Desour
b6c7c5a7ab
Link with -latomic
2023-12-25 10:07:03 +01:00
grorp
46c930cf70
Touchscreen: Make server-sent overrides of button textures work ( #14145 )
2023-12-23 14:39:42 +01:00
Lars
e0d4a9d575
Make volumetric light effect strength server controllable
...
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
x2048
04f0d545da
Initial implementation of 'Godrays'
2023-12-21 16:21:01 -08:00
Lars Müller
cad8e895f2
Fix set_bone_position regression (error on passing none)
2023-12-21 18:55:12 +01:00
Warr1024
7e143cb33d
Manually configurable minimum protocol version ( #14054 )
...
Partially address #13483 . Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
Gregor Parzefall
04dc4a10f0
Fix TouchScreenGUI ignoring server-sent pitch changes
2023-12-20 21:24:10 +01:00
Gregor Parzefall
3b346fd3c9
Fix touch input on Linux
...
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb52de80d862539e22950c84fbf88df88.
2023-12-20 21:22:15 +01:00
Lars Müller
0d61598d8a
Extend bone override capabilities ( #12388 )
2023-12-20 21:21:53 +01:00
sfan5
61d0f613df
Hand roll UTF-16 conversion in CGUITTFont ( #14121 )
2023-12-19 20:18:43 +01:00
grorp
00d9d96e48
Android: Pause rendering while the app is paused ( #14058 )
2023-12-19 20:18:28 +01:00
HybridDog
b1aec1b5c8
Add dithering ( #9014 )
2023-12-19 20:18:11 +01:00
grorp
91ba02449b
Add touch_controls
boolean to get_player_window_information()
( #14092 )
2023-12-17 20:47:07 +01:00
JosiahWI
7162b536eb
Extract Game::drawScene from Game::updateFrame
2023-12-17 20:44:45 +01:00
lhofhansl
ca1a723890
Allow cheaper culling checks at a distance ( #14073 )
...
* Allow cheaper culling checks at a distance
* Pick a random ray, so that far missing block will eventually be shown
2023-12-16 15:04:21 -08:00
superfloh247
16c22477c2
Update porting.h to fix build errors on macOS 14 / Xcode 15
2023-12-16 12:52:07 +01:00
sfan5
128ed87dd8
Reorder members of MapBlock for performance
...
Before and after as obtained via `pahole -C MapBlock bin/minetest`:
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 4, sum holes: 7 */
vs.
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 2, sum holes: 7 */
There is not much to be gained by packing but I made sure
to move the most important data (mainly for the client) into
the first cache line.
2023-12-16 12:51:42 +01:00
sfan5
9408a1a025
Reduce size of some MapBlock members
...
Also adds assertions to catch refcounting errors (on a debug build).
2023-12-16 12:51:42 +01:00
sfan5
777dca7043
Elide MapBlock::contents_cached
2023-12-16 12:51:42 +01:00
sfan5
f5b35a074f
Get rid of parent pointer in MapBlock
2023-12-16 12:51:42 +01:00
sfan5
c6cf90f67b
Change MapBlock content cache to a vector
2023-12-16 12:51:42 +01:00
sfan5
cb6e3ac6e1
Allocate data seperately from MapBlock class again
...
This effectively reverts commit b3503e7853a52a8c16431f6b983e30c9d25951bc.
2023-12-16 12:51:42 +01:00
sfan5
2c2bc4a427
Try to benchmark common MapBlock usage
2023-12-16 12:51:42 +01:00
sfan5
e5a6048eec
Allow running individual benchmarks
...
mirrors and reuses the option from 2f6a9d12f1db84322e0b69fd5ddc986f1f143606
2023-12-16 12:51:42 +01:00
Gregor Parzefall
3c60d359ed
Remove usage of removed "PP" macro
...
This fixes a compilation error introduced by e7be135.
2023-12-15 10:28:07 +01:00
SmallJoker
94a54375e2
Inventory: prevent item loss when stacking oversized ItemStacks ( #14072 )
2023-12-15 10:24:04 +01:00
sfan5
a292cc42aa
Fix Windows architecture reporting in sysinfo
2023-12-15 10:23:52 +01:00
Gary Miguel
da832a295e
Delete clang-format files and comments ( #14079 )
2023-12-15 10:23:44 +01:00
Vitaliy
64b59184d1
Reduce test framework macrosity
2023-12-15 10:23:32 +01:00
sfan5
bd06466d3a
Improve clock_gettime usage
...
- correctly use value of _POSIX_MONOTONIC_CLOCK
- drop special path for macOS: it supports clock_gettime since macOS 10.12
2023-12-15 10:23:19 +01:00
sfan5
d4123a387c
Clean up porting.h a bit
2023-12-15 10:23:19 +01:00
mazes-80
e7be135b78
Warning: inform about entity name when bug detected about attachement ( #13354 )
2023-12-15 10:22:58 +01:00
sfan5
d1a55e9ca4
Remove use_texture_alpha compatibility code for nodeboxes & meshes ( #13929 )
2023-12-13 13:15:59 +01:00
Gary Miguel
6eb9269741
Try to fix safeWriteToFile producing empty files on Windows ( #14085 )
...
Use win32 APIs to write the temporary file before copying to the final
destination. Because we've observed the final file being empty, we
suspect that std::ostream::flush is not flushing.
Also add a test for it.
2023-12-13 13:15:37 +01:00
lhofhansl
a98200bb4c
Avoid movement jitter ( #13093 )
...
This allows the client and server to agree on the position of objects and attached players even when there is lag.
2023-12-10 19:12:37 +01:00
Muhammad Rifqi Priyo Susanto
55fafb7d25
Add sound volume when unfocused setting ( #14083 )
...
This adds a new setting to set sound volume multiplier when Minetest window is unfocused/inactive (sound_volume_unfocused, located in Settings > Graphics and Audio > Audio > Volume when unfocused).
If the window is not focused, the sound volume will be multiplied by sound_volume_unfocused setting. The sound volume will be set back to sound_volume again when the window is focused.
2023-12-10 19:11:39 +01:00
SmallJoker
321bcf5c44
GUIFormspecMenu: Fix race condition between quit event and cleanup in Game ( #14010 )
...
To not instantly free GUIFormSpec upon close/quit, Game periodically
cleans up the remaining instance on the next frame.
When a new formspec is received and processed after closing the previous formspec
but before the cleanup in Game, the formspec would be closed regardless.
This now re-creates the formspec when the old one is already pending for removal.
2023-12-10 19:09:51 +01:00
ZenonSeth
2ec3325381
Check if liquid can flow into empty node before picking it as source ( #14057 )
2023-12-08 21:13:18 +01:00
updatepo.sh
bae9f65411
Update from builtin/settingtypes.txt
2023-12-03 18:47:50 +01:00
Desour
bf53e7e1ca
Fix anticheat false positives whith speed physics override
2023-12-03 12:23:17 +01:00
Muhammad Rifqi Priyo Susanto
047520d91e
Inventory: Add remaining items into the source slot directly ( #14021 )
...
Remaining items are added into the source slot directly when left-dragging over the source slot.
2023-12-03 15:00:07 +07:00
DS
6106e4e72b
Fix sound and particlespawner id generation ( #14059 )
...
* Fix server sound ids being reused to early
* Fix particlespawner id generation
It always returned 0.
Also, now the ids always grow, to make a conflict with ids in lua unlikely.
2023-12-01 00:09:53 +01:00
SmallJoker
a7e5456099
Server: avoid re-use of recent ParticleSpawner and Sound IDs ( #14045 )
...
This improves the reliability when removing and re-adding handles quickly.
Looping through the entire ID range avoids collisions caused by any race condition.
2023-11-29 21:10:19 +01:00
sfan5
d6a8b546e4
Enable clean transparent filter in more cases
...
It was determined that this fixes scaling artifacts that can happen with bilinear,
trilinear or anisotropic filtering alone.
Since the previous commit did not bring back the relevant setting, we fix this
shortcoming by just enabling it in all cases where it is known to help.
2023-11-29 21:09:21 +01:00
sfan5
7f9326805c
Return texture filter settings to previous state
...
This partially reverts commit 72ef90885d5030bf6f7f9dd60a475339bde9a929.
fixes #14007
2023-11-29 21:09:21 +01:00
Muhammad Rifqi Priyo Susanto
53886dcdb5
Formspec: Pass the second-touch event as is ( #13872 )
...
The second-touch event is passed to the GUIFormSpecMenu::OnEvent() function as a touch event.
There are two types of event for inventory formspec: (1) mouse event and (2) touch event.
The touch event is just a modifier of the mouse event.
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-11-28 07:00:07 +07:00
grorp
771da80bbb
Make it possible again to see item tooltips on Android ( #14029 )
...
This change is a quick fix so that item tooltips show again on Android.
2023-11-25 17:07:07 +01:00
grorp
4255ac3022
Mainmenu: Avoid the header being displayed behind the formspec ( #13924 )
...
This change keeps the current header placement code, but adds additional code to make sure the header doesn't end up behind the formspec.
2023-11-25 17:04:33 +01:00
Desour
585e6aa80b
Clamp values in read_ARGB8
2023-11-19 20:45:18 +01:00
Desour
1bc74b0ba1
Fix undefined inf to s32 cast in GUIScrollBar::setPos
2023-11-19 20:45:18 +01:00
Desour
73e85b2ebb
Fix cached wanted_range and camera_fov being written with out-of-range value
2023-11-19 20:45:18 +01:00
Muhammad Rifqi Priyo Susanto
aa912e90a7
Make text containers wider in the Volume Change dialog ( #13995 )
...
These containers are widened to account for translations.
2023-11-15 07:00:03 +07:00
superfloh247
7cb20dd6c2
Fix undefined behaviour in modulo360f ( #13976 )
...
Resolves a crash on macOS/arm64 by no longer depending on UB.
2023-11-12 20:08:33 +01:00
updatepo.sh
8abb5796ed
Update example conf and settings translations
2023-11-11 12:09:35 +01:00
JosiahWI
56902745c8
Extract updateClouds method from updateFrame ( #13939 )
...
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-11-08 07:00:59 +07:00
corpserot
9e952603b2
Lump MT_LOGCOLOR env together with other color env ( #13887 )
2023-11-08 07:00:36 +07:00
Muhammad Rifqi Priyo Susanto
7213ff7a00
Resolves some warnings for Android version ( #13862 )
2023-11-05 19:02:01 +01:00
Nils Dagsson Moskopp
2025dcffbd
Revert "Don't trigger a key event if a key with the same associated char was pressed ( #13773 )"
...
This partially reverts commit d57c936b080f404df0b544561242b0c45c57f04d.
The reverted commit prevented recognition of key combinations.
It correctly changed a test case to no longer use “KEY_NUMPAD_5”.
Several keyboard layouts use a key combination to input a “+” (e.g. Neo2);
therefore some users could no longer input “+” to increase the view range.
Co-authored-by: savilli <78875209+savilli@users.noreply.github.com>
2023-10-30 21:23:59 +01:00
Desour
ec7a1f02e7
Fix out-of-bounds access in NodeDefManager::nodeboxConnects
2023-10-30 21:23:47 +01:00
Desour
1d31533601
Reformat rot array in NodeDefManager::nodeboxConnects, to make it less magic
2023-10-30 21:23:47 +01:00
Gregor Parzefall
96197025b9
Fix hypertext[] sometimes calculating incorrect scrollbar height ( #13943 )
2023-10-29 17:54:31 +01:00
Muhammad Rifqi Priyo Susanto
1363059416
Fix issues in Minetest's English texts ( #13913 )
...
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2023-10-29 12:24:39 +01:00
Desour
b3988d964a
Sounds: Do not fade paused sounds
2023-10-29 00:40:07 +02:00
Desour
2ad17136dc
Sounds: Fix dtime being in milliseconds
2023-10-29 00:40:07 +02:00
Desour
b2aa5d9261
Sounds: Don't pause new sounds when paused
2023-10-29 00:39:38 +02:00
rubenwardy
4ee32c5441
Add package update detection on Content tab ( #13807 )
2023-10-28 17:33:44 +01:00
Desour
454eb3901d
Inventory: Fix deleted inventory being used for regaining locked lists
2023-10-27 18:47:07 +02:00
Desour
a464b41d99
Inventory: Release resizes-locked lists on all on_
-callbacks
2023-10-27 18:47:07 +02:00
ROllerozxa
1a562ca144
Prevent Windows Defender warnings in singleplayer (Bind singleplayer server to 127.0.0.1)
2023-10-27 12:03:43 +02:00
sfan5
03ba9370b9
Deprecate .bmp format
2023-10-27 11:05:27 +02:00
Nils Dagsson Moskopp
2f16227302
Set color of scrollbar/dropdown button symbols and checkmarks to white
...
Before this patch, the symbols were rendered black on dark background.
Previous images were edited like this:
1. The colors were inverted with GIMP's “linear inversion” method.
2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”.
Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-10-27 11:05:00 +02:00
SmallJoker
906417cc0d
GUI: Autofocus newly opened GUIModalMenu instances ( #13911 )
...
This in particular fixes incorrect event propagation to menus that
are no longer shown, such as the key change menu when opened within
the settings tab.
2023-10-22 15:31:42 +02:00
SmallJoker
2fbf5f4250
CSM: Fix duplicate player names ( #13910 )
2023-10-22 15:31:29 +02:00
DS
7e8831a414
Inventory: Don't throw resize lock exception in destructor ( #13894 )
...
... of nodemeta inventories.
2023-10-22 15:30:11 +02:00
Muhammad Rifqi Priyo Susanto
c9655e54ce
Change some keys to be triggered once every key press ( #13883 )
...
Those keys are below:
- KeyType::CAMERA_MODE
- KeyType::SCREENSHOT
- KeyType::TOGGLE_BLOCK_BOUNDS
- KeyType::TOGGLE_HUD
- KeyType::MINIMAP
- KeyType::TOGGLE_CHAT
- KeyType::TOGGLE_FOG
- KeyType::TOGGLE_DEBUG
- KeyType::TOGGLE_PROFILER
- KeyType::RANGESELECT
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-10-22 02:00:08 +07:00
updatepo.sh
72fc564758
Update example conf and settings translations
2023-10-20 23:12:43 +02:00
JosiahWI
62eb6cfed0
Extract updatePauseState from Game::run ( #13893 )
2023-10-18 20:17:30 +02:00
DS
6026003508
Warn only once about positional stereo sounds ( #13895 )
2023-10-18 20:16:45 +02:00
Gregor Parzefall
6fdc7e0dad
Make hypertext[] respect font size settings ( #13858 )
2023-10-16 20:47:16 +02:00
DS
3c41195986
Inventory: Fix picking up items via drop and pickup doubleclick ( #13891 )
2023-10-16 20:46:57 +02:00
DS
12e98678f6
Particle cleanup ( #13394 )
2023-10-11 17:07:30 +02:00
Muhammad Rifqi Priyo Susanto
7e678b5686
Prevent early respawns caused by up/down button in the death screen ( #13870 )
2023-10-09 17:13:33 +02:00
sfan5
b270c2bd68
Don't print ASCII art when using ncurses
2023-10-09 17:13:18 +02:00
DS
11ec75c2ad
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
sfan5
01d26c0e0e
Warn when ignoring bind_address
2023-10-05 17:29:49 +02:00
sfan5
e02bf9fb1a
Log timeout when a httpfetch times out
2023-10-05 17:29:49 +02:00
sfan5
9ec40ce8e9
Enforce minimum for curl(_file_download)_timeout
2023-10-05 17:29:49 +02:00
Muhammad Rifqi Priyo Susanto
c60d971bc4
Move unsupported language list into a separate file ( #13865 )
2023-10-05 17:29:02 +02:00
DS
8db4381304
MapblockMeshGenerator: Use more verbose member names ( #13244 )
2023-10-04 00:28:43 +02:00
Gregor Parzefall
33cc29bbda
Allow setting custom third person front view camera offset ( #13686 )
...
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
Caleb Butler
3a4bf14c20
Replace all core::unicode::ustring with std::u32string ( #13775 )
2023-10-02 13:43:38 +02:00
Gregor Parzefall
56965bc814
Android: Add field_enter_after_edit[]
formspec element ( #13836 )
2023-10-01 11:20:50 +02:00
Desour
c90c545d33
Put the internal sound definitions into a new sound
namespace
2023-09-30 18:54:26 +02:00
Desour
bbc64a2eb5
Split sound_openal_internal into serval files
2023-09-30 18:54:26 +02:00
Desour
606215fae9
Move sound_openal and sound_openal_internal into new src/client/sound directory
2023-09-30 18:54:26 +02:00
Desour
8fa2ea71ef
Move soundmanager into its own thread
...
Fixes sound queues running empty on client step hiccups.
2023-09-26 22:10:57 +02:00
sfan5
b0d5cedeb6
Fix missing initialization for m_game_focused
2023-09-24 16:46:18 +02:00
sfan5
d113636a43
Fix UB in NetworkPacket class
2023-09-24 16:46:18 +02:00
sfan5
5109fa7eda
Fix crash when processing empty mesh buffers
2023-09-24 16:46:18 +02:00
Gregor Parzefall
ff87be6e5f
Remove unused "mNormal" uniform to fix crash on GLES2 with shaders
2023-09-24 16:46:05 +02:00
savilli
d57c936b08
Don't trigger a key event if a key with the same associated char was pressed ( #13773 )
2023-09-22 21:25:13 +02:00
sfan5
c3114132d3
Improve readability and infos in verbose log ( #13828 )
2023-09-22 18:41:10 +02:00
x2048
e36b2226b9
Skip face culling in shadows for double-sided materials (e.g. plantlike) ( #13500 )
...
* Skip face culling in shadows for double-sided materials (e.g. plantlike)
* Keep previous face culling for transparent surfaces e.g. water
2023-09-17 21:42:14 +02:00
ROllerozxa
a88e61c2cf
Improve UX when no game exists and drop default_game
( #13550 )
2023-09-17 18:45:28 +01:00
Wuzzy
8ebaf753d3
New physics overrides ( #11465 )
2023-09-15 20:10:08 +02:00
sfan5
2479d51cc6
Fix double-free of minimap textures
2023-09-13 15:27:07 +02:00
sfan5
033128d8dc
Show better description to users when std::bad_alloc happens
2023-09-13 13:58:59 +02:00
SmallJoker
4ef93fe25f
Allow place_param2 = 0 node placement predictions ( #13787 )
...
The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.
This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
Gregor Parzefall
833c324498
Make the crosshair DPI-aware ( #13772 )
2023-09-11 18:59:32 +02:00
Desour
010d08f6a4
Fix -Wmissing-braces warnings in mapblock_mesh.cpp
2023-09-09 18:48:56 +02:00
Desour
7897450b27
Fix -Winconsistent-missing-override warnings
2023-09-09 18:48:56 +02:00
Desour
2ad4c9e0ce
Fix -Wunused-but-set-variable warnings
2023-09-09 18:48:56 +02:00
Gregor Parzefall
95056f9783
Higher default graphics settings on Android ( #13780 )
2023-09-07 17:55:11 +02:00
chmodsayshello
294ad98776
Send ever lasting particle spawners to all players ( #13774 )
2023-09-02 22:58:11 +02:00
sfan5
f080aa29b5
Remove usage of obsolete HighPrecisionFPU field
2023-09-01 12:46:36 +02:00
Gregor Parzefall
7b56daa236
Small setting-related fixes ( #13755 )
2023-08-27 20:18:41 +02:00
SmallJoker
bf9f831cb2
Inventory: skip redundant stack movement
...
The list of dragged stacks includes the source stack, which
however does not need to be moved onto itself.
This is an optimization.
2023-08-27 20:12:10 +02:00
SmallJoker
0ba899e239
Inventory: Fix assertion caused by a no-op stack movement
2023-08-27 20:12:10 +02:00
Rising Leaf
660151572f
Do not render objects that are invisble into the shadow map
2023-08-26 20:12:17 +02:00
Desour
f47b00426a
Revert "Get rid of guiroot"
...
This reverts commit 45e7a800575f6d96ea307d99f1945aeb6c22a4e1.
2023-08-24 22:14:44 +02:00
Desour
7e4dccb3b5
Revert "Get rid of global guienv variable"
...
This reverts commit 16da954bd70b326f21cec9547237f55de18d4253.
2023-08-24 22:14:44 +02:00
Desour
f98726c516
Revert "Use our GUIButton in touchscreengui"
...
This reverts commit f7f3aaf43c88179bafd255f3c67275f316cff91a.
Fixes #13743 .
2023-08-24 22:14:44 +02:00
Gregor Parzefall
aea9242a96
Allow nodes to have their post_effect_color affected by lighting ( #13637 )
...
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
Gregor Parzefall
92b6ff4721
TouchScreenGUI: Fix only 9 hotbar slots being usable ( #13698 )
...
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
Gregor Parzefall
72ef90885d
Clean up texture filtering settings ( #13683 )
2023-08-24 10:50:47 +02:00
gamefreq0
d0ee63c766
Enable shift-click crafting ( #13729 )
2023-08-24 12:00:54 +07:00
sfan5
2c987b66c1
Move implementations of some LuaVoxelManip functions to l_mapgen
2023-08-14 18:16:36 +02:00
sfan5
e48f15c135
Skip liquid updates in MapgenSinglenode if not applicable
2023-08-14 18:16:36 +02:00
sfan5
bf36a90579
Optimize Mapgen::updateLiquid()
...
-55% runtime in singlenode usage, which is the best case
2023-08-14 18:16:36 +02:00
sfan5
f9c881eb5a
Add two missing classes to async environment
2023-08-14 18:16:36 +02:00
Desour
16da954bd7
Get rid of global guienv variable
...
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
45e7a80057
Get rid of guiroot
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The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
Desour
7e7aceb8c1
Replace all actual uses of irrlicht CGUIStaticText with our StaticText
2023-08-14 18:13:47 +02:00
Desour
d75c956dbc
Remove ugly hack in static_text.h
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Just use the root element, like GUIButton:add().
2023-08-14 18:13:47 +02:00
Desour
f7f3aaf43c
Use our GUIButton in touchscreengui
2023-08-14 18:13:47 +02:00
Desour
91c0439922
Use our GUIButton in our GUIScrollBar
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Note that GUIScrollBar needs an ISimpleTextureSource now due to button styling.
2023-08-14 18:13:47 +02:00
Desour
9d62abbe46
Replace any uses of CGUIScrollBar and IGUIScrollBar with GUIScrollBar
2023-08-14 18:13:47 +02:00
Desour
124d064015
GUIButton: Default BgColor to white, as opposed to unintialized
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(Same as what CGUIButton uses (via colors=0).)
2023-08-14 18:13:47 +02:00
Desour
2903f692ba
GUIButton: Use default member initializers
2023-08-14 18:13:47 +02:00
Desour
7f9de5db0b
Make touchscreengui compile
2023-08-14 18:13:47 +02:00
rubenwardy
137e4ce866
Fix hypertext in the mainmenu ( #13731 )
2023-08-13 13:28:33 +01:00
rubenwardy
c6a0ead72d
Add warning for initial properties directly inside definition ( #9650 )
2023-08-13 00:19:03 +01:00
Zughy
98f097dc2f
Warn about unsupported file extensions for media
2023-08-06 14:16:00 +02:00
rubenwardy
752ce1a1b2
Settings GUI: Move shadow presets to Shaders, remove Most Used ( #13713 )
2023-08-05 17:33:18 +01:00
Joachim Stolberg
21ecdd5681
Fix textarea scrollbar inside border=false ( #13678 )
2023-07-30 14:54:52 +01:00
OgelGames
3f2a10bb4b
Fix decode_base64 returning nothing instead of nil ( #13697 )
2023-07-30 14:53:47 +01:00
Desour
e0192e256f
Fix incorrect rounding in GUIInventoryList::getItemIndexAtPos
2023-07-22 17:19:57 +02:00
ndren
53c594abe0
Introduce and start using microsecond sleep on Linux ( #13445 )
2023-07-22 17:19:49 +02:00
Gregor Parzefall
6f0d36c41a
Fixes and improvements
2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd
Expose all OpenGL filtering modes, use OpenGL names for them
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Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00