Commit Graph

801 Commits

Author SHA1 Message Date
kwolekr
3ffb5f5761 Add optional buffer param for bulk data array writes in Lua 2015-05-17 00:07:45 -04:00
ShadowNinja
c00b6812b1 Fix current mod name change missed during rebase 2015-05-16 21:12:03 -04:00
kwolekr
fb36c471d7 SAPI: Accept either ARGB8 table or ColorString to specify colors 2015-05-16 20:15:03 -04:00
ShadowNinja
8f9af57314 Add core.get_dir_list 2015-05-16 18:33:22 -04:00
ShadowNinja
6c06330daf Add core.request_insecure_environment() 2015-05-16 18:33:19 -04:00
ShadowNinja
05ab9973f9 Add core.mkdir 2015-05-16 18:32:37 -04:00
ShadowNinja
3a8c788880 Add mod security
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
TeTpaAka
19cbb6b37b Add push_ARGB8 to script/common/c_converter 2015-05-15 16:21:56 -04:00
TeTpaAka
18c2f16c13 Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 2015-05-15 16:21:01 -04:00
Brandon
c5b4e54174 Add minetest.register_on_punchplayer 2015-05-15 11:09:55 +02:00
TeTpaAka
86a963caca Add get and set functions for the nametag color 2015-05-15 11:03:27 +02:00
est31
b70e67df8c Fix compiler warning about sign comparison 2015-05-13 00:04:30 +02:00
est31
b4c3ff6eab is_player() is no player-only function 2015-05-12 05:52:49 +02:00
est31
82e35edff5 Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
2015-05-11 18:40:27 +02:00
kwolekr
2b99d904f6 Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
kwolekr
2dba29ebf2 Tests: Add schematic unittests
Improve schematic file-saving interface
Add ability to create temporary test files
2015-05-08 00:55:42 -04:00
kwolekr
0e64fc45b9 Fix missing Y component assignment in check_v3f 2015-05-08 00:03:41 -04:00
Kevin Ott
e17c6ba2cd Remove duplicate lua_getfield() in c_converter.cpp
Fixes #2678
2015-05-07 09:57:34 +02:00
kwolekr
b246812455 Schematics: Add indent-with-space option for schematic Lua table serialization 2015-05-07 02:54:35 -04:00
kwolekr
656575b59d NodeResolver: Remove NodeResolveMethod
This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
ShadowNinja
3a8e7341ec Fix error messages for type-checking Lua reading functions 2015-05-06 15:33:36 -04:00
kwolekr
b785577f03 Add core.find_nodes_with_meta() script API 2015-05-05 16:21:59 -04:00
kwolekr
46a2c1f167 Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
kwolekr
3d4244cc75 Add 'persistence' alias for Lua noiseparams and validate more vector parameters 2015-04-19 21:42:40 -04:00
paramat
a615da6b12 Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
kwolekr
e0889c6c03 Schematics: Fix core.schematic_create() 2015-04-17 18:39:37 -04:00
kwolekr
3576f4fab7 Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 2015-04-17 01:03:13 -04:00
est31
f0a1379e5a Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
kwolekr
821d0025da Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
kwolekr
479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Loic Blot
0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
kwolekr
b2a89c04b2 Schematics: Reorganize (de)serialization and add Lua serialization API 2015-04-13 03:10:52 -04:00
est31
0a413265cb Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
kwolekr
0df736173e Schematics: Prepend mod path to relative schematic filepaths 2015-04-08 00:28:56 -04:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
337e79c656 ObjDefManager, Mapgen SAPI: Huge refactoring
- General code cleanup
 - Unified object creation and loading
 - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
   name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
kwolekr
ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
Craig Robbins
34101015b2 Fix typo 2015-03-29 22:08:14 +10:00
Craig Robbins
2430b2e998 Add Lua function get_video_modes() for main menu
Also updates and uses porting::getSupportedVideoModes()
2015-03-28 13:26:03 +10:00
ShadowNinja
93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
paramat
d1681872bf lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional 2015-03-24 18:07:29 +00:00
kwolekr
732d7b9a7c Add core.register_schematic() and cache schematics on use 2015-03-23 22:23:38 -04:00
est31
5b5c498011 Fix minetest.get_craft_recipe function
Previously, calling it resulted in a crash.
2015-03-23 13:40:20 +10:00
Loic Blot
008d7e0467 Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
2015-03-22 18:01:56 +01:00
kwolekr
3993093f51 Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
gregorycu
03e0dd33a8 Optimize minetest.get_(all)_craft_recipe(s)
Signed off by: ShadowNinja, kwolekr
2015-03-20 21:41:18 -04:00
kwolekr
26153bab7d Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver
list clearing
2015-03-20 18:41:26 -04:00
est31
538036d004 Fix game minetest.conf default settings
This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
2015-03-18 13:03:02 -04:00
Loic Blot
467fc0ddc9 Add a Lua call to do damages / heals 2015-03-18 14:52:35 +01:00
Loic Blot
74d34da6cb Prepare Protocol v25 init & authentication.
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
2015-03-13 20:23:03 +01:00
paramat
b2b6bbf3e8 lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations 2015-03-11 03:36:39 +00:00
ShadowNinja
d75a0a7394 Don't use luaL_checkstring to read node names, it's only for arguments
This caused confusing error messages like "argument #4 to set_node is not a string."
2015-03-07 20:04:01 -05:00
Craig Robbins
ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot
40c2c18a3f l_get_modnames: Compare using std::sort instead of a custom function which does same work 2015-03-05 20:12:54 +01:00
Loic Blot
9749d9fee6 Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
Loic Blot
365e4ae0fa Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths
2015-03-05 10:44:48 +01:00
Loic Blot
7e088fdfe3 We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id 2015-03-04 15:28:33 +01:00
Loic Blot
1b2f64473e Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-04 11:29:39 +01:00
Loic Blot
7e56637ed0 Send Breath packet on event, don't check it at each AsyncRunStep 2015-03-03 16:33:20 +01:00
Loic Blot
64ff966bae Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change. 2015-03-03 16:06:04 +01:00
Craig Robbins
fdb9140825 Change find_surface_nodes_in_area to find_nodes_in_area_under_air 2015-02-27 21:42:00 +10:00
Loic Blot
0f556d0c7f Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife 2015-02-27 21:34:33 +10:00
paramat
14f7df980b Biome API: Re-calculate biome at every surface in a mapchunk column 2015-02-26 03:35:25 +00:00
Kahrl
38cf080a9c Disallow object:remove() if the object is a player
Rebased by Zeno- (conflict in lua_api.txt)
2015-02-23 16:49:48 +10:00
est31
5a0ed780f5 Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
Client now informs about incompatible servers from the list, this permits to prevent the protocol movements.
Server announces its supported protocol versions to master server
2015-02-18 16:09:59 +01:00
Loic Blot
27d4e89d32 Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
ok @ShadowNinja
2015-02-18 09:28:39 +01:00
Loic Blot
f8d5af7536 SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
Loic Blot
7c8793cbea Performance Improvement: Use a cache which caches result for getFacePositions.
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected.
In the callgrind map, you will see original:
  * 3.3M calls to std::list for 9700 calls to getFacePositions
In the modified version, you will see:
  * 3.3K calls to std::list for 6900 call to getFacePositions
Callgrind map is here: #2321

it's a huge performance improvement to l_find_node_near
2015-02-16 11:27:44 +01:00
ngosang
e102cbd840 Fix .zip extraction (mod store) 2015-02-12 15:27:20 +01:00
ShadowNinja
9e2a9b55e1 Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
kwolekr
38bd9e93a2 Fix all warnings and remove -Wno-unused-but-set cflag 2015-01-18 23:29:19 -05:00
kwolekr
976d0b2caa Reorganize supported video driver query mechanisms 2015-01-18 13:24:25 -05:00
kwolekr
9736548720 Add ability to delete MapBlocks from map
Also add a Lua API and chatcommand for this
2015-01-15 16:48:56 -05:00
onkrot
0fd1ee0380 Performance fixes. 2015-01-13 23:48:56 +10:00
rubenwardy
2504da28af Fix direction property of HUD 2015-01-07 20:51:47 +01:00
kwolekr
2d849b0a19 Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
kwolekr
7289d61e99 Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
kwolekr
3bdf3df223 Exclude vertical mapblock borders when setting light 2015-01-04 23:14:16 -05:00
kwolekr
bdcf03ae36 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
kwolekr
6fdb32361a Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
kwolekr
8eb9cebdd0 Add warning about using deprecated fields in Mapgen API and update docs 2015-01-04 03:24:40 -05:00
kwolekr
ef8ed5d127 LuaVoxelManip: Error when given out-of-bounds area 2015-01-04 03:07:28 -05:00
kwolekr
7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
kwolekr
9b0d77a549 Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
kwolekr
b589353d89 Decoration: Fix default parameter values 2014-12-30 00:52:40 -05:00
kwolekr
ca89e63b27 Add core.get_mapgen_names() to Main Menu API (and use it)
Also rewrite mapgen registration for static initialization
2014-12-29 21:23:51 -05:00
kwolekr
5e2753c712 Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
kwolekr
cc3ab5efa5 LuaVoxelManip: Remove blank allocator 2014-12-29 01:31:37 -05:00
kwolekr
3c637b4baf LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata 2014-12-28 23:59:24 -05:00
kwolekr
863379a4c6 Decoration: Add height_min and height_max parameters
Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
paramat
570c2042b1 Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node 2014-12-28 21:37:43 -05:00
kwolekr
61dfa912f5 Ore: Add Vein ore type 2014-12-28 21:17:12 -05:00
kwolekr
900fa26965 Ore: Add Blob ore type 2014-12-28 03:11:00 -05:00
kwolekr
8334100fe1 LuaVoxelManip: Add option to allocate blank data 2014-12-27 23:09:36 -05:00
kwolekr
08d259cf41 Set fallback content if resolving content vector requires everything 2014-12-27 22:20:04 -05:00
kwolekr
b67f37f27e Redefine NodeResolver interface and replace with callback mechanism 2014-12-27 02:12:21 -05:00
kwolekr
8fe1d3fc2e Expose mapgen chunksize in on_mapgen_init callbacks 2014-12-14 18:46:46 -05:00
kwolekr
035e6bfc18 LuaPerlinNoiseMap: Fix 3d noise safety check 2014-12-12 22:58:44 -05:00
kwolekr
cf8213ea82 Add minetest.clear_registered_decorations() and clear_registered_ores() 2014-12-12 14:08:04 -05:00
kwolekr
4e5d17f666 LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate 3d noise with a buffer created for 2d 2014-12-12 02:46:52 -05:00
kwolekr
2b8180a417 Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt 2014-12-12 02:02:44 -05:00
kwolekr
d3dc88fe6b Settings: Fail on invalid sequence and throw exception for LuaSettings 2014-12-12 00:44:17 -05:00
kwolekr
16baed0467 Noise: Automatically transform noise maps if needed 2014-12-10 23:35:37 -05:00
kwolekr
dcc48976ce Move get_schematic and read_schematic to l_mapgen.cpp 2014-12-10 01:49:57 -05:00
kwolekr
cfba55ba0a Remove get_noiseparams function. read_noiseparams should be used from now on 2014-12-10 00:56:44 -05:00
kwolekr
fb2bc956b1 Noise: Create a deep copy of NoiseParams 2014-12-10 00:37:09 -05:00
kwolekr
88c28414f4 Settings: Sanitize setting name everywhere, not just LuaSettings 2014-12-09 23:52:13 -05:00
kwolekr
d50878d608 Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams 2014-12-09 23:44:04 -05:00
kwolekr
2fd3d52020 Add flags and lacunarity as new noise parameters
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
390c0cd691 Schematics: Fix minetest.place_schematic() when defined by a Lua table 2014-12-06 18:39:05 -05:00
kwolekr
60feb4ad25 Add minetest.clear_registered_biomes() api 2014-12-06 18:08:23 -05:00
kwolekr
5062b99cb0 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
paramat
0a5373d400 Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
kwolekr
360660947b LuaSettings: Sanitize setting name strings 2014-11-30 19:01:54 -05:00
kwolekr
25945dc539 noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
Ciaran Gultnieks
77137a92cf Don't corrupt stepheight when setting other properties 2014-11-26 20:02:48 +01:00
ShadowNinja
c4e393deea Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
ShadowNinja
b1965ac209 Clean up rollback 2014-11-19 16:21:59 -05:00
kwolekr
8d3a68f343 Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
Craig Robbins
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
SmallJoker
874109c520 Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
kwolekr
7616537bc0 Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
kwolekr
db25f75337 Fix erroneous lua_pop parameter 2014-10-30 16:23:48 -04:00
kwolekr
03f3f958ed Check minetest.hud_change() parameters on conversion (Fix #1714) 2014-10-30 00:12:12 -04:00
kwolekr
1cb6ea6346 Refactor decoration-related code
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
kwolekr
bc28ca0636 Prevent invalid memory access under failure conditions 2014-10-28 00:18:53 -04:00
kwolekr
d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
RealBadAngel
e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
RealBadAngel
0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
ShadowNinja
741df993ff Fix object reference pushing functions when called from coroutines 2014-10-07 16:37:45 -04:00
BlockMen
f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
ShadowNinja
406ed5efac Add compression API 2014-09-20 14:02:54 -04:00
ShadowNinja
2f170a63c6 Simplify and optimize schematic replacements 2014-09-11 22:25:06 -04:00
kwolekr
f3eefeb794 Add LuaVoxelManip methods: get_node_at() and set_node_at() 2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
sapier
e09293b483 Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
3e267a6ece Fix LuaJIT exception wrapper 2014-08-23 20:41:03 +02:00
Craig Robbins
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier
996ea60642 Add video driver selection to settings menu (based uppon idea from webdesigner97) 2014-08-23 01:55:54 +02:00
sapier
2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
sapier
c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
SmallJoker
6c5f79fee9 Fix the *CDP display 2014-08-15 21:46:04 +02:00
Craig Robbins
6929206bc2 Fix issue 1527
https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
ShadowNinja
d9de29fa50 Clear inventory before setting lists 2014-06-23 15:28:48 -04:00
sapier
9a39848ba9 Remove a lot of superfluous ifndef USE_CURL checks 2014-06-19 19:05:37 +02:00
sapier
7b3602bab3 Fix regression dirt texture not beeing default in non cloud menu 2014-06-14 20:51:57 +02:00
sapier
d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00
ShadowNinja
5bd2aea663 Fix over-poping and only push the core once 2014-05-30 19:38:11 -04:00
ShadowNinja
34d872628d Make print() NUL-safe 2014-05-15 19:09:47 -04:00
ShadowNinja
c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
ShadowNinja
fef2729fd0 Add write_json() to the async API 2014-05-07 17:05:44 -04:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
b5acec0a3c Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
ShadowNinja
f2b93b7bae Fix code style of async API 2014-04-27 16:15:53 -04:00
ShadowNinja
6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
db4ea4658c Only push the Lua error handler once 2014-04-27 16:15:53 -04:00
sapier
1838a3fd69 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
Sfan5
118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
BlockMen
8b02a015eb Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen
c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00
sapier
edcad09dee Add support for named threads (atm linux only) 2014-04-09 21:32:21 +02:00
sapier
a88c685f02 Minor fixes for file/modlist download in mainmenu 2014-04-09 20:22:21 +02:00
sapier
142e2d3b74 Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
ShadowNinja
f3d83a4516 Add more informative error messages for inventory and item method errors 2014-03-15 17:20:52 -04:00
ShadowNinja
31fe72dbac Remove lua_State parameter from LuaError::LuaError 2014-03-15 16:28:59 -04:00
ShadowNinja
f8b7555558 Revert "Make sure we get a stacktrace for as many lua errors as possible"
This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89.

Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this
caused a second, empty traceback in most cases.  In cases where there wasn't
annother traceback the stack had already unwound and the traceback was empty.
2014-03-15 16:01:06 -04:00
Sfan5
362ef5f6ce Make sure we get a stacktrace for as many lua errors as possible 2014-03-15 14:51:00 +01:00
Selat
7cac34c807 Pass arguments by reference 2014-03-12 17:34:48 -04:00
Ciaran Gultnieks
5ce3f8f7b7 Correct misleading detached inventory error message
Looks like a bit of hasty copying and pasting from s_item.cpp.
2014-03-09 11:16:09 +01:00
kwolekr
28d6326bd4 Update set_mapgen_params and set_gen_notify Lua API to use new flag format 2014-03-08 11:35:04 -05:00
ShadowNinja
9a3b7715e2 Remove "Server -!- " prefix from player messages 2014-02-27 00:00:22 -05:00
Sfan5
d9d06ad920 Fix g_settings not being included 2014-02-16 08:25:53 +01:00
kwolekr
c163859057 Schematic: Add force_placement parameter to minetest.place_structure API 2014-02-15 19:46:57 -05:00
kwolekr
3570f3e396 Add minetest.set_noiseparam_defaults() Lua API 2014-02-15 19:13:14 -05:00
kwolekr
a0683b811c Define strlcpy on platforms that do not have it 2014-02-09 13:57:29 -05:00
kwolekr
2a01050a0c Add capability to read table flag fields from Lua API 2014-02-09 12:44:31 -05:00
kwolekr
83bafbe08b Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
sapier
3670f5a37b Fix invalid check for fread error on extracting zip 2014-02-07 21:29:31 +01:00
kwolekr
5a34f40d80 Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
ShadowNinja
458045d49f Fix crash when a error occurs in a globalstep callback 2014-02-03 18:15:03 -05:00
sapier
857a49e081 Add minetest.kick_player(name, reason) 2014-02-03 17:33:59 -05:00
Perttu Ahola
6a3fa9df12 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola
86a6cca3cf Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
RealBadAngel
21f1bec724 New HUD element - waypoint. 2014-01-26 21:31:59 +01:00
ShadowNinja
76d4396fa1 Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 2014-01-23 19:21:56 -05:00
kwolekr
bafc4ac6a1 LuaVoxelManip: Add get_param2_data and set_param2_data 2014-01-19 02:55:59 -05:00
kwolekr
21c96249fa Schematic: Read slice probability table from schematic descriptors 2014-01-19 02:44:45 -05:00
Kahrl
8966c16ad2 Add formspec table 2014-01-13 18:11:08 -05:00
khonkhortisan
2b1eff7725 Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
Ilya Zhuravlev
a4c5f10ecf Fix some errors reported by clang static analyzer. 2014-01-13 03:29:12 +04:00
ShadowNinja
a3586cd18d Add maximum recursion depth to read_json_value 2014-01-11 14:08:02 -05:00
ShadowNinja
a9df87ede0 Rename get_json_value to read_json_value 2014-01-11 13:52:26 -05:00
ShadowNinja
bd8ddf1a52 Add InvRef::get/set_lists() 2014-01-11 13:52:26 -05:00
Novatux
84b94eb198 Add forceloading 2014-01-11 17:54:00 +01:00
Ilya Zhuravlev
b8c3221d55 Fix absence of images when compiled with RUN_IN_PLACE=0. 2014-01-05 12:43:40 +02:00
kaeza
767b2e7b17 Fix enum element name in Lua HUD code (position vs. pos) 2013-12-31 06:13:54 +01:00
ShadowNinja
829426c714 Fix InventoryList reading order
Lua does not guarantee that the indexes of a table will be in numerical order.
2013-12-30 14:00:05 -05:00
RealBadAngel
7ae0b90ff7 Bugfix to get_all_craft_recipes.
Indexes for empty slots shall not be skipped.
2013-12-21 23:03:51 +01:00
ShadowNinja
e1f9ba435f Don't throw a error when writing JSON fails 2013-12-18 18:18:43 -05:00
Kahrl
ba8fa0bd42 Log guilty node name when allow_metadata_inventory_move/put/take fails 2013-12-18 23:04:13 +01:00
ShadowNinja
1ed90c90c3 Add 'minetest.write_json' 2013-12-18 16:46:53 -05:00
ShadowNinja
49cec3f782 Handle LuaErrors in Lua -> C++ calls on LuaJIT 2013-12-18 16:35:55 -05:00
kwolekr
c3708b456e Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
stujones11
d9ef072305 Make line_of_sight return blocking node position 2013-12-12 16:11:00 -05:00
kaeza
33de69a173 Add 'on_prejoinplayer' callback 2013-12-12 13:42:14 -05:00
sapier
4ccaa6d0af Implement search tab and version picker 2013-12-11 23:07:38 +01:00
kwolekr
3cc45fd8ad Fix leak and possible segfault in minetest.set_mapgen_params 2013-12-08 01:37:41 -05:00
ShadowNinja
a0dce51af6 Move script_run_callbacks to Lua 2013-12-07 22:03:07 -05:00
PilzAdam
e51ad5337f Use a table in set_physics_override() 2013-12-03 23:20:00 +01:00
PilzAdam
15be2659ea Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
RealBadAngel
2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
sapier
5004f31575 Fix broken async locking in release build 2013-12-03 17:50:00 +02:00
Sfan5
6fa3892a71 Fix MinGW build 2013-12-01 20:58:46 +01:00
sapier
04e9a9d541 Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
kwolekr
20e3d550fa Decoration: Add schematic Y-slice probability support 2013-12-01 01:24:59 -05:00
ShadowNinja
4696c59a5f Add error handler to async step 2013-11-30 13:05:13 -05:00
ShadowNinja
4594ba6522 Optimize table creation 2013-11-30 13:05:13 -05:00
Novatux
d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
Ilya Zhuravlev
752e11e114 Fix MSVC build. 2013-11-30 21:00:18 +04:00
kwolekr
ff7d7080e3 LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored 2013-11-30 00:27:39 -05:00
kwolekr
769b2d7c05 LuaVoxelManip: Add get_light_data() and set_light_data() 2013-11-30 00:01:43 -05:00
MetaDucky
5be786c804 Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
sapier
d19a69cd0d Fix broken thread stop handling 2013-11-30 02:15:31 +01:00
sapier
d02ce1cf4d Fix old gcc build 2013-11-29 23:36:18 +01:00
sapier
2e66aca357 Fix modstore/favourites hang by adding asynchronous lua job support 2013-11-29 22:09:14 +01:00
ShadowNinja
7433d65d3e Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
sapier
4f246f0e22 Fix line_of_sight (AGAIN) 2013-11-25 00:04:05 +01:00
kwolekr
5323d800cc Fix possible implicit conversion of NULL to std::string 2013-11-21 00:49:32 -05:00
kwolekr
98e4e2b373 LuaVoxelManip: Update parameter index of set_lighting() 2013-11-21 00:45:17 -05:00
kwolekr
86ef7147b6 Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 2013-11-17 15:15:59 -05:00
kwolekr
cca4f09ba1 Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node name if decolist is used
Fix warning message for spawnby nodes

Prevent type-punning warning caused by casting enum to int
2013-11-17 02:22:24 -05:00
sapier
90e7832408 Fix invalid listname and listsize not handled correctly in set_size 2013-11-16 15:52:41 +01:00
MetaDucky
35606cfb67 fixed array limit check when reading Lua specialtiles table 2013-11-16 15:31:17 +01:00
ShadowNinja
371b39a09a Pass a errfunc to lua_pcall to get a traceback 2013-11-15 14:13:31 -05:00
sapier
a935d81053 Fix invalid usage of temporary object in mainmenu json conversion 2013-11-11 23:23:58 +01:00
Novatux
bd6d4666ab Add a callback: minetest.register_on_craft(itemstack, player,
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
PilzAdam
a9c0961e0c Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack 2013-09-28 23:46:48 +02:00
Kahrl
8bc7ea61b9 Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
kwolekr
fb6a789991 Re-fix hud_change stat argument retrieval
Conflicts:
	src/script/lua_api/l_object.cpp
2013-09-26 04:39:10 +02:00
kwolekr
c0398224ef Fix some warnings and other minor details 2013-09-16 23:52:42 -04:00
kwolekr
9bccd75e34 Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
kwolekr
d308352dbd Always use builtin JThread library 2013-09-15 23:00:01 -04:00
PilzAdam
4feea0ac68 Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
PilzAdam
dd5c451e03 Allow non-string arguments for minetest.is_yes() 2013-09-10 21:38:44 +02:00
PilzAdam
d820a6bfd8 Add Settings interface for Lua 2013-09-10 18:31:38 +02:00
Novatux
6291fd1cbb Add minetest.get_gametime() API function, that returns the number of seconds since the world was created. 2013-09-08 11:09:50 +02:00
PilzAdam
7860097eda Use player:set_hotbar_image() instead of hardcoded hotbar.png 2013-09-05 00:21:16 +02:00
Kahrl
1ecf51a13f Add minetest.parse_json, engine.parse_json 2013-09-02 02:20:08 +02:00
BlockMen
78ea818aaf Fix umlauts/special character issue in lua gettext 2013-08-19 22:23:41 +02:00
Kahrl
ade70fe4b9 Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
sapier
09a50d0458 Add translation for main menu
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
2013-08-17 16:01:43 +02:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
sapier
fc571ad46d Add support for entities to automatic face movement direction 2013-08-13 23:48:47 +02:00
kwolekr
c06caa14c3 Decoration: Fix schematic probability mess with new MTS file version 2013-08-11 15:34:49 -04:00
BlockMen
7b13d119ed Add support for different drowning damage and allow drowning in other nodetypes 2013-08-06 17:49:39 +02:00
Perttu Ahola
8831669505 Allow mods to listen to cheat detections using minetest.register_on_cheat() 2013-08-04 00:45:49 +03:00
PilzAdam
45589fae58 Add replacements to schematics 2013-08-03 03:22:14 +02:00
PilzAdam
0b77588e87 Allow multiple 'wherein' nodes in oredef 2013-08-02 00:55:16 +02:00
sapier
251e3e01c7 Add support for setting stepheight for entities 2013-07-30 19:48:02 +02:00
proller
037e84d377 Better snow fall, finite liquid transform, leveled nodes api 2013-07-28 17:14:31 +04:00
proller
3aedfac968 Weather support 2013-07-27 23:21:48 +04:00
PilzAdam
8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
PilzAdam
413f0d0353 Add liquid_range to nodedef 2013-07-20 20:41:17 +02:00
PilzAdam
cba90d4441 Make range of tools configureable 2013-07-20 20:37:59 +02:00
RealBadAngel
d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
Kahrl
112dbba7c4 Change ContentFeatures array to a vector 2013-07-14 23:06:31 +02:00
proller
9733dd5b5e Leveled nodebox 2013-07-13 22:13:24 +04:00
kwolekr
06266abd6e LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects 2013-07-06 15:12:40 -04:00
kwolekr
18d7bc7fa1 Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
sapier
b1ef850877 Fix possible 0 pointer access 2013-07-02 20:01:48 -04:00
kwolekr
dd6d1afd8e Decoration: Add schematic rotation support 2013-07-01 18:04:51 -04:00
kwolekr
067888d549 LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates 2013-06-29 22:23:00 -04:00
kwolekr
9e100bc42b Apply various fixes to several things 2013-06-27 22:35:35 -04:00
kwolekr
6b3169e4d0 LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to map 2013-06-27 22:35:35 -04:00
kwolekr
2e292b67a0 Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
kwolekr
18882a4d26 Add Lua PerlinNoiseMap:get#dMap_flat API 2013-06-27 22:35:35 -04:00
kwolekr
8aa930f28e Add minetest.get_mapgen_object to API 2013-06-27 22:35:35 -04:00
kwolekr
d6ac3d8d9a Add LuaVoxelManip 2013-06-27 22:35:35 -04:00
kwolekr
309c5f3641 Decoration: Add support for zero probability, fix breakage from last commit 2013-06-22 20:49:01 -04:00
kwolekr
4d77781ce7 A handful of minor fixes to various things 2013-06-22 17:27:48 -04:00
kwolekr
c1b829077a Decoration: Add Schematic decoration type 2013-06-22 01:11:52 -04:00
Kahrl
c2cdaceed0 Make minetest.debug accept multiple parameters; convert them to string 2013-06-21 00:04:18 +02:00
PilzAdam
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
kwolekr
56093b6614 Decoration: Change divlen to sidelen 2013-06-17 18:23:31 -04:00
kwolekr
0a8519a26f Add initial Decoration support, many misc. improvements & modifications 2013-06-17 03:21:36 -04:00
Kahrl
4405310184 Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g 2013-06-16 14:07:12 +02:00
Kahrl
773471750d Fix class/struct forward declaration inconsistencies (good on ya, MSVC) 2013-06-06 22:57:38 +02:00
sweetbomber
601ab85226 Corrected segfault when registering new biomes. 2013-06-03 20:35:51 +02:00
sapier
c25102a4f7 Fix missing find_path and line_of_sight 2013-06-01 15:07:43 +02:00
MetaDucky
c893958bb1 Fix some nullptr exceptions when handling invalid node inventories 2013-06-01 14:45:43 +02:00
MetaDucky
64627817fc Fix minetest.get_inventory(loc) always returning nil for "node" type loc 2013-06-01 12:15:11 +02:00
MetaDucky
f62ddf9022 Fixed wrongly named invref:get_location() table members for nodes.
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26 00:35:11 +02:00
Kahrl
96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
sapier
e464f19356 Fix itemstack:add item not working correct 2013-05-25 19:23:10 +02:00
sapier
ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00