Commit Graph

371 Commits

Author SHA1 Message Date
sfan5
edd8c3c664 Drop never documented 'alpha' property from nodedef
Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
2021-01-29 17:34:41 +01:00
Vincent Robinson
6a55c03dab
Make hypertext and textarea have proper scroll event propagation. (#10860) 2021-01-23 14:48:57 -08:00
Vincent Robinson
009e39e73b
FormSpec: Add list spacing, slot size, and noclip (#10083)
* Add list spacing, slot size, and noclip

* Simplify StyleSpec

* Add test cases

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-23 12:46:19 -08:00
Wuzzy
7f25823bd4
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) 2021-01-21 00:51:24 +01:00
hecks
dd5a732fa9
Add on_deactivate callback for luaentities (#10723) 2021-01-02 15:14:29 +01:00
Wuzzy
025035db5c
DevTest: Add food item to test food replacement (#10642) 2020-12-18 19:38:39 +01:00
Zughy
4d41ed0975
Semi-transparent background for nametags (#10152) 2020-12-14 23:49:30 +01:00
SmallJoker
af073438fd
Various documentation fixes (#10692)
set_sky: New feature, keep note about the old syntax
get_us_time: Document overflow
localplayer: Document "nil" behaviour before initialization
collision_box: Safe limit of "1.45"
2020-12-10 20:59:24 +01:00
Wuzzy
ee1853e9bc
Fix falling image of torchlike if paramtype2="none" (#10612) 2020-11-15 17:37:09 +01:00
SmallJoker
3356da0151
Add model[] formspec element (#10320)
Formspec element to display models, written by @kilbith, rebased and tweaked.

Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
Vitaliy
707c8c1e95
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Paramat
4d9c9186ce
Devtest: Automatically enable zoom capability (#10493)
Make minor improvements to the zoom testing chat command.
Delete incorrect line about creative mode from README.md.
2020-10-20 22:13:27 +01:00
Paramat
2f871e3b49
Devtest hand tool: Update capabilities, add creative mode capabilities (#10484) 2020-10-13 23:59:47 +01:00
HybridDog
c61c175e9c
Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
DS
f3ae45b2b2
Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
HybridDog
2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
Elijah Duffy
7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
Wuzzy
9faeca3290
Devtest: Extend tooltips of many items and tools (#10312)
Also show error message when using tools wrong
2020-09-04 20:50:03 +02:00
Wuzzy
b3ace8f197
Scale inventory image for scaled allfaces nodes (#10225)
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
2020-09-04 20:49:50 +02:00
Hugues Ross
9976f36b18
Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
DS
98faeac5a7
Load media from subfolders (#9065) 2020-08-20 22:25:29 +02:00
Lars Müller
1c38027c3a
Fix precision not working in hud_change (#10186) 2020-08-12 11:51:50 +02:00
sfan5
9bba52c400
content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
Wuzzy
3f702fa1a9
Fix undeclared global in devtest (#10133) 2020-07-02 19:05:06 +02:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
sfan5
a21f9bb7e6 devtest: Improve tool and formspec usability
also fix the yawsprite test entity
2020-06-08 21:17:40 +02:00
Wuzzy
51de4ae297
Devtest: Fix missing/incorrect liquid properties (#9955) 2020-05-30 00:46:57 +01:00
MoNTE48
34862a6442 Add disable_jump check for the player's feet 2020-05-29 22:53:58 +02:00
Wuzzy
65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
Paramat
ba553e22e4
Devtest game: Update biome registrations (#9936) 2020-05-26 23:11:33 +01:00
Wuzzy
1afd6d682a
Devtest: Fix crash in player unittest (#9937)
Happened if player unittests run when player has exactly 3 HP
2020-05-26 19:49:02 +02:00
Wuzzy
083b285f43
Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
Wuzzy
6456aba73f
Replacement for Minimal Development Test (PR) (#9450) 2020-05-24 14:46:26 +01:00
Hugues Ross
cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons (#9661)
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
DS
241bf44260
Apply a scrollbar's default value to scroll containers (#9699)
Fixes #9691.
2020-04-18 17:20:20 +02:00
DS
0ac999ded7
Add scroll_container formspec element (redo) (#9101)
New formspec elements:

 - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
 - `scroll_container_end[]`

Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements (#9378) 2020-04-11 21:39:30 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image (#9411) 2020-03-16 22:56:48 +01:00
v-rob
7dffd08c1a
Add multiple element selection to style and style_type (#9380) 2020-03-01 14:39:57 +00:00
Hugues Ross
7ce21788f8
Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
Hugues Ross
60544ac56f Add 9-slice background support to button formspec elements (#9290) 2020-01-26 19:35:26 +00:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support (#9187)
* StaticText/EnrichedString: Styling support

* Fix tooltip fg/bgcolor

* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Hugues Ross
9284313d17 Refactor to centralize GUIButton styling/rendering code (#9090) 2019-12-09 20:06:51 +00:00
random-geek
53ebd803c6 Change some rough/inappropriate language in comments (#9061) 2019-10-24 01:17:00 +01:00
Wuzzy
524442fc5e Add 4 missing fallback/default textures (#8845)
Processed using 'optipng -o7 -strip all '
2019-10-23 19:48:06 +02:00
Hugues Ross
69a2099c04 Add more visual feedback for button states (#8916)
- Add style properties for overriding the the hovered/pressed state
  - By default, hovered buttons are a lighter version of the base color
  - By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
Paul Ouellette
120155f312 Fix some issues with minetest.clear_craft (#8712)
* Fix some issues with minetest.clear_craft

- Fix memory leak
- Fix crafts with an output count not being cleared when clearing by
  input.
- Fix recipe list being reversed when clearing by input.

* Add CraftInput::empty()
2019-08-10 23:28:00 +02:00
rubenwardy
4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
Paul Ouellette
b994a35d97 minimal: Move get_craft_result tests to test mod 2019-07-27 14:42:41 +02:00
ANAND
96f250ed8f minimal: Fix crash due to assertion fail 2019-05-03 14:44:05 +02:00
Wuzzy
40ab3e011d Add disable_repair group to prevent tool repair (#7381) 2018-10-16 05:25:34 +01:00
Wuzzy
3283079e4c Minimal: Disable disruptive formspec test by default (#7423)
* Minimal: Explicit log levels

* Minimal: Formspec test now disabled by default

This is done because the formspec test was disruptive.
This test can now be toggled with server command test_formspec first.
2018-06-14 19:32:10 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
SmallJoker
2edeafb97b Minimal: Fix HP change crash (#7344) 2018-05-16 19:44:21 +02:00
rubenwardy
0b5b32b026 MetaDataRef: Add contains() and get() (#7214) 2018-04-30 18:42:51 +02:00
rubenwardy
91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Andrew Ward
71b2570f09
Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Loïc Blot
584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest

* Optimize set_node function to prevent triple lookup on contentfeatures

Do only one lookup for old, and try to merge old and new lookup if node is same than previous node

* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
raymoo
a5d5728f24 Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Vitaliy
75320e7e88 Real global textures (#6105)
* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
Loïc Blot
6f1c907204 Implement mod communication channels (#6351)
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
Rui
c0dac4d928 Remove nodeupdate completely (#6358) 2017-09-01 13:40:09 +02:00
Loïc Blot
550c0404a8 Add LuaEntity on_death callback (#6177)
Add LuaEntity on_death callback

This fixes #5474
2017-07-27 11:32:35 +02:00
Paramat
649f641f28 Minimal: Add river water nodes (#5809)
Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-24 07:43:17 +02:00
sfan5
071e114ffa Private nodemeta (#5702)
* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
Loïc Blot
c1b3ed4180 Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix #5709
2017-05-07 12:13:15 +02:00
Loïc Blot
113c85a66a lua: remove core.cause_error call (#5637)
it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
red-001
5db41d4d21 Fix not being able to damage players in minimal (#5266) 2017-02-18 15:36:29 +01:00
sfan5
7279f0b373 Add particle animation, glow
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
sfan5
a07b032245 Add 2D sheet animation for nodes 2017-01-02 15:28:06 +01:00
Luke Puchner-Hardman
7057c196c4 Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y.  Basically it works
like "[verticalframe" but in 2D.

For testing, I combined the four default_chest images into one.
2017-01-02 15:28:06 +01:00
Rogier
f4d718c538 Minimal game: Use field 'tiles' instead of 'tile_images' 2016-12-24 00:33:07 +00:00
paramat
8fc8cb819b Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
43c804a00b Minimal: Add mapgen alias for air 2015-12-30 23:56:14 +00:00
Jun Zhang
a78dd7f2b6 Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
RealBadAngel
655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
paramat
b411b6f36f Minimal: Remove recently added unnecessary nodes
Fix 'is ground content' for some nodes
2015-07-14 03:33:58 +01:00
ShadowNinja
a1a2ac7954 Simpler patch for saplings trying to grow on unknown nodes 2015-06-16 21:07:38 +02:00
est31
c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
y.st
3b4408aa6c Don't crash when saplings try to grow on unknown nodes 2015-06-15 17:41:25 +02:00
paramat
0b187ede4b Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
paramat
e481745433 Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code 2015-06-09 00:47:03 +01:00
Kahrl
285655a878 Fix NDT_GLASSLIKE normals
Remove inventorycube() workaround for default:glass in minimal game
2015-01-31 03:06:34 +10:00
paramat
a77c85fa6d Remove builtin_biome.lua from builtin and add simple biome minimal 2015-01-11 22:32:48 -05:00
sapier
e09293b483 Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
26f4a5c110 Minimal game: add /dummyball <count> command 2014-08-23 00:52:57 +02:00
Novatux
d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
kwolekr
9a927476ca Change default value of is_ground_content to true
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
Novatux
d11c76b9f2 Fix possible crash with grass ABM. 2013-11-02 16:22:26 +01:00
Novatux
2bf9abade2 Fix grass adding/removing ABM. 2013-11-02 13:49:22 +01:00
Novatux
69a59f1e41 Move the sapling growing and grass adding/removing ABMs to Lua 2013-11-02 10:50:11 +01:00
0gb.us
afb27329fc Remove mapgen_air alias (#935) 2013-10-05 18:42:31 +02:00
Sfan5
df3a5a2abf Add mapgen_stair_cobble alias to minimal 2013-09-06 21:46:22 +02:00
BlockMen
7b13d119ed Add support for different drowning damage and allow drowning in other nodetypes 2013-08-06 17:49:39 +02:00
PilzAdam
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
David Gumberg
26165453d2 Compress textures 2013-06-18 19:48:04 +00:00
sapier
ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
ShadowNinja
127c488355 Use the group "soil" for nodes that saplings grow on 2013-05-20 13:43:13 +02:00
Perttu Ahola
80874391b8 games/minimal: Add menu/background.png and menu/icon.png 2013-05-02 19:43:47 +03:00
kwolekr
8ec3fc35c6 Add Mapgen V7, reorganize biomes 2013-04-07 00:50:21 -04:00
khonkhortisan
1586cdac53 unkn own block -> unkn own node 2013-04-05 15:57:39 +02:00
PilzAdam
5e7e0347cd Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam
650d706d35 Use minetest.register_ore() in minimal 2013-03-24 21:20:41 +01:00
proller
f70378f7f5 Mapgen indev: float islands, larger far biomes 2013-03-24 03:40:15 +04:00
proller
f5ab056b38 Liquid fine tuning 2013-03-14 17:06:25 -04:00
proller
b90e431fc7 new adjustable finite liquid 2013-02-24 18:39:07 +04:00
kwolekr
d5029958b9 Readded and optimized mapgen V6 2013-01-21 21:41:37 +02:00
kwolekr
96898c1794 Add initial Lua biomedef support, fixed biome selection 2013-01-21 21:41:37 +02:00
PilzAdam
fa76057e7f Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
Perttu Ahola
5f1d3ad754 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:14:04 +02:00
PilzAdam
7fcf153ada Add functions to the default mod of minimal game to support old code 2012-11-01 18:49:12 +01:00
PilzAdam
10dc2b30fb Move falling to builtin 2012-10-31 19:06:11 +01:00
Perttu Ahola
b717b6505b Fix crash when furnace is full (minimal game) 2012-08-12 17:11:23 +03:00
Perttu Ahola
100345f1e4 Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead 2012-07-25 18:05:31 +03:00
Perttu Ahola
4535166a3b Add notice in the minimal game 2012-07-25 17:10:31 +03:00
Perttu Ahola
983e45ae92 Improve inventory callbacks a bit 2012-07-25 15:39:39 +03:00
Perttu Ahola
9eaf93d41d Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola
717ae67995 Add node timer test in minimal/experimental 2012-07-24 14:51:13 +03:00
Perttu Ahola
2c027b03db Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua 2012-07-23 17:43:08 +03:00
Perttu Ahola
6dfefaf229 Formspec button_exit[] and image_button_exit[] 2012-07-22 17:40:48 +03:00
Perttu Ahola
acf3a43095 Add /test1 command to minimal for testing a more complicated player inventory form 2012-07-22 17:40:48 +03:00
darkrose
506203345b Implement formspec 2012-07-22 17:40:41 +03:00
Perttu Ahola
0b61253931 Actually fix facedir-rotated nodes placed using minetest.env:place_node() 2012-07-21 21:23:15 +03:00
darkrose
80f35467d8 Make lava buckets work as fuel in minimal game 2012-07-21 02:33:11 +03:00
Perttu Ahola
16ad10e62f Allow defining player's inventory form in Lua 2012-07-19 14:09:16 +03:00
Kahrl
1575448b1a Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
Perttu Ahola
e6b86fa304 Revert back proper crack texture 2012-06-16 20:48:05 +03:00
Perttu Ahola
07ccc15fc2 Allow node cracking animations of any length 2012-06-16 18:02:56 +03:00
Perttu Ahola
cd0014b24f Update field names to non-deprecated ones in node definition prototype 2012-06-16 17:05:21 +03:00
Perttu Ahola
b3786d84c5 Use new field names and reorder fields a bit in minimal game 2012-06-16 16:47:41 +03:00
Perttu Ahola
fd1135c7af Node texture animation 2012-06-16 16:47:28 +03:00
Perttu Ahola
f7147d9c0a Add experimental_tester_tool_1.png to minimal game (was accidentally left out) 2012-06-08 16:46:02 +03:00
Perttu Ahola
a435cfcd82 Allow groups in crafting recipes 2012-06-06 23:39:17 +03:00
Perttu Ahola
3a0562bebc Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them 2012-06-05 23:51:37 +03:00
Perttu Ahola
c3658e7c79 place_node, dig_node and punch_node; an in-game tester tool; remove old code 2012-06-05 23:10:07 +03:00
darkrose
3e419ffb38 Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game 2012-06-03 22:31:02 +03:00
darkrose
3f18e9a2da fix locked chest to not destroy denied items (minimal game) 2012-06-03 22:31:02 +03:00
Perttu Ahola
4b0494062e Add fire visualization to minimal furnace menu 2012-06-03 22:31:02 +03:00
Perttu Ahola
9c3830dd35 Use proper furnace cook time 2012-06-03 22:31:01 +03:00
darkrose
b8cf6dee3e Lua implementation of furnace with visible active state 2012-06-03 22:31:01 +03:00
Perttu Ahola
35df1ee253 Implement locked chest; add after_place_node and after_dig_node node callbacks 2012-06-03 22:31:01 +03:00
Perttu Ahola
353f9fd43c minetest.get_craft_result 2012-06-03 22:31:01 +03:00
Perttu Ahola
d7447cdf9e Implement sign using form field protocol 2012-06-03 22:31:01 +03:00
Perttu Ahola
70c98c9972 Properly create metadata inventories in minimal 2012-06-03 22:31:00 +03:00
Perttu Ahola
f3ec1452cd Random node metadata things 2012-06-03 22:31:00 +03:00
Perttu Ahola
29f03756bd Attempt to begin to implement chests and furnace in Lua (with problems) 2012-06-03 22:31:00 +03:00
Perttu Ahola
e8660cfd8e Add missing mapgen.lua to games/minimal 2012-04-06 21:09:23 +03:00
Perttu Ahola
20c377ca65 experimental:soundblock dig_immediate=3 2012-04-06 11:20:51 +03:00
Perttu Ahola
4107390337 Make the minimal development test somewhat playable by adding ore generation and removing the player visual switch test 2012-04-05 21:42:33 +03:00
Perttu Ahola
a869d23451 Fix sound direction and add experimental:soundblock alias sb in minimal for testing 2012-04-04 13:32:08 +03:00
Perttu Ahola
dc70f50b59 initial_properties field in entity definition 2012-03-31 13:50:25 +03:00
Perttu Ahola
80a64341f0 Add minetest.get_connected_players() 2012-03-30 13:45:51 +03:00
Perttu Ahola
3241ad3ae8 ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too! 2012-03-30 13:34:21 +03:00
Perttu Ahola
072c265c30 Modify minimal/give_initial_stuff to always give stuff 2012-03-29 13:39:18 +03:00
Perttu Ahola
440e9cdbef Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff) 2012-03-29 13:35:20 +03:00
Perttu Ahola
49c2ca0216 Make mapgen use mapgen_* node aliases rather than the LEGN macro 2012-03-28 01:26:15 +03:00
Perttu Ahola
04172e3dd0 Add PseudoRandom in Lua API 2012-03-28 00:38:20 +03:00
Perttu Ahola
37b64ff616 Add minetest.after(time, func) 2012-03-27 00:37:31 +03:00
Perttu Ahola
a2fd8d1db1 Add default_grass_footstep.1.ogg as a test sound in minimal 2012-03-27 00:36:31 +03:00
Perttu Ahola
d01387a82f Add games/minimal/game.conf 2012-03-26 23:50:24 +03:00
Perttu Ahola
862d76b617 Move games/minetest to games/minimal and update README.txt 2012-03-26 23:28:19 +03:00
Perttu Ahola
6779036d25 Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint' 2012-03-25 20:30:58 +03:00
Perttu Ahola
601d1936c9 Lua API for playing sounds 2012-03-24 19:01:26 +02:00
Perttu Ahola
06e93f8d95 Add sound.dig 2012-03-24 11:10:28 +02:00
Perttu Ahola
93219e3b9d Add sounds, tune things 2012-03-24 04:24:26 +02:00
Perttu Ahola
6c14025b2d Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
Perttu Ahola
2469ce6067 Update Lua API documentation and move it into doc/lua_api.txt 2012-03-22 11:41:40 +02:00
Perttu Ahola
3f75b748cf Fix various things being too fast to break by hand 2012-03-20 01:36:53 +02:00
Perttu Ahola
97b693052c Flatten share/ and user/ in the source and for the RUN_IN_PLACE build 2012-03-20 00:08:00 +02:00