Commit Graph

417 Commits

Author SHA1 Message Date
SmallJoker
906417cc0d
GUI: Autofocus newly opened GUIModalMenu instances (#13911)
This in particular fixes incorrect event propagation to menus that
are no longer shown, such as the key change menu when opened within
the settings tab.
2023-10-22 15:31:42 +02:00
SmallJoker
2fbf5f4250
CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
Gregor Parzefall
6fdc7e0dad
Make hypertext[] respect font size settings (#13858) 2023-10-16 20:47:16 +02:00
DS
3c41195986
Inventory: Fix picking up items via drop and pickup doubleclick (#13891) 2023-10-16 20:46:57 +02:00
sfan5
9ec40ce8e9 Enforce minimum for curl(_file_download)_timeout 2023-10-05 17:29:49 +02:00
Gregor Parzefall
56965bc814
Android: Add field_enter_after_edit[] formspec element (#13836) 2023-10-01 11:20:50 +02:00
Desour
606215fae9 Move sound_openal and sound_openal_internal into new src/client/sound directory 2023-09-30 18:54:26 +02:00
Gregor Parzefall
7b56daa236
Small setting-related fixes (#13755) 2023-08-27 20:18:41 +02:00
SmallJoker
bf9f831cb2 Inventory: skip redundant stack movement
The list of dragged stacks includes the source stack, which
however does not need to be moved onto itself.
This is an optimization.
2023-08-27 20:12:10 +02:00
Desour
f47b00426a Revert "Get rid of guiroot"
This reverts commit 45e7a800575f6d96ea307d99f1945aeb6c22a4e1.
2023-08-24 22:14:44 +02:00
Desour
7e4dccb3b5 Revert "Get rid of global guienv variable"
This reverts commit 16da954bd70b326f21cec9547237f55de18d4253.
2023-08-24 22:14:44 +02:00
Desour
f98726c516 Revert "Use our GUIButton in touchscreengui"
This reverts commit f7f3aaf43c88179bafd255f3c67275f316cff91a.
Fixes #13743.
2023-08-24 22:14:44 +02:00
Gregor Parzefall
92b6ff4721
TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
gamefreq0
d0ee63c766
Enable shift-click crafting (#13729) 2023-08-24 12:00:54 +07:00
Desour
16da954bd7 Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
45e7a80057 Get rid of guiroot
The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
Desour
7e7aceb8c1 Replace all actual uses of irrlicht CGUIStaticText with our StaticText 2023-08-14 18:13:47 +02:00
Desour
f7f3aaf43c Use our GUIButton in touchscreengui 2023-08-14 18:13:47 +02:00
Desour
91c0439922 Use our GUIButton in our GUIScrollBar
Note that GUIScrollBar needs an ISimpleTextureSource now due to button styling.
2023-08-14 18:13:47 +02:00
Desour
9d62abbe46 Replace any uses of CGUIScrollBar and IGUIScrollBar with GUIScrollBar 2023-08-14 18:13:47 +02:00
Desour
124d064015 GUIButton: Default BgColor to white, as opposed to unintialized
(Same as what CGUIButton uses (via colors=0).)
2023-08-14 18:13:47 +02:00
Desour
2903f692ba GUIButton: Use default member initializers 2023-08-14 18:13:47 +02:00
Desour
7f9de5db0b Make touchscreengui compile 2023-08-14 18:13:47 +02:00
rubenwardy
137e4ce866
Fix hypertext in the mainmenu (#13731) 2023-08-13 13:28:33 +01:00
Joachim Stolberg
21ecdd5681
Fix textarea scrollbar inside border=false (#13678) 2023-07-30 14:54:52 +01:00
Desour
e0192e256f Fix incorrect rounding in GUIInventoryList::getItemIndexAtPos 2023-07-22 17:19:57 +02:00
Gregor Parzefall
7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
6bf63d4b41 Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
Muhammad Rifqi Priyo Susanto
2061984313 Simplifies code by using Irrlicht's operator overloads
New variables are added to replace in-place calculations.
2023-07-14 21:00:29 +07:00
Muhammad Rifqi Priyo Susanto
3a47559e86 Fix some memory leaks and code style issues
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
Desour
8e09077de8 Fix sound manager not being stepped by GUIEngine 2023-07-14 14:42:00 +02:00
Gregor Parzefall
7e51e2dea6 Fix compiler error on MSVC with ENABLE_TOUCH=TRUE 2023-06-24 20:37:59 +02:00
Gregor Parzefall
03ffc2618c
TouchScreenGUI: Add an exit / "ESC" button to the rare controls bar (#13574) 2023-06-22 17:50:36 +02:00
DS
edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Muhammad Rifqi Priyo Susanto
a4e69d6843
TouchScreenGUI: Read coordinates directly for virtual joystick (#13567)
The movement's direction and speed are calculated directly from the button's relative screen coordinate. The previous method was to trigger the movement using a keyboard event.
The only virtual joystick status left is Aux1 button.

---------

Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2023-06-16 22:40:16 +07:00
Desour
c549e84abb Silence a -Wsign-compare warning for invlist indices 2023-06-15 13:55:20 +02:00
Desour
e700182f44 Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
DS
553dc02deb
Fix some memleaks from GUIButtonImage (#13564)
* `m_foreground_image` was grabbed, but not dropped in the destructor.
* `m_image` was created with new. It is grabbed by itself and by the env (not only by the env!, so it's an owning ptr). This owning ptr also was never dropped.
2023-06-06 19:01:32 +02:00
OgelGames
252c79d53a
Inventory mouse shortcut improvements (#13146)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
Gregor Parzefall
fc3d6c1dd9
Place nodes with single tap on Android (+ bugfix) (#13187)
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
Gregor Parzefall
15fb4cab15
Fix Android segfault when game exits before TouchScreenGUI is initalized 2023-05-11 22:51:16 +02:00
Desour
8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Desour
e9e8eed360 GUIChatConsole: Use primary selection 2023-04-27 18:50:17 +02:00
Desour
062b4d036a GUIEditBox: Use primary selection 2023-04-27 18:50:17 +02:00
DS
ae7271b725
Fix background[] pos-offset lower-right-corner being at least (1,1) (#13320)
IGUIElement has a MinSize for the RelativeRect, which is at least (1,1).
This means a pos offset of (0,0) will cause a seemingly off-by-1 error at the
lower right corner, and (0.1,0.1) for example will just not work on the lower
right corner.
Ergo, we can't use the AbsoluteRect for storing the pos offset.
2023-04-14 21:05:09 +02:00
DS
d49d80a4a0
Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
rubenwardy
9d1ae80e89
Add focused styling to buttons (#13414) 2023-04-14 00:09:29 +01:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if menu_clouds = false (#13322) 2023-04-13 18:12:48 +01:00
rubenwardy
2fc7eb3ea2
Remove formspec_default_bg_color/opacity settings (#13419)
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu

Split out from #12140
2023-04-11 19:57:36 +01:00
Desour
b201c03625 Use smart-ptrs in GUIEngine 2023-04-11 20:06:15 +02:00
sfan5
9d736e8b8b Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
Desour
67068cfaf4 Get rid of wgettext 2023-04-08 20:17:50 +02:00
numzero
d6be6682ec Drop dependency on IrrCompileConfig
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
sfan5
3bafbaac49 Remove dead code behind Irrlicht version checks 2023-02-18 16:46:51 +01:00
Jude Melton-Houghton
055fc69c11
Handle num lock in chat (#12984) 2022-11-30 10:43:12 -05:00
Muhammad Rifqi Priyo Susanto
40a45b8c99
Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend.
ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed.
Add .0f for some float values.
2022-11-26 09:16:14 -05:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
Loïc Blot
322c8cf270
Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
Jean-Patrick Guerrero
16266397ed
GUIInventoryList: Keep item size while moving (#12896) 2022-10-24 13:58:56 +02:00
Riceball LEE
8bdedd2bcf
guiChatConsole: fix the unicode characters crowded together on prompt (#12867)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
DS
7153cb8a0b
Fix formspec focus (#12795) 2022-10-21 17:11:41 +02:00
Jude Melton-Houghton
b38ffdec27
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed
Add crosshair support for Android (#7865)
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.

Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
DS
f3f3b752f2
Fix tooltips for dropdown, scrollbar and more (#12747) 2022-09-13 12:48:28 +01:00
Herman Semenov
038da00e79
Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
Elliott Lester
7c5e3cac6a
Apply DPI Scaling to GUIModalMenu (#12693)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-15 21:19:47 +01:00
SmallJoker
a81259d19a
Run Minetest update checker on startup (#7629)
This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.

Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
x2048
839600ed70
Use legacy image implementation (no NNAA filter) when not using 9-slice image (#12608) 2022-07-31 21:57:13 +02:00
SmallJoker
f4c6ed863d
GUIFormSpecMenu: Fix label multiline translation (#12527) 2022-07-14 20:51:01 +02:00
SmallJoker
8724fe6e3f GUIFormSpecMenu: Fix parameter order
Fixes a regression caused by e51f47461 because C++ implicitly converts boolean to float. no matter what.
2022-07-10 15:34:53 +02:00
SmallJoker
e51f474613
Sounds: Various little improvements (#12486)
Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
SmallJoker
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
* FormSpec: 9-slice images and animated_images

* Add fgimg_middle; clean up code

* Address issues, add tests

* Fix stupid error; bump formspec version

* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
SmallJoker
a463620edb
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
ROllerozxa
992f501159 Fix Android input box crash 2022-06-14 19:22:22 +02:00
rubenwardy
03d86ea0b4
Add register dialog to separate login/register (#12185)
New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.

The old registration confirmation dialog is removed in
favour of the new dialog.

Fixes #8138
2022-06-05 17:47:38 +02:00
sfan5
0c6a029413 Improve a translation string
fixes #11442
2022-05-29 14:00:19 +02:00
paradust7
9f338f5a56
Replace all uses of core::list with std::list (#12313) 2022-05-22 00:11:59 +02:00
savilli
af37f9dc54
Remove confusing message in keybindings menu 2022-05-17 20:11:08 +02:00
DS
633e23bd65
FormspecMenu: make drawing of backgrounds less hacky (#9517) 2022-02-22 19:17:53 +01:00
sfan5
058846d687 Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
SmallJoker
8fab406c28 Formspec: Fix bgcolor and set_focus checks 2022-01-09 18:47:12 +01:00
sfan5
76dbd0d2d0
Fully remove bitmap font support (#11863)
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Vincent Robinson
e39b159845 Base formspec coordinate size on padded screensize 2022-01-04 17:47:32 -08:00
Vincent Robinson
544b9d5c72
Add padding[] element to formspecs (#11821) 2021-12-30 12:54:47 -08:00
SmallJoker
14c7fae378
Formspec: Unify argument checks (#11851) 2021-12-29 23:58:26 +01:00
ROllerozxa
05573d6d8d
Remove unused (de)serializeAttributes() methods 2021-12-29 23:00:16 +01:00
ExeVirus
52bfbf6ed0
Allow for Game-Specific Menu Music (#11241) 2021-11-22 17:26:46 +00:00
rubenwardy
8dfeba02b9 Fix crash on hypertext[] with not enough parts
The length check used < rather than <=, disabling the check when the formspec version
matches the client's FORMSPEC_API_VERSION.

Additionally, it was possible to have fewer parts than required if the formspec version
was greater than the client's FORMSPEC_API_VERSION.
2021-10-25 21:39:40 +01:00
SmallJoker
d51d0f3a5a
Various code improvements
* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
TheBrokenRail
3dcf9e963e
Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
Lars Müller
719a12ecac
Chop game background in mainmenu (#10796) 2021-09-14 20:46:02 +02:00
sfan5
75bf9b75ca
Make sure relevant std::stringstreams are set to binary 2021-09-11 21:06:57 +02:00
sfan5
6a1424f2b1
Async-related script cleanups 2021-08-28 12:15:12 +02:00
DS
dad87a360b
Use utf-8 for the Irrlicht clipboard (#11538) 2021-08-23 14:09:50 +02:00
DS
1ab29f1716
Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519) 2021-08-08 18:59:45 +02:00
Pevernow
c6eddb0bae
Gettext support on Android (#11435)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be>
2021-08-08 18:59:07 +02:00
hecks
850293bae6
Remove unused header includes 2021-07-21 22:07:13 +02:00
Wuzzy
51bf4a6e26
Perform some quality assurance for translation strings (#11375) 2021-06-23 17:35:50 +01:00
pecksin
1805775f3d
Make chat web links clickable (#11092)
If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
2021-06-20 17:20:24 +02:00
sfan5
758e3aa1ca Fix background color of formspec text fields 2021-05-30 11:40:14 +02:00
SmallJoker
93f43c890b GUIEditBox: Allow selecting and copying read-only texts 2021-05-22 14:39:41 +02:00
Loic Blot
48d5abd5be refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton 2021-05-03 19:49:19 +02:00
Loic Blot
5a02c376ea refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03 19:49:19 +02:00
Loic Blot
258101a910 refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03 19:49:19 +02:00
Seth Traverse
16e5b39e1d
Add a key to toggle map block bounds (#11172)
It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.
2021-04-20 19:23:31 +02:00
yw05
85163b531f
Make edit boxes respond to string input (IME) (#11156)
Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.
2021-04-05 15:56:29 +02:00
sfan5
f0bad0e2ba
Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
sfan5
024d47e0d3
CGUITTFont optimizations (#11136) 2021-04-02 00:20:16 +02:00
Jean-Patrick Guerrero
c9eba8440d
Fix segfault for model[] without animation speed 2021-03-21 23:23:30 +01:00
sfan5
96d4df995c
Drop old text input workarounds (#11089)
* Drop unused intlGUIEditBox

* Drop unnecessary Linux text input workarounds
2021-03-19 18:44:32 +01:00
Jean-Patrick Guerrero
285ba74723
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls 2021-03-16 23:28:16 +01:00
sfan5
3579dd2186 Restore Irrlicht 1.9 support 2021-03-09 21:53:17 +01:00
Wuzzy
827224635b
Use "Aux1" key name consistently everywhere 2021-02-24 11:45:30 +01:00
Jean-Patrick Guerrero
6591597430 Fix animation_image support in scroll containers 2021-02-08 00:04:38 +00:00
Vitaliy
4caf156be5
Rewrite touch event conversion (#10636) 2021-02-07 11:48:30 +01:00
k.h.lai
2072afb72b
Fix memory leak detected by address sanitizer (#10896) 2021-02-02 20:56:24 +01:00
Vincent Robinson
f227e40180
Fix list spacing and size (again) (#10869) 2021-02-02 20:55:13 +01:00
sfan5
c834d2ab25 Drop wide/narrow conversion functions
The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely.
2021-02-02 20:46:08 +01:00
SmallJoker
37a05ec8d6 Settings: Proper priority hierarchy
Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags

Unittest changes:
 * Adapt unittest to the new code
 * Compare Settings objects
2021-01-29 17:32:35 +01:00
Vitaliy
ed0882fd58
Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
2021-01-28 21:25:13 +01:00
Vincent Robinson
ad9adcb884
Fix formspec list spacing (#10861) 2021-01-23 14:49:13 -08:00
Vincent Robinson
6a55c03dab
Make hypertext and textarea have proper scroll event propagation. (#10860) 2021-01-23 14:48:57 -08:00
Vincent Robinson
009e39e73b
FormSpec: Add list spacing, slot size, and noclip (#10083)
* Add list spacing, slot size, and noclip

* Simplify StyleSpec

* Add test cases

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-23 12:46:19 -08:00
rubenwardy
4c76239818
Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
Loïc Blot
4b01282821
Factorize more guiEditBoxes code (#10789)
* Factorize more guiEditBoxes code
2021-01-13 09:05:09 +01:00
Loïc Blot
5fcc78a1fe
Refactor/gui editbox (#10787) 2021-01-07 13:21:12 +01:00
Loïc Blot
58a709096e
refacto: factorize multiple code parts from guiEditbox childs (#10782) 2021-01-04 20:19:20 +01:00
Jean-Patrick Guerrero
ff921f6989 Formspecs: Fix broken texture escaping with model[] 2021-01-01 17:03:34 +01:00
Lars Mueller
09d7fbd645 Fix item tooltip background color not working 2020-12-28 13:57:45 +01:00
sfan5
74762470b2 Fix some minor code issues all over the place 2020-12-24 13:44:54 +01:00
Thomas--S
d0a38f694d
Formspec: Allow to specify frame loop for model[] (#10679)
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
SmallJoker
f2c8c6bf51 Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"
The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where
KeyInput.Shift released keys do not trigger OnEvent()

MacOS users should build using a recent Irrlicht 1.8 development version.
See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-14 11:05:24 -08:00
SmallJoker
e18b6c5a21 GUIFormSpecMenu: Shift+Click listring workaround for MacOS
event.MouseInput.Shift is not implemented for MacOS
2020-12-12 20:55:06 +01:00
sfan5
9bb381ebd3 Change typedef to normal definitions in GUI code 2020-11-26 22:42:19 +01:00
Pierre-Yves Rollo
78273027bf Add sound to press event of some formspecs elements (#10402) 2020-11-23 21:28:25 +01:00
red-001
8eb2cbac61
Fix warnings about an unused variables and implicit conversion (#10586) 2020-11-12 21:05:47 +01:00
SmallJoker
3356da0151
Add model[] formspec element (#10320)
Formspec element to display models, written by @kilbith, rebased and tweaked.

Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
DS
b2f3f66385
Fix box[]es not being clipped (#10473)
Fixes a regression of #8676.
2020-10-08 19:44:47 +02:00
SmallJoker
f46509d5e2
Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
random-geek
0750047919
Fix scroll bar overlapping text (again) (#9058) 2020-10-03 17:34:34 +01:00
HybridDog
9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
Hugues Ross
9976f36b18
Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
Kezi
3e5bce2251
darken tabheader background color (#10299) 2020-08-23 22:50:45 +02:00
EvidenceB
287f3fb2e3
Avoid drawing clipped out formspec elements (#10095) 2020-08-23 22:50:14 +02:00
adrido
3c2890692b
Fix MSVC compiler warnings (#10197) 2020-08-23 15:41:04 +02:00
Pierre-Yves Rollo
71287894ad
Fix missing translation call in hypertext (#10296) 2020-08-20 12:25:02 +02:00
v-rob
83d0c360cc
Add gradients and borders to FormSpec boxes (#8676) 2020-08-19 18:14:47 -07:00