Commit Graph

723 Commits

Author SHA1 Message Date
Loic Blot
5132908f4b TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message 2015-04-07 14:28:36 +02:00
Loic Blot
8804c47e59 TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05 11:39:38 +02:00
est31
334e70455b Crafting speedup
This greatly increases crafting performance, especially in worlds with many mods.

Approved by @kwolekr.

Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.

Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
2015-04-05 09:25:46 +02:00
Loic Blot
470de10de3 Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
Approved by: @kwoelkr
2015-04-03 09:44:36 +02:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Loic Blot
1fe4256462 Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
2015-03-31 11:01:08 +02:00
ShadowNinja
93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
Loic Blot
7851c4f7a2 Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)

This fix issue #2544
2015-03-24 14:13:17 +01:00
est31
538036d004 Fix game minetest.conf default settings
This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
2015-03-18 13:03:02 -04:00
Loic Blot
7685969274 Server::step throw is never catched in minetestserver
Replace it with an errorstream + assert for server

This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
2015-03-17 15:26:20 +01:00
Loic Blot
bfc4652c66 Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable 2015-03-17 09:16:39 +01:00
kwolekr
699d42efc6 Revert "Server::step throw is never catched. Replace it with an errorstream + assert"
This reverts commit 5f8e48c63baf12930430d5d8fc07495021599e61.
2015-03-16 21:17:27 -04:00
Loic Blot
5f8e48c63b Server::step throw is never catched. Replace it with an errorstream + assert
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
2015-03-16 20:25:35 +01:00
Loic Blot
e7736ffdd6 Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions 2015-03-16 12:01:40 +01:00
Loic Blot
b2801d8127 SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection 2015-03-15 19:09:26 +01:00
Loic Blot
083c8c734e Replace NetworkPacket pointers to references 2015-03-13 22:01:49 +01:00
Loic Blot
74d34da6cb Prepare Protocol v25 init & authentication.
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
2015-03-13 20:23:03 +01:00
Loic Blot
126f36c2e6 Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients 2015-03-13 13:40:48 +01:00
Loic Blot
4e63c977c7 Use the new Player::isDead function when it's the case 2015-03-13 08:57:58 +01:00
ngosang
f6e4c5d9cf Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
Craig Robbins
ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot
aa474e4501 Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions 2015-03-05 11:40:04 +01:00
Loic Blot
82482ecd9d Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect 2015-03-05 11:23:54 +01:00
Loic Blot
365e4ae0fa Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths
2015-03-05 10:44:48 +01:00
Loic Blot
b214cde5b4 Remove Queue class which uses std::list and use native std::queue 2015-03-05 16:49:51 +10:00
Loic Blot
2066655aae ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs 2015-03-04 16:30:24 +01:00
Loic Blot
7e088fdfe3 We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id 2015-03-04 15:28:33 +01:00
Loic Blot
40bf1d7b5f Send Position packet on event, don't check it at each AsyncRunStep.
* This permit to cleanup the player checking loop
2015-03-04 12:19:26 +01:00
Loic Blot
7f8f9785d7 ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment.
* add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
2015-03-04 11:46:31 +01:00
Loic Blot
1b2f64473e Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-04 11:29:39 +01:00
Loic Blot
038d3a31df Remove unused m_wielded_item_not_sent 2015-03-03 17:36:54 +01:00
Loic Blot
7e56637ed0 Send Breath packet on event, don't check it at each AsyncRunStep 2015-03-03 16:33:20 +01:00
Loic Blot
64ff966bae Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change. 2015-03-03 16:06:04 +01:00
Loic Blot
009149a073 Fix some memory leaks on packet sending. 2015-02-21 17:27:31 +01:00
Loic Blot
5a5854ea9d Move hex.h to util/ 2015-02-21 14:32:35 +01:00
Loic Blot
3998a1f8f9 Move sha1.hpp and base64.hpp to util/ 2015-02-21 14:03:27 +01:00
Loic Blot
27d4e89d32 Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
ok @ShadowNinja
2015-02-18 09:28:39 +01:00
Loic Blot
ed04e8e9e4 [Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
  * Reliability
  * Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)

PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).

Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)

Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)

ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)

Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll

Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets

Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes

ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-02-16 11:00:55 +01:00
Loic Blot
bb59a8543d Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. ok @Zeno- 2015-02-10 16:03:16 +01:00
Loic Blot
a704c04f00 Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory
* Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes
* Create object NetworkPacket
  * It stores command (opcode) and data separated
  * It also stores peer_id
  * Data reading can be done by using a streaming interface
* Change packet routing analysis
  * Remove old conditional analysis
  * Now uses function pointed analysis and add connection state ({Client,Server}::handlers)
  * Connection state permit to categorize condition to handle before analyze packets
  * Create a handler for depreciated messages, instead of duplicating code
2015-02-10 20:04:08 +10:00
SmallJoker
929e0b0ad8 Give full breath after death 2015-02-05 17:33:08 +10:00
Loic Blot
80a7408e4d Fix a crash (assert) when client set serial version < 24 in INIT
When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM

To resolve the problem:
* Create a different CLIENT_MIN_VERSION to handle this problem
* Remove the exception
* Use an assert in case of bad developer code
2015-01-27 16:55:25 +01:00
Kahrl
f8bd1f3563 Fix uninitialized variable Server::m_next_sound_id 2015-01-24 06:44:41 +01:00
ShadowNinja
a9f81b729b Send real port to server list 2015-01-23 21:38:34 +10:00
onkrot
0fd1ee0380 Performance fixes. 2015-01-13 23:48:56 +10:00
kwolekr
cd4d213ae0 NodeResolver: Perform callback immediately if node registration phase finished
Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
kwolekr
a3d7203be5 Fix map parameter load order 2014-12-30 12:30:42 -05:00
kwolekr
5e2753c712 Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
Craig Robbins
3993102e88 Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 2014-12-29 23:56:40 +10:00
kwolekr
b67f37f27e Redefine NodeResolver interface and replace with callback mechanism 2014-12-27 02:12:21 -05:00
Anton
10e0cf8b2c Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
Craig Robbins
9f65fd6819 Fix typo in mapblock.h 2014-12-12 20:46:37 +10:00
Muhammad Rifqi Priyo Susanto
5ffddc94c0 Add space between client names in status text (client)
Before:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning}

After:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning}
2014-12-07 21:32:08 +10:00
ShadowNinja
b1965ac209 Clean up rollback 2014-11-19 16:21:59 -05:00
Craig Robbins
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
Kahrl
0adadba218 Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
SmallJoker
c40e993ce4 Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
kwolekr
d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
RealBadAngel
d221917170 Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
ShadowNinja
e9c9b66ae9 Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7 Simplify player modification checks 2014-10-01 18:44:36 -04:00
ShadowNinja
c061bdd37f Fix locking bugs and make inventory deserialization errors more specific 2014-09-21 14:39:36 -04:00
sapier
dec8c43de3 Fix to to too two times 2014-08-22 21:51:20 +02:00
sapier
d7d8aa1039 Add player name length checks 2014-08-22 21:18:43 +02:00
sapier
8e9d896f2d Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
sapier
2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
sapier
d38f6ebb9b Fix error handling on inconsistent client ready message
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16 20:01:00 +02:00
ShadowNinja
9afeb97fc6 Fix serverlist code style, const-correctness, and types 2014-06-30 13:26:02 -04:00
sapier
ff36071d93 Don't spam server console on player/playersao error but just drop the affected client 2014-06-29 17:55:21 +02:00
sapier
ebf7ea5019 Add formspec api versioning 2014-06-29 12:13:55 +02:00
kwolekr
c91f8b1d25 Add prefixes to enum values and fix style issues 2014-06-28 02:02:38 -04:00
ShadowNinja
7e6db1b803 Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
sapier
a0097c6bfa Fix uncought deserialization error on receiving data 2014-06-22 00:05:41 +02:00
sapier
f8522d50e7 Fix server assert in case of invalid message from client, just kick that client. 2014-06-21 23:56:46 +02:00
sapier
d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00
sapier
73e5bc9c01 Add joining player to printed player list 2014-05-20 18:09:32 +02:00
sapier
6c37e89f08 Fix old client showing duplicated health bar on new server
Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
2014-05-11 22:34:44 +02:00
sapier
f76b9d724b Fix possible deadlock in error conditions 2014-05-11 00:14:57 +02:00
ShadowNinja
1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
555dc86343 Add missing ip address to player join log entry 2014-04-21 22:28:52 +02:00
sapier
a0dd2d89f3 Reduce log level for incoming crap packets
Add log entry for peer timeout
2014-04-19 22:12:01 +02:00
BlockMen
8b02a015eb Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen
c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00
Kahrl
6090e95cdc Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY 2014-04-10 22:03:42 +02:00
sapier
edcad09dee Add support for named threads (atm linux only) 2014-04-09 21:32:21 +02:00
sapier
142e2d3b74 Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
Selat
7cac34c807 Pass arguments by reference 2014-03-12 17:34:48 -04:00
ShadowNinja
9a3b7715e2 Remove "Server -!- " prefix from player messages 2014-02-27 00:00:22 -05:00
kwolekr
3570f3e396 Add minetest.set_noiseparam_defaults() Lua API 2014-02-15 19:13:14 -05:00
sapier
ded5f8b1a6 Fix possible missing unlock of env_lock 2014-02-12 19:47:27 +01:00
kwolekr
89f7dc1efd ServerEnvironment: Remove direct dependency on EmergeManager 2014-02-09 16:36:30 -05:00
ShadowNinja
85fe75d1cb Add the option to bind to a specific address 2014-02-05 21:24:46 +01:00
kwolekr
5a34f40d80 Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
sapier
e7c2e61b19 Add additional check to avoid broadcasting private messages in error conditions 2014-02-02 01:55:24 +01:00
Perttu Ahola
6a3fa9df12 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola
86a6cca3cf Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
sapier
e258675eab Add propper client initialization
-add client states to avoid server sending data to uninitialized clients
  -don't show uninitialized clients to other players
  -propper client disconnect handling
Minor comment fixes in server
Minor bugfixes in connection
  -improved peer id calculation
  -honor NDEBUG flag
  -improved disconnect handling
  -increased initial send window
Remove some dead code
2014-01-31 18:44:43 +01:00
RealBadAngel
21f1bec724 New HUD element - waypoint. 2014-01-26 21:31:59 +01:00
kwolekr
9b978db0c2 Fix use of previously deallocated EmergeManager 2014-01-26 01:12:18 -05:00
ShadowNinja
76d4396fa1 Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 2014-01-23 19:21:56 -05:00
khonkhortisan
2b1eff7725 Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
sapier
9edb91da57 Fixed minetest reliable udp implementation (compatible to old clients) 2014-01-10 10:10:45 +01:00
ShadowNinja
0fd5c61c00 Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings"
The commit didn't work because the blocks weren't loaded yet.

This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b.

Conflicts:
	minetest.conf.example
2014-01-06 21:25:10 -05:00
proller
c62bab010f Send long announce as POST, show OS in useragent
Add lag reporting to masterserver (average dtime)
StyledWriter  -> FastWriter in masterserver announce
2014-01-07 02:50:45 +04:00
ShadowNinja
2902a29c2d Initialize world before creating BanManager and RollbackManager 2013-12-30 14:29:33 -05:00
sapier
e9e9fd7c3f Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
kwolekr
7a4c1e7327 Update mapgen params in ServerMap after Mapgen init 2013-12-14 10:49:20 -05:00
Kahrl
0404bbf671 Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:

- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-12-13 18:05:20 +01:00
kaeza
33de69a173 Add 'on_prejoinplayer' callback 2013-12-12 13:42:14 -05:00
sweetbomber
22dbbf0a6f Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings 2013-12-05 16:09:02 -05:00
sapier
04e9a9d541 Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
Novatux
d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
Novatux
bd6d4666ab Add a callback: minetest.register_on_craft(itemstack, player,
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
proller
a924409bd1 Masterserver update 2013-10-18 01:32:49 +04:00
Kahrl
8bc7ea61b9 Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
kwolekr
c0398224ef Fix some warnings and other minor details 2013-09-16 23:52:42 -04:00
kwolekr
d308352dbd Always use builtin JThread library 2013-09-15 23:00:01 -04:00
PilzAdam
7860097eda Use player:set_hotbar_image() instead of hardcoded hotbar.png 2013-09-05 00:21:16 +02:00
Ilya
e61b1773c9 Server::ProcessData(): call getBanName once instead of twice (#639) 2013-09-03 07:34:43 +02:00
PilzAdam
787b43b218 Send player damage to all clients and apply [brighten 2013-08-17 01:23:25 +02:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
Perttu Ahola
35c5ccfad3 Don't freak out when a client sends multiple TOSERVER_INIT packets; also log one thing more. 2013-08-08 06:11:43 +03:00
Perttu Ahola
61f240946a Clean up server's log messages and give a better error to client when its player is in use 2013-08-06 18:13:11 +03:00
Novatux
383153419b Add texture pack selection to main menu 2013-08-04 16:52:30 +02:00
Perttu Ahola
e6687be493 Fix server getting completely choked up on even a little of DoS
* If client count is unbearable, immediately delete denied clients
* Re-prioritize the checking order of things about incoming clients
* Remove a huge CPU-wasting exception in ReliablePacketBuffer
2013-08-04 10:44:37 +03:00
Perttu Ahola
8831669505 Allow mods to listen to cheat detections using minetest.register_on_cheat() 2013-08-04 00:45:49 +03:00
Perttu Ahola
742614180c Fix anticheat 2013-08-03 23:16:37 +03:00
proller
06cdce1e12 Weather backward compatibility 2013-08-02 00:51:36 +04:00
proller
e65d8ad655 Dont announce server in singleplayer 2013-07-27 17:51:34 +04:00
proller
3629a90c2e Cosmetic player info changes 2013-07-24 02:41:03 +04:00
RealBadAngel
d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
proller
ac7a44792c Masterserver mods announse, ipv6, better curl errors 2013-07-13 00:19:05 +04:00
PilzAdam
320a00e7c6 Disallow the name 'singleplayer' in a multiplayer server 2013-07-12 02:15:09 +02:00
kwolekr
2e292b67a0 Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
proller
f764297be2 Math mapgen fix, ip show on connect, pathfinder segfault fix 2013-06-23 20:35:16 +04:00
proller
f960c3be31 Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
Kahrl
b5918760fb Tweak IDropAction restriction handling in server.cpp 2013-06-16 17:01:21 +02:00
Kahrl
96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
sapier
ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
dcd0b63f64 Dont load mods that have no entry in world.mt 2013-05-19 19:46:50 +02:00
Aaron Suen
6911a7d279 Clear custom player HUDs when emerging players. Fixes #711. 2013-05-10 19:25:50 -04:00
Kahrl
969d2b3eb1 Optional dependencies and properly handle mod name conflicts again 2013-05-03 23:58:22 +02:00
Kahrl
be4cc306a5 Server: force block send of pointed_pos_under after predicted node place 2013-05-03 17:03:25 +02:00
kwolekr
d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
Diego Martínez
e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
ShadowNinja
3d4d0cb574 Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
Diego Martínez
9894167bbf Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
kwolekr
daddd37706 Fix findSpawnPos() 2013-04-21 15:39:34 -04:00
kwolekr
666aae3593 Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0 Lua HUD 2013-04-18 02:14:33 -04:00
sapier
04c3b17c78 fix various memory leaks 2013-04-09 02:23:07 -04:00
kwolekr
8ec3fc35c6 Add Mapgen V7, reorganize biomes 2013-04-07 00:50:21 -04:00
proller
16c11eb4a3 Masterserver: report gameid, uptime, cosmetic fixes on server web page 2013-03-30 02:03:24 +04:00
PilzAdam
7d9329ecfe New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
kwolekr
57cbb8bfd8 Add Ore infrastructure and l_register_ore() 2013-03-24 13:23:33 -04:00
Jeija
e1ff5b1361 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
Perttu Ahola
c2250d95c4 Support game-specific minetest.conf 2013-03-21 22:22:15 +02:00
Perttu Ahola
306d1ab866 Common mods support
Implement "common mods", includeable from
  {$user,$share}/games/common/$modname
by using the game.conf setting
  common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
Ilya Zhuravlev
6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
kwolekr
d31f07bd4b Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
kwolekr
979ca23f1e Merge pull request #482 from proller/liquid
finite liquid
2013-02-25 20:52:24 -08:00
kwolekr
5ec5b1cbd6 Add multi-Emerge thread support 2013-02-25 23:08:26 -05:00
kwolekr
b9d8e59bbf Add emerge.cpp, initial EmergeThread changes
- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
2013-02-25 22:56:18 -05:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
proller
b90e431fc7 new adjustable finite liquid 2013-02-24 18:39:07 +04:00
proller
ee07c3f7cf new auto masterserver 2013-02-22 02:04:53 +04:00
Jürgen Doser
89b88917a8 Print missing mod dependencies on server start
i.e., not only the mod with missing dependencies, but also the missing
dependencies itself. (This already used to be the case before the mod
selection gui was added)

Also, mods with unsatisfied dependencies are no longer reported as
mods that could not be found.
2013-02-20 20:06:39 +01:00
MirceaKitsune
df3c925b3c Improved Player Physics 2013-02-14 06:21:30 +10:00
kwolekr
91e88196c7 Make mapgen factory setup more elegant, add mapgen_v6.h 2013-01-23 16:16:49 -05:00
kwolekr
318669327e Fix compile on certain Linux configurations, reduce spawn point height 2013-01-21 21:41:37 +02:00
kwolekr
631a835e07 Finish and clean up mapgen configuration 2013-01-21 21:41:37 +02:00
kwolekr
cde3d38766 Clean up EmergeManager, do initial work on Mapgen configuration 2013-01-21 21:41:37 +02:00
kwolekr
d5029958b9 Readded and optimized mapgen V6 2013-01-21 21:41:37 +02:00
kwolekr
11afcbff69 The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
kwolekr
736b386554 Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos() 2013-01-21 21:41:09 +02:00
Jürgen Doser
6af8a34d91 Basic support for configuring which mods to load for each world
settings.h: added function to return all keys used in settings, and a
function to remove a setting

mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods.

server.{h,cpp}: server does not load add-on mods that are disabled in
the world.mt file. mods are disabled by a setting of the form
"load_mod_<modname> = false". if no load_mod_<modname> = ... setting
is found, the mod is loaded anyways for backwards compatibilty. server
also complains to errorstream about mods with unstatisfied
dependencies and about mods that are not installed.

guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods
and modpacks with little icons in front of their name indicating their
status: a checkmark for enabled mods, a cross for disabled mods, a
question mark for "new" mods

Mods can be enabled/disabled by a checkbox. Mods also show a list of
dependencies and reverse dependencies. double-click on a mod in
dependency or reverse dependency listbox selects the corresponding
mod. Enabling a mod also enables all its dependencies. Disabling a mod
also disables all its reverse dependencies.

For modpacks, show buttons to enable/disable all mods (recursively,
including their dependencies) in it.

Button "Save" saves the current settings to the world.mt file and
returns to the main menu. Button "Cancel" returns to main menu without
saving.

basic keyboard controls (if the proper widget has keyboard focus):

up/down: scroll through tree of mods
left/right: collaps/expand a modpack
space: enable/disable the selected mod
2013-01-21 17:31:50 +02:00
PilzAdam
8aa190606e Disable all HP handling if enable_damage is false 2013-01-07 18:39:45 +01:00
sapier
0b1d09ff4f Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
sapier
da9707950e Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua 2013-01-02 20:59:37 +02:00
Ilya Zhuravlev
e301bc2d77 Fix hypen used as minus sign (manpages), fix spelling error (server.cpp) 2012-12-17 19:46:54 +04:00
Ilya Zhuravlev
3578e1d4a7 Added ability to fetch media from remote server (using cURL library) 2012-12-16 15:20:18 +04:00
Kahrl
22e6fb7056 ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00
Perttu Ahola
8a93581c8a Run scriptapi_on_shutdown() thread-safely and remove some old crap 2012-11-30 19:41:13 +02:00
Matthew I
6c8fa83ecd Add shutdown hook interface to Lua API
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.

Document that minetest.register_on_shutdown() callbacks may not be run

If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
7b6d642300 Full protocol 13 compatibility on server side 2012-11-29 22:08:25 +02:00
Perttu Ahola
96a286dcf5 Make strict and non-strict protocol version checking to work more like expected 2012-11-29 22:08:25 +02:00
Perttu Ahola
8ccdd3bdb4 Ranged support of protocol version on server side 2012-11-29 22:08:25 +02:00
Perttu Ahola
23913f26cd Support serialization of protocol 13 ContentFeatures 2012-11-29 22:08:25 +02:00
Perttu Ahola
6b927229f5 Default server step to 0.1s and sync object/player update intervals to it 2012-11-26 22:34:59 +02:00
Perttu Ahola
eca1c96412 Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
Perttu Ahola
197542c7ec New PROTOCOL_VERSION scheme (allow client to support a range of versions) 2012-11-26 09:49:07 +02:00
MirceaKitsune
3d1c481f0b RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
Correct lua api version number

Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.

Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)

Fix a bug in falling code where entities get stuck

Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.

Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need

Create a separate function for detaching, and also update lua api documentation

When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct

Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)

Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
9c8ba42750 Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
Get the texture from memory as well

Add .x to the list of supported formats

Update LUA API documentation
2012-11-25 18:14:15 +02:00
MirceaKitsune
f9675bd2b4 Add a subfolder for models and transfer models from server to client
(obj, md2 and md3 are currently allowed)

Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!

If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00