Commit Graph

482 Commits

Author SHA1 Message Date
RealBadAngel
3295f3c401 Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA 2015-08-05 22:52:32 +02:00
paramat
cf77e0333d Biome API: Make fallback biome stone and water, disable filler 2015-08-03 02:34:32 +01:00
est31
c30a2d6854 Add AreaStore data structure 2015-07-27 06:42:56 +02:00
SmallJoker
454a290370 Fix MSVC number conversion warning 2015-07-25 17:38:04 +02:00
est31
fa1096ec49 Fix minetest.get_(all)_craft_recipe(s) regression
Since 03e0dd33a847a83d975282c6caf6b926306e7b57 the calls didn't return an output count
for the recipes.
2015-07-25 17:33:41 +02:00
Loic Blot
4e6971e593 Cleanup server addparticle(spawner) by merge two identical functions. 2015-07-25 12:24:28 +02:00
est31
3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
Elia Argentieri
5ebb4237e2 Added get_player_velocity() method. Fixes #1176 2015-07-20 05:40:44 +02:00
TeTpaAka
e47f390e0d Refactor particle code to remove the while loops
Replaces while loops with proper getfield calls
2015-07-18 14:54:07 +02:00
TeTpaAka
dd2e08e117 Make acc and vel deprecated in add_particle and search for acceleration and velocity instead
The doc and the actual behaviour differed.
2015-07-18 07:57:20 +02:00
TeTpaAka
8d03301138 Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
RealBadAngel
655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
kwolekr
1a1774a105 Fix damage flash when damage disabled 2015-07-10 15:58:57 -04:00
est31
b0784ba871 Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
2015-07-08 10:12:44 +02:00
kwolekr
7b171ea2be Fix code style from recent commits and add misc. optimizations 2015-07-02 23:14:30 -04:00
rubenwardy
0d65ee878c Add Lua errors to error dialog 2015-06-29 04:47:35 +02:00
TeTpaAka
17ba584fe2 Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
MirceaKitsune
660fa516bf Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
paramat
70da8a940b Mapgen objects: Enable heatmap and humidmap for all biome api mapgens 2015-06-20 04:16:17 +01:00
Ilya Zhuravlev
b6387b4e0f Use utf-8 in formspecs 2015-06-13 19:49:55 +02:00
TeTpaAka
aa13baa30a Add minetest.register_on_player_hpchange 2015-06-13 19:40:31 +02:00
TeTpaAka
e50aa4ed06 Add return list of individual counts to find_node_in_area 2015-06-13 19:39:18 +02:00
est31
502e40a649 dofile error reporting for syntax errors
According to doc, dofile() raises an error when parsing failed due to syntax errors.
Fixes #2775
2015-06-12 20:23:31 +02:00
est31
ba3ff5ef39 Fix uninitialized variable error
If you run minetest with valgrind, you'll quickly notice uninitialized jump
depend error messages that point to s_base.cpp:131. This commit fixes those.
2015-06-02 13:55:02 +02:00
kwolekr
522acf920f Make get_biome_list() error message more helpful 2015-05-28 20:04:50 -04:00
TeTpaAka
c0335f7d13 Add some missing getter functions to the lua API
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position

Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset

Global:
minetest.get_gen_notify
minetest.get_noiseparams
2015-05-28 16:46:35 +02:00
SmallJoker
39869aaa25 Fix Windows build, clean up included headers
Also fix a startup error caused by s_security.cpp
2015-05-22 20:37:59 +02:00
kwolekr
da34a2b33e Replace instances of std::map<std::string, std::string> with StringMap
Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
kwolekr
20aa78cffb Fix null dereference when loading schematic from definition without a NodeDefManager 2015-05-17 22:32:35 -04:00
kwolekr
46684beec1 Record MapBlock modification reasons as flags instead of strings
This improves performance of MapBlock::raiseModified by a factor of 6.
Also, clean up mapblock.h a bit and inline small functions.
2015-05-17 22:14:26 -04:00
kwolekr
4c9a8a91c4 SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap.
Retrieving smaller slices of noise from the computation result as needed
optimizes memory usage while maintaining a reasonable amount of CPU overhead.
2015-05-17 04:04:17 -04:00
kwolekr
3ffb5f5761 Add optional buffer param for bulk data array writes in Lua 2015-05-17 00:07:45 -04:00
ShadowNinja
c00b6812b1 Fix current mod name change missed during rebase 2015-05-16 21:12:03 -04:00
kwolekr
fb36c471d7 SAPI: Accept either ARGB8 table or ColorString to specify colors 2015-05-16 20:15:03 -04:00
ShadowNinja
8f9af57314 Add core.get_dir_list 2015-05-16 18:33:22 -04:00
ShadowNinja
6c06330daf Add core.request_insecure_environment() 2015-05-16 18:33:19 -04:00
ShadowNinja
05ab9973f9 Add core.mkdir 2015-05-16 18:32:37 -04:00
ShadowNinja
3a8c788880 Add mod security
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
TeTpaAka
19cbb6b37b Add push_ARGB8 to script/common/c_converter 2015-05-15 16:21:56 -04:00
TeTpaAka
18c2f16c13 Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 2015-05-15 16:21:01 -04:00
Brandon
c5b4e54174 Add minetest.register_on_punchplayer 2015-05-15 11:09:55 +02:00
TeTpaAka
86a963caca Add get and set functions for the nametag color 2015-05-15 11:03:27 +02:00
est31
b70e67df8c Fix compiler warning about sign comparison 2015-05-13 00:04:30 +02:00
est31
b4c3ff6eab is_player() is no player-only function 2015-05-12 05:52:49 +02:00
est31
82e35edff5 Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
2015-05-11 18:40:27 +02:00
kwolekr
2b99d904f6 Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
kwolekr
2dba29ebf2 Tests: Add schematic unittests
Improve schematic file-saving interface
Add ability to create temporary test files
2015-05-08 00:55:42 -04:00
kwolekr
0e64fc45b9 Fix missing Y component assignment in check_v3f 2015-05-08 00:03:41 -04:00
Kevin Ott
e17c6ba2cd Remove duplicate lua_getfield() in c_converter.cpp
Fixes #2678
2015-05-07 09:57:34 +02:00
kwolekr
b246812455 Schematics: Add indent-with-space option for schematic Lua table serialization 2015-05-07 02:54:35 -04:00
kwolekr
656575b59d NodeResolver: Remove NodeResolveMethod
This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
ShadowNinja
3a8e7341ec Fix error messages for type-checking Lua reading functions 2015-05-06 15:33:36 -04:00
kwolekr
b785577f03 Add core.find_nodes_with_meta() script API 2015-05-05 16:21:59 -04:00
kwolekr
46a2c1f167 Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
kwolekr
3d4244cc75 Add 'persistence' alias for Lua noiseparams and validate more vector parameters 2015-04-19 21:42:40 -04:00
paramat
a615da6b12 Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
kwolekr
e0889c6c03 Schematics: Fix core.schematic_create() 2015-04-17 18:39:37 -04:00
kwolekr
3576f4fab7 Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 2015-04-17 01:03:13 -04:00
est31
f0a1379e5a Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
kwolekr
821d0025da Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
kwolekr
479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Loic Blot
0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
kwolekr
b2a89c04b2 Schematics: Reorganize (de)serialization and add Lua serialization API 2015-04-13 03:10:52 -04:00
est31
0a413265cb Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
kwolekr
0df736173e Schematics: Prepend mod path to relative schematic filepaths 2015-04-08 00:28:56 -04:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
kwolekr
337e79c656 ObjDefManager, Mapgen SAPI: Huge refactoring
- General code cleanup
 - Unified object creation and loading
 - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
   name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
kwolekr
ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
Craig Robbins
34101015b2 Fix typo 2015-03-29 22:08:14 +10:00
Craig Robbins
2430b2e998 Add Lua function get_video_modes() for main menu
Also updates and uses porting::getSupportedVideoModes()
2015-03-28 13:26:03 +10:00
ShadowNinja
93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
paramat
d1681872bf lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional 2015-03-24 18:07:29 +00:00
kwolekr
732d7b9a7c Add core.register_schematic() and cache schematics on use 2015-03-23 22:23:38 -04:00
est31
5b5c498011 Fix minetest.get_craft_recipe function
Previously, calling it resulted in a crash.
2015-03-23 13:40:20 +10:00
Loic Blot
008d7e0467 Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
2015-03-22 18:01:56 +01:00
kwolekr
3993093f51 Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
gregorycu
03e0dd33a8 Optimize minetest.get_(all)_craft_recipe(s)
Signed off by: ShadowNinja, kwolekr
2015-03-20 21:41:18 -04:00
kwolekr
26153bab7d Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver
list clearing
2015-03-20 18:41:26 -04:00
est31
538036d004 Fix game minetest.conf default settings
This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
2015-03-18 13:03:02 -04:00
Loic Blot
467fc0ddc9 Add a Lua call to do damages / heals 2015-03-18 14:52:35 +01:00
Loic Blot
74d34da6cb Prepare Protocol v25 init & authentication.
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
2015-03-13 20:23:03 +01:00
paramat
b2b6bbf3e8 lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations 2015-03-11 03:36:39 +00:00
ShadowNinja
d75a0a7394 Don't use luaL_checkstring to read node names, it's only for arguments
This caused confusing error messages like "argument #4 to set_node is not a string."
2015-03-07 20:04:01 -05:00
Craig Robbins
ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot
40c2c18a3f l_get_modnames: Compare using std::sort instead of a custom function which does same work 2015-03-05 20:12:54 +01:00
Loic Blot
9749d9fee6 Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
Loic Blot
365e4ae0fa Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths
2015-03-05 10:44:48 +01:00
Loic Blot
7e088fdfe3 We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id 2015-03-04 15:28:33 +01:00
Loic Blot
1b2f64473e Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-04 11:29:39 +01:00
Loic Blot
7e56637ed0 Send Breath packet on event, don't check it at each AsyncRunStep 2015-03-03 16:33:20 +01:00
Loic Blot
64ff966bae Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change. 2015-03-03 16:06:04 +01:00
Craig Robbins
fdb9140825 Change find_surface_nodes_in_area to find_nodes_in_area_under_air 2015-02-27 21:42:00 +10:00
Loic Blot
0f556d0c7f Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife 2015-02-27 21:34:33 +10:00
paramat
14f7df980b Biome API: Re-calculate biome at every surface in a mapchunk column 2015-02-26 03:35:25 +00:00
Kahrl
38cf080a9c Disallow object:remove() if the object is a player
Rebased by Zeno- (conflict in lua_api.txt)
2015-02-23 16:49:48 +10:00
est31
5a0ed780f5 Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
Client now informs about incompatible servers from the list, this permits to prevent the protocol movements.
Server announces its supported protocol versions to master server
2015-02-18 16:09:59 +01:00
Loic Blot
27d4e89d32 Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
ok @ShadowNinja
2015-02-18 09:28:39 +01:00
Loic Blot
f8d5af7536 SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
Loic Blot
7c8793cbea Performance Improvement: Use a cache which caches result for getFacePositions.
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected.
In the callgrind map, you will see original:
  * 3.3M calls to std::list for 9700 calls to getFacePositions
In the modified version, you will see:
  * 3.3K calls to std::list for 6900 call to getFacePositions
Callgrind map is here: #2321

it's a huge performance improvement to l_find_node_near
2015-02-16 11:27:44 +01:00
ngosang
e102cbd840 Fix .zip extraction (mod store) 2015-02-12 15:27:20 +01:00
ShadowNinja
9e2a9b55e1 Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
kwolekr
38bd9e93a2 Fix all warnings and remove -Wno-unused-but-set cflag 2015-01-18 23:29:19 -05:00
kwolekr
976d0b2caa Reorganize supported video driver query mechanisms 2015-01-18 13:24:25 -05:00
kwolekr
9736548720 Add ability to delete MapBlocks from map
Also add a Lua API and chatcommand for this
2015-01-15 16:48:56 -05:00
onkrot
0fd1ee0380 Performance fixes. 2015-01-13 23:48:56 +10:00
rubenwardy
2504da28af Fix direction property of HUD 2015-01-07 20:51:47 +01:00
kwolekr
2d849b0a19 Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
kwolekr
7289d61e99 Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
kwolekr
3bdf3df223 Exclude vertical mapblock borders when setting light 2015-01-04 23:14:16 -05:00
kwolekr
bdcf03ae36 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
kwolekr
6fdb32361a Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
kwolekr
8eb9cebdd0 Add warning about using deprecated fields in Mapgen API and update docs 2015-01-04 03:24:40 -05:00
kwolekr
ef8ed5d127 LuaVoxelManip: Error when given out-of-bounds area 2015-01-04 03:07:28 -05:00
kwolekr
7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
kwolekr
9b0d77a549 Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
kwolekr
b589353d89 Decoration: Fix default parameter values 2014-12-30 00:52:40 -05:00
kwolekr
ca89e63b27 Add core.get_mapgen_names() to Main Menu API (and use it)
Also rewrite mapgen registration for static initialization
2014-12-29 21:23:51 -05:00
kwolekr
5e2753c712 Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
kwolekr
cc3ab5efa5 LuaVoxelManip: Remove blank allocator 2014-12-29 01:31:37 -05:00
kwolekr
3c637b4baf LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata 2014-12-28 23:59:24 -05:00
kwolekr
863379a4c6 Decoration: Add height_min and height_max parameters
Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
paramat
570c2042b1 Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node 2014-12-28 21:37:43 -05:00
kwolekr
61dfa912f5 Ore: Add Vein ore type 2014-12-28 21:17:12 -05:00
kwolekr
900fa26965 Ore: Add Blob ore type 2014-12-28 03:11:00 -05:00
kwolekr
8334100fe1 LuaVoxelManip: Add option to allocate blank data 2014-12-27 23:09:36 -05:00
kwolekr
08d259cf41 Set fallback content if resolving content vector requires everything 2014-12-27 22:20:04 -05:00
kwolekr
b67f37f27e Redefine NodeResolver interface and replace with callback mechanism 2014-12-27 02:12:21 -05:00
kwolekr
8fe1d3fc2e Expose mapgen chunksize in on_mapgen_init callbacks 2014-12-14 18:46:46 -05:00
kwolekr
035e6bfc18 LuaPerlinNoiseMap: Fix 3d noise safety check 2014-12-12 22:58:44 -05:00
kwolekr
cf8213ea82 Add minetest.clear_registered_decorations() and clear_registered_ores() 2014-12-12 14:08:04 -05:00
kwolekr
4e5d17f666 LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate 3d noise with a buffer created for 2d 2014-12-12 02:46:52 -05:00
kwolekr
2b8180a417 Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt 2014-12-12 02:02:44 -05:00
kwolekr
d3dc88fe6b Settings: Fail on invalid sequence and throw exception for LuaSettings 2014-12-12 00:44:17 -05:00
kwolekr
16baed0467 Noise: Automatically transform noise maps if needed 2014-12-10 23:35:37 -05:00
kwolekr
dcc48976ce Move get_schematic and read_schematic to l_mapgen.cpp 2014-12-10 01:49:57 -05:00
kwolekr
cfba55ba0a Remove get_noiseparams function. read_noiseparams should be used from now on 2014-12-10 00:56:44 -05:00
kwolekr
fb2bc956b1 Noise: Create a deep copy of NoiseParams 2014-12-10 00:37:09 -05:00
kwolekr
88c28414f4 Settings: Sanitize setting name everywhere, not just LuaSettings 2014-12-09 23:52:13 -05:00
kwolekr
d50878d608 Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams 2014-12-09 23:44:04 -05:00
kwolekr
2fd3d52020 Add flags and lacunarity as new noise parameters
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
390c0cd691 Schematics: Fix minetest.place_schematic() when defined by a Lua table 2014-12-06 18:39:05 -05:00
kwolekr
60feb4ad25 Add minetest.clear_registered_biomes() api 2014-12-06 18:08:23 -05:00
kwolekr
5062b99cb0 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
paramat
0a5373d400 Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
kwolekr
360660947b LuaSettings: Sanitize setting name strings 2014-11-30 19:01:54 -05:00
kwolekr
25945dc539 noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
Ciaran Gultnieks
77137a92cf Don't corrupt stepheight when setting other properties 2014-11-26 20:02:48 +01:00
ShadowNinja
c4e393deea Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
ShadowNinja
b1965ac209 Clean up rollback 2014-11-19 16:21:59 -05:00
kwolekr
8d3a68f343 Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
Craig Robbins
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
SmallJoker
874109c520 Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
kwolekr
7616537bc0 Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
kwolekr
db25f75337 Fix erroneous lua_pop parameter 2014-10-30 16:23:48 -04:00
kwolekr
03f3f958ed Check minetest.hud_change() parameters on conversion (Fix #1714) 2014-10-30 00:12:12 -04:00
kwolekr
1cb6ea6346 Refactor decoration-related code
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
kwolekr
bc28ca0636 Prevent invalid memory access under failure conditions 2014-10-28 00:18:53 -04:00
kwolekr
d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
RealBadAngel
e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
RealBadAngel
0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
ShadowNinja
741df993ff Fix object reference pushing functions when called from coroutines 2014-10-07 16:37:45 -04:00
BlockMen
f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
ShadowNinja
406ed5efac Add compression API 2014-09-20 14:02:54 -04:00
ShadowNinja
2f170a63c6 Simplify and optimize schematic replacements 2014-09-11 22:25:06 -04:00
kwolekr
f3eefeb794 Add LuaVoxelManip methods: get_node_at() and set_node_at() 2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
sapier
e09293b483 Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
3e267a6ece Fix LuaJIT exception wrapper 2014-08-23 20:41:03 +02:00
Craig Robbins
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier
996ea60642 Add video driver selection to settings menu (based uppon idea from webdesigner97) 2014-08-23 01:55:54 +02:00
sapier
2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
sapier
c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
SmallJoker
6c5f79fee9 Fix the *CDP display 2014-08-15 21:46:04 +02:00
Craig Robbins
6929206bc2 Fix issue 1527
https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
ShadowNinja
d9de29fa50 Clear inventory before setting lists 2014-06-23 15:28:48 -04:00
sapier
9a39848ba9 Remove a lot of superfluous ifndef USE_CURL checks 2014-06-19 19:05:37 +02:00
sapier
7b3602bab3 Fix regression dirt texture not beeing default in non cloud menu 2014-06-14 20:51:57 +02:00
sapier
d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00
ShadowNinja
5bd2aea663 Fix over-poping and only push the core once 2014-05-30 19:38:11 -04:00
ShadowNinja
34d872628d Make print() NUL-safe 2014-05-15 19:09:47 -04:00
ShadowNinja
c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
ShadowNinja
fef2729fd0 Add write_json() to the async API 2014-05-07 17:05:44 -04:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
b5acec0a3c Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
ShadowNinja
f2b93b7bae Fix code style of async API 2014-04-27 16:15:53 -04:00
ShadowNinja
6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
db4ea4658c Only push the Lua error handler once 2014-04-27 16:15:53 -04:00
sapier
1838a3fd69 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
Sfan5
118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
BlockMen
8b02a015eb Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen
c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00
sapier
edcad09dee Add support for named threads (atm linux only) 2014-04-09 21:32:21 +02:00
sapier
a88c685f02 Minor fixes for file/modlist download in mainmenu 2014-04-09 20:22:21 +02:00
sapier
142e2d3b74 Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00