fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' ( #12771 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
Wuzzy
c1c68775b2
DevTest: Explain purpose of most items in tooltips ( #12833 )
2022-10-09 08:05:22 -04:00
Wuzzy
804a318189
DevTest: Change texture for node-aligned node ( #12831 )
2022-10-06 17:25:40 +01:00
Wuzzy
b10d6542db
DevTest: Reject buggy "/hp inf" command ( #12830 )
2022-10-03 12:13:23 -04:00
DS
22cbc05808
Add an item pick up callback (2) ( #7712 )
...
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
20kdc
b1233056b7
Add zstd compression support ( #12515 )
2022-09-28 09:06:14 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
310b12b5ed
Content ID caching in Lua ( #12444 )
...
* Cache content IDs in Lua
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18 17:46:48 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
...
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
Gregor Parzefall
70b71c5013
Fix rotation of falling facedir nodes ( #12587 )
...
in some cases
2022-07-31 15:18:29 +02:00
Lars Müller
b204655081
Fix regression & replace more occurrences of vector.new with vector.copy ( #12539 )
2022-07-14 20:51:42 +02:00
sfan5
fc3460470a
Add missing item alias metatables to async environment ( #12458 )
2022-07-04 01:06:42 +02:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
...
* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy
9ac3b52fdc
DevTest: Add item meta editor ( #12307 )
2022-07-02 19:58:00 +01:00
sfan5
46e7b51352
Add unittests for entity lifecycle and callbacks
2022-06-15 17:20:07 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading ( #11931 )
...
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
sfan5
8908a91016
Get rid of node metadata when it becomes empty
...
fixes #8943
2022-05-29 14:00:19 +02:00
Wuzzy
fe299e24d6
DevTest: Add nodes and items for testing overlays ( #12304 )
2022-05-27 21:39:36 +02:00
rubenwardy
4e9e230e34
Deprecate game.conf name, use title instead ( #12030 )
2022-05-21 16:23:30 +01:00
Wuzzy
eabf05758e
DevTest: Fix broken PNG textures
2022-05-17 20:06:15 +02:00
Jude Melton-Houghton
7f58887ae3
Support packing arbitrary graphs ( #12289 )
2022-05-10 22:37:33 +02:00
Jude Melton-Houghton
d17d7eba14
Fix cooking and fuel crafts with aliases
2022-05-10 22:37:05 +02:00
sfan5
e7659883cc
Async environment for mods to do concurrent tasks ( #11131 )
2022-05-02 20:56:06 +02:00
x2048
828461c193
Run automated tests when lua files change ( #12184 )
...
* Run automated tests when lua files change
* skip busted on devtest
* use newer build env
* Add .luacheckrc for games/devetest
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-30 15:54:07 +02:00
Wuzzy
a2f13e479b
DevTest: Fix armorball sprite ( #12228 )
2022-04-28 18:51:16 +02:00
Wuzzy
77325b92fb
DevTest: Add more test weapons and armorball modes ( #11870 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-24 22:48:50 +01:00
Dmitry Kostenko
3a87fab6c8
Remove reference to a removed file in devtest (followup to #12157 )
2022-04-07 23:13:09 +02:00
x2048
1348d9aaf8
Enable shadows by default in devtest ( #12157 )
...
* Move all shadow control to util_commands
* Shadows are now controlled with /set_shadow
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 21:55:19 +02:00
Jude Melton-Houghton
06d197cdd0
Store vector metatable in registry
2022-03-29 18:07:00 +02:00
x2048
0f25fa7af6
Add API to control shadow intensity from the game/mod ( #11944 )
...
* Also Disable shadows when sun/moon is hidden. Fixes #11972 .
2022-03-26 16:58:26 +01:00
DS
633e23bd65
FormspecMenu: make drawing of backgrounds less hacky ( #9517 )
2022-02-22 19:17:53 +01:00
Nils Dagsson Moskopp
7c227d2a00
Add TGA test nodes to devtest ( #11978 )
2022-02-22 19:17:40 +01:00
pecksin
5d0b18a0d0
Use absolute value for bouncy in collision ( #11969 )
...
* use abs(bouncy) in collision
* test case for negative bouncy
* send abs(bouncy) to old clients
2022-02-16 17:06:00 -05:00
DS
a8707158a5
Allow to set the displayed item count and its alignment via meta ( #8448 )
...
* Allow to set the displayed item count and its offset via meta
* fix rect constr call
* devtest: add dump_item chatcommand
* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now
* add missing utf8 to wide conversion
* rename to count_meta
2022-02-10 06:17:52 -05:00
Vincent Robinson
544b9d5c72
Add padding[] element to formspecs ( #11821 )
2021-12-30 12:54:47 -08:00
sfan5
8472141b79
Restructure devtest's unittests and run them in CI ( #11859 )
2021-12-18 20:36:43 +01:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures
2021-10-20 21:50:16 +02:00
hecks
02292e03e4
Add embedded PNG texture modifier ( #11498 )
2021-10-13 17:51:37 +02:00
Wuzzy
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
Lars Müller
719a12ecac
Chop game background in mainmenu ( #10796 )
2021-09-14 20:46:02 +02:00
hecks
80d12dbedb
Add a simple PNG image encoder with Lua API ( #11485 )
...
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples
Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
sfan5
6e8aebf432
Add bold, italic and monospace font styling for HUD text elements ( #11478 )
...
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
Wuzzy
f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes ( #11379 )
2021-07-15 21:19:59 +02:00
Wuzzy
228f1c6770
Fix rotation for falling mesh degrotate nodes ( #11159 )
2021-04-28 08:38:47 +02:00
sfan5
daf862a38a
Fix devtest Lua error
...
fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3,
which was written after this PR but merged before it.
2021-04-21 16:42:34 +02:00
Wuzzy
90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 ( #11074 )
2021-04-20 19:50:03 +02:00
Wuzzy
3e1904fa8c
Devtest: Remove testnodes_show_fallback_image
2021-04-05 13:37:58 +02:00
Vitaliy
3b78a22371
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
Wuzzy
9113538142
DevTest: Formspec tests, children getter, better lighttool ( #10918 )
2021-03-16 18:37:24 +01:00
Wuzzy
88f514ad7a
Devtest: Fix missing log level in minetest.log ( #11068 )
2021-03-15 10:13:15 +01:00
DS
4abe4b87b5
Allow overwriting media files of dependencies ( #10752 )
2021-02-23 19:39:15 +01:00
Lars Müller
051e4c2b00
Fix wrong reported item counts for inventory actions using Shift-Move ( #10930 )
2021-02-21 20:02:23 +01:00
rubenwardy
f85e9ab925
Add nametag background setting and object property ( #10937 )
2021-02-17 19:51:28 +00:00
rubenwardy
a8f6befd39
Fix short_description fallback order ( #10943 )
2021-02-17 18:53:44 +00:00
Jean-Patrick Guerrero
6591597430
Fix animation_image support in scroll containers
2021-02-08 00:04:38 +00:00
Wuzzy
9b64834c6a
Devtest: Remove bumpmap/parallax occl. test nodes ( #10902 )
2021-02-04 21:43:29 +01:00
Vincent Robinson
f227e40180
Fix list spacing and size (again) ( #10869 )
2021-02-02 20:55:13 +01:00
sfan5
5c005ad081
devtest: Fix deprecated alpha usage
2021-01-29 17:34:41 +01:00
sfan5
edd8c3c664
Drop never documented 'alpha' property from nodedef
...
Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
2021-01-29 17:34:41 +01:00
Vincent Robinson
6a55c03dab
Make hypertext and textarea have proper scroll event propagation. ( #10860 )
2021-01-23 14:48:57 -08:00
Vincent Robinson
009e39e73b
FormSpec: Add list spacing, slot size, and noclip ( #10083 )
...
* Add list spacing, slot size, and noclip
* Simplify StyleSpec
* Add test cases
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-23 12:46:19 -08:00
Wuzzy
7f25823bd4
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none ( #10737 )
2021-01-21 00:51:24 +01:00
hecks
dd5a732fa9
Add on_deactivate callback for luaentities ( #10723 )
2021-01-02 15:14:29 +01:00
Wuzzy
025035db5c
DevTest: Add food item to test food replacement ( #10642 )
2020-12-18 19:38:39 +01:00
Zughy
4d41ed0975
Semi-transparent background for nametags ( #10152 )
2020-12-14 23:49:30 +01:00
SmallJoker
af073438fd
Various documentation fixes ( #10692 )
...
set_sky: New feature, keep note about the old syntax
get_us_time: Document overflow
localplayer: Document "nil" behaviour before initialization
collision_box: Safe limit of "1.45"
2020-12-10 20:59:24 +01:00
Wuzzy
ee1853e9bc
Fix falling image of torchlike if paramtype2="none" ( #10612 )
2020-11-15 17:37:09 +01:00
SmallJoker
3356da0151
Add model[] formspec element ( #10320 )
...
Formspec element to display models, written by @kilbith, rebased and tweaked.
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
Vitaliy
707c8c1e95
Shaders for Android (GLES 2) ( #10506 )
...
Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Paramat
4d9c9186ce
Devtest: Automatically enable zoom capability ( #10493 )
...
Make minor improvements to the zoom testing chat command.
Delete incorrect line about creative mode from README.md.
2020-10-20 22:13:27 +01:00
Paramat
2f871e3b49
Devtest hand tool: Update capabilities, add creative mode capabilities ( #10484 )
2020-10-13 23:59:47 +01:00
HybridDog
c61c175e9c
Add bumpmapping and parallax occlusion testing nodes to devtest ( #9242 )
2020-10-09 19:13:42 +01:00
DS
f3ae45b2b2
Add a short_description to be used by mods ( #8980 )
2020-10-09 19:11:21 +01:00
HybridDog
2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light ( #5680 )
...
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
Elijah Duffy
7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM ( #7862 )
...
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
Wuzzy
9faeca3290
Devtest: Extend tooltips of many items and tools ( #10312 )
...
Also show error message when using tools wrong
2020-09-04 20:50:03 +02:00
Wuzzy
b3ace8f197
Scale inventory image for scaled allfaces nodes ( #10225 )
...
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
2020-09-04 20:49:50 +02:00
Hugues Ross
9976f36b18
Make bgcolor tint button background images ( #9818 )
2020-08-29 16:41:19 +01:00
DS
98faeac5a7
Load media from subfolders ( #9065 )
2020-08-20 22:25:29 +02:00
Lars Müller
1c38027c3a
Fix precision not working in hud_change ( #10186 )
2020-08-12 11:51:50 +02:00
sfan5
9bba52c400
content_cao: Support texture animation for upright_sprite ( #10020 )
2020-07-30 17:39:57 +02:00
Wuzzy
3f702fa1a9
Fix undeclared global in devtest ( #10133 )
2020-07-02 19:05:06 +02:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional ( #10033 )
2020-06-16 20:48:31 +01:00
sfan5
a21f9bb7e6
devtest: Improve tool and formspec usability
...
also fix the yawsprite test entity
2020-06-08 21:17:40 +02:00
Wuzzy
51de4ae297
Devtest: Fix missing/incorrect liquid properties ( #9955 )
2020-05-30 00:46:57 +01:00
MoNTE48
34862a6442
Add disable_jump check for the player's feet
2020-05-29 22:53:58 +02:00
Wuzzy
65a6a316d0
Add minetest.is_creative_enabled
2020-05-29 22:45:40 +02:00
Paramat
ba553e22e4
Devtest game: Update biome registrations ( #9936 )
2020-05-26 23:11:33 +01:00
Wuzzy
1afd6d682a
Devtest: Fix crash in player unittest ( #9937 )
...
Happened if player unittests run when player has exactly 3 HP
2020-05-26 19:49:02 +02:00
Wuzzy
083b285f43
Rename “Minimal development test” to “Development Test” ( #9928 )
2020-05-26 00:17:52 +02:00
Wuzzy
6456aba73f
Replacement for Minimal Development Test (PR) ( #9450 )
2020-05-24 14:46:26 +01:00
Hugues Ross
cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons ( #9661 )
...
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
DS
241bf44260
Apply a scrollbar's default value to scroll containers ( #9699 )
...
Fixes #9691 .
2020-04-18 17:20:20 +02:00
DS
0ac999ded7
Add scroll_container formspec element (redo) ( #9101 )
...
New formspec elements:
- `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
- `scroll_container_end[]`
Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements ( #9378 )
2020-04-11 21:39:30 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image
( #9411 )
2020-03-16 22:56:48 +01:00
v-rob
7dffd08c1a
Add multiple element selection to style
and style_type
( #9380 )
2020-03-01 14:39:57 +00:00
Hugues Ross
7ce21788f8
Add animated_image[] formspec element ( #9258 )
2020-02-15 15:33:18 +00:00
Hugues Ross
60544ac56f
Add 9-slice background support to button formspec elements ( #9290 )
2020-01-26 19:35:26 +00:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support ( #9187 )
...
* StaticText/EnrichedString: Styling support
* Fix tooltip fg/bgcolor
* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Hugues Ross
9284313d17
Refactor to centralize GUIButton styling/rendering code ( #9090 )
2019-12-09 20:06:51 +00:00
random-geek
53ebd803c6
Change some rough/inappropriate language in comments ( #9061 )
2019-10-24 01:17:00 +01:00
Wuzzy
524442fc5e
Add 4 missing fallback/default textures ( #8845 )
...
Processed using 'optipng -o7 -strip all '
2019-10-23 19:48:06 +02:00
Hugues Ross
69a2099c04
Add more visual feedback for button states ( #8916 )
...
- Add style properties for overriding the the hovered/pressed state
- By default, hovered buttons are a lighter version of the base color
- By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
Paul Ouellette
120155f312
Fix some issues with minetest.clear_craft ( #8712 )
...
* Fix some issues with minetest.clear_craft
- Fix memory leak
- Fix crafts with an output count not being cleared when clearing by
input.
- Fix recipe list being reversed when clearing by input.
* Add CraftInput::empty()
2019-08-10 23:28:00 +02:00
rubenwardy
4f7fa8d417
Add formspec testing to test mod in minimal
2019-08-03 19:36:30 +01:00
Paul Ouellette
b994a35d97
minimal: Move get_craft_result tests to test mod
2019-07-27 14:42:41 +02:00
ANAND
96f250ed8f
minimal: Fix crash due to assertion fail
2019-05-03 14:44:05 +02:00
Wuzzy
40ab3e011d
Add disable_repair group to prevent tool repair ( #7381 )
2018-10-16 05:25:34 +01:00
Wuzzy
3283079e4c
Minimal: Disable disruptive formspec test by default ( #7423 )
...
* Minimal: Explicit log levels
* Minimal: Formspec test now disabled by default
This is done because the formspec test was disruptive.
This test can now be toggled with server command test_formspec first.
2018-06-14 19:32:10 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback ( #7411 )
...
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
SmallJoker
2edeafb97b
Minimal: Fix HP change crash ( #7344 )
2018-05-16 19:44:21 +02:00
rubenwardy
0b5b32b026
MetaDataRef: Add contains() and get() ( #7214 )
2018-04-30 18:42:51 +02:00
rubenwardy
91615f9588
Add player:get_meta(), deprecate player attributes ( #7202 )
...
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Andrew Ward
71b2570f09
Load dependencies and description from mod.conf
2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange
2018-03-28 16:05:18 +01:00
Loïc Blot
584d00a01c
Add minetest.bulk_set_node call + optimize Environment::set_node call ( #6958 )
...
* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
raymoo
a5d5728f24
Fix default item callbacks to work with nil users ( #5819 )
...
* Fix default item callbacks to work with nil users
* item.lua: Handle node drops for invalid players
The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Vitaliy
75320e7e88
Real global textures ( #6105 )
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* Real global textures
* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
Loïc Blot
6f1c907204
Implement mod communication channels ( #6351 )
...
Implement network communication for channels
* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
Rui
c0dac4d928
Remove nodeupdate completely ( #6358 )
2017-09-01 13:40:09 +02:00
Loïc Blot
550c0404a8
Add LuaEntity on_death callback ( #6177 )
...
Add LuaEntity on_death callback
This fixes #5474
2017-07-27 11:32:35 +02:00
Paramat
649f641f28
Minimal: Add river water nodes ( #5809 )
...
Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-24 07:43:17 +02:00
sfan5
071e114ffa
Private nodemeta ( #5702 )
...
* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
Loïc Blot
c1b3ed4180
Player attrs: permits to remove an attribute by setting value to nil ( #5716 )
...
* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
2017-05-07 12:13:15 +02:00
Loïc Blot
113c85a66a
lua: remove core.cause_error call ( #5637 )
...
it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
red-001
5db41d4d21
Fix not being able to damage players in minimal ( #5266 )
2017-02-18 15:36:29 +01:00
sfan5
7279f0b373
Add particle animation, glow
...
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
sfan5
a07b032245
Add 2D sheet animation for nodes
2017-01-02 15:28:06 +01:00
Luke Puchner-Hardman
7057c196c4
Added "[sheet" to the texture special commands.
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"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y. Basically it works
like "[verticalframe" but in 2D.
For testing, I combined the four default_chest images into one.
2017-01-02 15:28:06 +01:00
Rogier
f4d718c538
Minimal game: Use field 'tiles' instead of 'tile_images'
2016-12-24 00:33:07 +00:00
paramat
8fc8cb819b
Mapgen: Various fixes and improvements
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Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
43c804a00b
Minimal: Add mapgen alias for air
2015-12-30 23:56:14 +00:00
Jun Zhang
a78dd7f2b6
Fix spelling of noise_threshold
2015-12-06 11:38:03 +01:00
RealBadAngel
655fc6010f
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
paramat
b411b6f36f
Minimal: Remove recently added unnecessary nodes
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Fix 'is ground content' for some nodes
2015-07-14 03:33:58 +01:00
ShadowNinja
a1a2ac7954
Simpler patch for saplings trying to grow on unknown nodes
2015-06-16 21:07:38 +02:00
est31
c977fbd928
Add list-rings
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Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
y.st
3b4408aa6c
Don't crash when saplings try to grow on unknown nodes
2015-06-15 17:41:25 +02:00
paramat
0b187ede4b
Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
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Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
paramat
e481745433
Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code
2015-06-09 00:47:03 +01:00
Kahrl
285655a878
Fix NDT_GLASSLIKE normals
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Remove inventorycube() workaround for default:glass in minimal game
2015-01-31 03:06:34 +10:00
paramat
a77c85fa6d
Remove builtin_biome.lua from builtin and add simple biome minimal
2015-01-11 22:32:48 -05:00
sapier
e09293b483
Add lua exception handling test code
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Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
26f4a5c110
Minimal game: add /dummyball <count> command
2014-08-23 00:52:57 +02:00
Novatux
d879a539cd
Add minetest.swap_node
2013-11-30 18:37:56 +01:00
kwolekr
9a927476ca
Change default value of is_ground_content to true
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Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
Novatux
d11c76b9f2
Fix possible crash with grass ABM.
2013-11-02 16:22:26 +01:00