.. |
jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
lua
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Do not install the static lua library file
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2011-11-29 19:27:41 +02:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
activeobject.h
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
auth.cpp
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Ban and Auth managers use infostream rather than dstream
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2012-03-10 15:49:38 +02:00 |
auth.h
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Rename "build" privilege to "interact" (backwards-compatibly, of course)
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2011-12-02 12:18:19 +02:00 |
ban.cpp
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Ban and Auth managers use infostream rather than dstream
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2012-03-10 15:49:38 +02:00 |
ban.h
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
base64.cpp
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
base64.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
camera.cpp
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Fix and tune things, add tool "recharge" animation, add dummyball
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2012-03-10 11:28:14 +02:00 |
camera.h
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Fix and tune things, add tool "recharge" animation, add dummyball
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2012-03-10 11:28:14 +02:00 |
client.cpp
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Initial directory structure rework
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2012-03-10 17:10:10 +02:00 |
client.h
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Client-side prediction of inventory changes, and some inventory menu fixes
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2012-01-22 17:31:20 +02:00 |
clientobject.cpp
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
clientobject.h
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ClientActiveObject::debugInfoText()
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2012-03-10 11:28:13 +02:00 |
clientserver.h
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Digging time groups WIP
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2012-03-10 11:28:12 +02:00 |
clientsimpleobject.h
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
clouds.cpp
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Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
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2011-11-02 12:50:21 +02:00 |
clouds.h
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random comment updates
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2011-04-30 02:12:32 +03:00 |
cmake_config.h.in
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Actually make USE_GETTEXT available in the source
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2011-07-24 18:34:10 +02:00 |
CMakeLists.txt
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
collision.cpp
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
collision.h
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
common_irrlicht.h
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
config.h
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Sanitize GETTEXT usage macros
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2011-07-24 16:52:59 +02:00 |
connection.cpp
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
connection.h
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
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2011-11-07 11:21:42 +02:00 |
constants.h
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Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
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2011-11-29 19:13:41 +02:00 |
content_abm.cpp
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
content_abm.h
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Replace old active block random node modifying things with actual ActiveBlockModifiers
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2011-11-29 19:13:56 +02:00 |
content_cao.cpp
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
content_cao.h
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
content_cso.cpp
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
content_cso.h
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
content_mapblock.cpp
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Improve raillike drawtype
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2012-03-10 11:16:45 +02:00 |
content_mapblock.h
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
content_mapnode.cpp
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
content_mapnode.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
content_nodemeta.cpp
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Fix server hang when stepping a furnace with a huge dtime
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2012-02-02 12:50:11 +02:00 |
content_nodemeta.h
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GenericNodeMetadata and an example furnace
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2011-11-29 19:13:57 +02:00 |
content_object.h
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
content_sao.cpp
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
content_sao.h
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LuaEntity armor groups
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2012-03-10 11:28:13 +02:00 |
craftdef.cpp
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
craftdef.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
debug.cpp
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Improve debug stack printing interface
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2011-11-29 19:13:51 +02:00 |
debug.h
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Improve debug stack printing interface
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2011-11-29 19:13:51 +02:00 |
defaultsettings.cpp
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Add dedicated_server_step setting
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2012-03-07 21:44:53 +02:00 |
defaultsettings.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
environment.cpp
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
environment.h
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
exceptions.h
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
farmesh.cpp
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
farmesh.h
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Fixed farmesh to such that it was a long time ago.
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2011-08-03 13:03:30 +03:00 |
filesys.cpp
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Check symlinks with stat() to know if they are directories or not
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2011-12-04 13:02:00 +02:00 |
filesys.h
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Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
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2011-10-16 16:16:47 +03:00 |
game.cpp
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Initial directory structure rework
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2012-03-10 17:10:10 +02:00 |
game.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
gamedef.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
gettext.h
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fixed some error :/
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2011-08-05 08:45:15 +02:00 |
gettime.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
guiDeathScreen.cpp
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
guiDeathScreen.h
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Add virtual destructors to abstract classes
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2011-12-28 20:50:21 +02:00 |
guiInventoryMenu.cpp
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cleanup
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2012-01-22 17:31:20 +02:00 |
guiInventoryMenu.h
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Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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2012-01-22 17:31:12 +02:00 |
guiKeyChangeMenu.cpp
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
guiKeyChangeMenu.h
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
guiMainMenu.cpp
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Tune main menu a bit and show version number in there
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2011-11-29 22:34:58 +02:00 |
guiMainMenu.h
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
guiMessageMenu.cpp
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Make text area in message dialog a bit larger
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2012-01-02 13:34:24 +02:00 |
guiMessageMenu.h
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added new submenu for key assignment
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2011-06-01 19:44:07 +02:00 |
guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
guiPauseMenu.cpp
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Initial directory structure rework
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2012-03-10 17:10:10 +02:00 |
guiPauseMenu.h
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Added the ability to change your password (via pause menu)
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2011-05-22 21:09:12 +01:00 |
guiTextInputMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiTextInputMenu.h
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Add virtual destructors to abstract classes
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2011-12-28 20:50:21 +02:00 |
inventory.cpp
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tool and ToolItem apply item aliases
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2012-01-22 17:31:20 +02:00 |
inventory.h
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Digging time groups WIP
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2012-03-10 11:28:12 +02:00 |
inventorymanager.cpp
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Client-side prediction of inventory changes, and some inventory menu fixes
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2012-01-22 17:31:20 +02:00 |
inventorymanager.h
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Fix some warnings on some compilers
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2012-02-02 15:54:20 +02:00 |
irrlichttypes.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
itemdef.cpp
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Digging time groups WIP
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2012-03-10 11:28:12 +02:00 |
itemdef.h
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itemgroup.h and ItemGroupList typedef
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2012-03-10 11:28:13 +02:00 |
itemgroup.h
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
keycode.cpp
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Fix key change menu a bit
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2012-01-06 19:50:40 +02:00 |
keycode.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
light.cpp
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Modify light values to work a bit better with non-smooth lighting
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2012-02-05 12:02:40 +02:00 |
light.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
log.cpp
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Add a third log output interface method
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2011-11-29 19:13:56 +02:00 |
log.h
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Add a third log output interface method
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2011-11-29 19:13:56 +02:00 |
logoutputbuffer.h
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Print errors from local log to chat
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2011-11-29 19:13:56 +02:00 |
luaentity_common.cpp
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
luaentity_common.h
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LuaEntity armor groups
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2012-03-10 11:28:13 +02:00 |
main.cpp
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Initial directory structure rework
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2012-03-10 17:10:10 +02:00 |
main.h
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
mainmenumanager.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
map.cpp
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Create node metadata when placing nodes again
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2012-01-22 17:31:20 +02:00 |
map.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
mapblock_mesh.cpp
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
mapblock_mesh.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
mapblock_nodemod.h
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forgot to add mapblock_nodemod.h
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2011-06-18 02:01:51 +03:00 |
mapblock.cpp
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Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
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2012-01-22 17:31:20 +02:00 |
mapblock.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
mapchunk.h
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
mapgen.cpp
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
mapgen.h
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Add on_generated hook
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2011-11-29 19:13:54 +02:00 |
mapnode.cpp
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Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
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2012-01-22 17:31:20 +02:00 |
mapnode.h
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Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
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2012-01-22 17:31:20 +02:00 |
mapsector.cpp
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
mapsector.h
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
mesh.cpp
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mesh: warn only once about render-to-target not being supported
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2012-02-24 23:27:01 +01:00 |
mesh.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
modalMenu.h
|
changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
modifiedstate.h
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Replace old active block random node modifying things with actual ActiveBlockModifiers
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2011-11-29 19:13:56 +02:00 |
mods.cpp
|
Properly handle mod name conflicts
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2011-12-03 03:32:30 +02:00 |
mods.h
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Add minetest.get_modpath(modname)
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2011-12-11 16:49:40 +02:00 |
nameidmapping.cpp
|
Node definition names
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2011-11-29 19:13:46 +02:00 |
nameidmapping.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
nodedef.cpp
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itemgroup.h and ItemGroupList typedef
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2012-03-10 11:28:13 +02:00 |
nodedef.h
|
itemgroup.h and ItemGroupList typedef
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2012-03-10 11:28:13 +02:00 |
nodemetadata.cpp
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Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
|
2011-12-01 01:58:31 +02:00 |
nodemetadata.h
|
GenericNodeMetadata and an example furnace
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2011-11-29 19:13:57 +02:00 |
noise.cpp
|
updated noise stuff
|
2011-06-26 18:50:13 +03:00 |
noise.h
|
updated noise stuff
|
2011-06-26 18:50:13 +03:00 |
player.cpp
|
Players stay in environment even when dead, damage flash and fall damage fixes
|
2012-02-05 12:06:55 +02:00 |
player.h
|
Fix some warnings on some compilers
|
2012-02-02 15:54:20 +02:00 |
porting.cpp
|
Initial directory structure rework
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2012-03-10 17:10:10 +02:00 |
porting.h
|
Initial directory structure rework
|
2012-03-10 17:10:10 +02:00 |
profiler.h
|
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
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2012-02-01 00:56:30 +01:00 |
script.cpp
|
Correctly pop stuff from the Lua stack in script_load()
|
2011-12-31 14:41:57 +02:00 |
script.h
|
Determine light_propagates from paramtype
|
2011-12-04 03:45:02 +02:00 |
scriptapi.cpp
|
Immediate smoke puff when a normal entity is punched to death
|
2012-03-10 11:28:14 +02:00 |
scriptapi.h
|
Immediate smoke puff when a normal entity is punched to death
|
2012-03-10 11:28:14 +02:00 |
serialization.cpp
|
the zlib error print function now prints to dstream (debug.txt)
|
2011-08-08 12:11:41 +03:00 |
serialization.h
|
Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
server.cpp
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Initial directory structure rework
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2012-03-10 17:10:10 +02:00 |
server.h
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Initial directory structure rework
|
2012-03-10 17:10:10 +02:00 |
servercommand.cpp
|
Notify player whose password is being changed
|
2011-12-03 11:47:19 +02:00 |
servercommand.h
|
Server now supports replies without prefix
|
2011-08-22 13:02:08 +02:00 |
servermain.cpp
|
Initial directory structure rework
|
2012-03-10 17:10:10 +02:00 |
serverobject.cpp
|
Digging time groups WIP
|
2012-03-10 11:28:12 +02:00 |
serverobject.h
|
Entity damage system WIP; Remove C++ mobs
|
2012-03-10 11:28:13 +02:00 |
serverremoteplayer.cpp
|
Entity damage system WIP; Remove C++ mobs
|
2012-03-10 11:28:13 +02:00 |
serverremoteplayer.h
|
Entity damage system WIP; Remove C++ mobs
|
2012-03-10 11:28:13 +02:00 |
settings.h
|
Some MSVC fixes
|
2011-11-29 19:13:57 +02:00 |
sha1.cpp
|
Passwords - a few corrections to the previous commit
|
2011-05-20 21:37:13 +01:00 |
sha1.h
|
Passwords - a few corrections to the previous commit
|
2011-05-20 21:37:13 +01:00 |
socket.cpp
|
Handle select errno EINTR properly (not doing this breaks at least many profilers)
|
2012-03-08 10:03:29 +02:00 |
socket.h
|
Better handling of SendFailedException in Connection
|
2011-10-18 03:42:23 +03:00 |
staticobject.h
|
added missing file
|
2011-04-10 20:49:15 +03:00 |
strfnd.h
|
Improve item serialization
|
2011-11-29 19:13:48 +02:00 |
test.cpp
|
Digging time groups WIP
|
2012-03-10 11:28:12 +02:00 |
test.h
|
license stuff
|
2010-11-29 20:13:04 +02:00 |
threads.h
|
added some missing files
|
2010-12-20 22:23:24 +02:00 |
tile.cpp
|
Initial directory structure rework
|
2012-03-10 17:10:10 +02:00 |
tile.h
|
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
2012-01-12 06:10:39 +01:00 |
tool.cpp
|
dig_immediate=3 instead of 1 means 0 seconds
|
2012-03-10 11:28:14 +02:00 |
tool.h
|
Fix and tune things, add tool "recharge" animation, add dummyball
|
2012-03-10 11:28:14 +02:00 |
utility.cpp
|
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
|
2012-02-06 17:27:54 +02:00 |
utility.h
|
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
|
2012-02-01 00:56:30 +01:00 |
voxel.cpp
|
Optimize lighting by a tiny bit
|
2011-11-29 19:13:55 +02:00 |
voxel.h
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
winresource.rc
|
added windows icon
|
2011-07-31 00:39:43 +03:00 |