Commit Graph

1520 Commits

Author SHA1 Message Date
Beha
8ffe95913b Fix usage of wrong variable in builtin chat command handling (#8762)
This was introduced in commit 8e75785 and resulted in chat commands not
returning their output text.
2019-08-07 19:32:40 +01:00
rubenwardy
8e757859d6
Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
rubenwardy
9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy
ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
SmallJoker
3ad9a8f3a9 Builtin: Forward old return values
Was forgotten in 69bf964.
2019-08-02 10:20:41 +02:00
SmallJoker
3ceef8e6a0 Mainmenu: Use textarea in error formspecs 2019-08-01 15:56:28 +02:00
Wuzzy
ec3142af99 Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
SmallJoker
8efa1de835 Check for 'action' field in ABMs & LBMs 2019-07-27 21:13:47 +02:00
Paramat
0cde6fc552
Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)
v6 always last to discourage selection.
Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
last to discourage selection.
Of the remaining, v5 last due to age, v7 first due to being the default.
2019-07-25 20:46:28 +01:00
Paramat
245a31d6b7
Mgfractal: Make non-fractal terrain optional (#8702)
Enabled by default.
Only allow spawn on fractal, not on seabed terrain.
Various codestyle and comment improvements.
2019-07-25 19:58:35 +01:00
SmallJoker
69bf964241
Add /help formspec for commands and privileges (#8385)
* Trigger for 'all' as well
* Add description textarea, double-click to copy
2019-07-20 18:22:32 +02:00
Paramat
76824bac9f
Document the deprecation of hardcoded cave liquids (#8692) 2019-07-20 01:03:52 +01:00
HybridDog
41229696be Use vector.dot and vector.cross in vector.angle 2019-07-16 21:44:42 +02:00
HybridDog
71db715ba5 Add vector.dot and vector.cross
Mostly copied from MarkuBu's code
2019-07-16 21:44:42 +02:00
SmallJoker
47492386ec
Docs: Clarify where to check for 'protection_bypass' (#8675) 2019-07-14 13:23:38 +02:00
ANAND
91d244c522 Increase upper limit of display_gamma to 10 (#8618) 2019-06-27 04:04:12 +01:00
Paramat
5d4850a7ce
Mapgen Carpathian: Add optional rivers (#7977)
Rivers are disabled by default and will not be added to existing worlds.
Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with
generateTerrain().
2019-06-19 01:06:08 +01:00
Paul Ouellette
4c11574e9d Use CDB author and name in installed package's config (#8550)
They are used for tracking the package, so should match ContentDB.
2019-06-10 19:49:00 +02:00
Thomas Rudin
9a07792f4d Save forceloaded blocks file periodically (#8535)
saves the forceloaded blocks periodically.
checks every 10 seconds if the forceloaded blocks got changed in-game
and persists them on-disk if that's the case
2019-06-10 01:07:33 +01:00
DS
2ba6785f09 Remove modstore leftovers. Fix core.show_path_select_dialog documentation (#8572)
This was forgotten in #5852.
2019-06-07 22:12:20 +02:00
SmallJoker
cb00632e23
HTTP API: Allow binary downloads and headers (#8573)
Add minetest.features.httpfetch_binary_data
2019-06-06 19:13:29 +02:00
Paramat
7379aa74cf
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen,
except V6 which hardcodes this noise parameter.

Move the calculation of number of dungeons generated in a mapchunk out
of dungeongen.cpp and into mapgen code, to allow mapgens to generate
any desired number of dungeons in a mapchunk, instead of being forced
to have number of dungeons determined by a density noise.

This is more flexible and allows mapgens to use dungeon generation to
create custom structures, such as occasional mega-dungeons.
2019-06-01 20:50:43 +01:00
ANAND
72feab081c builtin/../register.lua: Abort make_wrap_deregistration if param is invalid 2019-05-04 12:56:19 +02:00
Paramat
4d2ad7c2b2
World start time: Move to first full light (day night ratio = 1000) (#8410)
6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.
2019-04-13 01:46:38 +01:00
rubenwardy
4f7674d448 Change pitch fly binding to 'P', add to change keys menu (#8314) 2019-04-03 21:37:30 +01:00
DS
ad75dba87b Optimize core.after in a simple way (#8351) 2019-03-27 21:05:50 +01:00
Paramat
42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat
38ea0890ec
Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404) 2019-03-20 04:37:33 +00:00
paramat
77cfc4fcd1 num_emerge_threads: Fix documentation of automatic selection 2019-03-17 22:27:36 +01:00
ANAND
d50feb89de core.after: Improve assertion message (#8388) 2019-03-17 10:25:47 +01:00
ANAND
7f1c2b8a00 Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738) 2019-03-17 02:05:03 +00:00
Paramat
ee57b63008 num_emerge_threads: Warn of crashes when > 1 (#8357) 2019-03-14 13:49:33 +01:00
HybridDog
3066d76e33 World config: Make depends easier to read (#7396)
* Do not always show every depends textfieds

When there are no dependencies, it does not longer show an empty list.

* Adjust the list height to avoid a scrollbar when possible

* change minimum height and no dependencies message

* Do not get depends for modpacks
2019-03-07 08:23:03 +01:00
Paramat
1c87d57e1d
Change 'num_emerge_threads' default to 1 (#8303) 2019-03-05 22:58:38 +00:00
HybridDog
a7c5dc50e5 Add math.factorial (#8298) 2019-03-05 10:11:21 +01:00
DS
60ab2d94f0 Add sounds for falling and attached nodes (#7719)
* Add sounds for falling and attached nodes

The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.

* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
rubenwardy
5d2624ab82 Hide uninstall package button on unmodifiable paths (#8255) 2019-03-05 08:12:58 +01:00
Paramat
ae1caba6aa
Update minetest.conf.example and settings_translation_file.cpp (#8278) 2019-02-23 20:24:59 +00:00
Paramat
9311d8a8aa
Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277) 2019-02-23 03:15:56 +00:00
ANAND
242c9bc36e Remove 's' from 'automatic forwards' (#8272) 2019-02-23 01:12:33 +00:00
rubenwardy
85389ad994 Content store: Ignore '_game' in game names in ID generation (#8270)
Fixes 'install' button continuing to be displayed after installing a game whose
name ends with '_game'.
2019-02-22 03:19:52 +00:00
Paul Ouellette
0ad96cc73f Update gamebar on tab enter (#8192) 2019-02-18 21:04:43 +00:00
rubenwardy
57517628f0 Fix games not updating on deletion
As reported by @random-geek
2019-02-18 16:39:28 +00:00
Paul Ouellette
cc9bed9321 Fix content store crash (#8244) 2019-02-18 12:46:55 +01:00
Paramat
6e7ba366fc
lua_api.txt, settingtypes.txt: Various improvements (#8252) 2019-02-18 02:53:33 +00:00
Paul Ouellette
291b2446f1 Fix profiler crash by builtin since eea1fda (#8239)
Default to '??' (common Minetest notation) for unknown mods.
2019-02-16 21:06:04 +01:00
rubenwardy
568540f8e9 Update credits (#8162) 2019-02-16 00:41:30 +00:00
SmallJoker
eea1fdaf25 Statbars: Reduce initial update interval
Centralize HUD updating in update_builtin_statbars.
Fixes race condition in 'on joinplayer' that causes stat bar bugs.
Correctly scales stat bars to custom max values set by mods.
2019-02-12 20:45:38 +00:00
SmallJoker
a809f7361e Builtin: Fix grayed-out but enabled modpacks 2019-02-09 21:54:39 +01:00
Wuzzy
705b454026 Remove fgettext("") in builtin
This call is useless and wrong, the empty string has a special meaning in Gettext.
2019-02-09 20:12:56 +01:00
rubenwardy
5b965e08bd Content store: Fix assertion failed on unsuccessful package list fetch
Fixes #8168
2019-02-03 19:54:50 +00:00
rubenwardy
0d0875fc00 Rename 'Content Store' to 'Online Content Repository' in Advanced Settings 2019-02-03 18:07:14 +00:00
rubenwardy
626b0b7e6a
Add setting to hide mature content from ContentDB 2019-02-03 17:54:56 +00:00
rubenwardy
809cb9fc0b Fix rename modpack dialog not appearing to take affect 2019-02-03 13:43:00 +00:00
number Zero
7c239767ff Fix modpack rename dialog selecting the wrong mod 2019-02-03 12:40:39 +00:00
rubenwardy
3c7e92049d Content store: Fix overlapping labels 2019-02-03 01:14:15 +00:00
Paramat
d521e61ba7
Settings: Slightly increase block generate, block send, object send distances (#8147) 2019-01-31 19:28:14 +00:00
rubenwardy
572ba83b30 Content store: Fix storage leak by storing screenshots in cache (#8137) 2019-01-31 16:35:55 +00:00
rubenwardy
944e9f5acb Content store: Use composite key to track installations (#8054)
Fixes #7967 'Package manager doesn't track content reliably'.
2019-01-30 16:43:28 +00:00
Muhammad Rifqi Priyo Susanto
9126e1791d Add setting to disable confirmation on new player registration (#8102) 2019-01-26 19:26:37 +00:00
Paramat
15110864c8 Rename 'Advanced Settings' button to 'All Settings' (#8131) 2019-01-26 14:14:06 +01:00
Wuzzy
df6670b28a Make advanced settings noiseparams strings translatable (#8062)
Various minor language improvements in settingtypes.txt.
2019-01-20 18:49:17 +00:00
srifqi
9512c2986e Advanced settings noiseparams: No tailing comma for empty flags
Previously, when editing noiseparams and disabling all the noise
flags, the noiseparam is displyed in advanced settings with a
tailing comma.
2019-01-19 18:37:19 +00:00
Paul Ouellette
11b550e024 Remove incorrect feature flag (#8086)
And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
Paul Ouellette
3fce27ece5 Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
SmallJoker
ed1415f78d
world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13 16:22:32 +01:00
rubenwardy
4b04268304 pkgmgr: Fix games list not being updated after game install
Fixes #8074
2019-01-09 13:14:33 +00:00
Paramat
630c0ea997
Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066) 2019-01-09 08:00:50 +00:00
rubenwardy
6169ecaa4a Content store: Disable more details dialog for now (#8060)
* Content store: Disable more details dialog for now
2019-01-06 16:54:22 +01:00
rubenwardy
f5de187b6c Content store: Fix update button not working 2019-01-06 13:18:40 +00:00
rubenwardy
70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
Paramat
ceacff13a6 CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.

Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.

Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
Moose
c26eab6319 autojump setting: Remove repeated doc line (#8041) 2019-01-02 23:32:19 +01:00
random-geek
aa5ec2ec02 Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
rubenwardy
7d7ccf5c0f Fix installed modpacks not being found correctly 2018-12-30 12:26:44 +00:00
rubenwardy
f12d374956 Content store: Fix bugs relating to packages list size 2018-12-26 12:47:32 +00:00
Loïc Blot
a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO

This new CSM limit permit to limit PLAYERINFO read from server.

It affects get_player_names call
2018-12-24 10:51:10 +01:00
Paramat
9080d7c990
Remove 'Reset singleplayer world' button from full menu on Android (#8017)
Make button appearence dependent on menustyle not platform.
Button only functions with simple menu.
2018-12-23 23:49:08 +00:00
SmallJoker
7efb407872 Fix ignored mod.conf mod name for world.mt (broken by e8eaab6)
Patch supplied by @pgimeno. Thank you.
2018-12-15 09:01:00 +01:00
rubenwardy
f318366c20 Fix ContentDB packages timing out by using download_file instead (#7891) 2018-12-11 04:43:14 +00:00
random-geek
98fa8a154d Content store: Fix missing screenshot in package view dialog 2018-12-10 20:25:56 +00:00
Wuzzy
5560ec8178 Add eat sound (#7956) 2018-12-10 09:25:47 +01:00
Paramat
f0dca284b3
Main menu style: Set to 'full' for Android, remove 'auto' option (#7936) 2018-12-06 23:52:11 +00:00
rubenwardy
0c6933bdf7 Disable game bar and header on Android (#7940) 2018-12-06 23:32:15 +00:00
Paramat
4000735156
Declare mapgens v5 and flat stable. Add missing carpathian (#7942) 2018-12-05 08:18:44 +00:00
Paul Ouellette
e8eaab64a0 Improve world configure menu (#7922)
Replace `Subgame mods` with <game name> mods.
Display game description on left instead of dependencies.
Fix double DIR_DELIM in some paths.
2018-12-02 23:41:05 +00:00
Vanessa Dannenberg
1b0fd195c6 Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00
Paul Ouellette
f6662b01ac Remove unused settings (#7929) 2018-12-02 15:34:25 +01:00
kurzkopfgleitbeutler
3b295025fd Fix spelling of setting descriptions (#7829) 2018-12-02 15:33:49 +01:00
Gaël C
327bad2eaf Added pitch fly mode (#7817)
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
2018-12-01 10:01:32 +01:00
ClobberXD
8ba64e43fe Content store: Hide navigation buttons when there's no packages 2018-11-26 18:47:33 +00:00
Paramat
2e37ee9565
CSM: Don't create the client script environment if CSM is disabled (#7874)
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled.
Move the CSM death formspec code to a dedicated file.
2018-11-24 10:41:11 +00:00
Ben Deutsch
93bccb3490 Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then
simulating a jump. If the simulated jump is more successful,
an artificial jump key press is injected in the client.

Includes setting and key change GUI element for enabling and
disabling this feature.
2018-11-22 21:47:15 +00:00
sfan5
a4a594ffc3 Remove obsolete section in ipv6_server description
This section no longer applies since c66d97726931aa8dde7d8a1ffa5b8e41234f4660.
2018-11-18 15:38:44 +01:00
stujones11
3b11288989 Android: Improve UI scaling on smaller high-density displays (#7834)
* Android: Improve UI scaling on smaller high-density displays
2018-11-18 11:31:19 +01:00
Ezhh
6b102ce51f Rename hasprivs command to haspriv (#7860) 2018-11-13 20:24:20 +01:00
ClobberXD
657a3d1e05 dlg_contentstore.lua: Various fixes and improvements (#7612)
Add missing 'core.formspec_escape' to 'get_screenshot'.
Add warning label when no packages fetched.
Internal name of the "Update" button was the same as "Install". Rename to 'update_'.
2018-11-13 02:26:59 +00:00
HybridDog
98ee08904b Enable subtle fall bobbing (#7856)
Set the default value of fall_bobbing_amount to 0.03
2018-11-12 19:34:47 +01:00
ChimneySwift
6c42ebfafa Escape special characters when searching the server list (#7842)
Simple fix to stop searching for "[" or other special characters causing a crash.
2018-11-10 14:46:51 +01:00
Muhammad Rifqi Priyo Susanto
57a2f3e4c4 Conf.example generation: Remove quotation marks from noise flags (#7844) 2018-11-09 00:24:36 +00:00
Paramat
9a151e0ae8
Content store: Add show_nonfree_packages setting to advanced settings (#7846) 2018-11-08 23:33:59 +00:00
random-geek
bd81b5e4c8 Improve content store layout (#7806) 2018-11-08 21:55:38 +00:00
Pierre-Yves Rollo
0e306c0842 Fix string.split returning an empty table if string starts with sepearator (#7827)
Calling string.split(":A:B:C:D", ":") returns an empty array.
This is due to first empty string not making repeat loop decreasing max_split which has a 0 value when reaching until.
Changing max_splits default value from -1 to -2 fixes that issue.
2018-11-01 21:07:01 +01:00
Paramat
0d54399be2
Advanced settings: Fix noise parameter flags (#7819)
Populate the 'checkboxes' table with bools when creating the editing formspec.
2018-10-28 20:53:08 +00:00
SmallJoker
ff35bffe18
Mainmenu: Clean up and improve advanced settings dialogues (#7802)
Improvements:
1. Formspec size and description box are calculated last
2. Width and height are now adjustable per setting type
3. Error message (dialogdata.error_message) shortens the description field and is placed below
4. Add more spacing for larger fonts
5. More comments and extensible by setting different height and width values
2018-10-20 19:14:34 +02:00
Paramat
31a6dd9560
Settingtypes.txt: Various language improvements, document stable mapgens (#7801) 2018-10-20 09:35:39 +01:00
Paramat
4e6b8062ec
Advanced settings tree menu: Resize, fix clipped values (#7790) 2018-10-18 05:42:15 +01:00
Paramat
b6adb7f09e
Advanced settings menu: Centre setting edit box (#7778) 2018-10-11 05:09:03 +01:00
Paramat
8fda8c9580
Settingtypes.txt: Limit comments to 90 columns to fix clipped lines (#7777) 2018-10-11 03:23:08 +01:00
Paramat
5e9a46c7b0
Add a warning to the 'chunksize' setting (#7775)
Several users have been causing problems by increasing this value.
2018-10-10 21:23:37 +01:00
SmallJoker
0a5e77132a
Add core.remove_detached_inventory (#7684)
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
Paramat
d6f2a1c4b8
Various grammar improvements (#7769)
In builtin//pkgmgr.lua, README.md and settingtypes.txt.
Based on 2 pull requests by comradekingu.
2018-10-06 03:43:26 +01:00
SmallJoker
a29bc8e8ba
Remove settings properly (#7676) 2018-09-30 19:57:31 +02:00
Vitaliy
18a8fbf465 Software inventorycube (#7651)
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
Paramat
4a2a11262b
Builtin//misc_helpers: Various fixes (#7737)
Remove unused variable 'seplen'.
Fix 'cparam2'->'param2'.
Do not initialise variable 'p' twice.
2018-09-23 21:06:51 +01:00
SmallJoker
6ed9c6fb3a Menu content tab: Fix clipped description and missing depends (#7703) 2018-09-07 02:46:58 +01:00
tenplus1
a4f41e7bfc get_node_drops: Make empty drop return empty table (#7592)
This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
2018-08-30 20:32:33 +02:00
Paramat
34f940dcca
Content tab: Fix clipped text in texture pack button (#7667)
Wider buttons to not clip 'Disable Texture Pack' text when using a
small game window (1024x600, the default).
2018-08-22 21:36:56 +01:00
HybridDog
4937c5007f World config: Add modpack descriptions and remove dependencies there (#7397)
* Allow adding descriptions to modpacks using description.txt
* Use a proper multiline formspec element: textarea
2018-08-17 20:34:08 +02:00
Paramat
4dff0021b8 Mgv5: Change tunnel parameters to those of other mapgens (#7641)
Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
2018-08-16 20:10:56 +02:00
zeuner
ea26076bcb Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 (#7618)
adds `entity_independent_selectionbox` to minetest.features
2018-08-12 13:37:17 +02:00
Ben Deutsch
153fb211ac Replace auth.txt with SQLite auth database (#7279)
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
texmex
6afbb06c7e Make the primary, flow-advancing action the right-most (#7594) 2018-07-31 22:00:42 +02:00
SmallJoker
4b217411ea Settings: Fix indents, chat_message_*. Update translations (#7580) 2018-07-25 17:07:11 +01:00
Vitaliy
c022ddce4b Disable shaders GUI on unsupported drivers (#7563)
* Disable shaders GUI on unsupported drivers (#2060)

* Disable shaders if unavailable
2018-07-21 09:26:40 +02:00
HybridDog
78a801e42d Update mip mapping and textarea documentation (#7315)
* Fix textarea formspec documentation
The label is shown and the background isn't
* Document the missing gamma correction when generating mip maps
* Remove duplicate text (such as size parameter descriptions)
2018-07-19 18:28:26 +02:00
Paramat
4b36a39d37
CSM: Disallow exploitable clientside mod functions by default (#7547) 2018-07-19 03:58:48 +01:00
Paramat
bc9bb63aed
Mgvalleys: Make river depth variation and humidity drop optional (#7532)
Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.

Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
2018-07-18 03:34:05 +01:00
SmallJoker
ade7a1cbcf
Builtin: Replace deprecated function calls (#7561) 2018-07-17 20:17:54 +02:00
ClobberXD
a0635f6024 Check if player exists on use of /privs (#7554)
* /privs: Check if player exists
2018-07-16 14:55:03 +02:00
lhofhansl
a95aed8800 Adjust some settings to modern environments and networks. (#7549) 2018-07-13 22:11:49 +02:00
Muhammad Rifqi Priyo Susanto
7ebc229b0d Android: Add 'aux' button (#7477)
Add 'aux' button.
Use joystick to trigger 'aux' button when forward and out of main circle, by enabling
'virtual_joystick_triggers_aux' setting.
2018-07-10 23:33:40 +01:00
SmallJoker
0cf36454d6 core.spawn_falling_node: Keep metadata (#7476) 2018-07-09 23:33:21 +02:00
ClobberXD
498078bfa0 Builtin/../misc.lua: Replace minetest. with core., improve codestyle (#7540) 2018-07-09 19:11:35 +01:00
SmallJoker
6f22d14206
Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Anand S
f3b7be97fe Log usage of /pulverize (#7503) 2018-06-30 12:53:43 +02:00
Paramat
4cd267a511
Mgvalleys: Fix 'mgvalleys_spflags' setting name (#7495) 2018-06-28 02:09:31 +01:00
SmallJoker
db42542e27 Rename CSM flavours to restrictions
& Satisfy LINT
2018-06-26 15:38:42 +02:00
sfan5
a38ec9dd06 Remove misleading documentation about IPv6 server announcing 2018-06-22 09:42:42 +02:00
rubenwardy
ca502fc274
Update to new ContentDB API 2018-06-18 20:47:38 +01:00
nOOb3167
10634f0443 Make os.tempfolder work correctly for MinGW & MSVC (#7443) 2018-06-13 13:22:17 +02:00
Anand S
da9e4b1f4a Add hasprivs chat command (#7336)
Require 'basic_privs' priv
Only the online players are listed.
2018-06-12 15:39:43 +02:00
SmallJoker
409d04324f Fix the /shutdown command (#7431) 2018-06-11 13:43:12 +02:00
number Zero
90acb9b3a7 Fix typo (GH#7421) 2018-06-10 10:34:13 +02:00
Paramat
0b23253447
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
2018-06-08 23:24:36 +01:00
tukkek
9f8582dcdf Stop autoforward on BACKWARD key-press (#7417) 2018-06-06 14:31:34 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
nOOb3167
a2de439a91 Fix builtin lua function os.tempfolder (#7368)
* Fix builtin lua function os.tempfolder
2018-06-05 23:08:10 +02:00
otdav33
3f0720e721 Add crossview support (#7361) 2018-05-29 18:38:58 +02:00
you
7f7678e4e3 Tidy up dlg_config_world.lua (#5351)
Move code to pkgmgr
2018-05-29 18:37:51 +02:00
you
22df02d25b Fix missing ignore textures (#7326) 2018-05-20 14:51:50 +02:00
Wuzzy
6d6b894c7a Small usage changes for air and ignore items (#7305)
* Remove “you hacker you!” from node description
* Prevent placement of ignore in builtin
* Prevent giving of "unknown" explicitly
2018-05-20 14:51:26 +02:00
rubenwardy
122eed7a34
Add screenshots to online content browser 2018-05-20 00:25:17 +01:00
rubenwardy
3eb363f813
Add updating to online content browser 2018-05-16 21:52:12 +01:00
Paramat
45e48295d2
Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)
Avoid crash in some situations when player is inside a node, causing
'above' to equal 'under'.
In this situation return 'under' which is the node position very close
to the face position that would normally be returned.
2018-05-16 20:49:46 +01:00
rubenwardy
f23dd62e2f
Fix description wrapping in browse online content 2018-04-26 00:19:05 +01:00
Paramat
d6272fc15f
Mgvalleys: Update settingtypes.txt 2018-04-24 02:25:51 +01:00
rubenwardy
87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
SmallJoker
36eb823b1c
Builtin auth handler: Speed up file writing (#7252) 2018-04-19 18:36:10 +02:00
Paramat
28813702d6
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
In the client, raise lower limit from 30 to 45 degrees, to avoid server
seeing this as a zoom and loading world beyond the server-set limit.
Add minimum in settingtypes.txt and enforce lower limit when set using
minetest.conf.

In the server, distrust the client-sent FOV if below the heuristic zoom
threshold and use the player object property 'zoom_fov' to check it, to
protect against hacked clients.
2018-04-15 21:56:05 +01:00
Muhammad Rifqi Priyo Susanto
326eeca306 Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick

Replace movement control buttons (arrows at bottom left screen) with virtual joystick.
Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input.
Joystick applies only on left 1/3 of screen.
Joystick's position can be fixed by enabling fixed_virtual_joystick setting.
Three new images:
(1) placeholder joystick,
(2) joystick container (background), and
(3) joystick cursor.
Remove unused images: movement control buttons (*_arrow.png).
New data type: touch_gui_joystick_move_id

Joystick's fixed position is spaced one button size from bottom and from left of screen.
Remove unused variable: m_joystick_downlocation
2018-04-10 22:55:17 +02:00
Paramat
5701f9e389
Mgcarpathian: Remove insignificant 'base' noise variation (#7209)
Was only +-1 node over a scale of thousands of nodes.
Replace with 'base_level' parameter value.
2018-04-05 21:52:10 +01:00
SmallJoker
f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
you
93eb0794d6 ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker
8f827ee680
core.rotate_node: Do not trigger after_place_node (#6900) 2018-03-29 21:44:13 +02:00
stujones11
821e3f7072 Optional alpha channel support for entities 2018-03-29 14:53:12 +01:00
Andrew Ward
71b2570f09
Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
paramat
15bafa60f3 Mgfractal / chunksize: Improve documentation 2018-03-20 03:41:39 +00:00
paramat
92ca9dda54 Rename 'subgame' to 'game' 2018-03-13 03:54:52 +00:00
you
540e07e3ef Fix missing warningstream (or similar problem) (#7034)
Use the --color command line parameter instead of a setting for coloured logs

This fixes the missing warningstream bug, g_settings->get mustn't be used there.
Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings.
2018-03-04 17:34:36 +01:00
SmallJoker
66372e75d9
is_area_protected: Rename from intersects_protection (#7073)
* is_area_protected: Rename from intersects_protection
Return first protected position
Clarify docs: Mods may overwrite the function
2018-02-25 12:25:39 +01:00
paramat
5652edea3b Settingtypes.txt: Fix valleys dungeon ymax error 2018-02-21 15:53:32 +00:00
paramat
2bc7c5ff93 Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
2018-02-20 15:25:37 +00:00
Muhammad Rifqi Priyo Susanto
0f015b28a3 Delete world dialog: Move buttons to avoid double click deletion
Move confirmation delete button to never overlap initial delete button,
to avoid world deletion by accidental double click.
2018-02-20 15:21:59 +00:00
dopik
cf98f5bbc0 /shutdown can't do countdown when using reconnect and/or shutdown message (#7055)
Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage.
2018-02-19 08:41:44 +01:00
Tre
5ef9056e89 Add a refresh button to the serverlist (#6957)
* add refresh button

* Make search and refresh buttons smaller

* Change to image button
2018-02-19 08:25:57 +01:00
you
46bbacee95 Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)
minetest.override_item still passes to core
2018-02-18 10:40:14 +01:00
red-001
338d645fcf Add on_auth_fail callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
paramat
1156088db7 Item entity: Delete in 'ignore' nodes 2018-02-13 03:48:34 +00:00
paramat
737f0b4473 Falling.lua: Delete falling node entities on contact with 'ignore'
Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
2018-02-13 03:48:28 +00:00
you
a6bb2c4ea8 Allow dumping userdata (#7012) 2018-02-08 19:17:06 +01:00
red-001
1e94a7feaf Move setlocale from Lua to C++. 2018-02-08 15:38:34 +01:00
PorygonZRocks
0e4c467a82 Add main_menu_style setting 2018-02-08 15:38:24 +01:00
you
87e08b1b3a Add minetest.is_player (#7013)
* Add minetest.is_player

* First use for is_player
2018-02-05 15:17:10 +01:00
paramat
520293b4cb Item entity: Prevent motion in ignore nodes 2018-02-05 05:07:29 +00:00
Wuzzy
7b2687ffc6 Add kill chat command (#6992)
Replace minetest.* with core.* in 1 file
2018-02-04 19:21:41 +01:00
Wayward One
cc400581e2 Add Android drivers to the video_driver drop-down menu
Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30 21:11:47 +01:00
Wuzzy
3b4df956b1 Make chat command + privilege help slightly more accurate (#6964)
* Make chat command help slightly more accurate

* Slightly more accurate privilege help

* Simplify command/priv help

* More command/priv help tweaks
2018-01-29 23:39:36 +01:00
Tre
3a5959ae6b Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955) 2018-01-25 20:59:24 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
04e5a65c65 Add missing languages from menu (#6953)
The following languages exist in Minetest PO folder were missing from the selection menu:
- dv (Dhivehi)
- ms (Malay)
- sl (Slovenian)
- sv (Swedish)
- sw (Swahili)
2018-01-23 19:27:41 +01:00
Paramat
01bc817fe0 Intersects_protection(): Move from Minetest Game to builtin (#6952)
A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
2018-01-23 19:04:58 +01:00
red-001
49ff1d2ea8 [CSM] Remove on_connect callback (#6941)
Fixes #6939
2018-01-21 18:27:27 +01:00
Lars Hofhansl
fad263dec9 Revert "Add an active object step time budget #6721"
This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a.
See #6907
2018-01-12 23:47:39 -08:00
paramat
b8fc6a1955 Settingtypes.txt: Correct value of 'max block send distance' 2018-01-12 05:45:39 +00:00
paramat
e7396a0c50 Mgv7: Add docs for the new floatland exponent parameter 2018-01-04 04:29:04 +00:00
Muhammad Rifqi Priyo Susanto
4e652ea9dd Advanced settings: Add range check for float type 2017-12-26 21:55:58 +00:00
rubenwardy
0bcc2f33eb Add check to pause game on lost window focus 2017-12-26 21:53:45 +00:00
nOOb3167
8037eda42c Fix error if setting menu_last_game is not a valid game 2017-12-22 10:39:51 +00:00
Paramat
d04c41ad80 Vector functions: Fix vector.direction() function, improve documentation (#6801)
vector.direction() now returns a normalised vector with direction p1 to p2.
2017-12-21 20:57:42 +01:00
Ezhh
26c7e98e3d Adjust default console height
#6797
2017-12-17 04:38:54 +00:00
Ezhh
649eef9e4f Give subgames the ability to disallow specific mapgens (#6792) 2017-12-16 17:02:08 +01:00
Tre
fd71a7c163 Change Normal Map setting to be less ambigous 2017-12-16 04:05:36 +00:00
ashtrayoz
abd8a30c05 Add callback to preserve node metadata as item metadata 2017-12-14 20:54:04 +00:00
SmallJoker
b19241b9bc Builtin: Fix handle_node_drops crash with nil digger 2017-12-12 19:19:04 +01:00
Loïc Blot
308bb69eef
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
* CSM fixes: load mods after flavours & add flavour to block mod loading

* Don't permit to load mods twice

* Prepare builtin integrity global algorithm

* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour

* flag typo fix

* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
Paramat
da298a26ff Pointed thing to face pos: Use 'eye height' object property (#6754) 2017-12-09 14:30:26 +01:00
Lars Hofhansl
9c669016d1 Add an active object step time budget #6721
This can be set via the active_object_interval option.
2017-12-06 12:21:54 -08:00
you
e049405fdc Add coloured logs (#4549)
The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06 18:50:39 +01:00
sfan5
4edf087090 Auth handler: Player deletion & Iterator (#6741)
* Add player deletion method to auth handler (fixes #6653)
* Support iterating over the auth database

There was no way to do this previously and a recent commit
broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06 17:32:49 +01:00
paramat
f470cb7270 Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.

Needed due to zoom now loading and/or generating distant world
according to zoom FOV.

Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
Lars Hofhansl
2174298ffa Document extended meaning of active_object_send_range_blocks setting. 2017-12-03 17:56:39 -08:00
sfan5
36838ea22f Make core.auth_table private and structure builtin/auth.lua
If you give modders the ability to do something, they will...
2017-12-01 09:30:03 +01:00
paramat
03c11a73d8 Light curve: Add and tune mid boost gaussian
Create a closer match to the light curve of 0.4.16 stable.
Results in darker shadows while maintaining the 'brightness' and light
spread.
2017-11-27 01:28:29 +00:00
paramat
912ba1e47f Clearobjects: Send progress messages to terminal using actionstream
Change default mode to 'quick' as 'full' can lock up a server for a
long time.
2017-11-24 05:38:53 +00:00
SmallJoker
f7733f41ea
core.rotate_node: Run callbacks like with any regular placed node (#6648) 2017-11-21 20:21:52 +01:00
ezhh
c655984849 Mainmenu: Improve button alignment 2017-11-19 00:24:40 +00:00
ezhh
8ea86338ab Mainmenu: Make capitalisation consistent in mainmenu and advanced settings 2017-11-14 00:39:04 +00:00
Auke Kok
41bc0efe71 Sounds: Add falling node sounds
Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
2017-11-14 00:37:31 +00:00
ezhh
5b7687c08c Improve Settings tab button alignments 2017-11-13 03:40:20 +00:00
Ezhh
66ec50db3a Remove incorrect entry from settingtypes 2017-11-12 00:45:22 +00:00
sfan5
fc9747eb4b Make use of safe file writing in auth handler (fixes #6576) 2017-11-08 16:14:05 +01:00
DTA7
ce832eb421 Item entities: Enable item collision detection for sudden movement 2017-11-06 13:51:26 +00:00
Ezhh
a07d2594e3 Fix Settings tab formspec alignment (#6585) 2017-11-05 11:15:32 +01:00
Vitaliy
28841961ba Rewrite rendering engine (#6253)
* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
2017-10-31 19:27:10 +01:00
raymoo
a5d5728f24 Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Muhammad Rifqi Priyo Susanto
a1e1a19ac3 Improvements/fixes for noise parameter input in advanced settings
Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.

Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.

Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
2017-10-23 01:28:13 +01:00
Esteban I. RM
792e013eaf
don't pass g_settings around, and use it directly 2017-10-17 19:22:09 +02:00
Esteban I. RM
0e8ee84d74
Implement #6096 2017-10-17 19:21:32 +02:00
Vitaliy
75320e7e88 Real global textures (#6105)
* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
rubenwardy
9f3a585937 Profiler: Fix var args not being passed to callback register function
Fixes #6517
2017-10-14 18:28:56 +01:00
adrido
e6e5fa3bf8
Formspec: textarea with scrollbar improvements
Increase scrollrate depending on fontsize

Scroll on mousewheel

Allow scrolling and marking text on non writable textareas

Update lua api about readonly mode

Show scrollbar if text overflows
2017-10-09 08:11:03 +02:00
lhofhansl
d386586201 Do not grant all privs to the admin - changes game behavior (#6460)
* Do not grant all privs to admins.

* Default give_to_admin to give_to_singleplayer
2017-10-07 15:12:09 +02:00
Rob Blanckaert
3c93a56e16 Add setting for near plane distance. (#6395)
* Allow setting the near plane

* - Add near_plane limit of 0.5 to prevent x-ray.
- Add more details to near_plane setting.
2017-10-07 15:11:48 +02:00
James Alexander Stevenson
00ceec9ff9 settingtypes.txt: Update zoom description (#6443) 2017-10-06 19:56:05 +02:00
Vincent Glize
4e19791cde [CSM] Add callback on open inventory (#5793) 2017-10-02 22:09:49 +02:00
DTA7
9eb163ab4f Add mute setting (toggled by the mute key and in the volume menu) (#6415)
* Add mute setting (toggled by the mute key and in the volume menu)
2017-09-26 08:17:50 +02:00
Loïc Blot
6f1c907204 Implement mod communication channels (#6351)
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
DTA7
5a3b8e34b3 Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
* Set placer to nil instead of a non-functional one

This requires nil checks in core.rotate_node and core.rotate_and_place.
2017-09-21 21:52:52 +02:00
paramat
27144b4716 Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
2017-09-17 05:31:48 +01:00
tenplus1
5b6d4482ee Fix Rotate Node Placement (#6424)
This properly checks for creative mode or privilege when using fixed rotate_node() function.
2017-09-16 22:39:38 +02:00
DTA7
45e9f80811 Correct tooltip_append_itemstring terminology (#6421) 2017-09-16 18:42:17 +02:00
DTA7
808ada11db Add setting to display the itemstring after the tooltip in the inventory. (#6413)
* Add setting to display the itemstring after the tooltip in the inventory.
2017-09-15 14:31:32 +02:00
SmallJoker
edbc533414 Customizeable max breath for players (#6411)
* Customizeable maximal breath for players
2017-09-15 12:18:47 +02:00
Paramat
604fe2083d Item drop: Tune to land exactly 2 nodes away with level view (#6410) 2017-09-13 00:01:50 +02:00
SmallJoker
ee9a442ecc Network: Remove large parts of deprecated legacy code (#6404)
Also remove the setting 'send_pre_v25_init'
Keep old enum entries for obsolete commands
2017-09-12 19:48:09 +02:00
sfan5
6fa2f6b4aa Fix core.wrap_text and make its behaviour consistent with the docs
Code based on initial implementation by @dsohler.
2017-09-12 19:33:00 +02:00
red-001
d10cccee31 Allow the join/leave message to be overridden by mods. 2017-09-11 20:54:07 +02:00
you
bb225672f9 Fix dropped item look (#6370)
* Abort set_item when it does nothing

* Do not adjust dropped item size linearly

Instead use cube root because the item count is proportional to the volume, not to the length.

* Make the item rotate slower when it's bigger

Bigger items chafe more on the ground, so they can't rotate as fast as small ones

* Fix items flying in air
2017-09-11 08:20:06 +02:00
rubenwardy
faad6479de Fix crash on revocation of removed privilege 2017-09-08 23:45:56 +01:00
SmallJoker
745a90dc84 Server: Calculate maximal total block sends dynamically (#6393)
The block sends per client is 1/2 when reaching the maximal player count.
2017-09-09 00:36:48 +02:00
Wuzzy
e3093cbe85 Prevent /spawnentity from spawning unknown entity (#6388) 2017-09-08 18:39:02 +02:00
Rui
87c5a3fb2f Remove DSTACK keybind setting (#6378) 2017-09-05 20:00:36 +02:00
Loïc Blot
40dd03e328 Implement minetest.register_can_bypass_userlimit (#6369)
* Implement minetest.register_on_userlimit_check

This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP
Only one mod needs to permit it.

Move core part for builtin privileges checks to builtin
2017-09-04 22:08:59 +02:00
paramat
a383eb0eb9 World start time: Add setting for this, default unchanged 2017-09-04 05:10:52 +01:00
Vaughan Lapsley
2ac5a45faa Remove 3D noise from getSteps function (#6360) 2017-09-02 18:01:13 +02:00
Rui
b8f06ad37e Remove nodeupdate and nodeupdate_single 2017-08-30 19:39:10 +01:00
paramat
561a01cc2a Zoom: Move enabling zoom to a new player object property
Default enabled for no change in default behaviour.
Remove 'zoom' privilege.
2017-08-30 19:39:05 +01:00
Loïc Blot
1b3e4e1736 Formspec: Add options to set background color and opacity (fullscreen mode + default mode) (#5493)
* Formspec: Add options to set background color and opacity (fullscreen mode)

* Enhance previous comment: Set formspec background when regenerate UI.

* This permit to do the calcul only at regen and override it with bgcolor tag
* Add a setting for default background color into formspec, separated from fullscreen
* Add a little performance gain on formspecs using a const ref instead of copying formspec string
2017-08-29 19:25:16 +02:00
rubenwardy
72c09f524b Fix mistake when calling on_priv_grant/revoke, and document them (#6341) 2017-08-29 07:57:56 +02:00
paramat
2bd1a31239 Advanced settings: Make 'controls', 'graphics', 'sound' more accessible
Move client 'controls', 'graphics' and 'sound' into the first level to be
immediately visible to players who may not realise these come under 'client'.
These are the settings that new players or players on a server are likely to
want to access while not having understanding of what comes under 'client'.

Leave client 'network' and 'advanced' under 'client' as these are more
advanced.

Move 'show entity selection boxes' from the bizarre location in
'client'>'network' to 'graphics'>'in game'>'advanced'.
2017-08-28 20:57:22 +01:00
zeuner
1f207a3ddb Lua API: Add function to deregister single biomes (#5445) 2017-08-27 18:39:47 +02:00
Nathanaël Courant
5a6618cc57 Add '@n' escape sequences and some documentation on translated strings. 2017-08-26 09:43:08 +02:00
rubenwardy
096ea031de Add on_grant and on_revoke callbacks (#4713)
* Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke

* Call on_grant and on_revoke callbacks from set_privs
2017-08-26 08:17:05 +02:00
rubenwardy
ad9677a14f Check item_drop amount clientside (#6242) 2017-08-26 08:11:59 +02:00
SmallJoker
d3f1743fdd Builtin item: Tidy up (#4370)
New code structure
Use setting movement_gravity
Reset age on merge
Set merge radius to 1.0m
2017-08-24 23:06:36 +02:00
Ekdohibs
b24e6433df Add clientside translations. 2017-08-24 17:54:10 +02:00
Ben Deutsch
397a701f98 Safe digging and placing (#6127)
* Setting: Safe digging and placing

* New setting 'safe_dig_and_place' under Controls
* If set, digging and placing will not auto-repeat
* Releasing buttons unblocks the respective action again
* Useful for inexperienced users in creative mode where default
  repeat times may be too short

* Safe placing (right click repetition) does not need a guarding flag

* Added new setting to minetest.conf.example
2017-08-24 08:30:46 +02:00
SmallJoker
f7d50a8078 Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player

* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants

* Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-23 22:32:10 +02:00
lisacvuk
d1a39f0140 Make world creation menu automatically generate a random world name (#6257)
* Make world creation menu automatically generate a name.

* Name is now initialy empty, and generated if player tries to create a world without a name.
2017-08-18 19:39:44 +02:00
Loïc Blot
9bd18874a1 Reduce dedicated server step to 0.09 (#6252)
Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
2017-08-17 19:16:02 +02:00
Vitaliy
9c8fec83af New lighting curve (#5279)
* New lighting curve

* Make polynomial lighting curve

* Update default lighting settings
2017-08-17 00:23:20 +02:00
paramat
940bd93e88 Advanced settings: Re-organise mapgen settings for ease of use
Add a comment about the auto-generated minetest.conf.example possibly
appearing in the bin folder.
2017-08-14 12:53:12 +01:00
Dániel Juhász
71b02d626f Make dropped items colorable 2017-08-14 12:52:13 +01:00
Wuzzy
2ea26e655d Add slippery group for nodes (players/items slide) 2017-08-13 21:39:08 +01:00
Wuzzy
fa7fe40509 Add short description for disabled texture packs 2017-08-13 21:35:53 +01:00
TeTpaAka
028c9f899f Change “Use” key name to “Special” 2017-08-13 21:35:42 +01:00
Ben Deutsch
9ef9c72e5a Remove cloud_height setting
With the cloud API, the cloud_height setting has become obsolete
and replaceable by a mod. It, and supporting code, can be
removed.
2017-08-12 19:37:53 +01:00
Hybrid Dog
7e23532bc2 Abort if static_spawnpoint is an invalid setting instead of just giving an error log 2017-08-12 19:37:53 +01:00
Zeno-
b9ab51dd81 Update credits (#6228) 2017-08-09 00:11:41 +10:00
Wuzzy
640ba77276 Make direct item selection keys freely bindable 2017-07-30 18:24:45 +01:00
paramat
f61928d3fc Mgv7: Add 'mount_zero_level' parameter
Allows setting of the mountain 'zero level' (y where density gradient is zero).

It is easy to vertically shift smooth terrain by editing noise parameter 'offset',
but vertically shifting mountain terrain was complex and imprecise, involving
making a calculation based on an average of the mountain height parameter.
2017-07-26 02:41:30 +01:00
paramat
dc9e4517a8 Mgv7: Add option to repeat surface biomes in floatlands 2017-07-22 00:56:55 +01:00
paramat
5f37efbec4 Window size: use 1024x600 to avoid a smaller UI
The change from 800x600 to 1024x576 (16:9) was a reduction in height which caused
user interface to become smaller.
Continue to use width 1024 as it is a common small screen width.
2017-07-18 22:11:34 +01:00
Loïc Blot
79f19b8369 [CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server

Server send flavour limits to client permitting to disable or limit some Lua calls

* Add limits for reading nodedefs and itemdefs

* flavour: Add lookup node limits

* Merge get_node_or_nil into get_node.

Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason

* Add node range customization when noderange flavour is enabled (default 8 nodes)

* Limit nodes range & disable chat message sending by default

* Bump protocol version
2017-07-18 21:39:55 +02:00
Loic Blot
84aa845911
Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
2017-07-15 09:28:10 +02:00
paramat
fafa51202c Default window size: Increase to 1024x576, aspect ratio 16:9 2017-07-15 01:36:37 +01:00
rubenwardy
bdac12761c CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"
Original PR: #5747.
This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
2017-07-15 01:35:18 +01:00
Elijah Duffy
dc3ca09e0e Remove remaining modstore code (#6120) 2017-07-14 20:37:58 +02:00
paramat
0b3a8deb2c Advanced settings: Reformat noise parameter format example
Previously the example ran off the edge of the formspec.
Also include 'lacunarity' in the format instead of treating it as an option.
2017-07-11 01:15:01 +01:00
vlapsley
f871852f13 Mapgen Carpathian: Add lava_depth parameter 2017-07-07 22:28:40 +01:00
Vaughan Lapsley
a80ecbee1e Mapgen: Add Carpathian mapgen (#6015) 2017-07-06 13:53:56 +02:00
paramat
ab746b0704 Dungeons: Add setting to prevent projecting dungeons
Prevents dungeons generating into ignore nodes in ungenerated mapchunks,
which can occasionally result in a dungeon projecting from the terrain.
2017-07-02 13:33:21 +01:00
red-001
f3ad75691a Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
2017-06-30 20:14:39 +02:00
Vincent Glize
367d218f2b Change the server description after a search (#6074) 2017-06-29 07:53:44 +02:00
kilbith
1d1d922a7a Add Arm Inertia (#6050) 2017-06-26 20:03:48 +02:00
Dániel Juhász
5a41a98ff6 Helper methods for hardware colorization (#5870) 2017-06-24 20:15:09 +02:00
paramat
2652d8db19 CavesRandomWalk: Make 'lava_depth' a mapgen parameter
As with 'large_cave_depth', lava depth was previously a fixed y value and
therefore incompatible with the ability to shift terrain vertically.

Add 'lava_depth' mapgen parameter to mgflat, mgfractal, mgv5, mgv7.
2017-06-22 03:14:56 +01:00
Gael-de-Sailly
bc53c82bcf Add minetest.rgba function that returns ColorString from RGBA or RGB values 2017-06-22 03:11:50 +01:00
paramat
b8237099b2 Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
The value cannot be fixed because we can shift terrain vertically.
This also makes these mapgens consistent with mgflat and mgvalleys which
have 'large_cave_depth' parameters.
2017-06-21 01:58:04 +01:00
Dániel Juhász
0fcaf9fb1b Automatic item and node colorization (#5640)
* Automatic item and node colorization

Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.

* Backwards compatibility

* Use nil

* Style fixes

* Fix code style

* Document changes
2017-06-20 11:19:56 +02:00
Ezhh
2ab09bb486 Improve chatcommand params consistency (#5985)
* Fix and improve params consistency

* Move parenthesis requirement to descriptions
2017-06-15 22:38:41 +02:00
red-001
26e2eb019a Improve the path select GUI (#5852)
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.

Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
2017-06-11 09:43:31 +02:00
Elijah Duffy
a9f02ab51c Menu: Do not use textlist for shaders in settings tab (#5820)
Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
2017-06-10 20:14:26 +02:00
red-001
25ae0739ed Add a server-sided way to remove color codes from incoming chat messages (#5948)
These code be generated by CSM, a modded client or just copy and pasted by the player.

Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.
2017-06-10 13:49:44 +02:00
red-001
740b4bec07 Fix sending color codes to clients that don't support them. (#5950)
Also remove `disable_escape_sequences` since it's not needed anymore.
2017-06-09 21:39:25 +02:00
DS
44495ea719 CSM: Fix documentation error for register_on_*_chat_messages (#5917) 2017-06-09 15:48:04 +02:00
Paramat
0a5c3c2852 Autorun: Change to 'autoforward' (#5926)
Minetest does not have 'run'.
Automatic forwards is very often used while flying or swimming, so a general
word is more suitable.
2017-06-08 09:57:00 +02:00
DS
00dfced195 make ret variable in /builtin/mainmenu/tab_credits.lua local (#5942) 2017-06-07 19:11:28 +02:00
red-001
c91a8c7061 [CSM] Add function to get player privileges (#5933)
* [CSM] Add function to get player privileges + move related help functions to common

* Added @Zeno- const
2017-06-07 09:09:06 +02:00
Vincent Glize
dfd79c086b Fixed #5907 Documentation for screen_h and screen_w (#5909) 2017-06-05 09:43:21 +02:00
rubenwardy
fe046fab8a Update credits
The following algorithm was used when selecting contributors:

* Every non-trivial contributor from the current release,
  Non-trivial meaning more than X non-trivial commits, not counting documentation/translation changes
* The top Y contributors from the last 4 years.
* Previous contributor means no contributions since a few months before the last release.

In the future this should be automated
2017-06-03 14:28:36 -04:00
red-001
994802a774 Remove unimplemented setting movement_speed_descend (#5892) 2017-06-03 14:44:04 +02:00
Wuzzy
80fe516e4e Remove “inf” argument from shutdown command help (#5880) 2017-06-02 17:16:30 +02:00
Nathan Salapat
c09e16ff5b Added missing levels to logging menu (#5836)
* Added missing levels to logging menu

Added none and error options to the debug_log_level in the advance settings.
2017-05-28 09:23:06 +02:00
rubenwardy
e8fb1f79bc Add formspec escaping to subgame list in create world dialog (#5808) 2017-05-24 07:45:23 +02:00
Pierre-Adrien Langrognet
39f4a2f607 [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)
* [CSM] Add send_chat_message and run_server_chatcommand API functions

* Add client-side chat message rate limiting

* Limit out chat queue size

* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand

* Last fixes/cleanups before merge
2017-05-21 23:06:51 +02:00
Elijah Duffy
4dc97eb99f Menu: Merge singleplayer and server tabs (#5627)
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
2017-05-21 10:07:05 +02:00
Elijah Duffy
dada983ff4 Add /clearinv chat command (#4994)
Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
2017-05-20 12:56:17 +02:00
SmallJoker
674400523e Mainmenu: Fix issues while trying to enable all mods (#5770) 2017-05-19 07:45:47 +02:00
SmallJoker
9b5effffbb Builtin: Fix subgame mod selection (#5367) 2017-05-17 19:31:57 +02:00
SmallJoker
0120fe16a7 CSM: Document forgotten functions 2017-05-16 21:57:26 +01:00
ezhh
018217f6b2 Add option to use neither node highlighting nor outlining 2017-05-15 19:51:40 +10:00
red-001
441740e021 Menu: Fix starting a server if the server address is an empty string. (#5742)
Minetest uses an empty string internal to signal that a server should be started.
2017-05-10 23:25:45 +02:00
SmallJoker
6945f807ab minetest.deserialize: Throw error when argument not string (#5738) 2017-05-09 23:11:20 +02:00
red-001
34c52d0ad7 Android: Fix crash while loading main menu (#5736)
Broken by 43d1f37
2017-05-09 18:30:34 +02:00
Auke Kok
a32a06e088 Move Pilzadam to previous developers. (#5735) 2017-05-09 08:56:57 +02:00
ShadowNinja
43d1f375d1 Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Wuzzy
07c17db114 Add configurable key bindings for hotbar scrolling, and for changing volume. 2017-05-06 21:21:59 +02:00
red-001
5ebf8f9450 [CSM] add on_item_use (#5544) 2017-05-06 21:12:44 +02:00
Loïc Blot
21e0a049f8 Save minetest screen width/height options when modified (#5683)
* Save minetest screen width/height options when modified

* Add autosave_screensize setting (default true)

* Fix @SmallJoker comments
2017-05-05 13:47:11 +02:00
Vincent Glize
dc5bc6cac7 [CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
Louis Pearson
db17225a97 Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting

Also fixes bug where disabling view_bobbing disables footstep sounds.

* Removes redundant view_bobbing setting

Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.
2017-04-25 21:11:51 +10:00
Loïc Blot
29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
Dániel Juhász
f6d1b682d3 Add /fixlight chat command 2017-04-22 01:24:41 +01:00
paramat
cfe0291b13 Conf.example: Move some lines to minetest.conf.example.extra
Some information in conf.example cannot be generated from
settingtypes.txt, moving it to a new file makes generating
conf.example while preserving that information easier.

Regenerate conf.example from settingtypes.txt.
2017-04-19 02:02:11 +01:00
MarkuBu
efd509f796 Pointed thing to face pos: Fix crash if opening door with slab or stair
Avoids crash caused when 'pointed thing -under' and '-above' are not
face-neighbours, for example in the case of pointing to the top half
of a door.
2017-04-19 02:01:42 +01:00
Perttu Ahola
04cc9de8f2 MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).

New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB

Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)

Kind of related to at least #5239

Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17 14:58:29 +03:00
Loïc Blot
34d32ce55a Implement delayed server shutdown with cancelation (#4664) 2017-04-15 23:19:18 +02:00
red-001
4e2479e46a [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565) 2017-04-11 23:35:25 +02:00
red-001
eb587996e4 [CSM] Use more gettext (#5553) 2017-04-10 21:14:00 +02:00
red-001
e8d8723320 [CSM] Move .list_players and .disconnect to builtin. (#5550) 2017-04-10 21:13:20 +02:00
number Zero
0a8834608d Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements
are not undersampled, resulting in better playability for users
with low-performance platforms with readable fonts and formspecs.

The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels
which translates into a resolution reduction of x4, x9 or x16, and
is significant.
2017-04-09 17:30:19 -07:00
Dániel Juhász
58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
red-001
d4e9dd4643 Move chat command handling code from C++ to Lua (#5528) 2017-04-08 20:03:57 +02:00
Vincent Glize
f73534640a [CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
2017-04-08 08:20:30 +02:00
SmallJoker
71ffe699d0 Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
2017-04-07 17:10:26 +02:00
rubenwardy
bce0d458d8 Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
Loic Blot
6da828c471
Expose vector helpers to CSM 2017-04-06 07:57:49 +02:00
paramat
460e094a9f Mapgen documentation: Add descriptions to noise parameters
Shorten 'readable names'.
Add a new advanced settings menu section for Biome API noises.
Various minor edits and improvements.
2017-04-05 07:30:06 +01:00
paramat
859141a0ce Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
Auke Kok
75fb3e4730 minetest.after(): simplify further, pause in singleplayer (#5500)
Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
2017-04-02 10:51:16 +02:00
MarkuBu
26f4a5c2d1 First commit for fine pointed (#5485) 2017-04-01 16:50:53 +02:00
Diego Martínez
81c3dc32a8 Add functions to strip color information. (#5472) 2017-03-28 21:55:39 +02:00
Loïc Blot
1b299b4039 Fix a type bug in colorize function
This bug was introduced by dd2f1d7551bfd70357ad4f3fb180704194272147 and reported by @kilbith
2017-03-28 14:50:17 +02:00
paramat
ec0c4d33db Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
red-001
e70e15134c Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero
4d5177ff70 Add mesh generation delay 2017-03-26 05:50:59 +01:00
Loïc Blot
329d654e37 Typo fix 2017-03-24 08:59:52 +01:00
red-001
dd2f1d7551 Add multiline support to colorize. (#5444) 2017-03-24 08:36:29 +01:00
red-001
2e3778ec0c Block access to the io library 2017-03-19 12:34:33 +01:00
red-001
d31750cb93 Give CSM access to use core.colorize() (#5113) 2017-03-17 19:20:13 +01:00
Auke Kok
b539985ab8 Fix two nul deref if digging unknown nodes. (#5398)
Introduced by d785456b3fa35faf47cb972fde9e8668382c5e22 (#5162)
2017-03-15 08:04:53 +01:00
nerzhul
44ca9c9cb2 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
red-001
0727bb3ddd [CSM] Add on_punchnode callback 2017-03-13 23:56:05 +01:00
red-001
073f5cf03d [CSM] Add on_dignode callback (#5140) 2017-03-13 23:56:05 +01:00
red-001
a50d07d39a [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
Loïc Blot
92b45b2a18 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00
red-001
c42c53fccf [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
Loïc Blot
2c19d51409 [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00
red-001
d7bc346981 [CSM] Add client-sided chat commands (#5092) 2017-03-13 23:56:05 +01:00
Loïc Blot
9978f5af82 [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
2017-03-13 23:56:05 +01:00
Loic Blot
2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
Vladislav Tsendrovskii
7a4878cd0b Save metainfo for falling nodes 2017-03-11 23:42:19 -08:00
Lars Hofhansl
ff80696947 Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00
Lars Hofhansl
ba4b704ebf Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
paramat
d34f149bdc Climb speed: Increase default setting from 2 to 3 2017-03-11 02:17:16 +00:00
tenplus1
d785456b3f Optimize item.lua
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times.  Also removed local item = itemstack:peek_item() as it is never used.
2017-03-10 11:24:10 -08:00
zaoqi
c9ac722ea9 Add minetest.spawn_falling_node(pos) (#5339)
* Add minetest.spawn_falling_node(pos)

* lua_api.txt: Add minetest.spawn_falling_node(pos)

* Update minetest.spawn_falling_node(pos)
2017-03-04 18:36:37 +01:00
red-001
4d634ef675 Fix crash that can be caused by the shutdown command. (#5292) 2017-02-25 09:28:25 +01:00
Dániel Juhász
00123ee04d Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18 22:47:24 +00:00
kilbith
d0a6cacd51 Multiplayer menu: fix attempt to open nonexistant image
Since local servers and local favorites have no ping value (these
are only provided by the server) we shouldn't load a broken
image filename.

Fixes #5238
2017-02-18 22:46:45 +00:00
tenplus1
e9cd7187e8 Statbars.lua: Cache enable_damage setting 2017-02-18 22:46:06 +00:00
red-001
3d25914986 Add support for the new arguments of request_shutdown to the /shutdown chatcommand. (#5252) 2017-02-18 12:16:11 +01:00
Hybrid Dog
2bd10022cb Mainmenu: Brighter text colours for readability 2017-02-12 01:53:18 +00:00
rubenwardy
bb4db84bdb Use tree to list mods rather than textlist 2017-02-10 17:59:17 +00:00
Wuzzy
f5d4494a51 Add textures for air and ignore items (#5196) 2017-02-10 08:19:31 +01:00
Auke Kok
5707b739f3 Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.

Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.
2017-02-09 08:00:37 +01:00
kilbith
03b34cb3dd Serverlist: Add ping indicators (#5164) 2017-02-03 23:53:43 +10:00
Nathanaël Courant
3e355ab7d5 Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153) 2017-01-31 15:02:30 -08:00
Ezhh
0c9189d109 Add console height setting (#5136) 2017-01-30 02:10:17 +10:00
paramat
59fdf57134 Zoom FOV: Reduce minimum zoom FOV to 7 degrees
The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23 07:39:58 +00:00
Auke Kok
7fc6719968 core: Add dir_to_yaw and yaw_to_dir helpers
These are needed to go from things like entity yaw to a vector
and vice versa.
2017-01-23 07:38:39 +00:00
Auke Kok
2d7a6f2cc0 Vector: Add vector.sort(a, b): return box edges
This function returns the box corners of the smallest box
that includes the two given coordinates.
2017-01-23 07:38:39 +00:00
Loïc Blot
6d5a407133 Add show_statusline_on_connect setting (#5084)
Add show_statusline_on_connect setting
2017-01-21 19:30:42 +01:00
Elijah Duffy
efa54f9c46 Add chatcommand unregister and override API (#5076)
Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-20 19:49:20 +01:00
rubenwardy
c5967f75f0 Add minetest.player_exists() (#5064) 2017-01-18 11:19:57 +01:00
rubenwardy
a378e32751 Add search to advanced settings (#4806)
* Add search to advanced settings

* Press enter again to go to next result

* Use keyword based search, auto select best option
2017-01-18 07:48:25 +01:00
Ezhh
d218baa3ac Improve priv descriptions (#5047) 2017-01-17 15:41:25 +01:00
red-001
2f56a00d9e Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-17 00:09:47 +01:00
rubenwardy
d2f5732f89 Adjust formspec spacing on the Client tab of the mainmenu 2017-01-16 18:56:04 +00:00
red-001
f3bd4c405d Add keyword based search to serverlist 2017-01-15 13:43:47 -08:00
paramat
e12019cfd9 Documentation: Correct biome heat / humidity noise parameters
When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
2017-01-15 02:04:01 +00:00
ShadowNinja
bb154c2e1c Main menu tweaks 2017-01-13 18:13:43 -05:00
ShadowNinja
7ae7f1ea4c Enable mod security by default 2017-01-13 14:08:24 -05:00
Rui
ec30d49e02 Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2017-01-09 20:39:45 +01:00
sfan5
73fdb63597 builtin/.../falling.lua: Avoid crash when hitting unknown nodes 2017-01-09 16:39:40 +01:00
Ezhh
8f9611bcb2 Make column alignment consistent in advanced settings (#5004) 2017-01-07 21:33:38 +10:00
rubenwardy
e8b7179ccd Expose and document chatcommands as minetest.registered_chatcommands 2017-01-04 20:56:07 +00:00
Dorian Wouters
a1346c916e Fix /grant & /revoke not working with custom auth handler (#4974)
core.auth_table is not supposed to be accessed directly.
2016-12-31 18:12:26 +01:00
Auke Kok
094a5a73d3 Redo light.cpp.
Remake the light_decode_table.

The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.

The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.

The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.

I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
2016-12-28 14:16:39 -08:00
Lars Hofhansl
2f59a0c840 Process ABMs in a spherical volume instead of cubic
Increase active_block_range default to a 3 mapblock radius.
2016-12-24 00:28:39 +00:00
Craig Robbins
5114329ada Final update to credits before release 2016-12-22 23:14:17 +01:00
paramat
5e4d6468a3 Builtin/../falling.lua: Avoid crash when object pos over limit
If the object pos is over limit, 'add entity' will not add an entity,
causing 'obj' to be nil.
2016-12-21 13:30:10 +00:00
sfan5
09f1a0c1ff Disable mod security by default (closes #4944) 2016-12-21 14:13:10 +01:00
Auke Kok
78bf7c46e5 Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
2016-12-16 12:31:38 +00:00
paramat
f8408398f5 Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
2016-12-14 06:28:45 +00:00
sfan5
0d94bfabcc Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
Bernardo Sulzbach
d9675d3d92 Mod dependency lists: Should have platform-independent line breaking
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.

The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.

Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.

Fixes #4720
2016-12-12 07:22:47 +00:00
Rogier
c98ae2a91f Setting limits: Fix message text in advanced settings tab
It would complain that the value should be higher than the lower
bound, when it should be higher than or equal to the lower bound.

Similar issue for the upper bound.
2016-12-12 07:21:46 +00:00
Rogier
02112f84e2 View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
2016-12-12 07:20:50 +00:00
Zeno-
bbe8386a66 Update credits (#4827)
Update credits
2016-12-07 23:45:29 +10:00
Lars Hofhansl
075833e393 Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
red-001
fb1406bdff Don't send a join message in singleplayer mode. 2016-12-03 00:13:02 +01:00
sfan5
c38985825f Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
2016-11-28 13:41:19 +01:00
orwell96
0d1c9598a0 Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
2016-11-23 02:15:22 +10:00
paramat
c6ca7a81cc Tool break: Reduce gain of break sounds 2016-11-20 04:43:09 +00:00
Auke Kok
4a0a6723af Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
2016-11-18 06:15:08 +00:00
est31
afc48c802a Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2016-11-16 18:51:36 +01:00
paramat
bc3980e1d6 Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
sfan5
5fd1ef9b58 Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
2016-11-14 15:28:06 +01:00
Foghrye4
93e3555eae Adding particle blend, glow and animation (#4705) 2016-11-15 00:09:59 +10:00
est31
649448a2a9 Rename nodeupdate and nodeupdate_single and make them part of the official API
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API.

As nodeupdate has been used by Minetest Game and in mods despite of not
being part of the official API, we ease the transition by still supporting
it for the 0.4.15 release. After the release, the two functions can be removed.

The removal will not violate the stability promise, as that promise only
includes the official and documented API.

Also, make some formerly global functions local. They most likely haven't
been used by mods, therefore they won't get stubs with deprecation warnings,
hard erroring directly.
2016-11-14 13:08:22 +01:00
paramat
3c5da70d7c Builtin/../falling: Fix bugs caused by 'ignore' nodes
Original commit by t4im, rebased and developed by paramat.
Fix CONTENT_IGNORE being replaced by falling nodes or causing large
areas of sand to collapse into itself.
Format some conditional code for clarity.
Add and clarify some comments.
2016-11-07 21:55:17 +00:00
Wuzzy
e82bd3f067 Privileges: Only give singleplayer 4 basic privs
- interact
- shout
- privs
- basic_privs
2016-11-07 21:55:17 +00:00
Wuzzy
1c570cb390 Separate optional from required mod dependencies in main menu (#4721)
* Separate optional from require dep's in main menu

* Simplify modmgr mod dependency listing code
2016-11-05 18:42:14 +01:00
lhofhansl
f8fd432dca Add debug priv, and allow player to display the scene as wire-frame. (#4709) 2016-11-04 03:14:32 +01:00
ShadowNinja
7607b0ac20 Add version API 2016-10-31 21:53:00 -07:00
Auke Kok
380a4b6d60 Core.rotate_and_place: Remove unused call to get_look_pitch() 2016-10-31 10:55:36 +00:00
lhofhansl
e1842ed370 Optionally disable optimization that causes underwater and cave rendering glitches. (#4686) 2016-10-30 23:35:55 -04:00
paramat
63a3bb229a Changes to static object storage limit and error message
Move static object storage force-delete message from errorstream to
warningstream.
Increase 'max objects per block' setting to 64.
Add missing spaces in warning code.
2016-10-20 03:40:47 +01:00
red-001
c7d569b863 Chat commands: Trim whitespaces from input of /privs command 2016-10-20 03:39:03 +01:00
rubenwardy
0d740c5d82 Builtin: Add vector.floor helper function 2016-10-17 22:03:49 +02:00
ShadowNinja
2ff054d041 Enable mod security by default 2016-10-16 01:14:54 +01:00
red-001
c31e354342 Builtin/../chatcommands: Add /grantme command 2016-10-16 01:13:50 +01:00
tenplus1
a468acce2c Builtin/../falling.lua: Code optimisation 2016-10-14 02:12:32 +01:00
red-001
4f684b589d Add a button for disabling all mods to world config. (#3900) 2016-10-12 03:11:38 +10:00
SmallJoker
b6569f1c69 Add missing languages to the settings 2016-10-11 07:32:47 +02:00
HybridDog
9978d0796f VoxelArea: faster iter function (#4490) 2016-10-08 22:42:17 +10:00
Loic Blot
d4c76258e3 Chat: new settings to prevent spam
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking

Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
  lookups
2016-10-05 00:13:37 +02:00
paramat
89dbc0a25d Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
The fallback vector is in case 'wallmounted to dir' is nil due
to voxelmanip placing a wallmounted node without resetting a
pre-existing param2 value that is out-of-range for wallmounted.
The fallback vector corresponds to param2 = 0.
2016-10-03 01:56:08 +01:00
raymoo
2516c516bc Forceloading: Transient forceloads
Adds a flag to forceload_block which lets you turn off persistence for
that forceload.
2016-10-03 01:54:36 +01:00
Rui
3a95054db5 Fix typo in core.after (#4560) 2016-10-01 16:16:50 +02:00
paramat
cd2c8ade2d Conf.example: Re-add deleted noise parameter documentation
Re-add documentation of noise parameter formats.
Re-add 'mgv5_np_ground' noise parameters in group format.
Both these were deleted through auto-generation of conf.example.
Add note to builtin/mainmenu/dlg_settings_advanced.lua that this
documentation must be preserved.
2016-09-23 19:01:31 +01:00
paramat
5091cb5ecd Builtin: Change error to warning for light_source > 14 2016-09-21 08:04:11 +02:00
James Stevenson
679c8de63f Increase default font size by 1 2016-09-21 08:04:11 +02:00
est31
abb6fba24f Fix a typo and use proper deprecation notification system
Fix a typo pointed out by @thecow275.

Also, use the deprecated notification system which respects the
deprecated_lua_api_handling setting.
2016-09-19 12:14:06 +02:00
paramat
3aefa5d3ce Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2016-09-17 09:33:25 +01:00
paly2
aa33166386 Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
Rui
3b0f7659c7 Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2016-08-30 05:40:48 +02:00
red-001
fbe4a9267f Settingtypes.txt: Clarify comments, correct spelling 2016-08-29 01:00:05 +01:00
SmallJoker
51e13ae588 Builtin: Disallow registering users with the same name
Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'.
Skips already registered users, so they can connect as usual.
2016-08-29 00:58:39 +01:00
est31
d767f025cb Client: disable pre v25 init sending by default
Disable the ability to connect to old servers by default to
improve password security.

If people still want to connect to old (0.4.12 and earlier)
servers, they can flip the send_pre_v25_init setting.

Add the ability to detect if we've tried to connect
to a server which only supports the pre v25 init protocol,
and show an apropriate error message. Most times the error
will already be catched at the serverlist level, the
detection mechanism only acts as last resort, because the
"Connection timed out" error message that would be shown
otherwise would be very confusing.

Automatic "fixing" of this condition is not desired,
as it would allow for downgrade attacks.

As already 161 of the 167 servers on the serverlist
support the new srp based auth protocol (> 96%),
the breakage should be minimal.

Follow up of commit

af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet"

Also change the pessimistic assumption of masterlist
server versions to optimistic, in order to avoid buggy
behaviour (favourites not in the serverlist would be
denied to connect to, etc).
2016-08-22 20:23:28 +02:00
Xunto
0b0075e6ad Move on join and on leave messages to lua (#4460) 2016-08-22 20:21:48 +02:00
Tim
6590140260 Tidy up generate_from_settingtypes.lua a bit.
* Multiline strings
* Table-concat instead of String-concats
* string.rep instead of loop-concat
* string.format %q instead of manual quotation by gsub
* Assert writeable files
* Generate new settings_translation_file
2016-08-20 15:48:47 +02:00
Tim
ba50127309 Move generation from settingtypes out of dlg_settings_advanced
Avoids unreachable code linter warning by moving generation code
(of minetest.conf.example and settings_translation_file.cpp)
out of dlg_settings_advanced.

Due to passing the settings, also it avoids reading the settings file twice.

Instead of activating the code by changing the active if-clauses,
its activation is now done by uncommenting the loadfile() statement.
2016-08-20 15:48:47 +02:00
Ben Deutsch
82494b8cc1 Zooming the camera requires the 'zoom' privilege 2016-08-10 12:18:25 +02:00
Ben Deutsch
d1df09841d Document zoom_fov in settingtypes.txt and minetest.conf.example 2016-08-10 12:18:25 +02:00
Wuzzy
2cb0f649f4 Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Recommend mod screenshot size in lua_api.txt
Adjust displayed screenshot size of texture packs
Document texture pack files in lua_api.txt
2016-07-27 22:20:31 +01:00
Tim
c8b4bedaa8 Builtin: Add core.MAP_BLOCKSIZE constant 2016-07-26 04:17:07 +01:00
Tim
58eb5f39d4 Builtin: Fix check for a player object in core.check_player_privs
core.check_player_privs accepts as first argument a name or player object, but just tested for a string.
This caused crashes inside builtin, when being passed any unexpected types.

This provides a better (duck-typing like) test, better error reporting.
2016-07-26 04:15:06 +01:00
Tim
d7060c212f Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling.
Other settings can be found in settingtypes.txt.

* /profiler print [filter] - report statistics to in-game console
* /profiler dump [filter] - report statistics to STDOUT and debug.txt
* /profiler save [format [filter]] - saves statistics to a file in your worldpath
	* txt (default) - same treetable format as used by the dump and print commands
	* csv - ready for spreadsheet import
	* json - useful for adhoc D3 visualizations
	* json_pretty - line wrapped and intended json for humans
	* lua - serialized lua table of the profile-data, for adhoc scripts
* /profiler reset - reset all gathered profile data.
	This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values.

[filter] allows limiting the output of the data via substring/pattern matching against the modname.

Note: Serialized data structures might be subject to change with changed or added measurements.
	csv might be the most stable, due to flat structure.

Changes to the previous version include:

* Updated and extended API monitoring
* Correct calculation of average (mean) values (undistorted by idleness)
* Reduce instrumentation overhead.
* Fix crashes related to missing parameters for the future and occasional DIV/0's.
* Prevent issues caused by timetravel (overflow, timejump, NTP corrections)
* Prevent modname clashes with internal names.
* Measure each instrumentation individually and label based on registration order.
* Labeling of ABM's and LBM's for easier classification.
  Giving several ABM's or LBM's the same label will treat them as one.
  Missing labels will be autogenerated based on name or registration order.
* Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it.
* Profile the profiler to measure instrumentation overhead.
2016-07-12 21:51:10 +02:00
rubenwardy
538af97d8d Remove cinematic toggle on F8
Also update cinematic mode's description to include mouse
2016-07-05 19:50:30 +02:00
est31
f649147080 Disable joysticks per default for now
It seems that various different devices register as
Joysticks on linux, and their presence has caused
lots of confusion amongst minetest users.

Therefore, disable the joystick feature.

Closes #4261
Closes #4221
2016-07-04 20:49:13 +02:00
HybridDog
80cebdc23c Only allow strings to be passed to minetest.global_exists (#4253)
Sometimes you accidentally forget the quotes when using global_exists, this makes minetest abort if you did so.

M  builtin/common/strict.lua
2016-06-28 06:34:22 +02:00
paramat
9997e2030c Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64)
Prime spreads help to keep 3D noise periodic features unaligned
'cave width' 0.2 to preserve tunnel width
Reduce octaves to 3 to improve network structure
2016-06-24 02:17:51 +01:00
Auke Kok
39a9e9874e Builtin/game/item: Add place_param2 nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.

There are several uses for this:

- nodes that require param2 to be set to a non-zero value for
  internal mod use. E.g. leafdecay could use this to detect that
  leaves are played by players.
- force wallmounted or facedir value at placement at placement

This overrides any player look direction or other on-the-fly
param2 setting during placement.
2016-06-17 04:41:20 +01:00
est31
2060fd9cbe Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2016-06-03 19:42:57 +02:00
Ekdohibs
14ef2b445a Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2016-05-31 17:34:29 +02:00
TriBlade9
1d40385d4a Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/ 2016-05-31 17:34:29 +02:00
Sokomine
4134d8ad13 protection_bypass priv can now be revoked in singleplayer (#4169) 2016-05-30 22:40:32 +10:00
paramat
643ac9dd7a Item entities: Don't show description as infotext
Partially reverts #3547
Infotext remains optional for objects, empty by default
2016-05-22 08:21:44 +01:00
Wayward One
8b940c005f Add on_punchnode callback 2016-05-17 22:16:21 +10:00
paramat
01a784bd11 Documentation: Remove incorrect and excessive mapgen flags text 2016-05-16 05:14:15 +01:00
est31
c65e7a9b3e Android: Re-add button to remove singleplayer world
Fixes #4120.
2016-05-14 22:25:58 +02:00
est31
ec15e35ad7 Mainmenu: don't show change keys dialog on android
The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit

aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android'

has disabled it for the esc menu.

Fixes #4115.
2016-05-13 17:30:53 +01:00
Rui
9d3d43f334 Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")
Bug and whitespace error fixed (Zeno)
2016-05-13 01:41:16 +10:00
est31
95446f4b6d Update credits tab 2016-05-09 20:41:27 +02:00
Rui
29877dfb45 Mainmenu: Remove space under mod list 2016-05-01 14:16:37 +10:00
paramat
8b1f8e99cf Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
tenplus1
7baddd1735 Avoid teleporting player if /teleport coords are out-of-range 2016-04-29 00:00:35 +10:00
kilbith
dc35091aff Android menu: Unified serverlist 2016-04-28 07:19:31 +01:00
rubenwardy
17bfe2fe5b Builtin: Add basic_privs setting 2016-04-28 07:19:07 +01:00
SmallJoker
30083d1e00 Mainmenu: Standardize the menu button order and sizes 2016-04-28 07:16:58 +01:00
Ekdohibs
2177f3090e Fix mainmenu code downloading the public serverlist twice.
Also, fix a nil error that can happen sometimes in
menu_handle_key_up_down
2016-04-22 23:39:54 +10:00
paramat
9b437088df Textures: Replace menu background fallback dirt_bg.png with empty sky texture 2016-04-21 10:15:05 +01:00
Auke Kok
a60aa8e226 Fix timer initialization.
This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.

replaces #4003
2016-04-21 10:14:59 +01:00
kilbith
8cf26bb0bb Mainmenu: Code cleaning 2016-04-20 21:31:40 +10:00
kilbith
65db88d24e Mainmenu: Unify favorite servers with main serverlist 2016-04-20 21:31:40 +10:00
Auke Kok
855a305057 falling: walk 4 additional diagonally down directions.
This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
2016-04-20 06:51:11 +01:00
est31
bc4dc80c01 Mainmenu: Still support favorites if send_pre_v25_init is disabled
@SmallJoker has noted a bug that servers from the (local) main menu
favorites list can't be opened.

This commit fixes the bug by disabling any main menu based protocol
checks for servers from the favorite list.

Also, it fixes a second bug that happens when a server from the
public serverlist doesn't send its supported protocol versions,
most likely because its running a minetest older than commit [1].
Then we have shown an error msg that the server has enforced
one specific protocol version. This was most likely not the case.

Of course, we can't do anything better than do an assumption on
the protocol versions if they are not known. That assumption
should however be closest to the most often occuring case as
possible.

Also, some little cleanups.

[1]: 5a0ed780f56a5225b3d7c5f64099586e390e5f39 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
2016-04-15 14:40:31 +02:00
SmallJoker
d82c5da0dc mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)
Apply de morgan to simplify the logic.
2016-04-15 14:37:09 +02:00
TriBlade9
6530ed4dd8 Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
2016-04-14 11:20:11 +02:00
Auke Kok
d7908ee494 Convert nodeupdate to non-recursive
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.

I've tested this with 8000+ sand nodes. Video result is here:

  https://youtu.be/liKKgLefhFQ

Took ~ 10 seconds to process and return to normal.
2016-04-11 00:01:28 -04:00
Rui914
92d4a73843 Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals
 - Merge together if statements where possible
 - Replace manual table searching code with indexof where possible
2016-04-08 02:25:04 -04:00
Rui914
c8ff11b417 Mainmenu: Move description.txt textbox down
Additionally, fix misc. code style issues
2016-03-31 04:15:41 -04:00
paramat
630f453da4 Mgv7: Decrease cliff steepness 2016-03-30 01:53:14 +01:00
tenplus1
e72b8f25ee stop falling.lua error
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string!
2016-03-27 15:47:01: ERROR[Main]: stack traceback:
2016-03-27 15:47:01: ERROR[Main]: 	[C]: in function 'add_node'
2016-03-27 15:47:01: ERROR[Main]: 	/usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2016-03-29 23:56:23 +02:00
Rui
c3f6cdcd54 Falling: Set acceleration on step again
Commit

65c09a96f41705bb8e75fc5ff4276342be91ed11 "Set acceleration only once in falling node"

has made the acceleration being set only once.
But this has introduced a regression.

Fix #3884.
2016-03-25 15:19:39 +01:00
Rui
21c479688b Credits: Make that easy to add/remove 2016-03-24 16:56:23 +01:00
Auke Kok
2f640888d8 Make options local here.
Undoubtably this may cause problems later if unchecked.

```
2016-03-22 21:57:52: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862.
```
2016-03-24 16:52:26 +01:00
paramat
2ce02c99b4 Builtin/game/falling: Re-add comma removed by recent commit 2016-03-19 18:46:08 +00:00
Rui914
65c09a96f4 Set acceleration only once in falling node 2016-03-19 17:56:46 +00:00
Auke Kok
c5c727d627 Allow NodeTimer, ABM and block mgmt interval changes.
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.

However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.

On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.

The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
2016-03-19 17:56:26 +00:00
est31
af30183124 Add option to not send pre v25 init packet
The legacy init packet (pre v25) sends information about the client's
password that a server could use to log in to other servers if the
username and password are the same. All the other benefits of SRP of
protocol v25 are missed if the legacy init packet is still sent during
connection creation.

This patch adds an option to not send the v25 init packet. Not sending
the v25 packet means breaking compat with pre v25 servers, but as the
option is not enabled by default, no servers are affected unless the
user explicitly flips the switch. More than 90% of the servers on the
serverlist support post v25 protocols.

The patch also fixes a bug with greying out of non compliant servers
being done wrongly, the min and max params were mixed.
2016-03-15 17:20:09 +01:00
Diego Martinez
2c72f6da7b Add options for screenshot format and quality 2016-03-12 17:12:43 -05:00
paramat
6f325070dd Documentation: Clarify global and mapgen-specific mapgen flags 2016-03-11 21:09:59 +00:00
Auke Kok
f627ef39e0 Introduce "protection_bypass" privilege.
This privilege allows map protection bypassing for server operators
and world moderators.

Initially I had thought that bypassing protection mods would have been
something that could entirely be done inside mods and minetest_game,
but the concept of protection is defined in core, in the code of
core.is_protected().

I don't feel that it would be logical to introduce a protection
concept in core, but not some way around that for server operators
to maintain map parts that need fixing, de-griefing or cleanup.

Others had noticed the same problems, and proposed a patch to
minetest_game. That patch is fine by itself, but it fails to add
protection bypass functionality for digging normal nodes and placing
nodes.

So, instead, we indroduce the new priv "protection_bypass" in core,
and modify 'on_place_node' and 'node_dig' to allow bypassing node
protections if the player holds this priv.

This priv was tested with protector redo by tenplus1.

A followup patch to Minetest Game will include allowing special checks
for doors, trapdoors, chests in Minetest Game.

Protection mods will likely want to mimic the changes in their relevant
code sections.
2016-03-11 21:09:53 +00:00
Auke Kok
4e59fcf5c1 Add consistent monotonic day counter - get_day_count()
I've written several experimental bits of code that revolve around the
need for a consistent calendar, but implementing one is extremely hard
in mods due to time changes and mods overriding core.get_timeofday(),
which will conflict.

The second part of the problem is that doing this from a mod requires
constant maintenance of a settings file.

An implementation in core is trivial, however, and solves all of
these problems at virtually no cost: No extra branches in server
steps, and a single branch when minetest.set_time_of_day(), which is
entirely reasonable.

We store the day_count value in env_meta.txt.

The use case is obvious: This change allows mods to create an actual
virtual calendar, or properly account for seasonal changes, etc..

We add a "/days" chatcommand that displays the current day count. No
permissions are needed. It can only retrieve the day count, not
modify it.
2016-03-09 01:45:23 +01:00
ShadowNinja
3ce6642a26 Add AreaStore custom ID API 2016-03-07 16:33:20 -05:00
est31
d494733839 Add minetest.register_lbm() to run code on block load only 2016-03-07 19:54:26 +01:00
Jean-Patrick Guerrero
04e311a36d Settings Tab: Regroup dropdown datas in tables 2016-03-06 23:42:21 +00:00
Rui914
24e8b0ac1e Faster insertion into table 2016-03-06 23:42:04 +00:00
Muhammad Rifqi Priyo Susanto
75db0543f3 Add forgotten valleys mapgen in mapgen name
Missing `valleys` in `settingtypes.txt` and `minetest.conf.example`.
2016-03-05 16:06:27 +01:00
Jean-Patrick Guerrero
335ad705e6 Update settings tab + some misc. clean-up 2016-03-05 10:41:51 +01:00
est31
e81753b69c Don't generate trailing spaces in minetest.conf.example
If the default value of a setting was empty,
it previously generated a trailing space.
2016-02-27 05:49:22 +01:00
RealBadAngel
f9d727764f Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
RealBadAngel
8eb7ddb0a2 Remove new_style_water 2016-02-26 00:50:46 +00:00
Jeija
31e0667a4a Add Lua interface to HTTPFetchRequest
This allows mods to perform both asynchronous and synchronous HTTP
requests. Mods are only granted access to HTTP APIs if either mod
security is disabled or if they are whitelisted in any of the
the secure.http_mods and secure.trusted_mods settings.

Adds httpfetch_caller_alloc_secure to generate random, non-predictable
caller IDs so that lua mods cannot spy on each others HTTP queries.
2016-02-22 15:39:41 +01:00
RealBadAngel
b2aabdfe07 Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
RealBadAngel
2f4cf0bcca Remove preload_item_visuals code
Closes #3748
2016-02-21 17:46:50 +01:00
BlockMen
ecc8b70182 Restore simple settings tab and add advanced settings as dialog 2016-02-21 08:54:33 +00:00
paramat
7e5eea9ad5 Documentation: Remove now unused 'vertical spawn range' 2016-02-11 04:23:26 +00:00
Diego Martinez
13dd7959db Initialize facedir and wallmounted tables only once.
This makes the functions a bit faster since they don't
have to recreate the tables every invocation, and makes
the code more readable.

Also, document `wallmounted_to_dir`.

The function was implemented but not documented in `lua_api.txt`.
2016-02-11 04:23:17 +00:00
Kahrl
0f03547b03 Log /clearobjects mode 2016-02-11 04:22:58 +00:00
Kahrl
b1428ab4bb Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
RealBadAngel
eb3840a3f8 Filmic HDR tone mapping 2016-02-09 02:55:59 -05:00
RealBadAngel
b44da4916a Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
Diego Martinez
430195381d builtin: Fix print crashing on nil "holes".
The engine implementation of `print` packs the varargs into a
table and passes the table directly to `table.concat`. If you
pass any value not supported by `table.concat` (particularly
`nil`), the server crashes. This is unexpected behavior, as
`print` is supposed to be able to work with anything.

This patch changes the implementation so it first converts
all arguments using `tostring`, which fixes the issue and
makes the custom `print` function compatible with the stock
Lua behavior.
2016-02-08 01:55:02 +01:00
RealBadAngel
6cd2b3b445 Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
Splizard
0e75eb4324 Add admin command which says who the administator is for the server. 2016-02-04 13:23:02 +01:00
Duane Robertson
80c7612e76 Mgvalleys: use standard caves
Replace simple caves with V5 caves, adding unpredictable water and lava
settings and massive caves based on subterrain. Remove fast terrain mode
and accompanying settings. Remove superfluous temperature/humidity
settings. Remove lava/water height setting. Fix errors in humidity
handling and remove humidity_break_point setting. Move cave noises to
generateCaves. Fix minor formatting/naming issues and use
MYMAX/MYMIN/myround.
2016-01-31 22:31:25 +00:00
Auke Kok
ad884f23d4 New timer design.
I could honestly not make much sense of the timer implementation
that was here. Instead I've implemented the type of timer algorithm
that I've used before, and tested it instead.

The concept is extremely simple: all timers are put in an ordered
list. We check every server tick if any of the timers have
elapsed, and execute the function associated with this timer.

We know that many timers by themselves cause new timers to be
added to this list, so we iterate *backwards* over the timer
list. This means that new timers being added while timers are
being executed, can never be executed in the same function pass,
as they are always appended to the table *after* the end of
the table, which we will never reach in the current pass over
all the table elements.

We switch time keeping to minetest.get_us_time(). dtime is
likely unreliable and we have our own high-res timer that we
can fix if it is indeed broken. This removes the need to do
any sort of time keeping.
2016-01-29 01:04:51 -05:00
Diego Martinez
a594963a7d Fix world config menu ignoring name in mod.conf. 2016-01-23 21:14:14 -05:00
RealBadAngel
87291ea44a Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
Rogier
487ab593d0 Fix error message in settings tab overlapping 'save' button
The save button is now fully functional again when an error message
is shown.

After an invalid value is entered in the settings tab dialog, the GUI
label for the error message that is shown was partly overlapping the
'save' button, so that the top half of the button could not be clicked
on.
2016-01-16 13:05:46 +00:00
Duane Robertson
3c6b2ffb10 Add Valleys mapgen. 2016-01-14 05:04:29 +00:00
paramat
3e0ea3c6ed Mgflat: Set blank default spflags. Unhide 2016-01-10 04:07:47 +00:00
Rogier
31ac53dfd0 Fix the checking of flags values in the settings tab
Changes:
- Accept setting an empty flags-type value in the settings tab
  if the variable specification permits it
- Don't accept substrings of flag values
  E.g. with values: 'one,two,three', 'hree', 'w', etc. used to
  be accepted. Not any more
- Don't accept flags with random pattern-matching special characters
  E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used
  to be accepted. Not any more.
2016-01-10 01:03:06 +00:00
Rogier
58babf8b19 Improve parsing of setting types from settingtypes.txt for settings tab
- Accept numbers prefixed with '+'
- Accept multiple spaces instead of just a single one where spaces are expected
- Allow flags to have an empty default value
2016-01-10 01:03:06 +00:00