catloversg
8b3206e1c6
BLADEBURNER: Add Stop button and refactor code ( #1363 )
2024-06-07 13:34:47 -07:00
catloversg
d9efea0fe6
SLEEVES: Clarify augmentation condition ( #1369 )
2024-06-07 13:24:19 -07:00
catloversg
70383d9085
MISC: Change error message when spawning on an invalid server ( #1370 )
2024-06-07 13:23:04 -07:00
catloversg
e782b6fd7c
DOCUMENTATION: Split changelog.md ( #1374 )
2024-06-07 13:20:18 -07:00
catloversg
e64247571d
IPVGO: Add missing space characters in API documentation ( #1373 )
2024-06-07 13:15:46 -07:00
catloversg
7b3cf48453
CORPORATION: Refactor markup multiplier ( #1362 )
2024-06-06 23:10:16 -07:00
Michael Ficocelli
481938a2fb
IPVGO: Balance and improvements for offline bonus time cycles ( #1356 )
2024-06-05 19:39:22 -07:00
G4mingJon4s
463d4cdb1d
EDITOR: useVimEditor uses Material UI ( #1332 )
2024-06-05 18:30:03 -07:00
Michael Ficocelli
cf48d666f5
IPVGO: Add history, and details to status, to go API ( #1348 )
2024-06-05 18:24:48 -07:00
catloversg
30a6419b11
MISC: Use camel case for CSS properties ( #1353 )
2024-06-05 18:18:19 -07:00
catloversg
304a918cc9
BUGFIX: Fix negative elapsed time ( #1354 )
2024-06-05 18:11:59 -07:00
Michael Ficocelli
eeab6df718
IPVGO: Use tss-react makeStyles on the IPvGO board and UI ( #1351 )
2024-06-05 21:09:16 -04:00
Michael Ficocelli
fe3e8fb348
IPVGO: Fix crash caused by malformed previous move formatting ( #1360 )
2024-06-05 17:51:01 -07:00
Michael Ficocelli
d9e8161a64
IPVGO: Fix mismatch in board size options on save loader [save corruption bugfix] ( #1355 )
2024-06-05 18:27:27 -04:00
Kelenius
653d531d0a
Remove sleeve message when quitting job from a script ( #1357 )
2024-06-05 18:25:54 -04:00
Michael Ficocelli
bd5c502f53
IPVGO: Support bonus cycles from offline time ( #1345 )
2024-06-04 18:43:29 -07:00
Michael Ficocelli
5f6a5c8785
IPVGO: Fix non-async promise-returning methods to be more consistent ( #1327 )
2024-06-04 18:37:00 -07:00
catloversg
7321d64383
BUGFIX: Fix manual hack exploit ( #1324 )
...
Formula is updated to be still relevant, but not crushing
2024-06-04 18:32:24 -07:00
Caldwell
2316bf5b69
BUGFIX: clamp bitnode mults ( #1350 )
2024-06-04 18:20:43 -07:00
Caldwell
c42d4143c9
BUGFIX: clamp Hackchance to prevent infinity / infinity ( #1349 )
2024-06-04 18:19:41 -07:00
Snarling
18ae6ce215
Changelog update
2024-06-04 10:21:44 -04:00
TheAimMan
101914b660
MISC: Add a potential of more than 1 core for initial servers ( #963 )
2024-06-04 09:50:28 -04:00
Snarling
3afafe4454
SLEEVE: Editorial followup on #1314 ( #1347 )
2024-06-04 09:49:23 -04:00
Caldwell
cb92643c7e
IMPROVEMENT: partial migration @mui/styles to tss-react ( #1338 )
2024-06-03 12:27:13 -04:00
TheAimMan
e622b9b904
UI: change time elapsed to time remaining for programs and grafting ( #1328 )
2024-06-02 20:51:21 -07:00
Michael Ficocelli
d9f04203cf
IPVGO: Record full history to avoid infinite ko capture loops on larger boards ( #1299 )
2024-06-02 20:19:26 -07:00
catloversg
2f7950b49c
DOCUMENTATION: Clarify server's minimum security level ( #1337 )
2024-06-02 20:14:18 -07:00
gmcew
1f08724fea
CORP: Products sell all at price of 0 ( #1330 )
...
Match material behaviour - price of 0 discards stored products
2024-06-02 18:01:03 -07:00
Michael Ficocelli
a28bb4bd99
IPVGO: Support playing manually as white against your scripts using the No AI type board ( #1296 )
2024-06-02 17:41:31 -07:00
Caldwell
f40d4f8e92
BUGFIX: fix relative imports ( #1305 )
...
Relative paths work in imports, at last.
2024-06-02 17:38:01 -07:00
Snarling
76ce2f9955
Hotfix changelog
2024-06-02 12:09:14 -04:00
Yichi Zhang
54d099e552
TERMINAL: Fix autocomplete for mixed case strings ( #1323 )
2024-05-29 11:34:46 -07:00
catloversg
bd6585617c
UI: Reverse order of Black Operations list ( #1322 )
2024-05-29 01:31:44 -07:00
catloversg
f439352438
BUGFIX: Fix wrong HP after calling applyEntropy ( #1313 )
2024-05-28 12:15:12 -07:00
catloversg
c2a56a6150
MISC: Refactor favor code ( #1321 )
2024-05-28 12:04:16 -07:00
catloversg
b8d3109158
MISC: Change type of location parameter/property ( #1316 )
2024-05-28 11:49:48 -07:00
Sphyxis
bed66f980f
BUGFIX: BB Sleeves cannot be assigned to contract programmatically ( #1314 )
2024-05-27 18:32:21 -07:00
Yichi Zhang
e674a177d6
BUGFIX: Check that the augmentation is available before installing it on a sleeve. ( #1320 )
2024-05-27 15:34:19 -07:00
catloversg
53f187fb89
MISC: Fix wrong text in Tutorial and NetscriptDefinitions.d.ts ( #1319 )
2024-05-27 15:30:32 -07:00
catloversg
ee4471e22c
INFILTRATION: Change description of slash game ( #1317 )
2024-05-27 15:29:10 -07:00
Sphyxis
4b5e0b1f6a
BUGFIX: Update GraftingWork.tsx ( #1315 )
...
Removed the purposeful structural typo as it was causing bug reports.
2024-05-27 15:22:31 -07:00
Kelenius
bf5c43daa2
UI: Add a stop button to bladeburner ( #1312 )
2024-05-27 15:02:56 -07:00
gmcew
30cdaa1a7a
DOCS: Faction work description update ( #1310 )
...
- made it clear security gives hacking exp, and utilises it too
- clarified weighting of stats for hacking/field work.
2024-05-27 14:52:05 -07:00
catloversg
48a7eb364f
DOCUMENTATION: Fix wrong examples in NetscriptDefinitions.d.ts ( #1309 )
2024-05-27 14:42:31 -07:00
catloversg
70521c9156
BUGFIX: Fix hidden debt of exp at level 1 ( #1292 )
2024-05-27 14:20:41 -07:00
Michael Ficocelli
efd4152eed
IPVGO: Fix outdated docs ( #1306 )
2024-05-23 20:07:45 -04:00
Jesse Clark
23445a917d
Give the player starting money and programs as declared in augmentation definitions ( #1304 )
2024-05-23 01:55:06 -07:00
catloversg
8703da4ab6
BUGFIX: Save position of cursor when switching tabs and unmounting editor ( #1297 )
2024-05-23 01:51:33 -07:00
gmcew
7f8757b536
SLEEVE: Add funds check for sleeve travel ( #1298 )
...
This makes it consistent with player behaviour. This also makes the function description more truthful in that it is now possible to return false.
2024-05-23 01:46:55 -07:00
catloversg
b42f775493
BUGFIX: Fix wrong money gain rate of Hacknet node ( #1303 )
2024-05-23 01:45:04 -07:00
catloversg
30c04f8152
DOCUMENTATION: Fix wrong examples in NetscriptDefinitions.d.ts ( #1295 )
2024-05-23 01:42:47 -07:00
catloversg
81a707123e
BUGFIX: Engine does not send all faction invitations ( #1277 )
2024-05-23 01:40:23 -07:00
catloversg
cfa941ce58
DOCUMENTATION: Clarify multipliers of Hacknet server ( #1291 )
2024-05-23 00:49:06 -07:00
gmcew
c82b2e15a0
MISC: Additional clarity in 'HammingCodes: Encoded Binary to Integer' ( #1289 )
...
Should have done this in PR #1244
2024-05-23 00:45:25 -07:00
gmcew
fe14d4fef3
CCT: Minor simplification of 'Shortest Path' solver ( #1288 )
...
BFS shouldn't need some checks.
Also allows deletion of a helper file used by this function only.
2024-05-23 00:44:41 -07:00
G4mingJon4s
08eb60d21b
EDITOR: Improved infinite loop checking ( #1276 )
2024-05-23 00:44:15 -07:00
Yichi Zhang
7ed64cbc9c
Improve performance of checker for valid math contracts ( #1286 )
2024-05-23 00:41:52 -07:00
catloversg
819e9f3448
MISC: Embed JetBrainsMono font ( #1246 )
2024-05-22 21:50:09 -04:00
catloversg
7bb36ec111
MISC: Refactor InvitationModal and AlertManager ( #1287 )
2024-05-22 21:43:31 -04:00
Snarling
fe7e1c86bc
Start 2.6.2 cycle ( #1301 )
2024-05-22 01:35:35 -04:00
Snarling
d2c7b2504c
Release 2.6.1 ( #1300 )
2024-05-22 01:14:52 -04:00
catloversg
175af0bd28
BUGFIX: Improve implementation of getRandomInt ( #1282 )
2024-05-18 15:12:06 -07:00
TheAimMan
8deb907b89
BUGFIX: Correct BN10 Sleeve starting Shock ( #1285 )
2024-05-17 13:31:40 -07:00
gmcew
36e3dd73ac
IPVGO: Tetrads do def ( #1284 )
2024-05-17 04:59:21 -07:00
catloversg
585e089976
DOCUMENTATION: Clarify 2 forms of flag in ns.flags ( #1283 )
2024-05-17 04:57:10 -07:00
Vilsol
7a4a973c06
DOC: remove redundant @remarks for sqlinject() function ( #1281 )
2024-05-17 04:55:50 -07:00
gmcew
1d8a1d5089
UI: Trigger RAM checking on tab closure ( #1279 )
...
Fixes UI bug described at https://discord.com/channels/415207508303544321/415213413745164318/1240361787564490854
2024-05-17 04:46:04 -07:00
gmcew
7113ee5425
UI: Hacknet terminology consistency ( #1256 )
...
* UI labels/Augment effects reworded to remove the "Node" parts
* No changes to API-facing labels/savedata/functions
2024-05-17 04:44:09 -07:00
David Walker
38d99ff15e
IPVGO: Remove unneeded functions from boardState.ts ( #1270 )
2024-05-16 12:26:18 -07:00
Snarling
b7962ad8ab
Increment version number early
...
This is needed to avoid API break spam every time the player loads the game.
2024-05-14 20:18:00 -04:00
Snarling
ed308b4fa6
Changelog update
2024-05-14 20:12:55 -04:00
Snarling
574c284321
API: Add API break utilities, and add an API break for bladeburner.getCurrentAction ( #1248 )
2024-05-14 19:24:03 -04:00
catloversg
9dc3b22919
BUGFIX: Tail window position does not update when being dragged ( #1275 )
2024-05-13 00:27:21 -07:00
catloversg
25afecc0ec
CORPORATION: Rename functions in Actions.ts ( #1272 )
...
This should be a straight rename, no functionality changes.
2024-05-12 14:52:07 -07:00
catloversg
7f5bc5700e
CORPORATION: Refactor bribery ( #1268 )
...
This also removes the useless restriction Player.hasGangWith(factionName). When the corporation is strong enough to bribe, the gang is useless. This problem was discussed on Discord.
2024-05-12 14:49:11 -07:00
Michael Taylor
da6262c856
Modify the source code TS file mode to be a regular (non-executable) file ( #1269 )
2024-05-11 21:57:21 -07:00
catloversg
1288d1c289
API: Update getInfiltration API ( #1235 )
2024-05-11 20:13:59 -04:00
catloversg
7ee7a79763
INFILTRATION: Fix a crash when rendering InfiltrationRoot with an invalid location ( #1266 )
2024-05-11 17:04:02 -07:00
gmcew
519b4fef44
MISC: Hamming Code Contract description clarification ( #1244 )
...
Rewording of the Hamming code contract wording based on suggestion at discord.
There's further scope on other contracts to clean up inconsistencies in example formatting.
2024-05-11 17:00:36 -07:00
Snarling
e23db93c8b
GO: Alternate fix for race conditions ( #1260 )
2024-05-11 19:58:59 -04:00
gmcew
1b8205e9d5
UI: Bladeburner console to use Settings.TimestampsFormat for logging ( #1265 )
2024-05-11 19:10:55 -04:00
catloversg
52111f6e07
INFILTRATION: Format damage in Intro UI ( #1264 )
2024-05-10 18:56:24 -07:00
catloversg
8ebfcdb089
MISC: Fix bugs in useRerender hook and ns.moveTail ( #1263 )
2024-05-10 18:55:45 -07:00
catloversg
19984a6f22
UI: Fix clipped numbers when values are too big in Augmentations page ( #1250 )
2024-05-10 18:51:12 -07:00
Michael Ficocelli
591ad45154
IPVGO: Handle RNG seeding and visual board updating bugs ( #1258 )
2024-05-10 01:58:09 -07:00
Michael Ficocelli
b53c35126e
IPVGO: Provide API for getting game stats per opponent ( #1255 )
...
Give users access to wins, losses, stat bonuses, and favor gained
2024-05-10 01:57:03 -07:00
catloversg
35c32e2871
BUGFIX: Fix unresolved promise in ns.prompt API ( #1257 )
2024-05-10 01:55:50 -07:00
catloversg
e55387df4d
INFILTRATION: Rename variables in slash game ( #1253 )
...
This PR renames variables in the slash game to match the new description/wording in #1243 .
2024-05-10 01:39:20 -07:00
catloversg
2414949c2c
MISC: Update formatHashes function ( #1252 )
...
When hash/hashRate value is too small, formatHashes converts it to the useless string 0.000. This PR fixes that.
2024-05-10 01:38:38 -07:00
catloversg
309cd55085
UI: Change buttons in Tutorial ( #1251 )
2024-05-10 01:34:45 -07:00
catloversg
8289b23cff
UI: Wrap long text in Active Scripts UI ( #1247 )
2024-05-09 17:07:41 -07:00
catloversg
aef362204d
MISC: Handle error when getting save data ( #1241 )
2024-05-09 02:19:30 -07:00
TheAimMan
bfb9841832
DARKWEB: Update DarkWeb.tsx to buy all possible programs using buy -a ( #1240 )
2024-05-09 02:18:03 -07:00
catloversg
6f009679ad
INFILTRATION: Add HP and damage to Intro UI ( #1242 )
2024-05-08 17:10:20 -07:00
catloversg
6a1691fe54
CORPORATION: Update tooltip of storage space ( #1237 )
...
The tooltip of the storage space only shows sizes of materials/products. This is confusing for newbies. They use "Unit" (number of material/product units) when buying materials, but that tooltip only shows sizes without any description.
2024-05-08 16:29:03 -07:00
catloversg
bc71b8e18f
INFILTRATION: Update slash game wording / balance ( #1243 )
2024-05-06 14:07:27 -04:00
catloversg
478646290e
BUGFIX: Fix #795 ( #1231 )
2024-05-02 18:39:30 -04:00
catloversg
d4bdb8de2b
MISC: Rework reputation bonus after installing a backdoor ( #1236 )
2024-04-28 18:35:56 -07:00
catloversg
4d3dbf169d
INFILTRATION: Increase timePreparing in SlashGame if players have WKSharmonizer ( #1232 )
2024-04-27 02:13:16 -07:00
catloversg
dc4a85e591
CORPORATION: Fix wrong error message in buyMaterial API ( #1234 )
2024-04-27 02:10:58 -07:00
catloversg
de8883ed0f
BUGFIX: Fix #998 ( #1233 )
...
CorruptableText wasn't updating state properly
2024-04-27 02:10:17 -07:00
catloversg
3fac471d51
EDITOR: Add "arguments" to the keyword list ( #1230 )
2024-04-24 16:10:20 -04:00
Michael Ficocelli
0f23c95737
IPVGO: Remove opponent from react state ( #1222 )
2024-04-24 16:10:01 -04:00
Snarling
f4fcb5cde1
Changelog update
2024-04-23 21:03:58 -04:00
David Walker
e56ed353e5
(Partial) fix for #795 ( #1223 )
2024-04-23 20:40:59 -04:00
hydroflame
d3b9f32c3f
MISC: Rename an aug ( #1218 )
2024-04-23 20:40:12 -04:00
David Walker
384d1c1a2b
NETSCRIPT: A minorly breaking change around script launch, and refactoring. ( #1213 )
2024-04-23 20:21:05 -04:00
catloversg
7a1fce6f64
CORPORATION: Fix wrong average price of material ( #1227 )
2024-04-23 20:14:22 -04:00
catloversg
eba86e4bf0
BUGFIX: Fix #997 ( #1226 )
2024-04-23 20:05:24 -04:00
Caldwell
a3f9a5c21e
update and fix ( #1225 )
...
Co-authored-by: Caldwell <15591472+Caldwell-74@users.noreply.github.com>
2024-04-23 20:00:28 -04:00
catloversg
703e7c52ae
MISC: Remove unused constants ( #1229 )
2024-04-23 19:58:45 -04:00
catloversg
7b993f3550
MISC: Remove file-saver ( #1217 )
...
Also refactor to dedup our own download code
2024-04-19 13:38:44 -07:00
catloversg
216500ed32
CORPORATION: Add a new API to sell a division ( #1210 )
...
Also refactoring around use of "player" variable (whether it is capitalized or not).
2024-04-15 21:19:47 -07:00
Michael Ficocelli
dd3975ab1d
IPVGO: Fix formatting to avoid breaking external editors ( #1215 )
2024-04-11 14:28:06 -07:00
Michael Ficocelli
ed59f325ef
IPVGO: Ensure full name of method is recorded in the possibleLogs list, to be matched later ( #1207 )
2024-04-09 18:24:57 -07:00
Michael Ficocelli
057ccc2a2b
IPVGO: Improve error logging to include stacktraces ( #1212 )
2024-04-09 06:36:05 -07:00
catloversg
1ad6f9f310
CORPORATION: Update documentation ( #1209 )
...
New optimal strategy based on API tweaks.
2024-04-08 14:46:16 -07:00
Michael Ficocelli
104a97d711
DOCS: Link to stable instead of dev for player-facing docs ( #1208 )
...
* DOCS: Link to stable instead of dev for player-facing docs, to avoid confusion about features that are not yet released or finalized
2024-04-08 14:40:53 -07:00
Snarling
be437c83f6
BLADEBURNER: Allow unsafe positive integers for skill upgrade count ( #1211 )
2024-04-08 06:33:45 -04:00
catloversg
7ae309edda
UI: Increase margin bottom for BitNode Multipliers in Stats page (BN1) ( #1204 )
2024-04-02 03:07:49 -07:00
p0n24
7ab4ad8174
fix documentation typo ( #1203 )
2024-03-31 13:53:51 -07:00
catloversg
524714601e
CORPORATION: Add missing checks for Export API ( #1202 )
2024-03-31 13:53:02 -07:00
T.J. Eckman
da7f01cca9
DOCS: Fixed a typo in tutorial ( #1201 )
2024-03-31 13:51:48 -07:00
Michael Ficocelli
6c9555ba32
IPVGO: Tweak cheat success scaling so it is applicable even to endgame stats ( #1194 )
2024-03-30 16:22:53 -07:00
Snarling
6beb6e9f95
BLADEBURNER: Followup for #1154 ( #1200 )
2024-03-29 20:43:28 -04:00
catloversg
61274310d6
DEVMENU: Remove SaveFileDev ( #1196 )
...
It was broken and no one could be found who had used it.
2024-03-29 14:01:21 -07:00
Snarling
12f9a2b24d
Bugfix
...
Fix Skill.maxLvl defaulting to 1
2024-03-29 14:27:36 -04:00
catloversg
c467daaf86
DOCUMENTATION: Fix wrong identification of inline mathematical expressions ( #1195 )
...
Applies backslashes to all relevant "$".
2024-03-29 01:42:18 -07:00
Snarling
a923041382
Changelog update
2024-03-29 01:20:49 -04:00
Paco Delozanne
ae1ca8f9a6
NETSCRIPT: Add Singularity.getFactionEnemies() ( #1192 )
2024-03-29 01:16:54 -04:00
Snarling
6669c4da6a
BLADEBURNER: Typesafety / refactoring ( #1154 )
2024-03-28 21:52:37 -04:00
Michael Ficocelli
fe87f1f628
IPVGO: Bugfixes ( #1193 )
...
* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
2024-03-27 22:02:53 -07:00
catloversg
8553bcb8fc
MISC: Support compression of save data ( #1162 )
...
* Use Compression Streams API instead of jszip or other libraries.
* Remove usage of base64 in the new binary format.
* Do not convert binary data to string and back. The type of save data is SaveData, it's either string (old base64 format) or Uint8Array (new binary format).
* Proper support for interacting with electron-related code. Electron-related code assumes that save data is in the base64 format.
* Proper support for other tools (DevMenu, pretty-save.js). Full support for DevMenu will be added in a follow-up PR. Check the comments in src\DevMenu\ui\SaveFileDev.tsx for details.
2024-03-27 21:08:09 -07:00
David Walker
75dabd10be
NETSCRIPT: add formulas.hacking.growAmount() ( #1090 )
...
Also, improve docs.
2024-03-26 03:26:50 -07:00
Michael Ficocelli
d8de22a273
IPVGO: Nerf overly-difficult handicap, [issue #1169 ] misc bugfixes ( #1188 )
...
* IPVGO: Nerf overly-difficult handicap on 5x5 board
* IPVGO: Tweak 5x5 handicap
2024-03-25 16:12:35 -07:00
catloversg
714c1cc9d6
CORPORATION: Update documentation ( #1191 )
2024-03-25 14:49:43 -07:00
adeilt
08097aaf09
CORPORATION: more granular office size upgrades ( #1179 )
...
Allows corporation.upgradeOfficeSize to increase the size of a Corporation office by a non-multiple of 3 and also be charged a corresponding amount of corporate funds. See #1166 for details of current behavior.
2024-03-24 17:37:08 -07:00
catloversg
db226ce0b8
MISC: Remove isString utility function ( #1185 )
2024-03-23 02:46:52 -07:00
catloversg
c5581e92bc
MISC: Make text file (txt, json) clickable when using ls ( #1172 )
2024-03-23 02:45:48 -07:00
Snarling
28a4af0ddc
Changelog update ( #1184 )
2024-03-21 21:36:18 -04:00
Snarling
0c2a59bb6c
CREDITS: Add d0sboots as documented maintainer ( #1183 )
2024-03-21 18:32:02 -04:00
catloversg
99f7a4cc7b
IPvGO: Fix API documentation ( #1171 )
...
Proper fix for table pre layout
2024-03-21 14:39:37 -07:00
catloversg
35a34470a2
CORPORATION: update documentation ( #1182 )
...
Tweak several formulas
2024-03-21 14:37:50 -07:00
catloversg
c637d0e4e4
SINGULARITY: Fix API documentation ( #1181 )
2024-03-21 14:27:13 -07:00
Caldwell
803afc5244
SLEEVES: add nextCompletion to SleeveInfiltrationWork ( #1177 )
...
* add nextCompletion to InfilWork
and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
catloversg
bbd942ceca
MISC: Suggest automatic translation systems not translate our game ( #1180 )
2024-03-20 20:39:23 -04:00
Michael Ficocelli
1e5f7184a2
IPVGO: Remove current game history from savefile, re-implement superko ( #1175 )
2024-03-20 20:37:20 -04:00
catloversg
fc8958af83
MISC: Remove jquery ( #1167 )
...
Changes wget, which was the only thing using it.
2024-03-20 14:20:29 -07:00
Michael Ficocelli
6b9f9ef7fa
IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate ( #1176 )
...
* IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate
* Fix ts doc format
* Do not show "No AI" opponent in stat summary page
2024-03-20 14:12:35 -07:00
Michael Ficocelli
dd4b54406c
IPVGO: Bugfix: Require special opponent to be on the fixed size board ( #1170 )
2024-03-19 14:23:50 -04:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn ( #1142 )
2024-03-19 14:07:15 -04:00
LJ
6aaeb6b59e
Fix sing function for bn14 ( #1168 )
2024-03-18 00:54:20 -04:00
Michael Ficocelli
edf8e24046
IPvGO: Bugfix: ensure the 'No Ai' white player can still pass, and fix missing dead nodes ( #1165 )
2024-03-17 14:15:53 -07:00
gmcew
c0662599b3
MISC: Stanek UI description corrections ( #1161 )
...
Corrected description on charging efficacy against threadcount and time
From https://github.com/bitburner-official/bitburner-src/issues/689 , description has been corrected to reflect the scaling for highestCharge and numCharge
2024-03-14 18:51:32 -07:00
catloversg
7ef7b692d0
MISC: Filter servers in autocomplete data ( #1164 )
2024-03-14 17:55:06 -04:00
FoGsesipod
25ac8432fc
BUGFIX: spawn() log reads "seconds" instead of "milliseconds" ( #1158 )
2024-03-11 15:25:02 -07:00
Snarling
0457081908
Changelog + generate docs
2024-03-11 13:14:33 -04:00
Snarling
162310f005
UI: Fix go colors for light theme ( #1155 )
2024-03-11 13:13:22 -04:00
Michael Ficocelli
c703b71871
IPVGO: Ensure that the player has the prerequisites to face the secret opponent ( #1157 )
2024-03-11 12:57:44 -04:00
Snarling
e9d1ddfaf3
SAVEGAME: Reduce size of savefile ( #1148 )
...
Storing less info in the save for Factions/Companies if it's still the default info
2024-03-11 08:58:10 -04:00
LJ
4d5401f62e
4 ( #1152 )
2024-03-10 07:36:20 -04:00
adeilt
de5c1bbf98
DOC: Add namespaced example to disableLog doc. ( #1150 )
...
It probably won't be used that often, but "ui.setTheme" seemed the least spoilery function name to use as an example.
2024-03-09 15:25:48 -08:00
User670
c93205fec6
MISC: add a missing word in a comment in crime.ts ( #1145 )
2024-03-08 11:53:14 -08:00
LJ
09c5ec7769
GANG: Correctly display effects of justice tasks on wanted gain rate ( #1144 )
2024-03-07 23:46:25 -05:00
Michael Ficocelli
33af6685f8
IPVGO: Fix displayed maximum favor in tooltip to update with player bitnode status ( #1143 )
2024-03-07 23:46:08 -05:00
Shy
d2dd6916b1
allow json ( #1137 )
...
Allow creating .json files.
Also added the json language server so syntax highlighting and validation works with the ingame editor
2024-03-06 15:52:32 -08:00
Snarling
863ac2c8c0
Historical changelog update for hotfix
2024-03-06 16:33:21 -05:00
Michael Ficocelli
1547581c24
IPVGO: Fix self-capture move evaluation ( #1140 )
2024-03-06 16:23:16 -05:00
Snarling
1755b7cd7f
2.6.1dev initial state
2024-03-05 20:54:11 -05:00
Snarling
0bf01aacab
RELEASE: 2.6.0 ( #1136 )
2024-03-05 20:46:46 -05:00
Snarling
69babf02b2
Changelog before 2.6.0
2024-03-05 20:18:22 -05:00
Snarling
d61e12fdd1
API: Minor followup changes for #1059 ( #1135 )
2024-03-05 19:42:55 -05:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it ( #1059 )
2024-03-05 19:22:45 -05:00
Snarling
4f4c6fe7e5
Move heart.break out of Extra.ts ( #1133 )
2024-03-04 18:36:14 -05:00
LJ
a5f5c81912
API: Add karma to ns.getPlayer() & document ns.heart.break() ( #1131 )
2024-03-04 09:35:54 -05:00
LJ
65082f677e
Update rm command help text ( #1132 )
2024-03-04 09:30:03 -05:00
catloversg
ffc34387f0
CORPORATION: Add documentation ( #1121 )
...
This ports the PDF manual by @catloversg into .md form, so it can be used in-game and via browsing on GitHub.
It also adds MathJax rendering to in-game docs, so that the math formulas can be rendered. (GitHub already supports this natively.)
2024-03-04 03:10:18 -08:00
Bart Kuijper
6a3d22d7bd
CONTRACTS: createDummyContract returns filename ( #1129 )
2024-03-01 23:12:04 -05:00
LJ
4c7f192645
UI: Infiltration rewards default to the faction you're currently working for ( #1114 )
...
* Better infiltration victory faction default
* Better condition for "none" default
* Fix default faction type.
2024-02-28 16:37:27 -08:00
Yichi Zhang
6288eec6d7
HACKNET: Disallow negative count
argument for spendHashes ( #1127 )
...
* disallow buying a negative amount of an upgrade
* allow 0 silently
2024-02-27 12:34:36 -08:00
Caldwell
3d6692b292
MISC: clamping numbers ( #1104 )
2024-02-27 09:47:00 -05:00
Snarling
153dbfff12
Changelog + doc update
2024-02-26 09:51:48 -05:00
hydroflame
483d554fc2
MISC: Update donation counter ( #1118 )
2024-02-26 09:42:31 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 ( #1120 )
2024-02-26 08:05:10 -05:00
LJ
f6871f0911
GANG: Clarify install behavior & add getInstallResult() ( #1119 )
...
New function returns post-install ascension ratios.
* Add ascension penalty to Gang constants
* Improve wording of Gang install message
* Add GangMember#getInstallResults()
* Update prestiging to use getInstallResults()
* Add ns.gang.getInstallResults(memberName)
* Update definitions
* Add ram cost for ns.gang.getInstallResult()
* Fix typo
* More specific wording in documentation
* Fix another typo
* Run prettier
* Rename getInstallResults to getPostInstallPoints
* Update Prestige.ts
* Update Gang.ts
2024-02-23 12:58:22 -08:00
LJ
1577467fe1
BUGFIX: Prevent renaming servers to hacknet. ( #1112 )
...
* Add hacknet check to renaming
* Handle manual server purchases
* Handle automated server purchases
* Remove unnecessary parenthesis
fixes #1111
2024-02-20 18:22:24 -08:00
Michael Ficocelli
ac05135f59
IPVGO: Ensure favor text is only shown for even-numbered winstreaks, not even loss streaks ( #1110 )
...
closes #1109
Ensure that loss streak tracking does not display the favor gain text, to avoid misleading players
2024-02-20 14:36:06 -08:00
Caldwell
47cf5c1610
SETTINGS: add tailRenderInterval ( #1107 )
...
currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player
currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
2024-02-19 11:19:03 -08:00
David Walker
e6755afcb3
Changelog ( #1106 )
2024-02-17 20:28:19 -08:00
LJ
27a8abbdec
PORTS: Support all serializable data. ( #1089 )
...
A significant portion of players who use ports are passing objects through them. Currently they are required to handle that themselves via JSON serialization. This PR adds better support for passing objects; which is more convenient, extensive, and optimized (probably, more on this one later).
This adds zero overhead to existing (or when passing any primitive types) port usage, and also isn't a breaking change. The questions to debate here are:
Should objects be supported in the first place?
If so, how exactly do we want to serialize objects?
Based on an extensive discussion in Discord, the overwhelming majority answered "yes" to question one. As for question two, that has been much more hotly contested.
Ultimately, `structuredClone` was used, despite less-than-stellar performance, because other options were worse either in safety, speed, error-handling, or multiple of the above.
2024-02-17 19:15:17 -08:00
Shy
aba2336093
add purchasedPlayer to RFA server data ( #1103 )
2024-02-17 00:11:29 -05:00
Snarling
9b483bdd8a
Servers are sorted on Active Scripts page ( #1102 )
2024-02-16 21:06:18 -05:00
Caldwell
8c8af38a3a
MISC: refactor weaken effect calculation ( #1076 )
...
so far we calculate the effect of weaken in three +1 places
ns.weaken
ns.weakenAnalyze
terminal weaken
and server.weaken where the bn mult is applied
i extracted the logic into a new netscript helper function getWeakenEffect
this gives us one place if we want to change the formula
a side effect i added the server.cpuCores to the terminal weaken to future proof it if the npc server core pr (#963 ) is merged
2024-02-16 17:18:16 -08:00
adeilt
93b9a10e41
UI: Improve theme support. ( #1079 )
2024-02-15 23:51:07 -05:00
adeilt
22aec2a8b9
DOC: Fix outdated example for ns.spawn() ( #1101 )
2024-02-15 23:44:25 -05:00
Shy
ef334cb851
BUGFIX: make hacknet node a bit bigger and change unit to em ( #1094 )
...
PR #1070 caused some overflow when having hacknet servers.
2024-02-15 16:33:08 -08:00
Shy
c894aba8f5
BUGFIX: fix double stringify on server array ( #1100 )
...
The server array that the RFA currently sends is stringified twice. I fixed that and also added a proper ResultType for the new data
2024-02-15 16:27:03 -08:00
LJ
ddb10f833c
TERMINAL: Add --ram-override flag to the run command ( #1055 )
...
* Add --ram-override flag to run command
* Update help command
* Fix whitespace
* Update run usage message
* Update autocomplete for run command
* Format
2024-02-15 05:51:37 -08:00
catloversg
733f2ccb5b
CORPORATION: Improve performance of cycle valuation ( #1088 )
...
This PR is an alternative for PR #1085 . It includes these changes:
* Create a new property: numberOfOfficesAndWarehouses. It's used for calculating cycle valuation.
* Hardcode 1.0079741404289038 instead of calculating Math.pow(1.1, 1 / 12).
2024-02-15 05:43:37 -08:00
LJ
dc7c9bb065
BUGFIX: Attach hostname to script links in ls command ( #1062 )
...
fixes #1051
* Add hostname to script editor page options
* Add hostname option to script editor page
* Attach hostname to script links in ls
* Fix script editor page option type
2024-02-15 05:39:50 -08:00
Caldwell
b79df29ef4
nerf n00dles ( #1020 )
...
the n00dles buff is meant as a meme as far as iam aware
but the corp changes made it the core part of a "fraud" strategy
because the corp funds added have now an alot bigger effect on the valuation
thats why i think a few more 0's are needed to tune it down back to a meme
2024-02-15 05:36:04 -08:00
LJ
078f94cbc0
BUGFIX: Fix script editor documentation button using wrong URL ( #1099 )
...
* Fix script editor documentation button
* Fix lint and import url
2024-02-15 04:55:36 -08:00
Caldwell
0ba337f091
BUGFIX: few bandaids for Bladeburner ( #1093 )
...
bandaids for 3 bugs in bladeburner
this really needs proper fixes and a alot of refactoring!
the manual action start didnt start tasks the right way, modifying an existing action object instead of creating a new one
therefore the current action wasnt shown on the stats overview
the api start action didnt check for the BladesSimulacrum Aug and didnt stop current Player tasks
so the next time Bladeburner proccessed it stopped the bladeburner tasks again
when the player was doing something else like crimes
sometimes blops had an action.count of 0 even when they wherent done in that bladeburner instance yet
this happends because the BlackOps class instances are only initialized on game load
and then later on BlackOps completion manipulated
this change doesnt reset on a bitnode change or when bladeburner is deleted through the dev Menu
as a quick fix i added a new resetBlackOps function that always runs when Bladeburner processes
this isnt the best solution but any proper fix i came up with requires a refactor that i couldnt do at this moment
credits to @TheAimMan for finding the clue that the count is the problem not the rank!
edit,;
added a 4th bandaid to avoid NaN Stamina Penalty when stamina is infinite
2024-02-15 04:48:04 -08:00
Snarling
fca414e7c9
changelog
...
Also undid a weird style change from #1083 that I accidentally included.
2024-02-10 08:24:05 -05:00
Michael Ficocelli
ca374076b8
[IPvGO] Remove testing flag ( #1016 )
2024-02-10 08:04:21 -05:00
Caldwell
84c4dba1e2
UI: fix scripts recorded offline income ( #1025 )
2024-02-10 07:24:55 -05:00
Caldwell
fccc27fe58
MISC: HGWOptions accepts non integer ( #1035 )
2024-02-10 07:24:11 -05:00
catloversg
65214c0322
Change the calculation of valuation ( #1056 )
2024-02-10 06:48:52 -05:00
Shy
903f812424
REMOTE: add 'getAllServers' method to RFA ( #1058 )
2024-02-10 06:31:35 -05:00
Rinne
e8311d4f05
Changing color of stocks going up ( #1065 )
2024-02-10 06:28:18 -05:00
Caldwell
8c2a23f2ba
MISC: change all nextUpdates to use one Promise ( #1069 )
2024-02-10 06:27:47 -05:00
Shy
fbc41d0278
make hacknet node grid dynamic ( #1070 )
2024-02-10 04:15:27 -05:00
TheAimMan
e966e78b72
MISC: Add an option to run b1t_flume with a "quick" option ( #1072 )
2024-02-10 04:14:11 -05:00
Caldwell
4d551915b3
MISC: move server constants into their own constant ( #1075 )
2024-02-10 04:13:42 -05:00
LJ
fd5b0f8241
MISC: Use structuredClone() for deep cloning ( #1077 )
2024-02-10 04:10:19 -05:00
Rinne
6bd50e6f24
BUGFIX: Fixed bug that returned Infinity cost for most skills ( #1084 )
2024-02-10 04:01:42 -05:00
Snarling
9697a82e0c
UI: Active Scripts changes (followup to #933 ) ( #1083 )
2024-02-10 03:59:20 -05:00
Snarling
187226a30f
Changelog
2024-02-01 18:20:36 -05:00
LJ
2f2355942f
Kill all scripts upon entering the bitverse ( #1042 )
2024-01-31 19:44:31 -05:00
TheAimMan
330a32e1d0
MISC: Don't include temporary scripts into Recently Killed ( #1045 )
2024-01-31 19:43:48 -05:00
LJ
011d5e8fd6
BUGFIX: Properly deep copy array data for coding contracts ( #1064 )
2024-01-31 19:43:04 -05:00
Rinne
5277db2c65
API: Changing return value of ns.bladeburner.getSkillUpgradeCost to return Infinity when the skill's level overshoot the maximum level ( #1060 )
2024-01-31 19:40:27 -05:00
Snarling
0ded11af53
TERMINAL: Fix inconsistent / janky scrolling behavior ( #1063 )
2024-01-31 19:32:42 -05:00
Michael Ficocelli
cf45981cd2
[PATCH][IPVGO] Use colors from theme for white and black, to support lower-contrast options ( #1074 )
2024-01-31 19:32:28 -05:00
David Walker
55e21d1e19
Make grow formulas faster and more accurate. ( #1044 )
2024-01-31 19:27:31 -05:00
LJ
b6b4788845
GANG: Reuse one promise for ns.gang.nextUpdate() ( #1068 )
2024-01-27 17:25:30 -05:00
LJ
05295598a4
BUGFIX: Format money requirement in fl1ght.exe ( #1061 )
2024-01-25 01:45:39 -05:00
deansvendsen
cb7c75a3ce
MISC: Gang Expenses category in MoneySource ( #1043 )
2024-01-23 18:18:56 -05:00
catloversg
51ac4d009c
Fix wrong demandRange of Minerals ( #1053 )
2024-01-23 16:18:32 -05:00
Snarling
788a7549da
Update Constants.ts
2024-01-15 06:18:55 -05:00
Justin
39c5a356b1
BUGFIX: Fix writePort() error where deconstructing the Port class caused the reduce() function to lose its 'this' reference ( #1037 )
2024-01-15 06:14:13 -05:00
LJ
157ff8ea88
PORTS: Add ns.nextPortWrite() as a safer option ( #1036 )
2024-01-15 06:10:39 -05:00
Snarling
d0e66d5be2
Changelog update
2024-01-14 16:48:14 -05:00
Caldwell
2ac0470cea
adding int stat to sleeve overview and more stats overview ( #1030 )
2024-01-14 16:34:48 -05:00
Jesse Clark
c5ca30d796
add descriptions for hacknet_node_level_cost and hacknet_node_core_cost ( #1032 )
2024-01-14 16:12:49 -05:00
Shockwave
63574bca0c
MISC: Several typo fix in corporation modals ( #1029 )
2024-01-14 16:12:28 -05:00
Snarling
44f0a77c4e
PORTS: One promise, one resolver (test) ( #1022 )
2024-01-14 16:05:57 -05:00
Michael Ficocelli
87c4cbbc57
[IPvGO] Performance enhancement: async move option lookup ( #1028 )
2024-01-09 18:46:01 -05:00
Caldwell
6f8a59593a
EDITOR: fix disposing models ( #1026 )
2024-01-09 18:45:31 -05:00
TheAimMan
82511e5030
BUGFIX: Update formatPercent to not use a suffixStart of 0 ( #1024 )
2024-01-08 10:25:20 -05:00
Shockwave
7017f3c2f8
API: Fix serverExists()
return true for not revealed servers ( #1013 )
2024-01-07 11:40:07 -05:00
Snarling
f0f335e09a
changelog update, regenerate docs
2024-01-07 08:37:38 -05:00
LJ
a433c8284c
NETSCRIPT: Add .script deprecation notice & migration guide ( #1007 )
2024-01-07 08:15:24 -05:00
TheAimMan
9827fda4a4
BUGFIX: formatNumber throws an error if suffixStart is too low ( #957 )
2024-01-07 08:14:02 -05:00
TheAimMan
dd9ace7891
PROGRAMS: Change flight.exe to easily display unmet requirements ( #939 )
2024-01-07 08:12:16 -05:00
Miłosz Giera
1b03618555
REMOTE: Added possibility to change target IP of remote API ( #943 )
2024-01-07 07:57:54 -05:00
Shy
68a8427838
EDITOR: Add file URI's to monaco to improve intellisense ( #1017 )
2024-01-07 07:13:52 -05:00
Michael Ficocelli
7e721c144e
[IPvGO] Docs improvements and other feedback ( #1011 )
2024-01-05 20:50:28 -05:00
Collin Pearce
0da9d9d3c0
fix player input parsing for coding contracts that accept arrays of strings ( #937 )
2024-01-02 09:26:34 -05:00
Jesse Clark
8742df9588
fix for stanek.acceptGift not working ( #1001 )
2024-01-02 09:12:14 -05:00