2011-06-26 14:48:56 +02:00
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/*
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2013-02-24 18:40:43 +01:00
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Minetest
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2013-02-24 19:38:45 +01:00
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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2011-06-26 14:48:56 +02:00
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This program is free software; you can redistribute it and/or modify
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2012-06-05 16:56:56 +02:00
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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2011-06-26 14:48:56 +02:00
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2012-06-05 16:56:56 +02:00
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GNU Lesser General Public License for more details.
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2011-06-26 14:48:56 +02:00
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2012-06-05 16:56:56 +02:00
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You should have received a copy of the GNU Lesser General Public License along
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2011-06-26 14:48:56 +02:00
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2019-07-29 19:14:07 +02:00
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#include "content_cao.h"
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#include <IBillboardSceneNode.h>
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2014-09-12 00:22:05 +02:00
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#include <ICameraSceneNode.h>
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#include <ITextSceneNode.h>
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#include <IMeshManipulator.h>
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#include <IAnimatedMeshSceneNode.h>
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2019-07-29 19:14:07 +02:00
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#include "client/client.h"
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#include "client/renderingengine.h"
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2018-03-24 15:45:25 +01:00
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#include "client/sound.h"
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2015-03-05 11:52:57 +01:00
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#include "client/tile.h"
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2019-07-29 19:14:07 +02:00
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#include "util/basic_macros.h"
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#include "util/numeric.h" // For IntervalLimiter & setPitchYawRoll
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#include "util/serialize.h"
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#include "camera.h" // CameraModes
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2012-01-12 06:10:39 +01:00
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#include "collision.h"
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2012-03-10 00:38:48 +01:00
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#include "content_cso.h"
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2019-07-29 19:14:07 +02:00
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#include "environment.h"
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#include "itemdef.h"
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2012-03-31 15:23:26 +02:00
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#include "localplayer.h"
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2012-07-26 21:06:45 +02:00
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#include "map.h"
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2019-07-29 19:14:07 +02:00
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#include "mesh.h"
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#include "nodedef.h"
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#include "serialization.h" // For decompressZlib
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#include "settings.h"
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#include "sound.h"
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#include "tool.h"
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2014-11-02 03:47:43 +01:00
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#include "wieldmesh.h"
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2015-07-06 18:53:30 +02:00
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#include <algorithm>
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2018-04-04 07:42:40 +02:00
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#include <cmath>
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2020-02-16 20:37:28 +01:00
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#include "client/shader.h"
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2020-10-19 20:38:15 +02:00
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#include "client/minimap.h"
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2012-06-17 01:40:36 +02:00
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2011-12-01 17:23:58 +01:00
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class Settings;
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2012-03-05 00:30:55 +01:00
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struct ToolCapabilities;
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2011-06-26 14:48:56 +02:00
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2017-06-04 21:00:04 +02:00
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std::unordered_map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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2011-07-16 16:39:03 +02:00
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2018-08-03 00:25:37 +02:00
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template<typename T>
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void SmoothTranslator<T>::init(T current)
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2014-05-03 11:14:22 +02:00
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{
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2018-08-03 00:25:37 +02:00
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val_old = current;
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val_current = current;
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val_target = current;
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2014-05-03 11:14:22 +02:00
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anim_time = 0;
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anim_time_counter = 0;
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aim_is_end = true;
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}
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2011-12-01 17:23:58 +01:00
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2018-08-03 00:25:37 +02:00
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template<typename T>
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void SmoothTranslator<T>::update(T new_target, bool is_end_position, float update_interval)
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2014-05-03 11:14:22 +02:00
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{
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aim_is_end = is_end_position;
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2018-08-03 00:25:37 +02:00
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val_old = val_current;
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val_target = new_target;
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if (update_interval > 0) {
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2014-05-03 11:14:22 +02:00
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anim_time = update_interval;
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} else {
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2018-08-03 00:25:37 +02:00
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if (anim_time < 0.001 || anim_time > 1.0)
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2014-05-03 11:14:22 +02:00
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anim_time = anim_time_counter;
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else
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
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2011-12-01 17:23:58 +01:00
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}
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2014-05-03 11:14:22 +02:00
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anim_time_counter = 0;
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}
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2011-12-01 17:23:58 +01:00
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2018-08-03 00:25:37 +02:00
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template<typename T>
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void SmoothTranslator<T>::translate(f32 dtime)
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2014-05-03 11:14:22 +02:00
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{
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anim_time_counter = anim_time_counter + dtime;
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2018-08-03 00:25:37 +02:00
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T val_diff = val_target - val_old;
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2014-05-03 11:14:22 +02:00
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f32 moveratio = 1.0;
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2018-08-03 00:25:37 +02:00
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if (anim_time > 0.001)
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2014-05-03 11:14:22 +02:00
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moveratio = anim_time_counter / anim_time;
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2018-08-03 00:25:37 +02:00
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f32 move_end = aim_is_end ? 1.0 : 1.5;
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2014-05-03 11:14:22 +02:00
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// Move a bit less than should, to avoid oscillation
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2018-08-03 00:25:37 +02:00
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moveratio = std::min(moveratio * 0.8f, move_end);
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val_current = val_old + val_diff * moveratio;
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}
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void SmoothTranslatorWrapped::translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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f32 val_diff = std::abs(val_target - val_old);
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if (val_diff > 180.f)
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val_diff = 360.f - val_diff;
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f32 moveratio = 1.0;
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if (anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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f32 move_end = aim_is_end ? 1.0 : 1.5;
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// Move a bit less than should, to avoid oscillation
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moveratio = std::min(moveratio * 0.8f, move_end);
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wrappedApproachShortest(val_current, val_target,
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val_diff * moveratio, 360.f);
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2014-05-03 11:14:22 +02:00
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}
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2011-12-01 17:23:58 +01:00
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2018-11-28 09:38:50 +01:00
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void SmoothTranslatorWrappedv3f::translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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v3f val_diff_v3f;
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val_diff_v3f.X = std::abs(val_target.X - val_old.X);
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val_diff_v3f.Y = std::abs(val_target.Y - val_old.Y);
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val_diff_v3f.Z = std::abs(val_target.Z - val_old.Z);
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if (val_diff_v3f.X > 180.f)
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val_diff_v3f.X = 360.f - val_diff_v3f.X;
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if (val_diff_v3f.Y > 180.f)
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val_diff_v3f.Y = 360.f - val_diff_v3f.Y;
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if (val_diff_v3f.Z > 180.f)
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val_diff_v3f.Z = 360.f - val_diff_v3f.Z;
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f32 moveratio = 1.0;
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if (anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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f32 move_end = aim_is_end ? 1.0 : 1.5;
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// Move a bit less than should, to avoid oscillation
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moveratio = std::min(moveratio * 0.8f, move_end);
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wrappedApproachShortest(val_current.X, val_target.X,
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val_diff_v3f.X * moveratio, 360.f);
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wrappedApproachShortest(val_current.Y, val_target.Y,
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val_diff_v3f.Y * moveratio, 360.f);
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wrappedApproachShortest(val_current.Z, val_target.Z,
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val_diff_v3f.Z * moveratio, 360.f);
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}
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2011-07-20 22:04:24 +02:00
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/*
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2012-03-04 20:08:03 +01:00
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Other stuff
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2011-07-20 22:04:24 +02:00
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*/
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2012-03-04 20:08:03 +01:00
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static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
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float txs, float tys, int col, int row)
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2011-07-20 22:04:24 +02:00
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{
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2012-03-04 20:08:03 +01:00
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video::SMaterial& material = bill->getMaterial(0);
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core::matrix4& matrix = material.getTextureMatrix(0);
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matrix.setTextureTranslate(txs*col, tys*row);
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matrix.setTextureScale(txs, tys);
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2011-07-20 22:04:24 +02:00
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}
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2011-10-15 01:28:57 +02:00
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2020-06-26 00:06:29 +02:00
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// Evaluate transform chain recursively; irrlicht does not do this for us
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static void updatePositionRecursive(scene::ISceneNode *node)
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{
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scene::ISceneNode *parent = node->getParent();
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if (parent)
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updatePositionRecursive(parent);
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node->updateAbsolutePosition();
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}
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2011-10-15 01:28:57 +02:00
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/*
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2012-03-04 20:08:03 +01:00
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TestCAO
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2011-10-15 01:28:57 +02:00
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*/
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2012-03-04 20:08:03 +01:00
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class TestCAO : public ClientActiveObject
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2011-10-15 01:28:57 +02:00
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{
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2012-03-04 20:08:03 +01:00
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public:
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2017-01-09 20:39:22 +01:00
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TestCAO(Client *client, ClientEnvironment *env);
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2017-08-17 23:02:50 +02:00
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virtual ~TestCAO() = default;
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2015-05-17 01:59:53 +02:00
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2015-02-16 17:42:13 +01:00
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ActiveObjectType getType() const
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2012-03-04 20:08:03 +01:00
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{
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return ACTIVEOBJECT_TYPE_TEST;
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2011-10-15 01:28:57 +02:00
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}
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2015-05-17 01:59:53 +02:00
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2017-01-09 20:39:22 +01:00
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static ClientActiveObject* create(Client *client, ClientEnvironment *env);
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2011-10-15 01:28:57 +02:00
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2017-07-02 20:29:58 +02:00
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void addToScene(ITextureSource *tsrc);
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2014-04-15 19:49:32 +02:00
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void removeFromScene(bool permanent);
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2020-06-01 19:01:47 +02:00
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void updateLight(u32 day_night_ratio);
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2012-03-04 20:08:03 +01:00
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void updateNodePos();
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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void step(float dtime, ClientEnvironment *env);
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2011-10-15 01:28:57 +02:00
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2012-03-04 20:08:03 +01:00
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void processMessage(const std::string &data);
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2011-10-15 01:28:57 +02:00
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2017-01-09 20:39:45 +01:00
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bool getCollisionBox(aabb3f *toset) const { return false; }
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2012-03-04 20:08:03 +01:00
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private:
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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};
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2011-10-15 01:28:57 +02:00
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2012-03-09 22:53:25 +01:00
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// Prototype
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TestCAO proto_TestCAO(NULL, NULL);
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2017-01-09 20:39:22 +01:00
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TestCAO::TestCAO(Client *client, ClientEnvironment *env):
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ClientActiveObject(0, client, env),
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2012-03-09 22:53:25 +01:00
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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ClientActiveObject::registerType(getType(), create);
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}
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2017-01-09 20:39:22 +01:00
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ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env)
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2012-03-09 22:53:25 +01:00
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{
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2017-01-09 20:39:22 +01:00
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return new TestCAO(client, env);
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2012-03-09 22:53:25 +01:00
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}
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2017-07-02 20:29:58 +02:00
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void TestCAO::addToScene(ITextureSource *tsrc)
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2012-03-09 22:53:25 +01:00
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{
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if(m_node != NULL)
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return;
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2015-05-17 01:59:53 +02:00
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2012-03-09 22:53:25 +01:00
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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2015-05-17 01:59:53 +02:00
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2012-03-09 22:53:25 +01:00
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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2015-03-31 02:04:19 +02:00
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buf->getMaterial().setTexture(0, tsrc->getTextureForMesh("rat.png"));
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2012-03-09 22:53:25 +01:00
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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2017-07-02 20:29:58 +02:00
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m_node = RenderingEngine::get_scene_manager()->addMeshSceneNode(mesh, NULL);
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2012-03-09 22:53:25 +01:00
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mesh->drop();
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updateNodePos();
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}
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2014-04-15 19:49:32 +02:00
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void TestCAO::removeFromScene(bool permanent)
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2012-03-09 22:53:25 +01:00
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{
|
2017-06-17 19:11:28 +02:00
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if (!m_node)
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2012-03-09 22:53:25 +01:00
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return;
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m_node->remove();
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m_node = NULL;
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}
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2020-06-01 19:01:47 +02:00
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void TestCAO::updateLight(u32 day_night_ratio)
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2012-03-09 22:53:25 +01:00
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{
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}
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void TestCAO::updateNodePos()
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{
|
2017-06-17 19:11:28 +02:00
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if (!m_node)
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2012-03-09 22:53:25 +01:00
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return;
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m_node->setPosition(m_position);
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//m_node->setRotation(v3f(0, 45, 0));
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}
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|
|
|
void TestCAO::step(float dtime, ClientEnvironment *env)
|
|
|
|
{
|
|
|
|
if(m_node)
|
|
|
|
{
|
|
|
|
v3f rot = m_node->getRotation();
|
|
|
|
//infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
|
|
|
|
rot.Y += dtime * 180;
|
|
|
|
m_node->setRotation(rot);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void TestCAO::processMessage(const std::string &data)
|
|
|
|
{
|
|
|
|
infostream<<"TestCAO: Got data: "<<data<<std::endl;
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
u16 cmd;
|
|
|
|
is>>cmd;
|
|
|
|
if(cmd == 0)
|
|
|
|
{
|
|
|
|
v3f newpos;
|
|
|
|
is>>newpos.X;
|
|
|
|
is>>newpos.Y;
|
|
|
|
is>>newpos.Z;
|
|
|
|
m_position = newpos;
|
|
|
|
updateNodePos();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-11-11 18:33:17 +01:00
|
|
|
/*
|
2012-03-29 16:46:21 +02:00
|
|
|
GenericCAO
|
2011-11-11 18:33:17 +01:00
|
|
|
*/
|
|
|
|
|
2019-07-29 19:14:07 +02:00
|
|
|
#include "clientobject.h"
|
2011-11-12 09:39:44 +01:00
|
|
|
|
2017-01-09 20:39:22 +01:00
|
|
|
GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
|
2017-06-16 11:25:52 +02:00
|
|
|
ClientActiveObject(0, client, env)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2017-01-09 20:39:22 +01:00
|
|
|
if (client == NULL) {
|
2014-05-03 11:14:22 +02:00
|
|
|
ClientActiveObject::registerType(getType(), create);
|
2016-02-15 14:01:01 +01:00
|
|
|
} else {
|
2017-01-09 20:39:22 +01:00
|
|
|
m_client = client;
|
2016-02-15 14:01:01 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2013-01-12 18:59:19 +01:00
|
|
|
|
2017-01-09 20:39:45 +01:00
|
|
|
bool GenericCAO::getCollisionBox(aabb3f *toset) const
|
2014-04-27 16:09:21 +02:00
|
|
|
{
|
|
|
|
if (m_prop.physical)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
//update collision box
|
|
|
|
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
|
|
|
|
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
|
2013-01-12 18:59:19 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
toset->MinEdge += m_position;
|
|
|
|
toset->MaxEdge += m_position;
|
2013-01-12 18:59:19 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
return true;
|
2013-06-14 14:04:46 +02:00
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
return false;
|
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2017-01-14 12:20:59 +01:00
|
|
|
bool GenericCAO::collideWithObjects() const
|
2014-04-27 16:09:21 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
return m_prop.collideWithObjects;
|
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::initialize(const std::string &data)
|
|
|
|
{
|
|
|
|
infostream<<"GenericCAO: Got init data"<<std::endl;
|
2016-10-09 19:40:29 +02:00
|
|
|
processInitData(data);
|
|
|
|
|
|
|
|
if (m_is_player) {
|
|
|
|
// Check if it's the current player
|
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
|
|
|
if (player && strcmp(player->getName(), m_name.c_str()) == 0) {
|
|
|
|
m_is_local_player = true;
|
|
|
|
m_is_visible = false;
|
|
|
|
player->setCAO(this);
|
2020-10-20 16:34:14 +02:00
|
|
|
|
|
|
|
m_prop.show_on_minimap = false;
|
2016-10-09 19:40:29 +02:00
|
|
|
}
|
|
|
|
}
|
2020-02-16 20:37:28 +01:00
|
|
|
|
|
|
|
m_enable_shaders = g_settings->getBool("enable_shaders");
|
2016-10-09 19:40:29 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void GenericCAO::processInitData(const std::string &data)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
std::istringstream is(data, std::ios::binary);
|
2019-01-03 17:04:26 +01:00
|
|
|
const u8 version = readU8(is);
|
|
|
|
|
|
|
|
if (version < 1) {
|
|
|
|
errorstream << "GenericCAO: Unsupported init data version"
|
|
|
|
<< std::endl;
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2019-02-07 22:26:06 +01:00
|
|
|
// PROTOCOL_VERSION >= 37
|
2020-09-20 13:12:55 +02:00
|
|
|
m_name = deSerializeString16(is);
|
2019-01-03 17:04:26 +01:00
|
|
|
m_is_player = readU8(is);
|
|
|
|
m_id = readU16(is);
|
|
|
|
m_position = readV3F32(is);
|
|
|
|
m_rotation = readV3F32(is);
|
2019-02-11 00:03:26 +01:00
|
|
|
m_hp = readU16(is);
|
2019-07-29 19:14:07 +02:00
|
|
|
|
2019-01-03 17:04:26 +01:00
|
|
|
const u8 num_messages = readU8(is);
|
|
|
|
|
2016-10-09 19:40:29 +02:00
|
|
|
for (int i = 0; i < num_messages; i++) {
|
2020-09-20 13:12:55 +02:00
|
|
|
std::string message = deSerializeString32(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
processMessage(message);
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2018-11-28 09:38:50 +01:00
|
|
|
m_rotation = wrapDegrees_0_360_v3f(m_rotation);
|
2014-05-03 11:14:22 +02:00
|
|
|
pos_translator.init(m_position);
|
2018-11-28 09:38:50 +01:00
|
|
|
rot_translator.init(m_rotation);
|
2014-05-03 11:14:22 +02:00
|
|
|
updateNodePos();
|
|
|
|
}
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
GenericCAO::~GenericCAO()
|
|
|
|
{
|
2014-07-02 23:33:18 +02:00
|
|
|
removeFromScene(true);
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-10-28 16:07:11 +01:00
|
|
|
|
2016-07-23 21:11:20 +02:00
|
|
|
bool GenericCAO::getSelectionBox(aabb3f *toset) const
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2016-07-23 21:11:20 +02:00
|
|
|
if (!m_prop.is_visible || !m_is_visible || m_is_local_player
|
2018-04-30 18:43:49 +02:00
|
|
|
|| !m_prop.pointable) {
|
2016-07-23 21:11:20 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
*toset = m_selection_box;
|
|
|
|
return true;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-10-28 16:07:11 +01:00
|
|
|
|
2019-08-09 10:51:17 +02:00
|
|
|
const v3f GenericCAO::getPosition() const
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2019-11-27 20:36:51 +01:00
|
|
|
if (!getParent())
|
|
|
|
return pos_translator.val_current;
|
2017-08-17 23:02:50 +02:00
|
|
|
|
2019-11-27 20:36:51 +01:00
|
|
|
// Calculate real position in world based on MatrixNode
|
|
|
|
if (m_matrixnode) {
|
|
|
|
v3s16 camera_offset = m_env->getCameraOffset();
|
|
|
|
return m_matrixnode->getAbsolutePosition() +
|
|
|
|
intToFloat(camera_offset, BS);
|
2012-10-28 16:07:11 +01:00
|
|
|
}
|
2019-11-27 20:36:51 +01:00
|
|
|
|
|
|
|
return m_position;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-10-28 16:07:11 +01:00
|
|
|
|
2018-01-23 19:28:21 +01:00
|
|
|
const bool GenericCAO::isImmortal()
|
|
|
|
{
|
|
|
|
return itemgroup_get(getGroups(), "immortal");
|
|
|
|
}
|
|
|
|
|
2019-11-27 20:36:51 +01:00
|
|
|
scene::ISceneNode *GenericCAO::getSceneNode() const
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2016-02-15 14:01:01 +01:00
|
|
|
if (m_meshnode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
return m_meshnode;
|
2017-08-17 23:02:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (m_animated_meshnode) {
|
2014-11-02 03:47:43 +01:00
|
|
|
return m_animated_meshnode;
|
2017-08-17 23:02:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (m_wield_meshnode) {
|
2014-11-02 03:47:43 +01:00
|
|
|
return m_wield_meshnode;
|
2017-08-17 23:02:50 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (m_spritenode) {
|
2014-11-02 03:47:43 +01:00
|
|
|
return m_spritenode;
|
2016-02-15 14:01:01 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
return NULL;
|
|
|
|
}
|
2012-10-28 16:07:11 +01:00
|
|
|
|
2019-11-27 20:36:51 +01:00
|
|
|
scene::IAnimatedMeshSceneNode *GenericCAO::getAnimatedMeshSceneNode() const
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2014-11-02 03:47:43 +01:00
|
|
|
return m_animated_meshnode;
|
|
|
|
}
|
|
|
|
|
2015-06-20 00:30:38 +02:00
|
|
|
void GenericCAO::setChildrenVisible(bool toset)
|
|
|
|
{
|
2019-07-29 19:14:07 +02:00
|
|
|
for (u16 cao_id : m_attachment_child_ids) {
|
2017-08-17 23:02:50 +02:00
|
|
|
GenericCAO *obj = m_env->getGenericCAO(cao_id);
|
2015-06-20 00:30:38 +02:00
|
|
|
if (obj) {
|
2020-10-04 15:10:34 +02:00
|
|
|
// Check if the entity is forced to appear in first person.
|
2020-11-10 21:22:02 +01:00
|
|
|
obj->setVisible(obj->m_force_visible ? true : toset);
|
2015-06-20 00:30:38 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-11-10 21:22:02 +01:00
|
|
|
void GenericCAO::setAttachment(int parent_id, const std::string &bone,
|
|
|
|
v3f position, v3f rotation, bool force_visible)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2019-07-29 19:14:07 +02:00
|
|
|
int old_parent = m_attachment_parent_id;
|
|
|
|
m_attachment_parent_id = parent_id;
|
|
|
|
m_attachment_bone = bone;
|
|
|
|
m_attachment_position = position;
|
|
|
|
m_attachment_rotation = rotation;
|
2020-11-10 21:22:02 +01:00
|
|
|
m_force_visible = force_visible;
|
2019-07-29 19:14:07 +02:00
|
|
|
|
|
|
|
ClientActiveObject *parent = m_env->getActiveObject(parent_id);
|
|
|
|
|
|
|
|
if (parent_id != old_parent) {
|
|
|
|
if (auto *o = m_env->getActiveObject(old_parent))
|
|
|
|
o->removeAttachmentChild(m_id);
|
|
|
|
if (parent)
|
|
|
|
parent->addAttachmentChild(m_id);
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
updateAttachments();
|
2020-11-10 21:22:02 +01:00
|
|
|
|
|
|
|
// Forcibly show attachments if required by set_attach
|
|
|
|
if (m_force_visible) {
|
|
|
|
m_is_visible = true;
|
|
|
|
} else if (!m_is_local_player) {
|
|
|
|
// Objects attached to the local player should be hidden in first person
|
|
|
|
m_is_visible = !m_attached_to_local ||
|
|
|
|
m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST;
|
|
|
|
m_force_visible = false;
|
|
|
|
} else {
|
|
|
|
// Local players need to have this set,
|
|
|
|
// otherwise first person attachments fail.
|
|
|
|
m_is_visible = true;
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-11-04 22:54:50 +01:00
|
|
|
|
2019-07-29 19:14:07 +02:00
|
|
|
void GenericCAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
|
2020-11-10 21:22:02 +01:00
|
|
|
v3f *rotation, bool *force_visible) const
|
2019-07-29 19:14:07 +02:00
|
|
|
{
|
|
|
|
*parent_id = m_attachment_parent_id;
|
|
|
|
*bone = m_attachment_bone;
|
|
|
|
*position = m_attachment_position;
|
|
|
|
*rotation = m_attachment_rotation;
|
2020-11-10 21:22:02 +01:00
|
|
|
*force_visible = m_force_visible;
|
2019-07-29 19:14:07 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void GenericCAO::clearChildAttachments()
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2019-07-29 19:14:07 +02:00
|
|
|
// Cannot use for-loop here: setAttachment() modifies 'm_attachment_child_ids'!
|
|
|
|
while (!m_attachment_child_ids.empty()) {
|
|
|
|
int child_id = *m_attachment_child_ids.begin();
|
2014-06-08 12:49:06 +02:00
|
|
|
|
2019-07-29 19:14:07 +02:00
|
|
|
if (ClientActiveObject *child = m_env->getActiveObject(child_id))
|
2020-10-04 15:10:34 +02:00
|
|
|
child->setAttachment(0, "", v3f(), v3f(), false);
|
2014-06-08 12:49:06 +02:00
|
|
|
|
2019-07-29 19:14:07 +02:00
|
|
|
removeAttachmentChild(child_id);
|
2012-11-04 22:54:50 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-11-04 22:54:50 +01:00
|
|
|
|
2019-07-29 19:14:07 +02:00
|
|
|
void GenericCAO::clearParentAttachment()
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2019-07-29 19:14:07 +02:00
|
|
|
if (m_attachment_parent_id)
|
2020-11-10 21:22:02 +01:00
|
|
|
setAttachment(0, "", m_attachment_position, m_attachment_rotation, false);
|
2019-07-29 19:14:07 +02:00
|
|
|
else
|
2020-11-10 21:22:02 +01:00
|
|
|
setAttachment(0, "", v3f(), v3f(), false);
|
2019-07-29 19:14:07 +02:00
|
|
|
}
|
2014-06-08 12:49:06 +02:00
|
|
|
|
2019-07-29 19:14:07 +02:00
|
|
|
void GenericCAO::addAttachmentChild(int child_id)
|
|
|
|
{
|
|
|
|
m_attachment_child_ids.insert(child_id);
|
|
|
|
}
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2019-07-29 19:14:07 +02:00
|
|
|
void GenericCAO::removeAttachmentChild(int child_id)
|
|
|
|
{
|
|
|
|
m_attachment_child_ids.erase(child_id);
|
|
|
|
}
|
|
|
|
|
|
|
|
ClientActiveObject* GenericCAO::getParent() const
|
|
|
|
{
|
|
|
|
return m_attachment_parent_id ? m_env->getActiveObject(m_attachment_parent_id) :
|
|
|
|
nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GenericCAO::removeFromScene(bool permanent)
|
|
|
|
{
|
|
|
|
// Should be true when removing the object permanently
|
|
|
|
// and false when refreshing (eg: updating visuals)
|
|
|
|
if (m_env && permanent) {
|
2019-10-02 19:11:27 +02:00
|
|
|
// The client does not know whether this object does re-appear to
|
|
|
|
// a later time, thus do not clear child attachments.
|
|
|
|
|
2019-07-29 19:14:07 +02:00
|
|
|
clearParentAttachment();
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-11-04 22:54:50 +01:00
|
|
|
|
2016-02-15 14:01:01 +01:00
|
|
|
if (m_meshnode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_meshnode->remove();
|
2014-06-29 11:57:01 +02:00
|
|
|
m_meshnode->drop();
|
2019-02-07 22:26:06 +01:00
|
|
|
m_meshnode = nullptr;
|
2016-02-15 14:01:01 +01:00
|
|
|
} else if (m_animated_meshnode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animated_meshnode->remove();
|
2014-06-27 20:42:20 +02:00
|
|
|
m_animated_meshnode->drop();
|
2019-02-07 22:26:06 +01:00
|
|
|
m_animated_meshnode = nullptr;
|
2016-02-15 14:01:01 +01:00
|
|
|
} else if (m_wield_meshnode) {
|
2014-11-02 03:47:43 +01:00
|
|
|
m_wield_meshnode->remove();
|
|
|
|
m_wield_meshnode->drop();
|
2019-02-07 22:26:06 +01:00
|
|
|
m_wield_meshnode = nullptr;
|
2016-02-15 14:01:01 +01:00
|
|
|
} else if (m_spritenode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->remove();
|
2014-06-29 11:57:01 +02:00
|
|
|
m_spritenode->drop();
|
2019-02-07 22:26:06 +01:00
|
|
|
m_spritenode = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_matrixnode) {
|
|
|
|
m_matrixnode->remove();
|
|
|
|
m_matrixnode->drop();
|
|
|
|
m_matrixnode = nullptr;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2016-02-15 14:01:01 +01:00
|
|
|
|
|
|
|
if (m_nametag) {
|
2017-01-09 20:39:22 +01:00
|
|
|
m_client->getCamera()->removeNametag(m_nametag);
|
2019-02-07 22:26:06 +01:00
|
|
|
m_nametag = nullptr;
|
2014-06-29 11:57:01 +02:00
|
|
|
}
|
2020-10-19 20:38:15 +02:00
|
|
|
|
|
|
|
if (m_marker && m_client->getMinimap())
|
|
|
|
m_client->getMinimap()->removeMarker(&m_marker);
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2017-07-02 20:29:58 +02:00
|
|
|
void GenericCAO::addToScene(ITextureSource *tsrc)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2017-07-02 20:29:58 +02:00
|
|
|
m_smgr = RenderingEngine::get_scene_manager();
|
2012-03-10 00:38:48 +01:00
|
|
|
|
2016-02-15 14:01:01 +01:00
|
|
|
if (getSceneNode() != NULL) {
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2016-02-15 14:01:01 +01:00
|
|
|
}
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_visuals_expired = false;
|
2011-11-26 11:35:30 +01:00
|
|
|
|
2020-04-08 20:13:23 +02:00
|
|
|
if (!m_prop.is_visible)
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2020-04-08 20:13:23 +02:00
|
|
|
|
|
|
|
infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2020-02-16 20:37:28 +01:00
|
|
|
if (m_enable_shaders) {
|
|
|
|
IShaderSource *shader_source = m_client->getShaderSource();
|
2020-06-16 21:48:31 +02:00
|
|
|
MaterialType material_type;
|
|
|
|
|
|
|
|
if (m_prop.shaded && m_prop.glow == 0)
|
|
|
|
material_type = (m_prop.use_texture_alpha) ?
|
|
|
|
TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC;
|
|
|
|
else
|
|
|
|
material_type = (m_prop.use_texture_alpha) ?
|
|
|
|
TILE_MATERIAL_PLAIN_ALPHA : TILE_MATERIAL_PLAIN;
|
|
|
|
|
|
|
|
u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL);
|
2020-02-16 20:37:28 +01:00
|
|
|
m_material_type = shader_source->getShaderInfo(shader_id).material;
|
|
|
|
} else {
|
|
|
|
m_material_type = (m_prop.use_texture_alpha) ?
|
|
|
|
video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
|
|
}
|
2018-03-18 18:25:05 +01:00
|
|
|
|
2019-11-27 20:36:51 +01:00
|
|
|
auto grabMatrixNode = [this] {
|
2019-02-07 22:26:06 +01:00
|
|
|
m_matrixnode = RenderingEngine::get_scene_manager()->
|
|
|
|
addDummyTransformationSceneNode();
|
|
|
|
m_matrixnode->grab();
|
2019-11-27 20:36:51 +01:00
|
|
|
};
|
|
|
|
|
2020-02-16 20:37:28 +01:00
|
|
|
auto setSceneNodeMaterial = [this] (scene::ISceneNode *node) {
|
|
|
|
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
|
|
|
node->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
node->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
|
|
|
node->setMaterialType(m_material_type);
|
|
|
|
|
|
|
|
if (m_enable_shaders) {
|
|
|
|
node->setMaterialFlag(video::EMF_GOURAUD_SHADING, false);
|
|
|
|
node->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2019-11-27 20:36:51 +01:00
|
|
|
if (m_prop.visual == "sprite") {
|
2019-12-07 15:55:49 +01:00
|
|
|
grabMatrixNode();
|
2017-07-02 20:29:58 +02:00
|
|
|
m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
|
2019-02-07 22:26:06 +01:00
|
|
|
m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
|
2014-06-29 11:57:01 +02:00
|
|
|
m_spritenode->grab();
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->setMaterialTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh("unknown_node.png"));
|
2020-02-16 20:37:28 +01:00
|
|
|
|
|
|
|
setSceneNodeMaterial(m_spritenode);
|
|
|
|
|
2019-01-03 17:04:26 +01:00
|
|
|
m_spritenode->setSize(v2f(m_prop.visual_size.X,
|
|
|
|
m_prop.visual_size.Y) * BS);
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
|
|
|
const float txs = 1.0 / 1;
|
|
|
|
const float tys = 1.0 / 1;
|
|
|
|
setBillboardTextureMatrix(m_spritenode,
|
|
|
|
txs, tys, 0, 0);
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
2016-07-26 14:39:03 +02:00
|
|
|
} else if (m_prop.visual == "upright_sprite") {
|
2019-12-07 15:55:49 +01:00
|
|
|
grabMatrixNode();
|
2014-05-03 11:14:22 +02:00
|
|
|
scene::SMesh *mesh = new scene::SMesh();
|
2016-07-26 14:39:03 +02:00
|
|
|
double dx = BS * m_prop.visual_size.X / 2;
|
|
|
|
double dy = BS * m_prop.visual_size.Y / 2;
|
2020-03-16 22:58:13 +01:00
|
|
|
video::SColor c(0xFFFFFFFF);
|
2016-07-26 14:39:03 +02:00
|
|
|
|
|
|
|
{ // Front
|
|
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
|
|
video::S3DVertex vertices[4] = {
|
2020-02-16 20:37:28 +01:00
|
|
|
video::S3DVertex(-dx, -dy, 0, 0,0,1, c, 1,1),
|
|
|
|
video::S3DVertex( dx, -dy, 0, 0,0,1, c, 0,1),
|
|
|
|
video::S3DVertex( dx, dy, 0, 0,0,1, c, 0,0),
|
|
|
|
video::S3DVertex(-dx, dy, 0, 0,0,1, c, 1,0),
|
2016-07-26 14:39:03 +02:00
|
|
|
};
|
2018-04-09 14:58:35 +02:00
|
|
|
if (m_is_player) {
|
|
|
|
// Move minimal Y position to 0 (feet position)
|
|
|
|
for (video::S3DVertex &vertex : vertices)
|
|
|
|
vertex.Pos.Y += dy;
|
|
|
|
}
|
2016-07-26 14:39:03 +02:00
|
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
|
|
buf->append(vertices, 4, indices, 6);
|
|
|
|
// Set material
|
|
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
2020-02-16 20:37:28 +01:00
|
|
|
buf->getMaterial().MaterialType = m_material_type;
|
|
|
|
|
|
|
|
if (m_enable_shaders) {
|
|
|
|
buf->getMaterial().EmissiveColor = c;
|
|
|
|
buf->getMaterial().setFlag(video::EMF_GOURAUD_SHADING, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_NORMALIZE_NORMALS, true);
|
|
|
|
}
|
|
|
|
|
2016-07-26 14:39:03 +02:00
|
|
|
// Add to mesh
|
|
|
|
mesh->addMeshBuffer(buf);
|
|
|
|
buf->drop();
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
{ // Back
|
2016-07-26 14:39:03 +02:00
|
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
|
|
video::S3DVertex vertices[4] = {
|
2020-02-16 20:37:28 +01:00
|
|
|
video::S3DVertex( dx,-dy, 0, 0,0,-1, c, 1,1),
|
|
|
|
video::S3DVertex(-dx,-dy, 0, 0,0,-1, c, 0,1),
|
|
|
|
video::S3DVertex(-dx, dy, 0, 0,0,-1, c, 0,0),
|
|
|
|
video::S3DVertex( dx, dy, 0, 0,0,-1, c, 1,0),
|
2016-07-26 14:39:03 +02:00
|
|
|
};
|
2018-04-09 14:58:35 +02:00
|
|
|
if (m_is_player) {
|
|
|
|
// Move minimal Y position to 0 (feet position)
|
|
|
|
for (video::S3DVertex &vertex : vertices)
|
|
|
|
vertex.Pos.Y += dy;
|
|
|
|
}
|
2016-07-26 14:39:03 +02:00
|
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
|
|
buf->append(vertices, 4, indices, 6);
|
|
|
|
// Set material
|
|
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
2020-02-16 20:37:28 +01:00
|
|
|
buf->getMaterial().MaterialType = m_material_type;
|
|
|
|
|
|
|
|
if (m_enable_shaders) {
|
|
|
|
buf->getMaterial().EmissiveColor = c;
|
|
|
|
buf->getMaterial().setFlag(video::EMF_GOURAUD_SHADING, false);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_NORMALIZE_NORMALS, true);
|
|
|
|
}
|
|
|
|
|
2016-07-26 14:39:03 +02:00
|
|
|
// Add to mesh
|
|
|
|
mesh->addMeshBuffer(buf);
|
|
|
|
buf->drop();
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2019-02-07 22:26:06 +01:00
|
|
|
m_meshnode = RenderingEngine::get_scene_manager()->
|
|
|
|
addMeshSceneNode(mesh, m_matrixnode);
|
2014-06-29 11:57:01 +02:00
|
|
|
m_meshnode->grab();
|
2014-05-03 11:14:22 +02:00
|
|
|
mesh->drop();
|
|
|
|
// Set it to use the materials of the meshbuffers directly.
|
|
|
|
// This is needed for changing the texture in the future
|
|
|
|
m_meshnode->setReadOnlyMaterials(true);
|
2019-02-07 22:26:06 +01:00
|
|
|
} else if (m_prop.visual == "cube") {
|
2019-12-07 15:55:49 +01:00
|
|
|
grabMatrixNode();
|
2014-05-03 11:14:22 +02:00
|
|
|
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
|
2019-02-07 22:26:06 +01:00
|
|
|
m_meshnode = RenderingEngine::get_scene_manager()->
|
|
|
|
addMeshSceneNode(mesh, m_matrixnode);
|
2014-06-29 11:57:01 +02:00
|
|
|
m_meshnode->grab();
|
2014-05-03 11:14:22 +02:00
|
|
|
mesh->drop();
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2019-01-03 17:04:26 +01:00
|
|
|
m_meshnode->setScale(m_prop.visual_size);
|
2020-05-24 11:48:51 +02:00
|
|
|
m_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING,
|
|
|
|
m_prop.backface_culling);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2020-02-16 20:37:28 +01:00
|
|
|
setSceneNodeMaterial(m_meshnode);
|
2019-02-07 22:26:06 +01:00
|
|
|
} else if (m_prop.visual == "mesh") {
|
2019-12-07 15:55:49 +01:00
|
|
|
grabMatrixNode();
|
2017-12-05 07:25:09 +01:00
|
|
|
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
|
2019-02-07 22:26:06 +01:00
|
|
|
if (mesh) {
|
2017-07-02 20:29:58 +02:00
|
|
|
m_animated_meshnode = RenderingEngine::get_scene_manager()->
|
2019-02-07 22:26:06 +01:00
|
|
|
addAnimatedMeshSceneNode(mesh, m_matrixnode);
|
2014-06-27 20:42:20 +02:00
|
|
|
m_animated_meshnode->grab();
|
2014-05-03 11:14:22 +02:00
|
|
|
mesh->drop(); // The scene node took hold of it
|
2020-06-07 18:14:00 +02:00
|
|
|
|
|
|
|
if (!checkMeshNormals(mesh)) {
|
|
|
|
infostream << "GenericCAO: recalculating normals for mesh "
|
|
|
|
<< m_prop.mesh << std::endl;
|
|
|
|
m_smgr->getMeshManipulator()->
|
|
|
|
recalculateNormals(mesh, true, false);
|
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animated_meshnode->animateJoints(); // Needed for some animations
|
2019-01-03 17:04:26 +01:00
|
|
|
m_animated_meshnode->setScale(m_prop.visual_size);
|
2017-12-05 07:25:09 +01:00
|
|
|
|
|
|
|
// set vertex colors to ensure alpha is set
|
2020-03-16 22:58:13 +01:00
|
|
|
setMeshColor(m_animated_meshnode->getMesh(), video::SColor(0xFFFFFFFF));
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2020-03-16 22:58:13 +01:00
|
|
|
setAnimatedMeshColor(m_animated_meshnode, video::SColor(0xFFFFFFFF));
|
2017-12-05 07:25:09 +01:00
|
|
|
|
2020-02-16 20:37:28 +01:00
|
|
|
setSceneNodeMaterial(m_animated_meshnode);
|
|
|
|
|
2018-03-18 18:25:05 +01:00
|
|
|
m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING,
|
|
|
|
m_prop.backface_culling);
|
2019-02-07 22:26:06 +01:00
|
|
|
} else
|
2014-05-03 11:14:22 +02:00
|
|
|
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
|
2018-12-11 03:57:04 +01:00
|
|
|
} else if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
|
2019-12-07 15:55:49 +01:00
|
|
|
grabMatrixNode();
|
2017-03-10 18:25:58 +01:00
|
|
|
ItemStack item;
|
2017-08-17 23:02:50 +02:00
|
|
|
if (m_prop.wield_item.empty()) {
|
2017-03-10 18:25:58 +01:00
|
|
|
// Old format, only textures are specified.
|
|
|
|
infostream << "textures: " << m_prop.textures.size() << std::endl;
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!m_prop.textures.empty()) {
|
2017-03-10 18:25:58 +01:00
|
|
|
infostream << "textures[0]: " << m_prop.textures[0]
|
|
|
|
<< std::endl;
|
|
|
|
IItemDefManager *idef = m_client->idef();
|
|
|
|
item = ItemStack(m_prop.textures[0], 1, 0, idef);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
infostream << "serialized form: " << m_prop.wield_item << std::endl;
|
|
|
|
item.deSerialize(m_prop.wield_item, m_client->idef());
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
2017-07-02 20:29:58 +02:00
|
|
|
m_wield_meshnode = new WieldMeshSceneNode(
|
|
|
|
RenderingEngine::get_scene_manager(), -1);
|
2018-12-11 03:57:04 +01:00
|
|
|
m_wield_meshnode->setItem(item, m_client,
|
|
|
|
(m_prop.visual == "wielditem"));
|
2017-03-10 18:25:58 +01:00
|
|
|
|
2019-01-03 17:04:26 +01:00
|
|
|
m_wield_meshnode->setScale(m_prop.visual_size / 2.0f);
|
2020-03-16 22:58:13 +01:00
|
|
|
m_wield_meshnode->setColor(video::SColor(0xFFFFFFFF));
|
2014-05-03 11:14:22 +02:00
|
|
|
} else {
|
|
|
|
infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
|
|
|
|
<<"\" not supported"<<std::endl;
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
2017-01-14 19:32:10 +01:00
|
|
|
|
|
|
|
/* don't update while punch texture modifier is active */
|
|
|
|
if (m_reset_textures_timer < 0)
|
|
|
|
updateTextures(m_current_texture_modifier);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::ISceneNode *node = getSceneNode();
|
2019-07-29 19:14:07 +02:00
|
|
|
|
2019-11-27 20:36:51 +01:00
|
|
|
if (node && m_matrixnode)
|
|
|
|
node->setParent(m_matrixnode);
|
|
|
|
|
2020-05-26 16:05:06 +02:00
|
|
|
updateNametag();
|
2020-10-19 20:38:15 +02:00
|
|
|
updateMarker();
|
2014-05-03 11:14:22 +02:00
|
|
|
updateNodePos();
|
|
|
|
updateAnimation();
|
|
|
|
updateBonePosition();
|
|
|
|
updateAttachments();
|
2020-03-16 22:58:13 +01:00
|
|
|
setNodeLight(m_last_light);
|
2020-10-04 15:10:34 +02:00
|
|
|
updateMeshCulling();
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2015-01-17 19:13:08 +01:00
|
|
|
|
2020-06-01 19:01:47 +02:00
|
|
|
void GenericCAO::updateLight(u32 day_night_ratio)
|
2015-07-23 04:35:13 +02:00
|
|
|
{
|
2020-06-07 14:17:32 +02:00
|
|
|
if (m_glow < 0)
|
|
|
|
return;
|
|
|
|
|
2020-06-01 19:01:47 +02:00
|
|
|
u8 light_at_pos = 0;
|
2020-06-07 19:58:09 +02:00
|
|
|
bool pos_ok = false;
|
|
|
|
|
|
|
|
v3s16 pos[3];
|
|
|
|
u16 npos = getLightPosition(pos);
|
|
|
|
for (u16 i = 0; i < npos; i++) {
|
|
|
|
bool this_ok;
|
|
|
|
MapNode n = m_env->getMap().getNode(pos[i], &this_ok);
|
|
|
|
if (this_ok) {
|
|
|
|
u8 this_light = n.getLightBlend(day_night_ratio, m_client->ndef());
|
|
|
|
light_at_pos = MYMAX(light_at_pos, this_light);
|
|
|
|
pos_ok = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!pos_ok)
|
2020-06-01 19:01:47 +02:00
|
|
|
light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0);
|
2020-02-16 20:37:28 +01:00
|
|
|
|
2020-06-07 14:17:32 +02:00
|
|
|
u8 light = decode_light(light_at_pos + m_glow);
|
2020-06-01 19:01:47 +02:00
|
|
|
if (light != m_last_light) {
|
|
|
|
m_last_light = light;
|
|
|
|
setNodeLight(light);
|
2020-03-16 22:58:13 +01:00
|
|
|
}
|
|
|
|
}
|
2020-02-16 20:37:28 +01:00
|
|
|
|
2020-03-16 22:58:13 +01:00
|
|
|
void GenericCAO::setNodeLight(u8 light)
|
|
|
|
{
|
|
|
|
video::SColor color(255, light, light, light);
|
2020-02-16 20:37:28 +01:00
|
|
|
|
2020-03-23 21:57:44 +01:00
|
|
|
if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
|
2020-03-28 12:56:48 +01:00
|
|
|
if (m_wield_meshnode)
|
2020-04-19 18:47:13 +02:00
|
|
|
m_wield_meshnode->setNodeLightColor(color);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_enable_shaders) {
|
2020-03-16 22:58:13 +01:00
|
|
|
if (m_prop.visual == "upright_sprite") {
|
2020-05-24 11:48:51 +02:00
|
|
|
if (!m_meshnode)
|
|
|
|
return;
|
|
|
|
|
2020-03-16 22:58:13 +01:00
|
|
|
scene::IMesh *mesh = m_meshnode->getMesh();
|
|
|
|
for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) {
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
|
2020-05-24 11:48:51 +02:00
|
|
|
buf->getMaterial().EmissiveColor = color;
|
2020-02-16 20:37:28 +01:00
|
|
|
}
|
|
|
|
} else {
|
2020-05-24 11:48:51 +02:00
|
|
|
scene::ISceneNode *node = getSceneNode();
|
|
|
|
if (!node)
|
|
|
|
return;
|
|
|
|
|
2020-03-16 22:58:13 +01:00
|
|
|
for (u32 i = 0; i < node->getMaterialCount(); ++i) {
|
|
|
|
video::SMaterial &material = node->getMaterial(i);
|
|
|
|
material.EmissiveColor = color;
|
2020-02-16 20:37:28 +01:00
|
|
|
}
|
2015-07-23 04:35:13 +02:00
|
|
|
}
|
2020-03-16 22:58:13 +01:00
|
|
|
} else {
|
|
|
|
if (m_meshnode) {
|
|
|
|
setMeshColor(m_meshnode->getMesh(), color);
|
|
|
|
} else if (m_animated_meshnode) {
|
|
|
|
setAnimatedMeshColor(m_animated_meshnode, color);
|
|
|
|
} else if (m_spritenode) {
|
|
|
|
m_spritenode->setColor(color);
|
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2011-11-26 11:35:30 +01:00
|
|
|
|
2020-06-07 19:58:09 +02:00
|
|
|
u16 GenericCAO::getLightPosition(v3s16 *pos)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2020-06-07 19:58:09 +02:00
|
|
|
const auto &box = m_prop.collisionbox;
|
|
|
|
pos[0] = floatToInt(m_position + box.MinEdge * BS, BS);
|
|
|
|
pos[1] = floatToInt(m_position + box.MaxEdge * BS, BS);
|
2017-08-19 11:30:09 +02:00
|
|
|
|
2020-06-07 19:58:09 +02:00
|
|
|
// Skip center pos if it falls into the same node as Min or MaxEdge
|
|
|
|
if ((box.MaxEdge - box.MinEdge).getLengthSQ() < 3.0f)
|
|
|
|
return 2;
|
|
|
|
pos[2] = floatToInt(m_position + box.getCenter() * BS, BS);
|
|
|
|
return 3;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2020-10-19 20:38:15 +02:00
|
|
|
void GenericCAO::updateMarker()
|
|
|
|
{
|
2020-11-08 11:30:16 +01:00
|
|
|
if (!m_client->getMinimap())
|
|
|
|
return;
|
|
|
|
|
2020-10-19 20:38:15 +02:00
|
|
|
if (!m_prop.show_on_minimap) {
|
|
|
|
if (m_marker)
|
|
|
|
m_client->getMinimap()->removeMarker(&m_marker);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_marker)
|
|
|
|
return;
|
|
|
|
|
|
|
|
scene::ISceneNode *node = getSceneNode();
|
|
|
|
if (!node)
|
|
|
|
return;
|
|
|
|
m_marker = m_client->getMinimap()->addMarker(node);
|
|
|
|
}
|
|
|
|
|
2020-05-26 16:05:06 +02:00
|
|
|
void GenericCAO::updateNametag()
|
|
|
|
{
|
|
|
|
if (m_is_local_player) // No nametag for local player
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (m_prop.nametag.empty()) {
|
|
|
|
// Delete nametag
|
|
|
|
if (m_nametag) {
|
|
|
|
m_client->getCamera()->removeNametag(m_nametag);
|
|
|
|
m_nametag = nullptr;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
scene::ISceneNode *node = getSceneNode();
|
|
|
|
if (!node)
|
|
|
|
return;
|
|
|
|
|
|
|
|
v3f pos;
|
|
|
|
pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
|
|
|
|
if (!m_nametag) {
|
|
|
|
// Add nametag
|
|
|
|
m_nametag = m_client->getCamera()->addNametag(node,
|
|
|
|
m_prop.nametag, m_prop.nametag_color, pos);
|
|
|
|
} else {
|
|
|
|
// Update nametag
|
|
|
|
m_nametag->nametag_text = m_prop.nametag;
|
|
|
|
m_nametag->nametag_color = m_prop.nametag_color;
|
|
|
|
m_nametag->nametag_pos = pos;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::updateNodePos()
|
|
|
|
{
|
2014-11-02 03:47:43 +01:00
|
|
|
if (getParent() != NULL)
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2012-10-27 14:14:24 +02:00
|
|
|
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::ISceneNode *node = getSceneNode();
|
|
|
|
|
|
|
|
if (node) {
|
|
|
|
v3s16 camera_offset = m_env->getCameraOffset();
|
2019-02-07 22:26:06 +01:00
|
|
|
v3f pos = pos_translator.val_current -
|
|
|
|
intToFloat(camera_offset, BS);
|
|
|
|
getPosRotMatrix().setTranslation(pos);
|
2014-11-02 03:47:43 +01:00
|
|
|
if (node != m_spritenode) { // rotate if not a sprite
|
2018-11-28 09:38:50 +01:00
|
|
|
v3f rot = m_is_local_player ? -m_rotation : -rot_translator.val_current;
|
2019-02-07 22:26:06 +01:00
|
|
|
setPitchYawRoll(getPosRotMatrix(), rot);
|
2014-11-02 03:47:43 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
}
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::step(float dtime, ClientEnvironment *env)
|
|
|
|
{
|
2019-12-05 20:35:31 +01:00
|
|
|
// Handle model animations and update positions instantly to prevent lags
|
2017-04-29 18:16:58 +02:00
|
|
|
if (m_is_local_player) {
|
2014-05-03 11:14:22 +02:00
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
2019-12-05 20:35:31 +01:00
|
|
|
m_position = player->getPosition();
|
|
|
|
pos_translator.val_current = m_position;
|
|
|
|
m_rotation.Y = wrapDegrees_0_360(player->getYaw());
|
|
|
|
rot_translator.val_current = m_rotation;
|
|
|
|
|
2017-04-29 18:16:58 +02:00
|
|
|
if (m_is_visible) {
|
2014-05-03 11:14:22 +02:00
|
|
|
int old_anim = player->last_animation;
|
|
|
|
float old_anim_speed = player->last_animation_speed;
|
|
|
|
m_velocity = v3f(0,0,0);
|
|
|
|
m_acceleration = v3f(0,0,0);
|
2017-04-29 18:16:58 +02:00
|
|
|
const PlayerControl &controls = player->getPlayerControl();
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
bool walking = false;
|
2016-05-27 08:35:07 +02:00
|
|
|
if (controls.up || controls.down || controls.left || controls.right ||
|
|
|
|
controls.forw_move_joystick_axis != 0.f ||
|
|
|
|
controls.sidew_move_joystick_axis != 0.f)
|
2014-05-03 11:14:22 +02:00
|
|
|
walking = true;
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
f32 new_speed = player->local_animation_speed;
|
|
|
|
v2s32 new_anim = v2s32(0,0);
|
|
|
|
bool allow_update = false;
|
|
|
|
|
|
|
|
// increase speed if using fast or flying fast
|
|
|
|
if((g_settings->getBool("fast_move") &&
|
2017-01-09 20:39:22 +01:00
|
|
|
m_client->checkLocalPrivilege("fast")) &&
|
2014-05-03 10:50:49 +02:00
|
|
|
(controls.aux1 ||
|
|
|
|
(!player->touching_ground &&
|
2014-04-11 15:32:46 +02:00
|
|
|
g_settings->getBool("free_move") &&
|
2017-01-09 20:39:22 +01:00
|
|
|
m_client->checkLocalPrivilege("fly"))))
|
2014-05-03 11:14:22 +02:00
|
|
|
new_speed *= 1.5;
|
|
|
|
// slowdown speed if sneeking
|
2017-04-29 18:16:58 +02:00
|
|
|
if (controls.sneak && walking)
|
2014-05-03 11:14:22 +02:00
|
|
|
new_speed /= 2;
|
|
|
|
|
2020-06-05 15:06:35 +02:00
|
|
|
if (walking && (controls.dig || controls.place)) {
|
2014-05-03 11:14:22 +02:00
|
|
|
new_anim = player->local_animations[3];
|
|
|
|
player->last_animation = WD_ANIM;
|
2020-06-05 15:06:35 +02:00
|
|
|
} else if (walking) {
|
2014-05-03 11:14:22 +02:00
|
|
|
new_anim = player->local_animations[1];
|
|
|
|
player->last_animation = WALK_ANIM;
|
2020-06-05 15:06:35 +02:00
|
|
|
} else if (controls.dig || controls.place) {
|
2014-05-03 11:14:22 +02:00
|
|
|
new_anim = player->local_animations[2];
|
|
|
|
player->last_animation = DIG_ANIM;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Apply animations if input detected and not attached
|
|
|
|
// or set idle animation
|
2019-11-27 20:36:51 +01:00
|
|
|
if ((new_anim.X + new_anim.Y) > 0 && !getParent()) {
|
2014-05-03 11:14:22 +02:00
|
|
|
allow_update = true;
|
|
|
|
m_animation_range = new_anim;
|
|
|
|
m_animation_speed = new_speed;
|
|
|
|
player->last_animation_speed = m_animation_speed;
|
|
|
|
} else {
|
|
|
|
player->last_animation = NO_ANIM;
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2017-04-29 18:16:58 +02:00
|
|
|
if (old_anim != NO_ANIM) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animation_range = player->local_animations[0];
|
|
|
|
updateAnimation();
|
2014-01-08 13:47:53 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Update local player animations
|
2014-04-27 16:09:21 +02:00
|
|
|
if ((player->last_animation != old_anim ||
|
2020-06-05 15:06:35 +02:00
|
|
|
m_animation_speed != old_anim_speed) &&
|
|
|
|
player->last_animation != NO_ANIM && allow_update)
|
|
|
|
updateAnimation();
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
}
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2017-06-19 16:49:34 +02:00
|
|
|
if (m_visuals_expired && m_smgr) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_visuals_expired = false;
|
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-07 17:42:38 +01:00
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
// Attachments, part 1: All attached objects must be unparented first,
|
|
|
|
// or Irrlicht causes a segmentation fault
|
2019-07-29 19:14:07 +02:00
|
|
|
for (u16 cao_id : m_attachment_child_ids) {
|
|
|
|
ClientActiveObject *obj = m_env->getActiveObject(cao_id);
|
2014-11-02 03:47:43 +01:00
|
|
|
if (obj) {
|
|
|
|
scene::ISceneNode *child_node = obj->getSceneNode();
|
2019-02-07 22:26:06 +01:00
|
|
|
// The node's parent is always an IDummyTraformationSceneNode,
|
|
|
|
// so we need to reparent that one instead.
|
2014-11-02 03:47:43 +01:00
|
|
|
if (child_node)
|
2019-02-07 22:26:06 +01:00
|
|
|
child_node->getParent()->setParent(m_smgr->getRootSceneNode());
|
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-07 17:42:38 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-07 17:42:38 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
removeFromScene(false);
|
2017-07-02 20:29:58 +02:00
|
|
|
addToScene(m_client->tsrc());
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
|
2019-07-29 19:14:07 +02:00
|
|
|
for (u16 cao_id : m_attachment_child_ids) {
|
2017-08-17 23:02:50 +02:00
|
|
|
ClientActiveObject *obj = m_env->getActiveObject(cao_id);
|
2014-11-02 03:47:43 +01:00
|
|
|
if (obj)
|
2019-07-29 19:14:07 +02:00
|
|
|
obj->updateAttachments();
|
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-07 17:42:38 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-11-09 20:51:45 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Make sure m_is_visible is always applied
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::ISceneNode *node = getSceneNode();
|
|
|
|
if (node)
|
|
|
|
node->setVisible(m_is_visible);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
if(getParent() != NULL) // Attachments should be glued to their parent by Irrlicht
|
|
|
|
{
|
|
|
|
// Set these for later
|
|
|
|
m_position = getPosition();
|
|
|
|
m_velocity = v3f(0,0,0);
|
|
|
|
m_acceleration = v3f(0,0,0);
|
2018-08-03 00:25:37 +02:00
|
|
|
pos_translator.val_current = m_position;
|
2019-11-27 20:36:51 +01:00
|
|
|
pos_translator.val_target = m_position;
|
2014-04-27 16:09:21 +02:00
|
|
|
} else {
|
2018-11-28 09:38:50 +01:00
|
|
|
rot_translator.translate(dtime);
|
2018-08-03 00:25:37 +02:00
|
|
|
v3f lastpos = pos_translator.val_current;
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
if(m_prop.physical)
|
|
|
|
{
|
2016-02-11 15:21:21 +01:00
|
|
|
aabb3f box = m_prop.collisionbox;
|
2014-05-03 11:14:22 +02:00
|
|
|
box.MinEdge *= BS;
|
|
|
|
box.MaxEdge *= BS;
|
|
|
|
collisionMoveResult moveresult;
|
|
|
|
f32 pos_max_d = BS*0.125; // Distance per iteration
|
|
|
|
v3f p_pos = m_position;
|
|
|
|
v3f p_velocity = m_velocity;
|
|
|
|
moveresult = collisionMoveSimple(env,env->getGameDef(),
|
|
|
|
pos_max_d, box, m_prop.stepheight, dtime,
|
2016-01-25 00:06:01 +01:00
|
|
|
&p_pos, &p_velocity, m_acceleration,
|
2014-05-03 11:14:22 +02:00
|
|
|
this, m_prop.collideWithObjects);
|
|
|
|
// Apply results
|
|
|
|
m_position = p_pos;
|
|
|
|
m_velocity = p_velocity;
|
|
|
|
|
|
|
|
bool is_end_position = moveresult.collides;
|
|
|
|
pos_translator.update(m_position, is_end_position, dtime);
|
|
|
|
} else {
|
|
|
|
m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
|
|
|
|
m_velocity += dtime * m_acceleration;
|
2014-04-27 16:09:21 +02:00
|
|
|
pos_translator.update(m_position, pos_translator.aim_is_end,
|
|
|
|
pos_translator.anim_time);
|
2012-11-04 22:54:50 +01:00
|
|
|
}
|
2019-11-27 20:36:51 +01:00
|
|
|
pos_translator.translate(dtime);
|
|
|
|
updateNodePos();
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2018-08-03 00:25:37 +02:00
|
|
|
float moved = lastpos.getDistanceFrom(pos_translator.val_current);
|
2014-05-03 11:14:22 +02:00
|
|
|
m_step_distance_counter += moved;
|
2017-09-19 17:39:30 +02:00
|
|
|
if (m_step_distance_counter > 1.5f * BS) {
|
|
|
|
m_step_distance_counter = 0.0f;
|
|
|
|
if (!m_is_local_player && m_prop.makes_footstep_sound) {
|
2018-02-10 21:04:16 +01:00
|
|
|
const NodeDefManager *ndef = m_client->ndef();
|
2017-09-19 17:39:30 +02:00
|
|
|
v3s16 p = floatToInt(getPosition() +
|
|
|
|
v3f(0.0f, (m_prop.collisionbox.MinEdge.Y - 0.5f) * BS, 0.0f), BS);
|
2019-08-10 19:45:44 +02:00
|
|
|
MapNode n = m_env->getMap().getNode(p);
|
2014-05-03 11:14:22 +02:00
|
|
|
SimpleSoundSpec spec = ndef->get(n).sound_footstep;
|
2017-09-19 17:39:30 +02:00
|
|
|
// Reduce footstep gain, as non-local-player footsteps are
|
|
|
|
// somehow louder.
|
|
|
|
spec.gain *= 0.6f;
|
2017-01-09 20:39:22 +01:00
|
|
|
m_client->sound()->playSoundAt(spec, false, getPosition());
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-03-29 16:46:21 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_anim_timer += dtime;
|
2014-04-27 16:09:21 +02:00
|
|
|
if(m_anim_timer >= m_anim_framelength)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_anim_timer -= m_anim_framelength;
|
|
|
|
m_anim_frame++;
|
|
|
|
if(m_anim_frame >= m_anim_num_frames)
|
|
|
|
m_anim_frame = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
updateTexturePos();
|
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
if(m_reset_textures_timer >= 0)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_reset_textures_timer -= dtime;
|
2017-01-14 19:32:10 +01:00
|
|
|
if(m_reset_textures_timer <= 0) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_reset_textures_timer = -1;
|
2017-01-14 19:32:10 +01:00
|
|
|
updateTextures(m_previous_texture_modifier);
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2020-05-16 21:42:31 +02:00
|
|
|
|
2020-12-23 22:03:49 +01:00
|
|
|
if (!getParent() && node && fabs(m_prop.automatic_rotate) > 0.001f) {
|
2020-05-16 21:42:31 +02:00
|
|
|
// This is the child node's rotation. It is only used for automatic_rotate.
|
|
|
|
v3f local_rot = node->getRotation();
|
|
|
|
local_rot.Y = modulo360f(local_rot.Y - dtime * core::RADTODEG *
|
|
|
|
m_prop.automatic_rotate);
|
|
|
|
node->setRotation(local_rot);
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2017-06-17 19:11:28 +02:00
|
|
|
if (!getParent() && m_prop.automatic_face_movement_dir &&
|
2020-12-23 22:03:49 +01:00
|
|
|
(fabs(m_velocity.Z) > 0.001f || fabs(m_velocity.X) > 0.001f)) {
|
2017-11-26 15:37:55 +01:00
|
|
|
float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
|
2014-04-27 16:09:21 +02:00
|
|
|
+ m_prop.automatic_face_movement_dir_offset;
|
2019-04-04 18:53:55 +02:00
|
|
|
float max_rotation_per_sec =
|
|
|
|
m_prop.automatic_face_movement_max_rotation_per_sec;
|
|
|
|
|
2019-04-10 21:33:54 +02:00
|
|
|
if (max_rotation_per_sec > 0) {
|
|
|
|
wrappedApproachShortest(m_rotation.Y, target_yaw,
|
|
|
|
dtime * max_rotation_per_sec, 360.f);
|
|
|
|
} else {
|
|
|
|
// Negative values of max_rotation_per_sec mean disabled.
|
2019-04-04 18:53:55 +02:00
|
|
|
m_rotation.Y = target_yaw;
|
2019-04-10 21:33:54 +02:00
|
|
|
}
|
2015-12-15 00:03:18 +01:00
|
|
|
|
2018-11-28 09:38:50 +01:00
|
|
|
rot_translator.val_current = m_rotation;
|
2014-05-03 11:14:22 +02:00
|
|
|
updateNodePos();
|
|
|
|
}
|
2020-06-26 00:06:29 +02:00
|
|
|
|
|
|
|
if (m_animated_meshnode) {
|
|
|
|
// Everything must be updated; the whole transform
|
|
|
|
// chain as well as the animated mesh node.
|
|
|
|
// Otherwise, bone attachments would be relative to
|
|
|
|
// a position that's one frame old.
|
|
|
|
if (m_matrixnode)
|
|
|
|
updatePositionRecursive(m_matrixnode);
|
|
|
|
m_animated_meshnode->updateAbsolutePosition();
|
|
|
|
m_animated_meshnode->animateJoints();
|
|
|
|
updateBonePosition();
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void GenericCAO::updateTexturePos()
|
|
|
|
{
|
2014-04-27 16:09:21 +02:00
|
|
|
if(m_spritenode)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
scene::ICameraSceneNode* camera =
|
|
|
|
m_spritenode->getSceneManager()->getActiveCamera();
|
|
|
|
if(!camera)
|
|
|
|
return;
|
|
|
|
v3f cam_to_entity = m_spritenode->getAbsolutePosition()
|
|
|
|
- camera->getAbsolutePosition();
|
|
|
|
cam_to_entity.normalize();
|
|
|
|
|
|
|
|
int row = m_tx_basepos.Y;
|
|
|
|
int col = m_tx_basepos.X;
|
2012-03-09 22:53:25 +01:00
|
|
|
|
2020-07-30 17:39:57 +02:00
|
|
|
// Yawpitch goes rightwards
|
2018-04-04 07:42:40 +02:00
|
|
|
if (m_tx_select_horiz_by_yawpitch) {
|
|
|
|
if (cam_to_entity.Y > 0.75)
|
2014-05-03 11:14:22 +02:00
|
|
|
col += 5;
|
2018-04-04 07:42:40 +02:00
|
|
|
else if (cam_to_entity.Y < -0.75)
|
2014-05-03 11:14:22 +02:00
|
|
|
col += 4;
|
2018-04-04 07:42:40 +02:00
|
|
|
else {
|
2014-04-27 16:09:21 +02:00
|
|
|
float mob_dir =
|
|
|
|
atan2(cam_to_entity.Z, cam_to_entity.X) / M_PI * 180.;
|
2018-11-28 09:38:50 +01:00
|
|
|
float dir = mob_dir - m_rotation.Y;
|
2014-05-03 11:14:22 +02:00
|
|
|
dir = wrapDegrees_180(dir);
|
2018-04-04 07:42:40 +02:00
|
|
|
if (std::fabs(wrapDegrees_180(dir - 0)) <= 45.1f)
|
2014-05-03 11:14:22 +02:00
|
|
|
col += 2;
|
2018-04-04 07:42:40 +02:00
|
|
|
else if(std::fabs(wrapDegrees_180(dir - 90)) <= 45.1f)
|
2014-05-03 11:14:22 +02:00
|
|
|
col += 3;
|
2018-04-04 07:42:40 +02:00
|
|
|
else if(std::fabs(wrapDegrees_180(dir - 180)) <= 45.1f)
|
2014-05-03 11:14:22 +02:00
|
|
|
col += 0;
|
2018-04-04 07:42:40 +02:00
|
|
|
else if(std::fabs(wrapDegrees_180(dir + 90)) <= 45.1f)
|
2014-05-03 11:14:22 +02:00
|
|
|
col += 1;
|
|
|
|
else
|
|
|
|
col += 4;
|
2012-03-09 22:53:25 +01:00
|
|
|
}
|
|
|
|
}
|
2013-07-31 17:29:25 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Animation goes downwards
|
|
|
|
row += m_anim_frame;
|
|
|
|
|
|
|
|
float txs = m_tx_size.X;
|
|
|
|
float tys = m_tx_size.Y;
|
2018-04-04 07:42:40 +02:00
|
|
|
setBillboardTextureMatrix(m_spritenode, txs, tys, col, row);
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2020-07-30 17:39:57 +02:00
|
|
|
|
|
|
|
else if (m_meshnode) {
|
|
|
|
if (m_prop.visual == "upright_sprite") {
|
|
|
|
int row = m_tx_basepos.Y;
|
|
|
|
int col = m_tx_basepos.X;
|
|
|
|
|
|
|
|
// Animation goes downwards
|
|
|
|
row += m_anim_frame;
|
|
|
|
|
|
|
|
const auto &tx = m_tx_size;
|
|
|
|
v2f t[4] = { // cf. vertices in GenericCAO::addToScene()
|
|
|
|
tx * v2f(col+1, row+1),
|
|
|
|
tx * v2f(col, row+1),
|
|
|
|
tx * v2f(col, row),
|
|
|
|
tx * v2f(col+1, row),
|
|
|
|
};
|
|
|
|
auto mesh = m_meshnode->getMesh();
|
|
|
|
setMeshBufferTextureCoords(mesh->getMeshBuffer(0), t, 4);
|
|
|
|
setMeshBufferTextureCoords(mesh->getMeshBuffer(1), t, 4);
|
|
|
|
}
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2019-05-26 09:54:23 +02:00
|
|
|
// Do not pass by reference, see header.
|
|
|
|
void GenericCAO::updateTextures(std::string mod)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
2017-01-09 20:39:22 +01:00
|
|
|
ITextureSource *tsrc = m_client->tsrc();
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
|
|
|
|
bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
|
|
|
|
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
|
|
|
|
|
2017-01-14 19:32:10 +01:00
|
|
|
m_previous_texture_modifier = m_current_texture_modifier;
|
2019-05-26 09:54:23 +02:00
|
|
|
m_current_texture_modifier = mod;
|
2017-09-02 08:12:15 +02:00
|
|
|
m_glow = m_prop.glow;
|
2017-01-14 19:32:10 +01:00
|
|
|
|
2017-08-17 23:02:50 +02:00
|
|
|
if (m_spritenode) {
|
|
|
|
if (m_prop.visual == "sprite") {
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string texturestring = "unknown_node.png";
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!m_prop.textures.empty())
|
2014-05-03 11:14:22 +02:00
|
|
|
texturestring = m_prop.textures[0];
|
|
|
|
texturestring += mod;
|
2020-02-16 20:37:28 +01:00
|
|
|
m_spritenode->getMaterial(0).MaterialType = m_material_type;
|
2018-12-20 23:40:17 +01:00
|
|
|
m_spritenode->getMaterial(0).MaterialTypeParam = 0.5f;
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->setMaterialTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh(texturestring));
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!m_prop.colors.empty()) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0];
|
|
|
|
m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0];
|
|
|
|
m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0];
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_spritenode->getMaterial(0).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
m_spritenode->getMaterial(0).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2017-08-17 23:02:50 +02:00
|
|
|
|
2020-07-30 17:39:57 +02:00
|
|
|
else if (m_animated_meshnode) {
|
2017-08-17 23:02:50 +02:00
|
|
|
if (m_prop.visual == "mesh") {
|
2014-04-27 16:09:21 +02:00
|
|
|
for (u32 i = 0; i < m_prop.textures.size() &&
|
2017-08-17 23:02:50 +02:00
|
|
|
i < m_animated_meshnode->getMaterialCount(); ++i) {
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string texturestring = m_prop.textures[i];
|
2017-08-17 23:02:50 +02:00
|
|
|
if (texturestring.empty())
|
2014-05-03 11:14:22 +02:00
|
|
|
continue; // Empty texture string means don't modify that material
|
|
|
|
texturestring += mod;
|
2015-03-31 02:04:19 +02:00
|
|
|
video::ITexture* texture = tsrc->getTextureForMesh(texturestring);
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!texture) {
|
2014-05-03 11:14:22 +02:00
|
|
|
errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl;
|
|
|
|
continue;
|
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Set material flags and texture
|
|
|
|
video::SMaterial& material = m_animated_meshnode->getMaterial(i);
|
2020-02-16 20:37:28 +01:00
|
|
|
material.MaterialType = m_material_type;
|
2018-12-20 23:40:17 +01:00
|
|
|
material.MaterialTypeParam = 0.5f;
|
2014-05-03 11:14:22 +02:00
|
|
|
material.TextureLayer[0].Texture = texture;
|
2017-12-05 07:25:09 +01:00
|
|
|
material.setFlag(video::EMF_LIGHTING, true);
|
2014-05-03 11:14:22 +02:00
|
|
|
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
2018-03-18 18:25:05 +01:00
|
|
|
material.setFlag(video::EMF_BACK_FACE_CULLING, m_prop.backface_culling);
|
2012-11-09 20:51:45 +01:00
|
|
|
|
2017-10-28 10:33:47 +02:00
|
|
|
// don't filter low-res textures, makes them look blurry
|
|
|
|
// player models have a res of 64
|
|
|
|
const core::dimension2d<u32> &size = texture->getOriginalSize();
|
|
|
|
const u32 res = std::min(size.Height, size.Width);
|
|
|
|
use_trilinear_filter &= res > 64;
|
|
|
|
use_bilinear_filter &= res > 64;
|
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
m_animated_meshnode->getMaterial(i)
|
|
|
|
.setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
m_animated_meshnode->getMaterial(i)
|
|
|
|
.setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
m_animated_meshnode->getMaterial(i)
|
|
|
|
.setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2014-04-27 16:09:21 +02:00
|
|
|
for (u32 i = 0; i < m_prop.colors.size() &&
|
|
|
|
i < m_animated_meshnode->getMaterialCount(); ++i)
|
2014-05-03 11:14:22 +02:00
|
|
|
{
|
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
|
|
|
m_animated_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i];
|
|
|
|
m_animated_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i];
|
|
|
|
m_animated_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-07-30 17:39:57 +02:00
|
|
|
|
|
|
|
else if (m_meshnode) {
|
2014-05-03 11:14:22 +02:00
|
|
|
if(m_prop.visual == "cube")
|
2012-03-29 16:46:21 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
for (u32 i = 0; i < 6; ++i)
|
2011-11-26 11:35:30 +01:00
|
|
|
{
|
2013-03-19 19:05:32 +01:00
|
|
|
std::string texturestring = "unknown_node.png";
|
2014-05-03 11:14:22 +02:00
|
|
|
if(m_prop.textures.size() > i)
|
|
|
|
texturestring = m_prop.textures[i];
|
2011-11-26 11:35:30 +01:00
|
|
|
texturestring += mod;
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
|
|
|
|
// Set material flags and texture
|
|
|
|
video::SMaterial& material = m_meshnode->getMaterial(i);
|
2020-02-16 20:37:28 +01:00
|
|
|
material.MaterialType = m_material_type;
|
2018-12-20 23:40:17 +01:00
|
|
|
material.MaterialTypeParam = 0.5f;
|
2014-05-03 11:14:22 +02:00
|
|
|
material.setFlag(video::EMF_LIGHTING, false);
|
|
|
|
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
|
|
material.setTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh(texturestring));
|
2014-05-03 11:14:22 +02:00
|
|
|
material.getTextureMatrix(0).makeIdentity();
|
2012-10-27 00:49:01 +02:00
|
|
|
|
2012-11-04 22:54:50 +01:00
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
2014-05-03 11:14:22 +02:00
|
|
|
if(m_prop.colors.size() > i)
|
2012-11-04 22:54:50 +01:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i];
|
|
|
|
m_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i];
|
|
|
|
m_meshnode->getMaterial(i).SpecularColor = m_prop.colors[i];
|
2012-11-04 22:54:50 +01:00
|
|
|
}
|
2012-11-09 20:51:45 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_meshnode->getMaterial(i).setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2012-10-22 23:03:14 +02:00
|
|
|
}
|
2017-08-17 23:02:50 +02:00
|
|
|
} else if (m_prop.visual == "upright_sprite") {
|
2014-05-03 11:14:22 +02:00
|
|
|
scene::IMesh *mesh = m_meshnode->getMesh();
|
2012-03-29 16:46:21 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string tname = "unknown_object.png";
|
2017-08-17 23:02:50 +02:00
|
|
|
if (!m_prop.textures.empty())
|
2014-05-03 11:14:22 +02:00
|
|
|
tname = m_prop.textures[0];
|
|
|
|
tname += mod;
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
|
|
|
|
buf->getMaterial().setTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh(tname));
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
2017-08-17 23:02:50 +02:00
|
|
|
if(!m_prop.colors.empty()) {
|
2014-05-03 11:14:22 +02:00
|
|
|
buf->getMaterial().AmbientColor = m_prop.colors[0];
|
|
|
|
buf->getMaterial().DiffuseColor = m_prop.colors[0];
|
|
|
|
buf->getMaterial().SpecularColor = m_prop.colors[0];
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string tname = "unknown_object.png";
|
2017-08-17 23:02:50 +02:00
|
|
|
if (m_prop.textures.size() >= 2)
|
2014-05-03 11:14:22 +02:00
|
|
|
tname = m_prop.textures[1];
|
2017-08-17 23:02:50 +02:00
|
|
|
else if (!m_prop.textures.empty())
|
2014-05-03 11:14:22 +02:00
|
|
|
tname = m_prop.textures[0];
|
|
|
|
tname += mod;
|
|
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
|
|
|
|
buf->getMaterial().setTexture(0,
|
2015-03-31 02:04:19 +02:00
|
|
|
tsrc->getTextureForMesh(tname));
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
// This allows setting per-material colors. However, until a real lighting
|
|
|
|
// system is added, the code below will have no effect. Once MineTest
|
|
|
|
// has directional lighting, it should work automatically.
|
2017-08-17 23:02:50 +02:00
|
|
|
if (m_prop.colors.size() >= 2) {
|
2014-05-03 11:14:22 +02:00
|
|
|
buf->getMaterial().AmbientColor = m_prop.colors[1];
|
|
|
|
buf->getMaterial().DiffuseColor = m_prop.colors[1];
|
|
|
|
buf->getMaterial().SpecularColor = m_prop.colors[1];
|
2017-08-17 23:02:50 +02:00
|
|
|
} else if (!m_prop.colors.empty()) {
|
2014-05-03 11:14:22 +02:00
|
|
|
buf->getMaterial().AmbientColor = m_prop.colors[0];
|
|
|
|
buf->getMaterial().DiffuseColor = m_prop.colors[0];
|
|
|
|
buf->getMaterial().SpecularColor = m_prop.colors[0];
|
2012-03-29 16:46:21 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
|
|
|
|
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
2019-10-06 13:45:31 +02:00
|
|
|
// Set mesh color (only if lighting is disabled)
|
|
|
|
if (!m_prop.colors.empty() && m_glow < 0)
|
|
|
|
setMeshColor(mesh, m_prop.colors[0]);
|
2011-11-26 11:35:30 +01:00
|
|
|
}
|
2011-11-12 10:59:56 +01:00
|
|
|
}
|
2020-10-04 15:10:34 +02:00
|
|
|
// Prevent showing the player after changing texture
|
|
|
|
if (m_is_local_player)
|
|
|
|
updateMeshCulling();
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2011-11-21 13:36:21 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::updateAnimation()
|
|
|
|
{
|
2017-06-17 19:11:28 +02:00
|
|
|
if (!m_animated_meshnode)
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2015-02-21 22:38:53 +01:00
|
|
|
|
|
|
|
if (m_animated_meshnode->getStartFrame() != m_animation_range.X ||
|
|
|
|
m_animated_meshnode->getEndFrame() != m_animation_range.Y)
|
|
|
|
m_animated_meshnode->setFrameLoop(m_animation_range.X, m_animation_range.Y);
|
|
|
|
if (m_animated_meshnode->getAnimationSpeed() != m_animation_speed)
|
|
|
|
m_animated_meshnode->setAnimationSpeed(m_animation_speed);
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animated_meshnode->setTransitionTime(m_animation_blend);
|
2015-02-21 22:38:53 +01:00
|
|
|
// Requires Irrlicht 1.8 or greater
|
|
|
|
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR > 1
|
|
|
|
if (m_animated_meshnode->getLoopMode() != m_animation_loop)
|
|
|
|
m_animated_meshnode->setLoopMode(m_animation_loop);
|
|
|
|
#endif
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-10-25 22:29:07 +02:00
|
|
|
|
2017-09-01 11:15:12 +02:00
|
|
|
void GenericCAO::updateAnimationSpeed()
|
|
|
|
{
|
|
|
|
if (!m_animated_meshnode)
|
|
|
|
return;
|
2018-03-24 15:45:25 +01:00
|
|
|
|
2017-09-01 11:15:12 +02:00
|
|
|
m_animated_meshnode->setAnimationSpeed(m_animation_speed);
|
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::updateBonePosition()
|
|
|
|
{
|
2017-09-01 11:15:12 +02:00
|
|
|
if (m_bone_position.empty() || !m_animated_meshnode)
|
2014-05-03 11:14:22 +02:00
|
|
|
return;
|
2012-11-04 22:54:50 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
|
2020-04-26 19:32:04 +02:00
|
|
|
for (auto &it : m_bone_position) {
|
|
|
|
std::string bone_name = it.first;
|
2014-05-03 11:14:22 +02:00
|
|
|
irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
|
2020-04-26 19:32:04 +02:00
|
|
|
if (bone) {
|
|
|
|
bone->setPosition(it.second.X);
|
|
|
|
bone->setRotation(it.second.Y);
|
|
|
|
}
|
|
|
|
}
|
2020-06-09 19:36:47 +02:00
|
|
|
|
2020-04-26 19:32:04 +02:00
|
|
|
// search through bones to find mistakenly rotated bones due to bug in Irrlicht
|
|
|
|
for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
|
|
|
|
irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
|
|
|
|
if (!bone)
|
|
|
|
continue;
|
|
|
|
|
2020-11-04 21:43:32 +01:00
|
|
|
//If bone is manually positioned there is no need to perform the bug check
|
|
|
|
bool skip = false;
|
|
|
|
for (auto &it : m_bone_position) {
|
|
|
|
if (it.first == bone->getName()) {
|
|
|
|
skip = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (skip)
|
|
|
|
continue;
|
|
|
|
|
2020-04-26 19:32:04 +02:00
|
|
|
// Workaround for Irrlicht bug
|
|
|
|
// We check each bone to see if it has been rotated ~180deg from its expected position due to a bug in Irricht
|
|
|
|
// when using EJUOR_CONTROL joint control. If the bug is detected we update the bone to the proper position
|
|
|
|
// and update the bones transformation.
|
|
|
|
v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
|
2020-11-04 21:43:32 +01:00
|
|
|
float offset = fabsf(bone_rot.X - bone->getRotation().X);
|
|
|
|
if (offset > 179.9f && offset < 180.1f) {
|
2014-05-03 11:14:22 +02:00
|
|
|
bone->setRotation(bone_rot);
|
2020-04-26 19:32:04 +02:00
|
|
|
bone->updateAbsolutePosition();
|
2012-10-25 22:29:07 +02:00
|
|
|
}
|
2012-10-24 21:10:05 +02:00
|
|
|
}
|
2020-06-26 00:06:29 +02:00
|
|
|
// The following is needed for set_bone_pos to propagate to
|
|
|
|
// attached objects correctly.
|
|
|
|
// Irrlicht ought to do this, but doesn't when using EJUOR_CONTROL.
|
|
|
|
for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
|
|
|
|
auto bone = m_animated_meshnode->getJointNode(i);
|
|
|
|
// Look for the root bone.
|
|
|
|
if (bone && bone->getParent() == m_animated_meshnode) {
|
|
|
|
// Update entire skeleton.
|
|
|
|
bone->updateAbsolutePositionOfAllChildren();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::updateAttachments()
|
|
|
|
{
|
2019-02-07 22:26:06 +01:00
|
|
|
ClientActiveObject *parent = getParent();
|
2019-07-29 19:14:07 +02:00
|
|
|
|
|
|
|
m_attached_to_local = parent && parent->isLocalPlayer();
|
|
|
|
|
2019-10-02 19:11:27 +02:00
|
|
|
/*
|
|
|
|
Following cases exist:
|
|
|
|
m_attachment_parent_id == 0 && !parent
|
|
|
|
This object is not attached
|
|
|
|
m_attachment_parent_id != 0 && parent
|
|
|
|
This object is attached
|
|
|
|
m_attachment_parent_id != 0 && !parent
|
|
|
|
This object will be attached as soon the parent is known
|
|
|
|
m_attachment_parent_id == 0 && parent
|
|
|
|
Impossible case
|
|
|
|
*/
|
2019-07-29 19:14:07 +02:00
|
|
|
|
2019-02-07 22:26:06 +01:00
|
|
|
if (!parent) { // Detach or don't attach
|
|
|
|
if (m_matrixnode) {
|
2020-06-09 19:36:47 +02:00
|
|
|
v3s16 camera_offset = m_env->getCameraOffset();
|
2019-11-27 20:36:51 +01:00
|
|
|
v3f old_pos = getPosition();
|
|
|
|
|
2019-02-07 22:26:06 +01:00
|
|
|
m_matrixnode->setParent(m_smgr->getRootSceneNode());
|
2020-06-09 19:36:47 +02:00
|
|
|
getPosRotMatrix().setTranslation(old_pos - intToFloat(camera_offset, BS));
|
2019-02-07 22:26:06 +01:00
|
|
|
m_matrixnode->updateAbsolutePosition();
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else // Attach
|
|
|
|
{
|
2020-06-09 19:36:47 +02:00
|
|
|
parent->updateAttachments();
|
2019-02-07 22:26:06 +01:00
|
|
|
scene::ISceneNode *parent_node = parent->getSceneNode();
|
2014-11-02 03:47:43 +01:00
|
|
|
scene::IAnimatedMeshSceneNode *parent_animated_mesh_node =
|
2019-02-07 22:26:06 +01:00
|
|
|
parent->getAnimatedMeshSceneNode();
|
2017-08-17 23:02:50 +02:00
|
|
|
if (parent_animated_mesh_node && !m_attachment_bone.empty()) {
|
2014-11-02 03:47:43 +01:00
|
|
|
parent_node = parent_animated_mesh_node->getJointNode(m_attachment_bone.c_str());
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2014-11-02 03:47:43 +01:00
|
|
|
|
2019-02-07 22:26:06 +01:00
|
|
|
if (m_matrixnode && parent_node) {
|
|
|
|
m_matrixnode->setParent(parent_node);
|
2020-06-09 19:36:47 +02:00
|
|
|
parent_node->updateAbsolutePosition();
|
2019-02-07 22:26:06 +01:00
|
|
|
getPosRotMatrix().setTranslation(m_attachment_position);
|
|
|
|
//setPitchYawRoll(getPosRotMatrix(), m_attachment_rotation);
|
|
|
|
// use Irrlicht eulers instead
|
|
|
|
getPosRotMatrix().setRotationDegrees(m_attachment_rotation);
|
|
|
|
m_matrixnode->updateAbsolutePosition();
|
2012-10-28 16:07:11 +01:00
|
|
|
}
|
2019-07-29 19:14:07 +02:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2012-10-27 00:49:01 +02:00
|
|
|
|
2020-05-25 23:36:45 +02:00
|
|
|
bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
|
2020-04-10 19:49:20 +02:00
|
|
|
{
|
2020-05-25 23:36:45 +02:00
|
|
|
const ObjectProperties &old = m_prop;
|
2020-06-10 16:53:23 +02:00
|
|
|
/* Visuals do not need to be expired for:
|
|
|
|
* - nametag props: handled by updateNametag()
|
|
|
|
* - textures: handled by updateTextures()
|
|
|
|
* - sprite props: handled by updateTexturePos()
|
|
|
|
* - glow: handled by updateLight()
|
|
|
|
* - any other properties that do not change appearance
|
|
|
|
*/
|
2020-06-18 15:11:54 +02:00
|
|
|
|
|
|
|
bool uses_legacy_texture = new_.wield_item.empty() &&
|
|
|
|
(new_.visual == "wielditem" || new_.visual == "item");
|
2020-05-25 23:36:45 +02:00
|
|
|
// Ordered to compare primitive types before std::vectors
|
|
|
|
return old.backface_culling != new_.backface_culling ||
|
|
|
|
old.is_visible != new_.is_visible ||
|
|
|
|
old.mesh != new_.mesh ||
|
2020-06-16 21:48:31 +02:00
|
|
|
old.shaded != new_.shaded ||
|
2020-05-25 23:36:45 +02:00
|
|
|
old.use_texture_alpha != new_.use_texture_alpha ||
|
|
|
|
old.visual != new_.visual ||
|
|
|
|
old.visual_size != new_.visual_size ||
|
|
|
|
old.wield_item != new_.wield_item ||
|
2020-06-18 15:11:54 +02:00
|
|
|
old.colors != new_.colors ||
|
|
|
|
(uses_legacy_texture && old.textures != new_.textures);
|
2020-04-10 19:49:20 +02:00
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
void GenericCAO::processMessage(const std::string &data)
|
|
|
|
{
|
|
|
|
//infostream<<"GenericCAO: Got message"<<std::endl;
|
|
|
|
std::istringstream is(data, std::ios::binary);
|
|
|
|
// command
|
|
|
|
u8 cmd = readU8(is);
|
2020-04-10 19:49:20 +02:00
|
|
|
if (cmd == AO_CMD_SET_PROPERTIES) {
|
2020-05-25 23:36:45 +02:00
|
|
|
ObjectProperties newprops;
|
2020-10-19 20:38:15 +02:00
|
|
|
newprops.show_on_minimap = m_is_player; // default
|
|
|
|
|
2020-05-25 23:36:45 +02:00
|
|
|
newprops.deSerialize(is);
|
|
|
|
|
|
|
|
// Check what exactly changed
|
|
|
|
bool expire_visuals = visualExpiryRequired(newprops);
|
2020-06-10 16:53:23 +02:00
|
|
|
bool textures_changed = m_prop.textures != newprops.textures;
|
2020-05-25 23:36:45 +02:00
|
|
|
|
|
|
|
// Apply changes
|
|
|
|
m_prop = std::move(newprops);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
2017-08-24 10:01:16 +02:00
|
|
|
m_selection_box = m_prop.selectionbox;
|
2014-05-03 11:14:22 +02:00
|
|
|
m_selection_box.MinEdge *= BS;
|
|
|
|
m_selection_box.MaxEdge *= BS;
|
|
|
|
|
2020-05-25 23:36:45 +02:00
|
|
|
m_tx_size.X = 1.0f / m_prop.spritediv.X;
|
|
|
|
m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
|
2011-11-27 03:31:05 +01:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
if(!m_initial_tx_basepos_set){
|
|
|
|
m_initial_tx_basepos_set = true;
|
|
|
|
m_tx_basepos = m_prop.initial_sprite_basepos;
|
2011-11-27 03:31:05 +01:00
|
|
|
}
|
2015-06-28 20:51:59 +02:00
|
|
|
if (m_is_local_player) {
|
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
|
|
|
player->makes_footstep_sound = m_prop.makes_footstep_sound;
|
2017-08-24 10:01:16 +02:00
|
|
|
aabb3f collision_box = m_prop.collisionbox;
|
|
|
|
collision_box.MinEdge *= BS;
|
|
|
|
collision_box.MaxEdge *= BS;
|
|
|
|
player->setCollisionbox(collision_box);
|
2017-11-03 20:10:53 +01:00
|
|
|
player->setEyeHeight(m_prop.eye_height);
|
2017-11-20 02:45:57 +01:00
|
|
|
player->setZoomFOV(m_prop.zoom_fov);
|
2015-06-28 20:51:59 +02:00
|
|
|
}
|
2014-01-08 13:47:53 +01:00
|
|
|
|
2017-08-17 23:02:50 +02:00
|
|
|
if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
|
2015-11-20 23:46:33 +01:00
|
|
|
m_prop.nametag = m_name;
|
2020-10-19 20:38:15 +02:00
|
|
|
if (m_is_local_player)
|
|
|
|
m_prop.show_on_minimap = false;
|
2015-11-20 23:46:33 +01:00
|
|
|
|
2020-05-25 23:36:45 +02:00
|
|
|
if (expire_visuals) {
|
|
|
|
expireVisuals();
|
|
|
|
} else {
|
|
|
|
infostream << "GenericCAO: properties updated but expiring visuals"
|
|
|
|
<< " not necessary" << std::endl;
|
2020-06-10 16:53:23 +02:00
|
|
|
if (textures_changed) {
|
|
|
|
// don't update while punch texture modifier is active
|
|
|
|
if (m_reset_textures_timer < 0)
|
|
|
|
updateTextures(m_current_texture_modifier);
|
|
|
|
}
|
|
|
|
updateNametag();
|
2020-10-19 20:38:15 +02:00
|
|
|
updateMarker();
|
2020-05-25 23:36:45 +02:00
|
|
|
}
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_UPDATE_POSITION) {
|
2014-05-03 11:14:22 +02:00
|
|
|
// Not sent by the server if this object is an attachment.
|
|
|
|
// We might however get here if the server notices the object being detached before the client.
|
2018-12-13 11:20:57 +01:00
|
|
|
m_position = readV3F32(is);
|
|
|
|
m_velocity = readV3F32(is);
|
|
|
|
m_acceleration = readV3F32(is);
|
2020-05-16 21:42:31 +02:00
|
|
|
m_rotation = readV3F32(is);
|
2018-11-28 09:38:50 +01:00
|
|
|
|
|
|
|
m_rotation = wrapDegrees_0_360_v3f(m_rotation);
|
2014-05-03 11:14:22 +02:00
|
|
|
bool do_interpolate = readU8(is);
|
|
|
|
bool is_end_position = readU8(is);
|
2018-12-13 11:20:57 +01:00
|
|
|
float update_interval = readF32(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
// Place us a bit higher if we're physical, to not sink into
|
|
|
|
// the ground due to sucky collision detection...
|
|
|
|
if(m_prop.physical)
|
|
|
|
m_position += v3f(0,0.002,0);
|
|
|
|
|
|
|
|
if(getParent() != NULL) // Just in case
|
|
|
|
return;
|
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
if(do_interpolate)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
if(!m_prop.physical)
|
|
|
|
pos_translator.update(m_position, is_end_position, update_interval);
|
|
|
|
} else {
|
|
|
|
pos_translator.init(m_position);
|
2013-04-05 13:03:28 +02:00
|
|
|
}
|
2018-11-28 09:38:50 +01:00
|
|
|
rot_translator.update(m_rotation, false, update_interval);
|
2014-05-03 11:14:22 +02:00
|
|
|
updateNodePos();
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
|
2020-09-20 13:12:55 +02:00
|
|
|
std::string mod = deSerializeString16(is);
|
2017-01-14 19:32:10 +01:00
|
|
|
|
2020-05-11 21:41:36 +02:00
|
|
|
// immediately reset a engine issued texture modifier if a mod sends a different one
|
2017-01-14 19:32:10 +01:00
|
|
|
if (m_reset_textures_timer > 0) {
|
|
|
|
m_reset_textures_timer = -1;
|
|
|
|
updateTextures(m_previous_texture_modifier);
|
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
updateTextures(mod);
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_SET_SPRITE) {
|
2014-05-03 11:14:22 +02:00
|
|
|
v2s16 p = readV2S16(is);
|
|
|
|
int num_frames = readU16(is);
|
2019-01-03 17:04:26 +01:00
|
|
|
float framelength = readF32(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
bool select_horiz_by_yawpitch = readU8(is);
|
|
|
|
|
|
|
|
m_tx_basepos = p;
|
|
|
|
m_anim_num_frames = num_frames;
|
|
|
|
m_anim_framelength = framelength;
|
|
|
|
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
|
|
|
|
|
|
|
|
updateTexturePos();
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_SET_PHYSICS_OVERRIDE) {
|
2019-01-03 17:04:26 +01:00
|
|
|
float override_speed = readF32(is);
|
|
|
|
float override_jump = readF32(is);
|
|
|
|
float override_gravity = readF32(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
// these are sent inverted so we get true when the server sends nothing
|
|
|
|
bool sneak = !readU8(is);
|
|
|
|
bool sneak_glitch = !readU8(is);
|
2017-04-05 13:18:22 +02:00
|
|
|
bool new_move = !readU8(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
|
|
|
|
if(m_is_local_player)
|
2012-10-26 10:46:46 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
|
|
|
player->physics_override_speed = override_speed;
|
|
|
|
player->physics_override_jump = override_jump;
|
|
|
|
player->physics_override_gravity = override_gravity;
|
|
|
|
player->physics_override_sneak = sneak;
|
|
|
|
player->physics_override_sneak_glitch = sneak_glitch;
|
2017-04-05 13:18:22 +02:00
|
|
|
player->physics_override_new_move = new_move;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_SET_ANIMATION) {
|
2014-05-03 11:14:22 +02:00
|
|
|
// TODO: change frames send as v2s32 value
|
2019-01-03 17:04:26 +01:00
|
|
|
v2f range = readV2F32(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
if (!m_is_local_player) {
|
|
|
|
m_animation_range = v2s32((s32)range.X, (s32)range.Y);
|
2019-01-03 17:04:26 +01:00
|
|
|
m_animation_speed = readF32(is);
|
|
|
|
m_animation_blend = readF32(is);
|
2015-02-21 22:38:53 +01:00
|
|
|
// these are sent inverted so we get true when the server sends nothing
|
|
|
|
m_animation_loop = !readU8(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
updateAnimation();
|
|
|
|
} else {
|
|
|
|
LocalPlayer *player = m_env->getLocalPlayer();
|
2014-04-27 16:09:21 +02:00
|
|
|
if(player->last_animation == NO_ANIM)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_animation_range = v2s32((s32)range.X, (s32)range.Y);
|
2019-01-03 17:04:26 +01:00
|
|
|
m_animation_speed = readF32(is);
|
|
|
|
m_animation_blend = readF32(is);
|
2015-02-21 22:38:53 +01:00
|
|
|
// these are sent inverted so we get true when the server sends nothing
|
|
|
|
m_animation_loop = !readU8(is);
|
2014-01-08 13:47:53 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
// update animation only if local animations present
|
|
|
|
// and received animation is unknown (except idle animation)
|
|
|
|
bool is_known = false;
|
2014-04-27 16:09:21 +02:00
|
|
|
for (int i = 1;i<4;i++)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
if(m_animation_range.Y == player->local_animations[i].Y)
|
|
|
|
is_known = true;
|
2012-11-04 22:54:50 +01:00
|
|
|
}
|
2014-05-03 11:14:22 +02:00
|
|
|
if(!is_known ||
|
|
|
|
(player->local_animations[1].Y + player->local_animations[2].Y < 1))
|
|
|
|
{
|
|
|
|
updateAnimation();
|
2013-08-13 23:06:39 +02:00
|
|
|
}
|
2012-03-04 20:08:03 +01:00
|
|
|
}
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_SET_ANIMATION_SPEED) {
|
2019-01-03 17:04:26 +01:00
|
|
|
m_animation_speed = readF32(is);
|
2017-09-01 11:15:12 +02:00
|
|
|
updateAnimationSpeed();
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_SET_BONE_POSITION) {
|
2020-09-20 13:12:55 +02:00
|
|
|
std::string bone = deSerializeString16(is);
|
2019-01-03 17:04:26 +01:00
|
|
|
v3f position = readV3F32(is);
|
|
|
|
v3f rotation = readV3F32(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
|
|
|
|
|
2020-04-26 19:32:04 +02:00
|
|
|
// updateBonePosition(); now called every step
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_ATTACH_TO) {
|
2018-04-30 18:43:49 +02:00
|
|
|
u16 parent_id = readS16(is);
|
2020-09-20 13:12:55 +02:00
|
|
|
std::string bone = deSerializeString16(is);
|
2019-07-29 19:14:07 +02:00
|
|
|
v3f position = readV3F32(is);
|
|
|
|
v3f rotation = readV3F32(is);
|
2020-11-10 21:22:02 +01:00
|
|
|
bool force_visible = readU8(is); // Returns false for EOF
|
|
|
|
|
|
|
|
setAttachment(parent_id, bone, position, rotation, force_visible);
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_PUNCHED) {
|
2019-02-11 00:03:26 +01:00
|
|
|
u16 result_hp = readU16(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
// Use this instead of the send damage to not interfere with prediction
|
2019-02-11 00:03:26 +01:00
|
|
|
s32 damage = (s32)m_hp - (s32)result_hp;
|
2014-05-03 11:14:22 +02:00
|
|
|
|
|
|
|
m_hp = result_hp;
|
|
|
|
|
2019-05-04 09:13:31 +02:00
|
|
|
if (m_is_local_player)
|
|
|
|
m_env->getLocalPlayer()->hp = m_hp;
|
|
|
|
|
2014-04-27 16:09:21 +02:00
|
|
|
if (damage > 0)
|
|
|
|
{
|
2019-09-29 04:30:58 +02:00
|
|
|
if (m_hp == 0)
|
2014-04-27 16:09:21 +02:00
|
|
|
{
|
2012-03-29 15:10:11 +02:00
|
|
|
// TODO: Execute defined fast response
|
|
|
|
// As there is no definition, make a smoke puff
|
|
|
|
ClientSimpleObject *simple = createSmokePuff(
|
|
|
|
m_smgr, m_env, m_position,
|
2019-01-03 17:04:26 +01:00
|
|
|
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
|
2012-03-29 15:10:11 +02:00
|
|
|
m_env->addSimpleObject(simple);
|
2020-05-11 21:41:36 +02:00
|
|
|
} else if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_reset_textures_timer = 0.05;
|
|
|
|
if(damage >= 2)
|
|
|
|
m_reset_textures_timer += 0.05 * damage;
|
2020-05-11 21:41:36 +02:00
|
|
|
updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
|
2012-03-29 15:10:11 +02:00
|
|
|
}
|
2019-09-29 04:30:58 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (m_hp == 0) {
|
2019-07-29 19:14:07 +02:00
|
|
|
// Same as 'Server::DiePlayer'
|
|
|
|
clearParentAttachment();
|
|
|
|
// Same as 'ObjectRef::l_remove'
|
|
|
|
if (!m_is_player)
|
|
|
|
clearChildAttachments();
|
2012-03-29 15:10:11 +02:00
|
|
|
}
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_UPDATE_ARMOR_GROUPS) {
|
2014-05-03 11:14:22 +02:00
|
|
|
m_armor_groups.clear();
|
|
|
|
int armor_groups_size = readU16(is);
|
2014-04-27 16:09:21 +02:00
|
|
|
for(int i=0; i<armor_groups_size; i++)
|
|
|
|
{
|
2020-09-20 13:12:55 +02:00
|
|
|
std::string name = deSerializeString16(is);
|
2014-05-03 11:14:22 +02:00
|
|
|
int rating = readS16(is);
|
|
|
|
m_armor_groups[name] = rating;
|
|
|
|
}
|
2020-04-10 19:49:20 +02:00
|
|
|
} else if (cmd == AO_CMD_SPAWN_INFANT) {
|
2016-10-08 14:51:25 +02:00
|
|
|
u16 child_id = readU16(is);
|
2019-07-29 19:14:07 +02:00
|
|
|
u8 type = readU8(is); // maybe this will be useful later
|
|
|
|
(void)type;
|
2016-10-08 14:51:25 +02:00
|
|
|
|
2019-07-29 19:14:07 +02:00
|
|
|
addAttachmentChild(child_id);
|
2020-05-26 16:05:06 +02:00
|
|
|
} else if (cmd == AO_CMD_OBSOLETE1) {
|
|
|
|
// Don't do anything and also don't log a warning
|
2016-10-08 14:51:25 +02:00
|
|
|
} else {
|
|
|
|
warningstream << FUNCTION_NAME
|
|
|
|
<< ": unknown command or outdated client \""
|
2017-01-21 17:11:06 +01:00
|
|
|
<< +cmd << "\"" << std::endl;
|
2014-05-03 11:14:22 +02:00
|
|
|
}
|
|
|
|
}
|
2015-05-17 01:59:53 +02:00
|
|
|
|
2015-03-06 11:21:51 +01:00
|
|
|
/* \pre punchitem != NULL
|
|
|
|
*/
|
2014-05-03 11:14:22 +02:00
|
|
|
bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
|
|
|
|
float time_from_last_punch)
|
|
|
|
{
|
2015-03-06 11:21:51 +01:00
|
|
|
assert(punchitem); // pre-condition
|
2014-05-03 11:14:22 +02:00
|
|
|
const ToolCapabilities *toolcap =
|
2017-01-09 20:39:22 +01:00
|
|
|
&punchitem->getToolCapabilities(m_client->idef());
|
2014-05-03 11:14:22 +02:00
|
|
|
PunchDamageResult result = getPunchDamage(
|
|
|
|
m_armor_groups,
|
|
|
|
toolcap,
|
|
|
|
punchitem,
|
|
|
|
time_from_last_punch);
|
|
|
|
|
|
|
|
if(result.did_punch && result.damage != 0)
|
2012-03-29 15:10:11 +02:00
|
|
|
{
|
2014-04-27 16:09:21 +02:00
|
|
|
if(result.damage < m_hp)
|
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
m_hp -= result.damage;
|
|
|
|
} else {
|
|
|
|
m_hp = 0;
|
|
|
|
// TODO: Execute defined fast response
|
|
|
|
// As there is no definition, make a smoke puff
|
|
|
|
ClientSimpleObject *simple = createSmokePuff(
|
|
|
|
m_smgr, m_env, m_position,
|
2019-01-03 17:04:26 +01:00
|
|
|
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
|
2014-05-03 11:14:22 +02:00
|
|
|
m_env->addSimpleObject(simple);
|
2012-03-29 15:10:11 +02:00
|
|
|
}
|
2020-05-11 21:41:36 +02:00
|
|
|
if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
|
2017-05-29 23:26:25 +02:00
|
|
|
m_reset_textures_timer = 0.05;
|
|
|
|
if (result.damage >= 2)
|
|
|
|
m_reset_textures_timer += 0.05 * result.damage;
|
2020-05-11 21:41:36 +02:00
|
|
|
updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
|
2017-05-29 23:26:25 +02:00
|
|
|
}
|
2012-03-29 15:10:11 +02:00
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
return false;
|
|
|
|
}
|
2012-03-29 15:10:11 +02:00
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
std::string GenericCAO::debugInfoText()
|
|
|
|
{
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
|
|
os<<"GenericCAO hp="<<m_hp<<"\n";
|
|
|
|
os<<"armor={";
|
|
|
|
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
|
2015-08-25 22:23:05 +02:00
|
|
|
i != m_armor_groups.end(); ++i)
|
2014-04-27 16:09:21 +02:00
|
|
|
{
|
2014-05-03 11:14:22 +02:00
|
|
|
os<<i->first<<"="<<i->second<<", ";
|
|
|
|
}
|
|
|
|
os<<"}";
|
|
|
|
return os.str();
|
|
|
|
}
|
2011-11-11 18:33:17 +01:00
|
|
|
|
2020-10-04 15:10:34 +02:00
|
|
|
void GenericCAO::updateMeshCulling()
|
|
|
|
{
|
|
|
|
if (!m_is_local_player)
|
|
|
|
return;
|
|
|
|
|
2020-11-10 21:36:58 +01:00
|
|
|
const bool hidden = m_client->getCamera()->getCameraMode() == CAMERA_MODE_FIRST;
|
|
|
|
|
|
|
|
if (m_meshnode && m_prop.visual == "upright_sprite") {
|
|
|
|
u32 buffers = m_meshnode->getMesh()->getMeshBufferCount();
|
|
|
|
for (u32 i = 0; i < buffers; i++) {
|
|
|
|
video::SMaterial &mat = m_meshnode->getMesh()->getMeshBuffer(i)->getMaterial();
|
|
|
|
// upright sprite has no backface culling
|
|
|
|
mat.setFlag(video::EMF_FRONT_FACE_CULLING, hidden);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-10-04 15:10:34 +02:00
|
|
|
irr::scene::ISceneNode *node = getSceneNode();
|
|
|
|
if (!node)
|
|
|
|
return;
|
|
|
|
|
2020-11-10 21:36:58 +01:00
|
|
|
if (hidden) {
|
2020-10-04 15:10:34 +02:00
|
|
|
// Hide the mesh by culling both front and
|
|
|
|
// back faces. Serious hackyness but it works for our
|
|
|
|
// purposes. This also preserves the skeletal armature.
|
|
|
|
node->setMaterialFlag(video::EMF_BACK_FACE_CULLING,
|
|
|
|
true);
|
|
|
|
node->setMaterialFlag(video::EMF_FRONT_FACE_CULLING,
|
|
|
|
true);
|
|
|
|
} else {
|
|
|
|
// Restore mesh visibility.
|
|
|
|
node->setMaterialFlag(video::EMF_BACK_FACE_CULLING,
|
|
|
|
m_prop.backface_culling);
|
|
|
|
node->setMaterialFlag(video::EMF_FRONT_FACE_CULLING,
|
|
|
|
false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-05-03 11:14:22 +02:00
|
|
|
// Prototype
|
|
|
|
GenericCAO proto_GenericCAO(NULL, NULL);
|