Commit Graph

224 Commits

Author SHA1 Message Date
danielyxie
3213032427 Fixed incompatibility issues with Edge (due to spread syntax). Fixed issue with Terminal autocomplete and capitalized commands. Script ram is now rounded to 2 decimal places 2018-07-02 22:35:12 -05:00
danielyxie
c8421168b6 Copying a NetscriptJS script with scp now properly clears its 'module'. 2018-06-29 00:39:05 -05:00
danielyxie
300cd01cc8
Merge pull request #344 from kopelli/lint-cleanup
[style] Cleaning up TSLint violations
2018-06-27 22:39:50 -05:00
danielyxie
393ce096fd Finishing Infiltration returns to company page. Infiltration remembers selected faction 2018-06-27 22:34:57 -05:00
Steven Evans
2b5090a273 [style] Cleaning up TSLint violations
Adding a few custom types and documentation to clean up TSLint rule
violations. Included some usage of rule disabling for things like long
lines where we need to extract text that the user would see. That level
of text should really be separated from the logic.
2018-06-26 21:40:26 -04:00
Olivier Gagnon
6bdf946790 remove all .js from all appplicable imports 2018-06-26 12:34:11 -04:00
Olivier Gagnon
1c9e6f5c26 linting stuff 2018-06-24 20:55:43 -04:00
Olivier Gagnon
53ddfbc9ec first conversion 2018-06-22 17:30:24 -04:00
Steven Evans
9c09e44db2 [refactor, chore] Including TSLint; fixing most things.
As it currently stands, bringing in TSLint with *all* rules enabled by
default and override each as we go. This means that as we upgrade and
bring in new rules we might start seeing new rules that the code
violates.

Because all the rules are enabled by default, the choice to explicitly
disable/relax rules can be discussed as part of PRs.

This also brought in strict type checking. This means we shouldn't be
relying on truthy/falsey value coercion. It also means that we will
likely need to create some type definition files or port certain files
over. That...will be a bit tedious, but will make the codebase better as
a whole.
2018-06-14 14:57:44 -04:00
Steven Evans
720478377f [feat] Shrunk the UI of Hacknet Nodes to view more at a time on screen.
The UI of a single Hacknet Node now only takes up ~50% of the screen.
This allows two nodes to be displayed per "row" when the screen is wide
enough.

Also repositioned the buttons for the nodes so they are inline with the
information each updates. This visual correlation lets us reduce the
text that needs to be in each button.

Also reduced the amount of DOM that needs to be continuously garbage
collected by updating specific text rather than throwing out entire HTML
elements.
2018-06-05 13:30:07 -04:00
Steven Evans
7362d1809f [refactor] Remove numeral from utils folder; use npm reference
In order to shave off ~0.02MiB of the bundle size, needed to continue
referencing the minified file. Ideally future changes can utilize
code splitting, tree shaking, and minification in WebPack to use normal
references.
2018-05-30 22:46:52 -04:00
Steven Evans
691e2850d7 [refactor] Removing jsplumb from utils folder; no references to it. 2018-05-30 22:14:03 -04:00
Steven Evans
10d7e43f01 [refactor] Pull in 'decimal.js' as an npm dependency 2018-05-30 15:54:13 -04:00
danielyxie
4ea365da02 Refactored Active Scripts UI. Can no longer gain Bladeburner faction rep from infiltration. Added Disable Hotkeys setting 2018-05-06 15:27:47 -05:00
danielyxie
9acc422f05 v0.36.0 - Bladeburner BitNode (BN-6) 2018-05-02 12:38:11 -05:00
danielyxie
d29797ce1e Update Faction info for Fulcrum and NWO 2018-03-28 11:35:34 -05:00
danielyxie
521b81aec0 v0.35.2 2018-03-26 19:46:21 -05:00
danielyxie
f33d81b1a5 v0.35.1 2018-03-12 14:39:04 -05:00
danielyxie
e3c435270b V0.35.0. Adding netscript_tests in game testbench. 2018-03-03 15:05:33 -06:00
danielyxie
779ce25ae5 v0.34.5. Also adding webpack config and package-lock.json 2018-02-24 16:55:06 -06:00
danielyxie
24e99ed8d9 Wraithan's changes 2018-02-17 21:08:54 -06:00
danielyxie
1f5ab50b79
Revert "Fix some stuff with ls() and cat" 2018-02-16 15:03:16 -06:00
danielyxie
d37e8f1d5f
Merge pull request #190 from wraithan/fix-ls-txt
Fix some stuff with ls() and cat
2018-02-16 15:03:06 -06:00
danielyxie
f82d216e10 v0.34.4 2018-02-14 22:26:43 -06:00
Wraithan (Chris McDonald)
8445edeaf0 Change terminal cat to use <pre> tag for txt files which are often data 2018-02-10 12:52:56 -08:00
danielyxie
dc26d831d6 Reworked Gang UI 2018-02-09 15:11:43 -06:00
danielyxie
5f817c8016 V 0.34.2 Changes 2018-01-27 00:52:39 -06:00
danielyxie
e88a3936f3 v0.34.1 2018-01-19 22:47:57 -06:00
danielyxie
1529552542 v0.33.0 Added BitNode-3:Corporatocracy 2017-12-01 21:50:08 -06:00
danielyxie
124292ef97 Fix mission UI 2017-11-08 20:53:40 -06:00
Stephen Kang
04f3ee8ebf first commit 2017-11-07 20:44:34 -08:00
danielyxie
bc6f0da677 Fixed Netscript interpreter memory issues by breaking promise chains in while and for loops. Improved Stock Market UI. Added a button to kill script from log display box. Added confirm() Netscript function 2017-11-02 16:47:09 -05:00
danielyxie
52967d7f9d Refactored Code using Bluebird Promises. Still has memory issues. Added Buy Max and Sell All to stock market UI 2017-11-01 17:56:30 -05:00
danielyxie
4dc87af132 v0.32.0 - Added BitNode-8: Ghost of Wall Street 2017-10-25 14:47:47 -05:00
danielyxie
4186326771 Added new Text Files (downloadable) and their corresponding Terminal commands. Added sprintf and vsprintf. 2017-10-12 15:10:34 -05:00
danielyxie
246acf5966 Game now uses indexedDb. Added new Bond Forgery crime. Added commitCrime() and getStats() Singularity functions. Removed getIntelligence(). Balance changes to crime/infiltration 2017-10-11 21:00:22 -05:00
danielyxie
ffa59d9779 Adding jsplum to utils...I think this can be deleted actually 2017-09-21 16:28:24 -05:00
danielyxie
c93a398fbf Continue statement, began work on missions 2017-09-21 16:27:31 -05:00
danielyxie
d1f4f8fd36 All v0.29.0 changes 2017-09-19 13:38:03 -05:00
danielyxie
e3991b8795 v0.28.6 changes 2017-09-15 09:06:59 -05:00
danielyxie
024546b4f1 v0.28.4 - Bug fixes, getScriptIncome(), syntax highlighting for regular Netscript functions, 2017-09-11 18:14:51 -05:00
danielyxie
ac7cd797fa Infiltration exp fix 2017-09-07 21:56:27 -05:00
danielyxie
7a05d3585a All 0.28.0 Changes - Bitnodes 4 and 11 and webpack migration 2017-08-30 12:44:29 -05:00
danielyxie
c29c3e8f4c Adding numeral.js 2017-08-15 15:24:33 -05:00
danielyxie
f100e559af Gang bugfixes and rebalancing. Terminal ls | grep option. Added Netscript break statement. Used numeraljs to display some number values 2017-08-15 15:22:46 -05:00
danielyxie
3db6d9d007 0.27.0 2nd Tier Prestige + Gangs 2017-08-13 00:01:33 -05:00
danielyxie
0fa4ccab23 Added decimal.js 2017-07-29 11:29:31 -05:00
danielyxie
53d514d28e Decimal.js support for player's money. Buffed early game servers. 2017-07-29 11:25:40 -05:00
danielyxie
0e64359814 Lowered hacking exp gain. Added deleteServer(). Maximum of 25 purchaseable servers. Added autocompletion for ./ command. Oustanding faction invitations. Suppress Faction invites and messages 2017-07-26 21:56:14 -05:00
danielyxie
e653b7b315 All v0.26.0 changes 2017-07-21 17:54:55 -05:00
Daniel Xie
222f75d55a Refactored Netscript with Acorns parser. Major rebalancing. Add TIX API. Add round(), purchaseServer(). 2017-07-13 11:54:29 -05:00
Daniel Xie
0ca202d297 Copied MIT license for acorn.js 2017-07-05 10:26:59 -05:00
danielyxie
7786a0aff8 Merge branch 'netscript-refactor' into dev 2017-07-05 08:54:46 -05:00
Daniel Xie
03f7ce5fe5 Began implementing RedPill. Rebalancing for home computer RAM, company, university, server starting money. Updated tutorial and faction descriptions 2017-07-04 14:34:17 -05:00
Daniel Xie
36e3a3b5d2 StockMarket and Infiltration implementations 2017-07-03 14:42:11 -05:00
MrNuggelz
0e14fe1632 Netscript reimplementation 2017-06-28 11:47:42 +02:00
Daniel Xie
38e1c77c5c Rebalancing for favor, Increase reputation cost, Fix bugs with purchasing multiple augmentations, balanced company positions. New netscript functions 2017-06-27 23:11:27 -05:00
Daniel Xie
6712d340fb Fixed bugs with new multiple Augmentations feature. Added getServerMaxMoney() netscript command 2017-06-25 18:39:17 -05:00
Daniel Xie
fd7796f5d1 Small bug fix with Messages. Hacking experience gain constant is 2 rather than 1 2017-06-20 15:36:48 -05:00
Daniel Xie
0449460c4f Added favor system for companies and factions 2017-06-20 11:11:33 -05:00
Daniel Xie
e2fbca1ef0 More nerfs to combat augmentations. Randomized server parameters. Added Log and Kill button to Active SCripts panel 2017-06-19 09:54:11 -05:00
Daniel Xie
9a96f6b231 Esc can be used to close log box. Log box close button scrolls down in fixed position 2017-06-17 13:19:37 -05:00
Daniel Xie
36eb7608d5 Added ability to pass arguments into scripts 2017-06-16 21:53:57 -05:00
Daniel Xie
6fe0ec1ea5 Added dynamic array functioanlity. Refactored tail so that it displays a dynamic popup with log contents 2017-06-14 20:19:52 -05:00
Daniel Xie
6582026557 Fixed error with determining invalid IP address 2017-06-08 23:35:03 -05:00
Daniel Xie
ac3e5c8c9e Added Deepscan to darkweb. Cannot get invited to faction if you decline 2017-06-07 18:35:56 -05:00
Daniel Xie
570bba2dd1 Added new update text. Bugs with server max money. Updated to version 0.20.0 2017-06-06 19:28:20 -05:00
Daniel Xie
1a7a247b4d Re-designed Active Scripts tab. Re-designed growth mechanic to depend on server security. Server growth no longer occurss manually. Bug fixes 2017-06-06 16:22:57 -05:00
Daniel Xie
e2b1916fb2 Rebalancing 2017-06-02 08:30:47 -05:00
Daniel Xie
01901e3a8e Made the effects of many Augmentations slightly stronger 2017-06-02 00:34:57 -05:00
Daniel Xie
94dd4395be Adding messages. Changed hacking factions to rely on hacking their specific servers to get the invite. Made Augmentations more expensive 2017-06-01 23:15:45 -05:00
Daniel Xie
b53abeb280 Refactored Dialog boxes so that an infinite amount can be opened 2017-05-31 23:17:50 -05:00
Daniel Xie
ea7b93e953 FIxed issue with purchasing Augmentations that require previous Augmentations. Buffed hacking slightly. FIxed UI issues: 2017-05-30 08:57:24 -05:00
Daniel Xie
af47baf4fa Buffed crimes and hacking. Increased growth rate of servers. Added getHostanme command. Added preventDefault() for ctrl+b in script editor. Buffed Neuroflux Governor, which adds 1% to all multipliers, and made it more expensive. Nerfed Hacknet Node base production. Fixed nested for loop issue 2017-05-29 17:37:38 -05:00
Daniel Xie
bfba6a3d5b Updated Netscript documentation for new Hacknet Node 'API'. Adde game options 2017-05-25 09:50:58 -05:00
Daniel Xie
5c16759908 Clicking outisde popup dialog box closes it. Grow() time is now based on hacking level 2017-05-24 08:49:52 -05:00
Daniel Xie
8eb0809d90 Formatted number in TravelBox. Upgrading Core on Hacknet node even more expensive 2017-05-23 15:20:28 -05:00
Daniel Xie
9b83035187 Save Aliases object. Fixed bug when buying Neuroflux Governor 2017-05-23 11:15:17 -05:00
Daniel Xie
b2b1724885 Small UI changes 2017-05-21 00:39:18 -05:00
Daniel Xie
c454e3729b Added option to donate money to faction 2017-05-20 03:19:13 -05:00
Daniel Xie
a91f1c5fef Added requirements for new augs 2017-05-19 00:20:27 -05:00
Daniel Xie
4355511b22 Finished adding unique augs for factions 2017-05-18 13:01:18 -05:00
Daniel Xie
2823a1ffa1 Purchase MAX hacknet nodes now works. Huge rebalancing of Augmentations, made most augmentations a little bit stronger 2017-05-16 22:50:32 -05:00
Daniel Xie
7dfb102ba7 Rebalancing on RAM costs 2017-05-15 12:09:11 -05:00
Daniel Xie
bb73fe1101 Operators now have RAM cost 2017-05-15 10:38:17 -05:00
Daniel Xie
3919d3e97a Bug fixes for new Netscript commands. Added total Playtime statistics. Minor UI improvements 2017-05-15 09:15:59 -05:00
Daniel Xie
83502831d8 Removed some log statements. Rebalancing on RAM for home comp 2017-05-13 13:59:19 -05:00
Daniel Xie
416f3e7b47 Refactored script RAM usage to be calculated based on commands. Updated RAM on foreign servers to balance. Balnaced company wages 2017-05-10 16:10:06 -05:00
Daniel Xie
3808fe5a3f Minor UI improvements and bug fixes 2017-05-10 15:21:15 -05:00
Daniel Xie
f2287b5696 Lots of changes, didn't keep track ofthem all 2017-05-10 12:42:46 -05:00
Daniel Xie
20d8a40e17 Playtesting - Rebalancing, UI improvements, added tooltip for programs, home computer no longer reset on prestige 2017-05-08 09:33:26 -05:00
Daniel Xie
534f5c1dbe Small UI improvements, balancing crime money 2017-05-06 14:12:45 -05:00
Daniel Xie
2e55f1d472 Implemented interactive tutorial! 2017-05-06 01:24:01 -05:00
Daniel Xie
e2cbc38920 Adding Interactive Tutorial files - incomplete 2017-05-05 16:27:35 -05:00
Daniel Xie
c749c275f2 Playtesting - Minor rebalancing, UI improvements, and bug fixes 2017-05-05 09:21:08 -05:00
Daniel Xie
56ebfaf2bf refactored saving/loading by making it into a class. Tested and debugged prestige mechanic 2017-05-04 20:08:44 -05:00
Daniel Xie
2c53073f21 Format numbers to look nice, update info that is displayed on Character page 2017-05-04 15:50:17 -05:00
Daniel Xie
8917284f27 Removed some console.log statements. Fixed bug with displaying Factions Content 2017-05-04 14:29:50 -05:00
Daniel Xie
3eccf23a41 Minor UI improvements, fixed job requirements to make them inline with multiplers of 5, rebalancing hacking times 2017-05-02 23:38:58 -05:00
Daniel Xie
6edd7f1a49 Added grow() command - it is untested and does not worki n offline yet. Some small rebalancing and UI changes 2017-05-02 11:28:54 -05:00
Daniel Xie
5943590ffb Working on tab completion. Almost there, some kinks to work out 2017-05-01 16:38:49 -05:00
Daniel Xie
e2947cc8c3 more work on HacknetNode.js and also added css content for PurchaseRamForHomeBox 2017-04-27 00:01:21 -05:00
Daniel Xie
66681ccae5 Added functions for purchasing additional RAM for home computer 2017-04-25 16:35:17 -05:00
Daniel Xie
17efb718a4 Playtesting - Rebalancing and bug fixes 2017-04-22 03:41:49 -05:00
Daniel Xie
9b408cb995 Playtesting - Fixed bugs 2017-04-19 14:19:33 -05:00
Daniel Xie
650bdf1f3f Playtesting- fixed bugs 2017-04-19 00:02:40 -05:00
Daniel Xie
ffda024431 fixe some bugs 2017-04-17 07:26:54 -05:00
Daniel Xie
52297268f6 Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands 2017-04-13 12:33:34 -05:00
Daniel Xie
06726e890b Finished adding information for all augmentations 2017-02-23 15:41:20 -06:00
Daniel Xie
286bd52090 Added even more Augmentation info 2017-02-22 16:07:55 -06:00
Daniel Xie
fa456c48b6 Added Prestiging 2017-02-20 16:06:16 -06:00
Daniel Xie
4a60874a3a Display Faction content, including Augmentations. Added requirements for Augmentations. Created PurchaseAugmentationBox.js. Next step is to create the reset function needed for prestiging 2017-02-17 16:19:25 -06:00
Daniel Xie
0ed3d65ae5 Added a bunch of small fixes and features, don't remember exactly what lol 2017-02-16 12:52:11 -06:00
Daniel Xie
f5b0796948 Started working on Work functionality 2017-02-05 23:01:01 -06:00
Daniel Xie
d20da28c51 Reformatted DialogBox and PurchaseServerBox. Implemented purchase server, untested (will test when I do a playthrough so i get enough moeny) 2017-02-05 19:29:17 -06:00
Daniel Xie
fc2dc82f1a Implemented Applying to jobs. Working on Purchasing Servers 2017-02-03 16:05:59 -06:00
Daniel Xie
bf893926b7 Fixed page tabs so all menu pages are working now 2017-01-27 21:10:16 -06:00
Daniel Xie
d656ee3114 Implemented control + c functionality to stop running cmds such as hack() and analyze() 2016-12-21 10:33:00 -06:00
Daniel Xie
962b057ff8 Implemented basic functionality for the Active Tabs menu. Works for online production 2016-12-19 12:20:19 -06:00
Daniel Xie
d88237fa91 Companies save/loading properly. Added a utility file for Objects. Started work on Active Scripts info page. Adjusted leveling formula. Tested/fixed scripts running that have errors, seems to work fine might need proper testing later 2016-12-16 16:14:41 -06:00
Daniel Xie
5f1b58fd86 Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated 2016-12-15 16:22:42 -06:00
Daniel Xie
437ebc2703 Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command 2016-12-05 16:31:46 -06:00
Daniel Xie
d5d198cbb4 Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed 2016-12-01 16:18:18 -06:00
Daniel Xie
b821fc2ea9 Added utilities for generic reviver, toJSON, and fromJSON. Eventually will be used for loading and saving objects 2016-11-30 16:08:21 -06:00