danielyxie
3213032427
Fixed incompatibility issues with Edge (due to spread syntax). Fixed issue with Terminal autocomplete and capitalized commands. Script ram is now rounded to 2 decimal places
2018-07-02 22:35:12 -05:00
danielyxie
c8421168b6
Copying a NetscriptJS script with scp now properly clears its 'module'.
2018-06-29 00:39:05 -05:00
danielyxie
300cd01cc8
Merge pull request #344 from kopelli/lint-cleanup
...
[style] Cleaning up TSLint violations
2018-06-27 22:39:50 -05:00
danielyxie
393ce096fd
Finishing Infiltration returns to company page. Infiltration remembers selected faction
2018-06-27 22:34:57 -05:00
Steven Evans
2b5090a273
[style] Cleaning up TSLint violations
...
Adding a few custom types and documentation to clean up TSLint rule
violations. Included some usage of rule disabling for things like long
lines where we need to extract text that the user would see. That level
of text should really be separated from the logic.
2018-06-26 21:40:26 -04:00
Olivier Gagnon
6bdf946790
remove all .js from all appplicable imports
2018-06-26 12:34:11 -04:00
Olivier Gagnon
1c9e6f5c26
linting stuff
2018-06-24 20:55:43 -04:00
Olivier Gagnon
53ddfbc9ec
first conversion
2018-06-22 17:30:24 -04:00
Steven Evans
9c09e44db2
[refactor, chore] Including TSLint; fixing most things.
...
As it currently stands, bringing in TSLint with *all* rules enabled by
default and override each as we go. This means that as we upgrade and
bring in new rules we might start seeing new rules that the code
violates.
Because all the rules are enabled by default, the choice to explicitly
disable/relax rules can be discussed as part of PRs.
This also brought in strict type checking. This means we shouldn't be
relying on truthy/falsey value coercion. It also means that we will
likely need to create some type definition files or port certain files
over. That...will be a bit tedious, but will make the codebase better as
a whole.
2018-06-14 14:57:44 -04:00
Steven Evans
720478377f
[feat] Shrunk the UI of Hacknet Nodes to view more at a time on screen.
...
The UI of a single Hacknet Node now only takes up ~50% of the screen.
This allows two nodes to be displayed per "row" when the screen is wide
enough.
Also repositioned the buttons for the nodes so they are inline with the
information each updates. This visual correlation lets us reduce the
text that needs to be in each button.
Also reduced the amount of DOM that needs to be continuously garbage
collected by updating specific text rather than throwing out entire HTML
elements.
2018-06-05 13:30:07 -04:00
Steven Evans
7362d1809f
[refactor] Remove numeral from utils folder; use npm reference
...
In order to shave off ~0.02MiB of the bundle size, needed to continue
referencing the minified file. Ideally future changes can utilize
code splitting, tree shaking, and minification in WebPack to use normal
references.
2018-05-30 22:46:52 -04:00
Steven Evans
691e2850d7
[refactor] Removing jsplumb from utils folder; no references to it.
2018-05-30 22:14:03 -04:00
Steven Evans
10d7e43f01
[refactor] Pull in 'decimal.js' as an npm dependency
2018-05-30 15:54:13 -04:00
danielyxie
4ea365da02
Refactored Active Scripts UI. Can no longer gain Bladeburner faction rep from infiltration. Added Disable Hotkeys setting
2018-05-06 15:27:47 -05:00
danielyxie
9acc422f05
v0.36.0 - Bladeburner BitNode (BN-6)
2018-05-02 12:38:11 -05:00
danielyxie
d29797ce1e
Update Faction info for Fulcrum and NWO
2018-03-28 11:35:34 -05:00
danielyxie
521b81aec0
v0.35.2
2018-03-26 19:46:21 -05:00
danielyxie
f33d81b1a5
v0.35.1
2018-03-12 14:39:04 -05:00
danielyxie
e3c435270b
V0.35.0. Adding netscript_tests in game testbench.
2018-03-03 15:05:33 -06:00
danielyxie
779ce25ae5
v0.34.5. Also adding webpack config and package-lock.json
2018-02-24 16:55:06 -06:00
danielyxie
24e99ed8d9
Wraithan's changes
2018-02-17 21:08:54 -06:00
danielyxie
1f5ab50b79
Revert "Fix some stuff with ls() and cat"
2018-02-16 15:03:16 -06:00
danielyxie
d37e8f1d5f
Merge pull request #190 from wraithan/fix-ls-txt
...
Fix some stuff with ls() and cat
2018-02-16 15:03:06 -06:00
danielyxie
f82d216e10
v0.34.4
2018-02-14 22:26:43 -06:00
Wraithan (Chris McDonald)
8445edeaf0
Change terminal cat to use <pre> tag for txt files which are often data
2018-02-10 12:52:56 -08:00
danielyxie
dc26d831d6
Reworked Gang UI
2018-02-09 15:11:43 -06:00
danielyxie
5f817c8016
V 0.34.2 Changes
2018-01-27 00:52:39 -06:00
danielyxie
e88a3936f3
v0.34.1
2018-01-19 22:47:57 -06:00
danielyxie
1529552542
v0.33.0 Added BitNode-3:Corporatocracy
2017-12-01 21:50:08 -06:00
danielyxie
124292ef97
Fix mission UI
2017-11-08 20:53:40 -06:00
Stephen Kang
04f3ee8ebf
first commit
2017-11-07 20:44:34 -08:00
danielyxie
bc6f0da677
Fixed Netscript interpreter memory issues by breaking promise chains in while and for loops. Improved Stock Market UI. Added a button to kill script from log display box. Added confirm() Netscript function
2017-11-02 16:47:09 -05:00
danielyxie
52967d7f9d
Refactored Code using Bluebird Promises. Still has memory issues. Added Buy Max and Sell All to stock market UI
2017-11-01 17:56:30 -05:00
danielyxie
4dc87af132
v0.32.0 - Added BitNode-8: Ghost of Wall Street
2017-10-25 14:47:47 -05:00
danielyxie
4186326771
Added new Text Files (downloadable) and their corresponding Terminal commands. Added sprintf and vsprintf.
2017-10-12 15:10:34 -05:00
danielyxie
246acf5966
Game now uses indexedDb. Added new Bond Forgery crime. Added commitCrime() and getStats() Singularity functions. Removed getIntelligence(). Balance changes to crime/infiltration
2017-10-11 21:00:22 -05:00
danielyxie
ffa59d9779
Adding jsplum to utils...I think this can be deleted actually
2017-09-21 16:28:24 -05:00
danielyxie
c93a398fbf
Continue statement, began work on missions
2017-09-21 16:27:31 -05:00
danielyxie
d1f4f8fd36
All v0.29.0 changes
2017-09-19 13:38:03 -05:00
danielyxie
e3991b8795
v0.28.6 changes
2017-09-15 09:06:59 -05:00
danielyxie
024546b4f1
v0.28.4 - Bug fixes, getScriptIncome(), syntax highlighting for regular Netscript functions,
2017-09-11 18:14:51 -05:00
danielyxie
ac7cd797fa
Infiltration exp fix
2017-09-07 21:56:27 -05:00
danielyxie
7a05d3585a
All 0.28.0 Changes - Bitnodes 4 and 11 and webpack migration
2017-08-30 12:44:29 -05:00
danielyxie
c29c3e8f4c
Adding numeral.js
2017-08-15 15:24:33 -05:00
danielyxie
f100e559af
Gang bugfixes and rebalancing. Terminal ls | grep option. Added Netscript break statement. Used numeraljs to display some number values
2017-08-15 15:22:46 -05:00
danielyxie
3db6d9d007
0.27.0 2nd Tier Prestige + Gangs
2017-08-13 00:01:33 -05:00
danielyxie
0fa4ccab23
Added decimal.js
2017-07-29 11:29:31 -05:00
danielyxie
53d514d28e
Decimal.js support for player's money. Buffed early game servers.
2017-07-29 11:25:40 -05:00
danielyxie
0e64359814
Lowered hacking exp gain. Added deleteServer(). Maximum of 25 purchaseable servers. Added autocompletion for ./ command. Oustanding faction invitations. Suppress Faction invites and messages
2017-07-26 21:56:14 -05:00
danielyxie
e653b7b315
All v0.26.0 changes
2017-07-21 17:54:55 -05:00
Daniel Xie
222f75d55a
Refactored Netscript with Acorns parser. Major rebalancing. Add TIX API. Add round(), purchaseServer().
2017-07-13 11:54:29 -05:00
Daniel Xie
0ca202d297
Copied MIT license for acorn.js
2017-07-05 10:26:59 -05:00
danielyxie
7786a0aff8
Merge branch 'netscript-refactor' into dev
2017-07-05 08:54:46 -05:00
Daniel Xie
03f7ce5fe5
Began implementing RedPill. Rebalancing for home computer RAM, company, university, server starting money. Updated tutorial and faction descriptions
2017-07-04 14:34:17 -05:00
Daniel Xie
36e3a3b5d2
StockMarket and Infiltration implementations
2017-07-03 14:42:11 -05:00
MrNuggelz
0e14fe1632
Netscript reimplementation
2017-06-28 11:47:42 +02:00
Daniel Xie
38e1c77c5c
Rebalancing for favor, Increase reputation cost, Fix bugs with purchasing multiple augmentations, balanced company positions. New netscript functions
2017-06-27 23:11:27 -05:00
Daniel Xie
6712d340fb
Fixed bugs with new multiple Augmentations feature. Added getServerMaxMoney() netscript command
2017-06-25 18:39:17 -05:00
Daniel Xie
fd7796f5d1
Small bug fix with Messages. Hacking experience gain constant is 2 rather than 1
2017-06-20 15:36:48 -05:00
Daniel Xie
0449460c4f
Added favor system for companies and factions
2017-06-20 11:11:33 -05:00
Daniel Xie
e2fbca1ef0
More nerfs to combat augmentations. Randomized server parameters. Added Log and Kill button to Active SCripts panel
2017-06-19 09:54:11 -05:00
Daniel Xie
9a96f6b231
Esc can be used to close log box. Log box close button scrolls down in fixed position
2017-06-17 13:19:37 -05:00
Daniel Xie
36eb7608d5
Added ability to pass arguments into scripts
2017-06-16 21:53:57 -05:00
Daniel Xie
6fe0ec1ea5
Added dynamic array functioanlity. Refactored tail so that it displays a dynamic popup with log contents
2017-06-14 20:19:52 -05:00
Daniel Xie
6582026557
Fixed error with determining invalid IP address
2017-06-08 23:35:03 -05:00
Daniel Xie
ac3e5c8c9e
Added Deepscan to darkweb. Cannot get invited to faction if you decline
2017-06-07 18:35:56 -05:00
Daniel Xie
570bba2dd1
Added new update text. Bugs with server max money. Updated to version 0.20.0
2017-06-06 19:28:20 -05:00
Daniel Xie
1a7a247b4d
Re-designed Active Scripts tab. Re-designed growth mechanic to depend on server security. Server growth no longer occurss manually. Bug fixes
2017-06-06 16:22:57 -05:00
Daniel Xie
e2b1916fb2
Rebalancing
2017-06-02 08:30:47 -05:00
Daniel Xie
01901e3a8e
Made the effects of many Augmentations slightly stronger
2017-06-02 00:34:57 -05:00
Daniel Xie
94dd4395be
Adding messages. Changed hacking factions to rely on hacking their specific servers to get the invite. Made Augmentations more expensive
2017-06-01 23:15:45 -05:00
Daniel Xie
b53abeb280
Refactored Dialog boxes so that an infinite amount can be opened
2017-05-31 23:17:50 -05:00
Daniel Xie
ea7b93e953
FIxed issue with purchasing Augmentations that require previous Augmentations. Buffed hacking slightly. FIxed UI issues:
2017-05-30 08:57:24 -05:00
Daniel Xie
af47baf4fa
Buffed crimes and hacking. Increased growth rate of servers. Added getHostanme command. Added preventDefault() for ctrl+b in script editor. Buffed Neuroflux Governor, which adds 1% to all multipliers, and made it more expensive. Nerfed Hacknet Node base production. Fixed nested for loop issue
2017-05-29 17:37:38 -05:00
Daniel Xie
bfba6a3d5b
Updated Netscript documentation for new Hacknet Node 'API'. Adde game options
2017-05-25 09:50:58 -05:00
Daniel Xie
5c16759908
Clicking outisde popup dialog box closes it. Grow() time is now based on hacking level
2017-05-24 08:49:52 -05:00
Daniel Xie
8eb0809d90
Formatted number in TravelBox. Upgrading Core on Hacknet node even more expensive
2017-05-23 15:20:28 -05:00
Daniel Xie
9b83035187
Save Aliases object. Fixed bug when buying Neuroflux Governor
2017-05-23 11:15:17 -05:00
Daniel Xie
b2b1724885
Small UI changes
2017-05-21 00:39:18 -05:00
Daniel Xie
c454e3729b
Added option to donate money to faction
2017-05-20 03:19:13 -05:00
Daniel Xie
a91f1c5fef
Added requirements for new augs
2017-05-19 00:20:27 -05:00
Daniel Xie
4355511b22
Finished adding unique augs for factions
2017-05-18 13:01:18 -05:00
Daniel Xie
2823a1ffa1
Purchase MAX hacknet nodes now works. Huge rebalancing of Augmentations, made most augmentations a little bit stronger
2017-05-16 22:50:32 -05:00
Daniel Xie
7dfb102ba7
Rebalancing on RAM costs
2017-05-15 12:09:11 -05:00
Daniel Xie
bb73fe1101
Operators now have RAM cost
2017-05-15 10:38:17 -05:00
Daniel Xie
3919d3e97a
Bug fixes for new Netscript commands. Added total Playtime statistics. Minor UI improvements
2017-05-15 09:15:59 -05:00
Daniel Xie
83502831d8
Removed some log statements. Rebalancing on RAM for home comp
2017-05-13 13:59:19 -05:00
Daniel Xie
416f3e7b47
Refactored script RAM usage to be calculated based on commands. Updated RAM on foreign servers to balance. Balnaced company wages
2017-05-10 16:10:06 -05:00
Daniel Xie
3808fe5a3f
Minor UI improvements and bug fixes
2017-05-10 15:21:15 -05:00
Daniel Xie
f2287b5696
Lots of changes, didn't keep track ofthem all
2017-05-10 12:42:46 -05:00
Daniel Xie
20d8a40e17
Playtesting - Rebalancing, UI improvements, added tooltip for programs, home computer no longer reset on prestige
2017-05-08 09:33:26 -05:00
Daniel Xie
534f5c1dbe
Small UI improvements, balancing crime money
2017-05-06 14:12:45 -05:00
Daniel Xie
2e55f1d472
Implemented interactive tutorial!
2017-05-06 01:24:01 -05:00
Daniel Xie
e2cbc38920
Adding Interactive Tutorial files - incomplete
2017-05-05 16:27:35 -05:00
Daniel Xie
c749c275f2
Playtesting - Minor rebalancing, UI improvements, and bug fixes
2017-05-05 09:21:08 -05:00
Daniel Xie
56ebfaf2bf
refactored saving/loading by making it into a class. Tested and debugged prestige mechanic
2017-05-04 20:08:44 -05:00
Daniel Xie
2c53073f21
Format numbers to look nice, update info that is displayed on Character page
2017-05-04 15:50:17 -05:00
Daniel Xie
8917284f27
Removed some console.log statements. Fixed bug with displaying Factions Content
2017-05-04 14:29:50 -05:00
Daniel Xie
3eccf23a41
Minor UI improvements, fixed job requirements to make them inline with multiplers of 5, rebalancing hacking times
2017-05-02 23:38:58 -05:00
Daniel Xie
6edd7f1a49
Added grow() command - it is untested and does not worki n offline yet. Some small rebalancing and UI changes
2017-05-02 11:28:54 -05:00
Daniel Xie
5943590ffb
Working on tab completion. Almost there, some kinks to work out
2017-05-01 16:38:49 -05:00
Daniel Xie
e2947cc8c3
more work on HacknetNode.js and also added css content for PurchaseRamForHomeBox
2017-04-27 00:01:21 -05:00
Daniel Xie
66681ccae5
Added functions for purchasing additional RAM for home computer
2017-04-25 16:35:17 -05:00
Daniel Xie
17efb718a4
Playtesting - Rebalancing and bug fixes
2017-04-22 03:41:49 -05:00
Daniel Xie
9b408cb995
Playtesting - Fixed bugs
2017-04-19 14:19:33 -05:00
Daniel Xie
650bdf1f3f
Playtesting- fixed bugs
2017-04-19 00:02:40 -05:00
Daniel Xie
ffda024431
fixe some bugs
2017-04-17 07:26:54 -05:00
Daniel Xie
52297268f6
Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands
2017-04-13 12:33:34 -05:00
Daniel Xie
06726e890b
Finished adding information for all augmentations
2017-02-23 15:41:20 -06:00
Daniel Xie
286bd52090
Added even more Augmentation info
2017-02-22 16:07:55 -06:00
Daniel Xie
fa456c48b6
Added Prestiging
2017-02-20 16:06:16 -06:00
Daniel Xie
4a60874a3a
Display Faction content, including Augmentations. Added requirements for Augmentations. Created PurchaseAugmentationBox.js. Next step is to create the reset function needed for prestiging
2017-02-17 16:19:25 -06:00
Daniel Xie
0ed3d65ae5
Added a bunch of small fixes and features, don't remember exactly what lol
2017-02-16 12:52:11 -06:00
Daniel Xie
f5b0796948
Started working on Work functionality
2017-02-05 23:01:01 -06:00
Daniel Xie
d20da28c51
Reformatted DialogBox and PurchaseServerBox. Implemented purchase server, untested (will test when I do a playthrough so i get enough moeny)
2017-02-05 19:29:17 -06:00
Daniel Xie
fc2dc82f1a
Implemented Applying to jobs. Working on Purchasing Servers
2017-02-03 16:05:59 -06:00
Daniel Xie
bf893926b7
Fixed page tabs so all menu pages are working now
2017-01-27 21:10:16 -06:00
Daniel Xie
d656ee3114
Implemented control + c functionality to stop running cmds such as hack() and analyze()
2016-12-21 10:33:00 -06:00
Daniel Xie
962b057ff8
Implemented basic functionality for the Active Tabs menu. Works for online production
2016-12-19 12:20:19 -06:00
Daniel Xie
d88237fa91
Companies save/loading properly. Added a utility file for Objects. Started work on Active Scripts info page. Adjusted leveling formula. Tested/fixed scripts running that have errors, seems to work fine might need proper testing later
2016-12-16 16:14:41 -06:00
Daniel Xie
5f1b58fd86
Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
2016-12-15 16:22:42 -06:00
Daniel Xie
437ebc2703
Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command
2016-12-05 16:31:46 -06:00
Daniel Xie
d5d198cbb4
Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed
2016-12-01 16:18:18 -06:00
Daniel Xie
b821fc2ea9
Added utilities for generic reviver, toJSON, and fromJSON. Eventually will be used for loading and saving objects
2016-11-30 16:08:21 -06:00