bitburner-src/src/NetscriptFunctions.js

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import { vsprintf, sprintf } from 'sprintf-js';
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import * as libarg from 'arg';
import { getRamCost } from "./Netscript/RamCostGenerator";
import { WorkerScriptStartStopEventEmitter } from "./Netscript/WorkerScriptStartStopEventEmitter";
import { Augmentations } from "./Augmentation/Augmentations";
import {
augmentationExists,
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installAugmentations,
} from "./Augmentation/AugmentationHelpers";
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import { prestigeAugmentation } from "./Prestige";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
import { findCrime } from "./Crime/CrimeHelpers";
import { Bladeburner } from "./Bladeburner/Bladeburner";
import { Company } from "./Company/Company";
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import { Companies } from "./Company/Companies";
import { CompanyPosition } from "./Company/CompanyPosition";
import { CompanyPositions } from "./Company/CompanyPositions";
import { CONSTANTS } from "./Constants";
import { DarkWebItems } from "./DarkWeb/DarkWebItems";
import {
calculateHackingChance,
calculateHackingExpGain,
calculatePercentMoneyHacked,
calculateHackingTime,
calculateGrowTime,
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calculateWeakenTime,
} from "./Hacking";
import { calculateServerGrowth } from "./Server/formulas/grow";
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import { Gang } from "./Gang/Gang";
import { AllGangs } from "./Gang/AllGangs";
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import { GangMemberTasks } from "./Gang/GangMemberTasks";
import { GangMemberUpgrades } from "./Gang/GangMemberUpgrades";
import { Factions, factionExists } from "./Faction/Factions";
import { joinFaction, purchaseAugmentation } from "./Faction/FactionHelpers";
import { FactionWorkType } from "./Faction/FactionWorkTypeEnum";
import {
netscriptCanGrow,
netscriptCanHack,
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netscriptCanWeaken,
} from "./Hacking/netscriptCanHack";
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import {
getCostOfNextHacknetNode,
getCostOfNextHacknetServer,
hasHacknetServers,
purchaseHacknet,
purchaseLevelUpgrade,
purchaseRamUpgrade,
purchaseCoreUpgrade,
purchaseCacheUpgrade,
purchaseHashUpgrade,
updateHashManagerCapacity,
} from "./Hacknet/HacknetHelpers";
import {
calculateMoneyGainRate,
calculateLevelUpgradeCost,
calculateRamUpgradeCost,
calculateCoreUpgradeCost,
calculateNodeCost,
} from "./Hacknet/formulas/HacknetNodes";
import {
calculateHashGainRate as HScalculateHashGainRate,
calculateLevelUpgradeCost as HScalculateLevelUpgradeCost,
calculateRamUpgradeCost as HScalculateRamUpgradeCost,
calculateCoreUpgradeCost as HScalculateCoreUpgradeCost,
calculateCacheUpgradeCost as HScalculateCacheUpgradeCost,
calculateServerCost as HScalculateServerCost,
} from "./Hacknet/formulas/HacknetServers";
import { HacknetNodeConstants, HacknetServerConstants } from "./Hacknet/data/Constants";
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import { HacknetServer } from "./Hacknet/HacknetServer";
import { CityName } from "./Locations/data/CityNames";
import { LocationName } from "./Locations/data/LocationNames";
import { Terminal } from "./Terminal";
import {
calculateSkill,
calculateExp,
} from "./PersonObjects/formulas/skill";
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import { Message } from "./Message/Message";
import { inMission } from "./Missions";
import { Player } from "./Player";
import { Programs } from "./Programs/Programs";
import { Script } from "./Script/Script";
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import {
findRunningScript,
findRunningScriptByPid,
} from "./Script/ScriptHelpers";
import { isScriptFilename } from "./Script/ScriptHelpersTS";
import {
AllServers,
AddToAllServers,
createUniqueRandomIp,
} from "./Server/AllServers";
import { RunningScript } from "./Script/RunningScript";
import {
GetServerByHostname,
getServer,
getServerOnNetwork,
numCycleForGrowth,
processSingleServerGrowth,
safetlyCreateUniqueServer,
} from "./Server/ServerHelpers";
import {
getPurchaseServerCost,
getPurchaseServerLimit,
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getPurchaseServerMaxRam,
} from "./Server/ServerPurchases";
import { SpecialServerIps } from "./Server/SpecialServerIps";
import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
import {
buyStock,
sellStock,
shortStock,
sellShort,
} from "./StockMarket/BuyingAndSelling";
import {
influenceStockThroughServerHack,
influenceStockThroughServerGrow,
} from "./StockMarket/PlayerInfluencing";
import {
StockMarket,
SymbolToStockMap,
placeOrder,
cancelOrder,
displayStockMarketContent,
} from "./StockMarket/StockMarket";
import {
getBuyTransactionCost,
getSellTransactionGain,
} from "./StockMarket/StockMarketHelpers";
import { OrderTypes } from "./StockMarket/data/OrderTypes";
import { PositionTypes } from "./StockMarket/data/PositionTypes";
import { StockSymbols } from "./StockMarket/data/StockSymbols";
import {
getStockMarket4SDataCost,
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getStockMarket4STixApiCost,
} from "./StockMarket/StockMarketCosts";
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import { isValidFilePath, removeLeadingSlash } from "./Terminal/DirectoryHelpers";
import { TextFile, getTextFile, createTextFile } from "./TextFile";
import {
NetscriptPorts,
runScriptFromScript,
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startWorkerScript,
} from "./NetscriptWorker";
import { killWorkerScript } from "./Netscript/killWorkerScript";
import { workerScripts } from "./Netscript/WorkerScripts";
import {
makeRuntimeRejectMsg,
netscriptDelay,
resolveNetscriptRequestedThreads,
} from "./NetscriptEvaluator";
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import { Interpreter } from "./JSInterpreter";
import { NetscriptPort } from "./NetscriptPort";
import { SleeveTaskType } from "./PersonObjects/Sleeve/SleeveTaskTypesEnum";
import { findSleevePurchasableAugs } from "./PersonObjects/Sleeve/SleeveHelpers";
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import { Exploit } from './Exploits/Exploit.ts';
import { numeralWrapper } from "./ui/numeralFormat";
import { post } from "./ui/postToTerminal";
import { setTimeoutRef } from "./utils/SetTimeoutRef";
import { is2DArray } from "./utils/helpers/is2DArray";
import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
import { logBoxCreate } from "../utils/LogBox";
import { arrayToString } from "../utils/helpers/arrayToString";
import { isString } from "../utils/helpers/isString";
import { createElement } from "../utils/uiHelpers/createElement";
import { createPopup } from "../utils/uiHelpers/createPopup";
import { removeElementById } from "../utils/uiHelpers/removeElementById";
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const defaultInterpreter = new Interpreter('', () => undefined);
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// the acorn interpreter has a bug where it doesn't convert arrays correctly.
// so we have to more or less copy it here.
function toNative(pseudoObj) {
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
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if(pseudoObj == null) return null;
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if(!pseudoObj.hasOwnProperty('properties') ||
!pseudoObj.hasOwnProperty('getter') ||
!pseudoObj.hasOwnProperty('setter') ||
!pseudoObj.hasOwnProperty('proto')) {
return pseudoObj; // it wasn't a pseudo object anyway.
}
let nativeObj;
if (pseudoObj.hasOwnProperty('class') && pseudoObj.class === 'Array') {
nativeObj = [];
const length = defaultInterpreter.getProperty(pseudoObj, 'length');
for (let i = 0; i < length; i++) {
if (defaultInterpreter.hasProperty(pseudoObj, i)) {
nativeObj[i] =
toNative(defaultInterpreter.getProperty(pseudoObj, i));
}
}
} else { // Object.
nativeObj = {};
for (var key in pseudoObj.properties) {
const val = pseudoObj.properties[key];
nativeObj[key] = toNative(val);
}
}
return nativeObj;
}
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function NetscriptFunctions(workerScript) {
const updateDynamicRam = function(fnName, ramCost) {
if (workerScript.dynamicLoadedFns[fnName]) { return; }
workerScript.dynamicLoadedFns[fnName] = true;
let threads = workerScript.scriptRef.threads;
if (typeof threads !== 'number') {
console.warn(`WorkerScript detected NaN for threadcount for ${workerScript.name} on ${workerScript.serverIp}`);
threads = 1;
}
workerScript.dynamicRamUsage += (ramCost * threads);
if (workerScript.dynamicRamUsage > 1.01 * workerScript.ramUsage) {
throw makeRuntimeRejectMsg(workerScript,
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"Dynamic RAM usage calculated to be greater than initial RAM usage on fn: " + fnName +
". This is probably because you somehow circumvented the static RAM " +
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"calculation.<br><br>Please don't do that :(<br><br>" +
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"Dynamic RAM Usage: " + numeralWrapper.formatRAM(workerScript.dynamicRamUsage) + "<br>" +
"Static RAM Usage: " + numeralWrapper.formatRAM(workerScript.ramUsage));
}
};
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/**
* Gets the Server for a specific hostname/ip, throwing an error
* if the server doesn't exist.
* @param {string} ip - Hostname or IP of the server
* @param {string} callingFnName - Name of calling function. For logging purposes
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* @returns {Server} The specified Server
*/
const safeGetServer = function(ip, callingFnName="") {
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var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg(callingFnName, `Invalid IP/hostname: ${ip}`);
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}
return server;
}
/**
* Searches for and returns the RunningScript object for the specified script.
* If the 'fn' argument is not specified, this returns the current RunningScript.
* @param {string} fn - Filename of script
* @param {string} ip - Hostname/ip of the server on which the script resides
* @param {any[]} scriptArgs - Running script's arguments
* @returns {RunningScript}
* Running script identified by the parameters, or null if no such script
* exists, or the current running script if the first argument 'fn'
* is not specified.
*/
const getRunningScript = function(fn, ip, callingFnName, scriptArgs) {
if (typeof callingFnName !== "string" || callingFnName === "") {
callingFnName = "getRunningScript";
}
if (!Array.isArray(scriptArgs)) {
throw makeRuntimeRejectMsg(
workerScript,
`Invalid scriptArgs argument passed into getRunningScript() from ${callingFnName}(). ` +
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`This is probably a bug. Please report to game developer`,
);
}
if (fn != null && typeof fn === "string") {
// Get Logs of another script
if (ip == null) { ip = workerScript.serverIp; }
const server = safeGetServer(ip, callingFnName);
return findRunningScript(fn, scriptArgs, server);
}
// If no arguments are specified, return the current RunningScript
return workerScript.scriptRef;
}
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
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const getRunningScriptByPid = function(pid, callingFnName) {
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if (typeof callingFnName !== "string" || callingFnName === "") {
callingFnName = "getRunningScriptgetRunningScriptByPid";
}
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-29 02:07:26 +02:00
for(const name of Object.keys(AllServers)) {
const server = AllServers[name];
const runningScript = findRunningScriptByPid(pid, server);
if (runningScript) return runningScript;
}
return null;
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}
/**
* Helper function for getting the error log message when the user specifies
* a nonexistent running script
* @param {string} fn - Filename of script
* @param {string} ip - Hostname/ip of the server on which the script resides
* @param {any[]} scriptArgs - Running script's arguments
* @returns {string} Error message to print to logs
*/
const getCannotFindRunningScriptErrorMessage = function(fn, ip, scriptArgs) {
if (!Array.isArray(scriptArgs)) {
scriptArgs = [];
}
return `Cannot find running script ${fn} on server ${ip} with args: ${arrayToString(scriptArgs)}`;
}
/**
* Checks if the player has TIX API access. Throws an error if the player does not
*/
const checkTixApiAccess = function(callingFn="") {
if (!Player.hasWseAccount) {
throw makeRuntimeErrorMsg(callingFn, `You don't have WSE Access! Cannot use ${callingFn}()`);
}
if (!Player.hasTixApiAccess) {
throw makeRuntimeErrorMsg(callingFn, `You don't have TIX API Access! Cannot use ${callingFn}()`);
}
}
/**
* Gets a stock, given its symbol. Throws an error if the symbol is invalid
* @param {string} symbol - Stock's symbol
* @returns {Stock} stock object
*/
const getStockFromSymbol = function(symbol, callingFn="") {
const stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeErrorMsg(callingFn, `Invalid stock symbol: '${symbol}'`);
}
return stock;
}
/**
* Used to fail a function if the function's target is a Hacknet Server.
* This is used for functions that should run on normal Servers, but not Hacknet Servers
* @param {Server} server - Target server
* @param {string} callingFn - Name of calling function. For logging purposes
* @returns {boolean} True if the server is a Hacknet Server, false otherwise
*/
const failOnHacknetServer = function(server, callingFn="") {
if (server instanceof HacknetServer) {
workerScript.log(callingFn, `Does not work on Hacknet Servers`);
return true;
} else {
return false;
}
}
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// Utility function to get Hacknet Node object
const getHacknetNode = function(i, callingFn="") {
if (isNaN(i)) {
throw makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i);
}
if (i < 0 || i >= Player.hacknetNodes.length) {
throw makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i);
}
if (hasHacknetServers()) {
const hserver = AllServers[Player.hacknetNodes[i]];
if (hserver == null) {
throw makeRuntimeErrorMsg(callingFn, `Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`);
}
return hserver;
} else {
return Player.hacknetNodes[i];
}
};
const makeRuntimeErrorMsg = function(caller, msg) {
const stack = (new Error()).stack.split('\n').slice(1);
const scripts = workerScript.getServer().scripts;
const userstack = [];
for(const stackline of stack) {
let filename;
for(const script of scripts) {
if (script.url && stackline.includes(script.url)) {
filename = script.filename;
}
for (const dependency of script.dependencies) {
if (stackline.includes(dependency.url)) {
filename = dependency.filename;
}
}
}
if(!filename) continue
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function parseChromeStackline(line) {
const lineRe = /.*:(\d+):\d+.*/;
const funcRe = /.*at (.+) \(.*/;
const lineMatch = line.match(lineRe);
const funcMatch = line.match(funcRe);
if(lineMatch && funcMatch) {
return {line: lineMatch[1], func: funcMatch[1]};
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}
return null;
}
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let call = {line: "-1", func: "unknown"};
const chromeCall = parseChromeStackline(stackline);
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if (chromeCall) {
call = chromeCall;
}
function parseFirefoxStackline(line) {
const lineRe = /.*:(\d+):\d+$/;
const lineMatch = line.match(lineRe);
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const lio = line.lastIndexOf("@");
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if(lineMatch && lio !== -1) {
return {line: lineMatch[1], func: line.slice(0, lio)};
}
return null;
}
let firefoxCall = parseFirefoxStackline(stackline);
if (firefoxCall) {
call = firefoxCall;
}
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userstack.push(`${filename}:L${call.line}@${call.func}`);
}
workerScript.log(caller, msg);
let rejectMsg = `${caller}: ${msg}`
if(userstack.length !== 0) rejectMsg += `<br><br>Stack:<br>${userstack.join('<br>')}`;
return makeRuntimeRejectMsg(workerScript, rejectMsg);
}
const checkFormulasAccess = function(func, n) {
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if ((SourceFileFlags[5] < 1 && Player.bitNodeN !== 5) || (SourceFileFlags[n] < 1 && Player.bitNodeN !== n)) {
let extra = '';
if (n !== 5) {
extra = ` and Source-File ${n}-1`;
}
throw makeRuntimeErrorMsg(`formulas.${func}`, `Requires Source-File 5-1${extra} to run.`);
}
}
const checkSingularityAccess = function(func, n) {
if (Player.bitNodeN !== 4) {
if (SourceFileFlags[4] < n) {
throw makeRuntimeErrorMsg(func, `This singularity function requires Source-File 4-${n} to run.`);
}
}
}
const checkBladeburnerAccess = function(func, skipjoined=false) {
const apiAccess = (Player.bitNodeN === 7 || Player.sourceFiles.some(a=>{return a.n === 7}));
if (!apiAccess) {
const apiDenied = `You do not currently have access to the Bladeburner API. You must either be in BitNode-7 or have Source-File 7.`;
throw makeRuntimeErrorMsg(`bladeburner.${func}`, apiDenied);
}
if (!skipjoined) {
const bladeburnerAccess = Player.bladeburner instanceof Bladeburner;
if(!bladeburnerAccess) {
const bladeburnerDenied = `You must be a member of the Bladeburner division to use this API.`;
throw makeRuntimeErrorMsg(`bladeburner.${func}`, bladeburnerDenied);
}
}
}
const checkBladeburnerCity = function(func, city) {
if (!Player.bladeburner.cities.hasOwnProperty(city)) {
throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid city: ${city}`);
}
}
const checkSleeveAPIAccess = function(func) {
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeErrorMsg(`sleeve.${func}`, "You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
}
const checkSleeveNumber = function(func, sleeveNumber) {
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
const msg = `Invalid sleeve number: ${sleeveNumber}`;
workerScript.log(func, msg);
throw makeRuntimeErrorMsg(`sleeve.${func}`, msg);
}
}
const getCodingContract = function(func, ip, fn) {
const server = safeGetServer(ip, func);
const contract = server.getContract(fn);
if (contract == null) {
throw makeRuntimeErrorMsg(`codingcontract.${func}`, `Cannot find contract '${fn}' on server '${ip}'`)
}
return contract;
}
const checkGangApiAccess = function(func) {
const hasAccess = Player.gang instanceof Gang;
if (!hasAccess) {
throw makeRuntimeErrorMsg(`gang.${func}`, `You do not currently have a Gang`);
}
}
const getGangMember = function(func, name) {
for (const member of Player.gang.members)
if (member.name === name)
return member;
throw makeRuntimeErrorMsg(`gang.${func}`, `Invalid gang member: '${name}'`)
}
const getGangTask = function(func, name) {
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const task = GangMemberTasks[name];
if (!task) {
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throw makeRuntimeErrorMsg(`gang.${func}`, `Invalid task: '${name}'`);
}
return task;
}
const getBladeburnerActionObject = function(func, type, name) {
const actionId = Player.bladeburner.getActionIdFromTypeAndName(type, name)
if (!actionId) {
throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`);
}
const actionObj = Player.bladeburner.getActionObject(actionId);
if (!actionObj) {
throw makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`);
}
return actionObj;
}
const getCompany = function(func, name) {
const company = Companies[name];
if (company == null || !(company instanceof Company)) {
throw makeRuntimeErrorMsg(func, `Invalid company name: '${name}'`)
}
return company;
}
const getFaction = function(func, name) {
if (!factionExists(name)) {
throw makeRuntimeErrorMsg(func, `Invalid faction name: '${name}`)
}
return Factions[name];
}
const getAugmentation = function(func, name) {
if (!augmentationExists(name)) {
throw makeRuntimeErrorMsg(func, `Invalid augmentation: '${name}'`);
}
return Augmentations[name];
}
const runAfterReset = function(cbScript=null) {
//Run a script after reset
if (cbScript && isString(cbScript)) {
const home = Player.getHomeComputer();
for (const script of home.scripts) {
if (script.filename === cbScript) {
const ramUsage = script.ramUsage;
const ramAvailable = home.maxRam - home.ramUsed;
if (ramUsage > ramAvailable) {
return; // Not enough RAM
}
const runningScriptObj = new RunningScript(script, []); // No args
runningScriptObj.threads = 1; // Only 1 thread
startWorkerScript(runningScriptObj, home);
}
}
}
}
const hack = function(ip, manual, { threads: requestedThreads, stock } = {}) {
if (ip === undefined) {
throw makeRuntimeErrorMsg("hack", "Takes 1 argument.");
}
const threads = resolveNetscriptRequestedThreads(workerScript, "hack", requestedThreads);
const server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("hack", `Invalid IP/hostname: ${ip}.`);
}
// Calculate the hacking time
var hackingTime = calculateHackingTime(server, Player); // This is in seconds
// No root access or skill level too low
const canHack = netscriptCanHack(server, Player);
if (!canHack.res) {
throw makeRuntimeErrorMsg('hack', canHack.msg);
}
workerScript.log("hack", `Executing ${ip} in ${convertTimeMsToTimeElapsedString(hackingTime*1000, true)} (t=${numeralWrapper.formatThreads(threads)})`);
return netscriptDelay(hackingTime * 1000, workerScript).then(function() {
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
var hackChance = calculateHackingChance(server, Player);
var rand = Math.random();
var expGainedOnSuccess = calculateHackingExpGain(server, Player) * threads;
var expGainedOnFailure = (expGainedOnSuccess / 4);
if (rand < hackChance) { // Success!
const percentHacked = calculatePercentMoneyHacked(server, Player);
let maxThreadNeeded = Math.ceil(1/percentHacked*(server.moneyAvailable/server.moneyMax));
if (isNaN(maxThreadNeeded)) {
// Server has a 'max money' of 0 (probably). We'll set this to an arbitrarily large value
maxThreadNeeded = 1e6;
}
let moneyDrained = Math.floor(server.moneyAvailable * percentHacked) * threads;
// Over-the-top safety checks
if (moneyDrained <= 0) {
moneyDrained = 0;
expGainedOnSuccess = expGainedOnFailure;
}
if (moneyDrained > server.moneyAvailable) {moneyDrained = server.moneyAvailable;}
server.moneyAvailable -= moneyDrained;
if (server.moneyAvailable < 0) {server.moneyAvailable = 0;}
const moneyGained = moneyDrained * BitNodeMultipliers.ScriptHackMoneyGain;
Player.gainMoney(moneyGained);
workerScript.scriptRef.onlineMoneyMade += moneyGained;
Player.scriptProdSinceLastAug += moneyGained;
Player.recordMoneySource(moneyGained, "hacking");
workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
workerScript.log("hack", `Successfully hacked '${server.hostname}' for ${numeralWrapper.formatMoney(moneyGained)} and ${numeralWrapper.formatExp(expGainedOnSuccess)} exp (t=${numeralWrapper.formatThreads(threads)})`);
server.fortify(CONSTANTS.ServerFortifyAmount * Math.min(threads, maxThreadNeeded));
if (stock) {
influenceStockThroughServerHack(server, moneyGained);
}
if(manual) {
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
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server.backdoorInstalled = true;
}
return Promise.resolve(moneyGained);
} else {
// Player only gains 25% exp for failure?
Player.gainHackingExp(expGainedOnFailure);
workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
workerScript.log("hack", `Failed to hack '${server.hostname}'. Gained ${numeralWrapper.formatExp(expGainedOnFailure)} exp (t=${numeralWrapper.formatThreads(threads)})`);
return Promise.resolve(0);
}
});
}
const argsToString = function(args) {
let out = '';
for(let arg of args) {
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arg = toNative(arg);
if(typeof arg === 'object') {
out += JSON.stringify(arg);
continue
}
out += `${arg}`;
}
return out;
}
const functions = {
hacknet : {
numNodes : function() {
return Player.hacknetNodes.length;
},
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maxNumNodes : function() {
if (hasHacknetServers()) {
return HacknetServerConstants.MaxServers;
}
return Infinity;
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},
purchaseNode : function() {
return purchaseHacknet();
},
getPurchaseNodeCost : function() {
if (hasHacknetServers()) {
return getCostOfNextHacknetServer();
} else {
return getCostOfNextHacknetNode();
}
},
getNodeStats : function(i) {
const node = getHacknetNode(i, "getNodeStats");
const hasUpgraded = hasHacknetServers();
const res = {
name: hasUpgraded ? node.hostname : node.name,
level: node.level,
ram: hasUpgraded ? node.maxRam : node.ram,
cores: node.cores,
production: hasUpgraded ? node.hashRate : node.moneyGainRatePerSecond,
timeOnline: node.onlineTimeSeconds,
totalProduction: hasUpgraded ? node.totalHashesGenerated : node.totalMoneyGenerated,
};
if (hasUpgraded) {
res.cache = node.cache;
res.hashCapacity = node.hashCapacity;
}
return res;
},
upgradeLevel : function(i, n) {
const node = getHacknetNode(i, "upgradeLevel");
return purchaseLevelUpgrade(node, n);
},
upgradeRam : function(i, n) {
const node = getHacknetNode(i, "upgradeRam");
return purchaseRamUpgrade(node, n);
},
upgradeCore : function(i, n) {
const node = getHacknetNode(i, "upgradeCore");
return purchaseCoreUpgrade(node, n);
},
upgradeCache : function(i, n) {
if (!hasHacknetServers()) { return false; }
const node = getHacknetNode(i, "upgradeCache");
const res = purchaseCacheUpgrade(node, n);
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if (res) {
updateHashManagerCapacity();
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}
return res;
},
getLevelUpgradeCost : function(i, n) {
const node = getHacknetNode(i, "upgradeLevel");
return node.calculateLevelUpgradeCost(n, Player.hacknet_node_level_cost_mult);
},
getRamUpgradeCost : function(i, n) {
const node = getHacknetNode(i, "upgradeRam");
return node.calculateRamUpgradeCost(n, Player.hacknet_node_ram_cost_mult);
},
getCoreUpgradeCost : function(i, n) {
const node = getHacknetNode(i, "upgradeCore");
return node.calculateCoreUpgradeCost(n, Player.hacknet_node_core_cost_mult);
},
getCacheUpgradeCost : function(i, n) {
if (!hasHacknetServers()) { return Infinity; }
const node = getHacknetNode(i, "upgradeCache");
return node.calculateCacheUpgradeCost(n);
},
numHashes : function() {
if (!hasHacknetServers()) { return 0; }
return Player.hashManager.hashes;
},
hashCapacity: function() {
if (!hasHacknetServers()) { return 0; }
return Player.hashManager.capacity;
},
hashCost : function(upgName) {
if (!hasHacknetServers()) { return Infinity; }
return Player.hashManager.getUpgradeCost(upgName);
},
spendHashes : function(upgName, upgTarget) {
if (!hasHacknetServers()) { return false; }
return purchaseHashUpgrade(upgName, upgTarget);
},
getHashUpgradeLevel : function(upgName) {
const level = Player.hashManager.upgrades[upgName];
if(level === undefined) {
throw makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`);
}
return level;
},
getStudyMult : function() {
if (!hasHacknetServers()) { return false; }
return Player.hashManager.getStudyMult();
},
getTrainingMult : function() {
if (!hasHacknetServers()) { return false; }
return Player.hashManager.getTrainingMult();
},
},
sprintf : sprintf,
vsprintf: vsprintf,
scan : function(ip=workerScript.serverIp, hostnames=true) {
updateDynamicRam("scan", getRamCost("scan"));
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var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg('scan', `Invalid IP/hostname: ${ip}.`);
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}
var out = [];
for (var i = 0; i < server.serversOnNetwork.length; i++) {
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var entry;
if (hostnames) {
entry = getServerOnNetwork(server, i).hostname;
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} else {
entry = getServerOnNetwork(server, i).ip;
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}
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if (entry == null) {
continue;
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}
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out.push(entry);
}
workerScript.log("scan", `returned ${server.serversOnNetwork.length} connections for ${server.hostname}`);
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return out;
},
hack : function(ip, { threads: requestedThreads, stock } = {}){
updateDynamicRam("hack", getRamCost("hack"));
return hack(ip, false, {threads: requestedThreads, stock: stock});
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},
hackAnalyzeThreads : function(ip, hackAmount) {
updateDynamicRam("hackAnalyzeThreads", getRamCost("hackAnalyzeThreads"));
// Check argument validity
const server = safeGetServer(ip, 'hackAnalyzeThreads');
if (isNaN(hackAmount)) {
throw makeRuntimeErrorMsg(workerScript, `Invalid growth argument passed into hackAnalyzeThreads: ${hackAmount}. Must be numeric.`);
}
if (hackAmount < 0 || hackAmount > server.moneyAvailable) {
return -1;
}
const percentHacked = calculatePercentMoneyHacked(server, Player);
return hackAmount / Math.floor(server.moneyAvailable * percentHacked);
},
hackAnalyzePercent : function(ip) {
updateDynamicRam("hackAnalyzePercent", getRamCost("hackAnalyzePercent"));
const server = safeGetServer(ip, 'hackAnalyzePercent');
return calculatePercentMoneyHacked(server, Player) * 100;
},
hackChance : function(ip) {
updateDynamicRam("hackChance", getRamCost("hackChance"));
const server = safeGetServer(ip, 'hackChance');
return calculateHackingChance(server, Player);
},
sleep : function(time){
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if (time === undefined) {
throw makeRuntimeErrorMsg("sleep", "Takes 1 argument.");
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}
workerScript.log("sleep", `Sleeping for ${time} milliseconds`);
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return netscriptDelay(time, workerScript).then(function() {
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return Promise.resolve(true);
});
},
grow : function(ip, { threads: requestedThreads, stock } = {}){
updateDynamicRam("grow", getRamCost("grow"));
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const threads = resolveNetscriptRequestedThreads(workerScript, "grow", requestedThreads);
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if (ip === undefined) {
throw makeRuntimeErrorMsg("grow", "Takes 1 argument.");
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}
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("grow", `Invalid IP/hostname: ${ip}.`);
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}
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const host = getServer(workerScript.serverIp);
// No root access or skill level too low
const canHack = netscriptCanGrow(server);
if (!canHack.res) {
throw makeRuntimeErrorMsg("grow", canHack.msg);
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}
var growTime = calculateGrowTime(server, Player);
workerScript.log("grow", `Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(growTime*1000, true)} (t=${numeralWrapper.formatThreads(threads)}).`);
return netscriptDelay(growTime * 1000, workerScript).then(function() {
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if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
const moneyBefore = server.moneyAvailable <= 0 ? 1 : server.moneyAvailable;
server.moneyAvailable += (1 * threads); // It can be grown even if it has no money
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processSingleServerGrowth(server, threads, Player, host.cpuCores);
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const moneyAfter = server.moneyAvailable;
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workerScript.scriptRef.recordGrow(server.ip, threads);
var expGain = calculateHackingExpGain(server, Player) * threads;
const logGrowPercent = (moneyAfter/moneyBefore) - 1;
workerScript.log("grow", `Available money on '${server.hostname}' grown by ${numeralWrapper.formatPercentage(logGrowPercent, 6)}. Gained ${numeralWrapper.formatExp(expGain)} hacking exp (t=${numeralWrapper.formatThreads(threads)}).`);
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workerScript.scriptRef.onlineExpGained += expGain;
Player.gainHackingExp(expGain);
if (stock) {
influenceStockThroughServerGrow(server, moneyAfter - moneyBefore);
}
return Promise.resolve(moneyAfter/moneyBefore);
});
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},
growthAnalyze : function(ip, growth) {
updateDynamicRam("growthAnalyze", getRamCost("growthAnalyze"));
// Check argument validity
const server = safeGetServer(ip, 'growthAnalyze');
if (typeof growth !== "number" || isNaN(growth) || growth < 1 || !isFinite(growth)) {
throw makeRuntimeErrorMsg("growthAnalyze", `Invalid argument: growth must be numeric and >= 1, is ${growth}.`);
}
return numCycleForGrowth(server, Number(growth), Player);
},
weaken : function(ip, { threads: requestedThreads } = {}) {
updateDynamicRam("weaken", getRamCost("weaken"));
var threads = resolveNetscriptRequestedThreads(workerScript, "weaken", requestedThreads)
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if (ip === undefined) {
throw makeRuntimeErrorMsg("weaken", "Takes 1 argument.");
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}
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const server = getServer(ip);
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if (server == null) {
throw makeRuntimeErrorMsg("weaken", `Invalid IP/hostname: ${ip}`);
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}
// No root access or skill level too low
const canHack = netscriptCanWeaken(server);
if (!canHack.res) {
throw makeRuntimeErrorMsg("weaken", canHack.msg);
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}
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const weakenTime = calculateWeakenTime(server, Player);
workerScript.log("weaken", `Executing on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(weakenTime*1000, true)} (t=${numeralWrapper.formatThreads(threads)})`);
return netscriptDelay(weakenTime * 1000, workerScript).then(function() {
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if (workerScript.env.stopFlag) return Promise.reject(workerScript);
const host = getServer(workerScript.serverIp);
const coreBonus = 1+(host.cpuCores-1)/16;
server.weaken(CONSTANTS.ServerWeakenAmount * threads * coreBonus);
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workerScript.scriptRef.recordWeaken(server.ip, threads);
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const expGain = calculateHackingExpGain(server, Player) * threads;
workerScript.log("weaken", `'${server.hostname}' security level weakened to ${server.hackDifficulty}. Gained ${numeralWrapper.formatExp(expGain)} hacking exp (t=${numeralWrapper.formatThreads(threads)})`);
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workerScript.scriptRef.onlineExpGained += expGain;
Player.gainHackingExp(expGain);
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return Promise.resolve(CONSTANTS.ServerWeakenAmount * threads);
});
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},
print: function(){
if (arguments.length === 0) {
throw makeRuntimeErrorMsg("print", "Takes at least 1 argument.");
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}
workerScript.print(argsToString(arguments));
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},
tprint: function() {
if (arguments.length === 0) {
throw makeRuntimeErrorMsg("tprint", "Takes at least 1 argument.");
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}
post(`${workerScript.scriptRef.filename}: ${argsToString(arguments)}`);
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},
clearLog: function() {
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workerScript.scriptRef.clearLog();
},
disableLog: function(fn) {
if (possibleLogs[fn]===undefined) {
throw makeRuntimeErrorMsg("disableLog", `Invalid argument: ${fn}.`);
}
workerScript.disableLogs[fn] = true;
workerScript.log("disableLog", `Disabled logging for ${fn}`);
},
enableLog: function(fn) {
if (possibleLogs[fn]===undefined) {
throw makeRuntimeErrorMsg("enableLog", `Invalid argument: ${fn}.`);
}
delete workerScript.disableLogs[fn];
workerScript.log("enableLog", `Enabled logging for ${fn}`);
},
isLogEnabled : function(fn) {
if (possibleLogs[fn] === undefined) {
throw makeRuntimeErrorMsg("isLogEnabled", `Invalid argument: ${fn}.`);
}
return workerScript.disableLogs[fn] ? false : true;
},
getScriptLogs: function(fn, ip, ...scriptArgs) {
const runningScriptObj = getRunningScript(fn, ip, "getScriptLogs", scriptArgs);
if (runningScriptObj == null) {
workerScript.log("getScriptLogs", getCannotFindRunningScriptErrorMessage(fn, ip, scriptArgs));
return "";
}
return runningScriptObj.logs.slice();
},
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tail: function(fn, ip=workerScript.serverIp, ...scriptArgs) {
let runningScriptObj;
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-29 02:07:26 +02:00
if(arguments.length === 0) {
runningScriptObj = workerScript.scriptRef;
} else if(typeof fn === 'number') {
runningScriptObj = getRunningScriptByPid(fn, 'tail');
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} else {
runningScriptObj = getRunningScript(fn, ip, "tail", scriptArgs);
}
if (runningScriptObj == null) {
workerScript.log("tail", getCannotFindRunningScriptErrorMessage(fn, ip, scriptArgs));
return;
2018-11-01 19:18:32 +01:00
}
logBoxCreate(runningScriptObj);
},
nuke: function(ip){
updateDynamicRam("nuke", getRamCost("nuke"));
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if (ip === undefined) {
throw makeRuntimeErrorMsg("nuke", "Takes 1 argument.");
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}
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("nuke", `Invalid IP/hostname: ${ip}.`);
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}
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if (!Player.hasProgram(Programs.NukeProgram.name)) {
throw makeRuntimeErrorMsg("nuke", "You do not have the NUKE.exe virus!");
2017-07-22 00:54:55 +02:00
}
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if (server.openPortCount < server.numOpenPortsRequired) {
throw makeRuntimeErrorMsg("nuke", "Not enough ports opened to use NUKE.exe virus.");
2017-06-28 11:47:42 +02:00
}
if (server.hasAdminRights) {
workerScript.log("nuke", `Already have root access to '${server.hostname}'.`);
2017-06-28 11:47:42 +02:00
} else {
server.hasAdminRights = true;
workerScript.log("nuke", `Executed NUKE.exe virus on '${server.hostname}' to gain root access.`);
2017-06-28 11:47:42 +02:00
}
return true;
},
brutessh: function(ip){
updateDynamicRam("brutessh", getRamCost("brutessh"));
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if (ip === undefined) {
throw makeRuntimeErrorMsg("brutessh", "Takes 1 argument.");
2017-06-28 11:47:42 +02:00
}
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("brutessh", `Invalid IP/hostname: ${ip}.`);
2017-06-28 11:47:42 +02:00
}
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if (!Player.hasProgram(Programs.BruteSSHProgram.name)) {
throw makeRuntimeErrorMsg("brutessh", "You do not have the BruteSSH.exe program!");
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}
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if (!server.sshPortOpen) {
workerScript.log("brutessh", `Executed BruteSSH.exe on '${server.hostname}' to open SSH port (22).`);
server.sshPortOpen = true;
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++server.openPortCount;
} else {
workerScript.log("brutessh", `SSH Port (22) already opened on '${server.hostname}'.`);
2017-06-28 11:47:42 +02:00
}
return true;
},
ftpcrack: function(ip) {
updateDynamicRam("ftpcrack", getRamCost("ftpcrack"));
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if (ip === undefined) {
throw makeRuntimeErrorMsg("ftpcrack", "Takes 1 argument.");
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}
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("ftpcrack", `Invalid IP/hostname: ${ip}.`);
2017-06-28 11:47:42 +02:00
}
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if (!Player.hasProgram(Programs.FTPCrackProgram.name)) {
throw makeRuntimeErrorMsg("ftpcrack", "You do not have the FTPCrack.exe program!");
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}
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if (!server.ftpPortOpen) {
workerScript.log("ftpcrack", `Executed FTPCrack.exe on '${server.hostname}' to open FTP port (21).`);
server.ftpPortOpen = true;
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++server.openPortCount;
} else {
workerScript.log("ftpcrack", `FTP Port (21) already opened on '${server.hostname}'.`);
2017-06-28 11:47:42 +02:00
}
return true;
},
relaysmtp: function(ip) {
updateDynamicRam("relaysmtp", getRamCost("relaysmtp"));
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if (ip === undefined) {
throw makeRuntimeErrorMsg("relaysmtp", "Takes 1 argument.");
2017-06-28 11:47:42 +02:00
}
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("relaysmtp", `Invalid IP/hostname: ${ip}.`);
2017-06-28 11:47:42 +02:00
}
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if (!Player.hasProgram(Programs.RelaySMTPProgram.name)) {
throw makeRuntimeErrorMsg("relaysmtp", "You do not have the relaySMTP.exe program!");
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}
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if (!server.smtpPortOpen) {
workerScript.log("relaysmtp", `Executed relaySMTP.exe on '${server.hostname}' to open SMTP port (25).`);
server.smtpPortOpen = true;
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++server.openPortCount;
} else {
workerScript.log("relaysmtp", `SMTP Port (25) already opened on '${server.hostname}'.`);
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}
return true;
},
httpworm: function(ip) {
updateDynamicRam("httpworm", getRamCost("httpworm"));
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if (ip === undefined) {
throw makeRuntimeErrorMsg("httpworm", "Takes 1 argument");
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}
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("httpworm", `Invalid IP/hostname: ${ip}`);
2017-06-28 11:47:42 +02:00
}
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if (!Player.hasProgram(Programs.HTTPWormProgram.name)) {
throw makeRuntimeErrorMsg("httpworm", "You do not have the HTTPWorm.exe program!");
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}
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if (!server.httpPortOpen) {
workerScript.log("httpworm", `Executed HTTPWorm.exe on '${server.hostname}' to open HTTP port (80).`);
server.httpPortOpen = true;
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++server.openPortCount;
} else {
workerScript.log("httpworm", `HTTP Port (80) already opened on '${server.hostname}'.`);
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}
return true;
},
sqlinject: function(ip) {
updateDynamicRam("sqlinject", getRamCost("sqlinject"));
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if (ip === undefined) {
throw makeRuntimeErrorMsg("sqlinject", "Takes 1 argument.");
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}
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("sqlinject", `Invalid IP/hostname: ${ip}`);
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}
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if (!Player.hasProgram(Programs.SQLInjectProgram.name)) {
throw makeRuntimeErrorMsg("sqlinject", "You do not have the SQLInject.exe program!");
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}
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if (!server.sqlPortOpen) {
workerScript.log("sqlinject", `Executed SQLInject.exe on '${server.hostname}' to open SQL port (1433).`);
server.sqlPortOpen = true;
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++server.openPortCount;
} else {
workerScript.log("sqlinject", `SQL Port (1433) already opened on '${server.hostname}'.`);
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}
return true;
},
run: function(scriptname, threads=1) {
updateDynamicRam("run", getRamCost("run"));
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if (scriptname === undefined) {
throw makeRuntimeErrorMsg("run", "Usage: run(scriptname, [numThreads], [arg1], [arg2]...)");
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}
if (isNaN(threads) || threads <= 0) {
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throw makeRuntimeErrorMsg("run", `Invalid thread count. Must be numeric and > 0, is ${threads}`);
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}
var argsForNewScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
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var scriptServer = getServer(workerScript.serverIp);
if (scriptServer == null) {
throw makeRuntimeErrorMsg("run", "Could not find server. This is a bug. Report to dev.");
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}
return runScriptFromScript("run", scriptServer, scriptname, argsForNewScript, workerScript, threads);
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},
exec: function(scriptname, ip, threads = 1) {
updateDynamicRam("exec", getRamCost("exec"));
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if (scriptname === undefined || ip === undefined) {
throw makeRuntimeErrorMsg("exec", "Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)");
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}
if (isNaN(threads) || threads <= 0) {
throw makeRuntimeErrorMsg("exec", `Invalid thread count. Must be numeric and > 0, is ${threads}`);
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}
var argsForNewScript = [];
for (var i = 3; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
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var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("exec", `Invalid IP/hostname: ${ip}`);
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}
return runScriptFromScript("exec", server, scriptname, argsForNewScript, workerScript, threads);
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},
spawn: function(scriptname, threads) {
updateDynamicRam("spawn", getRamCost("spawn"));
if (!scriptname || !threads) {
throw makeRuntimeErrorMsg("spawn", "Usage: spawn(scriptname, threads)");
2018-02-15 05:26:43 +01:00
}
const spawnDelay = 10;
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setTimeoutRef(() => {
if (isNaN(threads) || threads <= 0) {
throw makeRuntimeErrorMsg("spawn", `Invalid thread count. Must be numeric and > 0, is ${threads}`);
2018-06-17 21:19:43 +02:00
}
var argsForNewScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var scriptServer = getServer(workerScript.serverIp);
if (scriptServer == null) {
throw makeRuntimeErrorMsg("spawn", "Could not find server. This is a bug. Report to dev");
2018-06-17 21:19:43 +02:00
}
return runScriptFromScript("spawn", scriptServer, scriptname, argsForNewScript, workerScript, threads);
}, spawnDelay * 1e3);
workerScript.log("spawn", `Will execute '${scriptname}' in ${spawnDelay} seconds`);
workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
if (killWorkerScript(workerScript)) {
workerScript.log("spawn", "Exiting...");
}
2018-02-15 05:26:43 +01:00
},
kill: function(filename, ip, ...scriptArgs) {
updateDynamicRam("kill", getRamCost("kill"));
let res;
const killByPid = (typeof filename === "number");
if (killByPid) {
// Kill by pid
res = killWorkerScript(filename);
} else {
// Kill by filename/ip
if (filename === undefined || ip === undefined) {
throw makeRuntimeErrorMsg("kill", "Usage: kill(scriptname, server, [arg1], [arg2]...)");
}
const server = safeGetServer(ip);
const runningScriptObj = getRunningScript(filename, ip, "kill", scriptArgs);
if (runningScriptObj == null) {
workerScript.log("kill", getCannotFindRunningScriptErrorMessage(filename, ip, scriptArgs));
return false;
}
res = killWorkerScript(runningScriptObj, server.ip);
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}
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if (res) {
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if (killByPid) {
workerScript.log("kill", `Killing script with PID ${filename}`);
} else {
workerScript.log("kill", `Killing '${filename}' on '${ip}' with args: ${arrayToString(scriptArgs)}.`);
}
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return true;
} else {
if (killByPid) {
workerScript.log("kill", `No script with PID ${filename}`);
} else {
workerScript.log("kill", `No such script '${filename}' on '${ip}' with args: ${arrayToString(scriptArgs)}`);
}
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return false;
}
},
killall: function(ip=workerScript.serverIp) {
updateDynamicRam("killall", getRamCost("killall"));
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if (ip === undefined) {
throw makeRuntimeErrorMsg("killall", "Takes 1 argument");
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}
const server = getServer(ip);
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if (server == null) {
throw makeRuntimeErrorMsg("killall", `Invalid IP/hostname: ${ip}`);
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}
const scriptsRunning = (server.runningScripts.length > 0);
for (let i = server.runningScripts.length-1; i >= 0; --i) {
killWorkerScript(server.runningScripts[i], server.ip, false);
2017-06-28 11:47:42 +02:00
}
WorkerScriptStartStopEventEmitter.emitEvent();
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workerScript.log("killall", `Killing all scripts on '${server.hostname}'. May take a few minutes for the scripts to die.`);
return scriptsRunning;
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},
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exit : function() {
workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
if (killWorkerScript(workerScript)) {
workerScript.log("exit", "Exiting...");
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} else {
workerScript.log("exit", "Failed. This is a bug. Report to dev.");
2017-12-07 04:45:47 +01:00
}
},
scp: function(scriptname, ip1, ip2) {
updateDynamicRam("scp", getRamCost("scp"));
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if (arguments.length !== 2 && arguments.length !== 3) {
throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments");
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}
if (scriptname && scriptname.constructor === Array) {
// Recursively call scp on all elements of array
var res = false;
scriptname.forEach(function(script) {
if (NetscriptFunctions(workerScript).scp(script, ip1, ip2)) {
res = true;
2021-04-30 05:52:56 +02:00
}
});
return res;
}
// Invalid file type
if (!isValidFilePath(scriptname)) {
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throw makeRuntimeErrorMsg("scp", `Invalid filename: '${scriptname}'`);
}
// Invalid file name
if (!scriptname.endsWith(".lit") && !isScriptFilename(scriptname) && !scriptname.endsWith("txt")) {
throw makeRuntimeErrorMsg("scp", "Only works for .script, .lit, and .txt files");
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}
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var destServer, currServ;
if (ip2 != null) { // 3 Argument version: scriptname, source, destination
2017-09-19 20:38:03 +02:00
if (scriptname === undefined || ip1 === undefined || ip2 === undefined) {
throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments");
2017-09-19 20:38:03 +02:00
}
destServer = getServer(ip2);
if (destServer == null) {
throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip2}`);
2017-09-19 20:38:03 +02:00
}
currServ = getServer(ip1);
if (currServ == null) {
throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip1}`);
2017-09-19 20:38:03 +02:00
}
} else if (ip1 != null) { // 2 Argument version: scriptname, destination
2017-09-19 20:38:03 +02:00
if (scriptname === undefined || ip1 === undefined) {
throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments");
2017-09-19 20:38:03 +02:00
}
destServer = getServer(ip1);
if (destServer == null) {
throw makeRuntimeErrorMsg("scp", `Invalid IP/hostname: ${ip1}`);
2017-09-19 20:38:03 +02:00
}
currServ = getServer(workerScript.serverIp);
if (currServ == null) {
throw makeRuntimeErrorMsg("scp", "Could not find server ip for this script. This is a bug. Report to dev.");
2017-09-19 20:38:03 +02:00
}
} else {
throw makeRuntimeErrorMsg("scp", "Takes 2 or 3 arguments");
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}
// Scp for lit files
2017-09-07 07:45:14 +02:00
if (scriptname.endsWith(".lit")) {
var found = false;
for (var i = 0; i < currServ.messages.length; ++i) {
if (!(currServ.messages[i] instanceof Message) && currServ.messages[i] == scriptname) {
found = true;
break;
2017-09-07 07:45:14 +02:00
}
}
if (!found) {
workerScript.log("scp", `File '${scriptname}' does not exist.`);
2017-09-07 07:45:14 +02:00
return false;
}
for (var i = 0; i < destServer.messages.length; ++i) {
if (destServer.messages[i] === scriptname) {
workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
return true; // Already exists
2017-09-07 07:45:14 +02:00
}
}
destServer.messages.push(scriptname);
workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
return true;
}
// Scp for text files
if (scriptname.endsWith(".txt")) {
var found = false, txtFile;
for (var i = 0; i < currServ.textFiles.length; ++i) {
if (currServ.textFiles[i].fn === scriptname) {
found = true;
txtFile = currServ.textFiles[i];
break;
}
}
if (!found) {
workerScript.log("scp", `File '${scriptname}' does not exist.`);
return false;
}
for (var i = 0; i < destServer.textFiles.length; ++i) {
if (destServer.textFiles[i].fn === scriptname) {
// Overwrite
destServer.textFiles[i].text = txtFile.text;
workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
return true;
}
}
var newFile = new TextFile(txtFile.fn, txtFile.text);
destServer.textFiles.push(newFile);
workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
2017-09-07 07:45:14 +02:00
return true;
}
// Scp for script files
let sourceScript = null;
for (let i = 0; i < currServ.scripts.length; ++i) {
2017-06-28 11:47:42 +02:00
if (scriptname == currServ.scripts[i].filename) {
sourceScript = currServ.scripts[i];
break;
}
2017-06-28 11:47:42 +02:00
}
if (sourceScript == null) {
workerScript.log("scp", `File '${scriptname}' does not exist.`);
2017-06-28 11:47:42 +02:00
return false;
}
// Overwrite script if it already exists
for (let i = 0; i < destServer.scripts.length; ++i) {
2017-06-28 11:47:42 +02:00
if (scriptname == destServer.scripts[i].filename) {
workerScript.log("scp", `WARNING: File '${scriptname}' overwritten on '${destServer.hostname}'`);
const oldScript = destServer.scripts[i];
// If it's the exact same file don't actually perform the
// copy to avoid recompiling uselessly. Players tend to scp
// liberally.
if(oldScript.code === sourceScript.code)
return true;
2017-06-28 11:47:42 +02:00
oldScript.code = sourceScript.code;
oldScript.ramUsage = sourceScript.ramUsage;
2019-06-02 21:40:13 +02:00
oldScript.markUpdated();
2017-06-28 11:47:42 +02:00
return true;
}
2017-06-28 11:47:42 +02:00
}
// Create new script if it does not already exist
const newScript = new Script(scriptname);
2017-06-28 11:47:42 +02:00
newScript.code = sourceScript.code;
newScript.ramUsage = sourceScript.ramUsage;
newScript.server = destServer.ip;
destServer.scripts.push(newScript);
workerScript.log("scp", `File '${scriptname}' copied over to '${destServer.hostname}'.`);
2017-06-28 11:47:42 +02:00
return true;
},
ls: function(ip, grep) {
updateDynamicRam("ls", getRamCost("ls"));
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if (ip === undefined) {
throw makeRuntimeErrorMsg("ls", "Usage: ls(ip/hostname, [grep filter])");
2017-09-07 07:45:14 +02:00
}
const server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("ls", `Invalid IP/hostname: ${ip}`);
2017-09-07 07:45:14 +02:00
}
// Get the grep filter, if one exists
let filter = false;
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if (arguments.length >= 2) {
filter = grep.toString();
}
const allFiles = [];
for (let i = 0; i < server.programs.length; i++) {
2017-09-07 07:45:14 +02:00
if (filter) {
if (server.programs[i].includes(filter)) {
allFiles.push(server.programs[i]);
}
} else {
allFiles.push(server.programs[i]);
}
}
for (let i = 0; i < server.scripts.length; i++) {
2017-09-07 07:45:14 +02:00
if (filter) {
if (server.scripts[i].filename.includes(filter)) {
allFiles.push(server.scripts[i].filename);
}
} else {
allFiles.push(server.scripts[i].filename);
}
}
for (let i = 0; i < server.messages.length; i++) {
2017-09-07 07:45:14 +02:00
if (filter) {
if (server.messages[i] instanceof Message) {
if (server.messages[i].filename.includes(filter)) {
allFiles.push(server.messages[i].filename);
}
} else if (server.messages[i].includes(filter)) {
allFiles.push(server.messages[i]);
}
} else {
if (server.messages[i] instanceof Message) {
allFiles.push(server.messages[i].filename);
} else {
allFiles.push(server.messages[i]);
}
}
}
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for (var i = 0; i < server.textFiles.length; i++) {
if (filter) {
if (server.textFiles[i].fn.includes(filter)) {
allFiles.push(server.textFiles[i].fn);
}
} else {
allFiles.push(server.textFiles[i].fn);
}
}
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for (var i = 0; i < server.contracts.length; ++i) {
if (filter) {
if (server.contracts[i].fn.includes(filter)) {
allFiles.push(server.contracts[i].fn);
}
} else {
allFiles.push(server.contracts[i].fn);
}
}
// Sort the files alphabetically then print each
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allFiles.sort();
return allFiles;
},
ps: function(ip=workerScript.serverIp) {
updateDynamicRam("ps", getRamCost("ps"));
var server = getServer(ip);
if (server == null){
throw makeRuntimeErrorMsg("ps", `Invalid IP/hostname: ${ip}`);
}
const processes = [];
for (const i in server.runningScripts) {
const script = server.runningScripts[i];
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processes.push({
filename:script.filename,
threads: script.threads,
args: script.args.slice(),
pid: script.pid,
})
}
return processes;
},
hasRootAccess: function(ip) {
updateDynamicRam("hasRootAccess", getRamCost("hasRootAccess"));
if (ip===undefined){
throw makeRuntimeErrorMsg("hasRootAccess", "Takes 1 argument");
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}
var server = getServer(ip);
if (server == null){
throw makeRuntimeErrorMsg("hasRootAccess", `Invalid IP/hostname: ${ip}`);
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}
return server.hasAdminRights;
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},
getIp: function() {
updateDynamicRam("getIp", getRamCost("getIp"));
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var scriptServer = getServer(workerScript.serverIp);
if (scriptServer == null) {
throw makeRuntimeErrorMsg("getIp", "Could not find server. This is a bug. Report to dev.");
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}
return scriptServer.ip;
},
getHostname: function() {
updateDynamicRam("getHostname", getRamCost("getHostname"));
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var scriptServer = getServer(workerScript.serverIp);
if (scriptServer == null) {
throw makeRuntimeErrorMsg(workerScript, "Could not find server. This is a bug. Report to dev.");
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}
return scriptServer.hostname;
},
getHackingLevel: function() {
updateDynamicRam("getHackingLevel", getRamCost("getHackingLevel"));
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Player.updateSkillLevels();
workerScript.log("getHackingLevel", `returned ${Player.hacking_skill}`);
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return Player.hacking_skill;
},
getHackingMultipliers: function() {
updateDynamicRam("getHackingMultipliers", getRamCost("getHackingMultipliers"));
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return {
chance: Player.hacking_chance_mult,
speed: Player.hacking_speed_mult,
money: Player.hacking_money_mult,
growth: Player.hacking_grow_mult,
};
},
getHacknetMultipliers: function() {
updateDynamicRam("getHacknetMultipliers", getRamCost("getHacknetMultipliers"));
return {
production: Player.hacknet_node_money_mult,
purchaseCost: Player.hacknet_node_purchase_cost_mult,
ramCost: Player.hacknet_node_ram_cost_mult,
coreCost: Player.hacknet_node_core_cost_mult,
levelCost: Player.hacknet_node_level_cost_mult,
};
},
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getBitNodeMultipliers: function() {
updateDynamicRam("getBitNodeMultipliers", getRamCost("getBitNodeMultipliers"));
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if (SourceFileFlags[5] <= 0 && Player.bitNodeN !== 5) {
throw makeRuntimeErrorMsg("getBitNodeMultipliers", "Requires Source-File 5 to run.");
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}
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let copy = Object.assign({}, BitNodeMultipliers);
return copy;
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},
getServer: function(ip) {
updateDynamicRam("getServer", getRamCost("getServer"));
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if (SourceFileFlags[5] <= 0 && Player.bitNodeN !== 5) {
throw makeRuntimeErrorMsg("getServer", "Requires Source-File 5 to run.");
}
const server = safeGetServer(ip, "getServer");
const copy = Object.assign({}, server);
// These fields should be hidden.
copy.contracts = undefined;
copy.messages = undefined;
copy.runningScripts = undefined;
copy.scripts = undefined;
copy.textFiles = undefined;
copy.programs = undefined;
copy.serversOnNetwork = undefined;
return copy;
},
getServerMoneyAvailable: function(ip) {
updateDynamicRam("getServerMoneyAvailable", getRamCost("getServerMoneyAvailable"));
const server = safeGetServer(ip, "getServerMoneyAvailable");
if (failOnHacknetServer(server, "getServerMoneyAvailable")) { return 0; }
if (server.hostname == "home") {
// Return player's money
workerScript.log("getServerMoneyAvailable", `returned player's money: ${numeralWrapper.formatMoney(Player.money.toNumber())}`);
return Player.money.toNumber();
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}
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workerScript.log("getServerMoneyAvailable", `returned ${numeralWrapper.formatMoney(server.moneyAvailable)} for '${server.hostname}'`);
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return server.moneyAvailable;
},
getServerSecurityLevel: function(ip) {
updateDynamicRam("getServerSecurityLevel", getRamCost("getServerSecurityLevel"));
const server = safeGetServer(ip, "getServerSecurityLevel");
if (failOnHacknetServer(server, "getServerSecurityLevel")) { return 1; }
workerScript.log("getServerSecurityLevel", `returned ${numeralWrapper.formatServerSecurity(server.hackDifficulty, 3)} for '${server.hostname}'`);
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return server.hackDifficulty;
},
getServerBaseSecurityLevel: function(ip) {
updateDynamicRam("getServerBaseSecurityLevel", getRamCost("getServerBaseSecurityLevel"));
const server = safeGetServer(ip, "getServerBaseSecurityLevel");
if (failOnHacknetServer(server, "getServerBaseSecurityLevel")) { return 1; }
workerScript.log("getServerBaseSecurityLevel", `returned ${numeralWrapper.formatServerSecurity(server.baseDifficulty, 3)} for '${server.hostname}'`);
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return server.baseDifficulty;
},
getServerMinSecurityLevel: function(ip) {
updateDynamicRam("getServerMinSecurityLevel", getRamCost("getServerMinSecurityLevel"));
const server = safeGetServer(ip, "getServerMinSecurityLevel");
if (failOnHacknetServer(server, "getServerMinSecurityLevel")) { return 1; }
workerScript.log("getServerMinSecurityLevel", `returned ${numeralWrapper.formatServerSecurity(server.minDifficulty, 3)} for ${server.hostname}`);
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return server.minDifficulty;
},
getServerRequiredHackingLevel: function(ip) {
updateDynamicRam("getServerRequiredHackingLevel", getRamCost("getServerRequiredHackingLevel"));
const server = safeGetServer(ip, "getServerRequiredHackingLevel");
if (failOnHacknetServer(server, "getServerRequiredHackingLevel")) { return 1; }
workerScript.log("getServerRequiredHackingLevel", `returned ${numeralWrapper.formatSkill(server.requiredHackingSkill, 0)} for '${server.hostname}'`);
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return server.requiredHackingSkill;
},
getServerMaxMoney: function(ip) {
updateDynamicRam("getServerMaxMoney", getRamCost("getServerMaxMoney"));
const server = safeGetServer(ip, "getServerMaxMoney");
if (failOnHacknetServer(server, "getServerMaxMoney")) { return 0; }
workerScript.log("getServerMaxMoney", `returned ${numeralWrapper.formatMoney(server.moneyMax)} for '${server.hostname}'`);
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return server.moneyMax;
},
getServerGrowth: function(ip) {
updateDynamicRam("getServerGrowth", getRamCost("getServerGrowth"));
const server = safeGetServer(ip, "getServerGrowth");
if (failOnHacknetServer(server, "getServerGrowth")) { return 1; }
workerScript.log("getServerGrowth", `returned ${server.serverGrowth} for '${server.hostname}'`);
return server.serverGrowth;
},
getServerNumPortsRequired: function(ip) {
updateDynamicRam("getServerNumPortsRequired", getRamCost("getServerNumPortsRequired"));
const server = safeGetServer(ip, "getServerNumPortsRequired");
if (failOnHacknetServer(server, "getServerNumPortsRequired")) { return 5; }
workerScript.log("getServerNumPortsRequired", `returned ${server.numOpenPortsRequired} for '${server.hostname}'`);
return server.numOpenPortsRequired;
},
getServerRam: function(ip) {
updateDynamicRam("getServerRam", getRamCost("getServerRam"));
const server = safeGetServer(ip, "getServerRam");
workerScript.log("getServerRam", `returned [${numeralWrapper.formatRAM(server.maxRam, 2)}, ${numeralWrapper.formatRAM(server.ramUsed, 2)}]`);
return [server.maxRam, server.ramUsed];
},
getServerMaxRam: function(ip) {
updateDynamicRam("getServerMaxRam", getRamCost("getServerMaxRam"));
const server = safeGetServer(ip, "getServerMaxRam");
workerScript.log("getServerMaxRam", `returned ${numeralWrapper.formatRAM(server.maxRam, 2)}`);
return server.maxRam;
},
getServerUsedRam: function(ip) {
updateDynamicRam("getServerUsedRam", getRamCost("getServerUsedRam"));
const server = safeGetServer(ip, "getServerUsedRam");
workerScript.log("getServerUsedRam", `returned ${numeralWrapper.formatRAM(server.ramUsed, 2)}`);
return server.ramUsed;
},
serverExists: function(ip) {
updateDynamicRam("serverExists", getRamCost("serverExists"));
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return (getServer(ip) !== null);
},
fileExists: function(filename,ip=workerScript.serverIp) {
updateDynamicRam("fileExists", getRamCost("fileExists"));
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if (filename === undefined) {
throw makeRuntimeErrorMsg("fileExists", "Usage: fileExists(scriptname, [server])");
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}
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("fileExists", `Invalid IP/hostname: ${ip}`);
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}
for (var i = 0; i < server.scripts.length; ++i) {
if (filename == server.scripts[i].filename) {
return true;
}
}
for (var i = 0; i < server.programs.length; ++i) {
if (filename.toLowerCase() == server.programs[i].toLowerCase()) {
return true;
}
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}
for (var i = 0; i < server.messages.length; ++i) {
if (!(server.messages[i] instanceof Message) &&
filename.toLowerCase() === server.messages[i]) {
return true;
}
}
var txtFile = getTextFile(filename, server);
if (txtFile != null) {
return true;
}
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return false;
},
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isRunning: function(fn, ip=workerScript.serverIp, ...scriptArgs) {
updateDynamicRam("isRunning", getRamCost("isRunning"));
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if (fn === undefined || ip === undefined) {
throw makeRuntimeErrorMsg("isRunning", "Usage: isRunning(scriptname, server, [arg1], [arg2]...)");
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}
2021-04-21 14:20:26 +02:00
if(typeof fn === 'number') {
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
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return getRunningScriptByPid(fn, 'isRunning') != null;
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} else {
return getRunningScript(fn, ip, "isRunning", scriptArgs) != null;
}
},
getStockSymbols: function() {
updateDynamicRam("getStockSymbols", getRamCost("getStockSymbols"));
checkTixApiAccess("getStockSymbols");
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return Object.values(StockSymbols);
},
getStockPrice: function(symbol) {
updateDynamicRam("getStockPrice", getRamCost("getStockPrice"));
checkTixApiAccess("getStockPrice");
const stock = getStockFromSymbol(symbol, "getStockPrice");
return stock.price;
},
getStockAskPrice: function(symbol) {
updateDynamicRam("getStockAskPrice", getRamCost("getStockAskPrice"));
checkTixApiAccess("getStockAskPrice");
const stock = getStockFromSymbol(symbol, "getStockAskPrice");
return stock.getAskPrice();
},
getStockBidPrice: function(symbol) {
updateDynamicRam("getStockBidPrice", getRamCost("getStockBidPrice"));
checkTixApiAccess("getStockBidPrice");
const stock = getStockFromSymbol(symbol, "getStockBidPrice");
return stock.getBidPrice();
},
getStockPosition: function(symbol) {
updateDynamicRam("getStockPosition", getRamCost("getStockPosition"));
checkTixApiAccess("getStockPosition");
var stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeErrorMsg("getStockPosition", `Invalid stock symbol: ${symbol}`);
}
return [stock.playerShares, stock.playerAvgPx, stock.playerShortShares, stock.playerAvgShortPx];
},
getStockMaxShares: function(symbol) {
updateDynamicRam("getStockMaxShares", getRamCost("getStockMaxShares"));
checkTixApiAccess("getStockMaxShares");
const stock = getStockFromSymbol(symbol, "getStockMaxShares");
return stock.maxShares;
},
getStockPurchaseCost: function(symbol, shares, posType) {
updateDynamicRam("getStockPurchaseCost", getRamCost("getStockPurchaseCost"));
checkTixApiAccess("getStockPurchaseCost");
const stock = getStockFromSymbol(symbol, "getStockPurchaseCost");
shares = Math.round(shares);
let pos;
const sanitizedPosType = posType.toLowerCase();
if (sanitizedPosType.includes("l")) {
pos = PositionTypes.Long;
} else if (sanitizedPosType.includes("s")) {
pos = PositionTypes.Short;
} else {
return Infinity;
}
const res = getBuyTransactionCost(stock, shares, pos);
if (res == null) { return Infinity; }
return res;
},
getStockSaleGain: function(symbol, shares, posType) {
updateDynamicRam("getStockSaleGain", getRamCost("getStockSaleGain"));
checkTixApiAccess("getStockSaleGain");
const stock = getStockFromSymbol(symbol, "getStockSaleGain");
shares = Math.round(shares);
let pos;
const sanitizedPosType = posType.toLowerCase();
if (sanitizedPosType.includes("l")) {
pos = PositionTypes.Long;
} else if (sanitizedPosType.includes("s")) {
pos = PositionTypes.Short;
} else {
return 0;
}
const res = getSellTransactionGain(stock, shares, pos);
if (res == null) { return 0; }
return res;
},
buyStock: function(symbol, shares) {
updateDynamicRam("buyStock", getRamCost("buyStock"));
checkTixApiAccess("buyStock");
const stock = getStockFromSymbol(symbol, "buyStock");
const res = buyStock(stock, shares, workerScript, { rerenderFn: displayStockMarketContent });
return res ? stock.price : 0;
},
sellStock: function(symbol, shares) {
updateDynamicRam("sellStock", getRamCost("sellStock"));
checkTixApiAccess("sellStock");
const stock = getStockFromSymbol(symbol, "sellStock");
const res = sellStock(stock, shares, workerScript, { rerenderFn: displayStockMarketContent });
return res ? stock.price : 0;
},
shortStock: function(symbol, shares) {
updateDynamicRam("shortStock", getRamCost("shortStock"));
checkTixApiAccess("shortStock");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 1) {
throw makeRuntimeErrorMsg(shortStock, "You must either be in BitNode-8 or you must have Source-File 8 Level 2.");
}
}
const stock = getStockFromSymbol(symbol, "shortStock");
const res = shortStock(stock, shares, workerScript, { rerenderFn: displayStockMarketContent });
return res ? stock.price : 0;
},
sellShort: function(symbol, shares) {
updateDynamicRam("sellShort", getRamCost("sellShort"));
checkTixApiAccess("sellShort");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 1) {
throw makeRuntimeErrorMsg("sellShort", "You must either be in BitNode-8 or you must have Source-File 8 Level 2.");
}
}
const stock = getStockFromSymbol(symbol, "sellShort");
const res = sellShort(stock, shares, workerScript, { rerenderFn: displayStockMarketContent });
return res ? stock.price : 0;
},
placeOrder: function(symbol, shares, price, type, pos) {
updateDynamicRam("placeOrder", getRamCost("placeOrder"));
checkTixApiAccess("placeOrder");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 2) {
throw makeRuntimeErrorMsg("placeOrder", "You must either be in BitNode-8 or you must have Source-File 8 Level 3.");
}
}
const stock = getStockFromSymbol(symbol, "placeOrder");
let orderType, orderPos;
ltype = type.toLowerCase();
if (ltype.includes("limit") && ltype.includes("buy")) {
orderType = OrderTypes.LimitBuy;
} else if (ltype.includes("limit") && ltype.includes("sell")) {
orderType = OrderTypes.LimitSell;
} else if (ltype.includes("stop") && ltype.includes("buy")) {
orderType = OrderTypes.StopBuy;
} else if (ltype.includes("stop") && ltype.includes("sell")) {
orderType = OrderTypes.StopSell;
} else {
throw makeRuntimeErrorMsg("placeOrder", `Invalid order type: ${type}`);
}
lpos = pos.toLowerCase();
if (lpos.includes("l")) {
orderPos = PositionTypes.Long;
} else if (lpos.includes('s')) {
orderPos = PositionTypes.Short;
} else {
throw makeRuntimeErrorMsg("placeOrder", `Invalid position type: ${pos}`);
}
return placeOrder(stock, shares, price, orderType, orderPos, workerScript);
},
cancelOrder: function(symbol, shares, price, type, pos) {
updateDynamicRam("cancelOrder", getRamCost("cancelOrder"));
checkTixApiAccess("cancelOrder");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 2) {
throw makeRuntimeErrorMsg("cancelOrder", "You must either be in BitNode-8 or you must have Source-File 8 Level 3.");
}
}
const stock = getStockFrom(symbol, "cancelOrder");
if (isNaN(shares) || isNaN(price)) {
throw makeRuntimeErrorMsg("cancelOrder", `Invalid shares or price. Must be numeric. shares=${shares}, price=${price}`);
}
var orderType, orderPos;
ltype = type.toLowerCase();
if (ltype.includes("limit") && ltype.includes("buy")) {
orderType = OrderTypes.LimitBuy;
} else if (ltype.includes("limit") && ltype.includes("sell")) {
orderType = OrderTypes.LimitSell;
} else if (ltype.includes("stop") && ltype.includes("buy")) {
orderType = OrderTypes.StopBuy;
} else if (ltype.includes("stop") && ltype.includes("sell")) {
orderType = OrderTypes.StopSell;
} else {
throw makeRuntimeErrorMsg("cancelOrder", `Invalid order type: ${type}`);
}
lpos = pos.toLowerCase();
if (lpos.includes("l")) {
orderPos = PositionTypes.Long;
} else if (lpos.includes('s')) {
orderPos = PositionTypes.Short;
} else {
throw makeRuntimeErrorMsg("cancelOrder", `Invalid position type: ${pos}`);
}
var params = {
stock: stock,
shares: shares,
price: price,
type: orderType,
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pos: orderPos,
};
return cancelOrder(params, workerScript);
},
getOrders: function() {
updateDynamicRam("getOrders", getRamCost("getOrders"));
checkTixApiAccess("getOrders");
if (Player.bitNodeN !== 8) {
if (SourceFileFlags[8] <= 2) {
throw makeRuntimeErrorMsg(workerScript, "You must either be in BitNode-8 or have Source-File 8 Level 3.");
}
}
const orders = {};
const stockMarketOrders = StockMarket["Orders"];
for (let symbol in stockMarketOrders) {
const orderBook = stockMarketOrders[symbol];
if (orderBook.constructor === Array && orderBook.length > 0) {
orders[symbol] = [];
for (let i = 0; i < orderBook.length; ++i) {
orders[symbol].push({
shares: orderBook[i].shares,
price: orderBook[i].price,
type: orderBook[i].type,
position: orderBook[i].pos,
});
}
}
}
return orders;
},
getStockVolatility: function(symbol) {
updateDynamicRam("getStockVolatility", getRamCost("getStockVolatility"));
if (!Player.has4SDataTixApi) {
throw makeRuntimeErrorMsg("getStockVolatility", "You don't have 4S Market Data TIX API Access!");
}
const stock = getStockFromSymbol(symbol, "getStockVolatility");
return stock.mv / 100; // Convert from percentage to decimal
},
getStockForecast: function(symbol) {
updateDynamicRam("getStockForecast", getRamCost("getStockForecast"));
if (!Player.has4SDataTixApi) {
throw makeRuntimeErrorMsg("getStockForecast", "You don't have 4S Market Data TIX API Access!");
}
const stock = getStockFromSymbol(symbol, "getStockForecast");
var forecast = 50;
stock.b ? forecast += stock.otlkMag : forecast -= stock.otlkMag;
return forecast / 100; // Convert from percentage to decimal
},
purchase4SMarketData: function() {
updateDynamicRam("purchase4SMarketData", getRamCost("purchase4SMarketData"));
checkTixApiAccess("purchase4SMarketData");
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if (Player.has4SData) {
workerScript.log("purchase4SMarketData", "Already purchased 4S Market Data.");
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return true;
}
if (Player.money.lt(getStockMarket4SDataCost())) {
workerScript.log("purchase4SMarketData", "Not enough money to purchase 4S Market Data.");
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return false;
}
Player.has4SData = true;
Player.loseMoney(getStockMarket4SDataCost());
workerScript.log("purchase4SMarketData", "Purchased 4S Market Data");
displayStockMarketContent();
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return true;
},
purchase4SMarketDataTixApi : function() {
updateDynamicRam("purchase4SMarketDataTixApi", getRamCost("purchase4SMarketDataTixApi"));
checkTixApiAccess("purchase4SMarketDataTixApi");
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if (Player.has4SDataTixApi) {
workerScript.log("purchase4SMarketDataTixApi", "Already purchased 4S Market Data TIX API");
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return true;
}
if (Player.money.lt(getStockMarket4STixApiCost())) {
workerScript.log("purchase4SMarketDataTixApi", "Not enough money to purchase 4S Market Data TIX API");
2018-11-01 19:18:32 +01:00
return false;
}
Player.has4SDataTixApi = true;
Player.loseMoney(getStockMarket4STixApiCost());
workerScript.log("purchase4SMarketDataTixApi", "Purchased 4S Market Data TIX API");
displayStockMarketContent();
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return true;
},
getPurchasedServerLimit : function() {
updateDynamicRam("getPurchasedServerLimit", getRamCost("getPurchasedServerLimit"));
return getPurchaseServerLimit();
},
getPurchasedServerMaxRam: function() {
updateDynamicRam("getPurchasedServerMaxRam", getRamCost("getPurchasedServerMaxRam"));
return getPurchaseServerMaxRam();
},
getPurchasedServerCost: function(ram) {
updateDynamicRam("getPurchasedServerCost", getRamCost("getPurchasedServerCost"));
const cost = getPurchaseServerCost(ram);
if (cost === Infinity) {
workerScript.log("getPurchasedServerCost", `Invalid argument: ram='${ram}'`);
return Infinity;
}
return cost;
},
purchaseServer: function(hostname, ram) {
updateDynamicRam("purchaseServer", getRamCost("purchaseServer"));
var hostnameStr = String(hostname);
hostnameStr = hostnameStr.replace(/\s+/g, '');
if (hostnameStr == "") {
workerScript.log("purchaseServer", `Invalid argument: hostname='${hostnameStr}'`);
return "";
}
if (Player.purchasedServers.length >= getPurchaseServerLimit()) {
workerScript.log("purchaseServer", `You have reached the maximum limit of ${getPurchaseServerLimit()} servers. You cannot purchase any more.`);
return "";
}
const cost = getPurchaseServerCost(ram);
if (cost === Infinity) {
workerScript.log("purchaseServer", `Invalid argument: ram='${ram}'`);
return "";
}
if (Player.money.lt(cost)) {
workerScript.log("purchaseServer", `Not enough money to purchase server. Need ${numeralWrapper.formatMoney(cost)}`);
return "";
}
var newServ = safetlyCreateUniqueServer({
ip: createUniqueRandomIp(),
hostname: hostnameStr,
organizationName: "",
isConnectedTo: false,
adminRights: true,
purchasedByPlayer: true,
maxRam: ram,
});
AddToAllServers(newServ);
Player.purchasedServers.push(newServ.ip);
var homeComputer = Player.getHomeComputer();
homeComputer.serversOnNetwork.push(newServ.ip);
newServ.serversOnNetwork.push(homeComputer.ip);
Player.loseMoney(cost);
workerScript.log("purchaseServer", `Purchased new server with hostname '${newServ.hostname}' for ${numeralWrapper.formatMoney(cost)}`);
return newServ.hostname;
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},
deleteServer: function(hostname) {
updateDynamicRam("deleteServer", getRamCost("deleteServer"));
var hostnameStr = String(hostname);
hostnameStr = hostnameStr.replace(/\s\s+/g, '');
var server = GetServerByHostname(hostnameStr);
if (server == null) {
workerScript.log("deleteServer", `Invalid argument: hostname='${hostnameStr}'`);
return false;
}
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if (!server.purchasedByPlayer || server.hostname === "home") {
workerScript.log("deleteServer", "Cannot delete non-purchased server.");
return false;
}
var ip = server.ip;
// Can't delete server you're currently connected to
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if (server.isConnectedTo) {
workerScript.log("deleteServer", "You are currently connected to the server you are trying to delete.");
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return false;
}
// A server cannot delete itself
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if (ip === workerScript.serverIp) {
workerScript.log("deleteServer", "Cannot delete the server this script is running on.");
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return false;
}
// Delete all scripts running on server
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if (server.runningScripts.length > 0) {
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workerScript.log("deleteServer", `Cannot delete server '${server.hostname}' because it still has scripts running.`);
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return false;
}
// Delete from player's purchasedServers array
var found = false;
for (var i = 0; i < Player.purchasedServers.length; ++i) {
if (ip == Player.purchasedServers[i]) {
found = true;
Player.purchasedServers.splice(i, 1);
break;
}
}
if (!found) {
workerScript.log("deleteServer", `Could not identify server ${server.hostname} as a purchased server. This is a bug. Report to dev.`);
return false;
}
// Delete from all servers
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delete AllServers[ip];
// Delete from home computer
found = false;
var homeComputer = Player.getHomeComputer();
for (var i = 0; i < homeComputer.serversOnNetwork.length; ++i) {
if (ip == homeComputer.serversOnNetwork[i]) {
homeComputer.serversOnNetwork.splice(i, 1);
workerScript.log("deleteServer", `Deleted server '${hostnameStr}`);
return true;
}
}
// Wasn't found on home computer
workerScript.log("deleteServer", `Could not find server ${server.hostname} as a purchased server. This is a bug. Report to dev.`);
return false;
},
getPurchasedServers: function(hostname=true) {
updateDynamicRam("getPurchasedServers", getRamCost("getPurchasedServers"));
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var res = [];
Player.purchasedServers.forEach(function(ip) {
if (hostname) {
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("getPurchasedServers", "Could not find server. This is a bug. Report to dev.");
2017-09-26 04:44:33 +02:00
}
res.push(server.hostname);
} else {
res.push(ip);
}
});
return res;
},
write: function(port, data="", mode="a") {
updateDynamicRam("write", getRamCost("write"));
if (!isNaN(port)) { // Write to port
// Port 1-10
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg("write", `Trying to write to invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`);
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}
var port = NetscriptPorts[port-1];
if (port == null || !(port instanceof NetscriptPort)) {
throw makeRuntimeErrorMsg("write", `Could not find port: ${port}. This is a bug. Report to dev.`);
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}
return port.write(data);
} else if (isString(port)) { // Write to script or text file
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let fn = port;
if (!isValidFilePath(fn)) {
throw makeRuntimeErrorMsg("write", `Invalid filepath: ${fn}`);
}
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if(fn.lastIndexOf("/") === 0) {
fn = removeLeadingSlash(fn);
}
// Coerce 'data' to be a string
try {
data = String(data);
} catch (e) {
throw makeRuntimeErrorMsg("write", `Invalid data (${e}). Data being written must be convertible to a string`);
}
const server = workerScript.getServer();
if (server == null) {
throw makeRuntimeErrorMsg("write", "Error getting Server. This is a bug. Report to dev.");
}
if (isScriptFilename(fn)) {
// Write to script
let script = workerScript.getScriptOnServer(fn);
if (script == null) {
// Create a new script
script = new Script(fn, data, server.ip, server.scripts);
server.scripts.push(script);
return true;
}
mode === "w" ? script.code = data : script.code += data;
script.updateRamUsage(server.scripts);
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script.markUpdated();
} else {
// Write to text file
let txtFile = getTextFile(fn, server);
if (txtFile == null) {
txtFile = createTextFile(fn, data, server);
return true;
}
if (mode === "w") {
txtFile.write(data);
} else {
txtFile.append(data);
}
}
return true;
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} else {
throw makeRuntimeErrorMsg("write", `Invalid argument: ${port}`);
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}
},
tryWrite: function(port, data="") {
updateDynamicRam("tryWrite", getRamCost("tryWrite"));
if (!isNaN(port)) {
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg("tryWrite", `Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`);
}
var port = NetscriptPorts[port-1];
if (port == null || !(port instanceof NetscriptPort)) {
throw makeRuntimeErrorMsg("tryWrite", `Could not find port: ${port}. This is a bug. Report to dev.`);
}
return port.tryWrite(data);
} else {
throw makeRuntimeErrorMsg("tryWrite", `Invalid argument: ${port}`);
}
},
read: function(port) {
updateDynamicRam("read", getRamCost("read"));
if (!isNaN(port)) { // Read from port
// Port 1-10
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg("read", `Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`);
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}
var port = NetscriptPorts[port-1];
if (port == null || !(port instanceof NetscriptPort)) {
throw makeRuntimeErrorMsg("read", `Could not find port: ${port}. This is a bug. Report to dev.`);
2017-07-22 00:54:55 +02:00
}
return port.read();
} else if (isString(port)) { // Read from script or text file
let fn = port;
let server = getServer(workerScript.serverIp);
if (server == null) {
throw makeRuntimeErrorMsg("read", "Error getting Server. This is a bug. Report to dev.");
}
if (isScriptFilename(fn)) {
// Read from script
let script = workerScript.getScriptOnServer(fn);
if (script == null) {
return "";
}
return script.code;
} else {
// Read from text file
let txtFile = getTextFile(fn, server);
if (txtFile !== null) {
return txtFile.text;
} else {
return "";
}
}
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} else {
throw makeRuntimeErrorMsg("read", `Invalid argument: ${port}`);
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}
},
peek: function(port) {
updateDynamicRam("peek", getRamCost("peek"));
if (isNaN(port)) {
throw makeRuntimeErrorMsg("peek", `Invalid argument. Must be a port number between 1 and ${CONSTANTS.NumNetscriptPorts}, is ${port}`);
}
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg("peek", `Invalid argument. Must be a port number between 1 and ${CONSTANTS.NumNetscriptPorts}, is ${port}`);
}
var port = NetscriptPorts[port-1];
if (port == null || !(port instanceof NetscriptPort)) {
throw makeRuntimeErrorMsg("peek", `Could not find port: ${port}. This is a bug. Report to dev.`);
}
return port.peek();
},
clear: function(port) {
updateDynamicRam("clear", getRamCost("clear"));
if (!isNaN(port)) { // Clear port
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg("clear", `Trying to clear invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid`);
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}
var port = NetscriptPorts[port-1];
if (port == null || !(port instanceof NetscriptPort)) {
throw makeRuntimeErrorMsg("clear", `Could not find port: ${port}. This is a bug. Report to dev.`);
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}
return port.clear();
} else if (isString(port)) { // Clear text file
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var fn = port;
var server = getServer(workerScript.serverIp);
if (server == null) {
throw makeRuntimeErrorMsg("clear", "Error getting Server. This is a bug. Report to dev.");
2017-12-07 04:45:47 +01:00
}
var txtFile = getTextFile(fn, server);
if (txtFile != null) {
txtFile.write("");
}
} else {
throw makeRuntimeErrorMsg("clear", `Invalid argument: ${port}`);
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}
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return 0;
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},
getPortHandle: function(port) {
updateDynamicRam("getPortHandle", getRamCost("getPortHandle"));
if (isNaN(port)) {
throw makeRuntimeErrorMsg("getPortHandle", `Invalid port: ${port} Must be an integer between 1 and ${CONSTANTS.NumNetscriptPorts}.`);
}
port = Math.round(port);
if (port < 1 || port > CONSTANTS.NumNetscriptPorts) {
throw makeRuntimeErrorMsg("getPortHandle", `Invalid port: ${port}. Only ports 1-${CONSTANTS.NumNetscriptPorts} are valid.`);
}
var port = NetscriptPorts[port-1];
if (port == null || !(port instanceof NetscriptPort)) {
throw makeRuntimeErrorMsg("getPortHandle", `Could not find port: ${port}. This is a bug. Report to dev.`);
}
return port;
},
rm: function(fn, ip) {
updateDynamicRam("rm", getRamCost("rm"));
if (ip == null || ip === "") {
ip = workerScript.serverIp;
}
const s = safeGetServer(ip, "rm");
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const status = s.removeFile(fn);
if (!status.res) {
workerScript.log("rm", status.msg);
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}
return status.res;
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},
scriptRunning: function(scriptname, ip) {
updateDynamicRam("scriptRunning", getRamCost("scriptRunning"));
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var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("scriptRunning", `Invalid IP/hostname: ${ip}`);
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}
for (var i = 0; i < server.runningScripts.length; ++i) {
if (server.runningScripts[i].filename == scriptname) {
return true;
}
}
return false;
},
scriptKill: function(scriptname, ip) {
updateDynamicRam("scriptKill", getRamCost("scriptKill"));
2017-08-13 07:01:33 +02:00
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("scriptKill", `Invalid IP/hostname: ${ip}`);
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}
var suc = false;
for (var i = 0; i < server.runningScripts.length; ++i) {
if (server.runningScripts[i].filename == scriptname) {
killWorkerScript(server.runningScripts[i], server.ip);
suc = true;
}
}
return suc;
},
getScriptName: function() {
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return workerScript.name;
},
getScriptRam: function(scriptname, ip=workerScript.serverIp) {
updateDynamicRam("getScriptRam", getRamCost("getScriptRam"));
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var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("getScriptRam", `Invalid IP/hostname: ${ip}`);
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}
for (var i = 0; i < server.scripts.length; ++i) {
if (server.scripts[i].filename == scriptname) {
return server.scripts[i].ramUsage;
2017-08-13 07:01:33 +02:00
}
}
return 0;
},
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-29 02:07:26 +02:00
getRunningScript: function(fn, ip) {
updateDynamicRam("getRunningScript", getRamCost("getRunningScript"));
let runningScript;
if(arguments.length === 0) {
runningScript = workerScript.scriptRef;
} else if(typeof fn === 'number') {
runningScript = getRunningScriptByPid(fn, 'getRunningScript');
} else {
const scriptArgs = [];
for (var i = 2; i < arguments.length; ++i) {
scriptArgs.push(arguments[i]);
}
runningScript = getRunningScript(fn, ip, 'getRunningScript', scriptArgs);
}
if (runningScript === null) return null;
return {
args: runningScript.args.slice(),
filename: runningScript.filename,
logs: runningScript.logs.slice(),
offlineExpGained: runningScript.offlineExpGained,
offlineMoneyMade: runningScript.offlineMoneyMade,
offlineRunningTime: runningScript.offlineRunningTime,
onlineExpGained: runningScript.onlineExpGained,
onlineMoneyMade: runningScript.onlineMoneyMade,
onlineRunningTime: runningScript.onlineRunningTime,
pid: runningScript.pid,
ramUsage: runningScript.ramUsage,
server: runningScript.server,
threads: runningScript.threads,
};
},
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getHackTime: function(ip) {
updateDynamicRam("getHackTime", getRamCost("getHackTime"));
const server = safeGetServer(ip, "getHackTime");
if (failOnHacknetServer(server, "getHackTime")) { return Infinity; }
return calculateHackingTime(server, Player); // Returns seconds
2017-08-20 03:36:19 +02:00
},
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getGrowTime: function(ip) {
updateDynamicRam("getGrowTime", getRamCost("getGrowTime"));
const server = safeGetServer(ip, "getGrowTime");
if (failOnHacknetServer(server, "getGrowTime")) { return Infinity; }
return calculateGrowTime(server, Player); // Returns seconds
2017-08-20 03:36:19 +02:00
},
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getWeakenTime: function(ip) {
updateDynamicRam("getWeakenTime", getRamCost("getWeakenTime"));
const server = safeGetServer(ip, "getWeakenTime");
if (failOnHacknetServer(server, "getWeakenTime")) { return Infinity; }
return calculateWeakenTime(server, Player); // Returns seconds
},
getScriptIncome: function(scriptname, ip) {
updateDynamicRam("getScriptIncome", getRamCost("getScriptIncome"));
if (arguments.length === 0) {
var res = [];
// First element is total income of all currently running scripts
let total = 0;
for (const script of workerScripts.values()) {
total += (script.scriptRef.onlineMoneyMade / script.scriptRef.onlineRunningTime);
}
res.push(total);
// Second element is total income you've earned from scripts since you installed Augs
res.push(Player.scriptProdSinceLastAug / (Player.playtimeSinceLastAug / 1000));
return res;
} else {
// Get income for a particular script
var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("getScriptIncome", `Invalid IP/hostnamed: ${ip}`);
}
var argsForScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForScript.push(arguments[i]);
}
var runningScriptObj = findRunningScript(scriptname, argsForScript, server);
if (runningScriptObj == null) {
workerScript.log("getScriptIncome", `No such script '${scriptname}' on '${server.hostname}' with args: ${arrayToString(argsForScript)}`);
return -1;
}
return runningScriptObj.onlineMoneyMade / runningScriptObj.onlineRunningTime;
}
},
getScriptExpGain: function(scriptname, ip) {
updateDynamicRam("getScriptExpGain", getRamCost("getScriptExpGain"));
2017-09-15 16:06:59 +02:00
if (arguments.length === 0) {
var total = 0;
for (const ws of workerScripts.values()) {
total += (ws.scriptRef.onlineExpGained / ws.scriptRef.onlineRunningTime);
2017-09-15 16:06:59 +02:00
}
return total;
} else {
// Get income for a particular script
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var server = getServer(ip);
if (server == null) {
throw makeRuntimeErrorMsg("getScriptExpGain", `Invalid IP/hostnamed: ${ip}`);
2017-09-15 16:06:59 +02:00
}
var argsForScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForScript.push(arguments[i]);
}
var runningScriptObj = findRunningScript(scriptname, argsForScript, server);
if (runningScriptObj == null) {
workerScript.log("getScriptExpGain", `No such script '${scriptname}' on '${server.hostname}' with args: ${arrayToString(argsForScript)}`);
2017-09-15 16:06:59 +02:00
return -1;
}
return runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime;
}
},
nFormat: function(n, format) {
2019-02-09 03:46:30 +01:00
if (isNaN(n) || isNaN(parseFloat(n)) || typeof format !== "string") {
return "";
}
return numeralWrapper.format(parseFloat(n), format);
},
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tFormat: function(milliseconds, milliPrecision=false) {
return convertTimeMsToTimeElapsedString(milliseconds, milliPrecision);
2021-03-12 20:32:07 +01:00
},
getTimeSinceLastAug: function() {
updateDynamicRam("getTimeSinceLastAug", getRamCost("getTimeSinceLastAug"));
return Player.playtimeSinceLastAug;
},
prompt : function(txt) {
v0.51.6 (#905) * Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-29 02:07:26 +02:00
if (!isString(txt)) {txt = JSON.stringify(txt);}
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// The id for this popup will consist of the first 20 characters of the prompt string..
// Thats hopefully good enough to be unique
const popupId = `prompt-popup-${txt.slice(0, 20)}`;
const textElement = createElement("p", { innerHTML: txt });
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return new Promise(function(resolve) {
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const yesBtn = createElement("button", {
class: "popup-box-button",
innerText: "Yes",
clickListener: () => {
removeElementById(popupId);
resolve(true);
},
});
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const noBtn = createElement("button", {
class: "popup-box-button",
innerText: "No",
clickListener: () => {
removeElementById(popupId);
resolve(false);
},
});
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createPopup(popupId, [textElement, yesBtn, noBtn]);
});
},
wget: async function(url, target, ip=workerScript.serverIp) {
if (!isScriptFilename(target) && !target.endsWith(".txt")) {
workerScript.log("wget", `Invalid target file: '${target}'. Must be a script or text file.`);
return Promise.resolve(false);
}
var s = safeGetServer(ip, "wget");
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return new Promise(function(resolve) {
$.get(url, function(data) {
let res;
if (isScriptFilename(target)) {
res = s.writeToScriptFile(target, data);
} else {
res = s.writeToTextFile(target, data);
}
if (!res.success) {
workerScript.log("wget", "Failed.");
return resolve(false);
}
if (res.overwritten) {
workerScript.log("wget", `Successfully retrieved content and overwrote '${target}' on '${ip}'`);
return resolve(true);
}
workerScript.log("wget", `Successfully retrieved content to new file '${target}' on '${ip}'`);
return resolve(true);
}, 'text').fail(function(e) {
workerScript.log("wget", JSON.stringify(e));
return resolve(false)
});
});
},
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getFavorToDonate: function() {
updateDynamicRam("getFavorToDonate", getRamCost("getFavorToDonate"));
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return Math.floor(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction);
},
/* Singularity Functions */
universityCourse: function(universityName, className) {
updateDynamicRam("universityCourse", getRamCost("universityCourse"));
checkSingularityAccess("universityCourse", 1);
if (inMission) {
workerScript.log("universityCourse", "You are in the middle of a mission.");
return;
}
if (Player.isWorking) {
var txt = Player.singularityStopWork();
workerScript.log("universityCourse", txt);
}
var costMult, expMult;
switch(universityName.toLowerCase()) {
case LocationName.AevumSummitUniversity.toLowerCase():
if (Player.city != CityName.Aevum) {
workerScript.log("universityCourse", "You cannot study at 'Summit University' because you are not in 'Aevum'.");
return false;
}
Player.gotoLocation(LocationName.AevumSummitUniversity);
costMult = 4;
expMult = 3;
break;
case LocationName.Sector12RothmanUniversity.toLowerCase():
if (Player.city != CityName.Sector12) {
workerScript.log("universityCourse", "You cannot study at 'Rothman University' because you are not in 'Sector-12'.");
return false;
}
Player.location = LocationName.Sector12RothmanUniversity;
costMult = 3;
expMult = 2;
break;
case LocationName.VolhavenZBInstituteOfTechnology.toLowerCase():
if (Player.city != CityName.Volhaven) {
workerScript.log("universityCourse", "You cannot study at 'ZB Institute of Technology' because you are not in 'Volhaven'.");
return false;
}
Player.location = LocationName.VolhavenZBInstituteOfTechnology;
costMult = 5;
expMult = 4;
break;
default:
workerScript.log("universityCourse", `Invalid university name: '${universityName}'.`);
return false;
}
var task;
switch(className.toLowerCase()) {
case "Study Computer Science".toLowerCase():
task = CONSTANTS.ClassStudyComputerScience;
break;
case "Data Structures".toLowerCase():
task = CONSTANTS.ClassDataStructures;
break;
case "Networks".toLowerCase():
task = CONSTANTS.ClassNetworks;
break;
case "Algorithms".toLowerCase():
task = CONSTANTS.ClassAlgorithms;
break;
case "Management".toLowerCase():
task = CONSTANTS.ClassManagement;
break;
case "Leadership".toLowerCase():
task = CONSTANTS.ClassLeadership;
break;
default:
workerScript.log("universityCourse", `Invalid class name: ${className}.`);
return false;
}
Player.startClass(costMult, expMult, task);
workerScript.log("universityCourse", `Started ${task} at ${universityName}`);
return true;
},
gymWorkout: function(gymName, stat) {
updateDynamicRam("gymWorkout", getRamCost("gymWorkout"));
checkSingularityAccess("gymWorkout", 1);
if (inMission) {
workerScript.log("gymWorkout", "You are in the middle of a mission.");
return;
}
if (Player.isWorking) {
var txt = Player.singularityStopWork();
workerScript.log("gymWorkout", txt);
}
var costMult, expMult;
switch(gymName.toLowerCase()) {
case LocationName.AevumCrushFitnessGym.toLowerCase():
if (Player.city != CityName.Aevum) {
workerScript.log("gymWorkout", "You cannot workout at 'Crush Fitness' because you are not in 'Aevum'.");
return false;
}
Player.location = LocationName.AevumCrushFitnessGym;
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costMult = 3;
expMult = 2;
break;
case LocationName.AevumSnapFitnessGym.toLowerCase():
if (Player.city != CityName.Aevum) {
workerScript.log("gymWorkout", "You cannot workout at 'Snap Fitness' because you are not in 'Aevum'.");
return false;
}
Player.location = LocationName.AevumSnapFitnessGym;
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costMult = 10;
expMult = 5;
break;
case LocationName.Sector12IronGym.toLowerCase():
if (Player.city != CityName.Sector12) {
workerScript.log("gymWorkout", "You cannot workout at 'Iron Gym' because you are not in 'Sector-12'.");
return false;
}
Player.location = LocationName.Sector12IronGym;
costMult = 1;
expMult = 1;
break;
case LocationName.Sector12PowerhouseGym.toLowerCase():
if (Player.city != CityName.Sector12) {
workerScript.log("gymWorkout", "You cannot workout at 'Powerhouse Gym' because you are not in 'Sector-12'.");
return false;
}
Player.location = LocationName.Sector12PowerhouseGym;
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costMult = 20;
expMult = 10;
break;
case LocationName.VolhavenMilleniumFitnessGym.toLowerCase():
if (Player.city != CityName.Volhaven) {
workerScript.log("gymWorkout", "You cannot workout at 'Millenium Fitness Gym' because you are not in 'Volhaven'.");
return false;
}
Player.location = LocationName.VolhavenMilleniumFitnessGym;
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costMult = 7;
expMult = 4;
break;
default:
workerScript.log("gymWorkout", `Invalid gym name: ${gymName}. gymWorkout() failed`);
return false;
}
switch(stat.toLowerCase()) {
case "strength".toLowerCase():
case "str".toLowerCase():
Player.startClass(costMult, expMult, CONSTANTS.ClassGymStrength);
break;
case "defense".toLowerCase():
case "def".toLowerCase():
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDefense);
break;
case "dexterity".toLowerCase():
case "dex".toLowerCase():
Player.startClass(costMult, expMult, CONSTANTS.ClassGymDexterity);
break;
case "agility".toLowerCase():
case "agi".toLowerCase():
Player.startClass(costMult, expMult, CONSTANTS.ClassGymAgility);
break;
default:
workerScript.log("gymWorkout", `Invalid stat: ${stat}.`);
return false;
}
workerScript.log("gymWorkout", `Started training ${stat} at ${gymName}`);
return true;
},
travelToCity: function(cityname) {
updateDynamicRam("travelToCity", getRamCost("travelToCity"));
checkSingularityAccess("travelToCity", 1);
switch(cityname) {
case CityName.Aevum:
case CityName.Chongqing:
case CityName.Sector12:
case CityName.NewTokyo:
case CityName.Ishima:
case CityName.Volhaven:
if(Player.money.lt(CONSTANTS.TravelCost)) {
throw makeRuntimeErrorMsg("travelToCity", "Not enough money to travel.");
}
Player.loseMoney(CONSTANTS.TravelCost);
Player.city = cityname;
workerScript.log("travelToCity", `Traveled to ${cityname}`);
return true;
default:
workerScript.log("travelToCity", `Invalid city name: '${cityname}'.`);
return false;
}
},
purchaseTor: function() {
updateDynamicRam("purchaseTor", getRamCost("purchaseTor"));
checkSingularityAccess("purchaseTor", 1);
if (SpecialServerIps["Darkweb Server"] != null) {
workerScript.log("purchaseTor", "You already have a TOR router!");
return false;
}
if (Player.money.lt(CONSTANTS.TorRouterCost)) {
workerScript.log("purchaseTor", "You cannot afford to purchase a Tor router.");
return false;
}
Player.loseMoney(CONSTANTS.TorRouterCost);
var darkweb = safetlyCreateUniqueServer({
ip: createUniqueRandomIp(), hostname:"darkweb", organizationName:"",
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isConnectedTo:false, adminRights:false, purchasedByPlayer:false, maxRam:1,
});
AddToAllServers(darkweb);
SpecialServerIps.addIp("Darkweb Server", darkweb.ip);
Player.getHomeComputer().serversOnNetwork.push(darkweb.ip);
darkweb.serversOnNetwork.push(Player.getHomeComputer().ip);
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("purchaseTor", "You have purchased a Tor router!");
return true;
},
purchaseProgram: function(programName) {
updateDynamicRam("purchaseProgram", getRamCost("purchaseProgram"));
checkSingularityAccess("purchaseProgram", 1);
if (SpecialServerIps["Darkweb Server"] == null) {
workerScript.log("purchaseProgram", "You do not have the TOR router.");
return false;
}
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programName = programName.toLowerCase();
let item = null;
for(const key in DarkWebItems) {
const i = DarkWebItems[key];
if(i.program.toLowerCase() == programName) {
item = i;
}
}
if(item == null) {
workerScript.log("purchaseProgram", `Invalid program name: '${programName}.`);
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return false;
}
if(Player.money.lt(item.price)) {
workerScript.log("purchaseProgram", `Not enough money to purchase '${item.program}'. Need ${numeralWrapper.formatMoney(item.price)}`);
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return false;
}
if(Player.hasProgram(item.program)) {
workerScript.log("purchaseProgram", `You already have the '${item.program}' program`);
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return true;
}
Player.loseMoney(item.price);
Player.getHomeComputer().programs.push(item.program);
workerScript.log("purchaseProgram", `You have purchased the '${item.program}' program. The new program can be found on your home computer.`);
return true;
},
getCurrentServer: function() {
updateDynamicRam("getCurrentServer", getRamCost("getCurrentServer"));
checkSingularityAccess("getCurrentServer", 1);
return Player.getCurrentServer().hostname;
},
connect: function(hostname) {
updateDynamicRam("connect", getRamCost("connect"));
checkSingularityAccess("connect", 1);
if (!hostname) {
throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`);
}
let target = getServer(hostname);
if (target == null) {
throw makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`);
return;
}
if(hostname === 'home') {
Player.getCurrentServer().isConnectedTo = false;
Player.currentServer = Player.getHomeComputer().ip;
Player.getCurrentServer().isConnectedTo = true;
Terminal.currDir = "/";
Terminal.resetTerminalInput(true);
return true;
}
const server = Player.getCurrentServer();
for (let i = 0; i < server.serversOnNetwork.length; i++) {
const other = getServerOnNetwork(server, i);
if (other.ip == hostname || other.hostname == hostname) {
Player.getCurrentServer().isConnectedTo = false;
Player.currentServer = target.ip;
Player.getCurrentServer().isConnectedTo = true;
Terminal.currDir = "/";
Terminal.resetTerminalInput(true);
return true;
}
}
return false;
},
manualHack: function() {
updateDynamicRam("manualHack", getRamCost("manualHack"));
checkSingularityAccess("manualHack", 1);
const server = Player.getCurrentServer();
return hack(server.hostname, true);
},
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installBackdoor: function() {
updateDynamicRam("installBackdoor", getRamCost("installBackdoor"));
checkSingularityAccess("installBackdoor", 1);
const server = Player.getCurrentServer();
const installTime = calculateHackingTime(server, Player) / 4 * 1000;
// No root access or skill level too low
const canHack = netscriptCanHack(server, Player);
if (!canHack.res) {
throw makeRuntimeErrorMsg('installBackdoor', canHack.msg);
}
workerScript.log("installBackdoor", `Installing backdoor on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(installTime, true)}`);
return netscriptDelay(installTime, workerScript).then(function() {
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
workerScript.log("installBackdoor", `Successfully installed backdoor on '${server.hostname}'`);
server.backdoorInstalled = true;
return Promise.resolve();
});
},
getStats: function() {
updateDynamicRam("getStats", getRamCost("getStats"));
checkSingularityAccess("getStats", 1);
workerScript.log("getStats", `getStats is deprecated, please use getPlayer`);
return {
hacking: Player.hacking_skill,
strength: Player.strength,
defense: Player.defense,
dexterity: Player.dexterity,
agility: Player.agility,
charisma: Player.charisma,
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intelligence: Player.intelligence,
}
},
getCharacterInformation: function() {
updateDynamicRam("getCharacterInformation", getRamCost("getCharacterInformation"));
checkSingularityAccess("getCharacterInformation", 1);
workerScript.log("getCharacterInformation", `getCharacterInformation is deprecated, please use getPlayer`);
return {
bitnode: Player.bitNodeN,
city: Player.city,
factions: Player.factions.slice(),
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hp: Player.hp,
jobs: Object.keys(Player.jobs),
jobTitles: Object.values(Player.jobs),
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maxHp: Player.max_hp,
mult: {
agility: Player.agility_mult,
agilityExp: Player.agility_exp_mult,
companyRep: Player.company_rep_mult,
crimeMoney: Player.crime_money_mult,
crimeSuccess: Player.crime_success_mult,
defense: Player.defense_mult,
defenseExp: Player.defense_exp_mult,
dexterity: Player.dexterity_mult,
dexterityExp: Player.dexterity_exp_mult,
factionRep: Player.faction_rep_mult,
hacking: Player.hacking_mult,
hackingExp: Player.hacking_exp_mult,
strength: Player.strength_mult,
strengthExp: Player.strength_exp_mult,
workMoney: Player.work_money_mult,
},
timeWorked: Player.timeWorked,
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"),
workHackExpGain: Player.workHackExpGained,
workStrExpGain: Player.workStrExpGained,
workDefExpGain: Player.workDefExpGained,
workDexExpGain: Player.workDexExpGained,
workAgiExpGain: Player.workAgiExpGained,
workChaExpGain: Player.workChaExpGained,
workRepGain: Player.workRepGained,
workMoneyGain: Player.workMoneyGained,
hackingExp: Player.hacking_exp,
strengthExp: Player.strength_exp,
defenseExp: Player.defense_exp,
dexterityExp: Player.dexterity_exp,
agilityExp: Player.agility_exp,
charismaExp: Player.charisma_exp,
};
},
getPlayer: function() {
updateDynamicRam("getPlayer", getRamCost("getPlayer"));
const data = {
hacking_skill: Player.hacking_skill,
hp: Player.hp,
max_hp: Player.max_hp,
strength: Player.strength,
defense: Player.defense,
dexterity: Player.dexterity,
agility: Player.agility,
charisma: Player.charisma,
intelligence: Player.intelligence,
hacking_chance_mult: Player.hacking_chance_mult,
hacking_speed_mult: Player.hacking_speed_mult,
hacking_money_mult: Player.hacking_money_mult,
hacking_grow_mult: Player.hacking_grow_mult,
hacking_exp: Player.hacking_exp,
strength_exp: Player.strength_exp,
defense_exp: Player.defense_exp,
dexterity_exp: Player.dexterity_exp,
agility_exp: Player.agility_exp,
charisma_exp: Player.charisma_exp,
hacking_mult: Player.hacking_mult,
strength_mult: Player.strength_mult,
defense_mult: Player.defense_mult,
dexterity_mult: Player.dexterity_mult,
agility_mult: Player.agility_mult,
charisma_mult: Player.charisma_mult,
hacking_exp_mult: Player.hacking_exp_mult,
strength_exp_mult: Player.strength_exp_mult,
defense_exp_mult: Player.defense_exp_mult,
dexterity_exp_mult: Player.dexterity_exp_mult,
agility_exp_mult: Player.agility_exp_mult,
charisma_exp_mult: Player.charisma_exp_mult,
company_rep_mult: Player.company_rep_mult,
faction_rep_mult: Player.faction_rep_mult,
money: Player.money.toNumber(),
city: Player.city,
location: Player.location,
crime_money_mult: Player.crime_money_mult,
crime_success_mult: Player.crime_success_mult,
isWorking: Player.isWorking,
workType: Player.workType,
currentWorkFactionName: Player.currentWorkFactionName,
currentWorkFactionDescription: Player.currentWorkFactionDescription,
workHackExpGainRate: Player.workHackExpGainRate,
workStrExpGainRate: Player.workStrExpGainRate,
workDefExpGainRate: Player.workDefExpGainRate,
workDexExpGainRate: Player.workDexExpGainRate,
workAgiExpGainRate: Player.workAgiExpGainRate,
workChaExpGainRate: Player.workChaExpGainRate,
workRepGainRate: Player.workRepGainRate,
workMoneyGainRate: Player.workMoneyGainRate,
workMoneyLossRate: Player.workMoneyLossRate,
workHackExpGained: Player.workHackExpGained,
workStrExpGained: Player.workStrExpGained,
workDefExpGained: Player.workDefExpGained,
workDexExpGained: Player.workDexExpGained,
workAgiExpGained: Player.workAgiExpGained,
workChaExpGained: Player.workChaExpGained,
workRepGained: Player.workRepGained,
workMoneyGained: Player.workMoneyGained,
createProgramName: Player.createProgramName,
createProgramReqLvl: Player.createProgramReqLvl,
className: Player.className,
crimeType: Player.crimeType,
work_money_mult: Player.work_money_mult,
hacknet_node_money_mult: Player.hacknet_node_money_mult,
hacknet_node_purchase_cost_mult: Player.hacknet_node_purchase_cost_mult,
hacknet_node_ram_cost_mult: Player.hacknet_node_ram_cost_mult,
hacknet_node_core_cost_mult: Player.hacknet_node_core_cost_mult,
hacknet_node_level_cost_mult: Player.hacknet_node_level_cost_mult,
hasWseAccount: Player.hasWseAccount,
hasTixApiAccess: Player.hasTixApiAccess,
has4SData: Player.has4SData,
has4SDataTixApi: Player.has4SDataTixApi,
bladeburner_max_stamina_mult: Player.bladeburner_max_stamina_mult,
bladeburner_stamina_gain_mult: Player.bladeburner_stamina_gain_mult,
bladeburner_success_chance_mult: Player.bladeburner_success_chance_mult,
bitNodeN: Player.bitNodeN,
totalPlaytime: Player.totalPlaytime,
playtimeSinceLastAug: Player.playtimeSinceLastAug,
playtimeSinceLastBitnode: Player.playtimeSinceLastBitnode,
jobs: {},
factions: Player.factions.slice(),
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"),
};
Object.assign(data.jobs, Player.jobs);
return data;
},
hospitalize: function() {
updateDynamicRam("hospitalize", getRamCost("hospitalize"));
checkSingularityAccess("hospitalize", 1);
return Player.hospitalize();
},
isBusy: function() {
updateDynamicRam("isBusy", getRamCost("isBusy"));
checkSingularityAccess("isBusy", 1);
return Player.isWorking || inMission;
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},
stopAction: function() {
updateDynamicRam("stopAction", getRamCost("stopAction"));
checkSingularityAccess("stopAction", 1);
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if (Player.isWorking) {
var txt = Player.singularityStopWork();
workerScript.log("stopAction", txt);
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return true;
}
return false;
},
upgradeHomeRam: function() {
updateDynamicRam("upgradeHomeRam", getRamCost("upgradeHomeRam"));
checkSingularityAccess("upgradeHomeRam", 2);
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// Check if we're at max RAM
const homeComputer = Player.getHomeComputer();
if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
workerScript.log("upgradeHomeRam", `Your home computer is at max RAM.`);
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return false;
}
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const cost = Player.getUpgradeHomeRamCost();
if (Player.money.lt(cost)) {
workerScript.log("upgradeHomeRam", `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`);
return false;
}
homeComputer.maxRam *= 2;
Player.loseMoney(cost);
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("upgradeHomeRam", `Purchased additional RAM for home computer! It now has ${homeComputer.maxRam}GB of RAM.`);
return true;
},
getUpgradeHomeRamCost: function() {
updateDynamicRam("getUpgradeHomeRamCost", getRamCost("getUpgradeHomeRamCost"));
checkSingularityAccess("getUpgradeHomeRamCost", 2);
return Player.getUpgradeHomeRamCost();
},
workForCompany: function(companyName) {
updateDynamicRam("workForCompany", getRamCost("workForCompany"));
checkSingularityAccess("workForCompany", 2);
// Sanitize input
if (companyName == null) {
companyName = Player.companyName;
}
// Make sure its a valid company
if (companyName == null || companyName === "" || !(Companies[companyName] instanceof Company)) {
workerScript.log("workForCompany", `Invalid company: '${companyName}'`);
return false;
}
// Make sure player is actually employed at the comapny
if (!Object.keys(Player.jobs).includes(companyName)) {
workerScript.log("workForCompany", `You do not have a job at '${companyName}'`);
return false;
}
// Cant work while in a mission
if (inMission) {
workerScript.log("workForCompany", "You are in the middle of a mission.");
return false;
}
// Check to make sure company position data is valid
const companyPositionName = Player.jobs[companyName];
const companyPosition = CompanyPositions[companyPositionName];
if (companyPositionName === "" || !(companyPosition instanceof CompanyPosition)) {
workerScript.log("workForCompany", "You do not have a job");
return false;
}
if (Player.isWorking) {
var txt = Player.singularityStopWork();
workerScript.log("workForCompany", txt);
}
if (companyPosition.isPartTimeJob()) {
Player.startWorkPartTime(companyName);
} else {
Player.startWork(companyName);
}
workerScript.log("workForCompany", `Began working at '${Player.companyName}' as a '${companyPositionName}'`);
return true;
},
applyToCompany: function(companyName, field) {
updateDynamicRam("applyToCompany", getRamCost("applyToCompany"));
checkSingularityAccess("applyToCompany", 2);
getCompany("applyToCompany", companyName);
Player.location = companyName;
var res;
switch (field.toLowerCase()) {
case "software":
res = Player.applyForSoftwareJob(true);
break;
case "software consultant":
res = Player.applyForSoftwareConsultantJob(true);
break;
case "it":
res = Player.applyForItJob(true);
break;
case "security engineer":
res = Player.applyForSecurityEngineerJob(true);
break;
case "network engineer":
res = Player.applyForNetworkEngineerJob(true);
break;
case "business":
res = Player.applyForBusinessJob(true);
break;
case "business consultant":
res = Player.applyForBusinessConsultantJob(true);
break;
case "security":
res = Player.applyForSecurityJob(true);
break;
case "agent":
res = Player.applyForAgentJob(true);
break;
case "employee":
res = Player.applyForEmployeeJob(true);
break;
case "part-time employee":
res = Player.applyForPartTimeEmployeeJob(true);
break;
case "waiter":
res = Player.applyForWaiterJob(true);
break;
case "part-time waiter":
res = Player.applyForPartTimeWaiterJob(true);
break;
default:
workerScript.log("applyToCompany", `Invalid job: '${field}'.`);
return false;
}
// The Player object's applyForJob function can return string with special error messages
if (isString(res)) {
workerScript.log("applyToCompany", res);
return false;
}
if (res) {
workerScript.log("applyToCompany", `You were offered a new job at '${companyName}' as a '${Player.jobs[companyName]}'`);
} else {
workerScript.log("applyToCompany", `You failed to get a new job/promotion at '${companyName}' in the '${field}' field.`);
}
return res;
},
getCompanyRep: function(companyName) {
updateDynamicRam("getCompanyRep", getRamCost("getCompanyRep"));
checkSingularityAccess("getCompanyRep", 2);
const company = getCompany("getCompanyRep", companyName);
return company.playerReputation;
},
getCompanyFavor: function(companyName) {
updateDynamicRam("getCompanyFavor", getRamCost("getCompanyFavor"));
checkSingularityAccess("getCompanyFavor", 2);
const company = getCompany("getCompanyFavor", companyName);
return company.favor;
},
getCompanyFavorGain: function(companyName) {
updateDynamicRam("getCompanyFavorGain", getRamCost("getCompanyFavorGain"));
checkSingularityAccess("getCompanyFavorGain", 2);
const company = getCompany("getCompanyFavorGain", companyName);
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return company.getFavorGain()[0];
},
checkFactionInvitations: function() {
updateDynamicRam("checkFactionInvitations", getRamCost("checkFactionInvitations"));
checkSingularityAccess("checkFactionInvitations", 2);
// Make a copy of Player.factionInvitations
return Player.factionInvitations.slice();
},
joinFaction: function(name) {
updateDynamicRam("joinFaction", getRamCost("joinFaction"));
checkSingularityAccess("joinFaction", 2);
getFaction("joinFaction", name);
if (!Player.factionInvitations.includes(name)) {
workerScript.log("joinFaction", `You have not been invited by faction '${name}'`);
return false;
}
const fac = Factions[name];
joinFaction(fac);
// Update Faction Invitation list to account for joined + banned factions
for (let i = 0; i < Player.factionInvitations.length; ++i) {
if (Player.factionInvitations[i] == name || Factions[Player.factionInvitations[i]].isBanned) {
Player.factionInvitations.splice(i, 1);
i--;
}
}
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("joinFaction", `Joined the '${name}' faction.`);
return true;
},
workForFaction: function(name, type) {
updateDynamicRam("workForFaction", getRamCost("workForFaction"));
checkSingularityAccess("workForFaction", 2);
getFaction("workForFaction", name);
// if the player is in a gang and the target faction is any of the gang faction, fail
if(Player.inGang() && AllGangs[name] !== undefined) {
workerScript.log("workForFaction", `Faction '${name}' does not offer work at the moment.`);
return;
}
if (inMission) {
workerScript.log("workForFaction", "You are in the middle of a mission.");
return;
}
if (!Player.factions.includes(name)) {
workerScript.log("workForFaction", `You are not a member of '${name}'`);
return false;
}
if (Player.isWorking) {
const txt = Player.singularityStopWork();
workerScript.log("workForFaction", txt);
}
var fac = Factions[name];
// Arrays listing factions that allow each time of work
var hackAvailable = ["Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp",
"Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma", "KuaiGong International",
"Fulcrum Secret Technologies", "BitRunners", "The Black Hand",
"NiteSec", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army",
"The Syndicate", "Silhouette", "Netburners", "Tian Di Hui", "CyberSec"];
var fdWkAvailable = ["Illuminati", "Daedalus", "The Covenant", "ECorp", "MegaCorp",
"Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma", "KuaiGong International",
"The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Speakers for the Dead", "The Dark Army",
"The Syndicate", "Silhouette", "Tetrads", "Slum Snakes"];
var scWkAvailable = ["ECorp", "MegaCorp",
"Bachman & Associates", "Blade Industries", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma", "KuaiGong International",
"Fulcrum Secret Technologies", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Speakers for the Dead",
"The Syndicate", "Tetrads", "Slum Snakes", "Tian Di Hui"];
switch (type.toLowerCase()) {
case "hacking":
case "hacking contracts":
case "hackingcontracts":
if (!hackAvailable.includes(fac.name)) {
workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with hacking contracts.`);
return false;
}
Player.startFactionHackWork(fac);
workerScript.log("workForFaction", `Started carrying out hacking contracts for '${fac.name}'`);
return true;
case "field":
case "fieldwork":
case "field work":
if (!fdWkAvailable.includes(fac.name)) {
workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with field missions.`);
return false;
}
Player.startFactionFieldWork(fac);
workerScript.log("workForFaction", `Started carrying out field missions for '${fac.name}'`);
return true;
case "security":
case "securitywork":
case "security work":
if (!scWkAvailable.includes(fac.name)) {
workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with security work.`);
return false;
}
Player.startFactionSecurityWork(fac);
workerScript.log("workForFaction", `Started carrying out security work for '${fac.name}'`);
return true;
default:
workerScript.log("workForFaction", `Invalid work type: '${type}`);
}
return true;
},
getFactionRep: function(name) {
updateDynamicRam("getFactionRep", getRamCost("getFactionRep"));
checkSingularityAccess("getFactionRep", 2);
const faction = getFaction("getFactionRep", name);
return faction.playerReputation;
},
getFactionFavor: function(name) {
updateDynamicRam("getFactionFavor", getRamCost("getFactionFavor"));
checkSingularityAccess("getFactionFavor", 2);
const faction = getFaction("getFactionFavor", name);
return faction.favor;
},
getFactionFavorGain: function(name) {
updateDynamicRam("getFactionFavorGain", getRamCost("getFactionFavorGain"));
checkSingularityAccess("getFactionFavorGain", 2);
const faction = getFaction("getFactionFavorGain", name);
return faction.getFavorGain()[0];
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},
donateToFaction: function(name, amt) {
updateDynamicRam("donateToFaction", getRamCost("donateToFaction"));
checkSingularityAccess("donateToFaction", 3);
const faction = getFaction("donateToFaction", name);
if (typeof amt !== 'number' || amt <= 0) {
workerScript.log("donateToFaction", `Invalid donation amount: '${amt}'.`);
return false;
}
if (Player.money.lt(amt)) {
workerScript.log("donateToFaction", `You do not have enough money to donate ${numeralWrapper.formatMoney(amt)} to '${name}'`);
return false;
}
const repNeededToDonate = Math.round(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction);
if (faction.favor < repNeededToDonate) {
workerScript.log("donateToFaction", `You do not have enough favor to donate to this faction. Have ${faction.favor}, need ${repNeededToDonate}`);
return false;
}
const repGain = amt / CONSTANTS.DonateMoneyToRepDivisor * Player.faction_rep_mult;
faction.playerReputation += repGain;
Player.loseMoney(amt);
workerScript.log("donateToFaction", `${numeralWrapper.formatMoney(amt)} donated to '${name}' for ${numeralWrapper.formatReputation(repGain)} reputation`);
return true;
},
createProgram: function(name) {
updateDynamicRam("createProgram", getRamCost("createProgram"));
checkSingularityAccess("createProgram", 3);
if (inMission) {
workerScript.log("createProgram", "You are in the middle of a mission.");
return;
}
if (Player.isWorking) {
var txt = Player.singularityStopWork();
workerScript.log("createProgram", txt);
}
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name = name.toLowerCase();
let p = null;
for (const key in Programs) {
if(Programs[key].name.toLowerCase() == name) {
p = Programs[key];
}
}
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if (p == null) {
workerScript.log("createProgram", `The specified program does not exist: '${name}`);
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return false;
}
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if (Player.hasProgram(p.name)) {
workerScript.log("createProgram", `You already have the '${p.name}' program`);
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return false;
}
if (!p.create.req(Player)) {
workerScript.log("createProgram", `Hacking level is too low to create '${p.name}' (level ${p.create.level} req)`);
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return false
}
Player.startCreateProgramWork(p.name, p.create.time, p.create.level);
workerScript.log("createProgram", `Began creating program: '${name}'`);
return true;
},
commitCrime: function(crimeRoughName) {
updateDynamicRam("commitCrime", getRamCost("commitCrime"));
checkSingularityAccess("commitCrime", 3);
if (inMission) {
workerScript.log("commitCrime", "You are in the middle of a mission.");
return;
}
if (Player.isWorking) {
const txt = Player.singularityStopWork();
workerScript.log("commitCrime", txt);
}
// Set Location to slums
Player.gotoLocation(LocationName.Slums);
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const crime = findCrime(crimeRoughName.toLowerCase());
if(crime == null) { // couldn't find crime
throw makeRuntimeErrorMsg("commitCrime", `Invalid crime: '${crimeRoughName}'`);
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}
workerScript.log("commitCrime", `Attempting to commit ${crime.name}...`);
return crime.commit(Player, 1, {workerscript: workerScript});
},
getCrimeChance: function(crimeRoughName) {
updateDynamicRam("getCrimeChance", getRamCost("getCrimeChance"));
checkSingularityAccess("getCrimeChance", 3);
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const crime = findCrime(crimeRoughName.toLowerCase());
if(crime == null) {
throw makeRuntimeErrorMsg("getCrimeChance", `Invalid crime: ${crimeRoughName}`);
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}
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return crime.successRate(Player);
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},
getCrimeStats: function(crimeRoughName) {
updateDynamicRam("getCrimeStats", getRamCost("getCrimeStats"));
checkSingularityAccess("getCrimeStats", 3);
const crime = findCrime(crimeRoughName.toLowerCase());
if(crime == null) {
throw makeRuntimeErrorMsg("getCrimeStats", `Invalid crime: ${crimeRoughName}`);
}
return Object.assign({}, crime);
},
getOwnedAugmentations: function(purchased=false) {
updateDynamicRam("getOwnedAugmentations", getRamCost("getOwnedAugmentations"));
checkSingularityAccess("getOwnedAugmentations", 3);
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var res = [];
for (var i = 0; i < Player.augmentations.length; ++i) {
res.push(Player.augmentations[i].name);
}
if (purchased) {
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
res.push(Player.queuedAugmentations[i].name);
}
}
return res;
},
getOwnedSourceFiles: function() {
updateDynamicRam("getOwnedSourceFiles", getRamCost("getOwnedSourceFiles"));
checkSingularityAccess("getOwnedSourceFiles", 3);
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let res = [];
for (let i = 0; i < Player.sourceFiles.length; ++i) {
res.push({n: Player.sourceFiles[i].n, lvl: Player.sourceFiles[i].lvl});
}
return res;
},
getAugmentationsFromFaction: function(facname) {
updateDynamicRam("getAugmentationsFromFaction", getRamCost("getAugmentationsFromFaction"));
checkSingularityAccess("getAugmentationsFromFaction", 3);
const faction = getFaction("getAugmentationsFromFaction", facname);
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// If player has a gang with this faction, return all augmentations.
if (Player.hasGangWith(facname)) {
const res = [];
for (const augName in Augmentations) {
const aug = Augmentations[augName];
if (!aug.isSpecial) {
res.push(augName);
}
}
return res;
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}
return faction.augmentations.slice();
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},
getAugmentationPrereq: function(name) {
updateDynamicRam("getAugmentationPrereq", getRamCost("getAugmentationPrereq"));
checkSingularityAccess("getAugmentationPrereq", 3);
const aug = getAugmentation("getAugmentationPrereq", name);
return aug.prereqs.slice();
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},
getAugmentationCost: function(name) {
updateDynamicRam("getAugmentationCost", getRamCost("getAugmentationCost"));
checkSingularityAccess("getAugmentationCost", 3);
const aug = getAugmentation("getAugmentationCost", name);
return [aug.baseRepRequirement, aug.baseCost];
},
getAugmentationStats: function(name) {
updateDynamicRam("getAugmentationStats", getRamCost("getAugmentationStats"));
checkSingularityAccess("getAugmentationStats", 3);
const aug = getAugmentation("getAugmentationStats", name);
return Object.assign({}, aug.mults);
},
purchaseAugmentation: function(faction, name) {
updateDynamicRam("purchaseAugmentation", getRamCost("purchaseAugmentation"));
checkSingularityAccess("purchaseAugmentation", 3);
const fac = getFaction("purchaseAugmentation", faction);
const aug = getAugmentation("purchaseAugmentation", name);
let augs = [];
if (Player.hasGangWith(faction)) {
for (const augName in Augmentations) {
const tempAug = Augmentations[augName];
if (!tempAug.isSpecial) {
augs.push(augName);
}
}
} else {
augs = fac.augmentations;
}
if (!augs.includes(name)) {
workerScript.log("purchaseAugmentation", `Faction '${faction}' does not have the '${name}' augmentation.`);
return false;
}
const isNeuroflux = (aug.name === AugmentationNames.NeuroFluxGovernor);
if (!isNeuroflux) {
for (let j = 0; j < Player.queuedAugmentations.length; ++j) {
if (Player.queuedAugmentations[j].name === aug.name) {
workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`);
return false;
}
}
for (let j = 0; j < Player.augmentations.length; ++j) {
if (Player.augmentations[j].name === aug.name) {
workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`);
return false;
}
}
}
if (fac.playerReputation < aug.baseRepRequirement) {
workerScript.log("purchaseAugmentation", `You do not have enough reputation with '${fac.name}'.`);
return false;
}
const res = purchaseAugmentation(aug, fac, true);
workerScript.log("purchaseAugmentation", res);
if (isString(res) && res.startsWith("You purchased")) {
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
return true;
} else {
return false;
}
},
softReset: function(cbScript) {
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updateDynamicRam("softReset", getRamCost("softReset"));
checkSingularityAccess("softReset", 3);
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workerScript.log("softReset", "Soft resetting. This will cause this script to be killed");
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setTimeoutRef(() => {
prestigeAugmentation();
runAfterReset(cbScript);
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}, 0);
// Prevent workerScript from "finishing execution naturally"
workerScript.running = false;
killWorkerScript(workerScript);
},
installAugmentations: function(cbScript) {
updateDynamicRam("installAugmentations", getRamCost("installAugmentations"));
checkSingularityAccess("installAugmentations", 3);
if (Player.queuedAugmentations.length === 0) {
workerScript.log("installAugmentations", "You do not have any Augmentations to be installed.");
return false;
}
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("installAugmentations", "Installing Augmentations. This will cause this script to be killed");
setTimeoutRef(() => {
installAugmentations();
runAfterReset(cbScript);
}, 0);
workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
killWorkerScript(workerScript);
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},
// Gang API
gang: {
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createGang: function(faction) {
updateDynamicRam("createGang", getRamCost("gang", "createGang"));
// this list is copied from Faction/ui/Root.tsx
const GangNames = [
"Slum Snakes",
"Tetrads",
"The Syndicate",
"The Dark Army",
"Speakers for the Dead",
"NiteSec",
"The Black Hand",
];
if(!Player.canAccessGang() || !GangNames.includes(faction)) return false;
if (Player.inGang()) return false;
if(!Player.factions.includes(faction)) return false;
const isHacking = (faction === "NiteSec" || faction === "The Black Hand");
Player.startGang(faction, isHacking);
return true;
},
inGang: function() {
updateDynamicRam("inGang", getRamCost("gang", "inGang"));
return Player.inGang();
},
getMemberNames: function() {
updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames"));
checkGangApiAccess("getMemberNames");
return Player.gang.members.map(member => member.name);
},
getGangInformation: function() {
updateDynamicRam("getGangInformation", getRamCost("gang", "getGangInformation"));
checkGangApiAccess("getGangInformation");
return {
faction: Player.gang.facName,
isHacking: Player.gang.isHackingGang,
moneyGainRate: Player.gang.moneyGainRate,
power: Player.gang.getPower(),
respect: Player.gang.respect,
respectGainRate: Player.gang.respectGainRate,
territory: Player.gang.getTerritory(),
territoryClashChance: Player.gang.territoryClashChance,
territoryWarfareEngaged: Player.gang.territoryWarfareEngaged,
wantedLevel: Player.gang.wanted,
wantedLevelGainRate: Player.gang.wantedGainRate,
};
},
getOtherGangInformation: function() {
updateDynamicRam("getOtherGangInformation", getRamCost("gang", "getOtherGangInformation"));
checkGangApiAccess("getOtherGangInformation");
const cpy = {};
for (const gang in AllGangs) {
cpy[gang] = Object.assign({}, AllGangs[gang]);
}
return cpy;
},
getMemberInformation: function(name) {
updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation"));
checkGangApiAccess("getMemberInformation");
const member = getGangMember("getMemberInformation", name);
return {
name: member.name,
task: member.task,
earnedRespect: member.earnedRespect,
hack: member.hack,
str: member.str,
def: member.def,
dex: member.dex,
agi: member.agi,
cha: member.cha,
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hack_exp: member.hack_exp,
str_exp: member.str_exp,
def_exp: member.def_exp,
dex_exp: member.dex_exp,
agi_exp: member.agi_exp,
cha_exp: member.cha_exp,
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hack_mult: member.hack_mult,
str_mult: member.str_mult,
def_mult: member.def_mult,
dex_mult: member.dex_mult,
agi_mult: member.agi_mult,
cha_mult: member.cha_mult,
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hack_asc_mult: member.calculateAscensionMult(member.hack_asc_points),
str_asc_mult: member.calculateAscensionMult(member.str_asc_points),
def_asc_mult: member.calculateAscensionMult(member.def_asc_points),
dex_asc_mult: member.calculateAscensionMult(member.dex_asc_points),
agi_asc_mult: member.calculateAscensionMult(member.agi_asc_points),
cha_asc_mult: member.calculateAscensionMult(member.cha_asc_points),
hack_asc_points: member.hack_asc_points,
str_asc_points: member.str_asc_points,
def_asc_points: member.def_asc_points,
dex_asc_points: member.dex_asc_points,
agi_asc_points: member.agi_asc_points,
cha_asc_points: member.cha_asc_points,
upgrades: member.upgrades.slice(),
augmentations: member.augmentations.slice(),
}
},
canRecruitMember: function() {
updateDynamicRam("canRecruitMember", getRamCost("gang", "canRecruitMember"));
checkGangApiAccess("canRecruitMember");
return Player.gang.canRecruitMember();
},
recruitMember: function(name) {
updateDynamicRam("recruitMember", getRamCost("gang", "recruitMember"));
checkGangApiAccess("recruitMember");
const recruited = Player.gang.recruitMember(name);
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if (recruited) {
workerScript.log("recruitMember", `Successfully recruited Gang Member '${name}'`);
} else {
workerScript.log("recruitMember", `Failed to recruit Gang Member '${name}'`);
}
return recruited;
},
getTaskNames: function() {
updateDynamicRam("getTaskNames", getRamCost("gang", "getTaskNames"));
checkGangApiAccess("getTaskNames");
const tasks = Player.gang.getAllTaskNames();
tasks.unshift("Unassigned");
return tasks;
},
setMemberTask: function(memberName, taskName) {
updateDynamicRam("setMemberTask", getRamCost("gang", "setMemberTask"));
checkGangApiAccess("setMemberTask");
const member = getGangMember("setMemberTask", memberName);
const success = member.assignToTask(taskName);
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if (success) {
workerScript.log("setMemberTask", `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`);
} else {
workerScript.log("setMemberTask", `Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`);
}
return success;
},
getTaskStats: function(taskName) {
updateDynamicRam("getTaskStats", getRamCost("gang", "getTaskStats"));
checkGangApiAccess("getTaskStats");
const task = getGangTask("getTaskStats", taskName);
const copy = Object.assign({}, task);
copy.territory = Object.assign({}, task.territory)
return copy;
},
getEquipmentNames: function() {
updateDynamicRam("getEquipmentNames", getRamCost("gang", "getEquipmentNames"));
checkGangApiAccess("getEquipmentNames");
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return Object.keys(GangMemberUpgrades);
},
getEquipmentCost: function(equipName) {
updateDynamicRam("getEquipmentCost", getRamCost("gang", "getEquipmentCost"));
checkGangApiAccess("getEquipmentCost");
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const upg = GangMemberUpgrades[equipName];
if(upg === null) return Infinity;
return Player.gang.getUpgradeCost(upg);
},
getEquipmentType: function(equipName) {
updateDynamicRam("getEquipmentType", getRamCost("gang", "getEquipmentType"));
checkGangApiAccess("getEquipmentType");
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const upg = GangMemberUpgrades[equipName];
if (upg == null) return "";
return upg.getType();
},
getEquipmentStats: function(equipName) {
updateDynamicRam("getEquipmentStats", getRamCost("gang", "getEquipmentStats"));
checkGangApiAccess("getEquipmentStats");
const equipment = GangMemberUpgrades[equipName];
if (!equipment) {
throw makeRuntimeErrorMsg("getEquipmentStats", `Invalid equipment: ${equipName}`);
}
return Object.assign({}, equipment.mults);
},
purchaseEquipment: function(memberName, equipName) {
updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment"));
checkGangApiAccess("purchaseEquipment");
const member = getGangMember("purchaseEquipment", memberName);
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const equipment = GangMemberUpgrades[equipName];
if(!equipment) return false;
const res = member.buyUpgrade(equipment, Player, Player.gang);
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if (res) {
workerScript.log("purchaseEquipment", `Purchased '${equipName}' for Gang member '${memberName}'`);
} else {
workerScript.log("purchaseEquipment", `Failed to purchase '${equipName}' for Gang member '${memberName}'`);
}
return res;
},
ascendMember: function(name) {
updateDynamicRam("ascendMember", getRamCost("gang", "ascendMember"));
checkGangApiAccess("ascendMember");
const member = getGangMember("ascendMember", name);
if(!member.canAscend()) return;
return Player.gang.ascendMember(member, workerScript);
},
setTerritoryWarfare: function(engage) {
updateDynamicRam("setTerritoryWarfare", getRamCost("gang", "setTerritoryWarfare"));
checkGangApiAccess("setTerritoryWarfare");
if (engage) {
Player.gang.territoryWarfareEngaged = true;
workerScript.log("setTerritoryWarfare", "Engaging in Gang Territory Warfare");
} else {
Player.gang.territoryWarfareEngaged = false;
workerScript.log("setTerritoryWarfare", "Disengaging in Gang Territory Warfare");
}
},
getChanceToWinClash: function(otherGang) {
updateDynamicRam("getChanceToWinClash", getRamCost("gang", "getChanceToWinClash"));
checkGangApiAccess("getChanceToWinClash");
if (AllGangs[otherGang] == null) {
throw makeRuntimeErrorMsg(`gang.${getChanceToWinClash}`, `Invalid gang: ${otherGang}`);
}
const playerPower = AllGangs[Player.gang.facName].power;
const otherPower = AllGangs[otherGang].power;
return playerPower / (otherPower + playerPower);
},
getBonusTime: function() {
updateDynamicRam("getBonusTime", getRamCost("gang", "getBonusTime"));
checkGangApiAccess("getBonusTime");
return Math.round(Player.gang.storedCycles / 5);
},
}, // end gang namespace
// Bladeburner API
bladeburner: {
getContractNames: function() {
updateDynamicRam("getContractNames", getRamCost("bladeburner", "getContractNames"));
checkBladeburnerAccess("getContractNames");
return Player.bladeburner.getContractNamesNetscriptFn();
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},
getOperationNames: function() {
updateDynamicRam("getOperationNames", getRamCost("bladeburner", "getOperationNames"));
checkBladeburnerAccess("getOperationNames");
return Player.bladeburner.getOperationNamesNetscriptFn();
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},
getBlackOpNames: function() {
updateDynamicRam("getBlackOpNames", getRamCost("bladeburner", "getBlackOpNames"));
checkBladeburnerAccess("getBlackOpNames");
return Player.bladeburner.getBlackOpNamesNetscriptFn();
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},
getBlackOpRank: function(name="") {
updateDynamicRam("getBlackOpRank", getRamCost("bladeburner", "getBlackOpRank"));
checkBladeburnerAccess("getBlackOpRank");
const action = getBladeburnerActionObject("getBlackOpRank", "blackops", name);
return action.reqdRank;
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},
getGeneralActionNames: function() {
updateDynamicRam("getGeneralActionNames", getRamCost("bladeburner", "getGeneralActionNames"));
checkBladeburnerAccess("getGeneralActionNames");
return Player.bladeburner.getGeneralActionNamesNetscriptFn();
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},
getSkillNames: function() {
updateDynamicRam("getSkillNames", getRamCost("bladeburner", "getSkillNames"));
checkBladeburnerAccess("getSkillNames");
return Player.bladeburner.getSkillNamesNetscriptFn();
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},
startAction: function(type="", name="") {
updateDynamicRam("startAction", getRamCost("bladeburner", "startAction"));
checkBladeburnerAccess("startAction");
try {
return Player.bladeburner.startActionNetscriptFn(Player, type, name, workerScript);
} catch(e) {
throw makeRuntimeErrorMsg("bladeburner.startAction", e);
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}
},
stopBladeburnerAction: function() {
updateDynamicRam("stopBladeburnerAction", getRamCost("bladeburner", "stopBladeburnerAction"));
checkBladeburnerAccess("stopBladeburnerAction");
return Player.bladeburner.resetAction();
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},
getCurrentAction: function() {
updateDynamicRam("getCurrentAction", getRamCost("bladeburner", "getCurrentAction"));
checkBladeburnerAccess("getCurrentAction");
return Player.bladeburner.getTypeAndNameFromActionId(Player.bladeburner.action);
},
getActionTime: function(type="", name="") {
updateDynamicRam("getActionTime", getRamCost("bladeburner", "getActionTime"));
checkBladeburnerAccess("getActionTime");
try {
return Player.bladeburner.getActionTimeNetscriptFn(Player, type, name, workerScript);
} catch(e) {
throw makeRuntimeErrorMsg("bladeburner.getActionTime", e);
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}
},
getActionEstimatedSuccessChance: function(type="", name="") {
updateDynamicRam("getActionEstimatedSuccessChance", getRamCost("bladeburner", "getActionEstimatedSuccessChance"));
checkBladeburnerAccess("getActionEstimatedSuccessChance");
try {
return Player.bladeburner.getActionEstimatedSuccessChanceNetscriptFn(Player, type, name, workerScript);
} catch(e) {
throw makeRuntimeErrorMsg("bladeburner.getActionEstimatedSuccessChance", e);
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}
},
getActionRepGain: function(type="", name="", level) {
updateDynamicRam("getActionRepGain", getRamCost("bladeburner", "getActionRepGain"));
checkBladeburnerAccess("getActionRepGain");
const action = getBladeburnerActionObject("getActionRepGain", type, name);
let rewardMultiplier;
if (level == null || isNaN(level)) {
rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
} else {
rewardMultiplier = Math.pow(action.rewardFac, level - 1);
}
return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank;
},
getActionCountRemaining: function(type="", name="") {
updateDynamicRam("getActionCountRemaining", getRamCost("bladeburner", "getActionCountRemaining"));
checkBladeburnerAccess("getActionCountRemaining");
try {
return Player.bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript);
} catch(e) {
throw makeRuntimeErrorMsg("bladeburner.getActionCountRemaining", e);
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}
},
getActionMaxLevel: function(type="", name="") {
updateDynamicRam("getActionMaxLevel", getRamCost("bladeburner", "getActionMaxLevel"));
checkBladeburnerAccess("getActionMaxLevel");
const action = getBladeburnerActionObject("getActionMaxLevel", type, name);
return action.maxLevel;
},
getActionCurrentLevel: function(type="", name="") {
updateDynamicRam("getActionCurrentLevel", getRamCost("bladeburner", "getActionCurrentLevel"));
checkBladeburnerAccess("getActionCurrentLevel");
const action = getBladeburnerActionObject("getActionCurrentLevel", type, name);
return action.level;
},
getActionAutolevel: function(type="", name="") {
updateDynamicRam("getActionAutolevel", getRamCost("bladeburner", "getActionAutolevel"));
checkBladeburnerAccess("getActionAutolevel");
const action = getBladeburnerActionObject("getActionCurrentLevel", type, name);
return action.autoLevel;
},
setActionAutolevel: function(type="", name="", autoLevel=true) {
updateDynamicRam("setActionAutolevel", getRamCost("bladeburner", "setActionAutolevel"));
checkBladeburnerAccess("setActionAutolevel");
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const action = getBladeburnerActionObject("setActionAutolevel", type, name);
action.autoLevel = autoLevel;
},
setActionLevel: function(type="", name="", level=1) {
updateDynamicRam("setActionLevel", getRamCost("bladeburner", "setActionLevel"));
checkBladeburnerAccess("setActionLevel");
const action = getBladeburnerActionObject("setActionLevel", type, name);
if(level < 1 || level > action.maxLevel) {
throw makeRuntimeErrorMsg("bladeburner.setActionLevel", `Level must be between 1 and ${action.maxLevel}, is ${level}`)
}
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action.level = level;
},
getRank: function() {
updateDynamicRam("getRank", getRamCost("bladeburner", "getRank"));
checkBladeburnerAccess("getRank");
return Player.bladeburner.rank;
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},
getSkillPoints: function() {
updateDynamicRam("getSkillPoints", getRamCost("bladeburner", "getSkillPoints"));
checkBladeburnerAccess("getSkillPoints");
return Player.bladeburner.skillPoints;
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},
getSkillLevel: function(skillName="") {
updateDynamicRam("getSkillLevel", getRamCost("bladeburner", "getSkillLevel"));
checkBladeburnerAccess("getSkillLevel");
try {
return Player.bladeburner.getSkillLevelNetscriptFn(skillName, workerScript);
} catch(e) {
throw makeRuntimeErrorMsg("bladeburner.getSkillLevel", e);
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}
},
getSkillUpgradeCost: function(skillName="") {
updateDynamicRam("getSkillUpgradeCost", getRamCost("bladeburner", "getSkillUpgradeCost"));
checkBladeburnerAccess("getSkillUpgradeCost");
try {
return Player.bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript);
} catch(e) {
throw makeRuntimeErrorMsg("bladeburner.getSkillUpgradeCost", e);
}
},
upgradeSkill: function(skillName) {
updateDynamicRam("upgradeSkill", getRamCost("bladeburner", "upgradeSkill"));
checkBladeburnerAccess("upgradeSkill");
try {
return Player.bladeburner.upgradeSkillNetscriptFn(skillName, workerScript);
} catch(e) {
throw makeRuntimeErrorMsg("bladeburner.upgradeSkill", e);
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}
},
getTeamSize: function(type="", name="") {
updateDynamicRam("getTeamSize", getRamCost("bladeburner", "getTeamSize"));
checkBladeburnerAccess("getTeamSize");
try {
return Player.bladeburner.getTeamSizeNetscriptFn(type, name, workerScript);
} catch(e) {
throw makeRuntimeErrorMsg("bladeburner.getTeamSize", e);
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}
},
setTeamSize: function(type="", name="", size) {
updateDynamicRam("setTeamSize",getRamCost("bladeburner", "setTeamSize"));
checkBladeburnerAccess("setTeamSize");
try {
return Player.bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript);
} catch(e) {
throw makeRuntimeErrorMsg("bladeburner.setTeamSize", e);
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}
},
getCityEstimatedPopulation: function(cityName) {
updateDynamicRam("getCityEstimatedPopulation", getRamCost("bladeburner", "getCityEstimatedPopulation"));
checkBladeburnerAccess("getCityEstimatedPopulation");
checkBladeburnerCity("getCityEstimatedPopulation", cityName);
return Player.bladeburner.cities[cityName].popEst;
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},
getCityEstimatedCommunities: function(cityName) {
updateDynamicRam("getCityEstimatedCommunities", getRamCost("bladeburner", "getCityEstimatedCommunities"));
checkBladeburnerAccess("getCityEstimatedCommunities");
checkBladeburnerCity("getCityEstimatedCommunities", cityName);
return Player.bladeburner.cities[cityName].commsEst;
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},
getCityChaos: function(cityName) {
updateDynamicRam("getCityChaos", getRamCost("bladeburner", "getCityChaos"));
checkBladeburnerAccess("getCityChaos");
checkBladeburnerCity("getCityChaos", cityName);
return Player.bladeburner.cities[cityName].chaos;
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},
getCity: function() {
updateDynamicRam("getCity", getRamCost("bladeburner", "getCity"));
checkBladeburnerAccess("getCityChaos");
return Player.bladeburner.city;
},
switchCity: function(cityName) {
updateDynamicRam("switchCity", getRamCost("bladeburner", "switchCity"));
checkBladeburnerAccess("switchCity");
checkBladeburnerCity("switchCity", cityName);
return Player.bladeburner.city = cityName;
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},
getStamina: function() {
updateDynamicRam("getStamina", getRamCost("bladeburner", "getStamina"));
checkBladeburnerAccess("getStamina");
return [Player.bladeburner.stamina, Player.bladeburner.maxStamina];
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},
joinBladeburnerFaction: function() {
updateDynamicRam("joinBladeburnerFaction", getRamCost("bladeburner", "joinBladeburnerFaction"));
checkBladeburnerAccess("joinBladeburnerFaction", true);
return Player.bladeburner.joinBladeburnerFactionNetscriptFn(workerScript);
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},
joinBladeburnerDivision: function() {
updateDynamicRam("joinBladeburnerDivision", getRamCost("bladeburner", "joinBladeburnerDivision"));
checkBladeburnerAccess("joinBladeburnerDivision", true);
if ((Player.bitNodeN === 7 || SourceFileFlags[7] > 0)) {
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if (Player.bitNodeN === 8) { return false; }
if (Player.bladeburner instanceof Bladeburner) {
return true; // Already member
} else if (Player.strength >= 100 && Player.defense >= 100 &&
Player.dexterity >= 100 && Player.agility >= 100) {
Player.bladeburner = new Bladeburner(Player);
workerScript.log("joinBladeburnerDivision", "You have been accepted into the Bladeburner division");
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const worldHeader = document.getElementById("world-menu-header");
if (worldHeader instanceof HTMLElement) {
worldHeader.click(); worldHeader.click();
}
return true;
} else {
workerScript.log("joinBladeburnerDivision", "You do not meet the requirements for joining the Bladeburner division");
return false;
}
}
},
getBonusTime: function() {
updateDynamicRam("getBonusTime", getRamCost("bladeburner", "getBonusTime"));
checkBladeburnerAccess("getBonusTime");
return Math.round(Player.bladeburner.storedCycles / 5);
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},
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}, // End Bladeburner
// Coding Contract API
codingcontract: {
attempt: function(answer, fn, ip=workerScript.serverIp, { returnReward } = {}) {
updateDynamicRam("attempt", getRamCost("codingcontract", "attempt"));
const contract = getCodingContract("attempt", ip, fn);
// Convert answer to string. If the answer is a 2D array, then we have to
// manually add brackets for the inner arrays
if (is2DArray(answer)) {
let answerComponents = [];
for (let i = 0; i < answer.length; ++i) {
answerComponents.push(["[", answer[i].toString(), "]"].join(""));
}
answer = answerComponents.join(",");
} else {
answer = String(answer);
}
const serv = safeGetServer(ip, "codingcontract.attempt");
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if (contract.isSolution(answer)) {
const reward = Player.gainCodingContractReward(contract.reward, contract.getDifficulty());
workerScript.log("attempt", `Successfully completed Coding Contract '${fn}'. Reward: ${reward}`);
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serv.removeContract(fn);
return returnReward ? reward : true;
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} else {
++contract.tries;
if (contract.tries >= contract.getMaxNumTries()) {
workerScript.log("attempt", `Coding Contract attempt '${fn}' failed. Contract is now self-destructing`);
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serv.removeContract(fn);
} else {
workerScript.log("attempt", `Coding Contract attempt '${fn}' failed. ${contract.getMaxNumTries() - contract.tries} attempts remaining.`);
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}
return returnReward ? "" : false;
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}
},
getContractType: function(fn, ip=workerScript.serverIp) {
updateDynamicRam("getContractType", getRamCost("codingcontract", "getContractType"));
const contract = getCodingContract("getContractType", ip, fn);
return contract.getType();
},
getData: function(fn, ip=workerScript.serverIp) {
updateDynamicRam("getData", getRamCost("codingcontract", "getData"));
const contract = getCodingContract("getData", ip, fn);
const data = contract.getData();
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if (data.constructor === Array) {
// For two dimensional arrays, we have to copy the internal arrays using
// slice() as well. As of right now, no contract has arrays that have
// more than two dimensions
const copy = data.slice();
for (let i = 0; i < copy.length; ++i) {
if (data[i].constructor === Array) {
copy[i] = data[i].slice();
}
}
return copy;
} else {
return data;
}
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},
getDescription: function(fn, ip=workerScript.serverIp) {
updateDynamicRam("getDescription", getRamCost("codingcontract", "getDescription"));
const contract = getCodingContract("getDescription", ip, fn);
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return contract.getDescription();
},
getNumTriesRemaining: function(fn, ip=workerScript.serverIp) {
updateDynamicRam("getNumTriesRemaining", getRamCost("codingcontract", "getNumTriesRemaining"));
const contract = getCodingContract("getNumTriesRemaining", ip, fn);
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return contract.getMaxNumTries() - contract.tries;
},
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}, // End coding contracts
// Duplicate Sleeve API
sleeve: {
getNumSleeves: function() {
updateDynamicRam("getNumSleeves", getRamCost("sleeve", "getNumSleeves"));
checkSleeveAPIAccess("getNumSleeves");
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return Player.sleeves.length;
},
setToShockRecovery: function(sleeveNumber=0) {
updateDynamicRam("setToShockRecovery", getRamCost("sleeve", "setToShockRecovery"));
checkSleeveAPIAccess("setToShockRecovery");
checkSleeveNumber("setToShockRecovery", sleeveNumber);
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return Player.sleeves[sleeveNumber].shockRecovery(Player);
},
setToSynchronize: function(sleeveNumber=0) {
updateDynamicRam("setToSynchronize", getRamCost("sleeve", "setToSynchronize"));
checkSleeveAPIAccess("setToSynchronize");
checkSleeveNumber("setToSynchronize", sleeveNumber);
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return Player.sleeves[sleeveNumber].synchronize(Player);
},
setToCommitCrime: function(sleeveNumber=0, crimeName="") {
updateDynamicRam("setToCommitCrime", getRamCost("sleeve", "setToCommitCrime"));
checkSleeveAPIAccess("setToCommitCrime");
checkSleeveNumber("setToCommitCrime", sleeveNumber);
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return Player.sleeves[sleeveNumber].commitCrime(Player, crimeName);
},
setToUniversityCourse: function(sleeveNumber=0, universityName="", className="") {
updateDynamicRam("setToUniversityCourse", getRamCost("sleeve", "setToUniversityCourse"));
checkSleeveAPIAccess("setToUniversityCourse");
checkSleeveNumber("setToUniversityCourse", sleeveNumber);
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return Player.sleeves[sleeveNumber].takeUniversityCourse(Player, universityName, className);
},
travel: function(sleeveNumber=0, cityName="") {
updateDynamicRam("travel", getRamCost("sleeve", "travel"));
checkSleeveAPIAccess("travel");
checkSleeveNumber("travel", sleeveNumber);
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return Player.sleeves[sleeveNumber].travel(Player, cityName);
},
setToCompanyWork: function(sleeveNumber=0, companyName="") {
updateDynamicRam("setToCompanyWork", getRamCost("sleeve", "setToCompanyWork"));
checkSleeveAPIAccess("setToCompanyWork");
checkSleeveNumber("setToCompanyWork", sleeveNumber);
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// Cannot work at the same company that another sleeve is working at
for (let i = 0; i < Player.sleeves.length; ++i) {
if (i === sleeveNumber) { continue; }
const other = Player.sleeves[i];
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
throw makeRuntimeErrorMsg("sleeve.setToFactionWork", `Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`)
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}
}
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return Player.sleeves[sleeveNumber].workForCompany(Player, companyName);
},
setToFactionWork: function(sleeveNumber=0, factionName="", workType="") {
updateDynamicRam("setToFactionWork", getRamCost("sleeve", "setToFactionWork"));
checkSleeveAPIAccess("setToFactionWork");
checkSleeveNumber("setToFactionWork", sleeveNumber);
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// Cannot work at the same faction that another sleeve is working at
for (let i = 0; i < Player.sleeves.length; ++i) {
if (i === sleeveNumber) { continue; }
const other = Player.sleeves[i];
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
throw makeRuntimeErrorMsg("sleeve.setToFactionWork", `Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`)
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}
}
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return Player.sleeves[sleeveNumber].workForFaction(Player, factionName, workType);
},
setToGymWorkout: function(sleeveNumber=0, gymName="", stat="") {
updateDynamicRam("setToGymWorkout", getRamCost("sleeve", "setToGymWorkout"));
checkSleeveAPIAccess("setToGymWorkout");
checkSleeveNumber("setToGymWorkout", sleeveNumber);
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return Player.sleeves[sleeveNumber].workoutAtGym(Player, gymName, stat);
},
getSleeveStats: function(sleeveNumber=0) {
updateDynamicRam("getSleeveStats", getRamCost("sleeve", "getSleeveStats"));
checkSleeveAPIAccess("getSleeveStats");
checkSleeveNumber("getSleeveStats", sleeveNumber);
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const sl = Player.sleeves[sleeveNumber];
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return {
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shock: 100 - sl.shock,
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sync: sl.sync,
hacking_skill: sl.hacking_skill,
strength: sl.strength,
defense: sl.defense,
dexterity: sl.dexterity,
agility: sl.agility,
charisma: sl.charisma,
};
},
getTask: function(sleeveNumber=0) {
updateDynamicRam("getTask", getRamCost("sleeve", "getTask"));
checkSleeveAPIAccess("getTask");
checkSleeveNumber("getTask", sleeveNumber);
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const sl = Player.sleeves[sleeveNumber];
return {
task: SleeveTaskType[sl.currentTask],
crime: sl.crimeType,
location: sl.currentTaskLocation,
gymStatType: sl.gymStatType,
factionWorkType: FactionWorkType[sl.factionWorkType],
};
},
getInformation: function(sleeveNumber=0) {
updateDynamicRam("getInformation", getRamCost("sleeve", "getInformation"));
checkSleeveAPIAccess("getInformation");
checkSleeveNumber("getInformation", sleeveNumber);
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const sl = Player.sleeves[sleeveNumber];
return {
city: sl.city,
hp: sl.hp,
jobs: Object.keys(Player.jobs), // technically sleeves have the same jobs as the player.
jobTitle: Object.values(Player.jobs),
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maxHp: sl.max_hp,
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
mult: {
agility: sl.agility_mult,
agilityExp: sl.agility_exp_mult,
companyRep: sl.company_rep_mult,
crimeMoney: sl.crime_money_mult,
crimeSuccess: sl.crime_success_mult,
defense: sl.defense_mult,
defenseExp: sl.defense_exp_mult,
dexterity: sl.dexterity_mult,
dexterityExp: sl.dexterity_exp_mult,
factionRep: sl.faction_rep_mult,
hacking: sl.hacking_mult,
hackingExp: sl.hacking_exp_mult,
strength: sl.strength_mult,
strengthExp: sl.strength_exp_mult,
workMoney: sl.work_money_mult,
},
timeWorked: sl.currentTaskTime,
earningsForSleeves : {
workHackExpGain: sl.earningsForSleeves.hack,
workStrExpGain: sl.earningsForSleeves.str,
workDefExpGain: sl.earningsForSleeves.def,
workDexExpGain: sl.earningsForSleeves.dex,
workAgiExpGain: sl.earningsForSleeves.agi,
workChaExpGain: sl.earningsForSleeves.cha,
workMoneyGain: sl.earningsForSleeves.money,
},
earningsForPlayer : {
workHackExpGain: sl.earningsForPlayer.hack,
workStrExpGain: sl.earningsForPlayer.str,
workDefExpGain: sl.earningsForPlayer.def,
workDexExpGain: sl.earningsForPlayer.dex,
workAgiExpGain: sl.earningsForPlayer.agi,
workChaExpGain: sl.earningsForPlayer.cha,
workMoneyGain: sl.earningsForPlayer.money,
},
earningsForTask : {
workHackExpGain: sl.earningsForTask.hack,
workStrExpGain: sl.earningsForTask.str,
workDefExpGain: sl.earningsForTask.def,
workDexExpGain: sl.earningsForTask.dex,
workAgiExpGain: sl.earningsForTask.agi,
workChaExpGain: sl.earningsForTask.cha,
workMoneyGain: sl.earningsForTask.money,
},
workRepGain: sl.getRepGain(Player),
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}
},
getSleeveAugmentations: function(sleeveNumber=0) {
updateDynamicRam("getSleeveAugmentations", getRamCost("sleeve", "getSleeveAugmentations"));
checkSleeveAPIAccess("getSleeveAugmentations");
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
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const augs = [];
for (let i = 0; i < Player.sleeves[sleeveNumber].augmentations.length; i++) {
augs.push(Player.sleeves[sleeveNumber].augmentations[i].name);
}
return augs;
},
getSleevePurchasableAugs: function(sleeveNumber=0) {
updateDynamicRam("getSleevePurchasableAugs", getRamCost("sleeve", "getSleevePurchasableAugs"));
checkSleeveAPIAccess("getSleevePurchasableAugs");
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
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const purchasableAugs = findSleevePurchasableAugs(Player.sleeves[sleeveNumber], Player);
const augs = [];
for (let i = 0; i < purchasableAugs.length; i++) {
const aug = purchasableAugs[i];
augs.push({
name: aug.name,
cost: aug.startingCost,
});
}
return augs;
},
purchaseSleeveAug: function(sleeveNumber=0, augName="") {
updateDynamicRam("purchaseSleeveAug", getRamCost("sleeve", "purchaseSleeveAug"));
checkSleeveAPIAccess("purchaseSleeveAug");
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
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const aug = Augmentations[augName];
if (!aug) {
throw makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`)
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}
return Player.sleeves[sleeveNumber].tryBuyAugmentation(Player, aug);
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},
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}, // End sleeve
formulas: {
basic: {
calculateSkill: function(exp, mult = 1) {
checkFormulasAccess("basic.calculateSkill", 5);
return calculateSkill(exp, mult);
},
calculateExp: function(skill, mult = 1) {
checkFormulasAccess("basic.calculateExp", 5);
return calculateExp(skill, mult);
},
hackChance: function(server, player) {
checkFormulasAccess("basic.hackChance", 5);
return calculateHackingChance(server, player);
},
hackExp: function(server, player) {
checkFormulasAccess("basic.hackExp", 5);
return calculateHackingExpGain(server, player);
},
hackPercent: function(server, player) {
checkFormulasAccess("basic.hackPercent", 5);
return calculatePercentMoneyHacked(server, player);
},
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growPercent: function(server, threads, player, cores = 1) {
checkFormulasAccess("basic.growPercent", 5);
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return calculateServerGrowth(server, threads, player, cores);
},
hackTime: function(server, player) {
checkFormulasAccess("basic.hackTime", 5);
return calculateHackingTime(server, player);
},
growTime: function(server, player) {
checkFormulasAccess("basic.growTime", 5);
return calculateGrowTime(server, player);
},
weakenTime: function(server, player) {
checkFormulasAccess("basic.weakenTime", 5);
return calculateWeakenTime(server, player);
},
},
hacknetNodes: {
moneyGainRate: function(level, ram, cores, mult=1) {
checkFormulasAccess("hacknetNodes.moneyGainRate", 5);
return calculateMoneyGainRate(level, ram, cores, mult);
},
levelUpgradeCost: function(startingLevel, extraLevels=1, costMult=1) {
checkFormulasAccess("hacknetNodes.levelUpgradeCost", 5);
return calculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
},
ramUpgradeCost: function(startingRam, extraLevels=1, costMult=1) {
checkFormulasAccess("hacknetNodes.ramUpgradeCost", 5);
return calculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
coreUpgradeCost: function(startingCore, extraCores=1, costMult=1) {
checkFormulasAccess("hacknetNodes.coreUpgradeCost", 5);
return calculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
hacknetNodeCost: function(n, mult) {
checkFormulasAccess("hacknetNodes.hacknetNodeCost", 5);
return calculateNodeCost(n, mult);
},
constants: function() {
checkFormulasAccess("hacknetNodes.constants", 5);
return Object.assign({}, HacknetNodeConstants);
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},
},
hacknetServers: {
hashGainRate: function(level, ramUsed, maxRam, cores, mult=1) {
checkFormulasAccess("hacknetServers.hashGainRate", 9);
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return HScalculateHashGainRate(level, ramUsed, maxRam, cores, mult);
},
levelUpgradeCost: function(startingLevel, extraLevels=1, costMult=1) {
checkFormulasAccess("hacknetServers.levelUpgradeCost", 9);
return HScalculateLevelUpgradeCost(startingLevel, extraLevels, costMult);
},
ramUpgradeCost: function(startingRam, extraLevels=1, costMult=1) {
checkFormulasAccess("hacknetServers.ramUpgradeCost", 9);
return HScalculateRamUpgradeCost(startingRam, extraLevels, costMult);
},
coreUpgradeCost: function(startingCore, extraCores=1, costMult=1) {
checkFormulasAccess("hacknetServers.coreUpgradeCost", 9);
return HScalculateCoreUpgradeCost(startingCore, extraCores, costMult);
},
cacheUpgradeCost: function(startingCache, extraCache=1, costMult=1) {
checkFormulasAccess("hacknetServers.cacheUpgradeCost", 9);
return HScalculateCacheUpgradeCost(startingCache, extraCache, costMult);
},
hashUpgradeCost: function(upgName, level) {
checkFormulasAccess("hacknetServers.hashUpgradeCost", 9);
const upg = Player.hashManager.getUpgrade(upgName);
if(!upg) {
throw makeRuntimeErrorMsg("formulas.hacknetServers.calculateHashUpgradeCost", `Invalid Hash Upgrade: ${upgName}`);
}
return upg.getCost(level);
},
hacknetServerCost: function(n, mult) {
checkFormulasAccess("hacknetServers.hacknetServerCost", 9);
return HScalculateServerCost(n, mult);
},
constants: function() {
checkFormulasAccess("hacknetServers.constants", 9);
return Object.assign({}, HacknetServerConstants);
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},
},
}, // end formulas
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heart: {
// Easter egg function
break: function() {
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return Player.karma;
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},
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},
exploit: function() {
Player.giveExploit(Exploit.UndocumentedFunctionCall);
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},
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bypass: function(doc) {
// reset both fields first
doc.completely_unused_field = undefined;
document.completely_unused_field = undefined;
// set one to true and check that it affected the other.
document.completely_unused_field = true;
if(doc.completely_unused_field && workerScript.ramUsage === 1.6) {
Player.giveExploit(Exploit.Bypass);
}
doc.completely_unused_field = undefined;
document.completely_unused_field = undefined;
},
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flags: function(data) {
data = toNative(data);
// We always want the help flag.
const args = {};
for(const d of data) {
let t = String;
if(typeof d[1] === 'number') {
t = Number;
} else if(typeof d[1] === 'boolean') {
t = Boolean;
} else if(Array.isArray(d[1])) {
t = [String];
}
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const numDashes = d[0].length > 1 ? 2 : 1;
args['-'.repeat(numDashes)+d[0]] = t
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}
const ret = libarg(args, {argv: workerScript.args});
for(const d of data) {
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if(!ret.hasOwnProperty('--'+d[0]) || !ret.hasOwnProperty('-'+d[0])) ret[d[0]] = d[1];
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}
for(const key of Object.keys(ret)) {
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if(!key.startsWith('-')) continue;
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const value = ret[key];
delete ret[key];
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const numDashes = key.length === 2 ? 1 : 2;
ret[key.slice(numDashes)] = value;
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}
return ret;
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},
}
function getFunctionNames(obj) {
const functionNames = [];
for(const [key, value] of Object.entries(obj)){
if(typeof(value)=="function"){
functionNames.push(key);
}else if(typeof(value)=="object"){
functionNames.push(...getFunctionNames(value));
}
}
return functionNames;
}
const possibleLogs = Object.fromEntries(["ALL", ...getFunctionNames(functions)].map(a => [a, true]))
return functions;
} // End NetscriptFunction()
export { NetscriptFunctions };