2011-04-23 17:31:31 +02:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2011-04-23 17:31:31 +02:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-04-23 17:31:31 +02:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2011-04-23 17:31:31 +02:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-04-23 17:31:31 +02:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "game.h"
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2015-03-17 07:44:17 +01:00
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#include <iomanip>
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2017-07-10 15:43:06 +02:00
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#include <cmath>
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2017-06-26 20:11:17 +02:00
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#include "client/renderingengine.h"
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2015-03-17 07:44:17 +01:00
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#include "camera.h"
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2011-04-23 17:31:31 +02:00
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#include "client.h"
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2017-08-28 20:02:23 +02:00
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#include "client/clientevent.h"
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2018-01-03 14:28:55 +01:00
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#include "client/gameui.h"
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2017-05-13 11:05:16 +02:00
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#include "client/inputhandler.h"
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2015-03-17 07:44:17 +01:00
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#include "client/tile.h" // For TextureSource
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2016-05-25 09:22:20 +02:00
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#include "client/keys.h"
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2016-05-27 08:35:07 +02:00
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#include "client/joystick_controller.h"
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2015-03-17 07:44:17 +01:00
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#include "clientmap.h"
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2011-04-29 14:34:26 +02:00
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#include "clouds.h"
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2015-03-17 07:44:17 +01:00
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#include "config.h"
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#include "content_cao.h"
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2020-07-14 19:10:37 +02:00
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#include "content/subgames.h"
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2018-03-30 18:32:52 +02:00
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#include "client/event_manager.h"
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2015-03-17 07:44:17 +01:00
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#include "fontengine.h"
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#include "itemdef.h"
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2011-10-16 13:57:53 +02:00
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#include "log.h"
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2011-10-16 15:16:47 +02:00
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#include "filesys.h"
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2020-07-14 19:10:37 +02:00
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#include "gameparams.h"
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2015-03-17 07:44:17 +01:00
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#include "gettext.h"
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2017-11-08 23:56:20 +01:00
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#include "gui/guiChatConsole.h"
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2018-01-13 12:07:16 +01:00
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#include "gui/guiConfirmRegistration.h"
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2017-11-08 23:56:20 +01:00
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#include "gui/guiFormSpecMenu.h"
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#include "gui/guiKeyChangeMenu.h"
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#include "gui/guiPasswordChange.h"
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#include "gui/guiVolumeChange.h"
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#include "gui/mainmenumanager.h"
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2018-01-13 10:34:56 +01:00
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#include "gui/profilergraph.h"
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2015-03-17 07:44:17 +01:00
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#include "mapblock.h"
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2017-06-26 20:11:17 +02:00
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#include "minimap.h"
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2015-03-17 07:44:17 +01:00
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#include "nodedef.h" // Needed for determining pointing to nodes
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#include "nodemetadata.h"
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#include "particles.h"
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2018-07-22 21:56:06 +02:00
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#include "porting.h"
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2015-03-17 07:44:17 +01:00
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#include "profiler.h"
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2016-07-23 21:11:20 +02:00
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#include "raycast.h"
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2015-03-17 07:44:17 +01:00
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#include "server.h"
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#include "settings.h"
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2017-08-19 22:24:30 +02:00
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#include "shader.h"
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2012-03-16 15:34:30 +01:00
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#include "sky.h"
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2017-01-31 18:05:03 +01:00
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#include "translation.h"
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2017-05-11 10:39:37 +02:00
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#include "util/basic_macros.h"
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2015-03-17 07:44:17 +01:00
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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2019-09-29 13:41:13 +02:00
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#include "util/quicktune_shortcutter.h"
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2016-05-31 17:30:11 +02:00
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#include "irrlicht_changes/static_text.h"
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2021-03-05 16:28:08 +01:00
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#include "irr_ptr.h"
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2015-03-17 07:44:17 +01:00
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#include "version.h"
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2017-04-25 19:38:08 +02:00
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#include "script/scripting_client.h"
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2018-12-02 23:34:29 +01:00
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#include "hud.h"
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2015-03-17 07:44:17 +01:00
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2012-03-25 10:50:29 +02:00
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#if USE_SOUND
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2018-03-24 15:45:25 +01:00
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#include "client/sound_openal.h"
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#else
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#include "client/sound.h"
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2012-03-23 14:29:30 +01:00
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#endif
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2011-04-23 17:31:31 +02:00
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/*
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Text input system
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*/
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2017-04-19 00:36:30 +02:00
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struct TextDestNodeMetadata : public TextDest
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{
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2011-11-13 11:48:05 +01:00
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TextDestNodeMetadata(v3s16 p, Client *client)
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2011-04-23 17:31:31 +02:00
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{
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m_p = p;
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m_client = client;
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}
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2012-07-15 18:19:38 +02:00
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// This is deprecated I guess? -celeron55
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2017-04-19 00:36:30 +02:00
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void gotText(const std::wstring &text)
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2011-04-23 17:31:31 +02:00
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{
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2015-07-07 05:55:07 +02:00
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std::string ntext = wide_to_utf8(text);
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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infostream << "Submitting 'text' field of node at (" << m_p.X << ","
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<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
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2015-05-19 08:24:14 +02:00
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StringMap fields;
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2012-06-01 19:51:15 +02:00
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fields["text"] = ntext;
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m_client->sendNodemetaFields(m_p, "", fields);
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2011-04-23 17:31:31 +02:00
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}
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2015-05-19 08:24:14 +02:00
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void gotText(const StringMap &fields)
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2012-07-15 18:19:38 +02:00
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{
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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2011-04-23 17:31:31 +02:00
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v3s16 m_p;
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Client *m_client;
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};
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2017-04-19 00:36:30 +02:00
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struct TextDestPlayerInventory : public TextDest
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{
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2012-07-22 16:10:58 +02:00
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TextDestPlayerInventory(Client *client)
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{
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m_client = client;
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2013-01-03 18:59:28 +01:00
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m_formname = "";
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}
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2017-04-19 00:36:30 +02:00
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TextDestPlayerInventory(Client *client, const std::string &formname)
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2013-01-03 18:59:28 +01:00
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{
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m_client = client;
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m_formname = formname;
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2012-07-22 16:10:58 +02:00
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}
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2015-05-19 08:24:14 +02:00
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void gotText(const StringMap &fields)
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2012-07-22 16:10:58 +02:00
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{
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2013-01-03 18:59:28 +01:00
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m_client->sendInventoryFields(m_formname, fields);
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2012-07-22 16:10:58 +02:00
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}
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2014-03-04 19:57:39 +01:00
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Client *m_client;
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};
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2017-03-19 13:18:52 +01:00
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struct LocalFormspecHandler : public TextDest
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{
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2017-07-02 22:26:25 +02:00
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LocalFormspecHandler(const std::string &formname)
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2014-04-20 02:40:25 +02:00
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{
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2014-03-04 19:57:39 +01:00
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m_formname = formname;
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}
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2017-04-19 00:36:30 +02:00
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LocalFormspecHandler(const std::string &formname, Client *client):
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2014-04-20 02:40:25 +02:00
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m_client(client)
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{
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2013-04-07 16:34:35 +02:00
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m_formname = formname;
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2014-03-04 19:57:39 +01:00
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}
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2015-05-19 08:24:14 +02:00
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void gotText(const StringMap &fields)
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2014-03-04 19:57:39 +01:00
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{
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if (m_formname == "MT_PAUSE_MENU") {
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if (fields.find("btn_sound") != fields.end()) {
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g_gamecallback->changeVolume();
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return;
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}
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2014-09-21 05:21:11 +02:00
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if (fields.find("btn_key_config") != fields.end()) {
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g_gamecallback->keyConfig();
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return;
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}
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2014-03-04 19:57:39 +01:00
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if (fields.find("btn_exit_menu") != fields.end()) {
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g_gamecallback->disconnect();
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return;
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}
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if (fields.find("btn_exit_os") != fields.end()) {
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g_gamecallback->exitToOS();
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2017-06-26 20:11:17 +02:00
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#ifndef __ANDROID__
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RenderingEngine::get_raw_device()->closeDevice();
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#endif
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2014-03-04 19:57:39 +01:00
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return;
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}
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2014-03-31 22:50:03 +02:00
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if (fields.find("btn_change_password") != fields.end()) {
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g_gamecallback->changePassword();
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return;
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}
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2021-02-08 18:56:51 +01:00
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return;
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2014-03-04 19:57:39 +01:00
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}
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2017-03-13 15:55:30 +01:00
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2018-11-24 11:41:11 +01:00
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if (m_formname == "MT_DEATH_SCREEN") {
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assert(m_client != 0);
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m_client->sendRespawn();
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return;
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}
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2020-12-23 22:03:49 +01:00
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if (m_client->modsLoaded())
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2017-07-02 22:26:25 +02:00
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m_client->getScript()->on_formspec_input(m_formname, fields);
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2013-04-07 16:34:35 +02:00
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}
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2017-07-02 22:26:25 +02:00
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Client *m_client = nullptr;
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2012-07-22 16:10:58 +02:00
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};
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2012-06-03 17:30:34 +02:00
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/* Form update callback */
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class NodeMetadataFormSource: public IFormSource
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{
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public:
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NodeMetadataFormSource(ClientMap *map, v3s16 p):
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m_map(map),
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m_p(p)
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{
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}
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2017-08-29 19:25:16 +02:00
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const std::string &getForm() const
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2012-06-03 17:30:34 +02:00
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{
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2018-01-13 10:34:56 +01:00
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static const std::string empty_string = "";
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2012-06-03 17:30:34 +02:00
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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if (!meta)
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2017-08-29 19:25:16 +02:00
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return empty_string;
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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2012-06-03 17:30:34 +02:00
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return meta->getString("formspec");
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}
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2017-04-25 10:17:53 +02:00
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virtual std::string resolveText(const std::string &str)
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2012-07-15 18:19:38 +02:00
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{
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
if (!meta)
|
2012-07-15 18:19:38 +02:00
|
|
|
return str;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2012-07-15 18:19:38 +02:00
|
|
|
return meta->resolveString(str);
|
|
|
|
}
|
2012-06-03 17:30:34 +02:00
|
|
|
|
|
|
|
ClientMap *m_map;
|
|
|
|
v3s16 m_p;
|
|
|
|
};
|
|
|
|
|
2012-07-19 13:09:16 +02:00
|
|
|
class PlayerInventoryFormSource: public IFormSource
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PlayerInventoryFormSource(Client *client):
|
|
|
|
m_client(client)
|
|
|
|
{
|
|
|
|
}
|
2017-08-29 19:25:16 +02:00
|
|
|
|
|
|
|
const std::string &getForm() const
|
2012-07-19 13:09:16 +02:00
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
|
2012-07-19 13:09:16 +02:00
|
|
|
return player->inventory_formspec;
|
|
|
|
}
|
|
|
|
|
|
|
|
Client *m_client;
|
|
|
|
};
|
|
|
|
|
2012-03-24 02:28:08 +01:00
|
|
|
class NodeDugEvent: public MtEvent
|
2012-03-23 19:23:03 +01:00
|
|
|
{
|
|
|
|
public:
|
2012-03-24 02:28:08 +01:00
|
|
|
v3s16 p;
|
|
|
|
MapNode n;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2012-03-24 02:28:08 +01:00
|
|
|
NodeDugEvent(v3s16 p, MapNode n):
|
|
|
|
p(p),
|
|
|
|
n(n)
|
|
|
|
{}
|
2018-03-30 18:32:52 +02:00
|
|
|
MtEvent::Type getType() const
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2018-03-30 18:32:52 +02:00
|
|
|
return MtEvent::NODE_DUG;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2012-03-24 02:28:08 +01:00
|
|
|
};
|
|
|
|
|
|
|
|
class SoundMaker
|
|
|
|
{
|
|
|
|
ISoundManager *m_sound;
|
2018-02-10 21:04:16 +01:00
|
|
|
const NodeDefManager *m_ndef;
|
2012-03-24 02:28:08 +01:00
|
|
|
public:
|
2015-06-28 20:51:59 +02:00
|
|
|
bool makes_footstep_sound;
|
2012-03-23 23:33:58 +01:00
|
|
|
float m_player_step_timer;
|
2020-04-12 01:50:40 +02:00
|
|
|
float m_player_jump_timer;
|
2012-03-23 19:23:03 +01:00
|
|
|
|
|
|
|
SimpleSoundSpec m_player_step_sound;
|
2012-03-23 23:33:58 +01:00
|
|
|
SimpleSoundSpec m_player_leftpunch_sound;
|
|
|
|
SimpleSoundSpec m_player_rightpunch_sound;
|
2012-03-23 19:23:03 +01:00
|
|
|
|
2018-02-10 21:04:16 +01:00
|
|
|
SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
|
2012-03-23 19:23:03 +01:00
|
|
|
m_sound(sound),
|
2012-03-24 02:28:08 +01:00
|
|
|
m_ndef(ndef),
|
2015-06-28 20:51:59 +02:00
|
|
|
makes_footstep_sound(true),
|
2020-04-12 01:50:40 +02:00
|
|
|
m_player_step_timer(0.0f),
|
|
|
|
m_player_jump_timer(0.0f)
|
2012-03-23 19:23:03 +01:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void playPlayerStep()
|
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
|
2012-03-23 19:23:03 +01:00
|
|
|
m_player_step_timer = 0.03;
|
2015-06-28 20:51:59 +02:00
|
|
|
if (makes_footstep_sound)
|
|
|
|
m_sound->playSound(m_player_step_sound, false);
|
2012-03-23 19:23:03 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-04-12 01:50:40 +02:00
|
|
|
void playPlayerJump()
|
|
|
|
{
|
|
|
|
if (m_player_jump_timer <= 0.0f) {
|
|
|
|
m_player_jump_timer = 0.2f;
|
|
|
|
m_sound->playSound(SimpleSoundSpec("player_jump", 0.5f), false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-23 19:23:03 +01:00
|
|
|
static void viewBobbingStep(MtEvent *e, void *data)
|
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
SoundMaker *sm = (SoundMaker *)data;
|
2012-03-23 19:23:03 +01:00
|
|
|
sm->playPlayerStep();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void playerRegainGround(MtEvent *e, void *data)
|
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
SoundMaker *sm = (SoundMaker *)data;
|
2012-03-23 19:23:03 +01:00
|
|
|
sm->playPlayerStep();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void playerJump(MtEvent *e, void *data)
|
|
|
|
{
|
2020-04-12 01:50:40 +02:00
|
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
|
|
sm->playPlayerJump();
|
2012-03-23 23:33:58 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static void cameraPunchLeft(MtEvent *e, void *data)
|
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
SoundMaker *sm = (SoundMaker *)data;
|
2012-03-24 02:28:08 +01:00
|
|
|
sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
|
2012-03-23 23:33:58 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
static void cameraPunchRight(MtEvent *e, void *data)
|
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
SoundMaker *sm = (SoundMaker *)data;
|
2012-03-24 02:28:08 +01:00
|
|
|
sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void nodeDug(MtEvent *e, void *data)
|
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
SoundMaker *sm = (SoundMaker *)data;
|
|
|
|
NodeDugEvent *nde = (NodeDugEvent *)e;
|
2012-03-24 02:28:08 +01:00
|
|
|
sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
|
2012-03-23 19:23:03 +01:00
|
|
|
}
|
|
|
|
|
2013-04-17 20:13:47 +02:00
|
|
|
static void playerDamage(MtEvent *e, void *data)
|
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
SoundMaker *sm = (SoundMaker *)data;
|
2013-04-17 20:13:47 +02:00
|
|
|
sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void playerFallingDamage(MtEvent *e, void *data)
|
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
SoundMaker *sm = (SoundMaker *)data;
|
2013-04-17 20:13:47 +02:00
|
|
|
sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
|
|
|
|
}
|
|
|
|
|
2012-03-23 19:23:03 +01:00
|
|
|
void registerReceiver(MtEventManager *mgr)
|
|
|
|
{
|
2018-03-30 18:32:52 +02:00
|
|
|
mgr->reg(MtEvent::VIEW_BOBBING_STEP, SoundMaker::viewBobbingStep, this);
|
|
|
|
mgr->reg(MtEvent::PLAYER_REGAIN_GROUND, SoundMaker::playerRegainGround, this);
|
|
|
|
mgr->reg(MtEvent::PLAYER_JUMP, SoundMaker::playerJump, this);
|
|
|
|
mgr->reg(MtEvent::CAMERA_PUNCH_LEFT, SoundMaker::cameraPunchLeft, this);
|
|
|
|
mgr->reg(MtEvent::CAMERA_PUNCH_RIGHT, SoundMaker::cameraPunchRight, this);
|
|
|
|
mgr->reg(MtEvent::NODE_DUG, SoundMaker::nodeDug, this);
|
|
|
|
mgr->reg(MtEvent::PLAYER_DAMAGE, SoundMaker::playerDamage, this);
|
|
|
|
mgr->reg(MtEvent::PLAYER_FALLING_DAMAGE, SoundMaker::playerFallingDamage, this);
|
2012-03-23 19:23:03 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void step(float dtime)
|
|
|
|
{
|
|
|
|
m_player_step_timer -= dtime;
|
2020-04-12 01:50:40 +02:00
|
|
|
m_player_jump_timer -= dtime;
|
2012-03-23 19:23:03 +01:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2012-03-24 02:28:08 +01:00
|
|
|
// Locally stored sounds don't need to be preloaded because of this
|
|
|
|
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
|
|
|
|
{
|
|
|
|
std::set<std::string> m_fetched;
|
2017-04-27 13:33:59 +02:00
|
|
|
private:
|
|
|
|
void paths_insert(std::set<std::string> &dst_paths,
|
|
|
|
const std::string &base,
|
|
|
|
const std::string &name)
|
|
|
|
{
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
|
|
|
|
dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
|
|
|
|
}
|
2012-03-24 02:28:08 +01:00
|
|
|
public:
|
|
|
|
void fetchSounds(const std::string &name,
|
2017-04-27 13:33:59 +02:00
|
|
|
std::set<std::string> &dst_paths,
|
|
|
|
std::set<std::string> &dst_datas)
|
2012-03-24 02:28:08 +01:00
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (m_fetched.count(name))
|
2012-03-24 02:28:08 +01:00
|
|
|
return;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2012-03-24 02:28:08 +01:00
|
|
|
m_fetched.insert(name);
|
2017-04-27 13:33:59 +02:00
|
|
|
|
|
|
|
paths_insert(dst_paths, porting::path_share, name);
|
|
|
|
paths_insert(dst_paths, porting::path_user, name);
|
2012-03-24 02:28:08 +01:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2016-11-22 15:05:39 +01:00
|
|
|
|
|
|
|
// before 1.8 there isn't a "integer interface", only float
|
|
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
|
|
|
typedef f32 SamplerLayer_t;
|
|
|
|
#else
|
|
|
|
typedef s32 SamplerLayer_t;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2012-12-01 02:02:16 +01:00
|
|
|
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
|
|
|
|
{
|
|
|
|
Sky *m_sky;
|
|
|
|
bool *m_force_fog_off;
|
|
|
|
f32 *m_fog_range;
|
2016-11-22 15:05:39 +01:00
|
|
|
bool m_fog_enabled;
|
|
|
|
CachedPixelShaderSetting<float, 4> m_sky_bg_color;
|
|
|
|
CachedPixelShaderSetting<float> m_fog_distance;
|
|
|
|
CachedVertexShaderSetting<float> m_animation_timer_vertex;
|
|
|
|
CachedPixelShaderSetting<float> m_animation_timer_pixel;
|
2017-01-12 15:46:30 +01:00
|
|
|
CachedPixelShaderSetting<float, 3> m_day_light;
|
2020-11-22 16:25:41 +01:00
|
|
|
CachedPixelShaderSetting<float, 4> m_star_color;
|
2016-11-22 15:05:39 +01:00
|
|
|
CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
|
|
|
|
CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
|
|
|
|
CachedPixelShaderSetting<float, 3> m_minimap_yaw;
|
2019-09-26 22:57:39 +02:00
|
|
|
CachedPixelShaderSetting<float, 3> m_camera_offset_pixel;
|
|
|
|
CachedPixelShaderSetting<float, 3> m_camera_offset_vertex;
|
2016-11-22 15:05:39 +01:00
|
|
|
CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
|
2012-12-02 13:24:58 +01:00
|
|
|
Client *m_client;
|
2012-12-01 02:02:16 +01:00
|
|
|
|
|
|
|
public:
|
2015-01-24 10:40:27 +01:00
|
|
|
void onSettingsChange(const std::string &name)
|
|
|
|
{
|
|
|
|
if (name == "enable_fog")
|
2016-11-22 15:05:39 +01:00
|
|
|
m_fog_enabled = g_settings->getBool("enable_fog");
|
2015-01-24 10:40:27 +01:00
|
|
|
}
|
|
|
|
|
2016-11-22 15:05:39 +01:00
|
|
|
static void settingsCallback(const std::string &name, void *userdata)
|
2015-01-24 10:40:27 +01:00
|
|
|
{
|
|
|
|
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
|
|
|
|
}
|
|
|
|
|
2016-11-22 15:05:39 +01:00
|
|
|
void setSky(Sky *sky) { m_sky = sky; }
|
|
|
|
|
2012-12-01 02:02:16 +01:00
|
|
|
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
f32 *fog_range, Client *client) :
|
2012-12-01 02:02:16 +01:00
|
|
|
m_sky(sky),
|
|
|
|
m_force_fog_off(force_fog_off),
|
2012-12-02 13:24:58 +01:00
|
|
|
m_fog_range(fog_range),
|
2016-11-22 15:05:39 +01:00
|
|
|
m_sky_bg_color("skyBgColor"),
|
|
|
|
m_fog_distance("fogDistance"),
|
|
|
|
m_animation_timer_vertex("animationTimer"),
|
|
|
|
m_animation_timer_pixel("animationTimer"),
|
2017-01-12 15:46:30 +01:00
|
|
|
m_day_light("dayLight"),
|
2020-11-22 16:25:41 +01:00
|
|
|
m_star_color("starColor"),
|
2016-11-22 15:05:39 +01:00
|
|
|
m_eye_position_pixel("eyePosition"),
|
|
|
|
m_eye_position_vertex("eyePosition"),
|
|
|
|
m_minimap_yaw("yawVec"),
|
2019-09-26 22:57:39 +02:00
|
|
|
m_camera_offset_pixel("cameraOffset"),
|
|
|
|
m_camera_offset_vertex("cameraOffset"),
|
2016-11-22 15:05:39 +01:00
|
|
|
m_base_texture("baseTexture"),
|
2012-12-02 13:24:58 +01:00
|
|
|
m_client(client)
|
2015-01-24 10:40:27 +01:00
|
|
|
{
|
2016-11-22 15:05:39 +01:00
|
|
|
g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
|
|
|
|
m_fog_enabled = g_settings->getBool("enable_fog");
|
2015-01-24 10:40:27 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
~GameGlobalShaderConstantSetter()
|
|
|
|
{
|
2016-11-22 15:05:39 +01:00
|
|
|
g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
|
2015-01-24 10:40:27 +01:00
|
|
|
}
|
2012-12-01 02:02:16 +01:00
|
|
|
|
2020-12-19 20:57:10 +01:00
|
|
|
void onSetConstants(video::IMaterialRendererServices *services) override
|
2012-12-01 02:02:16 +01:00
|
|
|
{
|
|
|
|
// Background color
|
|
|
|
video::SColor bgcolor = m_sky->getBgColor();
|
|
|
|
video::SColorf bgcolorf(bgcolor);
|
|
|
|
float bgcolorfa[4] = {
|
|
|
|
bgcolorf.r,
|
|
|
|
bgcolorf.g,
|
|
|
|
bgcolorf.b,
|
|
|
|
bgcolorf.a,
|
|
|
|
};
|
2016-11-22 15:05:39 +01:00
|
|
|
m_sky_bg_color.set(bgcolorfa, services);
|
2012-12-01 02:02:16 +01:00
|
|
|
|
|
|
|
// Fog distance
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
float fog_distance = 10000 * BS;
|
|
|
|
|
2016-11-22 15:05:39 +01:00
|
|
|
if (m_fog_enabled && !*m_force_fog_off)
|
2013-09-03 13:21:04 +02:00
|
|
|
fog_distance = *m_fog_range;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2016-11-22 15:05:39 +01:00
|
|
|
m_fog_distance.set(&fog_distance, services);
|
2012-12-01 02:02:16 +01:00
|
|
|
|
2017-01-12 15:46:30 +01:00
|
|
|
u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
|
|
|
|
video::SColorf sunlight;
|
|
|
|
get_sunlight_color(&sunlight, daynight_ratio);
|
|
|
|
float dnc[3] = {
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|
|
|
sunlight.r,
|
|
|
|
sunlight.g,
|
|
|
|
sunlight.b };
|
|
|
|
m_day_light.set(dnc, services);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2020-11-22 16:25:41 +01:00
|
|
|
video::SColorf star_color = m_sky->getCurrentStarColor();
|
|
|
|
float clr[4] = {star_color.r, star_color.g, star_color.b, star_color.a};
|
|
|
|
m_star_color.set(clr, services);
|
|
|
|
|
2019-09-26 22:57:39 +02:00
|
|
|
u32 animation_timer = porting::getTimeMs() % 1000000;
|
2016-11-22 15:05:39 +01:00
|
|
|
float animation_timer_f = (float)animation_timer / 100000.f;
|
|
|
|
m_animation_timer_vertex.set(&animation_timer_f, services);
|
|
|
|
m_animation_timer_pixel.set(&animation_timer_f, services);
|
2013-12-03 17:21:40 +01:00
|
|
|
|
2016-11-22 15:05:39 +01:00
|
|
|
float eye_position_array[3];
|
|
|
|
v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
|
|
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
|
|
|
eye_position_array[0] = epos.X;
|
|
|
|
eye_position_array[1] = epos.Y;
|
|
|
|
eye_position_array[2] = epos.Z;
|
|
|
|
#else
|
|
|
|
epos.getAs3Values(eye_position_array);
|
|
|
|
#endif
|
|
|
|
m_eye_position_pixel.set(eye_position_array, services);
|
|
|
|
m_eye_position_vertex.set(eye_position_array, services);
|
2015-06-22 04:34:56 +02:00
|
|
|
|
2017-05-19 07:25:27 +02:00
|
|
|
if (m_client->getMinimap()) {
|
|
|
|
float minimap_yaw_array[3];
|
|
|
|
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
|
2013-07-30 04:18:11 +02:00
|
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
2017-05-19 07:25:27 +02:00
|
|
|
minimap_yaw_array[0] = minimap_yaw.X;
|
|
|
|
minimap_yaw_array[1] = minimap_yaw.Y;
|
|
|
|
minimap_yaw_array[2] = minimap_yaw.Z;
|
2013-07-30 04:18:11 +02:00
|
|
|
#else
|
2017-05-19 07:25:27 +02:00
|
|
|
minimap_yaw.getAs3Values(minimap_yaw_array);
|
2013-07-30 04:18:11 +02:00
|
|
|
#endif
|
2017-05-19 07:25:27 +02:00
|
|
|
m_minimap_yaw.set(minimap_yaw_array, services);
|
|
|
|
}
|
2016-11-22 15:05:39 +01:00
|
|
|
|
2019-09-26 22:57:39 +02:00
|
|
|
float camera_offset_array[3];
|
|
|
|
v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
|
|
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
|
|
|
|
camera_offset_array[0] = offset.X;
|
|
|
|
camera_offset_array[1] = offset.Y;
|
|
|
|
camera_offset_array[2] = offset.Z;
|
|
|
|
#else
|
|
|
|
offset.getAs3Values(camera_offset_array);
|
|
|
|
#endif
|
|
|
|
m_camera_offset_pixel.set(camera_offset_array, services);
|
|
|
|
m_camera_offset_vertex.set(camera_offset_array, services);
|
|
|
|
|
2020-10-12 22:29:31 +02:00
|
|
|
SamplerLayer_t base_tex = 0;
|
2016-11-22 15:05:39 +01:00
|
|
|
m_base_texture.set(&base_tex, services);
|
2012-12-02 13:24:58 +01:00
|
|
|
}
|
2012-12-01 02:02:16 +01:00
|
|
|
};
|
|
|
|
|
2016-11-22 15:05:39 +01:00
|
|
|
|
|
|
|
class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
|
|
|
|
{
|
|
|
|
Sky *m_sky;
|
|
|
|
bool *m_force_fog_off;
|
|
|
|
f32 *m_fog_range;
|
|
|
|
Client *m_client;
|
|
|
|
std::vector<GameGlobalShaderConstantSetter *> created_nosky;
|
|
|
|
public:
|
|
|
|
GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
|
|
|
|
f32 *fog_range, Client *client) :
|
|
|
|
m_sky(NULL),
|
|
|
|
m_force_fog_off(force_fog_off),
|
|
|
|
m_fog_range(fog_range),
|
|
|
|
m_client(client)
|
|
|
|
{}
|
|
|
|
|
|
|
|
void setSky(Sky *sky) {
|
|
|
|
m_sky = sky;
|
2017-08-20 13:30:50 +02:00
|
|
|
for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
|
|
|
|
ggscs->setSky(m_sky);
|
2016-11-22 15:05:39 +01:00
|
|
|
}
|
|
|
|
created_nosky.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual IShaderConstantSetter* create()
|
|
|
|
{
|
2020-12-23 22:03:49 +01:00
|
|
|
auto *scs = new GameGlobalShaderConstantSetter(
|
2016-11-22 15:05:39 +01:00
|
|
|
m_sky, m_force_fog_off, m_fog_range, m_client);
|
|
|
|
if (!m_sky)
|
|
|
|
created_nosky.push_back(scs);
|
|
|
|
return scs;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2015-02-18 10:45:23 +01:00
|
|
|
#ifdef __ANDROID__
|
2014-04-21 14:10:59 +02:00
|
|
|
#define SIZE_TAG "size[11,5.5]"
|
2015-02-18 10:45:23 +01:00
|
|
|
#else
|
|
|
|
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
|
|
|
|
#endif
|
2014-04-21 14:10:59 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/****************************************************************************
|
|
|
|
****************************************************************************/
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
const float object_hit_delay = 0.2;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
struct FpsControl {
|
|
|
|
u32 last_time, busy_time, sleep_time;
|
|
|
|
};
|
2014-06-12 23:38:34 +02:00
|
|
|
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/* The reason the following structs are not anonymous structs within the
|
|
|
|
* class is that they are not used by the majority of member functions and
|
|
|
|
* many functions that do require objects of thse types do not modify them
|
|
|
|
* (so they can be passed as a const qualified parameter)
|
|
|
|
*/
|
2012-03-24 02:28:08 +01:00
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
struct GameRunData {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
u16 dig_index;
|
|
|
|
u16 new_playeritem;
|
|
|
|
PointedThing pointed_old;
|
|
|
|
bool digging;
|
2020-06-05 15:06:35 +02:00
|
|
|
bool punching;
|
|
|
|
bool btn_down_for_dig;
|
2017-04-28 20:12:28 +02:00
|
|
|
bool dig_instantly;
|
2017-08-24 08:30:46 +02:00
|
|
|
bool digging_blocked;
|
2014-11-06 09:44:06 +01:00
|
|
|
bool reset_jump_timer;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
float nodig_delay_timer;
|
|
|
|
float dig_time;
|
|
|
|
float dig_time_complete;
|
2020-06-05 15:06:35 +02:00
|
|
|
float repeat_place_timer;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
float object_hit_delay_timer;
|
|
|
|
float time_from_last_punch;
|
|
|
|
ClientActiveObject *selected_object;
|
|
|
|
|
|
|
|
float jump_timer;
|
|
|
|
float damage_flash;
|
|
|
|
float update_draw_list_timer;
|
|
|
|
|
|
|
|
f32 fog_range;
|
2012-03-23 19:23:03 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
v3f update_draw_list_last_cam_dir;
|
2013-04-07 19:41:12 +02:00
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
float time_of_day_smooth;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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};
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2012-03-23 19:23:03 +01:00
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2017-08-28 20:02:23 +02:00
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class Game;
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struct ClientEventHandler
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{
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void (Game::*handler)(ClientEvent *, CameraOrientation *);
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};
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2014-11-10 03:26:19 +01:00
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/****************************************************************************
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THE GAME
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****************************************************************************/
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2021-03-05 16:28:08 +01:00
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using PausedNodesList = std::vector<std::pair<irr_ptr<scene::IAnimatedMeshSceneNode>, float>>;
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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/* This is not intended to be a public class. If a public class becomes
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* desirable then it may be better to create another 'wrapper' class that
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* hides most of the stuff in this class (nothing in this class is required
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* by any other file) but exposes the public methods/data only.
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*/
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2015-07-17 16:40:41 +02:00
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class Game {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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public:
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2014-11-03 04:25:14 +01:00
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Game();
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~Game();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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bool startup(bool *kill,
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InputHandler *input,
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2020-07-14 19:10:37 +02:00
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const GameStartData &game_params,
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2015-03-28 01:24:04 +01:00
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std::string &error_message,
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2015-07-17 16:40:41 +02:00
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bool *reconnect,
|
2020-07-14 19:10:37 +02:00
|
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|
ChatBackend *chat_backend);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
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void run();
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void shutdown();
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protected:
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void extendedResourceCleanup();
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// Basic initialisation
|
2020-07-14 19:10:37 +02:00
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bool init(const std::string &map_dir, const std::string &address,
|
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u16 port, const SubgameSpec &gamespec);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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bool initSound();
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2017-04-19 00:36:30 +02:00
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bool createSingleplayerServer(const std::string &map_dir,
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2020-07-14 19:10:37 +02:00
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|
|
const SubgameSpec &gamespec, u16 port);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
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|
|
|
// Client creation
|
2020-07-14 19:10:37 +02:00
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bool createClient(const GameStartData &start_data);
|
2015-03-28 01:24:04 +01:00
|
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|
bool initGui();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
// Client connection
|
2020-07-14 19:10:37 +02:00
|
|
|
bool connectToServer(const GameStartData &start_data,
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
bool *connect_ok, bool *aborted);
|
|
|
|
bool getServerContent(bool *aborted);
|
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|
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|
|
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// Main loop
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void updateInteractTimers(f32 dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
bool checkConnection();
|
|
|
|
bool handleCallbacks();
|
|
|
|
void processQueues();
|
2017-03-17 22:15:25 +01:00
|
|
|
void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
|
2019-08-13 19:56:55 +02:00
|
|
|
void updateProfilerGraphs(ProfilerGraph *graph);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2016-05-25 09:22:20 +02:00
|
|
|
// Input related
|
2017-03-17 22:15:25 +01:00
|
|
|
void processUserInput(f32 dtime);
|
|
|
|
void processKeyInput();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
void processItemSelection(u16 *new_playeritem);
|
|
|
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|
2017-08-26 08:11:59 +02:00
|
|
|
void dropSelectedItem(bool single_item = false);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
void openInventory();
|
2017-01-29 10:26:00 +01:00
|
|
|
void openConsole(float scale, const wchar_t *line=NULL);
|
2017-03-17 22:15:25 +01:00
|
|
|
void toggleFreeMove();
|
|
|
|
void toggleFreeMoveAlt();
|
2018-12-31 01:07:30 +01:00
|
|
|
void togglePitchMove();
|
2017-03-17 22:15:25 +01:00
|
|
|
void toggleFast();
|
|
|
|
void toggleNoClip();
|
|
|
|
void toggleCinematic();
|
2017-06-08 09:57:00 +02:00
|
|
|
void toggleAutoforward();
|
2017-03-17 22:15:25 +01:00
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|
|
2017-03-19 13:18:52 +01:00
|
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|
void toggleMinimap(bool shift_pressed);
|
|
|
|
void toggleFog();
|
|
|
|
void toggleDebug();
|
|
|
|
void toggleUpdateCamera();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
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2017-03-17 22:15:25 +01:00
|
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void increaseViewRange();
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|
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void decreaseViewRange();
|
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void toggleFullViewRange();
|
2017-12-12 10:47:43 +01:00
|
|
|
void checkZoomEnabled();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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|
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|
2017-03-19 13:18:52 +01:00
|
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void updateCameraDirection(CameraOrientation *cam, float dtime);
|
|
|
|
void updateCameraOrientation(CameraOrientation *cam, float dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
void updatePlayerControl(const CameraOrientation &cam);
|
|
|
|
void step(f32 *dtime);
|
2017-03-17 22:15:25 +01:00
|
|
|
void processClientEvents(CameraOrientation *cam);
|
2017-03-19 13:18:52 +01:00
|
|
|
void updateCamera(u32 busy_time, f32 dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
void updateSound(f32 dtime);
|
2017-03-17 22:15:25 +01:00
|
|
|
void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
|
2017-01-04 19:18:40 +01:00
|
|
|
/*!
|
|
|
|
* Returns the object or node the player is pointing at.
|
|
|
|
* Also updates the selected thing in the Hud.
|
|
|
|
*
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|
|
|
* @param[in] shootline the shootline, starting from
|
|
|
|
* the camera position. This also gives the maximal distance
|
|
|
|
* of the search.
|
|
|
|
* @param[in] liquids_pointable if false, liquids are ignored
|
|
|
|
* @param[in] look_for_object if false, objects are ignored
|
|
|
|
* @param[in] camera_offset offset of the camera
|
|
|
|
* @param[out] selected_object the selected object or
|
|
|
|
* NULL if not found
|
|
|
|
*/
|
|
|
|
PointedThing updatePointedThing(
|
|
|
|
const core::line3d<f32> &shootline, bool liquids_pointable,
|
2017-03-19 13:18:52 +01:00
|
|
|
bool look_for_object, const v3s16 &camera_offset);
|
2017-03-17 22:15:25 +01:00
|
|
|
void handlePointingAtNothing(const ItemStack &playerItem);
|
2017-06-20 11:19:56 +02:00
|
|
|
void handlePointingAtNode(const PointedThing &pointed,
|
2019-08-07 19:16:31 +02:00
|
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
|
2017-03-17 22:15:25 +01:00
|
|
|
void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
const v3f &player_position, bool show_debug);
|
2017-03-17 22:15:25 +01:00
|
|
|
void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
|
2019-08-07 19:16:31 +02:00
|
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
|
2017-03-17 22:15:25 +01:00
|
|
|
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
2017-03-19 13:18:52 +01:00
|
|
|
const CameraOrientation &cam);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
// Misc
|
2014-11-03 04:25:14 +01:00
|
|
|
void limitFps(FpsControl *fps_timings, f32 *dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-06-24 11:43:17 +02:00
|
|
|
void showOverlayMessage(const char *msg, float dtime, int percent,
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
bool draw_clouds = true);
|
|
|
|
|
2015-08-13 12:03:30 +02:00
|
|
|
static void settingChangedCallback(const std::string &setting_name, void *data);
|
|
|
|
void readSettings();
|
|
|
|
|
2016-05-27 08:35:07 +02:00
|
|
|
inline bool isKeyDown(GameKeyType k)
|
2016-05-25 09:22:20 +02:00
|
|
|
{
|
2018-01-13 10:54:18 +01:00
|
|
|
return input->isKeyDown(k);
|
2016-05-25 09:22:20 +02:00
|
|
|
}
|
2016-05-27 08:35:07 +02:00
|
|
|
inline bool wasKeyDown(GameKeyType k)
|
2016-05-25 09:22:20 +02:00
|
|
|
{
|
2018-01-13 10:54:18 +01:00
|
|
|
return input->wasKeyDown(k);
|
2016-05-25 09:22:20 +02:00
|
|
|
}
|
2020-06-05 15:06:35 +02:00
|
|
|
inline bool wasKeyPressed(GameKeyType k)
|
|
|
|
{
|
|
|
|
return input->wasKeyPressed(k);
|
|
|
|
}
|
|
|
|
inline bool wasKeyReleased(GameKeyType k)
|
|
|
|
{
|
|
|
|
return input->wasKeyReleased(k);
|
|
|
|
}
|
2016-05-25 09:22:20 +02:00
|
|
|
|
2016-02-28 02:10:35 +01:00
|
|
|
#ifdef __ANDROID__
|
|
|
|
void handleAndroidChatInput();
|
|
|
|
#endif
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
private:
|
2018-01-04 23:58:46 +01:00
|
|
|
struct Flags {
|
|
|
|
bool force_fog_off = false;
|
|
|
|
bool disable_camera_update = false;
|
|
|
|
};
|
|
|
|
|
2018-11-24 11:41:11 +01:00
|
|
|
void showDeathFormspec();
|
2017-03-19 13:18:52 +01:00
|
|
|
void showPauseMenu();
|
|
|
|
|
2021-03-05 16:28:08 +01:00
|
|
|
void pauseAnimation();
|
|
|
|
void resumeAnimation();
|
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
// ClientEvent handlers
|
|
|
|
void handleClientEvent_None(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_HandleParticleEvent(ClientEvent *event,
|
|
|
|
CameraOrientation *cam);
|
|
|
|
void handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam);
|
2019-08-21 22:47:45 +02:00
|
|
|
void handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
void handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam);
|
2017-08-28 20:02:23 +02:00
|
|
|
void handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
|
|
|
|
CameraOrientation *cam);
|
|
|
|
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
|
|
|
|
|
2018-01-04 23:04:40 +01:00
|
|
|
void updateChat(f32 dtime, const v2u32 &screensize);
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
bool nodePlacement(const ItemDefinition &selected_def, const ItemStack &selected_item,
|
2019-09-19 19:50:15 +02:00
|
|
|
const v3s16 &nodepos, const v3s16 &neighbourpos, const PointedThing &pointed,
|
|
|
|
const NodeMetadata *meta);
|
2017-08-28 20:02:23 +02:00
|
|
|
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
|
|
|
|
|
2018-01-05 19:39:06 +01:00
|
|
|
InputHandler *input = nullptr;
|
2014-03-07 01:00:03 +01:00
|
|
|
|
2018-01-03 14:28:55 +01:00
|
|
|
Client *client = nullptr;
|
|
|
|
Server *server = nullptr;
|
2014-03-07 01:00:03 +01:00
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|
|
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2018-01-03 14:28:55 +01:00
|
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IWritableTextureSource *texture_src = nullptr;
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|
|
|
IWritableShaderSource *shader_src = nullptr;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// When created, these will be filled with data received from the server
|
2018-01-03 14:28:55 +01:00
|
|
|
IWritableItemDefManager *itemdef_manager = nullptr;
|
2018-02-10 21:04:16 +01:00
|
|
|
NodeDefManager *nodedef_manager = nullptr;
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
GameOnDemandSoundFetcher soundfetcher; // useful when testing
|
2018-01-03 14:28:55 +01:00
|
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|
ISoundManager *sound = nullptr;
|
2017-08-20 13:30:50 +02:00
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|
bool sound_is_dummy = false;
|
2018-01-03 14:28:55 +01:00
|
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|
SoundMaker *soundmaker = nullptr;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2018-01-03 14:28:55 +01:00
|
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|
ChatBackend *chat_backend = nullptr;
|
2020-05-14 19:26:15 +02:00
|
|
|
LogOutputBuffer m_chat_log_buf;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2018-01-03 14:28:55 +01:00
|
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|
EventManager *eventmgr = nullptr;
|
|
|
|
QuicktuneShortcutter *quicktune = nullptr;
|
2018-01-13 12:07:16 +01:00
|
|
|
bool registration_confirmation_shown = false;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2018-01-03 14:28:55 +01:00
|
|
|
std::unique_ptr<GameUI> m_game_ui;
|
|
|
|
GUIChatConsole *gui_chat_console = nullptr; // Free using ->Drop()
|
|
|
|
MapDrawControl *draw_control = nullptr;
|
|
|
|
Camera *camera = nullptr;
|
|
|
|
Clouds *clouds = nullptr; // Free using ->Drop()
|
|
|
|
Sky *sky = nullptr; // Free using ->Drop()
|
|
|
|
Hud *hud = nullptr;
|
|
|
|
Minimap *mapper = nullptr;
|
2011-04-23 23:11:23 +02:00
|
|
|
|
2021-02-26 21:21:20 +01:00
|
|
|
// Map server hud ids to client hud ids
|
|
|
|
std::unordered_map<u32, u32> m_hud_server_to_client;
|
|
|
|
|
2016-11-22 15:05:39 +01:00
|
|
|
GameRunData runData;
|
2018-01-04 23:58:46 +01:00
|
|
|
Flags m_flags;
|
2016-11-22 15:05:39 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/* 'cache'
|
|
|
|
This class does take ownership/responsibily for cleaning up etc of any of
|
|
|
|
these items (e.g. device)
|
2011-04-23 23:11:23 +02:00
|
|
|
*/
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
IrrlichtDevice *device;
|
|
|
|
video::IVideoDriver *driver;
|
|
|
|
scene::ISceneManager *smgr;
|
|
|
|
bool *kill;
|
2015-03-28 01:24:04 +01:00
|
|
|
std::string *error_message;
|
2015-07-17 16:40:41 +02:00
|
|
|
bool *reconnect_requested;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
scene::ISceneNode *skybox;
|
2021-03-05 16:28:08 +01:00
|
|
|
PausedNodesList paused_animated_nodes;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
bool simple_singleplayer_mode;
|
|
|
|
/* End 'cache' */
|
|
|
|
|
|
|
|
/* Pre-calculated values
|
|
|
|
*/
|
|
|
|
int crack_animation_length;
|
|
|
|
|
2014-11-11 11:58:57 +01:00
|
|
|
IntervalLimiter profiler_interval;
|
2014-12-06 15:37:37 +01:00
|
|
|
|
2015-08-13 12:03:30 +02:00
|
|
|
/*
|
2014-12-06 15:37:37 +01:00
|
|
|
* TODO: Local caching of settings is not optimal and should at some stage
|
|
|
|
* be updated to use a global settings object for getting thse values
|
|
|
|
* (as opposed to the this local caching). This can be addressed in
|
|
|
|
* a later release.
|
|
|
|
*/
|
|
|
|
bool m_cache_doubletap_jump;
|
|
|
|
bool m_cache_enable_clouds;
|
2016-05-27 08:35:07 +02:00
|
|
|
bool m_cache_enable_joysticks;
|
2014-12-06 15:37:37 +01:00
|
|
|
bool m_cache_enable_particles;
|
|
|
|
bool m_cache_enable_fog;
|
2016-10-17 06:27:21 +02:00
|
|
|
bool m_cache_enable_noclip;
|
|
|
|
bool m_cache_enable_free_move;
|
2014-12-06 15:37:37 +01:00
|
|
|
f32 m_cache_mouse_sensitivity;
|
2016-05-27 08:35:07 +02:00
|
|
|
f32 m_cache_joystick_frustum_sensitivity;
|
2020-06-05 15:06:35 +02:00
|
|
|
f32 m_repeat_place_time;
|
2016-12-04 06:43:25 +01:00
|
|
|
f32 m_cache_cam_smoothing;
|
|
|
|
f32 m_cache_fog_start;
|
2015-05-29 14:32:13 +02:00
|
|
|
|
2017-08-20 13:30:50 +02:00
|
|
|
bool m_invert_mouse = false;
|
|
|
|
bool m_first_loop_after_window_activation = false;
|
|
|
|
bool m_camera_offset_changed = false;
|
2017-03-19 13:18:52 +01:00
|
|
|
|
2017-09-10 04:17:47 +02:00
|
|
|
bool m_does_lost_focus_pause_game = false;
|
|
|
|
|
2020-10-15 09:06:37 +02:00
|
|
|
int m_reset_HW_buffer_counter = 0;
|
2015-05-29 14:32:13 +02:00
|
|
|
#ifdef __ANDROID__
|
|
|
|
bool m_cache_hold_aux1;
|
2016-02-28 02:10:35 +01:00
|
|
|
bool m_android_chat_open;
|
2015-05-29 14:32:13 +02:00
|
|
|
#endif
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
};
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
Game::Game() :
|
2020-05-14 19:26:15 +02:00
|
|
|
m_chat_log_buf(g_logger),
|
2018-01-03 14:28:55 +01:00
|
|
|
m_game_ui(new GameUI())
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2015-08-13 12:03:30 +02:00
|
|
|
g_settings->registerChangedCallback("doubletap_jump",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->registerChangedCallback("enable_clouds",
|
|
|
|
&settingChangedCallback, this);
|
2016-05-27 08:35:07 +02:00
|
|
|
g_settings->registerChangedCallback("doubletap_joysticks",
|
|
|
|
&settingChangedCallback, this);
|
2015-08-13 12:03:30 +02:00
|
|
|
g_settings->registerChangedCallback("enable_particles",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->registerChangedCallback("enable_fog",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->registerChangedCallback("mouse_sensitivity",
|
|
|
|
&settingChangedCallback, this);
|
2016-05-27 08:35:07 +02:00
|
|
|
g_settings->registerChangedCallback("joystick_frustum_sensitivity",
|
|
|
|
&settingChangedCallback, this);
|
2020-06-05 15:06:35 +02:00
|
|
|
g_settings->registerChangedCallback("repeat_place_time",
|
2015-08-13 12:03:30 +02:00
|
|
|
&settingChangedCallback, this);
|
2016-10-17 06:27:21 +02:00
|
|
|
g_settings->registerChangedCallback("noclip",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->registerChangedCallback("free_move",
|
|
|
|
&settingChangedCallback, this);
|
2016-12-04 06:43:25 +01:00
|
|
|
g_settings->registerChangedCallback("cinematic",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->registerChangedCallback("cinematic_camera_smoothing",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->registerChangedCallback("camera_smoothing",
|
|
|
|
&settingChangedCallback, this);
|
2015-08-13 12:03:30 +02:00
|
|
|
|
|
|
|
readSettings();
|
2015-05-29 14:32:13 +02:00
|
|
|
|
|
|
|
#ifdef __ANDROID__
|
|
|
|
m_cache_hold_aux1 = false; // This is initialised properly later
|
|
|
|
#endif
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/****************************************************************************
|
|
|
|
MinetestApp Public
|
|
|
|
****************************************************************************/
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
Game::~Game()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
delete client;
|
|
|
|
delete soundmaker;
|
|
|
|
if (!sound_is_dummy)
|
|
|
|
delete sound;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
delete server; // deleted first to stop all server threads
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
delete hud;
|
|
|
|
delete camera;
|
|
|
|
delete quicktune;
|
|
|
|
delete eventmgr;
|
|
|
|
delete texture_src;
|
|
|
|
delete shader_src;
|
|
|
|
delete nodedef_manager;
|
|
|
|
delete itemdef_manager;
|
|
|
|
delete draw_control;
|
2014-04-26 01:15:46 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
extendedResourceCleanup();
|
2015-08-13 12:03:30 +02:00
|
|
|
|
|
|
|
g_settings->deregisterChangedCallback("doubletap_jump",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->deregisterChangedCallback("enable_clouds",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->deregisterChangedCallback("enable_particles",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->deregisterChangedCallback("enable_fog",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->deregisterChangedCallback("mouse_sensitivity",
|
|
|
|
&settingChangedCallback, this);
|
2020-06-05 15:06:35 +02:00
|
|
|
g_settings->deregisterChangedCallback("repeat_place_time",
|
2015-08-13 12:03:30 +02:00
|
|
|
&settingChangedCallback, this);
|
2016-10-17 08:55:49 +02:00
|
|
|
g_settings->deregisterChangedCallback("noclip",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->deregisterChangedCallback("free_move",
|
|
|
|
&settingChangedCallback, this);
|
2016-12-04 06:43:25 +01:00
|
|
|
g_settings->deregisterChangedCallback("cinematic",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
|
|
|
|
&settingChangedCallback, this);
|
|
|
|
g_settings->deregisterChangedCallback("camera_smoothing",
|
|
|
|
&settingChangedCallback, this);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-04-26 01:15:46 +02:00
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
bool Game::startup(bool *kill,
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
InputHandler *input,
|
2020-07-14 19:10:37 +02:00
|
|
|
const GameStartData &start_data,
|
2015-03-28 01:24:04 +01:00
|
|
|
std::string &error_message,
|
2015-07-17 16:40:41 +02:00
|
|
|
bool *reconnect,
|
2020-07-14 19:10:37 +02:00
|
|
|
ChatBackend *chat_backend)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2020-07-14 19:10:37 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// "cache"
|
2017-06-26 20:11:17 +02:00
|
|
|
this->device = RenderingEngine::get_raw_device();
|
2015-07-17 16:40:41 +02:00
|
|
|
this->kill = kill;
|
|
|
|
this->error_message = &error_message;
|
|
|
|
this->reconnect_requested = reconnect;
|
|
|
|
this->input = input;
|
|
|
|
this->chat_backend = chat_backend;
|
2020-07-14 19:10:37 +02:00
|
|
|
this->simple_singleplayer_mode = start_data.isSinglePlayer();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2018-01-13 10:54:18 +01:00
|
|
|
input->keycache.populate();
|
2016-05-14 16:25:57 +02:00
|
|
|
|
2017-06-26 20:11:17 +02:00
|
|
|
driver = device->getVideoDriver();
|
|
|
|
smgr = RenderingEngine::get_scene_manager();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-06-26 20:11:17 +02:00
|
|
|
RenderingEngine::get_scene_manager()->getParameters()->
|
|
|
|
setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
|
2014-12-07 23:25:51 +01:00
|
|
|
|
2018-05-28 15:39:02 +02:00
|
|
|
// Reinit runData
|
|
|
|
runData = GameRunData();
|
2016-11-22 15:05:39 +01:00
|
|
|
runData.time_from_last_punch = 10.0;
|
|
|
|
|
2018-01-03 14:28:55 +01:00
|
|
|
m_game_ui->initFlags();
|
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
m_invert_mouse = g_settings->getBool("invert_mouse");
|
|
|
|
m_first_loop_after_window_activation = true;
|
2016-11-22 15:05:39 +01:00
|
|
|
|
2020-04-25 07:20:00 +02:00
|
|
|
g_client_translations->clear();
|
2017-01-31 18:05:03 +01:00
|
|
|
|
2020-07-14 19:10:37 +02:00
|
|
|
// address can change if simple_singleplayer_mode
|
|
|
|
if (!init(start_data.world_spec.path, start_data.address,
|
|
|
|
start_data.socket_port, start_data.game_spec))
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return false;
|
|
|
|
|
2020-07-14 19:10:37 +02:00
|
|
|
if (!createClient(start_data))
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return false;
|
|
|
|
|
2017-10-31 19:27:10 +01:00
|
|
|
RenderingEngine::initialize(client, hud);
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return true;
|
|
|
|
}
|
2014-04-26 01:15:46 +02:00
|
|
|
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
void Game::run()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
ProfilerGraph graph;
|
|
|
|
RunStats stats = { 0 };
|
2015-02-15 20:27:15 +01:00
|
|
|
CameraOrientation cam_view_target = { 0 };
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
CameraOrientation cam_view = { 0 };
|
|
|
|
FpsControl draw_times = { 0 };
|
|
|
|
f32 dtime; // in seconds
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/* Clear the profiler */
|
|
|
|
Profiler::GraphValues dummyvalues;
|
|
|
|
g_profiler->graphGet(dummyvalues);
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2017-06-26 20:11:17 +02:00
|
|
|
draw_times.last_time = RenderingEngine::get_timer_time();
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2014-12-14 12:28:08 +01:00
|
|
|
set_light_table(g_settings->getFloat("display_gamma"));
|
|
|
|
|
2015-05-29 14:32:13 +02:00
|
|
|
#ifdef __ANDROID__
|
|
|
|
m_cache_hold_aux1 = g_settings->getBool("fast_move")
|
|
|
|
&& client->checkPrivilege("fast");
|
|
|
|
#endif
|
|
|
|
|
2017-06-03 22:02:07 +02:00
|
|
|
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
|
|
|
|
g_settings->getU16("screen_h"));
|
2017-05-05 13:47:11 +02:00
|
|
|
|
2017-06-26 20:11:17 +02:00
|
|
|
while (RenderingEngine::run()
|
2015-12-26 16:19:09 +01:00
|
|
|
&& !(*kill || g_gamecallback->shutdown_requested
|
2018-06-13 21:58:34 +02:00
|
|
|
|| (server && server->isShutdownRequested()))) {
|
2012-03-16 15:34:30 +01:00
|
|
|
|
2017-05-05 13:47:11 +02:00
|
|
|
const irr::core::dimension2d<u32> ¤t_screen_size =
|
2017-06-26 20:11:17 +02:00
|
|
|
RenderingEngine::get_video_driver()->getScreenSize();
|
2017-05-05 13:47:11 +02:00
|
|
|
// Verify if window size has changed and save it if it's the case
|
|
|
|
// Ensure evaluating settings->getBool after verifying screensize
|
|
|
|
// First condition is cheaper
|
|
|
|
if (previous_screen_size != current_screen_size &&
|
|
|
|
current_screen_size != irr::core::dimension2d<u32>(0,0) &&
|
|
|
|
g_settings->getBool("autosave_screensize")) {
|
2017-06-03 22:02:07 +02:00
|
|
|
g_settings->setU16("screen_w", current_screen_size.Width);
|
|
|
|
g_settings->setU16("screen_h", current_screen_size.Height);
|
2017-05-05 13:47:11 +02:00
|
|
|
previous_screen_size = current_screen_size;
|
|
|
|
}
|
|
|
|
|
2019-08-13 19:56:55 +02:00
|
|
|
// Calculate dtime =
|
|
|
|
// RenderingEngine::run() from this iteration
|
|
|
|
// + Sleep time until the wanted FPS are reached
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
limitFps(&draw_times, &dtime);
|
2019-06-29 17:06:58 +02:00
|
|
|
|
2019-08-13 19:56:55 +02:00
|
|
|
// Prepare render data for next iteration
|
2013-05-02 22:52:50 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
updateStats(&stats, draw_times, dtime);
|
2017-03-17 22:15:25 +01:00
|
|
|
updateInteractTimers(dtime);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (!checkConnection())
|
|
|
|
break;
|
|
|
|
if (!handleCallbacks())
|
|
|
|
break;
|
2012-01-12 06:10:39 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
processQueues();
|
|
|
|
|
2018-01-04 19:52:40 +01:00
|
|
|
m_game_ui->clearInfoText();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
hud->resizeHotbar();
|
2014-11-11 11:58:57 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
updateProfilers(stats, draw_times, dtime);
|
|
|
|
processUserInput(dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Update camera before player movement to avoid camera lag of one frame
|
2017-03-19 13:18:52 +01:00
|
|
|
updateCameraDirection(&cam_view_target, dtime);
|
2015-02-15 20:27:15 +01:00
|
|
|
cam_view.camera_yaw += (cam_view_target.camera_yaw -
|
2016-12-04 06:43:25 +01:00
|
|
|
cam_view.camera_yaw) * m_cache_cam_smoothing;
|
2015-02-15 20:27:15 +01:00
|
|
|
cam_view.camera_pitch += (cam_view_target.camera_pitch -
|
2016-12-04 06:43:25 +01:00
|
|
|
cam_view.camera_pitch) * m_cache_cam_smoothing;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
updatePlayerControl(cam_view);
|
|
|
|
step(&dtime);
|
2017-03-17 22:15:25 +01:00
|
|
|
processClientEvents(&cam_view_target);
|
2017-03-19 13:18:52 +01:00
|
|
|
updateCamera(draw_times.busy_time, dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
updateSound(dtime);
|
2018-01-03 14:28:55 +01:00
|
|
|
processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
|
|
|
|
m_game_ui->m_flags.show_debug);
|
2017-03-19 13:18:52 +01:00
|
|
|
updateFrame(&graph, &stats, dtime, cam_view);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
updateProfilerGraphs(&graph);
|
2015-09-01 03:07:02 +02:00
|
|
|
|
|
|
|
// Update if minimap has been disabled by the server
|
2018-01-03 14:28:55 +01:00
|
|
|
m_game_ui->m_flags.show_minimap &= client->shouldShowMinimap();
|
2017-09-10 04:17:47 +02:00
|
|
|
|
|
|
|
if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
|
|
|
|
showPauseMenu();
|
|
|
|
}
|
2012-06-16 17:02:56 +02:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2012-06-16 17:02:56 +02:00
|
|
|
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
void Game::shutdown()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2017-10-31 19:27:10 +01:00
|
|
|
RenderingEngine::finalize();
|
2016-12-24 14:26:03 +01:00
|
|
|
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
|
2015-12-14 22:01:32 +01:00
|
|
|
if (g_settings->get("3d_mode") == "pageflip") {
|
|
|
|
driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
|
|
|
|
}
|
2016-12-24 14:26:03 +01:00
|
|
|
#endif
|
2019-06-10 13:01:07 +02:00
|
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
|
|
if (formspec)
|
|
|
|
formspec->quitMenu();
|
2015-12-14 22:01:32 +01:00
|
|
|
|
2020-04-16 17:37:40 +02:00
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
g_touchscreengui->hide();
|
|
|
|
#endif
|
|
|
|
|
2018-12-13 11:05:38 +01:00
|
|
|
showOverlayMessage(N_("Shutting down..."), 0, 0, false);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
if (clouds)
|
|
|
|
clouds->drop();
|
|
|
|
|
|
|
|
if (gui_chat_console)
|
|
|
|
gui_chat_console->drop();
|
|
|
|
|
|
|
|
if (sky)
|
|
|
|
sky->drop();
|
|
|
|
|
|
|
|
/* cleanup menus */
|
|
|
|
while (g_menumgr.menuCount() > 0) {
|
|
|
|
g_menumgr.m_stack.front()->setVisible(false);
|
|
|
|
g_menumgr.deletingMenu(g_menumgr.m_stack.front());
|
|
|
|
}
|
|
|
|
|
2019-06-10 13:01:07 +02:00
|
|
|
m_game_ui->deleteFormspec();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
chat_backend->addMessage(L"", L"# Disconnected.");
|
|
|
|
chat_backend->addMessage(L"", L"");
|
2020-05-14 19:26:15 +02:00
|
|
|
m_chat_log_buf.clear();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
if (client) {
|
|
|
|
client->Stop();
|
|
|
|
while (!client->isShutdown()) {
|
|
|
|
assert(texture_src != NULL);
|
|
|
|
assert(shader_src != NULL);
|
|
|
|
texture_src->processQueue();
|
|
|
|
shader_src->processQueue();
|
|
|
|
sleep_ms(100);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2015-03-17 07:44:17 +01:00
|
|
|
/****************************************************************************/
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/****************************************************************************
|
|
|
|
Startup
|
|
|
|
****************************************************************************/
|
2015-03-17 07:44:17 +01:00
|
|
|
/****************************************************************************/
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
bool Game::init(
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
const std::string &map_dir,
|
2020-07-14 19:10:37 +02:00
|
|
|
const std::string &address,
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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u16 port,
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const SubgameSpec &gamespec)
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{
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2017-06-26 20:11:17 +02:00
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texture_src = createTextureSource();
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2017-04-16 14:44:15 +02:00
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2018-12-13 11:05:38 +01:00
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showOverlayMessage(N_("Loading..."), 0, 0);
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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2017-06-26 20:11:17 +02:00
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shader_src = createShaderSource();
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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itemdef_manager = createItemDefManager();
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nodedef_manager = createNodeDefManager();
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eventmgr = new EventManager();
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quicktune = new QuicktuneShortcutter();
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if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
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&& eventmgr && quicktune))
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return false;
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if (!initSound())
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return false;
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// Create a server if not connecting to an existing one
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2020-07-14 19:10:37 +02:00
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if (address.empty()) {
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if (!createSingleplayerServer(map_dir, gamespec, port))
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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return false;
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}
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return true;
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}
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2014-11-03 04:25:14 +01:00
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bool Game::initSound()
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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{
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#if USE_SOUND
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2020-05-05 08:38:18 +02:00
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if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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infostream << "Attempting to use OpenAL audio" << std::endl;
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2018-03-23 15:31:43 +01:00
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sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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if (!sound)
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infostream << "Failed to initialize OpenAL audio" << std::endl;
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} else
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infostream << "Sound disabled." << std::endl;
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#endif
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if (!sound) {
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infostream << "Using dummy audio." << std::endl;
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sound = &dummySoundManager;
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sound_is_dummy = true;
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}
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soundmaker = new SoundMaker(sound, nodedef_manager);
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if (!soundmaker)
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return false;
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soundmaker->registerReceiver(eventmgr);
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return true;
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}
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2017-04-19 00:36:30 +02:00
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bool Game::createSingleplayerServer(const std::string &map_dir,
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2020-07-14 19:10:37 +02:00
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const SubgameSpec &gamespec, u16 port)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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{
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2018-12-13 11:05:38 +01:00
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showOverlayMessage(N_("Creating server..."), 0, 5);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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std::string bind_str = g_settings->get("bind_address");
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Address bind_addr(0, 0, 0, 0, port);
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if (g_settings->getBool("ipv6_server")) {
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bind_addr.setAddress((IPv6AddressBytes *) NULL);
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}
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try {
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bind_addr.Resolve(bind_str.c_str());
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} catch (ResolveError &e) {
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infostream << "Resolving bind address \"" << bind_str
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<< "\" failed: " << e.what()
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<< " -- Listening on all addresses." << std::endl;
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|
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}
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if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
2015-03-28 01:24:04 +01:00
|
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|
*error_message = "Unable to listen on " +
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bind_addr.serializeString() +
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" because IPv6 is disabled";
|
|
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errorstream << *error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
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|
return false;
|
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|
|
}
|
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|
2020-08-23 19:44:25 +02:00
|
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|
server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr,
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false, nullptr, error_message);
|
2017-09-28 13:47:30 +02:00
|
|
|
server->start();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
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|
2020-07-14 19:10:37 +02:00
|
|
|
bool Game::createClient(const GameStartData &start_data)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2018-12-13 11:05:38 +01:00
|
|
|
showOverlayMessage(N_("Creating client..."), 0, 10);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
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|
draw_control = new MapDrawControl;
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if (!draw_control)
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return false;
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|
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|
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|
bool could_connect, connect_aborted;
|
2018-06-24 21:50:57 +02:00
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
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if (g_touchscreengui) {
|
|
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g_touchscreengui->init(texture_src);
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g_touchscreengui->hide();
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}
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#endif
|
2020-07-14 19:10:37 +02:00
|
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if (!connectToServer(start_data, &could_connect, &connect_aborted))
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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return false;
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if (!could_connect) {
|
2015-03-28 01:24:04 +01:00
|
|
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if (error_message->empty() && !connect_aborted) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Should not happen if error messages are set properly
|
2015-03-28 01:24:04 +01:00
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|
|
*error_message = "Connection failed for unknown reason";
|
|
|
|
errorstream << *error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
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|
return false;
|
|
|
|
}
|
|
|
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|
|
|
|
if (!getServerContent(&connect_aborted)) {
|
2015-03-28 01:24:04 +01:00
|
|
|
if (error_message->empty() && !connect_aborted) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Should not happen if error messages are set properly
|
2015-03-28 01:24:04 +01:00
|
|
|
*error_message = "Connection failed for unknown reason";
|
|
|
|
errorstream << *error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2020-12-23 22:03:49 +01:00
|
|
|
auto *scsf = new GameGlobalShaderConstantSetterFactory(
|
2018-01-04 23:58:46 +01:00
|
|
|
&m_flags.force_fog_off, &runData.fog_range, client);
|
2016-11-22 15:05:39 +01:00
|
|
|
shader_src->addShaderConstantSetterFactory(scsf);
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Update cached textures, meshes and materials
|
2017-06-26 20:11:17 +02:00
|
|
|
client->afterContentReceived();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
/* Camera
|
|
|
|
*/
|
2017-07-02 20:29:58 +02:00
|
|
|
camera = new Camera(*draw_control, client);
|
2020-12-23 22:03:49 +01:00
|
|
|
if (!camera->successfullyCreated(*error_message))
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return false;
|
2016-02-15 14:01:01 +01:00
|
|
|
client->setCamera(camera);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
/* Clouds
|
|
|
|
*/
|
2020-12-23 22:03:49 +01:00
|
|
|
if (m_cache_enable_clouds)
|
2017-06-26 20:11:17 +02:00
|
|
|
clouds = new Clouds(smgr, -1, time(0));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
/* Skybox
|
|
|
|
*/
|
2020-11-22 16:25:41 +01:00
|
|
|
sky = new Sky(-1, texture_src, shader_src);
|
2016-11-22 15:05:39 +01:00
|
|
|
scsf->setSky(sky);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
skybox = NULL; // This is used/set later on in the main run loop
|
|
|
|
|
|
|
|
/* Pre-calculated values
|
|
|
|
*/
|
|
|
|
video::ITexture *t = texture_src->getTexture("crack_anylength.png");
|
|
|
|
if (t) {
|
|
|
|
v2u32 size = t->getOriginalSize();
|
|
|
|
crack_animation_length = size.Y / size.X;
|
|
|
|
} else {
|
|
|
|
crack_animation_length = 5;
|
|
|
|
}
|
|
|
|
|
2015-03-28 01:24:04 +01:00
|
|
|
if (!initGui())
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return false;
|
|
|
|
|
|
|
|
/* Set window caption
|
|
|
|
*/
|
2015-07-07 05:55:07 +02:00
|
|
|
std::wstring str = utf8_to_wide(PROJECT_NAME_C);
|
2016-07-03 19:36:51 +02:00
|
|
|
str += L" ";
|
|
|
|
str += utf8_to_wide(g_version_hash);
|
2015-02-28 00:05:29 +01:00
|
|
|
str += L" [";
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
str += driver->getName();
|
2015-02-28 00:05:29 +01:00
|
|
|
str += L"]";
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
device->setWindowCaption(str.c_str());
|
|
|
|
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
player->hurt_tilt_timer = 0;
|
|
|
|
player->hurt_tilt_strength = 0;
|
|
|
|
|
2019-08-07 19:16:31 +02:00
|
|
|
hud = new Hud(guienv, client, player, &player->inventory);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-03-16 10:34:54 +01:00
|
|
|
mapper = client->getMinimap();
|
2020-10-04 15:24:29 +02:00
|
|
|
|
|
|
|
if (mapper && client->modsLoaded())
|
|
|
|
client->getScript()->on_minimap_ready(mapper);
|
2015-06-22 04:34:56 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2015-03-28 01:24:04 +01:00
|
|
|
bool Game::initGui()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2018-01-03 17:28:57 +01:00
|
|
|
m_game_ui->init();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2011-12-03 09:01:14 +01:00
|
|
|
// Remove stale "recent" chat messages from previous connections
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
chat_backend->clearRecentChat();
|
|
|
|
|
2017-10-16 02:22:22 +02:00
|
|
|
// Make sure the size of the recent messages buffer is right
|
|
|
|
chat_backend->applySettings();
|
2017-12-11 17:33:44 +01:00
|
|
|
|
2011-12-03 09:01:14 +01:00
|
|
|
// Chat backend and console
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
|
2016-02-27 21:51:09 +01:00
|
|
|
-1, chat_backend, client, &g_menumgr);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2014-04-21 14:10:59 +02:00
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2014-04-21 14:10:59 +02:00
|
|
|
if (g_touchscreengui)
|
2018-06-24 21:50:57 +02:00
|
|
|
g_touchscreengui->show();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2014-04-21 14:10:59 +02:00
|
|
|
#endif
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return true;
|
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2020-07-14 19:10:37 +02:00
|
|
|
bool Game::connectToServer(const GameStartData &start_data,
|
2018-01-13 12:07:16 +01:00
|
|
|
bool *connect_ok, bool *connection_aborted)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2015-01-24 05:22:50 +01:00
|
|
|
*connect_ok = false; // Let's not be overly optimistic
|
2018-01-13 12:07:16 +01:00
|
|
|
*connection_aborted = false;
|
2015-01-30 15:33:23 +01:00
|
|
|
bool local_server_mode = false;
|
2015-01-24 05:22:50 +01:00
|
|
|
|
2018-12-13 11:05:38 +01:00
|
|
|
showOverlayMessage(N_("Resolving address..."), 0, 15);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2020-07-14 19:10:37 +02:00
|
|
|
Address connect_address(0, 0, 0, 0, start_data.socket_port);
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
try {
|
2020-07-14 19:10:37 +02:00
|
|
|
connect_address.Resolve(start_data.address.c_str());
|
2011-10-15 01:28:57 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
|
|
|
|
//connect_address.Resolve("localhost");
|
|
|
|
if (connect_address.isIPv6()) {
|
|
|
|
IPv6AddressBytes addr_bytes;
|
|
|
|
addr_bytes.bytes[15] = 1;
|
|
|
|
connect_address.setAddress(&addr_bytes);
|
|
|
|
} else {
|
|
|
|
connect_address.setAddress(127, 0, 0, 1);
|
|
|
|
}
|
2015-01-30 15:33:23 +01:00
|
|
|
local_server_mode = true;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
} catch (ResolveError &e) {
|
2015-03-28 01:24:04 +01:00
|
|
|
*error_message = std::string("Couldn't resolve address: ") + e.what();
|
|
|
|
errorstream << *error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return false;
|
|
|
|
}
|
2011-10-15 01:28:57 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
|
2015-03-28 01:24:04 +01:00
|
|
|
*error_message = "Unable to connect to " +
|
|
|
|
connect_address.serializeString() +
|
|
|
|
" because IPv6 is disabled";
|
|
|
|
errorstream << *error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return false;
|
|
|
|
}
|
2013-01-03 19:51:52 +01:00
|
|
|
|
2020-07-14 19:10:37 +02:00
|
|
|
client = new Client(start_data.name.c_str(),
|
|
|
|
start_data.password, start_data.address,
|
2014-11-24 04:52:27 +01:00
|
|
|
*draw_control, texture_src, shader_src,
|
|
|
|
itemdef_manager, nodedef_manager, sound, eventmgr,
|
2018-01-03 14:28:55 +01:00
|
|
|
connect_address.isIPv6(), m_game_ui.get());
|
2012-03-11 11:28:41 +01:00
|
|
|
|
2018-01-13 12:07:16 +01:00
|
|
|
client->m_simple_singleplayer_mode = simple_singleplayer_mode;
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
infostream << "Connecting to server at ";
|
|
|
|
connect_address.print(&infostream);
|
|
|
|
infostream << std::endl;
|
2011-10-18 20:08:31 +02:00
|
|
|
|
2017-04-19 15:16:54 +02:00
|
|
|
client->connect(connect_address,
|
2015-01-30 15:33:23 +01:00
|
|
|
simple_singleplayer_mode || local_server_mode);
|
2012-03-16 15:34:30 +01:00
|
|
|
|
2012-12-01 02:02:16 +01:00
|
|
|
/*
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
Wait for server to accept connection
|
2012-12-01 02:02:16 +01:00
|
|
|
*/
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
try {
|
|
|
|
input->clear();
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
FpsControl fps_control = { 0 };
|
2015-04-09 19:59:32 +02:00
|
|
|
f32 dtime;
|
|
|
|
f32 wait_time = 0; // in seconds
|
|
|
|
|
2017-06-26 20:11:17 +02:00
|
|
|
fps_control.last_time = RenderingEngine::get_timer_time();
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2017-06-26 20:11:17 +02:00
|
|
|
while (RenderingEngine::run()) {
|
2011-05-30 23:15:43 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
limitFps(&fps_control, &dtime);
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Update client and server
|
|
|
|
client->step(dtime);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (server != NULL)
|
|
|
|
server->step(dtime);
|
2012-04-28 02:06:25 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// End condition
|
|
|
|
if (client->getState() == LC_Init) {
|
|
|
|
*connect_ok = true;
|
|
|
|
break;
|
|
|
|
}
|
2013-12-25 03:52:42 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Break conditions
|
2018-01-13 12:07:16 +01:00
|
|
|
if (*connection_aborted)
|
|
|
|
break;
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (client->accessDenied()) {
|
2015-03-28 01:24:04 +01:00
|
|
|
*error_message = "Access denied. Reason: "
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
+ client->accessDeniedReason();
|
2015-07-17 16:40:41 +02:00
|
|
|
*reconnect_requested = client->reconnectRequested();
|
2015-03-28 01:24:04 +01:00
|
|
|
errorstream << *error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2018-01-13 10:54:18 +01:00
|
|
|
if (input->cancelPressed()) {
|
2018-01-13 12:07:16 +01:00
|
|
|
*connection_aborted = true;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
infostream << "Connect aborted [Escape]" << std::endl;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2018-01-13 12:07:16 +01:00
|
|
|
if (client->m_is_registration_confirmation_state) {
|
|
|
|
if (registration_confirmation_shown) {
|
|
|
|
// Keep drawing the GUI
|
|
|
|
RenderingEngine::draw_menu_scene(guienv, dtime, true);
|
|
|
|
} else {
|
|
|
|
registration_confirmation_shown = true;
|
|
|
|
(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
|
2020-07-14 19:10:37 +02:00
|
|
|
&g_menumgr, client, start_data.name, start_data.password,
|
2020-04-11 22:39:30 +02:00
|
|
|
connection_aborted, texture_src))->drop();
|
2018-01-13 12:07:16 +01:00
|
|
|
}
|
|
|
|
} else {
|
|
|
|
wait_time += dtime;
|
|
|
|
// Only time out if we aren't waiting for the server we started
|
2020-07-14 19:10:37 +02:00
|
|
|
if (!start_data.isSinglePlayer() && wait_time > 10) {
|
2018-01-13 12:07:16 +01:00
|
|
|
*error_message = "Connection timed out.";
|
|
|
|
errorstream << *error_message << std::endl;
|
|
|
|
break;
|
|
|
|
}
|
2015-04-09 19:59:32 +02:00
|
|
|
|
2018-01-13 12:07:16 +01:00
|
|
|
// Update status
|
2018-12-13 11:05:38 +01:00
|
|
|
showOverlayMessage(N_("Connecting to server..."), dtime, 20);
|
2018-01-13 12:07:16 +01:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
} catch (con::PeerNotFoundException &e) {
|
|
|
|
// TODO: Should something be done here? At least an info/error
|
|
|
|
// message?
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
bool Game::getServerContent(bool *aborted)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
input->clear();
|
|
|
|
|
|
|
|
FpsControl fps_control = { 0 };
|
|
|
|
f32 dtime; // in seconds
|
|
|
|
|
2017-06-26 20:11:17 +02:00
|
|
|
fps_control.last_time = RenderingEngine::get_timer_time();
|
2015-04-09 19:59:32 +02:00
|
|
|
|
2017-06-26 20:11:17 +02:00
|
|
|
while (RenderingEngine::run()) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
limitFps(&fps_control, &dtime);
|
|
|
|
|
|
|
|
// Update client and server
|
|
|
|
client->step(dtime);
|
|
|
|
|
|
|
|
if (server != NULL)
|
|
|
|
server->step(dtime);
|
|
|
|
|
|
|
|
// End condition
|
|
|
|
if (client->mediaReceived() && client->itemdefReceived() &&
|
|
|
|
client->nodedefReceived()) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Error conditions
|
2015-03-28 01:24:04 +01:00
|
|
|
if (!checkConnection())
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return false;
|
|
|
|
|
|
|
|
if (client->getState() < LC_Init) {
|
2015-03-28 01:24:04 +01:00
|
|
|
*error_message = "Client disconnected";
|
|
|
|
errorstream << *error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2018-01-13 10:54:18 +01:00
|
|
|
if (input->cancelPressed()) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
*aborted = true;
|
|
|
|
infostream << "Connect aborted [Escape]" << std::endl;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Display status
|
2014-08-23 12:16:46 +02:00
|
|
|
int progress = 25;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
if (!client->itemdefReceived()) {
|
2015-02-01 23:59:23 +01:00
|
|
|
const wchar_t *text = wgettext("Item definitions...");
|
2014-08-23 12:16:46 +02:00
|
|
|
progress = 25;
|
2017-06-26 20:11:17 +02:00
|
|
|
RenderingEngine::draw_load_screen(text, guienv, texture_src,
|
2017-04-16 14:44:15 +02:00
|
|
|
dtime, progress);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
delete[] text;
|
|
|
|
} else if (!client->nodedefReceived()) {
|
2015-02-01 23:59:23 +01:00
|
|
|
const wchar_t *text = wgettext("Node definitions...");
|
2014-08-23 12:16:46 +02:00
|
|
|
progress = 30;
|
2017-06-26 20:11:17 +02:00
|
|
|
RenderingEngine::draw_load_screen(text, guienv, texture_src,
|
2017-04-16 14:44:15 +02:00
|
|
|
dtime, progress);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
delete[] text;
|
|
|
|
} else {
|
|
|
|
std::stringstream message;
|
2017-04-07 00:03:29 +02:00
|
|
|
std::fixed(message);
|
|
|
|
message.precision(0);
|
2020-10-21 21:42:40 +02:00
|
|
|
float receive = client->mediaReceiveProgress() * 100;
|
|
|
|
message << gettext("Media...");
|
|
|
|
if (receive > 0)
|
|
|
|
message << " " << receive << "%";
|
2017-04-07 00:03:29 +02:00
|
|
|
message.precision(2);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
if ((USE_CURL == 0) ||
|
|
|
|
(!g_settings->getBool("enable_remote_media_server"))) {
|
|
|
|
float cur = client->getCurRate();
|
2015-05-06 21:41:37 +02:00
|
|
|
std::string cur_unit = gettext("KiB/s");
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
if (cur > 900) {
|
|
|
|
cur /= 1024.0;
|
2015-05-06 21:41:37 +02:00
|
|
|
cur_unit = gettext("MiB/s");
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2015-05-06 21:41:37 +02:00
|
|
|
message << " (" << cur << ' ' << cur_unit << ")";
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2014-08-23 12:16:46 +02:00
|
|
|
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
|
2017-06-26 20:11:17 +02:00
|
|
|
RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
|
|
|
|
texture_src, dtime, progress);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2015-03-17 07:44:17 +01:00
|
|
|
/****************************************************************************/
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/****************************************************************************
|
|
|
|
Run
|
|
|
|
****************************************************************************/
|
2015-03-17 07:44:17 +01:00
|
|
|
/****************************************************************************/
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
inline void Game::updateInteractTimers(f32 dtime)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2017-03-17 22:15:25 +01:00
|
|
|
if (runData.nodig_delay_timer >= 0)
|
|
|
|
runData.nodig_delay_timer -= dtime;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
if (runData.object_hit_delay_timer >= 0)
|
|
|
|
runData.object_hit_delay_timer -= dtime;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.time_from_last_punch += dtime;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
/* returns false if game should exit, otherwise true
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
*/
|
2014-11-03 04:25:14 +01:00
|
|
|
inline bool Game::checkConnection()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
if (client->accessDenied()) {
|
2015-03-28 01:24:04 +01:00
|
|
|
*error_message = "Access denied. Reason: "
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
+ client->accessDeniedReason();
|
2015-07-17 16:40:41 +02:00
|
|
|
*reconnect_requested = client->reconnectRequested();
|
2015-03-28 01:24:04 +01:00
|
|
|
errorstream << *error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
/* returns false if game should exit, otherwise true
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
*/
|
2014-11-03 04:25:14 +01:00
|
|
|
inline bool Game::handleCallbacks()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
if (g_gamecallback->disconnect_requested) {
|
|
|
|
g_gamecallback->disconnect_requested = false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_gamecallback->changepassword_requested) {
|
|
|
|
(new GUIPasswordChange(guienv, guiroot, -1,
|
2020-04-11 22:39:30 +02:00
|
|
|
&g_menumgr, client, texture_src))->drop();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
g_gamecallback->changepassword_requested = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_gamecallback->changevolume_requested) {
|
|
|
|
(new GUIVolumeChange(guienv, guiroot, -1,
|
2020-04-11 22:39:30 +02:00
|
|
|
&g_menumgr, texture_src))->drop();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
g_gamecallback->changevolume_requested = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_gamecallback->keyconfig_requested) {
|
|
|
|
(new GUIKeyChangeMenu(guienv, guiroot, -1,
|
2020-04-11 22:39:30 +02:00
|
|
|
&g_menumgr, texture_src))->drop();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
g_gamecallback->keyconfig_requested = false;
|
|
|
|
}
|
|
|
|
|
2014-11-10 03:26:19 +01:00
|
|
|
if (g_gamecallback->keyconfig_changed) {
|
2018-01-13 10:54:18 +01:00
|
|
|
input->keycache.populate(); // update the cache with new settings
|
2014-11-10 03:26:19 +01:00
|
|
|
g_gamecallback->keyconfig_changed = false;
|
|
|
|
}
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
void Game::processQueues()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
texture_src->processQueue();
|
2017-01-09 20:39:22 +01:00
|
|
|
itemdef_manager->processQueue(client);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
shader_src->processQueue();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2019-08-13 19:56:55 +02:00
|
|
|
void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
|
|
|
|
f32 dtime)
|
2014-11-11 11:58:57 +01:00
|
|
|
{
|
|
|
|
float profiler_print_interval =
|
|
|
|
g_settings->getFloat("profiler_print_interval");
|
|
|
|
bool print_to_log = true;
|
|
|
|
|
|
|
|
if (profiler_print_interval == 0) {
|
|
|
|
print_to_log = false;
|
2019-08-13 19:56:55 +02:00
|
|
|
profiler_print_interval = 3;
|
2014-11-11 11:58:57 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (profiler_interval.step(dtime, profiler_print_interval)) {
|
|
|
|
if (print_to_log) {
|
|
|
|
infostream << "Profiler:" << std::endl;
|
|
|
|
g_profiler->print(infostream);
|
|
|
|
}
|
|
|
|
|
2018-01-04 23:58:46 +01:00
|
|
|
m_game_ui->updateProfiler();
|
2014-11-11 11:58:57 +01:00
|
|
|
g_profiler->clear();
|
|
|
|
}
|
|
|
|
|
2019-08-13 19:56:55 +02:00
|
|
|
// Update update graphs
|
|
|
|
g_profiler->graphAdd("Time non-rendering [ms]",
|
|
|
|
draw_times.busy_time - stats.drawtime);
|
2014-11-11 11:58:57 +01:00
|
|
|
|
2019-08-13 19:56:55 +02:00
|
|
|
g_profiler->graphAdd("Sleep [ms]", draw_times.sleep_time);
|
|
|
|
g_profiler->graphAdd("FPS", 1.0f / dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
f32 dtime)
|
|
|
|
{
|
|
|
|
|
|
|
|
f32 jitter;
|
|
|
|
Jitter *jp;
|
|
|
|
|
|
|
|
/* Time average and jitter calculation
|
|
|
|
*/
|
|
|
|
jp = &stats->dtime_jitter;
|
|
|
|
jp->avg = jp->avg * 0.96 + dtime * 0.04;
|
|
|
|
|
|
|
|
jitter = dtime - jp->avg;
|
|
|
|
|
|
|
|
if (jitter > jp->max)
|
|
|
|
jp->max = jitter;
|
|
|
|
|
|
|
|
jp->counter += dtime;
|
|
|
|
|
|
|
|
if (jp->counter > 0.0) {
|
|
|
|
jp->counter -= 3.0;
|
|
|
|
jp->max_sample = jp->max;
|
|
|
|
jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
|
|
|
|
jp->max = 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Busytime average and jitter calculation
|
|
|
|
*/
|
|
|
|
jp = &stats->busy_time_jitter;
|
|
|
|
jp->avg = jp->avg + draw_times.busy_time * 0.02;
|
|
|
|
|
|
|
|
jitter = draw_times.busy_time - jp->avg;
|
|
|
|
|
|
|
|
if (jitter > jp->max)
|
|
|
|
jp->max = jitter;
|
|
|
|
if (jitter < jp->min)
|
|
|
|
jp->min = jitter;
|
|
|
|
|
|
|
|
jp->counter += dtime;
|
|
|
|
|
|
|
|
if (jp->counter > 0.0) {
|
|
|
|
jp->counter -= 3.0;
|
|
|
|
jp->max_sample = jp->max;
|
|
|
|
jp->min_sample = jp->min;
|
|
|
|
jp->max = 0.0;
|
|
|
|
jp->min = 0.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
Input handling
|
|
|
|
****************************************************************************/
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::processUserInput(f32 dtime)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
// Reset input if window not active or some menu is active
|
2017-05-13 11:05:16 +02:00
|
|
|
if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
input->clear();
|
2015-12-17 20:43:25 +01:00
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
2015-12-13 23:00:05 +01:00
|
|
|
g_touchscreengui->hide();
|
2015-12-17 20:43:25 +01:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
else if (g_touchscreengui) {
|
|
|
|
/* on touchscreengui step may generate own input events which ain't
|
|
|
|
* what we want in case we just did clear them */
|
|
|
|
g_touchscreengui->step(dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2015-12-17 20:43:25 +01:00
|
|
|
#endif
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
|
|
|
|
gui_chat_console->closeConsoleAtOnce();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Input handler step() (used by the random input generator)
|
|
|
|
input->step(dtime);
|
|
|
|
|
|
|
|
#ifdef __ANDROID__
|
2019-06-10 13:01:07 +02:00
|
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
|
|
if (formspec)
|
|
|
|
formspec->getAndroidUIInput();
|
2016-02-28 02:10:35 +01:00
|
|
|
else
|
|
|
|
handleAndroidChatInput();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
#endif
|
|
|
|
|
|
|
|
// Increase timer for double tap of "keymap_jump"
|
2017-03-17 22:15:25 +01:00
|
|
|
if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
|
|
|
|
runData.jump_timer += dtime;
|
|
|
|
|
|
|
|
processKeyInput();
|
|
|
|
processItemSelection(&runData.new_playeritem);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::processKeyInput()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2016-05-25 09:22:20 +02:00
|
|
|
if (wasKeyDown(KeyType::DROP)) {
|
2017-08-26 08:11:59 +02:00
|
|
|
dropSelectedItem(isKeyDown(KeyType::SNEAK));
|
2017-06-08 09:57:00 +02:00
|
|
|
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
|
|
|
|
toggleAutoforward();
|
2018-06-06 14:31:34 +02:00
|
|
|
} else if (wasKeyDown(KeyType::BACKWARD)) {
|
|
|
|
if (g_settings->getBool("continuous_forward"))
|
|
|
|
toggleAutoforward();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::INVENTORY)) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
openInventory();
|
2018-01-13 10:54:18 +01:00
|
|
|
} else if (input->cancelPressed()) {
|
2019-04-19 12:06:47 +02:00
|
|
|
#ifdef __ANDROID__
|
|
|
|
m_android_chat_open = false;
|
|
|
|
#endif
|
2013-06-03 02:16:32 +02:00
|
|
|
if (!gui_chat_console->isOpenInhibited()) {
|
2017-03-19 13:18:52 +01:00
|
|
|
showPauseMenu();
|
2013-06-03 02:16:32 +02:00
|
|
|
}
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::CHAT)) {
|
2013-06-03 02:16:32 +02:00
|
|
|
openConsole(0.2, L"");
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::CMD)) {
|
2013-06-03 02:16:32 +02:00
|
|
|
openConsole(0.2, L"/");
|
2017-03-25 00:43:36 +01:00
|
|
|
} else if (wasKeyDown(KeyType::CMD_LOCAL)) {
|
2019-06-25 21:18:08 +02:00
|
|
|
if (client->modsLoaded())
|
2018-11-24 11:41:11 +01:00
|
|
|
openConsole(0.2, L".");
|
|
|
|
else
|
2019-01-03 12:10:07 +01:00
|
|
|
m_game_ui->showStatusText(wgettext("Client side scripting is disabled"));
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::CONSOLE)) {
|
2017-03-19 13:18:52 +01:00
|
|
|
openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::FREEMOVE)) {
|
2017-03-17 22:15:25 +01:00
|
|
|
toggleFreeMove();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::JUMP)) {
|
2017-03-17 22:15:25 +01:00
|
|
|
toggleFreeMoveAlt();
|
2018-12-31 01:07:30 +01:00
|
|
|
} else if (wasKeyDown(KeyType::PITCHMOVE)) {
|
|
|
|
togglePitchMove();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::FASTMOVE)) {
|
2017-03-17 22:15:25 +01:00
|
|
|
toggleFast();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::NOCLIP)) {
|
2017-03-17 22:15:25 +01:00
|
|
|
toggleNoClip();
|
2020-04-13 20:26:54 +02:00
|
|
|
#if USE_SOUND
|
2014-07-03 07:46:19 +02:00
|
|
|
} else if (wasKeyDown(KeyType::MUTE)) {
|
2020-04-13 20:26:54 +02:00
|
|
|
if (g_settings->getBool("enable_sound")) {
|
|
|
|
bool new_mute_sound = !g_settings->getBool("mute_sound");
|
|
|
|
g_settings->setBool("mute_sound", new_mute_sound);
|
|
|
|
if (new_mute_sound)
|
|
|
|
m_game_ui->showTranslatedStatusText("Sound muted");
|
|
|
|
else
|
|
|
|
m_game_ui->showTranslatedStatusText("Sound unmuted");
|
|
|
|
} else {
|
|
|
|
m_game_ui->showTranslatedStatusText("Sound system is disabled");
|
|
|
|
}
|
2014-07-03 07:46:19 +02:00
|
|
|
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
|
2020-04-13 20:26:54 +02:00
|
|
|
if (g_settings->getBool("enable_sound")) {
|
|
|
|
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
|
|
|
|
wchar_t buf[100];
|
|
|
|
g_settings->setFloat("sound_volume", new_volume);
|
|
|
|
const wchar_t *str = wgettext("Volume changed to %d%%");
|
|
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
|
|
|
|
delete[] str;
|
|
|
|
m_game_ui->showStatusText(buf);
|
|
|
|
} else {
|
|
|
|
m_game_ui->showTranslatedStatusText("Sound system is disabled");
|
|
|
|
}
|
2014-07-03 07:46:19 +02:00
|
|
|
} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
|
2020-04-13 20:26:54 +02:00
|
|
|
if (g_settings->getBool("enable_sound")) {
|
|
|
|
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
|
|
|
|
wchar_t buf[100];
|
|
|
|
g_settings->setFloat("sound_volume", new_volume);
|
|
|
|
const wchar_t *str = wgettext("Volume changed to %d%%");
|
|
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100));
|
|
|
|
delete[] str;
|
|
|
|
m_game_ui->showStatusText(buf);
|
|
|
|
} else {
|
|
|
|
m_game_ui->showTranslatedStatusText("Sound system is disabled");
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
} else if (wasKeyDown(KeyType::MUTE) || wasKeyDown(KeyType::INC_VOLUME)
|
|
|
|
|| wasKeyDown(KeyType::DEC_VOLUME)) {
|
|
|
|
m_game_ui->showTranslatedStatusText("Sound system is not supported on this build");
|
|
|
|
#endif
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::CINEMATIC)) {
|
2017-03-17 22:15:25 +01:00
|
|
|
toggleCinematic();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
|
2017-06-19 00:00:55 +02:00
|
|
|
client->makeScreenshot();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
|
2018-01-04 23:58:46 +01:00
|
|
|
m_game_ui->toggleHud();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::MINIMAP)) {
|
2017-03-19 13:18:52 +01:00
|
|
|
toggleMinimap(isKeyDown(KeyType::SNEAK));
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
|
2018-01-04 23:58:46 +01:00
|
|
|
m_game_ui->toggleChat();
|
2018-01-29 18:21:49 +01:00
|
|
|
} else if (wasKeyDown(KeyType::TOGGLE_FOG)) {
|
2017-03-19 13:18:52 +01:00
|
|
|
toggleFog();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
|
2017-03-19 13:18:52 +01:00
|
|
|
toggleUpdateCamera();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
|
2017-03-19 13:18:52 +01:00
|
|
|
toggleDebug();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
|
2018-01-04 23:58:46 +01:00
|
|
|
m_game_ui->toggleProfiler();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
|
2017-03-17 22:15:25 +01:00
|
|
|
increaseViewRange();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
|
2017-03-17 22:15:25 +01:00
|
|
|
decreaseViewRange();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::RANGESELECT)) {
|
2017-03-17 22:15:25 +01:00
|
|
|
toggleFullViewRange();
|
2017-12-12 10:47:43 +01:00
|
|
|
} else if (wasKeyDown(KeyType::ZOOM)) {
|
|
|
|
checkZoomEnabled();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
quicktune->next();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
quicktune->prev();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
quicktune->inc();
|
2016-05-25 09:22:20 +02:00
|
|
|
} else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
quicktune->dec();
|
|
|
|
}
|
2014-11-06 09:44:06 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
|
|
|
|
runData.reset_jump_timer = false;
|
|
|
|
runData.jump_timer = 0.0f;
|
2014-11-06 09:44:06 +01:00
|
|
|
}
|
2014-11-10 03:26:19 +01:00
|
|
|
|
|
|
|
if (quicktune->hasMessage()) {
|
2018-01-04 21:35:26 +01:00
|
|
|
m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage()));
|
2014-11-10 03:26:19 +01:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
void Game::processItemSelection(u16 *new_playeritem)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
|
|
|
|
/* Item selection using mouse wheel
|
|
|
|
*/
|
2019-08-07 19:16:31 +02:00
|
|
|
*new_playeritem = player->getWieldIndex();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
s32 wheel = input->getMouseWheel();
|
|
|
|
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
|
2016-10-08 10:38:04 +02:00
|
|
|
player->hud_hotbar_itemcount - 1);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2016-05-27 08:35:07 +02:00
|
|
|
s32 dir = wheel;
|
|
|
|
|
2020-11-07 17:45:32 +01:00
|
|
|
if (wasKeyDown(KeyType::HOTBAR_NEXT))
|
2016-05-27 08:35:07 +02:00
|
|
|
dir = -1;
|
|
|
|
|
2020-11-07 17:45:32 +01:00
|
|
|
if (wasKeyDown(KeyType::HOTBAR_PREV))
|
2016-05-27 08:35:07 +02:00
|
|
|
dir = 1;
|
|
|
|
|
|
|
|
if (dir < 0)
|
2014-11-02 21:59:56 +01:00
|
|
|
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
|
2016-05-27 08:35:07 +02:00
|
|
|
else if (dir > 0)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
|
2016-05-27 08:35:07 +02:00
|
|
|
// else dir == 0
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2016-12-18 23:34:52 +01:00
|
|
|
/* Item selection using hotbar slot keys
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
*/
|
2018-12-02 23:34:29 +01:00
|
|
|
for (u16 i = 0; i <= max_item; i++) {
|
2016-12-18 23:34:52 +01:00
|
|
|
if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
|
2018-12-02 23:34:29 +01:00
|
|
|
*new_playeritem = i;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-08-26 08:11:59 +02:00
|
|
|
void Game::dropSelectedItem(bool single_item)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
IDropAction *a = new IDropAction();
|
2017-08-26 08:11:59 +02:00
|
|
|
a->count = single_item ? 1 : 0;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
a->from_inv.setCurrentPlayer();
|
|
|
|
a->from_list = "main";
|
2019-08-07 19:16:31 +02:00
|
|
|
a->from_i = client->getEnv().getLocalPlayer()->getWieldIndex();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
client->inventoryAction(a);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
void Game::openInventory()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2015-02-11 11:27:52 +01:00
|
|
|
/*
|
|
|
|
* Don't permit to open inventory is CAO or player doesn't exists.
|
|
|
|
* This prevent showing an empty inventory at player load
|
|
|
|
*/
|
|
|
|
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2017-06-17 19:11:28 +02:00
|
|
|
if (!player || !player->getCAO())
|
2015-02-11 11:27:52 +01:00
|
|
|
return;
|
|
|
|
|
2020-04-08 20:13:23 +02:00
|
|
|
infostream << "Game: Launching inventory" << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
|
|
|
|
|
|
|
|
InventoryLocation inventoryloc;
|
|
|
|
inventoryloc.setCurrentPlayer();
|
2017-10-02 22:09:49 +02:00
|
|
|
|
2019-06-25 21:18:08 +02:00
|
|
|
if (!client->modsLoaded()
|
2017-10-02 22:09:49 +02:00
|
|
|
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
|
|
|
|
TextDest *txt_dst = new TextDestPlayerInventory(client);
|
2019-06-10 13:01:07 +02:00
|
|
|
auto *&formspec = m_game_ui->updateFormspec("");
|
|
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
|
2020-09-16 17:10:17 +02:00
|
|
|
txt_dst, client->getFormspecPrepend(), sound);
|
2019-06-10 13:01:07 +02:00
|
|
|
|
|
|
|
formspec->setFormSpec(fs_src->getForm(), inventoryloc);
|
2017-10-02 22:09:49 +02:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-01-29 10:26:00 +01:00
|
|
|
void Game::openConsole(float scale, const wchar_t *line)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2017-01-29 10:26:00 +01:00
|
|
|
assert(scale > 0.0f && scale <= 1.0f);
|
|
|
|
|
2016-02-28 02:10:35 +01:00
|
|
|
#ifdef __ANDROID__
|
|
|
|
porting::showInputDialog(gettext("ok"), "", "", 2);
|
|
|
|
m_android_chat_open = true;
|
|
|
|
#else
|
|
|
|
if (gui_chat_console->isOpenInhibited())
|
|
|
|
return;
|
2017-01-29 10:26:00 +01:00
|
|
|
gui_chat_console->openConsole(scale);
|
2016-02-28 02:10:35 +01:00
|
|
|
if (line) {
|
|
|
|
gui_chat_console->setCloseOnEnter(true);
|
|
|
|
gui_chat_console->replaceAndAddToHistory(line);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __ANDROID__
|
|
|
|
void Game::handleAndroidChatInput()
|
|
|
|
{
|
|
|
|
if (m_android_chat_open && porting::getInputDialogState() == 0) {
|
|
|
|
std::string text = porting::getInputDialogValue();
|
|
|
|
client->typeChatMessage(utf8_to_wide(text));
|
2019-04-19 12:06:47 +02:00
|
|
|
m_android_chat_open = false;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
}
|
2016-02-28 02:10:35 +01:00
|
|
|
#endif
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::toggleFreeMove()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
bool free_move = !g_settings->getBool("free_move");
|
2016-10-17 08:55:49 +02:00
|
|
|
g_settings->set("free_move", bool_to_cstr(free_move));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-09-05 21:57:29 +02:00
|
|
|
if (free_move) {
|
|
|
|
if (client->checkPrivilege("fly")) {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Fly mode enabled");
|
2017-09-05 21:57:29 +02:00
|
|
|
} else {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Fly mode enabled (note: no 'fly' privilege)");
|
2017-09-05 21:57:29 +02:00
|
|
|
}
|
|
|
|
} else {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Fly mode disabled");
|
2017-09-05 21:57:29 +02:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::toggleFreeMoveAlt()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2017-03-17 22:15:25 +01:00
|
|
|
if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
|
|
|
|
toggleFreeMove();
|
2017-03-19 13:18:52 +01:00
|
|
|
|
|
|
|
runData.reset_jump_timer = true;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-12-31 01:07:30 +01:00
|
|
|
void Game::togglePitchMove()
|
2018-12-01 10:01:32 +01:00
|
|
|
{
|
2018-12-31 01:07:30 +01:00
|
|
|
bool pitch_move = !g_settings->getBool("pitch_move");
|
|
|
|
g_settings->set("pitch_move", bool_to_cstr(pitch_move));
|
2018-12-01 10:01:32 +01:00
|
|
|
|
2018-12-31 01:07:30 +01:00
|
|
|
if (pitch_move) {
|
|
|
|
m_game_ui->showTranslatedStatusText("Pitch move mode enabled");
|
2018-12-01 10:01:32 +01:00
|
|
|
} else {
|
2018-12-31 01:07:30 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Pitch move mode disabled");
|
2018-12-01 10:01:32 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::toggleFast()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
bool fast_move = !g_settings->getBool("fast_move");
|
2017-12-06 21:36:29 +01:00
|
|
|
bool has_fast_privs = client->checkPrivilege("fast");
|
2014-11-02 15:17:20 +01:00
|
|
|
g_settings->set("fast_move", bool_to_cstr(fast_move));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-09-05 21:57:29 +02:00
|
|
|
if (fast_move) {
|
2017-12-06 21:36:29 +01:00
|
|
|
if (has_fast_privs) {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Fast mode enabled");
|
2017-09-05 21:57:29 +02:00
|
|
|
} else {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Fast mode enabled (note: no 'fast' privilege)");
|
2017-09-05 21:57:29 +02:00
|
|
|
}
|
|
|
|
} else {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Fast mode disabled");
|
2017-09-05 21:57:29 +02:00
|
|
|
}
|
2015-05-29 14:32:13 +02:00
|
|
|
|
|
|
|
#ifdef __ANDROID__
|
|
|
|
m_cache_hold_aux1 = fast_move && has_fast_privs;
|
|
|
|
#endif
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::toggleNoClip()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
bool noclip = !g_settings->getBool("noclip");
|
2016-10-17 08:55:49 +02:00
|
|
|
g_settings->set("noclip", bool_to_cstr(noclip));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-09-05 21:57:29 +02:00
|
|
|
if (noclip) {
|
|
|
|
if (client->checkPrivilege("noclip")) {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Noclip mode enabled");
|
2017-09-05 21:57:29 +02:00
|
|
|
} else {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Noclip mode enabled (note: no 'noclip' privilege)");
|
2017-09-05 21:57:29 +02:00
|
|
|
}
|
|
|
|
} else {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Noclip mode disabled");
|
2017-09-05 21:57:29 +02:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::toggleCinematic()
|
2015-02-15 20:27:15 +01:00
|
|
|
{
|
|
|
|
bool cinematic = !g_settings->getBool("cinematic");
|
|
|
|
g_settings->set("cinematic", bool_to_cstr(cinematic));
|
|
|
|
|
2017-09-05 21:57:29 +02:00
|
|
|
if (cinematic)
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Cinematic mode enabled");
|
2017-09-05 21:57:29 +02:00
|
|
|
else
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
|
2015-02-15 20:27:15 +01:00
|
|
|
}
|
|
|
|
|
2017-06-08 09:57:00 +02:00
|
|
|
// Autoforward by toggling continuous forward.
|
|
|
|
void Game::toggleAutoforward()
|
2015-11-09 12:52:52 +01:00
|
|
|
{
|
2017-09-05 21:57:29 +02:00
|
|
|
bool autorun_enabled = !g_settings->getBool("continuous_forward");
|
|
|
|
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
|
2015-11-09 12:52:52 +01:00
|
|
|
|
2017-09-05 21:57:29 +02:00
|
|
|
if (autorun_enabled)
|
2019-02-23 02:12:33 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Automatic forward enabled");
|
2017-09-05 21:57:29 +02:00
|
|
|
else
|
2019-02-23 02:12:33 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Automatic forward disabled");
|
2015-11-09 12:52:52 +01:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
void Game::toggleMinimap(bool shift_pressed)
|
2015-06-22 04:34:56 +02:00
|
|
|
{
|
2018-01-03 14:28:55 +01:00
|
|
|
if (!mapper || !m_game_ui->m_flags.show_hud || !g_settings->getBool("enable_minimap"))
|
2015-08-13 09:16:50 +02:00
|
|
|
return;
|
|
|
|
|
2020-10-04 15:24:29 +02:00
|
|
|
if (shift_pressed)
|
2015-08-13 09:16:50 +02:00
|
|
|
mapper->toggleMinimapShape();
|
2020-10-04 15:24:29 +02:00
|
|
|
else
|
|
|
|
mapper->nextMode();
|
|
|
|
|
|
|
|
// TODO: When legacy minimap is deprecated, keep only HUD minimap stuff here
|
2015-08-13 09:16:50 +02:00
|
|
|
|
2020-10-04 15:24:29 +02:00
|
|
|
// Not so satisying code to keep compatibility with old fixed mode system
|
|
|
|
// -->
|
2015-08-13 09:16:50 +02:00
|
|
|
u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
|
|
|
|
|
2020-10-04 15:24:29 +02:00
|
|
|
if (!(hud_flags & HUD_FLAG_MINIMAP_VISIBLE)) {
|
|
|
|
m_game_ui->m_flags.show_minimap = false;
|
|
|
|
} else {
|
2015-08-13 09:16:50 +02:00
|
|
|
|
2020-10-04 15:24:29 +02:00
|
|
|
// If radar is disabled, try to find a non radar mode or fall back to 0
|
|
|
|
if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE))
|
|
|
|
while (mapper->getModeIndex() &&
|
|
|
|
mapper->getModeDef().type == MINIMAP_TYPE_RADAR)
|
|
|
|
mapper->nextMode();
|
2015-08-13 09:16:50 +02:00
|
|
|
|
2020-10-04 15:24:29 +02:00
|
|
|
m_game_ui->m_flags.show_minimap = mapper->getModeDef().type !=
|
|
|
|
MINIMAP_TYPE_OFF;
|
|
|
|
}
|
|
|
|
// <--
|
|
|
|
// End of 'not so satifying code'
|
|
|
|
if ((hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ||
|
|
|
|
(hud && hud->hasElementOfType(HUD_ELEM_MINIMAP)))
|
|
|
|
m_game_ui->showStatusText(utf8_to_wide(mapper->getModeDef().label));
|
|
|
|
else
|
|
|
|
m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
|
2015-06-22 04:34:56 +02:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
void Game::toggleFog()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2018-01-29 18:21:49 +01:00
|
|
|
bool fog_enabled = g_settings->getBool("enable_fog");
|
|
|
|
g_settings->setBool("enable_fog", !fog_enabled);
|
|
|
|
if (fog_enabled)
|
2018-01-05 19:39:06 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Fog disabled");
|
2018-01-04 21:35:26 +01:00
|
|
|
else
|
2018-01-05 19:39:06 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Fog enabled");
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
void Game::toggleDebug()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2016-11-04 03:14:32 +01:00
|
|
|
// Initial / 4x toggle: Chat only
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// 1x toggle: Debug text with chat
|
|
|
|
// 2x toggle: Debug text with profiler graph
|
2016-11-04 03:14:32 +01:00
|
|
|
// 3x toggle: Debug text and wireframe
|
2018-01-03 14:28:55 +01:00
|
|
|
if (!m_game_ui->m_flags.show_debug) {
|
|
|
|
m_game_ui->m_flags.show_debug = true;
|
|
|
|
m_game_ui->m_flags.show_profiler_graph = false;
|
2017-03-19 13:18:52 +01:00
|
|
|
draw_control->show_wireframe = false;
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Debug info shown");
|
2018-01-03 14:28:55 +01:00
|
|
|
} else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
|
|
|
|
m_game_ui->m_flags.show_profiler_graph = true;
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Profiler graph shown");
|
2017-03-19 13:18:52 +01:00
|
|
|
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
|
2018-01-03 14:28:55 +01:00
|
|
|
m_game_ui->m_flags.show_profiler_graph = false;
|
2017-03-19 13:18:52 +01:00
|
|
|
draw_control->show_wireframe = true;
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Wireframe shown");
|
2016-11-04 03:14:32 +01:00
|
|
|
} else {
|
2018-01-03 14:28:55 +01:00
|
|
|
m_game_ui->m_flags.show_debug = false;
|
|
|
|
m_game_ui->m_flags.show_profiler_graph = false;
|
2017-03-19 13:18:52 +01:00
|
|
|
draw_control->show_wireframe = false;
|
2016-11-04 03:14:32 +01:00
|
|
|
if (client->checkPrivilege("debug")) {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Debug info, profiler graph, and wireframe hidden");
|
2016-11-04 03:14:32 +01:00
|
|
|
} else {
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Debug info and profiler graph hidden");
|
2016-11-04 03:14:32 +01:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
void Game::toggleUpdateCamera()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2018-01-04 23:58:46 +01:00
|
|
|
m_flags.disable_camera_update = !m_flags.disable_camera_update;
|
|
|
|
if (m_flags.disable_camera_update)
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Camera update disabled");
|
2017-09-05 21:57:29 +02:00
|
|
|
else
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Camera update enabled");
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::increaseViewRange()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2016-02-20 04:42:35 +01:00
|
|
|
s16 range = g_settings->getS16("viewing_range");
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
s16 range_new = range + 10;
|
2016-12-11 00:23:32 +01:00
|
|
|
|
2017-09-05 21:57:29 +02:00
|
|
|
wchar_t buf[255];
|
|
|
|
const wchar_t *str;
|
2016-12-11 00:23:32 +01:00
|
|
|
if (range_new > 4000) {
|
|
|
|
range_new = 4000;
|
2017-09-05 21:57:29 +02:00
|
|
|
str = wgettext("Viewing range is at maximum: %d");
|
2017-09-10 03:39:37 +02:00
|
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
2017-09-05 21:57:29 +02:00
|
|
|
delete[] str;
|
2018-01-04 21:35:26 +01:00
|
|
|
m_game_ui->showStatusText(buf);
|
2017-09-05 21:57:29 +02:00
|
|
|
|
2016-12-11 00:23:32 +01:00
|
|
|
} else {
|
2017-09-05 21:57:29 +02:00
|
|
|
str = wgettext("Viewing range changed to %d");
|
2017-09-10 03:39:37 +02:00
|
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
2017-09-05 21:57:29 +02:00
|
|
|
delete[] str;
|
2018-01-04 21:35:26 +01:00
|
|
|
m_game_ui->showStatusText(buf);
|
2016-12-11 00:23:32 +01:00
|
|
|
}
|
2016-02-20 04:42:35 +01:00
|
|
|
g_settings->set("viewing_range", itos(range_new));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::decreaseViewRange()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2016-02-20 04:42:35 +01:00
|
|
|
s16 range = g_settings->getS16("viewing_range");
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
s16 range_new = range - 10;
|
|
|
|
|
2017-09-05 21:57:29 +02:00
|
|
|
wchar_t buf[255];
|
|
|
|
const wchar_t *str;
|
2016-12-11 00:23:32 +01:00
|
|
|
if (range_new < 20) {
|
2016-02-20 04:42:35 +01:00
|
|
|
range_new = 20;
|
2017-09-05 21:57:29 +02:00
|
|
|
str = wgettext("Viewing range is at minimum: %d");
|
2017-09-10 03:39:37 +02:00
|
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
2017-09-05 21:57:29 +02:00
|
|
|
delete[] str;
|
2018-01-04 21:35:26 +01:00
|
|
|
m_game_ui->showStatusText(buf);
|
2016-12-11 00:23:32 +01:00
|
|
|
} else {
|
2017-09-05 21:57:29 +02:00
|
|
|
str = wgettext("Viewing range changed to %d");
|
2017-09-10 03:39:37 +02:00
|
|
|
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new);
|
2017-09-05 21:57:29 +02:00
|
|
|
delete[] str;
|
2018-01-04 21:35:26 +01:00
|
|
|
m_game_ui->showStatusText(buf);
|
2016-12-11 00:23:32 +01:00
|
|
|
}
|
2016-02-20 04:42:35 +01:00
|
|
|
g_settings->set("viewing_range", itos(range_new));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::toggleFullViewRange()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
draw_control->range_all = !draw_control->range_all;
|
2017-09-05 21:57:29 +02:00
|
|
|
if (draw_control->range_all)
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Enabled unlimited viewing range");
|
2017-09-05 21:57:29 +02:00
|
|
|
else
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Disabled unlimited viewing range");
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-12-12 10:47:43 +01:00
|
|
|
void Game::checkZoomEnabled()
|
|
|
|
{
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2018-07-15 02:26:30 +02:00
|
|
|
if (player->getZoomFOV() < 0.001f || player->getFov().fov > 0.0f)
|
2018-01-04 23:32:32 +01:00
|
|
|
m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
|
2017-12-12 10:47:43 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2017-05-13 17:42:42 +02:00
|
|
|
if ((device->isWindowActive() && device->isWindowFocused()
|
2020-07-14 19:10:37 +02:00
|
|
|
&& !isMenuActive()) || input->isRandom()) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2014-12-20 09:23:45 +01:00
|
|
|
#ifndef __ANDROID__
|
2020-07-14 19:10:37 +02:00
|
|
|
if (!input->isRandom()) {
|
2014-12-20 09:23:45 +01:00
|
|
|
// Mac OSX gets upset if this is set every frame
|
|
|
|
if (device->getCursorControl()->isVisible())
|
|
|
|
device->getCursorControl()->setVisible(false);
|
|
|
|
}
|
|
|
|
#endif
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2018-05-12 14:30:52 +02:00
|
|
|
if (m_first_loop_after_window_activation) {
|
2017-03-19 13:18:52 +01:00
|
|
|
m_first_loop_after_window_activation = false;
|
2018-05-12 14:30:52 +02:00
|
|
|
|
|
|
|
input->setMousePos(driver->getScreenSize().Width / 2,
|
|
|
|
driver->getScreenSize().Height / 2);
|
|
|
|
} else {
|
2017-03-19 13:18:52 +01:00
|
|
|
updateCameraOrientation(cam, dtime);
|
2018-05-12 14:30:52 +02:00
|
|
|
}
|
2014-12-20 09:23:45 +01:00
|
|
|
|
|
|
|
} else {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
#ifndef ANDROID
|
|
|
|
// Mac OSX gets upset if this is set every frame
|
2017-03-19 13:18:52 +01:00
|
|
|
if (!device->getCursorControl()->isVisible())
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
device->getCursorControl()->setVisible(true);
|
|
|
|
#endif
|
|
|
|
|
2017-05-13 17:42:42 +02:00
|
|
|
m_first_loop_after_window_activation = true;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
}
|
2014-12-20 09:23:45 +01:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
|
2014-12-20 09:23:45 +01:00
|
|
|
{
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
2014-12-20 09:23:45 +01:00
|
|
|
if (g_touchscreengui) {
|
2016-12-11 22:57:43 +01:00
|
|
|
cam->camera_yaw += g_touchscreengui->getYawChange();
|
|
|
|
cam->camera_pitch = g_touchscreengui->getPitch();
|
2014-12-20 09:23:45 +01:00
|
|
|
} else {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
#endif
|
2018-05-12 14:30:52 +02:00
|
|
|
v2s32 center(driver->getScreenSize().Width / 2, driver->getScreenSize().Height / 2);
|
|
|
|
v2s32 dist = input->getMousePos() - center;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
|
2018-05-12 14:30:52 +02:00
|
|
|
dist.Y = -dist.Y;
|
2014-12-20 09:23:45 +01:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2018-05-12 14:30:52 +02:00
|
|
|
cam->camera_yaw -= dist.X * m_cache_mouse_sensitivity;
|
|
|
|
cam->camera_pitch += dist.Y * m_cache_mouse_sensitivity;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2018-05-12 14:30:52 +02:00
|
|
|
if (dist.X != 0 || dist.Y != 0)
|
|
|
|
input->setMousePos(center.X, center.Y);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
}
|
2014-12-20 09:23:45 +01:00
|
|
|
#endif
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2016-05-27 08:35:07 +02:00
|
|
|
if (m_cache_enable_joysticks) {
|
|
|
|
f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
|
2017-03-19 13:18:52 +01:00
|
|
|
cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
|
|
|
|
cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
|
2016-05-27 08:35:07 +02:00
|
|
|
}
|
|
|
|
|
2014-12-20 09:23:45 +01:00
|
|
|
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
void Game::updatePlayerControl(const CameraOrientation &cam)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2014-11-10 03:26:19 +01:00
|
|
|
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
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|
|
|
|
2016-05-27 08:35:07 +02:00
|
|
|
// DO NOT use the isKeyDown method for the forward, backward, left, right
|
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|
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// buttons, as the code that uses the controls needs to be able to
|
|
|
|
// distinguish between the two in order to know when to use joysticks.
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
PlayerControl control(
|
2018-01-13 10:54:18 +01:00
|
|
|
input->isKeyDown(KeyType::FORWARD),
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|
|
input->isKeyDown(KeyType::BACKWARD),
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|
|
|
input->isKeyDown(KeyType::LEFT),
|
|
|
|
input->isKeyDown(KeyType::RIGHT),
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2016-05-27 08:35:07 +02:00
|
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|
isKeyDown(KeyType::JUMP),
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2021-02-24 11:45:30 +01:00
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|
isKeyDown(KeyType::AUX1),
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2016-05-27 08:35:07 +02:00
|
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|
isKeyDown(KeyType::SNEAK),
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2013-03-31 05:30:32 +02:00
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|
isKeyDown(KeyType::ZOOM),
|
2020-06-05 15:06:35 +02:00
|
|
|
isKeyDown(KeyType::DIG),
|
|
|
|
isKeyDown(KeyType::PLACE),
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
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|
cam.camera_pitch,
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2016-05-27 08:35:07 +02:00
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|
cam.camera_yaw,
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|
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input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
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|
|
|
input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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|
);
|
2015-03-28 06:24:35 +01:00
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|
|
2020-06-13 22:46:20 +02:00
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|
|
u32 keypress_bits = (
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2016-05-27 08:35:07 +02:00
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( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
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( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
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( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
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( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
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( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
|
2021-02-24 11:45:30 +01:00
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( (u32)(isKeyDown(KeyType::AUX1) & 0x1) << 5) |
|
2016-05-27 08:35:07 +02:00
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( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
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2020-06-05 15:06:35 +02:00
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( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) |
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( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) |
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2020-06-13 22:46:20 +02:00
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( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9)
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2015-03-28 06:24:35 +01:00
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);
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#ifdef ANDROID
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2015-05-29 14:32:13 +02:00
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/* For Android, simulate holding down AUX1 (fast move) if the user has
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|
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* the fast_move setting toggled on. If there is an aux1 key defined for
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|
|
* Android then its meaning is inverted (i.e. holding aux1 means walk and
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|
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* not fast)
|
2015-03-28 06:24:35 +01:00
|
|
|
*/
|
2015-05-29 14:32:13 +02:00
|
|
|
if (m_cache_hold_aux1) {
|
|
|
|
control.aux1 = control.aux1 ^ true;
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|
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|
keypress_bits ^= ((u32)(1U << 5));
|
|
|
|
}
|
2015-03-28 06:24:35 +01:00
|
|
|
#endif
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2018-11-22 22:47:15 +01:00
|
|
|
|
|
|
|
// autojump if set: simulate "jump" key
|
|
|
|
if (player->getAutojump()) {
|
|
|
|
control.jump = true;
|
|
|
|
keypress_bits |= 1U << 4;
|
|
|
|
}
|
|
|
|
|
2019-05-21 20:50:00 +02:00
|
|
|
// autoforward if set: simulate "up" key
|
2019-10-09 20:39:50 +02:00
|
|
|
if (player->getPlayerSettings().continuous_forward &&
|
|
|
|
client->activeObjectsReceived() && !player->isDead()) {
|
2019-05-21 20:50:00 +02:00
|
|
|
control.up = true;
|
|
|
|
keypress_bits |= 1U << 0;
|
|
|
|
}
|
|
|
|
|
2018-11-22 22:47:15 +01:00
|
|
|
client->setPlayerControl(control);
|
2015-03-28 06:24:35 +01:00
|
|
|
player->keyPressed = keypress_bits;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2014-11-10 03:26:19 +01:00
|
|
|
//tt.stop();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
inline void Game::step(f32 *dtime)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
bool can_be_and_is_paused =
|
|
|
|
(simple_singleplayer_mode && g_menumgr.pausesGame());
|
|
|
|
|
2019-05-04 09:13:31 +02:00
|
|
|
if (can_be_and_is_paused) { // This is for a singleplayer server
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
*dtime = 0; // No time passes
|
|
|
|
} else {
|
2021-03-05 16:28:08 +01:00
|
|
|
if (simple_singleplayer_mode && !paused_animated_nodes.empty())
|
|
|
|
resumeAnimation();
|
|
|
|
|
2018-01-05 19:39:06 +01:00
|
|
|
if (server)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
server->step(*dtime);
|
|
|
|
|
|
|
|
client->step(*dtime);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-03-05 16:28:08 +01:00
|
|
|
static void pauseNodeAnimation(PausedNodesList &paused, scene::ISceneNode *node) {
|
|
|
|
if (!node)
|
|
|
|
return;
|
|
|
|
for (auto &&child: node->getChildren())
|
|
|
|
pauseNodeAnimation(paused, child);
|
|
|
|
if (node->getType() != scene::ESNT_ANIMATED_MESH)
|
|
|
|
return;
|
|
|
|
auto animated_node = static_cast<scene::IAnimatedMeshSceneNode *>(node);
|
|
|
|
float speed = animated_node->getAnimationSpeed();
|
|
|
|
if (!speed)
|
|
|
|
return;
|
|
|
|
paused.push_back({grab(animated_node), speed});
|
|
|
|
animated_node->setAnimationSpeed(0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::pauseAnimation()
|
|
|
|
{
|
|
|
|
pauseNodeAnimation(paused_animated_nodes, smgr->getRootSceneNode());
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::resumeAnimation()
|
|
|
|
{
|
|
|
|
for (auto &&pair: paused_animated_nodes)
|
|
|
|
pair.first->setAnimationSpeed(pair.second);
|
|
|
|
paused_animated_nodes.clear();
|
|
|
|
}
|
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
const ClientEventHandler Game::clientEventHandler[CLIENTEVENT_MAX] = {
|
|
|
|
{&Game::handleClientEvent_None},
|
|
|
|
{&Game::handleClientEvent_PlayerDamage},
|
|
|
|
{&Game::handleClientEvent_PlayerForceMove},
|
|
|
|
{&Game::handleClientEvent_Deathscreen},
|
|
|
|
{&Game::handleClientEvent_ShowFormSpec},
|
|
|
|
{&Game::handleClientEvent_ShowLocalFormSpec},
|
|
|
|
{&Game::handleClientEvent_HandleParticleEvent},
|
|
|
|
{&Game::handleClientEvent_HandleParticleEvent},
|
|
|
|
{&Game::handleClientEvent_HandleParticleEvent},
|
|
|
|
{&Game::handleClientEvent_HudAdd},
|
|
|
|
{&Game::handleClientEvent_HudRemove},
|
|
|
|
{&Game::handleClientEvent_HudChange},
|
|
|
|
{&Game::handleClientEvent_SetSky},
|
2019-08-21 22:47:45 +02:00
|
|
|
{&Game::handleClientEvent_SetSun},
|
|
|
|
{&Game::handleClientEvent_SetMoon},
|
|
|
|
{&Game::handleClientEvent_SetStars},
|
2017-08-28 20:02:23 +02:00
|
|
|
{&Game::handleClientEvent_OverrideDayNigthRatio},
|
|
|
|
{&Game::handleClientEvent_CloudParams},
|
|
|
|
};
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2017-08-28 20:02:23 +02:00
|
|
|
FATAL_ERROR("ClientEvent type None received");
|
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
2019-06-25 21:18:08 +02:00
|
|
|
if (client->modsLoaded())
|
2017-08-28 20:02:23 +02:00
|
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|
client->getScript()->on_damage_taken(event->player_damage.amount);
|
2017-03-17 20:56:04 +01:00
|
|
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2018-08-29 00:23:04 +02:00
|
|
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// Damage flash and hurt tilt are not used at death
|
|
|
|
if (client->getHP() > 0) {
|
|
|
|
runData.damage_flash += 95.0f + 3.2f * event->player_damage.amount;
|
|
|
|
runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2018-08-29 00:23:04 +02:00
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2018-08-29 00:23:04 +02:00
|
|
|
player->hurt_tilt_timer = 1.5f;
|
|
|
|
player->hurt_tilt_strength =
|
|
|
|
rangelim(event->player_damage.amount / 4.0f, 1.0f, 4.0f);
|
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2018-08-29 00:23:04 +02:00
|
|
|
// Play damage sound
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2018-03-30 18:32:52 +02:00
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client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_DAMAGE));
|
2017-08-28 20:02:23 +02:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
cam->camera_yaw = event->player_force_move.yaw;
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|
|
|
cam->camera_pitch = event->player_force_move.pitch;
|
|
|
|
}
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
2019-01-03 12:10:07 +01:00
|
|
|
// If client scripting is enabled, deathscreen is handled by CSM code in
|
2018-11-24 11:41:11 +01:00
|
|
|
// builtin/client/init.lua
|
2019-06-25 21:18:08 +02:00
|
|
|
if (client->modsLoaded())
|
2018-11-24 11:41:11 +01:00
|
|
|
client->getScript()->on_death();
|
|
|
|
else
|
|
|
|
showDeathFormspec();
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
/* Handle visualization */
|
2018-11-24 11:41:11 +01:00
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2017-08-28 20:02:23 +02:00
|
|
|
runData.damage_flash = 0;
|
|
|
|
player->hurt_tilt_timer = 0;
|
|
|
|
player->hurt_tilt_strength = 0;
|
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
if (event->show_formspec.formspec->empty()) {
|
2019-06-10 13:01:07 +02:00
|
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
|
|
if (formspec && (event->show_formspec.formname->empty()
|
|
|
|
|| *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
|
|
|
|
formspec->quitMenu();
|
2017-08-28 20:02:23 +02:00
|
|
|
}
|
|
|
|
} else {
|
|
|
|
FormspecFormSource *fs_src =
|
|
|
|
new FormspecFormSource(*(event->show_formspec.formspec));
|
|
|
|
TextDestPlayerInventory *txt_dst =
|
|
|
|
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2019-06-10 13:01:07 +02:00
|
|
|
auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
|
|
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick,
|
2020-09-16 17:10:17 +02:00
|
|
|
fs_src, txt_dst, client->getFormspecPrepend(), sound);
|
2017-08-28 20:02:23 +02:00
|
|
|
}
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
delete event->show_formspec.formspec;
|
|
|
|
delete event->show_formspec.formname;
|
|
|
|
}
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
|
|
|
|
LocalFormspecHandler *txt_dst =
|
|
|
|
new LocalFormspecHandler(*event->show_formspec.formname, client);
|
2019-06-10 13:01:07 +02:00
|
|
|
GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
|
2020-09-16 17:10:17 +02:00
|
|
|
fs_src, txt_dst, client->getFormspecPrepend(), sound);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
delete event->show_formspec.formspec;
|
|
|
|
delete event->show_formspec.formname;
|
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_HandleParticleEvent(ClientEvent *event,
|
|
|
|
CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
client->getParticleManager()->handleParticleEvent(event, client, player);
|
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_HudAdd(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
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|
u32 server_id = event->hudadd->server_id;
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2018-01-26 16:05:47 +01:00
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|
// ignore if we already have a HUD with that ID
|
2021-02-26 21:21:20 +01:00
|
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|
auto i = m_hud_server_to_client.find(server_id);
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|
|
|
if (i != m_hud_server_to_client.end()) {
|
2021-03-05 12:54:53 +01:00
|
|
|
delete event->hudadd;
|
2017-08-28 20:02:23 +02:00
|
|
|
return;
|
|
|
|
}
|
2014-04-28 00:43:16 +02:00
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|
|
2018-01-26 16:05:47 +01:00
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HudElement *e = new HudElement;
|
2021-03-05 12:54:53 +01:00
|
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e->type = static_cast<HudElementType>(event->hudadd->type);
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e->pos = event->hudadd->pos;
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e->name = event->hudadd->name;
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|
|
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e->scale = event->hudadd->scale;
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e->text = event->hudadd->text;
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|
|
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e->number = event->hudadd->number;
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|
|
|
e->item = event->hudadd->item;
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|
|
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e->dir = event->hudadd->dir;
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|
|
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e->align = event->hudadd->align;
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|
|
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e->offset = event->hudadd->offset;
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e->world_pos = event->hudadd->world_pos;
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e->size = event->hudadd->size;
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e->z_index = event->hudadd->z_index;
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e->text2 = event->hudadd->text2;
|
2021-02-26 21:21:20 +01:00
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m_hud_server_to_client[server_id] = player->addHud(e);
|
2017-08-28 20:02:23 +02:00
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|
2021-03-05 12:54:53 +01:00
|
|
|
delete event->hudadd;
|
2017-08-28 20:02:23 +02:00
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_HudRemove(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2021-02-26 21:21:20 +01:00
|
|
|
|
|
|
|
auto i = m_hud_server_to_client.find(event->hudrm.id);
|
|
|
|
if (i != m_hud_server_to_client.end()) {
|
|
|
|
HudElement *e = player->removeHud(i->second);
|
|
|
|
delete e;
|
|
|
|
m_hud_server_to_client.erase(i);
|
|
|
|
}
|
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
}
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_HudChange(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2021-02-26 21:21:20 +01:00
|
|
|
HudElement *e = nullptr;
|
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
auto i = m_hud_server_to_client.find(event->hudchange->id);
|
2021-02-26 21:21:20 +01:00
|
|
|
if (i != m_hud_server_to_client.end()) {
|
|
|
|
e = player->getHud(i->second);
|
|
|
|
}
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2021-02-26 21:21:20 +01:00
|
|
|
if (e == nullptr) {
|
2021-03-05 12:54:53 +01:00
|
|
|
delete event->hudchange;
|
2017-08-28 20:02:23 +02:00
|
|
|
return;
|
|
|
|
}
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
#define CASE_SET(statval, prop, dataprop) \
|
|
|
|
case statval: \
|
|
|
|
e->prop = event->hudchange->dataprop; \
|
|
|
|
break
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
switch (event->hudchange->stat) {
|
|
|
|
CASE_SET(HUD_STAT_POS, pos, v2fdata);
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_NAME, name, sdata);
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_SCALE, scale, v2fdata);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_TEXT, text, sdata);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_NUMBER, number, data);
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_ITEM, item, data);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_DIR, dir, data);
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_ALIGN, align, v2fdata);
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_OFFSET, offset, v2fdata);
|
2017-03-17 10:39:47 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_WORLD_POS, world_pos, v3fdata);
|
2019-11-04 09:30:02 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_SIZE, size, v2s32data);
|
2020-05-11 21:40:45 +02:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
CASE_SET(HUD_STAT_Z_INDEX, z_index, data);
|
|
|
|
|
|
|
|
CASE_SET(HUD_STAT_TEXT2, text2, sdata);
|
2017-08-28 20:02:23 +02:00
|
|
|
}
|
2017-03-17 20:56:04 +01:00
|
|
|
|
2021-03-05 12:54:53 +01:00
|
|
|
#undef CASE_SET
|
|
|
|
|
|
|
|
delete event->hudchange;
|
2017-08-28 20:02:23 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
sky->setVisible(false);
|
2019-08-21 22:47:45 +02:00
|
|
|
// Whether clouds are visible in front of a custom skybox.
|
|
|
|
sky->setCloudsEnabled(event->set_sky->clouds);
|
2017-08-28 20:02:23 +02:00
|
|
|
|
|
|
|
if (skybox) {
|
|
|
|
skybox->remove();
|
|
|
|
skybox = NULL;
|
|
|
|
}
|
2019-08-21 22:47:45 +02:00
|
|
|
// Clear the old textures out in case we switch rendering type.
|
|
|
|
sky->clearSkyboxTextures();
|
2017-08-28 20:02:23 +02:00
|
|
|
// Handle according to type
|
2019-08-21 22:47:45 +02:00
|
|
|
if (event->set_sky->type == "regular") {
|
|
|
|
// Shows the mesh skybox
|
2017-08-28 20:02:23 +02:00
|
|
|
sky->setVisible(true);
|
2019-08-21 22:47:45 +02:00
|
|
|
// Update mesh based skybox colours if applicable.
|
2020-05-26 17:38:31 +02:00
|
|
|
sky->setSkyColors(event->set_sky->sky_color);
|
2019-08-21 22:47:45 +02:00
|
|
|
sky->setHorizonTint(
|
2020-05-04 20:19:12 +02:00
|
|
|
event->set_sky->fog_sun_tint,
|
|
|
|
event->set_sky->fog_moon_tint,
|
|
|
|
event->set_sky->fog_tint_type
|
2019-08-21 22:47:45 +02:00
|
|
|
);
|
|
|
|
} else if (event->set_sky->type == "skybox" &&
|
|
|
|
event->set_sky->textures.size() == 6) {
|
|
|
|
// Disable the dyanmic mesh skybox:
|
|
|
|
sky->setVisible(false);
|
|
|
|
// Set fog colors:
|
|
|
|
sky->setFallbackBgColor(event->set_sky->bgcolor);
|
|
|
|
// Set sunrise and sunset fog tinting:
|
|
|
|
sky->setHorizonTint(
|
2020-05-04 20:19:12 +02:00
|
|
|
event->set_sky->fog_sun_tint,
|
|
|
|
event->set_sky->fog_moon_tint,
|
|
|
|
event->set_sky->fog_tint_type
|
2019-08-21 22:47:45 +02:00
|
|
|
);
|
|
|
|
// Add textures to skybox.
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
|
|
sky->addTextureToSkybox(event->set_sky->textures[i], i, texture_src);
|
|
|
|
} else {
|
|
|
|
// Handle everything else as plain color.
|
|
|
|
if (event->set_sky->type != "plain")
|
2017-08-28 20:02:23 +02:00
|
|
|
infostream << "Unknown sky type: "
|
2019-08-21 22:47:45 +02:00
|
|
|
<< (event->set_sky->type) << std::endl;
|
|
|
|
sky->setVisible(false);
|
|
|
|
sky->setFallbackBgColor(event->set_sky->bgcolor);
|
|
|
|
// Disable directional sun/moon tinting on plain or invalid skyboxes.
|
|
|
|
sky->setHorizonTint(
|
|
|
|
event->set_sky->bgcolor,
|
|
|
|
event->set_sky->bgcolor,
|
|
|
|
"custom"
|
|
|
|
);
|
2017-08-28 20:02:23 +02:00
|
|
|
}
|
2019-08-21 22:47:45 +02:00
|
|
|
delete event->set_sky;
|
|
|
|
}
|
2017-08-28 20:02:23 +02:00
|
|
|
|
2019-08-21 22:47:45 +02:00
|
|
|
void Game::handleClientEvent_SetSun(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
sky->setSunVisible(event->sun_params->visible);
|
|
|
|
sky->setSunTexture(event->sun_params->texture,
|
|
|
|
event->sun_params->tonemap, texture_src);
|
|
|
|
sky->setSunScale(event->sun_params->scale);
|
|
|
|
sky->setSunriseVisible(event->sun_params->sunrise_visible);
|
|
|
|
sky->setSunriseTexture(event->sun_params->sunrise, texture_src);
|
|
|
|
delete event->sun_params;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::handleClientEvent_SetMoon(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
sky->setMoonVisible(event->moon_params->visible);
|
|
|
|
sky->setMoonTexture(event->moon_params->texture,
|
|
|
|
event->moon_params->tonemap, texture_src);
|
|
|
|
sky->setMoonScale(event->moon_params->scale);
|
|
|
|
delete event->moon_params;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::handleClientEvent_SetStars(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
sky->setStarsVisible(event->star_params->visible);
|
|
|
|
sky->setStarCount(event->star_params->count, false);
|
|
|
|
sky->setStarColor(event->star_params->starcolor);
|
|
|
|
sky->setStarScale(event->star_params->scale);
|
|
|
|
delete event->star_params;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2017-08-28 20:02:23 +02:00
|
|
|
void Game::handleClientEvent_OverrideDayNigthRatio(ClientEvent *event,
|
|
|
|
CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
client->getEnv().setDayNightRatioOverride(
|
|
|
|
event->override_day_night_ratio.do_override,
|
|
|
|
event->override_day_night_ratio.ratio_f * 1000.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
if (!clouds)
|
|
|
|
return;
|
|
|
|
|
|
|
|
clouds->setDensity(event->cloud_params.density);
|
|
|
|
clouds->setColorBright(video::SColor(event->cloud_params.color_bright));
|
|
|
|
clouds->setColorAmbient(video::SColor(event->cloud_params.color_ambient));
|
|
|
|
clouds->setHeight(event->cloud_params.height);
|
|
|
|
clouds->setThickness(event->cloud_params.thickness);
|
|
|
|
clouds->setSpeed(v2f(event->cloud_params.speed_x, event->cloud_params.speed_y));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::processClientEvents(CameraOrientation *cam)
|
|
|
|
{
|
|
|
|
while (client->hasClientEvents()) {
|
|
|
|
std::unique_ptr<ClientEvent> event(client->getClientEvent());
|
|
|
|
FATAL_ERROR_IF(event->type >= CLIENTEVENT_MAX, "Invalid clientevent type");
|
|
|
|
const ClientEventHandler& evHandler = clientEventHandler[event->type];
|
|
|
|
(this->*evHandler.handler)(event.get(), cam);
|
|
|
|
}
|
|
|
|
}
|
2012-03-21 13:09:32 +01:00
|
|
|
|
2018-01-04 23:04:40 +01:00
|
|
|
void Game::updateChat(f32 dtime, const v2u32 &screensize)
|
|
|
|
{
|
|
|
|
// Get new messages from error log buffer
|
2020-05-14 19:26:15 +02:00
|
|
|
while (!m_chat_log_buf.empty())
|
|
|
|
chat_backend->addMessage(L"", utf8_to_wide(m_chat_log_buf.get()));
|
2018-01-04 23:04:40 +01:00
|
|
|
|
|
|
|
// Get new messages from client
|
|
|
|
std::wstring message;
|
|
|
|
while (client->getChatMessage(message)) {
|
|
|
|
chat_backend->addUnparsedMessage(message);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remove old messages
|
|
|
|
chat_backend->step(dtime);
|
|
|
|
|
|
|
|
// Display all messages in a static text element
|
|
|
|
m_game_ui->setChatText(chat_backend->getRecentChat(),
|
2018-01-04 23:58:46 +01:00
|
|
|
chat_backend->getRecentBuffer().getLineCount());
|
2018-01-04 23:04:40 +01:00
|
|
|
}
|
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
void Game::updateCamera(u32 busy_time, f32 dtime)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2011-10-15 01:28:57 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
For interaction purposes, get info about the held item
|
|
|
|
- What item is it?
|
|
|
|
- Is it a usable item?
|
|
|
|
- Can it point to liquids?
|
|
|
|
*/
|
|
|
|
ItemStack playeritem;
|
|
|
|
{
|
2019-08-07 19:16:31 +02:00
|
|
|
ItemStack selected, hand;
|
|
|
|
playeritem = player->getWieldedItem(&selected, &hand);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2017-03-17 22:15:25 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
ToolCapabilities playeritem_toolcap =
|
|
|
|
playeritem.getToolCapabilities(itemdef_manager);
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
v3s16 old_camera_offset = camera->getOffset();
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2016-05-25 09:22:20 +02:00
|
|
|
if (wasKeyDown(KeyType::CAMERA_MODE)) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
GenericCAO *playercao = player->getCAO();
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2015-02-11 09:57:35 +01:00
|
|
|
// If playercao not loaded, don't change camera
|
2017-06-17 19:11:28 +02:00
|
|
|
if (!playercao)
|
2015-02-11 09:57:35 +01:00
|
|
|
return;
|
|
|
|
|
|
|
|
camera->toggleCameraMode();
|
2012-03-21 12:31:47 +01:00
|
|
|
|
2020-10-04 15:10:34 +02:00
|
|
|
// Make the player visible depending on camera mode.
|
|
|
|
playercao->updateMeshCulling();
|
2015-06-20 00:30:38 +02:00
|
|
|
playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
float full_punch_interval = playeritem_toolcap.full_punch_interval;
|
2017-03-17 22:15:25 +01:00
|
|
|
float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
|
2012-03-21 12:31:47 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
|
2017-08-16 22:11:45 +02:00
|
|
|
camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
camera->step(dtime);
|
2012-03-21 12:31:47 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
v3f camera_position = camera->getPosition();
|
|
|
|
v3f camera_direction = camera->getDirection();
|
|
|
|
f32 camera_fov = camera->getFovMax();
|
|
|
|
v3s16 camera_offset = camera->getOffset();
|
2012-03-21 12:31:47 +01:00
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
m_camera_offset_changed = (camera_offset != old_camera_offset);
|
2013-02-23 16:01:35 +01:00
|
|
|
|
2018-01-04 23:58:46 +01:00
|
|
|
if (!m_flags.disable_camera_update) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
client->getEnv().getClientMap().updateCamera(camera_position,
|
|
|
|
camera_direction, camera_fov, camera_offset);
|
2014-09-21 05:21:11 +02:00
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
if (m_camera_offset_changed) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
client->updateCameraOffset(camera_offset);
|
|
|
|
client->getEnv().updateCameraOffset(camera_offset);
|
2014-09-21 05:21:11 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (clouds)
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|
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|
clouds->updateCameraOffset(camera_offset);
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|
|
|
}
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|
|
|
}
|
|
|
|
}
|
2012-03-21 12:31:47 +01:00
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|
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2012-11-30 17:12:32 +01:00
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|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
void Game::updateSound(f32 dtime)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
// Update sound listener
|
|
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v3s16 camera_offset = camera->getOffset();
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sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
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|
v3f(0, 0, 0), // velocity
|
|
|
|
camera->getDirection(),
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|
|
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camera->getCameraNode()->getUpVector());
|
2017-05-13 12:03:11 +02:00
|
|
|
|
2017-09-26 08:17:50 +02:00
|
|
|
bool mute_sound = g_settings->getBool("mute_sound");
|
|
|
|
if (mute_sound) {
|
|
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|
sound->setListenerGain(0.0f);
|
|
|
|
} else {
|
|
|
|
// Check if volume is in the proper range, else fix it.
|
|
|
|
float old_volume = g_settings->getFloat("sound_volume");
|
|
|
|
float new_volume = rangelim(old_volume, 0.0f, 1.0f);
|
|
|
|
sound->setListenerGain(new_volume);
|
2017-05-13 12:03:11 +02:00
|
|
|
|
2017-09-26 08:17:50 +02:00
|
|
|
if (old_volume != new_volume) {
|
|
|
|
g_settings->setFloat("sound_volume", new_volume);
|
|
|
|
}
|
2017-05-13 12:03:11 +02:00
|
|
|
}
|
2012-03-19 02:59:12 +01:00
|
|
|
|
2015-06-28 20:51:59 +02:00
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2015-06-28 20:51:59 +02:00
|
|
|
// Tell the sound maker whether to make footstep sounds
|
|
|
|
soundmaker->makes_footstep_sound = player->makes_footstep_sound;
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2015-06-28 20:51:59 +02:00
|
|
|
// Update sound maker
|
|
|
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if (player->makes_footstep_sound)
|
|
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soundmaker->step(dtime);
|
2011-10-17 19:40:55 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
2019-08-10 19:45:44 +02:00
|
|
|
MapNode n = map.getNode(player->getFootstepNodePos());
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
|
|
|
|
}
|
2011-10-17 19:40:55 +02:00
|
|
|
|
2011-05-30 23:15:43 +02:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2020-04-16 18:32:07 +02:00
|
|
|
const v3f camera_direction = camera->getDirection();
|
|
|
|
const v3s16 camera_offset = camera->getOffset();
|
2014-04-20 02:40:25 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Calculate what block is the crosshair pointing to
|
|
|
|
*/
|
2012-01-12 06:10:39 +01:00
|
|
|
|
2019-08-07 19:16:31 +02:00
|
|
|
ItemStack selected_item, hand_item;
|
|
|
|
const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2019-08-07 19:16:31 +02:00
|
|
|
const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
|
2019-08-07 21:17:17 +02:00
|
|
|
f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
|
2013-01-03 19:51:52 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
core::line3d<f32> shootline;
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2020-04-23 12:16:36 +02:00
|
|
|
switch (camera->getCameraMode()) {
|
|
|
|
case CAMERA_MODE_FIRST:
|
|
|
|
// Shoot from camera position, with bobbing
|
|
|
|
shootline.start = camera->getPosition();
|
|
|
|
break;
|
|
|
|
case CAMERA_MODE_THIRD:
|
|
|
|
// Shoot from player head, no bobbing
|
|
|
|
shootline.start = camera->getHeadPosition();
|
|
|
|
break;
|
|
|
|
case CAMERA_MODE_THIRD_FRONT:
|
|
|
|
shootline.start = camera->getHeadPosition();
|
2019-08-04 06:53:59 +02:00
|
|
|
// prevent player pointing anything in front-view
|
2020-04-23 12:16:36 +02:00
|
|
|
d = 0;
|
|
|
|
break;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2020-04-23 12:16:36 +02:00
|
|
|
shootline.end = shootline.start + camera_direction * BS * d;
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
|
|
|
|
shootline = g_touchscreengui->getShootline();
|
2017-08-24 08:31:33 +02:00
|
|
|
// Scale shootline to the acual distance the player can reach
|
|
|
|
shootline.end = shootline.start
|
|
|
|
+ shootline.getVector().normalize() * BS * d;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
shootline.start += intToFloat(camera_offset, BS);
|
|
|
|
shootline.end += intToFloat(camera_offset, BS);
|
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2014-04-21 14:10:59 +02:00
|
|
|
#endif
|
2011-09-26 14:09:04 +02:00
|
|
|
|
2017-01-04 19:18:40 +01:00
|
|
|
PointedThing pointed = updatePointedThing(shootline,
|
2019-08-07 19:16:31 +02:00
|
|
|
selected_def.liquids_pointable,
|
2020-06-05 15:06:35 +02:00
|
|
|
!runData.btn_down_for_dig,
|
2017-03-19 13:18:52 +01:00
|
|
|
camera_offset);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
if (pointed != runData.pointed_old) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
infostream << "Pointing at " << pointed.dump() << std::endl;
|
2016-02-07 04:08:43 +01:00
|
|
|
hud->updateSelectionMesh(camera_offset);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2011-09-26 14:09:04 +02:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
// Allow digging again if button is not pressed
|
|
|
|
if (runData.digging_blocked && !isKeyDown(KeyType::DIG))
|
2017-08-24 08:30:46 +02:00
|
|
|
runData.digging_blocked = false;
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Stop digging when
|
2020-06-05 15:06:35 +02:00
|
|
|
- releasing dig button
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
- pointing away from node
|
|
|
|
*/
|
2017-03-17 22:15:25 +01:00
|
|
|
if (runData.digging) {
|
2020-06-05 15:06:35 +02:00
|
|
|
if (wasKeyReleased(KeyType::DIG)) {
|
|
|
|
infostream << "Dig button released (stopped digging)" << std::endl;
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.digging = false;
|
|
|
|
} else if (pointed != runData.pointed_old) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (pointed.type == POINTEDTHING_NODE
|
2017-03-17 22:15:25 +01:00
|
|
|
&& runData.pointed_old.type == POINTEDTHING_NODE
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
&& pointed.node_undersurface
|
2017-03-17 22:15:25 +01:00
|
|
|
== runData.pointed_old.node_undersurface) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Still pointing to the same node, but a different face.
|
|
|
|
// Don't reset.
|
|
|
|
} else {
|
2020-06-05 15:06:35 +02:00
|
|
|
infostream << "Pointing away from node (stopped digging)" << std::endl;
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.digging = false;
|
2016-02-07 04:08:43 +01:00
|
|
|
hud->updateSelectionMesh(camera_offset);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2011-04-23 17:31:31 +02:00
|
|
|
}
|
2014-01-06 16:37:23 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
if (!runData.digging) {
|
2019-08-04 06:53:59 +02:00
|
|
|
client->interact(INTERACT_STOP_DIGGING, runData.pointed_old);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
client->setCrack(-1, v3s16(0, 0, 0));
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.dig_time = 0.0;
|
2011-04-23 17:31:31 +02:00
|
|
|
}
|
2020-06-05 15:06:35 +02:00
|
|
|
} else if (runData.dig_instantly && wasKeyReleased(KeyType::DIG)) {
|
|
|
|
// Remove e.g. torches faster when clicking instead of holding dig button
|
2017-04-28 20:12:28 +02:00
|
|
|
runData.nodig_delay_timer = 0;
|
|
|
|
runData.dig_instantly = false;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
if (!runData.digging && runData.btn_down_for_dig && !isKeyDown(KeyType::DIG))
|
|
|
|
runData.btn_down_for_dig = false;
|
2012-04-28 02:06:25 +02:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
runData.punching = false;
|
2012-04-28 02:06:25 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
soundmaker->m_player_leftpunch_sound.name = "";
|
2013-04-17 20:13:47 +02:00
|
|
|
|
2017-08-24 08:30:46 +02:00
|
|
|
// Prepare for repeating, unless we're not supposed to
|
2020-06-05 15:06:35 +02:00
|
|
|
if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))
|
|
|
|
runData.repeat_place_timer += dtime;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
else
|
2020-06-05 15:06:35 +02:00
|
|
|
runData.repeat_place_timer = 0;
|
2014-03-19 19:13:12 +01:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
if (selected_def.usable && isKeyDown(KeyType::DIG)) {
|
|
|
|
if (wasKeyPressed(KeyType::DIG) && (!client->modsLoaded() ||
|
|
|
|
!client->getScript()->on_item_use(selected_item, pointed)))
|
2019-08-04 06:53:59 +02:00
|
|
|
client->interact(INTERACT_USE, pointed);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} else if (pointed.type == POINTEDTHING_NODE) {
|
2019-08-07 19:16:31 +02:00
|
|
|
handlePointingAtNode(pointed, selected_item, hand_item, dtime);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} else if (pointed.type == POINTEDTHING_OBJECT) {
|
2020-04-16 18:32:07 +02:00
|
|
|
v3f player_position = player->getPosition();
|
2019-08-07 19:16:31 +02:00
|
|
|
handlePointingAtObject(pointed, tool_item, player_position, show_debug);
|
2020-06-05 15:06:35 +02:00
|
|
|
} else if (isKeyDown(KeyType::DIG)) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// When button is held down in air, show continuous animation
|
2020-06-05 15:06:35 +02:00
|
|
|
runData.punching = true;
|
2019-11-09 00:41:33 +01:00
|
|
|
// Run callback even though item is not usable
|
2020-06-05 15:06:35 +02:00
|
|
|
if (wasKeyPressed(KeyType::DIG) && client->modsLoaded())
|
2019-11-09 00:41:33 +01:00
|
|
|
client->getScript()->on_item_use(selected_item, pointed);
|
2020-06-05 15:06:35 +02:00
|
|
|
} else if (wasKeyPressed(KeyType::PLACE)) {
|
2019-08-07 19:16:31 +02:00
|
|
|
handlePointingAtNothing(selected_item);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2011-12-03 09:01:14 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.pointed_old = pointed;
|
2011-10-15 13:46:59 +02:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
if (runData.punching || wasKeyPressed(KeyType::DIG))
|
|
|
|
camera->setDigging(0); // dig animation
|
2012-04-28 02:06:25 +02:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
input->clearWasKeyPressed();
|
|
|
|
input->clearWasKeyReleased();
|
2020-11-29 19:20:45 +01:00
|
|
|
// Ensure DIG & PLACE are marked as handled
|
|
|
|
wasKeyDown(KeyType::DIG);
|
|
|
|
wasKeyDown(KeyType::PLACE);
|
2014-04-20 02:40:25 +02:00
|
|
|
|
2020-12-19 22:01:05 +01:00
|
|
|
input->joystick.clearWasKeyPressed(KeyType::DIG);
|
|
|
|
input->joystick.clearWasKeyPressed(KeyType::PLACE);
|
2020-06-05 15:06:35 +02:00
|
|
|
|
2020-11-07 17:45:32 +01:00
|
|
|
input->joystick.clearWasKeyReleased(KeyType::DIG);
|
|
|
|
input->joystick.clearWasKeyReleased(KeyType::PLACE);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-04-20 02:40:25 +02:00
|
|
|
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2017-01-04 19:18:40 +01:00
|
|
|
PointedThing Game::updatePointedThing(
|
|
|
|
const core::line3d<f32> &shootline,
|
|
|
|
bool liquids_pointable,
|
|
|
|
bool look_for_object,
|
2017-03-19 13:18:52 +01:00
|
|
|
const v3s16 &camera_offset)
|
2017-01-04 19:18:40 +01:00
|
|
|
{
|
|
|
|
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
|
|
|
|
selectionboxes->clear();
|
2017-01-30 02:47:36 +01:00
|
|
|
hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
|
2017-06-11 13:58:43 +02:00
|
|
|
static thread_local const bool show_entity_selectionbox = g_settings->getBool(
|
2017-01-04 19:18:40 +01:00
|
|
|
"show_entity_selectionbox");
|
|
|
|
|
2016-07-23 21:11:20 +02:00
|
|
|
ClientEnvironment &env = client->getEnv();
|
|
|
|
ClientMap &map = env.getClientMap();
|
2018-02-10 21:04:16 +01:00
|
|
|
const NodeDefManager *nodedef = map.getNodeDefManager();
|
2017-01-04 19:18:40 +01:00
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
runData.selected_object = NULL;
|
2020-07-14 19:12:17 +02:00
|
|
|
hud->pointing_at_object = false;
|
2017-01-04 19:18:40 +01:00
|
|
|
|
2016-07-23 21:11:20 +02:00
|
|
|
RaycastState s(shootline, look_for_object, liquids_pointable);
|
|
|
|
PointedThing result;
|
|
|
|
env.continueRaycast(&s, &result);
|
2017-01-04 19:18:40 +01:00
|
|
|
if (result.type == POINTEDTHING_OBJECT) {
|
2020-07-14 19:12:17 +02:00
|
|
|
hud->pointing_at_object = true;
|
|
|
|
|
2017-03-19 13:18:52 +01:00
|
|
|
runData.selected_object = client->getEnv().getActiveObject(result.object_id);
|
2016-07-23 21:11:20 +02:00
|
|
|
aabb3f selection_box;
|
|
|
|
if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
|
|
|
|
runData.selected_object->getSelectionBox(&selection_box)) {
|
2017-03-19 13:18:52 +01:00
|
|
|
v3f pos = runData.selected_object->getPosition();
|
2016-07-23 21:11:20 +02:00
|
|
|
selectionboxes->push_back(aabb3f(selection_box));
|
2017-01-04 19:18:40 +01:00
|
|
|
hud->setSelectionPos(pos, camera_offset);
|
|
|
|
}
|
|
|
|
} else if (result.type == POINTEDTHING_NODE) {
|
|
|
|
// Update selection boxes
|
2019-08-10 19:45:44 +02:00
|
|
|
MapNode n = map.getNode(result.node_undersurface);
|
2017-01-04 19:18:40 +01:00
|
|
|
std::vector<aabb3f> boxes;
|
|
|
|
n.getSelectionBoxes(nodedef, &boxes,
|
|
|
|
n.getNeighbors(result.node_undersurface, &map));
|
|
|
|
|
|
|
|
f32 d = 0.002 * BS;
|
|
|
|
for (std::vector<aabb3f>::const_iterator i = boxes.begin();
|
|
|
|
i != boxes.end(); ++i) {
|
|
|
|
aabb3f box = *i;
|
|
|
|
box.MinEdge -= v3f(d, d, d);
|
|
|
|
box.MaxEdge += v3f(d, d, d);
|
|
|
|
selectionboxes->push_back(box);
|
|
|
|
}
|
|
|
|
hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
|
|
|
|
camera_offset);
|
2017-01-30 02:47:36 +01:00
|
|
|
hud->setSelectedFaceNormal(v3f(
|
|
|
|
result.intersection_normal.X,
|
|
|
|
result.intersection_normal.Y,
|
|
|
|
result.intersection_normal.Z));
|
2017-01-04 19:18:40 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// Update selection mesh light level and vertex colors
|
2017-08-20 13:30:50 +02:00
|
|
|
if (!selectionboxes->empty()) {
|
2017-01-04 19:18:40 +01:00
|
|
|
v3f pf = hud->getSelectionPos();
|
|
|
|
v3s16 p = floatToInt(pf, BS);
|
|
|
|
|
|
|
|
// Get selection mesh light level
|
2019-08-10 19:45:44 +02:00
|
|
|
MapNode n = map.getNode(p);
|
2017-01-04 19:18:40 +01:00
|
|
|
u16 node_light = getInteriorLight(n, -1, nodedef);
|
|
|
|
u16 light_level = node_light;
|
|
|
|
|
2017-08-20 13:30:50 +02:00
|
|
|
for (const v3s16 &dir : g_6dirs) {
|
2019-08-10 19:45:44 +02:00
|
|
|
n = map.getNode(p + dir);
|
2017-01-04 19:18:40 +01:00
|
|
|
node_light = getInteriorLight(n, -1, nodedef);
|
|
|
|
if (node_light > light_level)
|
|
|
|
light_level = node_light;
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 daynight_ratio = client->getEnv().getDayNightRatio();
|
2017-01-12 15:46:30 +01:00
|
|
|
video::SColor c;
|
|
|
|
final_color_blend(&c, light_level, daynight_ratio);
|
2017-01-04 19:18:40 +01:00
|
|
|
|
|
|
|
// Modify final color a bit with time
|
|
|
|
u32 timer = porting::getTimeMs() % 5000;
|
|
|
|
float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
|
2018-04-04 07:42:40 +02:00
|
|
|
float sin_r = 0.08f * std::sin(timerf);
|
|
|
|
float sin_g = 0.08f * std::sin(timerf + irr::core::PI * 0.5f);
|
|
|
|
float sin_b = 0.08f * std::sin(timerf + irr::core::PI);
|
2017-05-13 11:05:16 +02:00
|
|
|
c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
|
|
|
|
c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
|
|
|
|
c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
|
2017-01-04 19:18:40 +01:00
|
|
|
|
|
|
|
// Set mesh final color
|
|
|
|
hud->setSelectionMeshColor(c);
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::handlePointingAtNothing(const ItemStack &playerItem)
|
2015-11-18 20:26:09 +01:00
|
|
|
{
|
2020-06-05 15:06:35 +02:00
|
|
|
infostream << "Attempted to place item while pointing at nothing" << std::endl;
|
2015-11-18 20:26:09 +01:00
|
|
|
PointedThing fauxPointed;
|
|
|
|
fauxPointed.type = POINTEDTHING_NOTHING;
|
2019-08-04 06:53:59 +02:00
|
|
|
client->interact(INTERACT_ACTIVATE, fauxPointed);
|
2015-11-18 20:26:09 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-06-20 11:19:56 +02:00
|
|
|
void Game::handlePointingAtNode(const PointedThing &pointed,
|
2019-08-07 19:16:31 +02:00
|
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
v3s16 nodepos = pointed.node_undersurface;
|
|
|
|
v3s16 neighbourpos = pointed.node_abovesurface;
|
2014-05-25 14:34:32 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Check information text of node
|
|
|
|
*/
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
2017-05-23 19:54:37 +02:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
if (runData.nodig_delay_timer <= 0.0 && isKeyDown(KeyType::DIG)
|
2017-08-24 08:30:46 +02:00
|
|
|
&& !runData.digging_blocked
|
2017-05-23 19:54:37 +02:00
|
|
|
&& client->checkPrivilege("interact")) {
|
2019-08-07 19:16:31 +02:00
|
|
|
handleDigging(pointed, nodepos, selected_item, hand_item, dtime);
|
2017-05-23 19:54:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// This should be done after digging handling
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
NodeMetadata *meta = map.getNodeMetadata(nodepos);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (meta) {
|
2018-01-04 19:52:40 +01:00
|
|
|
m_game_ui->setInfoText(unescape_translate(utf8_to_wide(
|
|
|
|
meta->getString("infotext"))));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} else {
|
2019-08-10 19:45:44 +02:00
|
|
|
MapNode n = map.getNode(nodepos);
|
2013-05-02 22:52:50 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
|
2018-01-04 19:52:40 +01:00
|
|
|
m_game_ui->setInfoText(L"Unknown node: " +
|
|
|
|
utf8_to_wide(nodedef_manager->get(n).name));
|
2011-04-23 17:31:31 +02:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
if ((wasKeyPressed(KeyType::PLACE) ||
|
|
|
|
runData.repeat_place_timer >= m_repeat_place_time) &&
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
client->checkPrivilege("interact")) {
|
2020-06-05 15:06:35 +02:00
|
|
|
runData.repeat_place_timer = 0;
|
|
|
|
infostream << "Place button pressed while looking at ground" << std::endl;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
// Placing animation (always shown for feedback)
|
|
|
|
camera->setDigging(1);
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2019-09-19 19:50:15 +02:00
|
|
|
soundmaker->m_player_rightpunch_sound = SimpleSoundSpec();
|
2019-06-29 17:06:58 +02:00
|
|
|
|
2019-09-19 19:50:15 +02:00
|
|
|
// If the wielded item has node placement prediction,
|
|
|
|
// make that happen
|
|
|
|
// And also set the sound and send the interact
|
|
|
|
// But first check for meta formspec and rightclickable
|
|
|
|
auto &def = selected_item.getDefinition(itemdef_manager);
|
|
|
|
bool placed = nodePlacement(def, selected_item, nodepos, neighbourpos,
|
|
|
|
pointed, meta);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2019-09-19 19:50:15 +02:00
|
|
|
if (placed && client->modsLoaded())
|
|
|
|
client->getScript()->on_placenode(pointed, def);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
}
|
2012-03-09 22:53:25 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
bool Game::nodePlacement(const ItemDefinition &selected_def,
|
|
|
|
const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos,
|
2019-09-19 19:50:15 +02:00
|
|
|
const PointedThing &pointed, const NodeMetadata *meta)
|
2018-01-13 10:34:56 +01:00
|
|
|
{
|
2021-03-09 00:56:53 +01:00
|
|
|
const auto &prediction = selected_def.node_placement_prediction;
|
|
|
|
|
2018-02-10 21:04:16 +01:00
|
|
|
const NodeDefManager *nodedef = client->ndef();
|
2018-01-13 10:34:56 +01:00
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
|
|
|
MapNode node;
|
|
|
|
bool is_valid_position;
|
|
|
|
|
2019-08-10 19:45:44 +02:00
|
|
|
node = map.getNode(nodepos, &is_valid_position);
|
2019-06-29 17:06:58 +02:00
|
|
|
if (!is_valid_position) {
|
|
|
|
soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
|
2018-01-13 10:34:56 +01:00
|
|
|
return false;
|
2019-06-29 17:06:58 +02:00
|
|
|
}
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-09-19 19:50:15 +02:00
|
|
|
// formspec in meta
|
2020-07-14 19:10:37 +02:00
|
|
|
if (meta && !meta->getString("formspec").empty() && !input->isRandom()
|
2019-09-19 19:50:15 +02:00
|
|
|
&& !isKeyDown(KeyType::SNEAK)) {
|
|
|
|
// on_rightclick callbacks are called anyway
|
|
|
|
if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
|
|
|
|
client->interact(INTERACT_PLACE, pointed);
|
|
|
|
|
|
|
|
infostream << "Launching custom inventory view" << std::endl;
|
|
|
|
|
|
|
|
InventoryLocation inventoryloc;
|
|
|
|
inventoryloc.setNodeMeta(nodepos);
|
|
|
|
|
|
|
|
NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
|
|
|
|
&client->getEnv().getClientMap(), nodepos);
|
|
|
|
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
|
|
|
|
|
|
|
|
auto *&formspec = m_game_ui->updateFormspec("");
|
|
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
|
2020-09-16 17:10:17 +02:00
|
|
|
txt_dst, client->getFormspecPrepend(), sound);
|
2019-09-19 19:50:15 +02:00
|
|
|
|
|
|
|
formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// on_rightclick callback
|
2019-06-29 17:06:58 +02:00
|
|
|
if (prediction.empty() || (nodedef->get(node).rightclickable &&
|
2019-06-29 16:17:00 +02:00
|
|
|
!isKeyDown(KeyType::SNEAK))) {
|
2019-06-29 17:06:58 +02:00
|
|
|
// Report to server
|
|
|
|
client->interact(INTERACT_PLACE, pointed);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
verbosestream << "Node placement prediction for "
|
2020-06-05 15:06:35 +02:00
|
|
|
<< selected_def.name << " is " << prediction << std::endl;
|
2019-06-29 17:06:58 +02:00
|
|
|
v3s16 p = neighbourpos;
|
|
|
|
|
|
|
|
// Place inside node itself if buildable_to
|
|
|
|
MapNode n_under = map.getNode(nodepos, &is_valid_position);
|
|
|
|
if (is_valid_position) {
|
|
|
|
if (nodedef->get(n_under).buildable_to) {
|
|
|
|
p = nodepos;
|
|
|
|
} else {
|
|
|
|
node = map.getNode(p, &is_valid_position);
|
|
|
|
if (is_valid_position && !nodedef->get(node).buildable_to) {
|
2020-07-27 19:40:33 +02:00
|
|
|
soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
|
2019-06-29 17:06:58 +02:00
|
|
|
// Report to server
|
|
|
|
client->interact(INTERACT_PLACE, pointed);
|
|
|
|
return false;
|
2018-01-13 10:34:56 +01:00
|
|
|
}
|
|
|
|
}
|
2019-06-29 17:06:58 +02:00
|
|
|
}
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
// Find id of predicted node
|
|
|
|
content_t id;
|
|
|
|
bool found = nodedef->getId(prediction, id);
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
if (!found) {
|
|
|
|
errorstream << "Node placement prediction failed for "
|
2021-03-09 00:56:53 +01:00
|
|
|
<< selected_def.name << " (places " << prediction
|
2019-06-29 17:06:58 +02:00
|
|
|
<< ") - Name not known" << std::endl;
|
|
|
|
// Handle this as if prediction was empty
|
|
|
|
// Report to server
|
|
|
|
client->interact(INTERACT_PLACE, pointed);
|
|
|
|
return false;
|
|
|
|
}
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
const ContentFeatures &predicted_f = nodedef->get(id);
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
// Predict param2 for facedir and wallmounted nodes
|
2021-03-09 00:56:53 +01:00
|
|
|
// Compare core.item_place_node() for what the server does
|
2019-06-29 17:06:58 +02:00
|
|
|
u8 param2 = 0;
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2021-03-09 00:56:53 +01:00
|
|
|
const u8 place_param2 = selected_def.place_param2;
|
|
|
|
|
|
|
|
if (place_param2) {
|
|
|
|
param2 = place_param2;
|
|
|
|
} else if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
|
2018-01-13 10:34:56 +01:00
|
|
|
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
|
2019-06-29 17:06:58 +02:00
|
|
|
v3s16 dir = nodepos - neighbourpos;
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
|
|
|
|
param2 = dir.Y < 0 ? 1 : 0;
|
|
|
|
} else if (abs(dir.X) > abs(dir.Z)) {
|
|
|
|
param2 = dir.X < 0 ? 3 : 2;
|
|
|
|
} else {
|
|
|
|
param2 = dir.Z < 0 ? 5 : 4;
|
2018-01-13 10:34:56 +01:00
|
|
|
}
|
2021-03-09 00:56:53 +01:00
|
|
|
} else if (predicted_f.param_type_2 == CPT2_FACEDIR ||
|
2018-01-13 10:34:56 +01:00
|
|
|
predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
|
2019-06-29 17:06:58 +02:00
|
|
|
v3s16 dir = nodepos - floatToInt(client->getEnv().getLocalPlayer()->getPosition(), BS);
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
if (abs(dir.X) > abs(dir.Z)) {
|
|
|
|
param2 = dir.X < 0 ? 3 : 1;
|
|
|
|
} else {
|
|
|
|
param2 = dir.Z < 0 ? 2 : 0;
|
2018-01-13 10:34:56 +01:00
|
|
|
}
|
2019-06-29 17:06:58 +02:00
|
|
|
}
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2021-03-09 00:56:53 +01:00
|
|
|
// Check attachment if node is in group attached_node
|
|
|
|
if (itemgroup_get(predicted_f.groups, "attached_node") != 0) {
|
|
|
|
const static v3s16 wallmounted_dirs[8] = {
|
2019-06-29 17:06:58 +02:00
|
|
|
v3s16(0, 1, 0),
|
|
|
|
v3s16(0, -1, 0),
|
|
|
|
v3s16(1, 0, 0),
|
|
|
|
v3s16(-1, 0, 0),
|
|
|
|
v3s16(0, 0, 1),
|
|
|
|
v3s16(0, 0, -1),
|
|
|
|
};
|
|
|
|
v3s16 pp;
|
|
|
|
|
|
|
|
if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
|
2018-01-13 10:34:56 +01:00
|
|
|
predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
|
2019-06-29 17:06:58 +02:00
|
|
|
pp = p + wallmounted_dirs[param2];
|
|
|
|
else
|
|
|
|
pp = p + v3s16(0, -1, 0);
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
if (!nodedef->get(map.getNode(pp)).walkable) {
|
2020-07-27 19:40:33 +02:00
|
|
|
soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
|
2019-06-29 17:06:58 +02:00
|
|
|
// Report to server
|
|
|
|
client->interact(INTERACT_PLACE, pointed);
|
|
|
|
return false;
|
2018-01-13 10:34:56 +01:00
|
|
|
}
|
2019-06-29 17:06:58 +02:00
|
|
|
}
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
// Apply color
|
2021-03-09 00:56:53 +01:00
|
|
|
if (!place_param2 && (predicted_f.param_type_2 == CPT2_COLOR
|
2018-01-13 10:34:56 +01:00
|
|
|
|| predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
|
|
|
|
|| predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
|
2021-03-09 00:56:53 +01:00
|
|
|
const auto &indexstr = selected_item.metadata.
|
|
|
|
getString("palette_index", 0);
|
2019-06-29 17:06:58 +02:00
|
|
|
if (!indexstr.empty()) {
|
|
|
|
s32 index = mystoi(indexstr);
|
|
|
|
if (predicted_f.param_type_2 == CPT2_COLOR) {
|
|
|
|
param2 = index;
|
|
|
|
} else if (predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
|
|
|
|
// param2 = pure palette index + other
|
|
|
|
param2 = (index & 0xf8) | (param2 & 0x07);
|
|
|
|
} else if (predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
|
|
|
|
// param2 = pure palette index + other
|
|
|
|
param2 = (index & 0xe0) | (param2 & 0x1f);
|
2018-01-13 10:34:56 +01:00
|
|
|
}
|
|
|
|
}
|
2019-06-29 17:06:58 +02:00
|
|
|
}
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
// Add node to client map
|
|
|
|
MapNode n(id, 0, param2);
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
try {
|
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2018-01-13 10:34:56 +01:00
|
|
|
|
2019-06-29 17:06:58 +02:00
|
|
|
// Dont place node when player would be inside new node
|
|
|
|
// NOTE: This is to be eventually implemented by a mod as client-side Lua
|
|
|
|
if (!nodedef->get(n).walkable ||
|
2018-01-13 10:34:56 +01:00
|
|
|
g_settings->getBool("enable_build_where_you_stand") ||
|
|
|
|
(client->checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
|
|
|
|
(nodedef->get(n).walkable &&
|
|
|
|
neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
|
|
|
|
neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
|
2019-06-29 17:06:58 +02:00
|
|
|
// This triggers the required mesh update too
|
|
|
|
client->addNode(p, n);
|
|
|
|
// Report to server
|
|
|
|
client->interact(INTERACT_PLACE, pointed);
|
|
|
|
// A node is predicted, also play a sound
|
|
|
|
soundmaker->m_player_rightpunch_sound = selected_def.sound_place;
|
|
|
|
return true;
|
|
|
|
} else {
|
|
|
|
soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
|
|
|
|
return false;
|
2018-01-13 10:34:56 +01:00
|
|
|
}
|
2021-03-09 00:56:53 +01:00
|
|
|
} catch (const InvalidPositionException &e) {
|
2019-06-29 17:06:58 +02:00
|
|
|
errorstream << "Node placement prediction failed for "
|
|
|
|
<< selected_def.name << " (places "
|
2021-03-09 00:56:53 +01:00
|
|
|
<< prediction << ") - Position not loaded" << std::endl;
|
2019-06-29 17:06:58 +02:00
|
|
|
soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
|
|
|
|
return false;
|
2018-01-13 10:34:56 +01:00
|
|
|
}
|
|
|
|
}
|
2014-01-26 11:40:21 +01:00
|
|
|
|
2019-08-07 19:16:31 +02:00
|
|
|
void Game::handlePointingAtObject(const PointedThing &pointed,
|
|
|
|
const ItemStack &tool_item, const v3f &player_position, bool show_debug)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2018-01-04 19:52:40 +01:00
|
|
|
std::wstring infotext = unescape_translate(
|
2017-03-17 22:15:25 +01:00
|
|
|
utf8_to_wide(runData.selected_object->infoText()));
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2016-01-08 15:59:36 +01:00
|
|
|
if (show_debug) {
|
2017-08-20 13:30:50 +02:00
|
|
|
if (!infotext.empty()) {
|
2016-01-08 15:59:36 +01:00
|
|
|
infotext += L"\n";
|
|
|
|
}
|
2017-01-31 18:05:03 +01:00
|
|
|
infotext += utf8_to_wide(runData.selected_object->debugInfoText());
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2018-01-04 19:52:40 +01:00
|
|
|
m_game_ui->setInfoText(infotext);
|
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
if (isKeyDown(KeyType::DIG)) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
bool do_punch = false;
|
|
|
|
bool do_punch_damage = false;
|
2011-11-29 16:15:18 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
if (runData.object_hit_delay_timer <= 0.0) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
do_punch = true;
|
|
|
|
do_punch_damage = true;
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.object_hit_delay_timer = object_hit_delay;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
if (wasKeyPressed(KeyType::DIG))
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
do_punch = true;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (do_punch) {
|
2020-06-05 15:06:35 +02:00
|
|
|
infostream << "Punched object" << std::endl;
|
|
|
|
runData.punching = true;
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2012-03-23 19:23:03 +01:00
|
|
|
}
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (do_punch_damage) {
|
|
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// Report direct punch
|
2017-03-17 22:15:25 +01:00
|
|
|
v3f objpos = runData.selected_object->getPosition();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
v3f dir = (objpos - player_position).normalize();
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
bool disable_send = runData.selected_object->directReportPunch(
|
2019-08-07 19:16:31 +02:00
|
|
|
dir, &tool_item, runData.time_from_last_punch);
|
2017-03-17 22:15:25 +01:00
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runData.time_from_last_punch = 0;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (!disable_send)
|
2019-08-04 06:53:59 +02:00
|
|
|
client->interact(INTERACT_START_DIGGING, pointed);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2020-06-05 15:06:35 +02:00
|
|
|
} else if (wasKeyDown(KeyType::PLACE)) {
|
|
|
|
infostream << "Pressed place button while pointing at object" << std::endl;
|
2019-08-04 06:53:59 +02:00
|
|
|
client->interact(INTERACT_PLACE, pointed); // place
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
}
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2014-04-21 14:10:59 +02:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
|
2019-08-07 19:16:31 +02:00
|
|
|
const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2019-08-07 19:16:31 +02:00
|
|
|
// See also: serverpackethandle.cpp, action == 2
|
2017-01-29 19:28:38 +01:00
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
|
|
|
ClientMap &map = client->getEnv().getClientMap();
|
2019-08-10 19:45:44 +02:00
|
|
|
MapNode n = client->getEnv().getClientMap().getNode(nodepos);
|
2017-01-29 19:28:38 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// NOTE: Similar piece of code exists on the server side for
|
|
|
|
// cheat detection.
|
|
|
|
// Get digging parameters
|
|
|
|
DigParams params = getDigParams(nodedef_manager->get(n).groups,
|
2019-08-07 19:16:31 +02:00
|
|
|
&selected_item.getToolCapabilities(itemdef_manager));
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// If can't dig, try hand
|
|
|
|
if (!params.diggable) {
|
2019-08-07 19:16:31 +02:00
|
|
|
params = getDigParams(nodedef_manager->get(n).groups,
|
|
|
|
&hand_item.getToolCapabilities(itemdef_manager));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
if (!params.diggable) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// I guess nobody will wait for this long
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.dig_time_complete = 10000000.0;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} else {
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.dig_time_complete = params.time;
|
2013-01-04 15:19:16 +01:00
|
|
|
|
2014-12-06 15:37:37 +01:00
|
|
|
if (m_cache_enable_particles) {
|
2017-06-26 20:11:17 +02:00
|
|
|
const ContentFeatures &features = client->getNodeDefManager()->get(n);
|
2017-09-08 18:39:24 +02:00
|
|
|
client->getParticleManager()->addNodeParticle(client,
|
2017-01-12 15:46:30 +01:00
|
|
|
player, nodepos, n, features);
|
2011-11-29 16:15:18 +01:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2017-05-20 20:43:13 +02:00
|
|
|
if (!runData.digging) {
|
|
|
|
infostream << "Started digging" << std::endl;
|
|
|
|
runData.dig_instantly = runData.dig_time_complete == 0;
|
2019-06-25 21:18:08 +02:00
|
|
|
if (client->modsLoaded() && client->getScript()->on_punchnode(nodepos, n))
|
2017-05-20 20:43:13 +02:00
|
|
|
return;
|
2019-08-04 06:53:59 +02:00
|
|
|
client->interact(INTERACT_START_DIGGING, pointed);
|
2017-05-20 20:43:13 +02:00
|
|
|
runData.digging = true;
|
2020-06-05 15:06:35 +02:00
|
|
|
runData.btn_down_for_dig = true;
|
2017-05-20 20:43:13 +02:00
|
|
|
}
|
|
|
|
|
2017-04-28 20:12:28 +02:00
|
|
|
if (!runData.dig_instantly) {
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.dig_index = (float)crack_animation_length
|
|
|
|
* runData.dig_time
|
|
|
|
/ runData.dig_time_complete;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} else {
|
2017-04-28 20:12:28 +02:00
|
|
|
// This is for e.g. torches
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.dig_index = crack_animation_length;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2011-11-29 16:15:18 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
|
2011-11-29 16:15:18 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (sound_dig.exists() && params.diggable) {
|
|
|
|
if (sound_dig.name == "__group") {
|
2017-08-20 13:30:50 +02:00
|
|
|
if (!params.main_group.empty()) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
soundmaker->m_player_leftpunch_sound.gain = 0.5;
|
|
|
|
soundmaker->m_player_leftpunch_sound.name =
|
|
|
|
std::string("default_dig_") +
|
|
|
|
params.main_group;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
soundmaker->m_player_leftpunch_sound = sound_dig;
|
|
|
|
}
|
|
|
|
}
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Don't show cracks if not diggable
|
2017-03-17 22:15:25 +01:00
|
|
|
if (runData.dig_time_complete >= 100000.0) {
|
|
|
|
} else if (runData.dig_index < crack_animation_length) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
//TimeTaker timer("client.setTempMod");
|
|
|
|
//infostream<<"dig_index="<<dig_index<<std::endl;
|
2017-03-17 22:15:25 +01:00
|
|
|
client->setCrack(runData.dig_index, nodepos);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} else {
|
|
|
|
infostream << "Digging completed" << std::endl;
|
|
|
|
client->setCrack(-1, v3s16(0, 0, 0));
|
2017-03-13 15:55:30 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.dig_time = 0;
|
|
|
|
runData.digging = false;
|
2017-08-24 08:30:46 +02:00
|
|
|
// we successfully dug, now block it from repeating if we want to be safe
|
|
|
|
if (g_settings->getBool("safe_dig_and_place"))
|
|
|
|
runData.digging_blocked = true;
|
2012-12-31 19:33:36 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.nodig_delay_timer =
|
|
|
|
runData.dig_time_complete / (float)crack_animation_length;
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2017-04-28 20:12:28 +02:00
|
|
|
// We don't want a corresponding delay to very time consuming nodes
|
|
|
|
// and nodes without digging time (e.g. torches) get a fixed delay.
|
2017-03-17 22:15:25 +01:00
|
|
|
if (runData.nodig_delay_timer > 0.3)
|
|
|
|
runData.nodig_delay_timer = 0.3;
|
2017-04-28 20:12:28 +02:00
|
|
|
else if (runData.dig_instantly)
|
|
|
|
runData.nodig_delay_timer = 0.15;
|
2011-09-19 03:01:11 +02:00
|
|
|
|
2017-01-29 18:43:44 +01:00
|
|
|
bool is_valid_position;
|
2019-08-10 19:45:44 +02:00
|
|
|
MapNode wasnode = map.getNode(nodepos, &is_valid_position);
|
2017-01-29 18:43:44 +01:00
|
|
|
if (is_valid_position) {
|
2019-06-25 21:18:08 +02:00
|
|
|
if (client->modsLoaded() &&
|
2019-08-04 06:53:59 +02:00
|
|
|
client->getScript()->on_dignode(nodepos, wasnode)) {
|
2017-05-23 19:54:37 +02:00
|
|
|
return;
|
2017-01-29 18:43:44 +01:00
|
|
|
}
|
2017-09-11 14:50:06 +02:00
|
|
|
|
|
|
|
const ContentFeatures &f = client->ndef()->get(wasnode);
|
|
|
|
if (f.node_dig_prediction == "air") {
|
|
|
|
client->removeNode(nodepos);
|
|
|
|
} else if (!f.node_dig_prediction.empty()) {
|
|
|
|
content_t id;
|
|
|
|
bool found = client->ndef()->getId(f.node_dig_prediction, id);
|
|
|
|
if (found)
|
|
|
|
client->addNode(nodepos, id, true);
|
|
|
|
}
|
|
|
|
// implicit else: no prediction
|
2017-01-29 18:43:44 +01:00
|
|
|
}
|
|
|
|
|
2019-08-04 06:53:59 +02:00
|
|
|
client->interact(INTERACT_DIGGING_COMPLETED, pointed);
|
2017-01-29 18:43:44 +01:00
|
|
|
|
|
|
|
if (m_cache_enable_particles) {
|
|
|
|
const ContentFeatures &features =
|
|
|
|
client->getNodeDefManager()->get(wasnode);
|
2017-06-26 20:11:17 +02:00
|
|
|
client->getParticleManager()->addDiggingParticles(client,
|
2017-01-29 18:43:44 +01:00
|
|
|
player, nodepos, wasnode, features);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Send event to trigger sound
|
2018-03-30 18:32:52 +02:00
|
|
|
client->getEventManager()->put(new NodeDugEvent(nodepos, wasnode));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2012-01-12 06:10:39 +01:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
if (runData.dig_time_complete < 100000.0) {
|
|
|
|
runData.dig_time += dtime;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} else {
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.dig_time = 0;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
client->setCrack(-1, nodepos);
|
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
camera->setDigging(0); // Dig animation
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-04-20 02:40:25 +02:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
2017-03-19 13:18:52 +01:00
|
|
|
const CameraOrientation &cam)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2019-08-13 19:56:55 +02:00
|
|
|
TimeTaker tt_update("Game::updateFrame()");
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
2014-01-15 21:26:54 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Fog range
|
|
|
|
*/
|
2011-11-29 16:15:18 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (draw_control->range_all) {
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.fog_range = 100000 * BS;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} else {
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.fog_range = draw_control->wanted_range * BS;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2012-03-09 19:28:55 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Calculate general brightness
|
|
|
|
*/
|
|
|
|
u32 daynight_ratio = client->getEnv().getDayNightRatio();
|
|
|
|
float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
|
2014-11-03 04:25:14 +01:00
|
|
|
float direct_brightness;
|
|
|
|
bool sunlight_seen;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2016-10-17 06:27:21 +02:00
|
|
|
if (m_cache_enable_noclip && m_cache_enable_free_move) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
direct_brightness = time_brightness;
|
|
|
|
sunlight_seen = true;
|
|
|
|
} else {
|
|
|
|
float old_brightness = sky->getBrightness();
|
|
|
|
direct_brightness = client->getEnv().getClientMap()
|
2017-03-17 22:15:25 +01:00
|
|
|
.getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
|
|
|
|
/ 255.0;
|
|
|
|
}
|
2011-09-07 16:56:04 +02:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
float time_of_day_smooth = runData.time_of_day_smooth;
|
2017-03-19 13:18:52 +01:00
|
|
|
float time_of_day = client->getEnv().getTimeOfDayF();
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2018-04-04 20:49:42 +02:00
|
|
|
static const float maxsm = 0.05f;
|
|
|
|
static const float todsm = 0.05f;
|
2011-11-29 16:15:18 +01:00
|
|
|
|
2018-04-04 20:49:42 +02:00
|
|
|
if (std::fabs(time_of_day - time_of_day_smooth) > maxsm &&
|
|
|
|
std::fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
|
|
|
|
std::fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
time_of_day_smooth = time_of_day;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
|
|
|
|
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
|
|
|
|
+ (time_of_day + 1.0) * todsm;
|
|
|
|
else
|
|
|
|
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
|
|
|
|
+ time_of_day * todsm;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.time_of_day_smooth = time_of_day_smooth;
|
2014-11-03 04:25:14 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
|
|
|
|
sunlight_seen, camera->getCameraMode(), player->getYaw(),
|
|
|
|
player->getPitch());
|
2011-04-29 16:53:07 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Update clouds
|
|
|
|
*/
|
|
|
|
if (clouds) {
|
|
|
|
if (sky->getCloudsVisible()) {
|
|
|
|
clouds->setVisible(true);
|
|
|
|
clouds->step(dtime);
|
2017-05-07 18:41:47 +02:00
|
|
|
// camera->getPosition is not enough for 3rd person views
|
|
|
|
v3f camera_node_position = camera->getCameraNode()->getPosition();
|
|
|
|
v3s16 camera_offset = camera->getOffset();
|
|
|
|
camera_node_position.X = camera_node_position.X + camera_offset.X * BS;
|
|
|
|
camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
|
|
|
|
camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
|
|
|
|
clouds->update(camera_node_position,
|
|
|
|
sky->getCloudColor());
|
2018-01-29 18:21:49 +01:00
|
|
|
if (clouds->isCameraInsideCloud() && m_cache_enable_fog) {
|
2017-05-07 18:41:47 +02:00
|
|
|
// if inside clouds, and fog enabled, use that as sky
|
|
|
|
// color(s)
|
|
|
|
video::SColor clouds_dark = clouds->getColor()
|
|
|
|
.getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
|
|
|
|
sky->overrideColors(clouds_dark, clouds->getColor());
|
2019-08-21 22:47:45 +02:00
|
|
|
sky->setInClouds(true);
|
2017-07-10 15:43:06 +02:00
|
|
|
runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
|
2017-05-07 18:41:47 +02:00
|
|
|
// do not draw clouds after all
|
|
|
|
clouds->setVisible(false);
|
|
|
|
}
|
2012-03-16 15:34:30 +01:00
|
|
|
} else {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
clouds->setVisible(false);
|
2011-05-06 15:58:06 +02:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Update particles
|
|
|
|
*/
|
2015-01-05 18:34:59 +01:00
|
|
|
client->getParticleManager()->step(dtime);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Fog
|
|
|
|
*/
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2018-01-29 18:21:49 +01:00
|
|
|
if (m_cache_enable_fog) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
driver->setFog(
|
|
|
|
sky->getBgColor(),
|
2011-04-23 17:31:31 +02:00
|
|
|
video::EFT_FOG_LINEAR,
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.fog_range * m_cache_fog_start,
|
|
|
|
runData.fog_range * 1.0,
|
2011-04-23 17:31:31 +02:00
|
|
|
0.01,
|
|
|
|
false, // pixel fog
|
2016-10-12 22:38:53 +02:00
|
|
|
true // range fog
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
);
|
|
|
|
} else {
|
|
|
|
driver->setFog(
|
|
|
|
sky->getBgColor(),
|
2011-04-23 17:31:31 +02:00
|
|
|
video::EFT_FOG_LINEAR,
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
100000 * BS,
|
|
|
|
110000 * BS,
|
2018-04-04 20:49:42 +02:00
|
|
|
0.01f,
|
2011-04-23 17:31:31 +02:00
|
|
|
false, // pixel fog
|
|
|
|
false // range fog
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
);
|
|
|
|
}
|
2014-04-28 00:43:16 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Get chat messages from client
|
|
|
|
*/
|
2014-04-28 00:43:16 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
v2u32 screensize = driver->getScreenSize();
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2018-01-04 23:04:40 +01:00
|
|
|
updateChat(dtime, screensize);
|
2012-02-01 00:56:30 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Inventory
|
|
|
|
*/
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2019-08-07 19:16:31 +02:00
|
|
|
if (player->getWieldIndex() != runData.new_playeritem)
|
|
|
|
client->setPlayerItem(runData.new_playeritem);
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2019-08-24 19:07:38 +02:00
|
|
|
if (client->updateWieldedItem()) {
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
// Update wielded tool
|
2019-08-07 19:16:31 +02:00
|
|
|
ItemStack selected_item, hand_item;
|
|
|
|
ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
|
|
|
|
camera->wield(tool_item);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2012-02-18 17:51:19 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Update block draw list every 200ms or when camera direction has
|
|
|
|
changed much
|
|
|
|
*/
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.update_draw_list_timer += dtime;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
v3f camera_direction = camera->getDirection();
|
2017-03-17 22:15:25 +01:00
|
|
|
if (runData.update_draw_list_timer >= 0.2
|
|
|
|
|| runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
|
2017-03-19 13:18:52 +01:00
|
|
|
|| m_camera_offset_changed) {
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.update_draw_list_timer = 0;
|
2017-08-17 08:26:52 +02:00
|
|
|
client->getEnv().getClientMap().updateDrawList();
|
2017-03-17 22:15:25 +01:00
|
|
|
runData.update_draw_list_last_cam_dir = camera_direction;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2019-08-07 19:15:33 +02:00
|
|
|
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime);
|
2011-09-21 01:42:52 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
make sure menu is on top
|
|
|
|
1. Delete formspec menu reference if menu was removed
|
|
|
|
2. Else, make sure formspec menu is on top
|
|
|
|
*/
|
2019-06-10 13:01:07 +02:00
|
|
|
auto formspec = m_game_ui->getFormspecGUI();
|
|
|
|
do { // breakable. only runs for one iteration
|
|
|
|
if (!formspec)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if (formspec->getReferenceCount() == 1) {
|
|
|
|
m_game_ui->deleteFormspec();
|
|
|
|
break;
|
2011-04-23 17:31:31 +02:00
|
|
|
}
|
2019-06-10 13:01:07 +02:00
|
|
|
|
|
|
|
auto &loc = formspec->getFormspecLocation();
|
|
|
|
if (loc.type == InventoryLocation::NODEMETA) {
|
|
|
|
NodeMetadata *meta = client->getEnv().getClientMap().getNodeMetadata(loc.p);
|
|
|
|
if (!meta || meta->getString("formspec").empty()) {
|
|
|
|
formspec->quitMenu();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (isMenuActive())
|
|
|
|
guiroot->bringToFront(formspec);
|
|
|
|
} while (false);
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Drawing begins
|
|
|
|
*/
|
2017-03-22 21:41:02 +01:00
|
|
|
const video::SColor &skycolor = sky->getSkyColor();
|
2011-07-01 20:25:31 +02:00
|
|
|
|
2019-08-13 19:56:55 +02:00
|
|
|
TimeTaker tt_draw("Draw scene");
|
2017-03-19 13:18:52 +01:00
|
|
|
driver->beginScene(true, true, skycolor);
|
2012-04-28 02:06:25 +02:00
|
|
|
|
2018-01-03 14:28:55 +01:00
|
|
|
bool draw_wield_tool = (m_game_ui->m_flags.show_hud &&
|
2017-10-31 19:27:10 +01:00
|
|
|
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
|
|
|
|
(camera->getCameraMode() == CAMERA_MODE_FIRST));
|
|
|
|
bool draw_crosshair = (
|
|
|
|
(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
|
|
|
|
(camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
|
|
|
|
#ifdef HAVE_TOUCHSCREENGUI
|
|
|
|
try {
|
|
|
|
draw_crosshair = !g_settings->getBool("touchtarget");
|
|
|
|
} catch (SettingNotFoundException) {
|
|
|
|
}
|
|
|
|
#endif
|
2018-01-03 14:28:55 +01:00
|
|
|
RenderingEngine::draw_scene(skycolor, m_game_ui->m_flags.show_hud,
|
|
|
|
m_game_ui->m_flags.show_minimap, draw_wield_tool, draw_crosshair);
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Profiler graph
|
|
|
|
*/
|
2018-01-03 14:28:55 +01:00
|
|
|
if (m_game_ui->m_flags.show_profiler_graph)
|
2014-11-28 20:06:34 +01:00
|
|
|
graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
|
2011-04-23 17:31:31 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/*
|
|
|
|
Damage flash
|
|
|
|
*/
|
2018-08-29 23:00:49 +02:00
|
|
|
if (runData.damage_flash > 0.0f) {
|
2017-03-17 22:15:25 +01:00
|
|
|
video::SColor color(runData.damage_flash, 180, 0, 0);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
driver->draw2DRectangle(color,
|
|
|
|
core::rect<s32>(0, 0, screensize.X, screensize.Y),
|
|
|
|
NULL);
|
2011-04-23 17:31:31 +02:00
|
|
|
|
2018-08-29 23:00:49 +02:00
|
|
|
runData.damage_flash -= 384.0f * dtime;
|
2011-04-23 17:31:31 +02:00
|
|
|
}
|
2011-05-21 13:28:28 +02:00
|
|
|
|
|
|
|
/*
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
Damage camera tilt
|
2011-05-21 13:28:28 +02:00
|
|
|
*/
|
2018-08-29 23:00:49 +02:00
|
|
|
if (player->hurt_tilt_timer > 0.0f) {
|
|
|
|
player->hurt_tilt_timer -= dtime * 6.0f;
|
2014-06-12 23:38:34 +02:00
|
|
|
|
2018-08-29 23:00:49 +02:00
|
|
|
if (player->hurt_tilt_timer < 0.0f)
|
|
|
|
player->hurt_tilt_strength = 0.0f;
|
2014-10-24 16:22:05 +02:00
|
|
|
}
|
|
|
|
|
2015-06-22 04:34:56 +02:00
|
|
|
/*
|
2015-07-08 06:45:24 +02:00
|
|
|
Update minimap pos and rotation
|
2015-06-22 04:34:56 +02:00
|
|
|
*/
|
2020-10-04 15:24:29 +02:00
|
|
|
if (mapper && m_game_ui->m_flags.show_hud) {
|
2015-06-22 04:34:56 +02:00
|
|
|
mapper->setPos(floatToInt(player->getPosition(), BS));
|
2015-07-08 06:45:24 +02:00
|
|
|
mapper->setAngle(player->getYaw());
|
2015-06-22 04:34:56 +02:00
|
|
|
}
|
|
|
|
|
2011-05-06 15:58:06 +02:00
|
|
|
/*
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
End scene
|
2011-05-06 15:58:06 +02:00
|
|
|
*/
|
2020-10-15 09:06:37 +02:00
|
|
|
if (++m_reset_HW_buffer_counter > 500) {
|
|
|
|
/*
|
|
|
|
Periodically remove all mesh HW buffers.
|
|
|
|
|
|
|
|
Work around for a quirk in Irrlicht where a HW buffer is only
|
|
|
|
released after 20000 iterations (triggered from endScene()).
|
|
|
|
|
|
|
|
Without this, all loaded but unused meshes will retain their HW
|
|
|
|
buffers for at least 5 minutes, at which point looking up the HW buffers
|
|
|
|
becomes a bottleneck and the framerate drops (as much as 30%).
|
|
|
|
|
|
|
|
Tests showed that numbers between 50 and 1000 are good, so picked 500.
|
|
|
|
There are no other public Irrlicht APIs that allow interacting with the
|
|
|
|
HW buffers without tracking the status of every individual mesh.
|
|
|
|
|
|
|
|
The HW buffers for _visible_ meshes will be reinitialized in the next frame.
|
|
|
|
*/
|
|
|
|
infostream << "Game::updateFrame(): Removing all HW buffers." << std::endl;
|
|
|
|
driver->removeAllHardwareBuffers();
|
|
|
|
m_reset_HW_buffer_counter = 0;
|
|
|
|
}
|
2017-03-19 13:18:52 +01:00
|
|
|
driver->endScene();
|
2011-11-13 23:19:48 +01:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
stats->drawtime = tt_draw.stop(true);
|
2019-08-13 19:56:55 +02:00
|
|
|
g_profiler->avg("Game::updateFrame(): draw scene [ms]", stats->drawtime);
|
|
|
|
g_profiler->graphAdd("Update frame [ms]", tt_update.stop(true));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Log times and stuff for visualization */
|
2014-11-03 04:25:14 +01:00
|
|
|
inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
Profiler::GraphValues values;
|
|
|
|
g_profiler->graphGet(values);
|
|
|
|
graph->put(values);
|
|
|
|
}
|
2013-04-07 19:41:12 +02:00
|
|
|
|
|
|
|
|
2014-06-12 23:38:34 +02:00
|
|
|
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/****************************************************************************
|
|
|
|
Misc
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
/* On some computers framerate doesn't seem to be automatically limited
|
|
|
|
*/
|
2014-11-03 04:25:14 +01:00
|
|
|
inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
|
|
|
// not using getRealTime is necessary for wine
|
2014-11-06 09:44:06 +01:00
|
|
|
device->getTimer()->tick(); // Maker sure device time is up-to-date
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
u32 time = device->getTimer()->getTime();
|
2014-11-03 04:25:14 +01:00
|
|
|
u32 last_time = fps_timings->last_time;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2014-11-06 09:44:06 +01:00
|
|
|
if (time > last_time) // Make sure time hasn't overflowed
|
2014-11-03 04:25:14 +01:00
|
|
|
fps_timings->busy_time = time - last_time;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
else
|
2014-11-03 04:25:14 +01:00
|
|
|
fps_timings->busy_time = 0;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2020-10-03 18:33:51 +02:00
|
|
|
u32 frametime_min = 1000 / (
|
|
|
|
device->isWindowFocused() && !g_menumgr.pausesGame()
|
|
|
|
? g_settings->getFloat("fps_max")
|
|
|
|
: g_settings->getFloat("fps_max_unfocused"));
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2014-11-03 04:25:14 +01:00
|
|
|
if (fps_timings->busy_time < frametime_min) {
|
|
|
|
fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
|
|
|
|
device->sleep(fps_timings->sleep_time);
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} else {
|
2014-11-03 04:25:14 +01:00
|
|
|
fps_timings->sleep_time = 0;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2014-11-06 09:44:06 +01:00
|
|
|
/* Get the new value of the device timer. Note that device->sleep() may
|
|
|
|
* not sleep for the entire requested time as sleep may be interrupted and
|
|
|
|
* therefore it is arguably more accurate to get the new time from the
|
|
|
|
* device rather than calculating it by adding sleep_time to time.
|
2014-11-01 03:36:03 +01:00
|
|
|
*/
|
|
|
|
|
2014-11-06 09:44:06 +01:00
|
|
|
device->getTimer()->tick(); // Update device timer
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
time = device->getTimer()->getTime();
|
|
|
|
|
2014-11-06 09:44:06 +01:00
|
|
|
if (time > last_time) // Make sure last_time hasn't overflowed
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
*dtime = (time - last_time) / 1000.0;
|
|
|
|
else
|
2014-11-06 09:44:06 +01:00
|
|
|
*dtime = 0;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2014-11-06 09:44:06 +01:00
|
|
|
fps_timings->last_time = time;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2017-06-26 20:11:17 +02:00
|
|
|
void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2017-06-24 11:43:17 +02:00
|
|
|
const wchar_t *wmsg = wgettext(msg);
|
2017-06-26 20:11:17 +02:00
|
|
|
RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
|
2017-04-16 14:44:15 +02:00
|
|
|
draw_clouds);
|
2017-06-24 11:43:17 +02:00
|
|
|
delete[] wmsg;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
2015-08-13 12:03:30 +02:00
|
|
|
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
|
|
|
{
|
|
|
|
((Game *)data)->readSettings();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::readSettings()
|
|
|
|
{
|
2016-05-27 08:35:07 +02:00
|
|
|
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
|
|
|
|
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
|
|
|
|
m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
|
|
|
|
m_cache_enable_particles = g_settings->getBool("enable_particles");
|
|
|
|
m_cache_enable_fog = g_settings->getBool("enable_fog");
|
|
|
|
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
|
|
|
|
m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
|
2020-06-05 15:06:35 +02:00
|
|
|
m_repeat_place_time = g_settings->getFloat("repeat_place_time");
|
2015-08-13 12:03:30 +02:00
|
|
|
|
2016-10-17 06:27:21 +02:00
|
|
|
m_cache_enable_noclip = g_settings->getBool("noclip");
|
|
|
|
m_cache_enable_free_move = g_settings->getBool("free_move");
|
|
|
|
|
2016-12-04 06:43:25 +01:00
|
|
|
m_cache_fog_start = g_settings->getFloat("fog_start");
|
|
|
|
|
|
|
|
m_cache_cam_smoothing = 0;
|
|
|
|
if (g_settings->getBool("cinematic"))
|
|
|
|
m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
|
|
|
|
else
|
|
|
|
m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
|
|
|
|
|
|
|
|
m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
|
|
|
|
m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
|
2015-08-13 12:03:30 +02:00
|
|
|
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
|
2016-12-04 06:43:25 +01:00
|
|
|
|
2017-09-10 04:17:47 +02:00
|
|
|
m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
|
2015-08-13 12:03:30 +02:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2015-03-17 07:44:17 +01:00
|
|
|
/****************************************************************************/
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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/****************************************************************************
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Shutdown / cleanup
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****************************************************************************/
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2015-03-17 07:44:17 +01:00
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/****************************************************************************/
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2013-04-07 20:22:06 +02:00
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2014-11-03 04:25:14 +01:00
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void Game::extendedResourceCleanup()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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{
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// Extended resource accounting
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2013-04-07 20:22:06 +02:00
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infostream << "Irrlicht resources after cleanup:" << std::endl;
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infostream << "\tRemaining meshes : "
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2017-06-26 20:11:17 +02:00
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<< RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
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2013-04-07 20:22:06 +02:00
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infostream << "\tRemaining textures : "
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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<< driver->getTextureCount() << std::endl;
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for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
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irr::video::ITexture *texture = driver->getTextureByIndex(i);
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2013-04-07 20:22:06 +02:00
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infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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<< std::endl;
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2013-04-07 20:22:06 +02:00
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}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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2013-08-02 15:18:48 +02:00
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clearTextureNameCache();
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2013-04-07 20:22:06 +02:00
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infostream << "\tRemaining materials: "
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Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
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<< driver-> getMaterialRendererCount()
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<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
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}
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2018-11-24 11:41:11 +01:00
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void Game::showDeathFormspec()
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{
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2019-06-10 13:01:07 +02:00
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static std::string formspec_str =
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2019-09-14 20:31:07 +02:00
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std::string("formspec_version[1]") +
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2018-11-24 11:41:11 +01:00
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SIZE_TAG
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"bgcolor[#320000b4;true]"
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"label[4.85,1.35;" + gettext("You died") + "]"
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"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
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;
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/* Create menu */
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/* Note: FormspecFormSource and LocalFormspecHandler *
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* are deleted by guiFormSpecMenu */
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2019-06-10 13:01:07 +02:00
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FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
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2018-11-24 11:41:11 +01:00
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LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
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2019-06-10 13:01:07 +02:00
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auto *&formspec = m_game_ui->getFormspecGUI();
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GUIFormSpecMenu::create(formspec, client, &input->joystick,
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2020-09-16 17:10:17 +02:00
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fs_src, txt_dst, client->getFormspecPrepend(), sound);
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2019-06-10 13:01:07 +02:00
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formspec->setFocus("btn_respawn");
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2018-11-24 11:41:11 +01:00
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}
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2017-05-11 10:39:37 +02:00
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#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
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2017-03-19 13:18:52 +01:00
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void Game::showPauseMenu()
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{
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#ifdef __ANDROID__
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static const std::string control_text = strgettext("Default Controls:\n"
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"No menu visible:\n"
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"- single tap: button activate\n"
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"- double tap: place/use\n"
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"- slide finger: look around\n"
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"Menu/Inventory visible:\n"
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"- double tap (outside):\n"
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" -->close\n"
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"- touch stack, touch slot:\n"
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" --> move stack\n"
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"- touch&drag, tap 2nd finger\n"
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" --> place single item to slot\n"
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);
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#else
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2017-05-11 10:39:37 +02:00
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static const std::string control_text_template = strgettext("Controls:\n"
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2017-05-13 08:50:19 +02:00
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"- %s: move forwards\n"
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|
"- %s: move backwards\n"
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|
"- %s: move left\n"
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|
"- %s: move right\n"
|
2020-06-05 15:06:35 +02:00
|
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|
"- %s: jump/climb up\n"
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|
"- %s: dig/punch\n"
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|
"- %s: place/use\n"
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"- %s: sneak/climb down\n"
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2017-05-11 10:39:37 +02:00
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"- %s: drop item\n"
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"- %s: inventory\n"
|
2017-03-19 13:18:52 +01:00
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|
"- Mouse: turn/look\n"
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"- Mouse wheel: select item\n"
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2017-05-11 10:39:37 +02:00
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"- %s: chat\n"
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2017-03-19 13:18:52 +01:00
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|
);
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2017-05-11 10:39:37 +02:00
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2020-06-05 15:06:35 +02:00
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char control_text_buf[600];
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porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
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GET_KEY_NAME(keymap_forward),
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GET_KEY_NAME(keymap_backward),
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GET_KEY_NAME(keymap_left),
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GET_KEY_NAME(keymap_right),
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GET_KEY_NAME(keymap_jump),
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GET_KEY_NAME(keymap_dig),
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GET_KEY_NAME(keymap_place),
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GET_KEY_NAME(keymap_sneak),
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GET_KEY_NAME(keymap_drop),
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GET_KEY_NAME(keymap_inventory),
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GET_KEY_NAME(keymap_chat)
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|
);
|
2017-05-11 10:39:37 +02:00
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std::string control_text = std::string(control_text_buf);
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str_formspec_escape(control_text);
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2017-05-13 09:09:02 +02:00
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|
#endif
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2017-05-11 10:39:37 +02:00
|
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|
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
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2017-03-19 13:18:52 +01:00
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|
std::ostringstream os;
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|
2019-09-14 20:31:07 +02:00
|
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|
os << "formspec_version[1]" << SIZE_TAG
|
2017-03-19 13:18:52 +01:00
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<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
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<< strgettext("Continue") << "]";
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if (!simple_singleplayer_mode) {
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
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<< strgettext("Change Password") << "]";
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2017-05-11 10:39:37 +02:00
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|
} else {
|
2017-05-13 08:50:19 +02:00
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os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
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2017-03-19 13:18:52 +01:00
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}
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#ifndef __ANDROID__
|
2020-04-13 20:26:54 +02:00
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|
#if USE_SOUND
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if (g_settings->getBool("enable_sound")) {
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
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<< strgettext("Sound Volume") << "]";
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}
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#endif
|
2017-03-19 13:18:52 +01:00
|
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|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
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|
|
<< strgettext("Change Keys") << "]";
|
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|
|
#endif
|
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|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
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|
|
<< strgettext("Exit to Menu") << "]";
|
|
|
|
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
|
|
|
|
<< strgettext("Exit to OS") << "]"
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|
|
|
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
|
2017-05-11 10:39:37 +02:00
|
|
|
<< "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
|
|
|
|
<< "\n"
|
|
|
|
<< strgettext("Game info:") << "\n";
|
|
|
|
const std::string &address = client->getAddressName();
|
|
|
|
static const std::string mode = strgettext("- Mode: ");
|
|
|
|
if (!simple_singleplayer_mode) {
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|
|
|
Address serverAddress = client->getServerAddress();
|
2017-08-20 13:30:50 +02:00
|
|
|
if (!address.empty()) {
|
2017-05-11 10:39:37 +02:00
|
|
|
os << mode << strgettext("Remote server") << "\n"
|
|
|
|
<< strgettext("- Address: ") << address;
|
|
|
|
} else {
|
|
|
|
os << mode << strgettext("Hosting server");
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|
|
|
}
|
|
|
|
os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
|
|
|
|
} else {
|
|
|
|
os << mode << strgettext("Singleplayer") << "\n";
|
|
|
|
}
|
2017-08-20 13:30:50 +02:00
|
|
|
if (simple_singleplayer_mode || address.empty()) {
|
2017-05-11 10:39:37 +02:00
|
|
|
static const std::string on = strgettext("On");
|
|
|
|
static const std::string off = strgettext("Off");
|
|
|
|
const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
|
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|
|
const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
|
|
|
|
const std::string &announced = g_settings->getBool("server_announce") ? on : off;
|
|
|
|
os << strgettext("- Damage: ") << damage << "\n"
|
2017-05-13 08:50:19 +02:00
|
|
|
<< strgettext("- Creative Mode: ") << creative << "\n";
|
2017-05-11 10:39:37 +02:00
|
|
|
if (!simple_singleplayer_mode) {
|
|
|
|
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
|
2020-03-20 09:41:07 +01:00
|
|
|
//~ PvP = Player versus Player
|
2017-05-11 10:39:37 +02:00
|
|
|
os << strgettext("- PvP: ") << pvp << "\n"
|
|
|
|
<< strgettext("- Public: ") << announced << "\n";
|
|
|
|
std::string server_name = g_settings->get("server_name");
|
|
|
|
str_formspec_escape(server_name);
|
2017-08-20 13:30:50 +02:00
|
|
|
if (announced == on && !server_name.empty())
|
2017-05-11 10:39:37 +02:00
|
|
|
os << strgettext("- Server Name: ") << server_name;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
os << ";]";
|
2017-03-19 13:18:52 +01:00
|
|
|
|
|
|
|
/* Create menu */
|
|
|
|
/* Note: FormspecFormSource and LocalFormspecHandler *
|
|
|
|
* are deleted by guiFormSpecMenu */
|
|
|
|
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
|
|
|
|
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
|
|
|
|
|
2019-06-10 13:01:07 +02:00
|
|
|
auto *&formspec = m_game_ui->getFormspecGUI();
|
|
|
|
GUIFormSpecMenu::create(formspec, client, &input->joystick,
|
2020-09-16 17:10:17 +02:00
|
|
|
fs_src, txt_dst, client->getFormspecPrepend(), sound);
|
2019-06-10 13:01:07 +02:00
|
|
|
formspec->setFocus("btn_continue");
|
|
|
|
formspec->doPause = true;
|
2021-03-05 16:28:08 +01:00
|
|
|
|
|
|
|
if (simple_singleplayer_mode)
|
|
|
|
pauseAnimation();
|
2017-03-19 13:18:52 +01:00
|
|
|
}
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
2015-03-17 07:44:17 +01:00
|
|
|
/****************************************************************************/
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
/****************************************************************************
|
|
|
|
extern function for launching the game
|
|
|
|
****************************************************************************/
|
2015-03-17 07:44:17 +01:00
|
|
|
/****************************************************************************/
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
void the_game(bool *kill,
|
|
|
|
InputHandler *input,
|
2020-07-14 19:10:37 +02:00
|
|
|
const GameStartData &start_data,
|
2015-03-28 01:24:04 +01:00
|
|
|
std::string &error_message,
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
ChatBackend &chat_backend,
|
2020-07-14 19:10:37 +02:00
|
|
|
bool *reconnect_requested) // Used for local game
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
{
|
2014-11-03 04:25:14 +01:00
|
|
|
Game game;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
|
|
|
|
/* Make a copy of the server address because if a local singleplayer server
|
|
|
|
* is created then this is updated and we don't want to change the value
|
|
|
|
* passed to us by the calling function
|
|
|
|
*/
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
2020-07-14 19:10:37 +02:00
|
|
|
if (game.startup(kill, input, start_data, error_message,
|
|
|
|
reconnect_requested, &chat_backend)) {
|
2014-11-03 04:25:14 +01:00
|
|
|
game.run();
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
} catch (SerializationError &e) {
|
2015-07-16 15:36:48 +02:00
|
|
|
error_message = std::string("A serialization error occurred:\n")
|
|
|
|
+ e.what() + "\n\nThe server is probably "
|
|
|
|
" running a different version of " PROJECT_NAME_C ".";
|
2015-03-28 01:24:04 +01:00
|
|
|
errorstream << error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} catch (ServerError &e) {
|
2015-03-28 01:24:04 +01:00
|
|
|
error_message = e.what();
|
|
|
|
errorstream << "ServerError: " << error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
} catch (ModError &e) {
|
2019-08-01 11:56:26 +02:00
|
|
|
error_message = std::string("ModError: ") + e.what() +
|
|
|
|
strgettext("\nCheck debug.txt for details.");
|
|
|
|
errorstream << error_message << std::endl;
|
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
2014-10-31 13:13:04 +01:00
|
|
|
}
|
2020-04-25 09:42:18 +02:00
|
|
|
game.shutdown();
|
2011-04-23 17:31:31 +02:00
|
|
|
}
|