Perttu Ahola
8ccdd3bdb4
Ranged support of protocol version on server side
2012-11-29 22:08:25 +02:00
Perttu Ahola
23913f26cd
Support serialization of protocol 13 ContentFeatures
2012-11-29 22:08:25 +02:00
Perttu Ahola
6b927229f5
Default server step to 0.1s and sync object/player update intervals to it
2012-11-26 22:34:59 +02:00
Perttu Ahola
eca1c96412
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
Perttu Ahola
197542c7ec
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
2012-11-26 09:49:07 +02:00
MirceaKitsune
3d1c481f0b
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
...
Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
...
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
9c8ba42750
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
...
Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
2012-11-25 18:14:15 +02:00
MirceaKitsune
f9675bd2b4
Add a subfolder for models and transfer models from server to client
...
(obj, md2 and md3 are currently allowed)
Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
Perttu Ahola
b6c12d2aa3
Fix github issue #224
2012-09-01 18:32:15 +03:00
Matthew I
b29d609b0b
Move chat commands to Lua and remove servercommand.{cpp,h}
...
Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
8e0ac70c4d
Remove trailing comma after player list in server status string
2012-08-12 16:44:54 +03:00
Perttu Ahola
c9ed379e39
Add enable_rollback_recording setting, defaulting to false
2012-07-28 03:08:09 +03:00
Perttu Ahola
f7dc72f8aa
Properly rollback chat command triggered things
2012-07-27 02:37:04 +03:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
2ac20982e0
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
0cf1ed544c
darkrose should work at a nuclear power plant.
...
It'd take years to figure out what caused the accident.
2012-07-24 16:36:50 +03:00
darkrose
ea62ee4b61
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
2012-07-23 08:18:39 +03:00
darkrose
cd6becd442
Implement node timers
2012-07-23 08:18:37 +03:00
Perttu Ahola
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
Matthew I
136eb32389
Add minetest.get_modnames() to Lua API
2012-07-22 13:36:03 +03:00
Perttu Ahola
2795f44f03
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
Perttu Ahola
71c6845a94
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
darkrose
08e1d40d6e
Add support for "textures/all" (and thus texture packs) to server
2012-07-21 02:33:19 +03:00
Calinou
61e58ee9b7
Message cleanups (consistency) and prevent /me when not allowed to shout
2012-07-21 02:27:58 +03:00
Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
1bc37d576c
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
Perttu Ahola
6a0388bb4b
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
4b2cc38aba
Add disallow_empty_password setting
2012-06-07 02:11:28 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
f48882213e
Add ignore_world_load_errors configuration option and provide better error messages
2012-06-04 22:34:40 +03:00
Perttu Ahola
d7447cdf9e
Implement sign using form field protocol
2012-06-03 22:31:01 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
67059e1932
Catch VersionMismatchException while loading world data
2012-06-03 20:42:49 +03:00
Perttu Ahola
e2ea711136
Check password hash validity
2012-06-03 20:32:44 +03:00
Perttu Ahola
0aeb5adb8f
Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
2012-04-14 18:46:10 +03:00
Perttu Ahola
1eac6ff8ff
Fix unhandled InvalidPositionException
2012-04-10 18:16:03 +03:00
Perttu Ahola
f8c2f1cf54
Make client know about reverted disallowed diggings
2012-04-09 21:13:22 +03:00
Perttu Ahola
7281c68b27
Fix segfault when setting privileges of a non-connected player
2012-04-07 18:46:10 +03:00
Perttu Ahola
491287c0af
Don't apply player movement cheat detection in singleplayer
2012-04-01 13:19:50 +03:00
Perttu Ahola
56ba193c77
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
2012-04-01 12:38:14 +03:00
Perttu Ahola
13159c1a48
Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
2012-03-31 17:08:39 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Perttu Ahola
462003363f
Make server ignore media files with unknown filename extensions
2012-03-30 22:49:44 +03:00
Perttu Ahola
7cad0a2dcd
Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
2012-03-30 18:42:18 +03:00
Perttu Ahola
443f45eca1
Add GenericCAO and player armor groups, but don't use them yet
2012-03-29 16:10:11 +03:00
Kahrl
a9ddbb4beb
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
...
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
2012-03-29 14:27:09 +03:00
Kahrl
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
582ca33507
Remove unnecessary debug output
2012-03-29 01:38:13 +03:00
Perttu Ahola
a6ca7eb29d
Area-based MapEditEvent ignore and that put to use for on_generate too
2012-03-29 01:22:08 +03:00
Perttu Ahola
02c035c548
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
2012-03-29 00:28:48 +03:00
Perttu Ahola
418041d906
Fix on_generate minp/maxp (was broken due to chunkymapgen)
2012-03-28 23:11:28 +03:00
Perttu Ahola
9a1df7bf38
Add blockseed to on_generated
2012-03-28 22:01:21 +03:00
Perttu Ahola
14a8fa4d68
Correctly lock mutexes when the server sends MapEditEvents (could cause memory corruption)
2012-03-28 12:51:47 +03:00
Perttu Ahola
c04f4a7d73
Tune generation responsiveness and cheat inhibition on server
2012-03-27 19:05:59 +03:00
Perttu Ahola
6f20a73782
Tune block fetching to clients on server
2012-03-27 19:01:52 +03:00
Perttu Ahola
1cac1de3b2
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
Perttu Ahola
26666bb36f
Add more media directories; mod/{textures,sounds,media}
2012-03-25 12:10:58 +03:00
Perttu Ahola
f801e16b78
Texture cache -> Media cache WIP
2012-03-25 11:51:33 +03:00
Perttu Ahola
601d1936c9
Lua API for playing sounds
2012-03-24 19:01:26 +02:00
Perttu Ahola
6c14025b2d
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
c301e3c82a
celeron55's sound system initial framework
2012-03-24 04:24:23 +02:00
Perttu Ahola
9bd75d5668
Log at info level when a banned client connects
2012-03-22 13:35:32 +02:00
Perttu Ahola
50621ffe85
Fix mod paths
2012-03-20 01:07:02 +02:00
Perttu Ahola
19ed3bb193
Move share/builtin.lua to share/builtin/builtin.lua
2012-03-19 21:37:27 +02:00
Perttu Ahola
1f56d71f19
Rework directory structure
2012-03-19 20:44:07 +02:00
Perttu Ahola
1ff20da5b6
Add the mod search path user/mods/gameid
2012-03-19 08:34:38 +02:00
Perttu Ahola
2e90ed07ac
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
Perttu Ahola
5957fed9a7
Fix and improve Server's privilege get/setters
2012-03-15 15:38:59 +02:00
Perttu Ahola
6298878bfa
Add "simple singleplayer mode"; Fix a number of GUI things
2012-03-15 15:20:20 +02:00
Perttu Ahola
591527d878
World creation button and dialog and functionality
2012-03-13 00:06:37 +02:00
Perttu Ahola
618314985d
Proper handling of failing to bind server socket
2012-03-11 20:45:43 +02:00
Perttu Ahola
45f78bdf40
Mention world location at server startup at action level
2012-03-11 15:49:14 +02:00
Perttu Ahola
6a1b6d0344
world.mt creation
2012-03-11 15:04:50 +02:00
Perttu Ahola
7f7fb9750d
command-line/world game selection
2012-03-11 14:54:23 +02:00
Perttu Ahola
d330430336
Prettify --help output
2012-03-11 11:02:22 +02:00
Perttu Ahola
f1d9880006
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
Perttu Ahola
e80bc6ef58
Tidy up server log output a bit
2012-03-10 17:10:16 +02:00
Perttu Ahola
030b63c3d2
Add and tidy up some Server log output for declined connections
2012-03-10 17:10:16 +02:00
Perttu Ahola
1020707918
Fix addon and configuration file paths
2012-03-10 17:10:16 +02:00
Perttu Ahola
c89d1cf072
Initial directory structure rework
2012-03-10 17:10:10 +02:00
Perttu Ahola
e9cdb938fe
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
Perttu Ahola
11716825fc
Move profiler measurements into inside of mutex locking for more useful results
2012-03-07 21:54:18 +02:00
Perttu Ahola
0309021359
Add dedicated_server_step setting
2012-03-07 21:44:53 +02:00
Kahrl
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
...
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
4f2c1e36a1
Implement minetest.register_on_dieplayer()
2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce
Add missing checks to texture caching
2012-01-04 00:37:46 +02:00
Perttu Ahola
3e6f824e6c
Use free rather than delete for malloc'd memory
2012-01-02 21:42:33 +02:00
Perttu Ahola
cd0019acd2
Fix server sending stuff before textures have been sent
2012-01-02 17:44:00 +02:00
Perttu Ahola
0e1f448b61
Texture cache on client (mostly made by sapier) (breaks network compatibility)
2012-01-02 13:31:50 +02:00
Perttu Ahola
103173fc9b
Add InvRef and InvStack (currently untested and unusable)
2012-01-02 01:49:38 +02:00
Perttu Ahola
81d3485109
Fix segfault when generating stuff on world boundaries
2012-01-01 21:01:55 +02:00
Perttu Ahola
bd21f00f0a
Add minetest.get_modpath(modname)
2011-12-11 16:49:40 +02:00
Perttu Ahola
4cc117ddf6
Properly use time_from_last_punch for limiting PvP punch damage
2011-12-04 14:43:01 +02:00
Perttu Ahola
bc5cc638fc
Fix player not dying when beated to death by other player
2011-12-04 03:56:22 +02:00
Perttu Ahola
bff8be8b76
Fix getting two old-style minerals per digged node
2011-12-04 03:47:55 +02:00
Kahrl
275a348b75
Do not broadcast an empty chat message when someone tries to log in with the wrong password
2011-12-03 11:47:19 +02:00
Perttu Ahola
c6dd75ccfb
Add usermods/ to mod search paths and print out the paths at server startup
2011-12-03 03:43:20 +02:00
Perttu Ahola
6b2023dc3e
Properly handle mod name conflicts
2011-12-03 03:32:30 +02:00
Perttu Ahola
2f4a92d701
Better mod loading error handling
2011-12-03 03:23:14 +02:00
Perttu Ahola
324c544922
Add world/mods to mod search path
2011-12-03 02:55:54 +02:00
Perttu Ahola
d96cd236f3
Enforced mod global naming convention and better error reporting
2011-12-03 02:45:55 +02:00
Perttu Ahola
581f950e10
Fix script error reporting a bit
2011-12-02 22:49:54 +02:00
Perttu Ahola
9344816bd6
Fix ActiveObject creation for fast player respawns
2011-12-02 17:30:22 +02:00
Perttu Ahola
67c21fc42f
Fix sending of player hp (was sent all the time)
2011-12-02 17:19:42 +02:00
Perttu Ahola
b9e8e20c9c
Script-defined creative inventory
2011-12-02 12:43:57 +02:00
Perttu Ahola
932988af46
Rename "build" privilege to "interact" (backwards-compatibly, of course)
2011-12-02 12:18:19 +02:00
Perttu Ahola
2dc9a0c724
Fix player double damage
2011-12-02 11:16:51 +02:00
Perttu Ahola
09010410cf
Print out PROTOCOL_VERSIONs if server is incompatible with client
2011-12-02 01:24:54 +02:00
Perttu Ahola
9d67037570
Don't send objects or map data before definitions have been sent
2011-12-02 01:18:25 +02:00
Perttu Ahola
08a10b8a6a
Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
2011-12-01 23:55:57 +02:00
Perttu Ahola
af32240545
Players are more like objects + related stuff
2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
Kahrl
2ca00fa585
Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
2011-12-01 12:06:39 +02:00
Perttu Ahola
347216d654
Reworked the inventory move handling code, hopefully fixed more problems than caused
2011-11-30 19:49:34 +02:00
Perttu Ahola
e109ed5cef
Proper player inventory and hp modification tracking and sending accordingly
2011-11-29 23:18:20 +02:00
Perttu Ahola
4bcff65ad0
Better version match fail messages from server
2011-11-29 22:23:03 +02:00
Perttu Ahola
2a610b011a
Handle items with m_count==0 sanely when placing
2011-11-29 21:05:53 +02:00
Kahrl
d6b30dd3a5
CraftItem rework and Lua interface
2011-11-29 19:13:58 +02:00
Perttu Ahola
705f142b8d
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
Perttu Ahola
0f2b932e92
Initial NodeMetaRef stuff
2011-11-29 19:13:56 +02:00
Perttu Ahola
842eb5da28
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
Perttu Ahola
05df2ee8a4
Add chat message callback and send functions
2011-11-29 19:13:56 +02:00
Perttu Ahola
c449e5f20a
Use log_deregister_thread in EmergeThread
2011-11-29 19:13:56 +02:00
Perttu Ahola
2e42391b86
Fix mod dependency sort
2011-11-29 19:13:55 +02:00
Perttu Ahola
fd8b9a3a44
Warn about unsatisfied dependencies
2011-11-29 19:13:55 +02:00
Perttu Ahola
5c1cb01936
Make blocks to be loaded from disk when the active block area reaches them
2011-11-29 19:13:55 +02:00
Perttu Ahola
a8a82e0b21
Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)
2011-11-29 19:13:55 +02:00
Perttu Ahola
218b626016
Fix and tune player movement checks (make them very loose)
2011-11-29 19:13:55 +02:00
Kahrl
f42c57d9a8
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
Perttu Ahola
b2ccbdffc1
Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
2011-11-29 19:13:54 +02:00
Perttu Ahola
769cc9879f
Add on_generated hook
2011-11-29 19:13:54 +02:00
Perttu Ahola
0dbb31afeb
Improve player movement speed checking
2011-11-29 19:13:54 +02:00
Perttu Ahola
1bfc3c1eb9
Player movement speed and node access distance checking
2011-11-29 19:13:54 +02:00
Perttu Ahola
945d01fd9e
on_newplayer and on_respawnplayer callbacks
2011-11-29 19:13:53 +02:00
Perttu Ahola
77337271fc
Remove give_initial_stuff
2011-11-29 19:13:52 +02:00
Kahrl
c1479a2732
Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
2011-11-29 19:13:52 +02:00
Perttu Ahola
61ffe1eac4
builtin.lua
2011-11-29 19:13:52 +02:00
Perttu Ahola
9e7ad1e2aa
Add object reference to Lua on_place/dig/punchnode parameters
2011-11-29 19:13:52 +02:00
Perttu Ahola
ae9f183cda
Fix "warning: comparison between signed and unsigned integer expressions"
2011-11-29 19:13:52 +02:00
Perttu Ahola
fdf6eecd59
Make map generator more responsive
2011-11-29 19:13:51 +02:00
Perttu Ahola
6a8f9135de
Store metadata as metadata name in node definition
2011-11-29 19:13:51 +02:00
Perttu Ahola
704d8a62bf
Set block modified flag when node metadata inventory is modified
2011-11-29 19:13:50 +02:00
Perttu Ahola
941176cd65
Default to saving stuff more often to minimize lag caused by a single save
2011-11-29 19:13:50 +02:00
Perttu Ahola
1b765b9740
Add reason parameter to setModified and print it out to verbosestream when saving block
2011-11-29 19:13:49 +02:00
Perttu Ahola
0ce0c8fcfb
Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua
2011-11-29 19:13:49 +02:00
Perttu Ahola
cc03718d3c
Node place/dig Lua callbacks
2011-11-29 19:13:49 +02:00
Perttu Ahola
9d5b458479
Crafting definition in scripts
2011-11-29 19:13:48 +02:00
Perttu Ahola
df8346ef4d
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
2011-11-29 19:13:47 +02:00
Perttu Ahola
c0f6395cf0
Node definition names
2011-11-29 19:13:46 +02:00
Perttu Ahola
26abf6fd82
Cut down content transfer verbosity
2011-11-29 19:13:45 +02:00
Perttu Ahola
7696a38543
Improve loading screen and protocol
2011-11-29 19:13:45 +02:00
Perttu Ahola
6da8cb00e2
Node definitions transfer
2011-11-29 19:13:44 +02:00
Perttu Ahola
eed727c61b
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
Perttu Ahola
cf6e22e9a6
Better node texture generation
2011-11-29 19:13:43 +02:00
Perttu Ahola
45fc45a49e
Sending of textures WIP
2011-11-29 19:13:43 +02:00
Perttu Ahola
e71744b918
Modify mod and texture directory hierarchies
2011-11-29 19:13:43 +02:00
Perttu Ahola
9e1c4533b8
Move tool definitions to script
2011-11-29 19:13:43 +02:00
Perttu Ahola
4b8e4dae58
Tool definition transfer to client
2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
1320d07068
Scripting WIP: dynamic object stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
0b97ad8384
ServerRemotePlayer implements ServerActiveObject
2011-11-29 19:13:40 +02:00
Perttu Ahola
75a0ca6bd6
Scripting WIP
2011-11-29 19:13:40 +02:00
Perttu Ahola
f145d498a6
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
a6a1e6ed1a
random scripting work-in-progress
2011-11-29 19:13:39 +02:00
Perttu Ahola
bfc68d3151
Scripting WIP
2011-11-29 19:13:38 +02:00
Perttu Ahola
ee8b6d3444
Move images to data/textures and fix some path stuff; hope that installation still works
2011-11-29 19:11:04 +02:00
Perttu Ahola
7372282a72
Better spawn position finding and checking
2011-11-13 03:17:42 +02:00
Kahrl
1c98ec94da
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
...
Conflicts:
src/test.cpp
2011-11-07 11:21:42 +02:00
Perttu Ahola
4b6138e69b
Improve Connection with threading and some kind of congestion control
2011-10-20 23:04:09 +03:00
Perttu Ahola
3a06fb8831
Fix and tune block sending
2011-10-19 02:17:23 +03:00
Perttu Ahola
78f4142f4f
Add /clearobjects
2011-10-18 00:01:50 +03:00
Perttu Ahola
2419d0029a
Some more profiler stuff to get the hang on what really uses CPU
2011-10-16 22:39:35 +03:00
Perttu Ahola
b8f2dcea4d
Improve debug profiler usage for investigating CPU usage of server
2011-10-16 21:16:44 +03:00
Perttu Ahola
07d000cc54
When granting or revoking privileges, notify the target player too
2011-10-16 20:03:43 +03:00
Perttu Ahola
143dce6672
When player times out, log the action as a timeout rather than regular quitting
2011-10-16 19:38:56 +03:00
Perttu Ahola
96b2d1fd29
Check NULL pointer properly in some new code trying to log new stuff
2011-10-16 18:50:30 +03:00
Perttu Ahola
0bf533f753
Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
2011-10-16 16:28:12 +03:00
Perttu Ahola
b65a5aceb0
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
2011-10-16 14:57:53 +03:00
Perttu Ahola
94dfececf6
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
2011-10-15 15:02:28 +03:00
Perttu Ahola
74febd5c31
Handle death and respawn better
2011-10-15 14:46:59 +03:00
Perttu Ahola
5341bf59c2
Improve mobv2
2011-10-15 12:17:21 +03:00
Perttu Ahola
43a28f04fa
mobv2
2011-10-15 02:28:57 +03:00
Perttu Ahola
080002f8ed
Lock mutex when accessing m_env in Server::~Server
2011-10-14 12:39:25 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Perttu Ahola
b60b58b627
Saner block modification flag operation for not saving everything always
2011-10-12 10:53:37 +03:00
Perttu Ahola
a7833cca22
Merge remote-tracking branch 'marktraceur/master'
2011-09-26 22:41:06 +03:00
Perttu Ahola
061d4b4202
Merge branch 'view_bobbing_and_vielded_tool'
2011-09-26 15:10:02 +03:00
Perttu Ahola
b9e680d06c
Server user limit configuration option
2011-09-26 11:57:51 +03:00
Perttu Ahola
0ccc0ac927
Merge remote-tracking branch 'darkrose/master'
2011-09-26 11:57:28 +03:00
Joshua Beck
ae561d705f
Fixed null pointer dereference errors found by cppcheck
2011-09-24 02:11:43 -05:00
Mark Holmquist
85f119e1e6
Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-23 18:13:53 -07:00
Perttu Ahola
bdf54908aa
Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it
2011-09-22 20:47:47 +03:00
darkrose
582e450bad
added locking chests - clean patch
2011-09-22 19:11:48 +10:00
Kahrl
acfb2bb8bc
Revert some changes that could lead to slower map transfer and increaed network load.
2011-09-16 18:03:58 +02:00
Kahrl
e4cb004460
trying something else... also replaced M_PI by PI everywhere
2011-09-08 16:10:44 +02:00
Kahrl
baf7da9d4a
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-08 01:08:47 +02:00
Perttu Ahola
87b9e5467d
Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape'
2011-08-30 14:24:07 +03:00
JacobF
134e49cc8e
Merged 2 branches because they relied on each other.
...
This one contains these changes from main c55:
* Adds a function to check if there is room for a specific item
* Using that, you can now pick up rats if you have a full inventory and a not full rat stack
* Furnace would cook only 1 item if that item used the last available result slot, now it will continue
* Furnace will say it's overloaded
* Furnace won't wait until the next step to start on the next item
- This caused small fuels to cook slower than meant to
- Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-25 19:27:50 -04:00
JacobF
2e82268a67
If a user doesn't have build rights, don't allow them to move items to and from their inventory
2011-08-23 22:08:09 -04:00
Perttu Ahola
d4df20a913
if creative mode and player has no build privileges, cannot drop items.
2011-08-22 22:55:17 +03:00
Perttu Ahola
4acad897cf
Fixed some protocol comment errors in clientserver.h and elsewhere
...
-- TOCLIENT_OBJECTDATA: peer ID field is missing
-- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
2011-08-22 22:04:46 +03:00
Perttu Ahola
a99450ab72
Possibly fixed the extremely rare PeerNotFound loop bug.
...
See explanation in http://2pktfkt.de/irc/minetest-delta/2011-08-22.html
2011-08-22 21:27:11 +03:00
Giuseppe Bilotta
da19aee307
Server now supports replies without prefix
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta
d2c0b4905a
Defines for server command context flags
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta
153f07fdfb
Remove distinction between /# and / commands
...
No need to make the server command syntax more complicated than
necessary. If the need ever arise, we'll find some other way to
distinguish the client commands. Also, the /# syntax is deprecated and
will be made obsolete in time.
2011-08-22 13:02:08 +02:00
Perttu Ahola
29c9d3d5f4
Implemented MEET_OTHER
2011-08-16 12:23:19 +03:00
Perttu Ahola
e40da2341c
Fixed/extended/modified ban stuff to be good for inclusion
2011-08-12 13:11:27 +03:00
Constantin Wenger
5784c14ab7
added ipban support
...
commands:
/#ipban <nick>
/#ipunban <ip>
2011-08-12 03:37:18 +02:00
Giuseppe Bilotta
371af9c241
Notify other players of wielded item change
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
ecd5c5f920
Clients inform server on wielded item
...
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
c007d8219e
Server should use the same eye position as the client
2011-08-11 15:22:35 +02:00
Perttu Ahola
19ea901cf2
Fixes a bug that made the server to deny non-empty passwords from players connecting the first time.
2011-07-31 15:51:24 +03:00
Perttu Ahola
e0b8e66540
Fixed problem of server always receiving an empty password from the client
2011-07-31 15:32:45 +03:00
Perttu Ahola
756f8f88d4
Made stricter handling for old clients because now they are not compatible at all.
2011-07-31 02:27:26 +03:00
Perttu Ahola
8e1eacf3a8
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
2011-07-30 23:33:57 +03:00
Perttu Ahola
f2051c9822
fix to the former
2011-07-30 20:10:16 +03:00
Perttu Ahola
f8fca8ca5e
easier notice on old version
2011-07-30 20:06:30 +03:00
Perttu Ahola
24a662705c
Added network protocol version number in protocol
2011-07-30 20:02:17 +03:00
Perttu Ahola
cdadbdbd17
Server configuration is now written when "/#setting whatever = whatever" is issued.
2011-07-30 19:49:42 +03:00
Perttu Ahola
9b294ffa7a
Added message of the day and made it properly configurable using /#setting (not saved to config file yet)
2011-07-30 19:31:33 +03:00
Perttu Ahola
4b0c3e4357
Made picking items up in creative mode delete them (because they usually are in the inventory already anyway)
2011-07-30 19:05:25 +03:00
Perttu Ahola
d62ae0e18b
Rats are now eatable. Also made their selection box move smoothly.
2011-07-30 18:51:15 +03:00
Perttu Ahola
29d905f98a
Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
2011-07-24 12:09:33 +03:00
Perttu Ahola
90d793f8f3
extended content-type range
2011-07-23 16:55:26 +03:00
Perttu Ahola
71f5d4b344
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
Perttu Ahola
dd22ea051a
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7
fixed block unloading from memory (a better fix coming next)
2011-06-26 21:53:11 +03:00
Perttu Ahola
5e3deed672
Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
2011-06-26 19:23:44 +03:00
Perttu Ahola
91cfbe2891
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
Perttu Ahola
c1ceabef71
added and commented out some debug output
2011-06-26 03:14:52 +03:00
Perttu Ahola
bb940a946d
even more code refactoring
2011-06-26 02:34:36 +03:00
Perttu Ahola
f2c26e2014
moved map generator to separate source files
2011-06-25 18:12:41 +03:00
Perttu Ahola
aed9e809a1
mapgen stuff
2011-06-25 16:32:09 +03:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
5ac900ddd9
Changed MapBlockObjects to be never written anymore. Incremented version number.
2011-06-18 15:16:35 +03:00
Perttu Ahola
da692355e8
Created and moved stuff to content_nodemeta.{h,cpp}
2011-06-18 00:46:50 +03:00
Perttu Ahola
dc5319b6c9
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-17 22:20:15 +03:00
Perttu Ahola
c68f21214d
made server to send map seed for testing
2011-06-05 21:06:54 +03:00
Perttu Ahola
bf22dba687
removed a debug print that would flood a lot in some kind of a timeout
2011-06-02 20:09:30 +03:00
Perttu Ahola
51cf464f74
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
Perttu Ahola
bbead93c1a
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
2011-05-31 20:02:55 +03:00
celeron55
7740425085
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
Perttu Ahola
db36771c63
auth stuff is now saved only when modified
2011-05-31 00:23:39 +03:00
Perttu Ahola
41f07328c8
removed some debug prints
...
...and added support for simple time usage profiling in the last one.
2011-05-31 00:16:58 +03:00
Perttu Ahola
223b379348
Reduced the CPU usage of the sent block selector algorithm
2011-05-31 00:15:43 +03:00
Perttu Ahola
e81919c818
hopefully fixed the privilege problems
...
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
2011-05-29 22:34:04 +03:00
Perttu Ahola
63611932eb
player passwords and privileges in world/auth.txt
...
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Perttu Ahola
12ca835e14
Merged CiaranG's fence and fixed two things
2011-05-24 20:13:21 +03:00
Ciaran Gultnieks
c5e583e059
Added fences (but still needs an icon or something to display in inventory)
2011-05-24 17:52:04 +01:00
Ciaran Gultnieks
8bbc512fe5
Added 'shout' player privilege
2011-05-23 20:40:25 +01:00
Ciaran Gultnieks
a9940c2ccf
Allow default privileges for new players to be set in the server config
2011-05-22 23:56:57 +01:00
Ciaran Gultnieks
a8a3271470
Added the ability to change your password (via pause menu)
...
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-22 21:09:12 +01:00
Perttu Ahola
0af5311538
Preliminary "active block" stuff + set up test code to grow grass.
2011-05-22 17:00:09 +03:00
Ciaran Gultnieks
52d857cf15
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
Ciaran Gultnieks
d4d49ee8f4
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
Ciaran Gultnieks
8bba9cde5c
Restored the auto-admin powers of the local user (via name= in the config)
...
--HG--
extra : rebase_source : a35aa0d978990c28fa4fc158ce47d1f4aa967c04
2011-05-16 18:26:37 +01:00
Perttu Ahola
bc59c18503
Fixed two compiler warnings
2011-05-16 19:54:08 +03:00
Ciaran Gultnieks
b3268ff389
Server commands without classes
2011-05-16 17:13:33 +01:00
Ciaran Gultnieks
7cdd988f88
Better synchronisation of build/mine attempts when the player isn't allowed to
2011-05-16 11:34:06 +01:00
Ciaran Gultnieks
248d7c8469
Improved server commands and added player permissions.
...
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
2011-05-16 10:41:19 +01:00
Ciaran Gultnieks
2e1a69c3b1
Added glass, with rendering and furnace support.
2011-05-09 19:22:07 +01:00
Perttu Ahola
9c72d44fe7
random comment updates
2011-04-30 02:12:32 +03:00
Perttu Ahola
288822e73d
Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit.
2011-04-29 00:29:34 +03:00
Perttu Ahola
ffb1128951
tested out and commented out some new stuff for the terrain generator, to be used in the future.
2011-04-26 15:38:42 +03:00
Perttu Ahola
2830095366
Optimized map saving and sending (server-side)
2011-04-26 00:23:38 +03:00
Perttu Ahola
041b5e5479
Added /#time <int> command to server for changing the time of day
2011-04-25 11:55:07 +03:00
Perttu Ahola
2c4351b9b2
fix to the previous commit
2011-04-25 00:31:22 +03:00
Perttu Ahola
ab51298a0d
server to print version in chat
2011-04-25 00:24:40 +03:00
Perttu Ahola
bbe47f845b
Updated to-do list and added the give_initial_stuff setting for testing
2011-04-22 10:48:40 +03:00
Perttu Ahola
c638442e78
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
2011-04-21 19:35:17 +03:00
Perttu Ahola
3c61d57f6d
item drop multiplication fix
2011-04-19 17:09:45 +03:00
Perttu Ahola
08139f32f9
fixing
2011-04-12 01:59:09 +03:00
Perttu Ahola
249c0dc68a
Fixed some problems with crafting and inventory
2011-04-11 21:28:04 +03:00
Perttu Ahola
9d4e9c59de
fixed warnings reported by cppcheck
2011-04-11 11:36:13 +03:00
Perttu Ahola
3f153c20d3
Fixed error reported by cppcheck:
...
[./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
2011-04-11 11:05:40 +03:00
Perttu Ahola
b0b5c43254
better support for old maps
2011-04-10 22:50:31 +03:00
Perttu Ahola
10eedbc1d2
Map generation is now properly threaded and doesn't block block placement and other stuff.
2011-04-10 20:18:34 +03:00
Perttu Ahola
6fa85c8502
a commit before starting to reorganize the map loading/generation logic
2011-04-10 19:12:56 +03:00
Perttu Ahola
5a4d8ffad3
implemented rats in new system to verify that it works
2011-04-10 15:16:27 +03:00
Perttu Ahola
08bbf96877
items now fall by gravity... also some other random updating
2011-04-10 12:34:12 +03:00
Perttu Ahola
fd7a0735c9
new object system
2011-04-10 04:15:10 +03:00
Perttu Ahola
4b54b291ae
Some progress on transitioning from MapBlockObject to ActiveObject.
2011-04-08 00:47:14 +03:00
Perttu Ahola
2dba606e12
stone shovel now needs cobble, not stone.
2011-04-06 22:28:51 +03:00
Perttu Ahola
3269fce795
Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
2011-04-06 11:02:39 +03:00
Perttu Ahola
89aa8b9be1
Furnace is now usable. Added more tools.
...
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05 18:23:30 +03:00
Perttu Ahola
d1d57cf5c3
initial workings of the furnace
2011-04-05 02:56:29 +03:00
Perttu Ahola
389fe31ace
changed node metadata format to better accomodate future needs and problems
2011-04-05 00:24:47 +03:00
Perttu Ahola
042834b09d
Fixed chest contents not immediately updating to all players
2011-04-04 18:29:44 +03:00
Perttu Ahola
4a92df6ff0
Chests work now!
2011-04-04 15:13:19 +03:00
Perttu Ahola
9e683fff50
initial chest metadata
2011-04-04 11:18:14 +03:00
Perttu Ahola
fa736e138c
fully implemented the sign with the new framework
2011-04-04 05:12:33 +03:00
Perttu Ahola
01c2b003e1
commit before some more radical changes
2011-04-03 16:21:06 +03:00
Perttu Ahola
e4f7f97e6c
Removed lua stuff
2011-04-03 12:28:55 +03:00
Perttu Ahola
ee89e29ae1
Revert mapgen to best working version (2)
2011-04-03 12:14:23 +03:00
Perttu Ahola
8581bf0091
tuned water texture and removed two debug prints from server
2011-04-02 21:10:53 +03:00
Perttu Ahola
bc66bb2d40
Mapgen is better now. Not a lot, but a bit!
2011-04-02 20:55:22 +03:00
Perttu Ahola
2e7b15fed3
mapgen work-in-progress
2011-03-02 02:00:11 +02:00
Perttu Ahola
9a22d02903
mapgen tweaking
2011-03-01 01:32:54 +02:00
Perttu Ahola
c137946a3f
fixed server sending wrong position of node removal
2011-02-28 16:40:25 +02:00
Perttu Ahola
ad9e084e94
added trees (very glitchy) and changed grass texture
2011-02-28 02:48:31 +02:00
Perttu Ahola
c8be58a65c
A third try on terrain generation. No trees yet.
2011-02-28 02:01:40 +02:00
Perttu Ahola
be32adc872
updated scripting api a bit
...
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
2011-02-23 11:10:09 +02:00
Perttu Ahola
9778347c7f
mainly work on object scripting api
2011-02-23 02:49:57 +02:00
Perttu Ahola
69dbc046eb
preliminary lua scripting framework for objects
2011-02-21 16:10:36 +02:00
Perttu Ahola
c57637b4c3
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
Perttu Ahola
4c2b9ed516
random code cleaning, shouldn't affect anything
2011-02-18 22:25:25 +02:00
Perttu Ahola
d065bae323
Ctrl+C handling on POSIX, some commands for server and other tweaking
2011-02-15 16:11:24 +02:00
Perttu Ahola
2684e620b5
server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT
2011-02-15 01:02:31 +02:00
Perttu Ahola
00810408a8
New way of determining the outcome of digging
2011-02-14 12:08:03 +02:00
Perttu Ahola
32a29489f3
players to not be saved when map saving is disabled (due to some error)
2011-02-14 11:10:44 +02:00
Perttu Ahola
1704badc30
work-in-progress texture atlas optimization
2011-02-10 02:13:03 +02:00
Perttu Ahola
dd9e82f5bc
bug-fixin'
2011-02-08 01:12:55 +02:00
Perttu Ahola
25a7fabed8
mapgen tweaking
2011-02-06 16:35:27 +02:00
Perttu Ahola
ea6740e900
mapgen stuff
2011-02-05 14:55:16 +02:00
Perttu Ahola
9b1b57a523
some tweaking
2011-02-02 18:46:14 +02:00
Perttu Ahola
3d6e71a7d0
end-of-day.
2011-02-01 20:28:21 +02:00
Perttu Ahola
39faa654bf
one line of cleaning server code
2011-02-01 17:08:28 +02:00
Perttu Ahola
e92238edc8
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
2011-02-01 16:17:55 +02:00
Perttu Ahola
6e196c2ce4
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
2011-02-01 03:06:02 +02:00
Perttu Ahola
be851871cd
map generation framework under development... not quite operational at this point.
2011-01-30 01:44:54 +02:00
Perttu Ahola
64b5975732
Now texture handling is fast. Also now players are saved on disk.
2011-01-28 01:38:16 +02:00
Perttu Ahola
9f882bf74d
Reworked texture, material, mineral and whatever handling
2011-01-26 00:41:06 +02:00
Perttu Ahola
39fbf15273
Fixed a bug of server not reloading unloaded blocks when player builds or digs on them.
2011-01-25 09:29:59 +02:00
Perttu Ahola
3909e712a0
Faster lighting at map generation time
2011-01-24 16:36:58 +02:00
Perttu Ahola
4a952f22d7
small fixes here and there
2011-01-24 01:58:15 +02:00
Perttu Ahola
c914cbb0a0
OMG! Main Menu!
2011-01-23 17:29:15 +02:00
Perttu Ahola
515a480d0e
now it works!
2011-01-18 00:45:07 +02:00
Perttu Ahola
a1b2cd550e
tinkering
2011-01-18 00:38:23 +02:00
Perttu Ahola
1986326731
fixed erroneus handling of many players with no peer existing at same time
2011-01-18 00:26:09 +02:00
Perttu Ahola
d44abdab17
minecraft-style water done (but no texture animation or sound)
2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a
old water removed, some fixes here and there
2011-01-17 14:57:37 +02:00
Perttu Ahola
3891bc43e0
fine-tuning of map generator and server and stuff.
2011-01-17 02:40:53 +02:00
Perttu Ahola
7068bc90af
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
2011-01-16 19:32:14 +02:00
Perttu Ahola
a176f9eb36
generate-time lighting optimization
2011-01-15 13:50:13 +02:00
Perttu Ahola
3fb0d2fb65
Players are left on server while server is running. No passwords yet.
2011-01-15 03:28:19 +02:00
Perttu Ahola
cfaa15895a
tweaking around, including mapgen, player speed in water, settings
2011-01-15 01:26:29 +02:00
Perttu Ahola
6d4cd2ea1a
A bit longer day and a bit shorter night. Client-side.
2010-12-29 15:26:47 +02:00
Perttu Ahola
fa64103aa8
better debug output in segfaults and stack overflows in windows
2010-12-27 14:34:17 +02:00
Perttu Ahola
07a759fdb8
better caves
2010-12-25 16:04:51 +02:00
Perttu Ahola
c37eb9b139
tinkering around
2010-12-25 11:27:14 +02:00
Perttu Ahola
c1e0d3e031
some tinkering around
2010-12-25 03:33:38 +02:00
Perttu Ahola
3fe377be4e
builds on both platforms
2010-12-25 02:33:41 +02:00
Perttu Ahola
699d0e9a5e
minecraft-like crafting
2010-12-25 01:54:39 +02:00
Perttu Ahola
a26c92d7dd
disconnect method to connection to be used instead of just timing out
2010-12-24 17:08:50 +02:00
Perttu Ahola
705de63dcd
ProgressBarTextureMod
2010-12-24 11:44:26 +02:00
Perttu Ahola
f15670379d
base stuff for item->object conversion
2010-12-24 03:08:05 +02:00
Perttu Ahola
10b06419ab
changes to handing of digging (non backwards-compatible i guess)
2010-12-23 22:35:53 +02:00
Perttu Ahola
2c645d5d8a
fixed crafting bug
2010-12-22 19:00:48 +02:00
Perttu Ahola
58ccc68c81
server starting on port 0 on invalid settings
2010-12-22 17:58:02 +02:00
Perttu Ahola
3de176cc58
crafting system!
2010-12-22 16:30:23 +02:00
Perttu Ahola
2e41a5e304
just savin'
2010-12-22 11:29:06 +02:00
Perttu Ahola
3f5bad938a
organizing stuff.
2010-12-21 18:08:24 +02:00
Perttu Ahola
3b0bff2f74
Cracking blocks while digging
2010-12-21 02:25:47 +02:00
Perttu Ahola
5a36956f75
working time-of-day sending from server to client
2010-12-20 14:04:31 +02:00
Perttu Ahola
ab7477c4c3
added dedicated server build without irrlicht
2010-12-19 19:11:05 +02:00
Perttu Ahola
0ca9423b8b
day/night working client side
2010-12-19 16:51:45 +02:00
Perttu Ahola
15a43c5ed0
before adding day/night lighting
...
--HG--
rename : data/light.png => data/cloud.png
2010-12-18 13:10:37 +02:00
Perttu Ahola
f501cfd799
tinkering around
2010-12-14 13:14:43 +02:00
Perttu Ahola
6129e31b96
better graphics, zlib to work on vc++
2010-12-14 01:56:24 +02:00
Perttu Ahola
3ac2abb0b5
commit before content-tile separation
2010-12-13 21:32:35 +02:00
Perttu Ahola
571fb14f94
working nicely
2010-12-13 03:19:12 +02:00
Perttu Ahola
47a593b519
starting to separate "material" to "content" and "tile"
2010-12-12 14:33:13 +02:00
Perttu Ahola
2a0d1a059e
commit before some radicallish changes to water behavior
2010-12-11 18:11:03 +02:00
Perttu Ahola
38353751c9
better water
2010-11-30 15:35:03 +02:00
Perttu Ahola
fc26dcdb19
license stuff
...
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola
c51fef56a8
default setting change, random tinkering
2010-11-29 19:55:41 +02:00
Perttu Ahola
d10627a77f
Windows bug fixes
2010-11-29 17:55:07 +02:00
Perttu Ahola
a18525a14e
fixed face updating slowness bug
2010-11-29 14:03:40 +02:00
Perttu Ahola
c707e00195
sitä sun tätä tekeillä, toimii kivasti
2010-11-29 10:52:07 +02:00
Perttu Ahola
e8fd5eb8ee
block send priority queue
2010-11-27 18:10:11 +02:00
Perttu Ahola
24c4b7c68d
Working version before block send priorization update
2010-11-27 17:18:34 +02:00
Perttu Ahola
4e249fb3fb
Initial files
2010-11-27 01:02:21 +02:00