rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
Wuzzy
e21d5613a6
Change DevTest header (font = "undefined medium") ( #13147 )
...
Font downloaded from https://undefined-medium.com/
2023-01-16 20:16:45 +01:00
Jude Melton-Houghton
3992a13f24
Improve MetaDataRef:{get,set}_float
precision ( #13130 )
2023-01-12 15:40:34 -05:00
Wuzzy
a3177b89d8
DevTest: chest_of_everything
mod: Add search, bag, improve formspec ( #13064 )
2023-01-09 21:40:41 +01:00
Desour
d603619ad3
Devtest: Add jukebox
2023-01-06 22:38:35 +01:00
Desour
4685849f89
Devtest: Rename soundstuff init.lua
2023-01-06 22:38:35 +01:00
Desour
07624125ef
Devtest: Add branding iron
...
Allows giving names to objects.
2023-01-06 22:38:35 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
...
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
lhofhansl
1e7804aaf6
Allow saturation to be controlled by the server. ( #13075 )
2022-12-25 16:15:32 -08:00
Jude Melton-Houghton
5c248c2d7d
Add callback on_mapblocks_changed
2022-12-24 08:24:59 -05:00
Jude Melton-Houghton
1f3b5e553b
Fix plantlike_rooted
world-aligned node base textures ( #12994 )
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2022-12-12 08:45:09 -05:00
Jude Melton-Houghton
b3ffc4b327
Add minetest.get_mapgen_edges
( #12999 )
2022-12-03 10:40:46 -05:00
Jude Melton-Houghton
d0a118f5b1
Add minetest.get_game_info
and allow reading game.conf
( #12989 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Wuzzy
3c7f26d937
Add support for attached facedir/4dir nodes ( #11432 )
2022-11-24 17:56:07 -05:00
Jude Melton-Houghton
cd8a7fe472
Add MetaDataRef:get_keys ( #12841 )
2022-11-15 16:45:12 +01:00
Jude Melton-Houghton
408af9d17d
Test metadata value changing
2022-11-10 18:56:48 +01:00
Lars Müller
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
Wuzzy
0a82cb4072
DevTest: Colorize 2 nodebox nodes
2022-10-23 21:58:56 +02:00
Wuzzy
7a8ac00f9c
DevTest: Cleanup callback logging
2022-10-23 21:58:56 +02:00
Wuzzy
9e186a42bd
DevTest: Fix rendering of 2 texture test nodes
2022-10-23 21:58:56 +02:00
Wuzzy
c73d79841c
DevTest: More node textures to tell them apart
2022-10-23 21:58:56 +02:00
Wuzzy
11d1a9cc37
DevTest: Use 4dir for chests
2022-10-23 21:58:56 +02:00
Wuzzy
9f11753930
DevTest: Restore callback item descriptions
2022-10-23 21:58:56 +02:00
Wuzzy
fd1930142e
DevTest: Fix callback item textures
2022-10-23 21:58:56 +02:00
Wuzzy
0152d39215
DevTest: Refactor testhud features
2022-10-23 21:58:56 +02:00
Wuzzy
c761aa268d
DevTest: Move 2 HUD commands to testhud & improve
2022-10-23 21:58:56 +02:00
Wuzzy
72b83acadc
DevTest: No use privatizer on chest of everything
2022-10-23 21:58:56 +02:00
Wuzzy
998e50725c
DevTest: Remove experimental mod
2022-10-23 21:58:56 +02:00
Wuzzy
a23701b5e6
DevTest: Move detached inv tests to chest mod
2022-10-23 21:58:56 +02:00
Wuzzy
c1e732448c
DevTest: /test_place_node skips dummy/cb nodes
2022-10-23 21:58:56 +02:00
Wuzzy
23ef0d0916
DevTest: Clean up callback textures
2022-10-23 21:58:56 +02:00
Wuzzy
2da92ed81e
DevTest: Move callback entities to callbacks mod
2022-10-23 21:58:56 +02:00
Wuzzy
cb7b96fc90
DevTest: Move callback items to callbacks mod
2022-10-23 21:58:56 +02:00
Wuzzy
68df0fb2ea
DevTest: Move experimental items to other mods
2022-10-23 21:58:56 +02:00
Wuzzy
3a7fffc587
DevTest: Move more logging to log mod
2022-10-23 21:58:56 +02:00
Wuzzy
48530ccbc0
DevTest: Move benchmark commands to new mod
2022-10-23 21:58:56 +02:00
Wuzzy
6b9984b7e7
DevTest: Move /test_place_nodes to testnodes mod
2022-10-23 21:58:56 +02:00
Wuzzy
97a80b4816
DevTest: Move chat command logging to separate mod
2022-10-23 21:58:56 +02:00
Jude Melton-Houghton
c78d565e01
Fix use of unassigned global "check"
2022-10-21 17:12:21 +02:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' ( #12771 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
Wuzzy
c1c68775b2
DevTest: Explain purpose of most items in tooltips ( #12833 )
2022-10-09 08:05:22 -04:00
Wuzzy
804a318189
DevTest: Change texture for node-aligned node ( #12831 )
2022-10-06 17:25:40 +01:00
Wuzzy
b10d6542db
DevTest: Reject buggy "/hp inf" command ( #12830 )
2022-10-03 12:13:23 -04:00
DS
22cbc05808
Add an item pick up callback (2) ( #7712 )
...
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
20kdc
b1233056b7
Add zstd compression support ( #12515 )
2022-09-28 09:06:14 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
310b12b5ed
Content ID caching in Lua ( #12444 )
...
* Cache content IDs in Lua
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18 17:46:48 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
...
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
Gregor Parzefall
70b71c5013
Fix rotation of falling facedir nodes ( #12587 )
...
in some cases
2022-07-31 15:18:29 +02:00
Lars Müller
b204655081
Fix regression & replace more occurrences of vector.new with vector.copy ( #12539 )
2022-07-14 20:51:42 +02:00
sfan5
fc3460470a
Add missing item alias metatables to async environment ( #12458 )
2022-07-04 01:06:42 +02:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
...
* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy
9ac3b52fdc
DevTest: Add item meta editor ( #12307 )
2022-07-02 19:58:00 +01:00
sfan5
46e7b51352
Add unittests for entity lifecycle and callbacks
2022-06-15 17:20:07 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading ( #11931 )
...
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
sfan5
8908a91016
Get rid of node metadata when it becomes empty
...
fixes #8943
2022-05-29 14:00:19 +02:00
Wuzzy
fe299e24d6
DevTest: Add nodes and items for testing overlays ( #12304 )
2022-05-27 21:39:36 +02:00
rubenwardy
4e9e230e34
Deprecate game.conf name, use title instead ( #12030 )
2022-05-21 16:23:30 +01:00
Wuzzy
eabf05758e
DevTest: Fix broken PNG textures
2022-05-17 20:06:15 +02:00
Jude Melton-Houghton
7f58887ae3
Support packing arbitrary graphs ( #12289 )
2022-05-10 22:37:33 +02:00
Jude Melton-Houghton
d17d7eba14
Fix cooking and fuel crafts with aliases
2022-05-10 22:37:05 +02:00
sfan5
e7659883cc
Async environment for mods to do concurrent tasks ( #11131 )
2022-05-02 20:56:06 +02:00
x2048
828461c193
Run automated tests when lua files change ( #12184 )
...
* Run automated tests when lua files change
* skip busted on devtest
* use newer build env
* Add .luacheckrc for games/devetest
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-30 15:54:07 +02:00
Wuzzy
a2f13e479b
DevTest: Fix armorball sprite ( #12228 )
2022-04-28 18:51:16 +02:00
Wuzzy
77325b92fb
DevTest: Add more test weapons and armorball modes ( #11870 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-24 22:48:50 +01:00
Dmitry Kostenko
3a87fab6c8
Remove reference to a removed file in devtest (followup to #12157 )
2022-04-07 23:13:09 +02:00
x2048
1348d9aaf8
Enable shadows by default in devtest ( #12157 )
...
* Move all shadow control to util_commands
* Shadows are now controlled with /set_shadow
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 21:55:19 +02:00
Jude Melton-Houghton
06d197cdd0
Store vector metatable in registry
2022-03-29 18:07:00 +02:00
x2048
0f25fa7af6
Add API to control shadow intensity from the game/mod ( #11944 )
...
* Also Disable shadows when sun/moon is hidden. Fixes #11972 .
2022-03-26 16:58:26 +01:00
DS
633e23bd65
FormspecMenu: make drawing of backgrounds less hacky ( #9517 )
2022-02-22 19:17:53 +01:00
Nils Dagsson Moskopp
7c227d2a00
Add TGA test nodes to devtest ( #11978 )
2022-02-22 19:17:40 +01:00
pecksin
5d0b18a0d0
Use absolute value for bouncy in collision ( #11969 )
...
* use abs(bouncy) in collision
* test case for negative bouncy
* send abs(bouncy) to old clients
2022-02-16 17:06:00 -05:00
DS
a8707158a5
Allow to set the displayed item count and its alignment via meta ( #8448 )
...
* Allow to set the displayed item count and its offset via meta
* fix rect constr call
* devtest: add dump_item chatcommand
* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now
* add missing utf8 to wide conversion
* rename to count_meta
2022-02-10 06:17:52 -05:00
Vincent Robinson
544b9d5c72
Add padding[] element to formspecs ( #11821 )
2021-12-30 12:54:47 -08:00
sfan5
8472141b79
Restructure devtest's unittests and run them in CI ( #11859 )
2021-12-18 20:36:43 +01:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures
2021-10-20 21:50:16 +02:00
hecks
02292e03e4
Add embedded PNG texture modifier ( #11498 )
2021-10-13 17:51:37 +02:00
Wuzzy
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
Lars Müller
719a12ecac
Chop game background in mainmenu ( #10796 )
2021-09-14 20:46:02 +02:00
hecks
80d12dbedb
Add a simple PNG image encoder with Lua API ( #11485 )
...
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples
Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
sfan5
6e8aebf432
Add bold, italic and monospace font styling for HUD text elements ( #11478 )
...
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
Wuzzy
f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes ( #11379 )
2021-07-15 21:19:59 +02:00
Wuzzy
228f1c6770
Fix rotation for falling mesh degrotate nodes ( #11159 )
2021-04-28 08:38:47 +02:00
sfan5
daf862a38a
Fix devtest Lua error
...
fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3,
which was written after this PR but merged before it.
2021-04-21 16:42:34 +02:00
Wuzzy
90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 ( #11074 )
2021-04-20 19:50:03 +02:00
Wuzzy
3e1904fa8c
Devtest: Remove testnodes_show_fallback_image
2021-04-05 13:37:58 +02:00
Vitaliy
3b78a22371
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
Wuzzy
9113538142
DevTest: Formspec tests, children getter, better lighttool ( #10918 )
2021-03-16 18:37:24 +01:00
Wuzzy
88f514ad7a
Devtest: Fix missing log level in minetest.log ( #11068 )
2021-03-15 10:13:15 +01:00
DS
4abe4b87b5
Allow overwriting media files of dependencies ( #10752 )
2021-02-23 19:39:15 +01:00
Lars Müller
051e4c2b00
Fix wrong reported item counts for inventory actions using Shift-Move ( #10930 )
2021-02-21 20:02:23 +01:00
rubenwardy
f85e9ab925
Add nametag background setting and object property ( #10937 )
2021-02-17 19:51:28 +00:00
rubenwardy
a8f6befd39
Fix short_description fallback order ( #10943 )
2021-02-17 18:53:44 +00:00
Jean-Patrick Guerrero
6591597430
Fix animation_image support in scroll containers
2021-02-08 00:04:38 +00:00
Wuzzy
9b64834c6a
Devtest: Remove bumpmap/parallax occl. test nodes ( #10902 )
2021-02-04 21:43:29 +01:00
Vincent Robinson
f227e40180
Fix list spacing and size (again) ( #10869 )
2021-02-02 20:55:13 +01:00
sfan5
5c005ad081
devtest: Fix deprecated alpha usage
2021-01-29 17:34:41 +01:00
sfan5
edd8c3c664
Drop never documented 'alpha' property from nodedef
...
Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
2021-01-29 17:34:41 +01:00
Vincent Robinson
6a55c03dab
Make hypertext and textarea have proper scroll event propagation. ( #10860 )
2021-01-23 14:48:57 -08:00
Vincent Robinson
009e39e73b
FormSpec: Add list spacing, slot size, and noclip ( #10083 )
...
* Add list spacing, slot size, and noclip
* Simplify StyleSpec
* Add test cases
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-23 12:46:19 -08:00
Wuzzy
7f25823bd4
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none ( #10737 )
2021-01-21 00:51:24 +01:00
hecks
dd5a732fa9
Add on_deactivate callback for luaentities ( #10723 )
2021-01-02 15:14:29 +01:00
Wuzzy
025035db5c
DevTest: Add food item to test food replacement ( #10642 )
2020-12-18 19:38:39 +01:00
Zughy
4d41ed0975
Semi-transparent background for nametags ( #10152 )
2020-12-14 23:49:30 +01:00
SmallJoker
af073438fd
Various documentation fixes ( #10692 )
...
set_sky: New feature, keep note about the old syntax
get_us_time: Document overflow
localplayer: Document "nil" behaviour before initialization
collision_box: Safe limit of "1.45"
2020-12-10 20:59:24 +01:00
Wuzzy
ee1853e9bc
Fix falling image of torchlike if paramtype2="none" ( #10612 )
2020-11-15 17:37:09 +01:00
SmallJoker
3356da0151
Add model[] formspec element ( #10320 )
...
Formspec element to display models, written by @kilbith, rebased and tweaked.
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
Vitaliy
707c8c1e95
Shaders for Android (GLES 2) ( #10506 )
...
Shader support for OpenGL ES 2 devices (Android)
Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Paramat
4d9c9186ce
Devtest: Automatically enable zoom capability ( #10493 )
...
Make minor improvements to the zoom testing chat command.
Delete incorrect line about creative mode from README.md.
2020-10-20 22:13:27 +01:00
Paramat
2f871e3b49
Devtest hand tool: Update capabilities, add creative mode capabilities ( #10484 )
2020-10-13 23:59:47 +01:00
HybridDog
c61c175e9c
Add bumpmapping and parallax occlusion testing nodes to devtest ( #9242 )
2020-10-09 19:13:42 +01:00
DS
f3ae45b2b2
Add a short_description to be used by mods ( #8980 )
2020-10-09 19:11:21 +01:00
HybridDog
2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light ( #5680 )
...
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
Elijah Duffy
7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM ( #7862 )
...
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
Wuzzy
9faeca3290
Devtest: Extend tooltips of many items and tools ( #10312 )
...
Also show error message when using tools wrong
2020-09-04 20:50:03 +02:00
Wuzzy
b3ace8f197
Scale inventory image for scaled allfaces nodes ( #10225 )
...
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
2020-09-04 20:49:50 +02:00
Hugues Ross
9976f36b18
Make bgcolor tint button background images ( #9818 )
2020-08-29 16:41:19 +01:00
DS
98faeac5a7
Load media from subfolders ( #9065 )
2020-08-20 22:25:29 +02:00
Lars Müller
1c38027c3a
Fix precision not working in hud_change ( #10186 )
2020-08-12 11:51:50 +02:00
sfan5
9bba52c400
content_cao: Support texture animation for upright_sprite ( #10020 )
2020-07-30 17:39:57 +02:00
Wuzzy
3f702fa1a9
Fix undeclared global in devtest ( #10133 )
2020-07-02 19:05:06 +02:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional ( #10033 )
2020-06-16 20:48:31 +01:00
sfan5
a21f9bb7e6
devtest: Improve tool and formspec usability
...
also fix the yawsprite test entity
2020-06-08 21:17:40 +02:00
Wuzzy
51de4ae297
Devtest: Fix missing/incorrect liquid properties ( #9955 )
2020-05-30 00:46:57 +01:00
MoNTE48
34862a6442
Add disable_jump check for the player's feet
2020-05-29 22:53:58 +02:00
Wuzzy
65a6a316d0
Add minetest.is_creative_enabled
2020-05-29 22:45:40 +02:00
Paramat
ba553e22e4
Devtest game: Update biome registrations ( #9936 )
2020-05-26 23:11:33 +01:00
Wuzzy
1afd6d682a
Devtest: Fix crash in player unittest ( #9937 )
...
Happened if player unittests run when player has exactly 3 HP
2020-05-26 19:49:02 +02:00
Wuzzy
083b285f43
Rename “Minimal development test” to “Development Test” ( #9928 )
2020-05-26 00:17:52 +02:00
Wuzzy
6456aba73f
Replacement for Minimal Development Test (PR) ( #9450 )
2020-05-24 14:46:26 +01:00
Hugues Ross
cb9a44ef89
Add 'content_offset' and 'padding' style properties for buttons ( #9661 )
...
* Add padding and content_offset style properties to buttons
2020-05-02 13:32:02 +02:00
DS
241bf44260
Apply a scrollbar's default value to scroll containers ( #9699 )
...
Fixes #9691 .
2020-04-18 17:20:20 +02:00
DS
0ac999ded7
Add scroll_container formspec element (redo) ( #9101 )
...
New formspec elements:
- `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
- `scroll_container_end[]`
Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-13 10:50:07 +02:00
Hugues Ross
f780bae05c
Formspecs: Add state-selection to style elements ( #9378 )
2020-04-11 21:39:30 +01:00
v-rob
13ad8e2a09
Formspecs: Add starting frame to animated_image
( #9411 )
2020-03-16 22:56:48 +01:00
v-rob
7dffd08c1a
Add multiple element selection to style
and style_type
( #9380 )
2020-03-01 14:39:57 +00:00
Hugues Ross
7ce21788f8
Add animated_image[] formspec element ( #9258 )
2020-02-15 15:33:18 +00:00
Hugues Ross
60544ac56f
Add 9-slice background support to button formspec elements ( #9290 )
2020-01-26 19:35:26 +00:00
SmallJoker
1892ff3c0d
StaticText/EnrichedString: Styling support ( #9187 )
...
* StaticText/EnrichedString: Styling support
* Fix tooltip fg/bgcolor
* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Hugues Ross
9284313d17
Refactor to centralize GUIButton styling/rendering code ( #9090 )
2019-12-09 20:06:51 +00:00
random-geek
53ebd803c6
Change some rough/inappropriate language in comments ( #9061 )
2019-10-24 01:17:00 +01:00
Wuzzy
524442fc5e
Add 4 missing fallback/default textures ( #8845 )
...
Processed using 'optipng -o7 -strip all '
2019-10-23 19:48:06 +02:00
Hugues Ross
69a2099c04
Add more visual feedback for button states ( #8916 )
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- Add style properties for overriding the the hovered/pressed state
- By default, hovered buttons are a lighter version of the base color
- By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
Paul Ouellette
120155f312
Fix some issues with minetest.clear_craft ( #8712 )
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* Fix some issues with minetest.clear_craft
- Fix memory leak
- Fix crafts with an output count not being cleared when clearing by
input.
- Fix recipe list being reversed when clearing by input.
* Add CraftInput::empty()
2019-08-10 23:28:00 +02:00
rubenwardy
4f7fa8d417
Add formspec testing to test mod in minimal
2019-08-03 19:36:30 +01:00
Paul Ouellette
b994a35d97
minimal: Move get_craft_result tests to test mod
2019-07-27 14:42:41 +02:00
ANAND
96f250ed8f
minimal: Fix crash due to assertion fail
2019-05-03 14:44:05 +02:00
Wuzzy
40ab3e011d
Add disable_repair group to prevent tool repair ( #7381 )
2018-10-16 05:25:34 +01:00