_index 2023-01-13 17:50:39 +00:00
Michieal
3091e85b1c Optipng textures. 2023-01-12 22:17:26 -05:00
Michieal
da277f9dc7 fixed missed line. 2023-01-12 22:16:02 -05:00
Michieal
27a487195a Merge branch 'master' into mcl_bamboo_too 2023-01-12 22:14:58 -05:00
Michieal
2fdc8cbdd4 Changed Bamboo Sign's inventory & wield image to match the placed sign.
Reduced the number of images that trapdoors need to work.
2023-01-12 22:12:05 -05:00
Michieal
0079cf807e Changed Bamboo Signs to use custom image. 2023-01-12 21:06:25 -05:00
CyberMango
64a7f76d5b Replaced positions check with an area check.
This one is using the minetest.is_area_protected so it should work
faster. It also doesnt require the user to manually add all the points
that should be checked so its nicer to use.
2023-01-12 21:22:36 +02:00
CyberMango
b0d9eed3e1 Removed specific functions and added usage examples.
The specific functions didnt end up adding much simplicity, but did add
some degree of confusion.
2023-01-12 20:04:44 +02:00
CyberMango
685a7ff256 Added a function for a single position and better naming.
Now the functions are named with "position" instead of "node" to better
reflect what they do and what args they expect.

Also added a function for cehcking just a single position since thats
the most common use case, so it saves a small performance overhead.
2023-01-12 20:04:44 +02:00
CyberMango
949a2b787e Added protection violation checker functions.
1 completley generic and 3 more that use it for more specific cases -
  placing a node, modifying a node and planting over a node.
2023-01-12 20:04:44 +02:00
FossFanatic
8849b2e98f Merge branch 'master' into simplified_palette_index 2023-01-12 15:32:46 +00:00
Michieal
9e76cd963d Adjust bamboo sign color 2023-01-12 03:51:42 -05:00
Michieal
522a7577de Fix Bamboo nodes showing up in creative inventory.
Fix lava bamboo node placement.
2023-01-12 03:47:13 -05:00
Michieal
396fedd8e7 temp commit - brownish, rather than yellow, colored palette for bamboo things. 2023-01-12 03:29:49 -05:00
Michieal
d2625d3ace Fix water node placement, and lava node placement. (Yes, nether lava too!) 2023-01-12 03:27:17 -05:00
Michieal
a04d946879 Updated Licensing for additional images. 2023-01-11 21:50:34 -05:00
Michieal
6993559330 Updated relevant Credits for Bamboo and recent work. 2023-01-11 07:26:01 -05:00
Michieal
b572363b8e temp commit. recolor scaffolds. 2023-01-11 07:16:41 -05:00
Michieal
00408b998c Fix -- Bamboo grow, bamboo place to be correct. 2023-01-11 07:16:12 -05:00
Michieal
1de806f6f8 Put height into placed, base, bamboo stalk nodes so that height checks work properly.
Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.

Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal
04efa74115 Prevent growing "around" things in the way. 2023-01-11 02:19:19 -05:00
Michieal
2e8f56d098 Merge branch 'master' into mcl_bamboo_too 2023-01-10 22:29:28 -05:00
Michieal
ff7299a444 Fix beetroot seeds not dropping.
Changed drop rate to 1-4.

Added in Fortune drops too. (Per the minecraft wiki.)
2023-01-10 21:38:42 -05:00
Michieal
aad2d114f9 temp commit. recolor of the planks and scaffolds. 2023-01-10 20:49:38 -05:00
ancientmarinerdev
111c885417 Added burger alias 2023-01-11 01:07:18 +00:00
ancientmarinerdev
8e1f00d428 Villager breeding is now unburgered. Burger now needs right click to initiate follow. 2023-01-11 01:07:18 +00:00
ancientmarinerdev
4fd4425aae Improved mob debug 2023-01-11 01:07:18 +00:00
ancientmarinerdev
ac4cd2c325 Improve performance for head swivel check 2023-01-11 01:07:18 +00:00
ancientmarinerdev
01c8009c6a Tidy on_step function 2023-01-11 01:07:18 +00:00
ancientmarinerdev
ef90820f67 Fix farm animals so they don't get into combat state 2023-01-11 01:07:18 +00:00
ancientmarinerdev
d6d11b9526 Zombie villagers cannot despawn during curing process 2023-01-11 01:07:17 +00:00
ancientmarinerdev
b0264b2736 Endermen now despawn when not holding a block. 2023-01-11 01:07:17 +00:00
Michieal
c12f2cc565 Fix placement of bamboo endcap 2023-01-10 19:23:40 -05:00
Michieal
9f94f12127 Fix placement of bamboo onto bamboo nodes going higher than max height. 2023-01-10 18:48:50 -05:00
Michieal
784f3ec226 Made plank textures more dried bamboo looking. 2023-01-10 16:40:18 -05:00
Michieal
44a769397d Fix bamboo mosaic using wrong texture.
Fix error.
2023-01-10 15:36:17 -05:00
ancientmarinerdev
3ed32abc4e Add credit for nether music 2023-01-10 19:05:56 +00:00
kay27
9db6050638 Fix music interruption 2023-01-10 19:05:56 +00:00
kay27
7ceb953a56 Add different music for different dimensions 2023-01-10 19:05:56 +00:00
kay27
1894d8c5f0 Fix mcl_music: play to all players, play every day, overworld only 2023-01-10 19:05:56 +00:00
kay27
419d61edde Add trivial mcl_music mod and a piano track by diminixed 2023-01-10 19:05:55 +00:00
Michieal
726eba7ed8 Make bamboo fence/gate less yellow. It's bamboo, not corn XD 2023-01-10 04:42:31 -05:00
Michieal
f46581905a Added veins to the Hyphae log sides. 2023-01-10 04:30:29 -05:00
Michieal
4f6de581dd fixed the warped fungus mushroom texture.
fixed the warped fungus selection box.
2023-01-10 04:29:47 -05:00
Michieal
eb8f7360a2 Merge branch 'master' into mcl_bamboo_too 2023-01-09 18:56:05 -05:00
ancientmarinerdev
fb30564827 Ooooooh, lecterns. My favourite. 2023-01-09 22:32:14 +00:00
Michieal
8c355db3ce Made Lecterns solid. 2023-01-09 22:32:14 +00:00
Michieal
eae08f3010 Finished Lecterns.
Added in License.txt.
2023-01-09 22:32:14 +00:00
Michieal
4701c4d6e7 Built basic lectern model, texture, and node definition.
Created crafting recipe.

Marked Lecterns as WIP.

Started defining placement.

Added in README.txt.
2023-01-09 22:32:14 +00:00
Michieal
8df0b2a48e Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny. 2023-01-09 16:31:02 -05:00
PrairieWind
7cb5c55d68 Update Translation Files
Fixes the translation error for other languages
2023-01-09 13:36:36 -07:00
Michieal
34faca3f2c Added in License.txt
Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal
d5dda679eb fix vestigial variable names to not be so obtuse. 2023-01-07 16:45:36 -05:00
Michieal
c65bbcd5a5 fixed missed spot for licensing. 2023-01-07 16:14:33 -05:00
Michieal
533f59bf27 Merge branch 'master' into mcl_bamboo_too 2023-01-06 18:08:33 -05:00
Michieal
3074c15d14 clear up comment confusion.
Factored out hard coded names for variable names.

removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal
132178b8c7 clear up comment confusion. 2023-01-06 17:46:54 -05:00
Michieal
ede21a8627 revert f92ea77849d07db5ff7bbfe596cb5d6c605a733e
revert accidental second commit.

Mega commit. lol.

Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 22:43:41 +00:00
Michieal
82fae13b47 Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too 2023-01-06 17:41:57 -05:00
Michieal
f92ea77849 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal
7ebf9b7ab8 Mega commit. lol.
Did a LOT of refactoring.

Cleaned up some vestigial code.

Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
07a56165ed update optional depends. 2023-01-06 20:23:59 +00:00
Michieal
ee0b355f51 Fix licensing. 2023-01-06 20:21:08 +00:00
PrairieWind
6fd799ac42 Fix Country Lode HUD Issue
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
2023-01-06 16:35:59 +00:00
ancientmarinerdev
59694ebc7c Fix merge conflict 2023-01-06 13:52:03 +00:00
Michieal
cc24144bc6 Fixed collision and selection box for endcap nodes.
fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
e1cd16c971 Adjusted growth interval.
tested and fixed bamboo growth function.

Add debug code across growth function and scaffold place.

disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
ancientmarinerdev
e4db91d35c Fix crash bug 2023-01-06 02:59:02 +00:00
ancientmarinerdev
2527479401 Clean up on isle 5, please 2023-01-06 02:59:02 +00:00
ancientmarinerdev
85f7bbdb80 Optimisation. Don't even prepare to path if not ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev
465a919f6b Villager will now reclaim job during the day even when it isn't work time 2023-01-06 02:59:02 +00:00
ancientmarinerdev
325a666c62 Added pathfinder constants to make it easier to tweak 2023-01-06 02:59:02 +00:00
ancientmarinerdev
e9b54e85c2 Pathfinding clean up 2023-01-06 02:59:02 +00:00
ancientmarinerdev
4324fe2489 Villager will now path from one house to another in search of available job or bed 2023-01-06 02:59:02 +00:00
ancientmarinerdev
d6804bf4b7 Fix distance to target issue, and refactor pathing actions 2023-01-06 02:59:02 +00:00
ancientmarinerdev
87f04bdd9f Prevent attempting to path through 2 doors until code supports it. Clean up also. 2023-01-06 02:59:02 +00:00
ancientmarinerdev
e3307d647b Fix pathing to bell that is sat on the ground 2023-01-06 02:59:02 +00:00
ancientmarinerdev
29cd73cb84 Pathfinding through door should also check door closest to position so villager can leave current house 2023-01-06 02:59:02 +00:00
ancientmarinerdev
5c0a763b83 Optimisation - Only check for town bell if ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev
9b1ceebf0d Villagers will now pathfind to town bell that isn't on the ground 2023-01-06 02:59:02 +00:00
Michieal
ed64e7f733 Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
ancientmarinerdev
856a60bcc2 Merge pull request 'Fix a few issues with sweet berries.' (#3187) from CyberMango/MineClone2:bug/mango/sweet_berry_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3187
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-06 00:09:41 +00:00
Michieal
08f9c0074a REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-05 18:31:21 -05:00
FossFanatic
09db6017c3 Merge branch 'master' into simplified_palette_index 2023-01-05 10:06:11 +00:00
Michieal
c4969c13cd trying to fix redundancy error... 2023-01-05 00:30:18 -05:00
Michieal
f70176da34 Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. 2023-01-04 23:56:51 -05:00
Michieal
e314addeb3 Merge branch 'master' into mcl_bamboo_too
# Conflicts:
#	mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal
df8fc65e1e temp commit. 2023-01-04 23:03:08 -05:00
Michieal
687887fe27 Incorporate applying bonemeal to Bamboo stalks. 2023-01-04 22:49:17 -05:00
Michieal
65aa956d9c Add alias for scaffolding.
Rework grow_bamboo to handle random heights, and to handle bonemeal.

 Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
ancientmarinerdev
609ef220ad Village building and paths should not spawn on top of snowy trees 2023-01-04 15:14:40 -06:00
ancientmarinerdev
32a7eb4087 Fix incorrect foundation size for belltower 2023-01-04 15:14:37 -06:00
CyberMango
5e969ba928 Added sweet berries death messages. 2023-01-04 23:04:19 +02:00
CyberMango
17e02aec3c Applying bone meal on a stage 3 sweet berry no longer grows it.
It now ignores the bone meal and harvests the sweet berry as normal.
2023-01-04 23:04:19 +02:00
CyberMango
fb28e192e6 Bone meal applied on sweet berries only grows them by 1 stage now.
The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
2023-01-04 23:04:19 +02:00
CyberMango
0f569fdbaa Bone meal on sweet berries in creative mode is no longer wasted and
minor fixes.

removed an unnecessary -- in a comment.
Removed a redundant concatination.
2023-01-04 23:04:19 +02:00
CyberMango
8a7fcfde82 Fixed sweet berries bugs.
Now they can only be placed a tile's upper part.
Also when destroyed bushes at stage 2 drop 1 or 2 berries, while bushes
at stage 3 drop 2 or 3 (instead of fixed numbers of 1 and 3
respectively).
Also harvesting sweet berries at stage 3 (final) brings them to stage 1
instead of just to stage 2. Number of dropped berries was adjusted.
2023-01-04 23:04:19 +02:00
CyberMango
fb51067c78 Created a shared function for planting a seed that can also be consumed. 2023-01-04 23:04:19 +02:00
Michieal
8dd4a2611e Added alias for scaffolding. 2023-01-04 14:25:31 -05:00
Michieal
f86ee99abf Further cleaned up bamboo base code.
Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
FossFanatic
6cf1fa7b81 Merge branch 'master' into simplified_palette_index 2023-01-04 15:02:56 +00:00
FossFanatic
39bcf2f961 Merge branch 'master' into simplified_palette_index 2023-01-04 14:01:58 +00:00
Johannes Fritz
0b1916b807 Fix baby zombies going through 1 node high space 2023-01-04 07:52:48 -06:00
Michieal
d1a017f6b2 optimized out some for loops, cleaned up code for bamboo placement.
tested the changes.
2023-01-03 18:40:40 -05:00
Michieal
50e50e2904 Continued some optimizations of code in bamboo.on_place.
Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal
9351f72c15 Updated Bamboo translations template.txt 2023-01-03 15:38:34 -05:00
Michieal
ef7fb0d2e3 Cleaned up the code. Fixed side placement of bamboo against bamboo.
Dinked with the random number generator some more.

Condensed some more of the code duplication (WIP).

Added in MCL_Log function.

Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal
5ef7d9f7a0 Added in Bamboo_Plank variable.
Dinked with the random number generator some.

Moved Bamboo Mosaic from base to items.

condensed some of the code duplication (WIP).

started to add in checks to prevent bamboo from being placed against itself horizontally.

Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00
Michieal
388632cd46 Fixed BROKEN skycolor 2023-01-02 19:36:01 -05:00
Michieal
dd4a0a4172 Fixed mcl_fishing depending on mcl_bamboo. 2023-01-02 19:24:56 -05:00
ancientmarinerdev
df6d1c026a Fix crash for sky colour if cannot find biome 2023-01-02 21:48:58 +00:00
Michieal
d586b3fecc Tracked down missing node type placement issues, and fixed them.
Now with Chicken Cherry Cola!
2023-01-02 03:54:26 -05:00
Michieal
a7a0c4791a Many bug fixes, Adjusted randomizing code.
And, Now with Lime-Cherry Kool-aid!! Yum!
2023-01-02 02:19:33 -05:00
Michieal
23b62c296a Fix code caching errors, and remove unused variables from init. 2023-01-01 23:07:20 -05:00
ancientmarinerdev
f8ae702ce4 Function name consistency 2023-01-02 00:58:23 +00:00
ancientmarinerdev
5faf060122 Fix crash and remove unused duplicate variables 2023-01-02 00:54:08 +00:00
ancientmarinerdev
8c648d1fc3 Refactor mob_step and do_states 2023-01-02 00:00:40 +00:00
kabou
2a37d38f6c Reformat cocoa pod node definition groups. 2022-12-31 11:18:04 +01:00
kabou
89821a8329 Rename cocoa pod placement function.
* Rename cocoa pod placement function to match the `on_place` call in
  the cocoa pods item definition.
* Make the function local, there are no callers outside of mcl_cocoas.
2022-12-31 10:41:39 +01:00
iliekprogrammar
2ea72ccda8 Merge branch 'master' into mcl-meshhand-fixes 2022-12-30 18:47:55 +00:00
iliekprogrammar
c2ba70a601 Merge branch 'master' into mcl-item-entity-fixes 2022-12-30 18:34:41 +00:00
iliekprogrammar
661afed46c Merge branch 'master' into mcl-init-fixes 2022-12-30 18:11:08 +00:00
FossFanatic
3d2955c394 Merge branch 'master' into simplified_palette_index 2022-12-30 10:36:35 +00:00
FossFanatic
aacbaddfe0 Add warped hyphae texture to the right folder 2022-12-30 01:27:02 +00:00
ancientmarinerdev
e6e898671a Merge pull request 'add japanese translation' (#3149) from SakuraRiu/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
Michieal
87327abfb9 Restructure Commit.
Recipes are in recipes.lua
Bamboo Basic nodes are in bamboo_base.lua
Bamboo items are in bamboo_items.lua
Bamboo api / globals are in globals.lua.
2022-12-29 13:16:48 -05:00
Michieal
34263c2ef3 Change bamboo back to Axey, instead of swordy. 2022-12-29 12:28:42 -05:00
Michieal
38c6969292 Fix mod.conf in mcl_fishing
Fix bamboo nodes on_destruct to handle the alt nodes too.
clean up ToDos
2022-12-29 11:31:13 -05:00
FossFanatic
54548ecfdf Merge branch 'master' into simplified_palette_index 2022-12-29 14:51:17 +00:00
FossFanatic
5ec7b8ed89 Add LBM to fix grass palette indexes
Adds a LBM which basically fixes the grass palette indexes of the nodes from older worlds. I have also added some more nodes to `block_fixes`.
2022-12-29 14:18:37 +00:00
FossFanatic
137179ac8e revert 3afb42b2f771e9bd33f5e15cd7bd7fb9117b9480
revert Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:13:50 +00:00
FossFanatic
3afb42b2f7 Add a LBM to fix grass palette indexes on older worlds 2022-12-29 14:12:00 +00:00
FossFanatic
d5f8129ea7 Merge branch 'master' into fix_v6_sky_color 2022-12-29 07:55:49 +00:00
Michieal
1d0968f4f5 Fix bamboo nodes on_destruct to handle the alt nodes too.
clean up ToDos
2022-12-29 01:38:10 -05:00
Michieal
0f9d263e02 Add Bamboo to the Fishing Junk table.
Update the mod.conf to be aware of mcl_bamboo.
2022-12-29 01:29:25 -05:00
Michieal
26c1be3722 Fix bamboo node to be Swordy.
Added in secondary bamboo node types.
Changed the grow_bamboo function to make use of new alt nodes, and removed unneccessary "force" parameter.
2022-12-29 01:03:25 -05:00
kabou
44f724f677 Minor refactoring of mcl_dye, fix dye texture names.
* Reorganize dyes table.
* Rename dye item textures to conform to mcl naming standard.
* Refactor dye item registration.
* Shuffle recipes around in a more logical order.
* Remove unused dye names from lists that are probably equally unused.
2022-12-29 03:08:50 +00:00
kabou
92ee402971 Separate white dye from bone meal.
* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
2022-12-29 03:08:50 +00:00
kabou
7d8fdc6ec3 Separate brown dye from cocoa beans.
* Add craftitem "mcl_cocoas:cocoa_beans".
* Add texture for brown dye item.
* Merge craftitem registration for "mcl_dye:brown" with generic dyes.
* Add crafting recipe for brown dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update cookie recipe.
2022-12-29 03:08:49 +00:00
kabou
d2edc75407 Separate blue dye from lapis lazuli.
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
kabou
7311071303 Separate black dye from squid ink sac.
* Add craftitem "mcl_mobitems:ink_sac".
* Add texture for black dye item.
* Add crafting recipe for black dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update fishing loot.
2022-12-29 03:08:49 +00:00
kabou
60b0cfe89a Remove FIXME about slimes spawning in swamps.
* This has been fixed.
2022-12-29 02:13:57 +00:00
kabou
d8a883e81f Limit size of cow herds spawning.
* Cows should spawn in herds of max 4, not 8.
2022-12-29 02:13:57 +00:00
kabou
15f5c3c30a Make slimes spawn at night in swamps.
* Adds spawn definitions for large, small and tiny slimes to spawn in
  Swampland and MangroveSwamp biomes when light levels are less than 7.
2022-12-29 02:13:57 +00:00
kabou
4af8148850 Refactor spawn registrations.
* Unduplicate spawnable biome lists for slimes and magma cubes.
* Rename min and max spawndepth identifiers.
2022-12-29 02:13:57 +00:00
kabou
ea6201d32f Add missing biome to slime spawn list.
* Add "MangroveSwamp_underground" to the lists of spawnable biomes for
  big, small and tiny slimes.
2022-12-29 02:13:57 +00:00
kabou
da17ff8ea0 Remove stray dependency.
While mobs_mc_gameconfig was deleted at some point during the mob
refactoring, it was still listed in mobs_mc's mod.conf.
2022-12-29 02:13:57 +00:00
kabou
6756ee340c Mob spawning chatcommand refactoring.
* Put calculations that are only used conditionally inside the
  related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou
0c454a34c9 Use vectors in get_next_mob_spawn_pos() 2022-12-29 02:13:57 +00:00
kabou
8279dcb3dd Add FIXME notes to slime mob code.
Missing features:
* Slimes should not only spawn in caves, but also at night in swamps.
* Slimes should only spawn on 10% of the map ("slime chunks").
* There are no spawn eggs registered for small and tiny slimes and magma
  cubes.
2022-12-29 02:13:57 +00:00
kabou
ea19f02e14 Assorted spawn_children_on_die fixes.
* Use proper vector semantics.
* Optimize away superfluous temp variables and repetitive local variable
  declarations.
2022-12-29 02:13:57 +00:00
kabou
95cbac78a8 Change number of children spawned on die.
When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children.  The code was always spawning 4 children (3 for big magma
cubes).  This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
  number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
2022-12-29 02:13:57 +00:00
Michieal
28cb06421d Merge branch 'master' into mcl_bamboo_too 2022-12-28 18:13:51 -05:00
Michieal
731468cf5a Did a bit of code restructuring.
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 18:10:12 -05:00
Michieal
ff7693937a Did a bit of code restructuring.
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 15:29:06 -05:00
FossFanatic
c1cde073c8 Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:34:24 +00:00
Michieal
76669e1f3c Moved bamboo grow code to its own function, and made that function global so that it can be called outside of mcl_bamboo. 2022-12-28 14:34:14 -05:00
FossFanatic
ef15477e37 Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:33:26 +00:00
FossFanatic
a0c5a04d26 Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:32:42 +00:00
FossFanatic
18e932997d Rename _mcl_palette_index to _mcl_grass_palette_index 2022-12-28 19:31:11 +00:00
FossFanatic
1f601c68c5 Make snowy grass blocks have a palette index
This fixes the issue where snowy grass blocks always have the same coloured grass underneath them.
2022-12-28 17:02:58 +00:00
FossFanatic
9cf6c9ed5e Change swamp and mangrove grass palette index
Changes the grass palette index of the swamp and mangrove to use the swampier variant of the swamp colours.
2022-12-28 16:10:02 +00:00
ancientmarinerdev
81daec14a2 Merge pull request 'Update sounds from MTG' (#3157) from grorp/MineClone2:patch-1 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-27 21:36:33 +00:00
FossFanatic
9f9cc3a629 Change grass block inventory colour
According to the wiki, the hex code of the grass block when held or in the inventory is #7CBD6B.
2022-12-27 21:19:33 +00:00
FossFanatic
ac90350257 Change palette indexes to fit the new palette 2022-12-27 20:57:58 +00:00
FossFanatic
a6841fe38b Simplify palette and add helpful text file 2022-12-27 20:55:24 +00:00
kabou
5e129985f2 Put back default sky and fog color.
Recent changes set the default colors to some pretty psychedelic ones.
The stated purpose was debugging, but in absense of any actual debugging
code other than v6 mapgen inadvertently assuming that role, more sensible
colors were reinstated.

If debugging code is desired, it should probably be added to the main
parts of mcl_weather.
2022-12-27 15:10:24 +01:00
Michieal
6f05992c8b Fix Licensing.
Removed Make_Stairs check.
Made unified protection check.
Began work on the second half of scaffolding.
Removed comments that was no longer needed.
2022-12-25 07:30:31 -05:00
PrairieWind
0dc31611ac Merge pull request 'Adjusts mcl_crimson Doors to have a specified side texture' (#3140) from Wbjitscool/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3140
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2022-12-25 02:09:14 +00:00
3raven
5964f25fa7 Merge branch 'master' into master 2022-12-24 17:01:13 +00:00
FossFanatic
e0a9aca469 Merge branch 'master' into useless_textures_cleanup 2022-12-24 15:05:14 +00:00
FossFanatic
9eb86f011b Make the code clearer to read 2022-12-24 14:54:48 +00:00
3raven
d3e8e24f42 Fix the disapearance of christmas texture of the ender chest once it is placed
Fix the disapearance of christmas texture of the ender chest once it is placed
2022-12-24 14:44:06 +00:00
FossFanatic
770dd0ec47 Merge branch 'master' into useless_textures_cleanup 2022-12-24 12:31:56 +00:00
FossFanatic
00b2afecad Merge branch 'master' into biome_skycolor_overworld 2022-12-24 12:31:10 +00:00
Michieal
c55332bf42 Change mod.conf and readme's depends.
Optipng images, after adding in bamboo top image.
Try out a plantlike style top node for bamboo stalks.
Make Bamboo drop 1-2 bamboo.
Fix Bamboo top drops.
2022-12-24 00:57:44 -05:00
Michieal
42f8fbf9b8 Added in Fuel Recipes for bamboo slabs / stairs; including mosaics.
Finished Bamboo Mosaic nodes.
2022-12-23 17:27:01 -05:00
CyberMango
bd38827f60 Fixes #2976
Now the inventory view on creative is no longer set to the survival
inventory upon taking damage.
Also the initial inventory view when openning a world in creative is at
the search page, not the survival inventory page.

mcl_inventory/init.lua no longer wraps mcl_armor.update_player to also
update the inventory view. This visual update happens anyways since it
is registered to happen on a visual change with
mcl_player.register_on_visual_change .

This also fixes a small visual bug that, on creative mode, if you would
equip/unequip an armor piece, the image of the player would be updated
twice.
2022-12-23 13:54:41 +02:00
Michieal
b0978d275d Abstracted variables in bamboo abm.
Fix Base scaffolding in Creative mode.
Fixed Lua Warnings.
2022-12-22 16:08:05 -05:00
FossFanatic
522bbbbe26 Delete 'mods/ENTITIES/mobs_mc/textures/mobs_mc_enderman_block.png' 2022-12-22 12:47:44 +00:00
FossFanatic
e1f26ea70d Remove dry grass side texture
The same reason as why the dry grass top texture got removed.
2022-12-22 12:40:36 +00:00
FossFanatic
9ef4a850b1 Remove dry grass top texture
This is a remnant of Minetest Game and used to be for dry biomes before colour palettes were a thing in MineClone 2.
2022-12-22 12:40:10 +00:00
FossFanatic
4c23601d03 Remove useless amethyst texture
This texture is a remnant of the PixelPerfection resource pack and nowhere in the code does this texture get used.
2022-12-22 12:38:05 +00:00
FossFanatic
8d51e16b8e Remove obsolete texture 2022-12-22 12:34:14 +00:00
Michieal
2b11b5c17a Added full node names for bamboo on_place.
Added in bamboo top destruct.
Removed mapgen.lua.
2022-12-21 22:23:46 -05:00
Michieal
9445b02dcc MapGen update. Adjusted decorations. 2022-12-21 20:57:34 -05:00
SakuraRiu
1b980849db Merge branch 'master' into master 2022-12-22 00:55:48 +00:00
Gregor Parzefall
14adcbbecb Make snow sound like snow while digging it 2022-12-21 22:39:26 +01:00
Michieal
e0d48400a7 Fix the removal of bamboo extras. 2022-12-21 16:16:53 -05:00
Gregor Parzefall
7312c30f8e Update attribution of sounds
Also: Add myself to CREDITS.md
2022-12-21 22:13:08 +01:00
Michieal
742a625c42 Added in aliasing for scaffolding, to prevent breakage for players using the "mcl_scaffolding" mod. 2022-12-21 15:55:50 -05:00
Michieal
95d3f9be07 Make Lantern API callable from outside of mcl_lanterns 2022-12-21 12:34:47 -05:00
Michieal
16d94a88db moved extras to the proper location 2022-12-21 12:32:09 -05:00
FossFanatic
a50908e1eb Fix the flat biome having a beach sky colour 2022-12-21 16:00:04 +00:00
FossFanatic
afbb8e2288 Add locals for certain hex codes that occur too many times 2022-12-21 15:57:33 +00:00
FossFanatic
79b1db4b1a Fix underwater fog colour regression 2022-12-21 14:04:47 +00:00
FossFanatic
1c752019f0 Make the explanation shorter 2022-12-21 13:08:23 +00:00
FossFanatic
1977dbf9a1 Remove excessive whitespace 2022-12-21 13:05:52 +00:00
FossFanatic
91836f3a1d Add sky and fog colour for each overworld biome 2022-12-21 13:04:46 +00:00
FossFanatic
35b2f3b638 Make overworld biome specific (daytime) sky and fog colours possible 2022-12-21 13:01:54 +00:00
Gregor Parzefall
4fcbe05be5 Remove a sound I forgot 2022-12-21 13:53:09 +01:00
Riu Sakura
8f80c6e6a6 Added missing word (Breeding). 2022-12-21 14:23:57 +09:00
Michieal
b14f055154 Merge branch 'master' into mcl_bamboo_too
# Conflicts:
#	mods/ITEMS/mcl_bamboo/init.lua
2022-12-20 23:19:29 -05:00
Riu Sakura
3faa930bdc Added missing translations.
In addition, the translation of "Grass Block" has been corrected to a better phrase.
2022-12-21 10:24:26 +09:00
ancientmarinerdev
a6e0da0e07 Merge pull request 'Fixes https://git.minetest.land/MineClone2/MineClone2/pulls/3120 | Complete re-upload of the mcl_bamboo branch.' (#3123) from mcl_bamboo_new into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3123
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-21 00:47:21 +00:00
Michieal
41ab80183e Darken the Warped Hyphae Log (side) texture 2022-12-20 18:02:48 -05:00
ancientmarinerdev
1c24adb714 Merge pull request 'Animated Nether Tree Textures' (#3155) from FossFanatic/MineClone2:animated_nether_trees_possible into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3155
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-20 21:19:45 +00:00
Michieal
7003459b8d Merge remote-tracking branch 'origin/master' 2022-12-20 16:13:54 -05:00
Michieal
8d440f8464 Made purple warped_hyphae trapdoor so that it matched the sides. (The top was green, the sides were purple.)
Renamed the old trapdoor top to _alt.
2022-12-20 16:13:07 -05:00
Gregor Parzefall
605e4de455 Restore MCL changes to grass / leaves sounds 2022-12-20 21:12:56 +01:00
Gregor Parzefall
8522b87444 Removed two duplicated sound definitions 2022-12-20 21:08:59 +01:00
Gregor Parzefall
e4abbbf112 Sound changes in code 2022-12-20 20:57:57 +01:00
Gregor Parzefall
718cdb553d More sound changes from MTG 2022-12-20 18:54:52 +01:00
Gregor Parzefall
e2ec660f25 Update sounds from MTG 2022-12-20 18:21:31 +01:00
Wbjitscool
1b4bcda9da Update 'mods/ITEMS/mcl_mangrove/init.lua' 2022-12-20 02:58:58 +00:00
Michieal
39714fb096 optipng the mangrove door sides, and then moved them to the textures directory for mcl_mangrove. 2022-12-19 21:48:51 -05:00
Wbjitscool
258a1534d2 Upload files to 'mods/ITEMS/mcl_mangrove' 2022-12-20 02:42:27 +00:00
Michieal
c995c8418c Optipng'd mangrove textures
cleaned up warped door (inv/wield images)
2022-12-19 21:32:44 -05:00
Wbjitscool
00121d9d97 Upload files to 'mods/ITEMS/mcl_crimson/textures'
fixed transperancy issue
2022-12-20 02:18:15 +00:00
Michieal
4f90fbcedd put in green alt warped door textures.
resized large textures to 16px textures.
optipng'd' them.
2022-12-19 20:57:32 -05:00
Michieal
c7104a6f72 Made the warped doors purple.
Optipng'd all the textures in this module.
2022-12-19 20:48:47 -05:00
Wbjitscool
223f6640d2 Upload files to 'mods/ITEMS/mcl_crimson/textures' 2022-12-20 01:36:25 +00:00
Michieal
feea815604 Warped Hyphae textures update. 2022-12-20 01:32:36 +00:00
Riu Sakura
b1b2e06dc7 Removed invisible character codes.
Updated translations with the latest templates.
2022-12-20 08:37:24 +09:00
Michieal
1a56a32fa8 misc. error fix 2022-12-19 16:16:54 -05:00
Michieal
66a7c5757e Made bamboo buttons flammable, and made them into a fuel source.
Converted commented code snippet, addgroups() into global function.

Stairs will be a fuel source in part 2.
2022-12-19 15:57:27 -05:00
FossFanatic
083a57a4a1 Allow for animated hyphae textures 2022-12-19 19:36:28 +00:00
FossFanatic
c512d28f02 Add blackstone top texture 2022-12-19 19:02:18 +00:00
FossFanatic
1056b6ca14 Add blackstone side texture 2022-12-19 19:02:18 +00:00
FossFanatic
c8ec57bdbd Delete 'mods/ITEMS/mcl_blackstone/textures/mcl_blackstone.png' 2022-12-19 19:02:18 +00:00
FossFanatic
2dffe11cdd Add seperate gilded blackstone texture 2022-12-19 19:02:18 +00:00
FossFanatic
f29622dd59 Allow for both top/bottom and side textures 2022-12-19 19:02:18 +00:00
FossFanatic
d9bd3e2601 Add seperate nether gold ore texture 2022-12-19 19:02:17 +00:00
Riu Sakura
2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
Wbjitscool
620cc97bad Upload files to 'mods/ITEMS/mcl_crimson/textures' 2022-12-19 04:22:59 +00:00
Michieal
64c8afc8f0 Undo the revert.
>.< /facepalm *grumbles*
2022-12-19 04:11:25 +00:00
Michieal
f737df79e5 revert 7a3f37342544f7f6b18da787834ee056c89f19ac
revert Misc. Fixes.
Added in burn times for slabs.
And then amend the commit to remove an oops.
2022-12-19 04:06:33 +00:00
Michieal
7a3f373425 Misc. Fixes.
Added in burn times for slabs.
And then amend the commit to remove an oops.
2022-12-18 22:41:33 -05:00
Michieal
63ea851e63 Merge remote-tracking branch 'origin/mcl_bamboo_new' into mcl_bamboo_new
# Conflicts:
#	mods/ITEMS/mcl_bamboo/init.lua
2022-12-18 22:35:57 -05:00
Michieal
fe26f117da Misc. Fixes.
Added in burn times for slabs.
And then amend the commit to remove an oops.
2022-12-18 22:28:50 -05:00
Michieal
5191326fc7 Misc. Fixes.
Added in burn times for slabs.
2022-12-18 21:04:43 -05:00
Wbjitscool
4b8493f1a4 update 'mods/ITEMS/mcl_crimson/init.lua'
fixed some accidental changes that were not meant to happen sorry
2022-12-19 01:04:59 +00:00
PrairieWind
0a2f57476e Update Woodland Outpost Schematic
Switched double chest with barrels so that they work correctly
2022-12-19 01:03:53 +00:00
PrairieWind
256655df83 Add bookshelves and anvils as structure constructed nodes 2022-12-19 01:03:53 +00:00
Wbjitscool
b3a8ba57e7 update 'mods/items/mcl_crimson/init.lua'
some new changes
2022-12-19 00:43:32 +00:00
ancientmarinerdev
20ca34233c Merge pull request 'Respawn Anchor Cleanup & Fixes' (#3129) from FossFanatic/MineClone2:more_respawn_anchor_changes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3129
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-18 23:17:53 +00:00
ancientmarinerdev
93814880d0 Merge pull request 'Make Night Sky Darker' (#3138) from FossFanatic/MineClone2:minecraft_like_night_sky into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3138
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-18 22:44:42 +00:00
Michieal
1861d7d30d Conversation Fix. (Removed extra IF statement.) 2022-12-17 01:23:48 +00:00
Wbjitscool
49fb36bac2 Upload files to 'mods/ITEMS/mcl_crimson/textures'
the png files for thoes changes
2022-12-16 05:27:23 +00:00
Michieal
c09ed02801 A more elegant solution for slabs
After a good bit of trial and error, and asking questions... I have rewritten the override code and it works. (tested, slabs can now be used to make composters and barrels with this method.)
2022-12-16 05:24:54 +00:00
Michieal
da4e359df0 Merge branch 'master' into mcl_bamboo_new 2022-12-16 04:09:56 +00:00
Michieal
4da20f5e73 Main - Fixed Bamboo Sign Errors.
Fixed Stripped Bamboo Block Description.
Added in Bamboo Plank Recipe that uses Stripped Bamboo Blocks.
Removed double translation of "Bamboo Sign" in sign registration. (Caused the Bamboo Sign Errors.)
Added bamboo plank slabs to the group "wood_slabs" so that the barrel recipe works oob.
2022-12-15 22:35:10 -05:00
kabou
4e282df905 Mangrove roots are not leaves and some trivia.
* Remove `leaves` group from mangrove roots node registration.  Mangrove
  roots should not decay like leaves do.
* Fix some formatting weirdness.
* Add a "fixme" comment to some duplicated code that causes luacheck to
  complain.
2022-12-15 22:42:09 +00:00
kabou
1b0b2b8b04 Add compostability group to mangrove leaves. 2022-12-15 22:42:09 +00:00
kabou
c33d7d0106 Remove duplicate callback registration.
* `on_place` was registered twice in mangrove tree trunk node
  registration.  Remove one.
2022-12-15 22:42:08 +00:00
kabou
cec5b1668a Remove unused leafdecay group.
* This group is no longer used and is removed from leaves node groups.
* Since it was never added to GROUPS.md, nothing needs changed there.
* Remove the `leafdecay_distance` parameter from node registrations.
2022-12-15 22:42:08 +00:00
kabou
adcf03e0c6 Refactor leaf decay ABM.
* The leaf decay ABM no longer scans all leaves nodes.  Now only
  "orphaned" leaves are decayed.  These nodes are placed by callbacks
  in tree trunk nodes upon their destruction.
* This commit also removes the tree trunk node caching system and an
  abm throttling mechanism and its associated globalstep function.
2022-12-15 22:42:08 +00:00
kabou
a4ef367708 Add "orphaned" leaves nodes.
* Add "orphaned" leaves nodes, these are copies of the regular leaves
  nodes whose sole purpose is to replace leaves nodes when no more tree
  trunks are present nearby.  The orphaned nodes are swapped in by a
  callback on destruction of tree trunk nodes and will be decayed by a
  dedicated abm that processes all nodes in `group:leaves_orphan`.
* Add `mcl_core.update_leaves()` function, a `after_destruct` callback
  handler for tree trunk nodes.  The function finds leaves nodes nearby
  destroyed tree trunk nodes and swaps these for orphaned leaves nodes
  if no other tree trunk nodes remain near them.
* Add `after_destruct` callbacks to tree trunk node registrations in
  mcl_core/nodes_trees.lua and mcl_mangrove/init.lua to update orphaned
  leaves.
* Add entry for group `leaves_orphan` to GROUPS.md
* Also add entry for group `leaves` to GROUPS.md (it was missing).
2022-12-15 22:42:08 +00:00
ancientmarinerdev
94a37790aa Fix incorrectly sized foundations 2022-12-15 21:52:24 +00:00
ancientmarinerdev
89f5d41366 Fix village building foundation material for desert 2022-12-15 21:52:24 +00:00
ancientmarinerdev
b33b87b9dd Fix village building foundations 2022-12-15 21:52:24 +00:00
ancientmarinerdev
295970fbac Adding extra row of blocks in front of doors to schemas so villagers can get out 2022-12-15 21:52:24 +00:00
FossFanatic
0f8cfbf106 Some small night sky adjustments 2022-12-15 16:46:47 +00:00
FossFanatic
39e9158c01 Make night sky darker 2022-12-15 16:05:34 +00:00
Michieal
773c760727 Added Bamboo Mosaic.
Added Tiki Lamp (extras) - Requires mcl_lanterns to be fixed to allow API to be called from other mods.
Moved Side Scaffolding to bambootoo.lua
2022-12-14 23:02:08 -05:00
ancientmarinerdev
254caaff37 Merge conflict fixes for release 0.81.1 2022-12-14 21:38:53 +00:00
ancientmarinerdev
5b68007902 Pre-release update credits and set version 0.81.1 2022-12-14 20:13:06 +00:00
FossFanatic
35967caf71 Change some things 2022-12-14 14:43:45 +00:00
Michieal
29bc74dde9 Code reformat. 2022-12-14 03:26:22 -05:00
Michieal
ca1a46efa7 A complete re-upload of https://git.minetest.land/MineClone2/MineClone2/pulls/3120
Doing this to just fix it.
2022-12-13 23:32:54 -05:00
ancientmarinerdev
38e49a4b80 Merge pull request 'mcl_hoppers fixes' (#2983) from mcl-hoppers-fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2983
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-11 20:55:59 +00:00
ancientmarinerdev
9b94a752bd Fixed bug that crashes zombie siege in context where z cannot spawn 2022-12-11 20:22:06 +00:00
ancientmarinerdev
ab3530c356 Merge pull request 'Nylium Block Fixes' (#3084) from FossFanatic/MineClone2:nylium_block_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3084
Reviewed-by: kabou <kabou@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-11 03:21:11 +00:00
ancientmarinerdev
fbed60bd2d Merge pull request 'Bee Block Sounds' (#3085) from FossFanatic/MineClone2:bee_block_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3085
Reviewed-by: kabou <kabou@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-11 02:55:22 +00:00
ancientmarinerdev
bf34ca5f50 Merge pull request 'Add Seagrass Item Texture' (#3088) from FossFanatic/MineClone2:seagrass_item_image_fix into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3088
Reviewed-by: kabou <kabou@noreply.git.minetest.land>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-11 02:29:06 +00:00
AFCMS
7a371dc846
Format file again 2022-12-10 22:38:08 +01:00
AFCMS
7deec7ae03
Refactor hopper -> composter ABMs 2022-12-10 22:38:08 +01:00
AFCMS
47eda5b69e
Only register hopper -> composter ABMs if composter mod is enabled 2022-12-10 22:38:07 +01:00
AFCMS
8d921c0671
Add some type annotations 2022-12-10 22:38:07 +01:00
AFCMS
804aa388b5
Some manual formatting 2022-12-10 22:38:07 +01:00
AFCMS
fcf9c35324
Use new vectors everywhere 2022-12-10 22:38:06 +01:00
AFCMS
9cc63ed716
Use table.concat for formspec generation 2022-12-10 22:38:06 +01:00
AFCMS
c49f000894
Fix formating 2022-12-10 22:38:06 +01:00
CyberMango
f7f2b97b13 Fixed #2313 - baby mobs cant jump over blocks.
Simply removed a line that specifies they shouldnt do that.
2022-12-10 19:54:44 +02:00
ancientmarinerdev
f7f0a2be8b Raids performance optimisation. Check for village less and over less distance. 2022-12-09 22:59:58 +00:00
ancientmarinerdev
e408dd45e5 Remove easter egg taking 3% of processing 2022-12-09 19:30:06 +00:00
FossFanatic
adead97905 Add seagrass item texture 2022-12-08 17:37:14 +00:00
FossFanatic
ef33891b3f Add seagrass item texture 2022-12-08 17:36:28 +00:00
FossFanatic
1c5170d36f Add sounds to bee nests and beehives 2022-12-08 11:43:58 +00:00
FossFanatic
cf3e65e34e Add sounds to honey and honeycomb blocks 2022-12-08 11:43:06 +00:00
FossFanatic
0593a63626 Fix nylium blocks 2022-12-08 11:09:30 +00:00
AFCMS
2b46dd60c5 Merge pull request 'Fix right click on copper crash' (#3076) from bugfix/fix_copper_right_click into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3076
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2022-12-07 17:27:47 +00:00
ancientmarinerdev
9d87dcf611
Fix right click on copper crash 2022-12-07 18:27:11 +01:00
AFCMS
bbf21762a6
Format again 2022-12-07 18:22:54 +01:00
AFCMS
34a7cf3e9f
Remove duplicated reach field 2022-12-07 18:22:54 +01:00
AFCMS
3153c41f3a
Remove mtg compatibility code 2022-12-07 18:22:53 +01:00
AFCMS
489d3b7da6
Format file 2022-12-07 18:22:53 +01:00
Michieal
8256fe6f04 remove extraneous messages 2022-12-06 23:40:11 +00:00
Michieal
0bc88b55e5 Added in Workaround for ID not yet implemented in 5.70-Dev Minetest.
For more information, please see: https://github.com/minetest/minetest/pull/12989#issuecomment-1336407807
2022-12-06 23:40:11 +00:00
Michieal
d80dd41cb4 Add in template file for translations. 2022-12-06 23:40:11 +00:00
Michieal
43a69c445f Added in Error Handling
The /ver command now has error handling, so that it will work regardless of minetest version, and will tell the user to update the minetest version for support. 

Also updated the mod.conf to have the author field filled out. 

todo: still needs translation files.
2022-12-06 23:40:11 +00:00
Michieal
dbe0437201 add in translator code for S("") 2022-12-06 23:40:11 +00:00
Michieal
283b7c7410 Add in Versioning info using /ver command. 2022-12-06 23:40:10 +00:00
Johannes Fritz
7c87ed2d6c Add rightclick support to pplates 2022-12-05 14:25:11 -06:00
Johannes Fritz
d8c16b1f31 Add 1 sec deactivation delay to pplates 2022-12-05 14:25:10 -06:00
Johannes Fritz
ba292aeb5d Pressure plates check for entity contact 2022-12-05 14:25:10 -06:00
ancientmarinerdev
a3cded0133 Fix zombie siege calling gopath incorrectly 2022-12-05 00:13:49 +00:00
ancientmarinerdev
2b52eaa6ef Fix incorrect call to gopath for raid due to mobs refactor. 2022-12-04 22:34:31 +00:00
ancientmarinerdev
a0a0c69213 Fix Axelotl crash for right click 2022-12-04 11:34:48 -06:00
AFCMS
18cfb88ae5 Replace lighting rod nodebox by 3d model 2022-12-04 11:13:36 -06:00
chmodsayshello
7dacfe2cba make recovery compass spin randomly in other dimensions 2022-12-02 18:52:31 +01:00
chmodsayshello
7d57e73ae4 fix recovery compass overwriting every other item 2022-12-02 15:43:08 +01:00
chmodsayshello
7f59611914 add crafting recipie 2022-12-02 15:40:18 +01:00
chmodsayshello
927fd60786 translation stuff 2022-12-01 21:20:39 +01:00
chmodsayshello
ab031daa5a recovery compass 2022-12-01 21:13:41 +01:00
cora
25d0f2b0c4 Fix twisted vines breaking block when growing 2022-11-29 12:21:33 +01:00
cora
d395c82183 Fix bonemeal creative for sweet berries and nether vines 2022-11-29 12:20:39 +01:00
cora
34a558ced9 Sweetberry, nethervines: Fix placing in protected area 2022-11-29 12:20:39 +01:00
cora
9508cd4c25 Fix creeper crash 2022-11-29 03:28:19 +01:00
cora
69c64a2c24 Fix wrong self ref with mcl_mobs.spawn_child 2022-11-28 03:26:51 +01:00
cora
318da7e3c9 Fix local go_to_pos call 2022-11-28 03:26:51 +01:00
Michieal
c45e4d292a Added in Author Info to the conf file. 2022-11-28 03:03:42 +01:00
Michieal
f1ae86ede5 Add in the Translation files for the base languages. 2022-11-28 03:03:42 +01:00
Michieal
c63533c753 Updated the readme.txt to reflect the changes. 2022-11-28 03:03:42 +01:00
Michieal
81fa7cf74c Removed outdated translate files.
made new translation template.
Changed _alt image.
Updated the readme.txt to reflect the changes.

Added a secondary crafting recipe for the Hamburger.
2022-11-28 03:03:42 +01:00
Michieal
5378aae09e Add in achievement. 2022-11-28 03:03:42 +01:00
Michieal
aec16ee62e Textures redo. 2022-11-28 03:03:42 +01:00
cora
0cdf84ab47 Fix translation warning 2022-11-28 03:03:42 +01:00
cora
31395a8830 make setting just hide the hamburger, not disable it 2022-11-28 03:03:42 +01:00
cora
8e74a5a56a some basic burger cleanup 2022-11-28 03:03:42 +01:00
Michieal
2149ca1147 Fixed the name in mod.conf.
updated the mod.conf so that it reflects the coding to come.
2022-11-28 03:03:42 +01:00
Michieal
de7696ce69 Changed calling function. 2022-11-28 03:03:42 +01:00
Michieal
4b777b1d9c Fixed Indentation. 2022-11-28 03:03:42 +01:00
Michieal
dadb8f9287 fix indentation. 2022-11-28 03:03:42 +01:00
Michieal
83b40f8cff add flavor text, code clean up
Changed to have the flavor text to give it character.
Fixed misspellings.
Cleaned up the code from the initial commit.
Changed from API to single item.
Fixed the mod name, so that it matches "mcl_" format.

Added comments.
2022-11-28 03:03:42 +01:00
cora
ce95f034b4 Add setting to turn hamburgers on and off 2022-11-28 03:03:39 +01:00
Michieal
2b3ec8d944 remove .idea files 2022-11-28 03:02:51 +01:00
Michieal
972e9ea0f8 Fix initial commit. 2022-11-28 03:02:51 +01:00
Michieal
df62a3aac1 Initial code comit 2022-11-28 03:02:51 +01:00
cora
ebf214c043 Check if spawndef exists when spawning 2022-11-27 14:53:17 +01:00
cora
7bd0b5a9b1 Some more missing arg fixes 2022-11-27 14:53:16 +01:00
cora
bc496a8682 Finally indent register_mob and make registered mobs global 2022-11-27 14:53:16 +01:00
cora
a3415647d4 Fix do_jump call in combat.lua 2022-11-27 14:53:16 +01:00
cora
4909ef6ff7 Restructure on_step a bit 2022-11-27 14:53:16 +01:00
cora
3c6d79ecb3 Add entity name to debug box 2022-11-27 14:53:16 +01:00
cora
6948b77226 move debug/nametag code back to api.lua 2022-11-27 14:53:16 +01:00
cora
90321ee578 Fix leftover local do_attack call 2022-11-27 14:53:16 +01:00
cora
2b691dea07 Fix some more global var warnings 2022-11-27 14:53:16 +01:00
cora
c25287e493 Some cleanup 2022-11-27 14:53:16 +01:00
epCode
762f64a4d1 Fix mob rotation glitching out near 0/360 in degrees
The problem mainly was that the set_yaw function was not allowing for negitive values.
2022-11-27 14:53:16 +01:00
cora
db63f1c453 fix leftover pi shortcut 2022-11-27 14:53:16 +01:00
cora
faa38ffab8 Fix some warnings 2022-11-27 14:53:16 +01:00
cora
19d6d43b39 move on_blast default to mob default def 2022-11-27 14:53:16 +01:00
cora
28b6fcf289 Move detach_child to mount.lua 2022-11-27 14:53:16 +01:00
cora
80490b4c11 Move smooth rotation to separate function 2022-11-27 14:53:16 +01:00
cora
5e177c61f6 Move on_step despawning to separate function 2022-11-27 14:53:16 +01:00
cora
c9c2b874be move relative animation speed to separate function 2022-11-27 14:53:16 +01:00
cora
18c415f6a0 put head swivel in separate function 2022-11-27 14:53:16 +01:00
cora
49670d1d28 put water flow code in separate function 2022-11-27 14:53:16 +01:00
cora
a25cd921f2 move do_states to movement.lua 2022-11-27 14:53:16 +01:00
cora
91b5b6266c move stray particle spawner func to effects 2022-11-27 14:53:16 +01:00
cora
148b30694f Fix monster_attack and some other settings issues 2022-11-27 14:53:16 +01:00
cora
f4374d9efd Fix item drops 2022-11-27 14:53:16 +01:00
cora
b41d6a1cae Fix mob_punch 2022-11-27 14:53:16 +01:00
cora
6548b7fe47 move stray pathfinding funcs to pathfinding file 2022-11-27 14:53:16 +01:00
cora
c7681af53e Move registration functions to init.lua 2022-11-27 14:53:16 +01:00
cora
cc77e109f5 Split off general movement functions 2022-11-27 14:53:16 +01:00
cora
e7d9ded9ab Split off combat funcs 2022-11-27 14:53:16 +01:00
cora
96d697c5cd Split off pathfinding, use metatables 2022-11-27 14:53:16 +01:00
cora
01abfea16d Split off item management 2022-11-27 14:53:16 +01:00
cora
bbba7cee41 Add compat for old "wrong" : notation 2022-11-27 14:53:16 +01:00
cora
e82c318f0c Split off breeding 2022-11-27 14:53:16 +01:00
cora
70834d0f5d make register functions use the . notation 2022-11-27 14:53:16 +01:00
cora
d62dbcb852 effects -> separate file + metatable 2022-11-27 14:53:16 +01:00
cora
67fd8c8b40 split off physics functions into separate file + use metatable 2022-11-27 14:53:16 +01:00
cora
90639ef99d remove unused functions 2022-11-27 14:53:16 +01:00
cora
31ef791cfd Add proper metatable to mobs 2022-11-27 14:53:16 +01:00
cora
19dc86c951 Merge pull request 'Cocoa Pods Cleanup' (#2974) from FossFanatic/MineClone2:cocoa_pod_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2974
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-27 13:49:24 +00:00
cora
8b08707e3f Add Faerraven to texture credits 2022-11-27 04:54:30 +01:00
cora
dd8f64e039 Add Ranko Saotome to credits 2022-11-27 04:40:14 +01:00
cora
944d53111a Update credits 2022-11-27 04:40:14 +01:00
PrairieWind
8d5aea9743 Fix New Button Names 2022-11-27 03:36:38 +00:00
cora
fa2a2bb8ac Remove mcl_copper screenshot 2022-11-27 03:36:38 +00:00
cora
ee808e8f84 optimize excessively large mcl_shield_hud.png texture 2022-11-27 03:36:38 +00:00
cora
53d11ec71b Add new wood types buttons 2022-11-27 03:36:38 +00:00
cora
fb8b3d5f55 Cleanup mcl_info clutter and messy var localization 2022-11-27 04:31:24 +01:00
Michieal
8184d4938c Modify init.lua to allow normal player usage.
Changes made:
* Put in new chatcommand /whereami to allow normal players to turn on / off player location coords without needing special privs.
* Made Debug Coords level 2, Player Location level 1, and Off level 0. (Allows turning the location off.)
* Put in nil value check into get_text, to prevent errors caused by definitions accidentally not returning a value.
* Cached pairs, ipairs, and table because the code is called every 0.63 seconds, and it made sense to do so. (Hopefully, will help
  to mitigate the added load on framerate.)
2022-11-27 04:31:24 +01:00
Michieal
da64a10403 mcl_info: Add player coords field to debug hud 2022-11-27 04:31:24 +01:00
cora
2a54ea6e74 mcl_info: Allow debug field that's visible for everyone 2022-11-27 04:31:24 +01:00
cora
927eff691c Fix node on_rightclick with fishbucket 2022-11-27 04:02:34 +01:00
cora
efdd22d69f Fix fishbuckets placing water in the nether 2022-11-27 00:17:13 +01:00
cora
f14bfdc0cd Clear item meta when turning fishbucket to empty bucket
before it simply set a different itemstring, now it creates a
whole new itemstack
2022-11-26 22:18:46 +01:00
cora
66322a873b Fix infinite fishbucket placement in survival/creative 2022-11-26 22:18:46 +01:00
cora
e134cc5e65 make it possible to place fishbucket in flowing riverwater 2022-11-26 22:18:46 +01:00
cora
1fcedd1375 Fix fishbucket _on_dispense 2022-11-26 22:18:46 +01:00