.. |
jthread
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lua
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Do not install the static lua library file
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2011-11-29 19:27:41 +02:00 |
sqlite
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activeobject.h
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
auth.cpp
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Ban and Auth managers use infostream rather than dstream
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2012-03-10 15:49:38 +02:00 |
auth.h
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Rename "build" privilege to "interact" (backwards-compatibly, of course)
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2011-12-02 12:18:19 +02:00 |
ban.cpp
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Fix log output in ban.cpp
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2012-03-11 12:12:21 +02:00 |
ban.h
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base64.cpp
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base64.h
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camera.cpp
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
camera.h
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Fix and tune things, add tool "recharge" animation, add dummyball
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2012-03-10 11:28:14 +02:00 |
chat.cpp
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Chat console, including a number of rebases and modifications.
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2012-03-10 20:11:10 +02:00 |
chat.h
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Chat console, including a number of rebases and modifications.
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2012-03-10 20:11:10 +02:00 |
client.cpp
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
client.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
clientmap.cpp
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Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded
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2012-03-18 18:30:21 +02:00 |
clientmap.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
clientobject.cpp
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
clientobject.h
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ClientActiveObject::debugInfoText()
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2012-03-10 11:28:13 +02:00 |
clientserver.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
clientsimpleobject.h
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
clouds.cpp
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
clouds.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
cmake_config.h.in
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CMakeLists.txt
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Fix installation in cmake project files
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2012-03-18 16:30:02 +02:00 |
collision.cpp
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
collision.h
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
common_irrlicht.h
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
config.h
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connection.cpp
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Proper handling of failing to bind server socket
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2012-03-11 20:45:43 +02:00 |
connection.h
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Proper handling of failing to bind server socket
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2012-03-11 20:45:43 +02:00 |
constants.h
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Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
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2011-11-29 19:13:41 +02:00 |
content_abm.cpp
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
content_abm.h
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Replace old active block random node modifying things with actual ActiveBlockModifiers
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2011-11-29 19:13:56 +02:00 |
content_cao.cpp
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
content_cao.h
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
content_cso.cpp
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
content_cso.h
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
content_mapblock.cpp
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"or" -> "||" in content_mapblock.cpp
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2012-03-18 16:07:17 +02:00 |
content_mapblock.h
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
content_mapnode.cpp
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
content_mapnode.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
content_nodemeta.cpp
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Fix server hang when stepping a furnace with a huge dtime
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2012-02-02 12:50:11 +02:00 |
content_nodemeta.h
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GenericNodeMetadata and an example furnace
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2011-11-29 19:13:57 +02:00 |
content_object.h
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Player-is-SAO WIP
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2011-12-01 18:23:58 +02:00 |
content_sao.cpp
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
content_sao.h
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LuaEntity armor groups
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2012-03-10 11:28:13 +02:00 |
craftdef.cpp
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
craftdef.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
daynightratio.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
debug.cpp
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Remove useless debug output (log at info level)
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2012-03-11 15:23:30 +02:00 |
debug.h
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Improve debug stack printing interface
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2011-11-29 19:13:51 +02:00 |
defaultsettings.cpp
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
defaultsettings.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
environment.cpp
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
environment.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
exceptions.h
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farmesh.cpp
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Move ClientMap to clientmap.{h,cpp}
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2012-03-16 00:25:18 +02:00 |
farmesh.h
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filesys.cpp
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Fix CreateAllDirs() (failed for relative fully non-existing path)
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2012-03-11 16:06:32 +02:00 |
filesys.h
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Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
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2011-10-16 16:16:47 +03:00 |
game.cpp
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
game.h
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Add "simple singleplayer mode"; Fix a number of GUI things
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2012-03-15 15:20:20 +02:00 |
gamedef.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
gettext.h
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
gettime.h
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guiChatConsole.cpp
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Chat console, including a number of rebases and modifications.
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2012-03-10 20:11:10 +02:00 |
guiChatConsole.h
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Chat console, including a number of rebases and modifications.
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2012-03-10 20:11:10 +02:00 |
guiConfirmMenu.cpp
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Use a more standard order of yes/no/cancel/whatever buttons in dialogs
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2012-03-15 13:18:21 +02:00 |
guiConfirmMenu.h
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Add confirmation menu and make world deletion possible in GUI
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2012-03-13 00:48:05 +02:00 |
guiCreateWorld.cpp
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Use a more standard order of yes/no/cancel/whatever buttons in dialogs
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2012-03-15 13:18:21 +02:00 |
guiCreateWorld.h
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World creation button and dialog and functionality
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2012-03-13 00:06:37 +02:00 |
guiDeathScreen.cpp
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
guiDeathScreen.h
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Add virtual destructors to abstract classes
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2011-12-28 20:50:21 +02:00 |
guiInventoryMenu.cpp
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cleanup
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2012-01-22 17:31:20 +02:00 |
guiInventoryMenu.h
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Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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2012-01-22 17:31:12 +02:00 |
guiKeyChangeMenu.cpp
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World creation button and dialog and functionality
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2012-03-13 00:06:37 +02:00 |
guiKeyChangeMenu.h
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World creation button and dialog and functionality
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2012-03-13 00:06:37 +02:00 |
guiMainMenu.cpp
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Disable word wrap in vertical texts in main menu
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2012-03-18 16:32:59 +02:00 |
guiMainMenu.h
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Add "simple singleplayer mode"; Fix a number of GUI things
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2012-03-15 15:20:20 +02:00 |
guiMessageMenu.cpp
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Make text area in message dialog a bit larger
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2012-01-02 13:34:24 +02:00 |
guiMessageMenu.h
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guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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guiPauseMenu.cpp
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Add "simple singleplayer mode"; Fix a number of GUI things
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2012-03-15 15:20:20 +02:00 |
guiPauseMenu.h
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Add "simple singleplayer mode"; Fix a number of GUI things
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2012-03-15 15:20:20 +02:00 |
guiTextInputMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiTextInputMenu.h
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Add virtual destructors to abstract classes
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2011-12-28 20:50:21 +02:00 |
inventory.cpp
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tool and ToolItem apply item aliases
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2012-01-22 17:31:20 +02:00 |
inventory.h
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Digging time groups WIP
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2012-03-10 11:28:12 +02:00 |
inventorymanager.cpp
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Client-side prediction of inventory changes, and some inventory menu fixes
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2012-01-22 17:31:20 +02:00 |
inventorymanager.h
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Fix some warnings on some compilers
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2012-02-02 15:54:20 +02:00 |
irrlichttypes.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
itemdef.cpp
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
itemdef.h
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itemgroup.h and ItemGroupList typedef
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2012-03-10 11:28:13 +02:00 |
itemgroup.h
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
keycode.cpp
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Fix key change menu a bit
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2012-01-06 19:50:40 +02:00 |
keycode.h
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Different implementation of KeyPress::operator==
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2012-03-10 18:10:59 +02:00 |
light.cpp
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Modify light values to work a bit better with non-smooth lighting
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2012-02-05 12:02:40 +02:00 |
light.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
log.cpp
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Add a third log output interface method
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2011-11-29 19:13:56 +02:00 |
log.h
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Add a third log output interface method
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2011-11-29 19:13:56 +02:00 |
logoutputbuffer.h
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Print errors from local log to chat
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2011-11-29 19:13:56 +02:00 |
luaentity_common.cpp
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
luaentity_common.h
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LuaEntity armor groups
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2012-03-10 11:28:13 +02:00 |
main.cpp
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Create main menu tab "Settings" for client settings
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2012-03-15 18:15:12 +02:00 |
main.h
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
mainmenumanager.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
map.cpp
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Move ClientMap to clientmap.{h,cpp}
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2012-03-16 00:25:18 +02:00 |
map.h
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Move ClientMap to clientmap.{h,cpp}
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2012-03-16 00:25:18 +02:00 |
mapblock_mesh.cpp
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
mapblock_mesh.h
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
mapblock.cpp
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
mapblock.h
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
mapchunk.h
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mapgen.cpp
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
mapgen.h
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Add on_generated hook
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2011-11-29 19:13:54 +02:00 |
mapnode.cpp
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
mapnode.h
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
mapsector.cpp
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
mapsector.h
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
mesh.cpp
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mesh: warn only once about render-to-target not being supported
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2012-02-24 23:27:01 +01:00 |
mesh.h
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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2012-01-12 06:10:39 +01:00 |
modalMenu.h
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Crude tab test in main menu (requires gui redesign for the additional tabs)
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2012-03-13 08:50:03 +02:00 |
modifiedstate.h
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Replace old active block random node modifying things with actual ActiveBlockModifiers
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2011-11-29 19:13:56 +02:00 |
mods.cpp
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Properly handle mod name conflicts
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2011-12-03 03:32:30 +02:00 |
mods.h
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Add minetest.get_modpath(modname)
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2011-12-11 16:49:40 +02:00 |
nameidmapping.cpp
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Node definition names
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2011-11-29 19:13:46 +02:00 |
nameidmapping.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
nodedef.cpp
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
nodedef.h
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
nodemetadata.cpp
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Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
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2011-12-01 01:58:31 +02:00 |
nodemetadata.h
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GenericNodeMetadata and an example furnace
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2011-11-29 19:13:57 +02:00 |
noise.cpp
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noise.h
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player.cpp
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Revert old 4BS/s walk speed for now
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2012-03-15 23:11:07 +02:00 |
player.h
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Fix some warnings on some compilers
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2012-02-02 15:54:20 +02:00 |
porting.cpp
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Attempt to fix RUN_IN_PLACE autodetection on Linux
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2012-03-13 00:51:33 +02:00 |
porting.h
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Initial directory structure rework
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2012-03-10 17:10:10 +02:00 |
profiler.h
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F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
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2012-02-01 00:56:30 +01:00 |
quicktune_shortcutter.h
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Make finish quicktune and leave it unused (as intended)
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2012-03-12 21:27:29 +02:00 |
quicktune.cpp
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Make finish quicktune and leave it unused (as intended)
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2012-03-12 21:27:29 +02:00 |
quicktune.h
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Make finish quicktune and leave it unused (as intended)
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2012-03-12 21:27:29 +02:00 |
script.cpp
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Clean up log messages everywhere
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2012-03-11 04:15:45 +02:00 |
script.h
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Determine light_propagates from paramtype
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2011-12-04 03:45:02 +02:00 |
scriptapi.cpp
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
scriptapi.h
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Immediate smoke puff when a normal entity is punched to death
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2012-03-10 11:28:14 +02:00 |
serialization.cpp
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serialization.h
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Node placement / mineral / serialization / iron freq / node_dig callback
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2012-01-22 17:24:50 +02:00 |
server.cpp
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
server.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
servercommand.cpp
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Notify player whose password is being changed
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2011-12-03 11:47:19 +02:00 |
servercommand.h
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serverobject.cpp
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Digging time groups WIP
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2012-03-10 11:28:12 +02:00 |
serverobject.h
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
serverremoteplayer.cpp
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
serverremoteplayer.h
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Entity damage system WIP; Remove C++ mobs
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2012-03-10 11:28:13 +02:00 |
settings.h
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Allow directly supplying world as a parameter, including world.mt
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2012-03-13 01:46:19 +02:00 |
sha1.cpp
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sha1.h
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sky.cpp
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Fix and tune stars
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2012-03-18 15:57:25 +02:00 |
sky.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
socket.cpp
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Handle select errno EINTR properly (not doing this breaks at least many profilers)
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2012-03-08 10:03:29 +02:00 |
socket.h
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Better handling of SendFailedException in Connection
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2011-10-18 03:42:23 +03:00 |
staticobject.h
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strfnd.h
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Improve item serialization
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2011-11-29 19:13:48 +02:00 |
subgame.cpp
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Fix old world search path for non-run-in-place build
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2012-03-18 17:17:05 +02:00 |
subgame.h
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World creation button and dialog and functionality
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2012-03-13 00:06:37 +02:00 |
test.cpp
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Clean unit test output
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2012-03-10 17:10:16 +02:00 |
test.h
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threads.h
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tile.cpp
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
tile.h
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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2012-03-15 21:45:44 +02:00 |
tool.cpp
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dig_immediate=2 -> 0.5 seconds digging time
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2012-03-10 17:25:14 +02:00 |
tool.h
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Fix and tune things, add tool "recharge" animation, add dummyball
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2012-03-10 11:28:14 +02:00 |
utility_string.h
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Prettify --help output
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2012-03-11 11:02:22 +02:00 |
utility.cpp
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Fix calculating if block is in viewing range; fix fog and default minimum accordingly
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2012-02-06 17:27:54 +02:00 |
utility.h
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Dynamic sky, fog and cloud colors; sun and moon
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2012-03-18 13:42:18 +02:00 |
voxel.cpp
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Optimize lighting by a tiny bit
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2011-11-29 19:13:55 +02:00 |
voxel.h
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Clean unit test output
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2012-03-10 17:10:16 +02:00 |
winresource.rc
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