Perttu Ahola
2f2b7915ea
Fix and tune stars
2012-03-18 15:57:25 +02:00
Perttu Ahola
c1cfcb1577
Do not clear address in main menu if starting a singleplayer game by double clicking the world
2012-03-18 15:26:06 +02:00
Perttu Ahola
2e90ed07ac
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03
Move ClientMap to clientmap.{h,cpp}
2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062
Add Client::getEnv() and remove some unnecessary wrappers
2012-03-15 23:54:10 +02:00
Perttu Ahola
81385682c8
Revert old 4BS/s walk speed for now
2012-03-15 23:11:07 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Perttu Ahola
f9a66c5d46
Tune main menu
2012-03-15 21:37:43 +02:00
Perttu Ahola
60add387e3
Create main menu tab "Settings" for client settings
2012-03-15 18:15:12 +02:00
Perttu Ahola
ca0fd4173c
Fix click areas of singleplayer checkboxes
2012-03-15 16:20:26 +02:00
Perttu Ahola
4aa0f040fb
Fix initial moving of mouse above the "exit to menu" button in singleplayer mode
2012-03-15 16:20:21 +02:00
Perttu Ahola
5957fed9a7
Fix and improve Server's privilege get/setters
2012-03-15 15:38:59 +02:00
Perttu Ahola
6298878bfa
Add "simple singleplayer mode"; Fix a number of GUI things
2012-03-15 15:20:20 +02:00
Perttu Ahola
899004207d
Save selected tab
2012-03-15 14:17:05 +02:00
Perttu Ahola
2b200d481f
Menu tuning WIP
2012-03-15 13:59:48 +02:00
Perttu Ahola
8551ddc839
Use a more standard order of yes/no/cancel/whatever buttons in dialogs
2012-03-15 13:18:21 +02:00
Perttu Ahola
eea3277b81
Crude tab test in main menu (requires gui redesign for the additional tabs)
2012-03-13 08:50:03 +02:00
Perttu Ahola
11b86f8d8a
Add [new] to world name when supplying a non-existent world on command line
2012-03-13 01:46:24 +02:00
Perttu Ahola
71a3c2fcd1
Allow directly supplying world as a parameter, including world.mt
2012-03-13 01:46:19 +02:00
Perttu Ahola
4ff36696ea
Move keychange/connect main menu buttons a bit
2012-03-13 01:02:25 +02:00
Perttu Ahola
800d3b4ee7
Fix game selection in world creation (used always the first one)
2012-03-13 00:58:57 +02:00
Perttu Ahola
a0b2c7ba25
Attempt to fix RUN_IN_PLACE autodetection on Linux
2012-03-13 00:51:33 +02:00
Perttu Ahola
64232f0aec
Add confirmation menu and make world deletion possible in GUI
2012-03-13 00:48:05 +02:00
Perttu Ahola
591527d878
World creation button and dialog and functionality
2012-03-13 00:06:37 +02:00
Perttu Ahola
82073025cc
Remember selected world by path
2012-03-12 22:15:56 +02:00
Perttu Ahola
2c9bb06516
Make finish quicktune and leave it unused (as intended)
2012-03-12 21:27:29 +02:00
Perttu Ahola
18c4a90101
Add quicktune.{cpp,h}
2012-03-12 08:38:15 +02:00
Perttu Ahola
5a8ee4889d
Handle certain errors properly when using --go
2012-03-11 21:41:32 +02:00
Perttu Ahola
ea1fdf3201
Add a note about minetest.conf in the key change dialog (because it sucks)
2012-03-11 21:32:03 +02:00
Perttu Ahola
2e61008fd9
Use default_game when making a new world using --world without --gameid
2012-03-11 21:24:29 +02:00
Perttu Ahola
eafde7186f
Remove duplicate code in main menu
2012-03-11 21:12:27 +02:00
Perttu Ahola
a72dc388c3
Rename "Delete map" to "Delete world"
2012-03-11 21:03:54 +02:00
Perttu Ahola
618314985d
Proper handling of failing to bind server socket
2012-03-11 20:45:43 +02:00
Perttu Ahola
d1d83d7e7f
World selection box in main menu (and random fixing)
2012-03-11 20:45:14 +02:00
Perttu Ahola
bcaab74f1f
--world implies local game
2012-03-11 16:11:07 +02:00
Perttu Ahola
1b670a293b
Fix CreateAllDirs() (failed for relative fully non-existing path)
2012-03-11 16:06:32 +02:00
Perttu Ahola
45f78bdf40
Mention world location at server startup at action level
2012-03-11 15:49:14 +02:00
Perttu Ahola
3da05a09b5
--logfile '' = no logging
2012-03-11 15:28:35 +02:00
Perttu Ahola
f79082a46d
Remove useless debug output (log at info level)
2012-03-11 15:23:30 +02:00
Perttu Ahola
e71d75ed9a
--gameid list
2012-03-11 15:20:42 +02:00
Perttu Ahola
6a1b6d0344
world.mt creation
2012-03-11 15:04:50 +02:00
Perttu Ahola
7f7fb9750d
command-line/world game selection
2012-03-11 14:54:23 +02:00
Perttu Ahola
af33b3b338
Limit crack update speed
2012-03-11 12:28:41 +02:00
Perttu Ahola
a87d19cd7e
When mouse button is held down in air, show continuous animation
2012-03-11 12:22:37 +02:00
Perttu Ahola
611fe41588
Fix log output in ban.cpp
2012-03-11 12:12:21 +02:00
Perttu Ahola
8b6cce18cb
Improve command-line parameters
2012-03-11 12:06:59 +02:00
Perttu Ahola
d330430336
Prettify --help output
2012-03-11 11:02:22 +02:00
Perttu Ahola
37b2bc3c0c
Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt
2012-03-11 10:53:27 +02:00
Perttu Ahola
f49914dd17
--verbose, not --info-on-stderr
2012-03-11 04:22:48 +02:00
Perttu Ahola
f1d9880006
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
Perttu Ahola
6ec447a1aa
Do not print errors when searching for usable configuration file
2012-03-11 01:09:27 +02:00
Perttu Ahola
b485fac33e
Fix configuration file behaviour
...
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Perttu Ahola
98404ad8ea
Increase Peer max_packets_per_second (hopefully doesn't break anything)
2012-03-11 00:20:04 +02:00
Perttu Ahola
2de8f915f8
Tune "Connecting to server" and "Waiting content" screens
2012-03-10 23:28:51 +02:00
Kahrl
967f25461b
Chat console, including a number of rebases and modifications.
...
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
0053651814
Starting the game in the pause menu is lame, don't do it\!
2012-03-10 18:21:15 +02:00
Kahrl
7d36833bd4
Set fixed FOV for the wielded item
2012-03-10 18:15:31 +02:00
Kahrl
1bbfd0b6d2
Different implementation of KeyPress::operator==
...
Fixes some key mapping issues.
2012-03-10 18:10:59 +02:00
Perttu Ahola
4547ace59a
Make Camera::updateViewingRange more snappy in following the min/max settings
2012-03-10 18:03:40 +02:00
Perttu Ahola
d74659254b
Faster player movement and smaller collision box
2012-03-10 17:28:56 +02:00
Perttu Ahola
55d310b05a
dig_immediate=2 -> 0.5 seconds digging time
2012-03-10 17:25:14 +02:00
Perttu Ahola
e80bc6ef58
Tidy up server log output a bit
2012-03-10 17:10:16 +02:00
Perttu Ahola
d81e783665
Clean unit test output
2012-03-10 17:10:16 +02:00
Perttu Ahola
030b63c3d2
Add and tidy up some Server log output for declined connections
2012-03-10 17:10:16 +02:00
Perttu Ahola
f3dba05143
Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead
2012-03-10 17:10:16 +02:00
Perttu Ahola
1020707918
Fix addon and configuration file paths
2012-03-10 17:10:16 +02:00
Perttu Ahola
c89d1cf072
Initial directory structure rework
2012-03-10 17:10:10 +02:00
Perttu Ahola
9c5e422d3a
Ban and Auth managers use infostream rather than dstream
2012-03-10 15:49:38 +02:00
Perttu Ahola
06d2bc7fbd
dig_immediate=3 instead of 1 means 0 seconds
2012-03-10 11:28:14 +02:00
Perttu Ahola
f9da2c9507
Immediate smoke puff when a normal entity is punched to death
2012-03-10 11:28:14 +02:00
Perttu Ahola
989aba1966
Fix and tune things, add tool "recharge" animation, add dummyball
2012-03-10 11:28:14 +02:00
Perttu Ahola
8db89b8136
LuaEntity armor groups
2012-03-10 11:28:13 +02:00
Perttu Ahola
8c01ad8a9d
ClientActiveObject::debugInfoText()
2012-03-10 11:28:13 +02:00
Perttu Ahola
f60a5ec08f
Remove header in servermain.cpp to make minetestserver to build
2012-03-10 11:28:13 +02:00
Perttu Ahola
501b8fe743
Damage groups WIP
2012-03-10 11:28:13 +02:00
Perttu Ahola
e9cdb938fe
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
Perttu Ahola
f1cb91cd93
Small fix in getHitParams
2012-03-10 11:28:13 +02:00
Perttu Ahola
910186905f
Don't draw cracks when digging is impossible
2012-03-10 11:28:13 +02:00
Perttu Ahola
07ed57476f
itemgroup.h and ItemGroupList typedef
2012-03-10 11:28:13 +02:00
Perttu Ahola
0b21618a05
Tune group digging time stuff a bit
2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
Jeija
f21291211c
Improve raillike drawtype
2012-03-10 11:16:45 +02:00
Perttu Ahola
d834d6e074
Handle select errno EINTR properly (not doing this breaks at least many profilers)
2012-03-08 10:03:29 +02:00
Perttu Ahola
11716825fc
Move profiler measurements into inside of mutex locking for more useful results
2012-03-07 21:54:18 +02:00
Perttu Ahola
0309021359
Add dedicated_server_step setting
2012-03-07 21:44:53 +02:00
Perttu Ahola
14a71590c3
Merge remote-tracking branch 'jn/random-fixes'
2012-02-28 21:47:15 +02:00
Juhani Numminen
79326e6287
Add descriptions to command line arguments
2012-02-28 21:03:45 +02:00
Perttu Ahola
b7fd3c8669
Add minetest.get_worldpath() for getting location for custom data
2012-02-28 20:41:26 +02:00
Jonathan Neuschäfer
3a89c40e26
mesh: warn only once about render-to-target not being supported
2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
ff678d1607
tile: remove redundant warning about failing render-to-target
2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
abab3db23d
tile: don't duplicate std::string::find_last_of
2012-02-24 23:26:14 +01:00
Jonathan Neuschäfer
496451c164
itemdef: handle the !render-to-target case
2012-02-24 22:37:16 +01:00
Perttu Ahola
993821a924
Tune brightness stuff and fog color
2012-02-06 17:40:48 +02:00
Perttu Ahola
ad5ac22442
Set default maximum viewing range to a bit more than default server send range to make fog work well
2012-02-06 17:34:45 +02:00
Perttu Ahola
94b25685c5
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
2012-02-06 17:27:54 +02:00
Kahrl
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
...
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Perttu Ahola
e15de8b70d
Modify light values to work a bit better with non-smooth lighting
2012-02-05 12:02:40 +02:00
Perttu Ahola
a1eb2836c0
Set better visual light levels
2012-02-02 16:14:32 +02:00
Giuseppe Bilotta
64af6d3afe
Fix some warnings on some compilers
...
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Perttu Ahola
365f7a5bfe
Merge remote-tracking branch 'kahrl/hidehud'
2012-02-02 14:35:18 +02:00