Daniel Xie
|
db476ee902
|
Changed text to show 'Apply for Promotion' At a company if you already have a job there. Script runtime errors create dialog boxes now
|
2017-02-24 09:11:45 -06:00 |
|
Daniel Xie
|
06726e890b
|
Finished adding information for all augmentations
|
2017-02-23 15:41:20 -06:00 |
|
Daniel Xie
|
286bd52090
|
Added even more Augmentation info
|
2017-02-22 16:07:55 -06:00 |
|
Daniel Xie
|
58874efa5f
|
Added info for another augmentation
|
2017-02-21 16:23:42 -06:00 |
|
Daniel Xie
|
a29ea6ea5d
|
Added information for some augmentations
|
2017-02-21 16:11:59 -06:00 |
|
Daniel Xie
|
992d0673e5
|
Display Installed Augmentations Content. Need to add info for each augmentation
|
2017-02-20 16:45:36 -06:00 |
|
Daniel Xie
|
fa456c48b6
|
Added Prestiging
|
2017-02-20 16:06:16 -06:00 |
|
Daniel Xie
|
4a60874a3a
|
Display Faction content, including Augmentations. Added requirements for Augmentations. Created PurchaseAugmentationBox.js. Next step is to create the reset function needed for prestiging
|
2017-02-17 16:19:25 -06:00 |
|
Daniel Xie
|
0ed3d65ae5
|
Added a bunch of small fixes and features, don't remember exactly what lol
|
2017-02-16 12:52:11 -06:00 |
|
Daniel Xie
|
1c26d2953b
|
Began adding requirements for Factions
|
2017-02-09 16:40:55 -06:00 |
|
Daniel Xie
|
7e8e88db3e
|
Added Augmentations to their faction
|
2017-02-09 12:35:28 -06:00 |
|
Daniel Xie
|
b25d685381
|
Added some more Augmentations. Need to add them to factions now (do this in Augmentations class init rather than Factions, will probably be easier)
|
2017-02-08 16:50:22 -06:00 |
|
Daniel Xie
|
ca10704ce0
|
Got work functionality implemented
|
2017-02-07 22:48:50 -06:00 |
|
Daniel Xie
|
bedc210b31
|
Almost done implementing work functionality.Theres an issue with Player finishWork() i think bc its an anonymous function so it doesnt work to call this.finishWork(), idk
|
2017-02-07 18:27:11 -06:00 |
|
Daniel Xie
|
f5b0796948
|
Started working on Work functionality
|
2017-02-05 23:01:01 -06:00 |
|
Daniel Xie
|
d20da28c51
|
Reformatted DialogBox and PurchaseServerBox. Implemented purchase server, untested (will test when I do a playthrough so i get enough moeny)
|
2017-02-05 19:29:17 -06:00 |
|
Daniel Xie
|
fc2dc82f1a
|
Implemented Applying to jobs. Working on Purchasing Servers
|
2017-02-03 16:05:59 -06:00 |
|
Daniel Xie
|
afda3338bd
|
More work on CompanyJobApplication.js, unfinished and untested. need to add popups saying if u got the job or not
|
2017-02-02 22:02:27 -06:00 |
|
Daniel Xie
|
7382454e83
|
Did more work on applying for jobs at companies. Need to create constructor/Revivor for companyPositions
|
2017-02-02 17:33:47 -06:00 |
|
Daniel Xie
|
c7b093830b
|
Did more work on initlocationbuttons()
|
2017-02-01 21:15:57 -06:00 |
|
Daniel Xie
|
c4ca37bbca
|
Adding Location.js to git
|
2017-01-30 23:19:32 -06:00 |
|
Daniel Xie
|
746a10eecf
|
Fixed some typos in Location.js, began initLocationbuttons() function
|
2017-01-30 22:43:33 -06:00 |
|
Daniel Xie
|
007d4436c9
|
Added Locations. Need to add buttons to make everything connect together properly, and also getting/working for josb
|
2017-01-30 21:41:42 -06:00 |
|
Daniel Xie
|
bf893926b7
|
Fixed page tabs so all menu pages are working now
|
2017-01-27 21:10:16 -06:00 |
|
Daniel Xie
|
f1ada52074
|
Added a constant for cities
|
2017-01-13 16:20:38 -06:00 |
|
Daniel Xie
|
ceb2305ed8
|
Load world info and UI, although clicking on a specific location doesn't actually do anything yet
|
2017-01-11 14:00:51 -06:00 |
|
Daniel Xie
|
76aa8cb9c4
|
Finished adding positions to the companies
|
2017-01-11 11:44:59 -06:00 |
|
Daniel Xie
|
090fd9edff
|
Added the Positions to Company objects for about half the companies, need to finish the rest
|
2017-01-10 16:42:55 -06:00 |
|
Daniel Xie
|
e8381743f7
|
Added Information for many of the factions
|
2017-01-10 16:23:17 -06:00 |
|
Daniel Xie
|
e89bb00155
|
Created functions to display Faction content (for a single faction) and added the corresponding html elements. Created framework for loading content for all pages (world, augmentations, etc.) in Engine.js
|
2017-01-09 16:14:18 -06:00 |
|
Daniel Xie
|
f38a3d1c75
|
Added a few HTMl elements for Factions display
|
2017-01-03 10:24:41 -06:00 |
|
Daniel Xie
|
25bf876f4a
|
Preparing code to create the Factions page
|
2016-12-22 11:13:00 -06:00 |
|
Daniel Xie
|
8239e94a3a
|
Created servers for some of the Factions. THese factions are joinable when you hack into the servers
|
2016-12-22 10:19:02 -06:00 |
|
Daniel Xie
|
65ba93190b
|
Added augmentations
|
2016-12-22 09:56:15 -06:00 |
|
Daniel Xie
|
8dbca029de
|
Factions should save and load properly (not fully tested). Terminal now scrolls to the bottom when something is posted
|
2016-12-21 12:36:42 -06:00 |
|
Daniel Xie
|
d656ee3114
|
Implemented control + c functionality to stop running cmds such as hack() and analyze()
|
2016-12-21 10:33:00 -06:00 |
|
Daniel Xie
|
fc3d52b832
|
Refactored Factions class so that it works with saving/loading. Defined initFactions() function for currently brainstormed factions
|
2016-12-20 14:31:41 -06:00 |
|
Daniel Xie
|
f1ec376f33
|
Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab
|
2016-12-20 14:18:34 -06:00 |
|
Daniel Xie
|
e2316e4a1d
|
Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain
|
2016-12-19 14:59:13 -06:00 |
|
Daniel Xie
|
962b057ff8
|
Implemented basic functionality for the Active Tabs menu. Works for online production
|
2016-12-19 12:20:19 -06:00 |
|
Daniel Xie
|
d88237fa91
|
Companies save/loading properly. Added a utility file for Objects. Started work on Active Scripts info page. Adjusted leveling formula. Tested/fixed scripts running that have errors, seems to work fine might need proper testing later
|
2016-12-16 16:14:41 -06:00 |
|
Daniel Xie
|
5f1b58fd86
|
Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
|
2016-12-15 16:22:42 -06:00 |
|
Daniel Xie
|
96fb37c6d1
|
Fixed loadAllRunningScripts(), now seems to be working properly
|
2016-12-15 11:51:23 -06:00 |
|
Daniel Xie
|
7ec22480a2
|
Trying to get the functionality to load all running scripts upon load to work
|
2016-12-14 15:44:18 -06:00 |
|
Daniel Xie
|
334c144bae
|
Upon opening window, all of the running scripts are loaded into WorkerScripts
|
2016-12-14 15:22:12 -06:00 |
|
Daniel Xie
|
23c036827f
|
Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested)
|
2016-12-14 14:29:40 -06:00 |
|
Daniel Xie
|
c485f28e20
|
updated README with TODOS. FIxed kill command and sleep() command in script
|
2016-12-13 17:52:32 -06:00 |
|
Daniel Xie
|
2e6206ac16
|
Updated README with Todos
|
2016-12-07 15:23:39 -06:00 |
|
Daniel Xie
|
7a5a9ccb65
|
Implemented kill command. UNTESTED, TEST THIS WHEN YOU CAN
|
2016-12-06 12:09:23 -06:00 |
|
Daniel Xie
|
8c58710495
|
Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now
|
2016-12-06 10:59:20 -06:00 |
|