Commit Graph

336 Commits

Author SHA1 Message Date
sapier
baf5614880 Add port to favorites if not 30000
Major modmgr overhaul
Add missing formspec checkbox doc
2013-07-22 18:09:59 +02:00
PilzAdam
8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
PilzAdam
413f0d0353 Add liquid_range to nodedef 2013-07-20 20:41:17 +02:00
PilzAdam
cba90d4441 Make range of tools configureable 2013-07-20 20:37:59 +02:00
RealBadAngel
d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
Kahrl
6027c8d259 Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp 2013-07-11 22:57:26 +02:00
PilzAdam
c813a3cc53 Remove note in lua-api.txt that there are no vector helper functions 2013-07-08 13:41:46 +02:00
sapier
88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
ShadowNinja
ae8ff4b8e2 Add vector helpers 2013-07-07 01:49:11 -04:00
Sfan5
307c57dcc4 Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 2013-07-06 10:32:58 +02:00
sapier
967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
kwolekr
dd6d1afd8e Decoration: Add schematic rotation support 2013-07-01 18:04:51 -04:00
kwolekr
067888d549 LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates 2013-06-29 22:23:00 -04:00
kwolekr
21a4adcd27 Update documentation for get_mapgen_object 2013-06-29 16:24:32 -04:00
kwolekr
3f13dc790c Add voxelarea.lua helper to builtin 2013-06-28 11:07:45 -04:00
kwolekr
9e100bc42b Apply various fixes to several things 2013-06-27 22:35:35 -04:00
kwolekr
6b3169e4d0 LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to map 2013-06-27 22:35:35 -04:00
kwolekr
2e292b67a0 Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
kwolekr
18882a4d26 Add Lua PerlinNoiseMap:get#dMap_flat API 2013-06-27 22:35:35 -04:00
kwolekr
8aa930f28e Add minetest.get_mapgen_object to API 2013-06-27 22:35:35 -04:00
kwolekr
d6ac3d8d9a Add LuaVoxelManip 2013-06-27 22:35:35 -04:00
kwolekr
309c5f3641 Decoration: Add support for zero probability, fix breakage from last commit 2013-06-22 20:49:01 -04:00
kwolekr
4d77781ce7 A handful of minor fixes to various things 2013-06-22 17:27:48 -04:00
kwolekr
c1b829077a Decoration: Add Schematic decoration type 2013-06-22 01:11:52 -04:00
Kahrl
469d0b120e Remove deprecated functions that don't work anymore from lua_api.txt 2013-06-20 07:52:04 +02:00
PilzAdam
53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
kwolekr
56093b6614 Decoration: Change divlen to sidelen 2013-06-17 18:23:31 -04:00
kwolekr
0a8519a26f Add initial Decoration support, many misc. improvements & modifications 2013-06-17 03:21:36 -04:00
PilzAdam
6b3e553dd5 Bump version to 0.4.7 2013-06-06 17:14:26 +00:00
Kahrl
6f9d384311 Replace c55.me links 2013-06-03 01:57:42 +02:00
Kahrl
96fe1de832 Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM 2013-05-26 00:23:33 +02:00
sapier
ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
Jeija
3abbe7efd1 Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike 2013-05-22 15:08:24 +02:00
ShadowNinja
127c488355 Use the group "soil" for nodes that saplings grow on 2013-05-20 13:43:13 +02:00
PilzAdam
45fcc9de29 New modsystem
Mods are placed in $path_<user/share>/mods
They can be enabled per world in world.mt or the configure world window
2013-05-19 02:15:36 +02:00
PilzAdam
b76ec317c9 Remove common from CMakeLists.txt, README.txt, lua-api.txt and buildwin.sh 2013-05-18 16:13:32 +02:00
Kahrl
969d2b3eb1 Optional dependencies and properly handle mod name conflicts again 2013-05-03 23:58:22 +02:00
Sfan5
a4183994a4 Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature() 2013-05-01 15:06:01 +02:00
kwolekr
d3f0ce6224 Generalize hud_builtin_enable into hud_set_flags 2013-04-25 19:37:36 -04:00
RealBadAngel
625a4c2e66 Add new drawtype GLASSLIKE_FRAMED 2013-04-24 21:45:18 -04:00
Diego Martínez
e703c5b81f Added support to disable built-in HUD elements 2013-04-24 17:28:00 +03:00
kwolekr
770305e28d Add option to use texture alpha channel 2013-04-23 22:15:51 -04:00
ShadowNinja
4a9b8aae5e Add minetest.get_player_ip() 2013-04-23 09:57:45 +03:00
ShadowNinja
3d4d0cb574 Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() 2013-04-23 09:47:08 +03:00
Diego Martínez
9894167bbf Added offset support for HUD items 2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a Added support for alignment in HUD items 2013-04-23 09:34:10 +03:00
kwolekr
527deb947c Add direction parameter to statbars in HUD API
Fix health bar overlap when a larger texture is used
2013-04-20 00:22:12 -04:00
kwolekr
c45c530f74 Fix Lua HUD documentation 2013-04-18 15:26:29 -04:00
kwolekr
666aae3593 Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification 2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0 Lua HUD 2013-04-18 02:14:33 -04:00
RealBadAngel
e7f5cdf9d4 Bugfixes to get_craft_recipe and get_all_craft_recipes.
Improvements to get_all_craft_recipes (see api doc)
2013-04-10 22:33:59 -04:00
sapier
69367aa799 Add Dijkstra A* and A* without prefetching pathfind algorithms 2013-04-06 11:24:03 -04:00
Diego Martínez
2fb0e547a0 Use the nodebox as selection box if it's not set manually 2013-04-05 15:14:37 +02:00
MirceaKitsune
c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
PilzAdam
f85c1165c2 Update doc/lua-api.txt 2013-04-03 22:41:18 +02:00
kwolekr
8d4b768297 Add Ore generation flags, implement ore absolute height 2013-03-31 20:02:03 -04:00
PilzAdam
5e7e0347cd Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam
7d9329ecfe New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
PilzAdam
a782a88913 Fix parameter list of obj:set_attach() and obj:set_bone_position() 2013-03-28 01:09:01 +01:00
kwolekr
26cad481d0 Vary ore sheet y position by noise 2013-03-24 22:35:23 -04:00
Perttu Ahola
423d69bd40 Fix indentation of lua_api.txt 2013-03-24 21:39:15 +02:00
kwolekr
6767ed74f8 Update lua_api.txt 2013-03-24 15:20:37 -04:00
Jeija
e1ff5b1361 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
RealBadAngel
6f8d40ef5d 6d facedir 2013-03-23 21:31:05 +01:00
Perttu Ahola
c2250d95c4 Support game-specific minetest.conf 2013-03-21 22:22:15 +02:00
Perttu Ahola
adc52f3f3c lua_api.txt: Document paths, games and common mod loading 2013-03-21 20:04:00 +02:00
RealBadAngel
7f51b2da28 lua methods set_look_pitch and set_look_yaw 2013-03-17 11:39:35 -04:00
Jeija
fc5d2074b9 Allow minetest.after to take a variable number of arguments 2013-03-17 00:23:30 -04:00
RealBadAngel
5af8acfa6e Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
kwolekr
ba78194636 Allow any character in formspec strings with escape char 2013-03-05 23:25:02 -05:00
RealBadAngel
f0d70d4e86 Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
RealBadAngel
b1019a88ba Fix to on_rightclick not able to change wielded_item 2013-02-13 02:06:36 +04:00
RealBadAngel
1163fdfa11 Treegen update. Some new symbols. Speed up code a bit. 2013-01-23 20:40:09 +02:00
sapier
d8a0efa6af add support for saving settings by lua command (server doesn't autosave on exit) 2013-01-21 22:44:41 +02:00
sapier
0b1d09ff4f Fix buttons not working for Lua-triggered formspecs 2013-01-07 19:00:33 +02:00
RealBadAngel
8b75736c6f L-Systems treegen update. 2013-01-07 18:13:14 +04:00
Jeija
46d431e7c3 Implement textarea in formspec, a multiline input field 2013-01-04 20:09:09 +01:00
PilzAdam
5bc14e2fe4 Add on_rightclick(pos, node, clicker) callback for nodes 2013-01-04 17:15:16 +01:00
Perttu Ahola
69bd803a32 Add InvRef:get_location() 2013-01-02 22:53:55 +02:00
sapier
da9707950e Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua 2013-01-02 20:59:37 +02:00
RealBadAngel
b40e599866 L-System treegen 2012-12-30 13:42:19 +04:00
PilzAdam
29c17c14f1 Add ability to change the itemstack in placenode callbacks 2012-12-17 19:49:18 +01:00
RealBadAngel
f4b7e1a570 New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
PilzAdam
fa76057e7f Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
2012-12-01 13:32:32 +01:00
Matthew I
6c8fa83ecd Add shutdown hook interface to Lua API
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.

Document that minetest.register_on_shutdown() callbacks may not be run

If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
d67004a3be Bump version to 0.4.4 as this isn't compatible with 0.4.3 2012-11-26 00:56:47 +02:00
MirceaKitsune
3d1c481f0b RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
Correct lua api version number

Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.

Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
756db8174a A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead

Some changes requested by celeron55

Rename a lot of things in the code, and use better lua api function names

Minor code corrections

Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)

Fix a bug in falling code where entities get stuck

Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.

Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need

Create a separate function for detaching, and also update lua api documentation

When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct

Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)

Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
e42eeec8f6 Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there

Framework for the attachment system, with no actual functionality yet

Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client

I will also want position and rotation offsets to be possible to apply to attachments

Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
118285e6ba Get the new animation framework properly working
Store start and end frames as v2f

Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
ba4d93027f Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
fb0c431864 Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
Support for animation blending, though for some reason it doesn't work.

Don't enable animation transitions by default for many reaosons

Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit

Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
9c8ba42750 Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
Get the texture from memory as well

Add .x to the list of supported formats

Update LUA API documentation
2012-11-25 18:14:15 +02:00
RealBadAngel
8e5167d726 Adding background to Formspec 2012-11-08 19:22:37 +01:00
PilzAdam
3cab24fbcf Merge pull request #243 from xyzz/liquid_renewable
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
PilzAdam
0443d36abf Add falling_node to special groups in lua-api.txt 2012-11-01 12:33:24 +01:00
Perttu Ahola
25cf3757b2 Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives 2012-09-09 23:24:48 +03:00
Perttu Ahola
9cadaf824b Add dtime_s to entity activation 2012-09-09 17:12:29 +03:00
Perttu Ahola
ac628c9b0a Fix ObjectRef:punch() 2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
926830e0df Add liquid_renewable property. 2012-09-07 20:48:12 +04:00
Perttu Ahola
d53a6cd851 Add overridable function for handling dropped items from nodes 2012-09-02 19:38:44 +03:00
Perttu Ahola
3b43c69df4 Add bouncy node group 2012-09-01 12:58:37 +03:00
Perttu Ahola
b17d3e7ad7 Add disable_jump and fall_damage_add_percent node groups 2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
6a16075912 Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
Matthew I
8a3c777c40 Add ban management routines to Lua API
Those functions are:
 * minetest.get_ban_list()
 * minetest.get_ban_description(ip_or_name)
 * minetest.ban_player(name)
 * minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
548da26ddc Extend Lua API in order to implement chat commands
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Perttu Ahola
0190f9b077 Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
Perttu Ahola
0c91a0d59d Working group-shapeless and multigroup recipes 2012-07-26 13:49:13 +03:00
Perttu Ahola
0346e68deb Add special return value -1 to inventry callbacks 2012-07-25 16:52:00 +03:00
Perttu Ahola
983e45ae92 Improve inventory callbacks a bit 2012-07-25 15:39:39 +03:00
Perttu Ahola
9eaf93d41d Detached inventory callbacks and reworked node metadata callbacks 2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0 Detached inventories 2012-07-24 20:57:17 +03:00
Perttu Ahola
e8331f0c1d Add oldnode parameter to minetest.register_on_placenode callback 2012-07-23 20:44:56 +03:00
Perttu Ahola
9af9d8f5d0 Describe node definition fields better in lua_api.txt 2012-07-23 20:17:44 +03:00
Perttu Ahola
16fc8b5fc2 Update lua_api.txt a bit 2012-07-23 08:48:55 +03:00
darkrose
cd6becd442 Implement node timers 2012-07-23 08:18:37 +03:00
Perttu Ahola
6dfefaf229 Formspec button_exit[] and image_button_exit[] 2012-07-22 17:40:48 +03:00
darkrose
d44f8a854b Doc updates for formspec 2012-07-22 17:40:48 +03:00
Perttu Ahola
4cc98d7add minetest.register_on_player_receive_fields() 2012-07-22 17:40:48 +03:00
Matthew I
c259f7c8bd Update Lua API documentation to include minetest.get_modnames() 2012-07-22 13:36:17 +03:00
Perttu Ahola
b0ba05c9ac BITCH, THIS IS 0.4.0. 2012-07-21 03:37:07 +03:00
darkrose
38580fbee7 Add minetest.get_craft_recipe() 2012-07-21 02:33:22 +03:00
Perttu Ahola
16ad10e62f Allow defining player's inventory form in Lua 2012-07-19 14:09:16 +03:00
Perttu Ahola
c57e5083e8 Add pointed_thing to lua_api.txt 2012-06-17 19:47:55 +03:00
Perttu Ahola
22ae83a589 Explain node boxes in lua_api.txt 2012-06-17 17:23:58 +03:00
Perttu Ahola
d159591b9a Mention node drawtypes in lua_api.txt 2012-06-16 23:42:04 +03:00
Perttu Ahola
fd1135c7af Node texture animation 2012-06-16 16:47:28 +03:00
Perttu Ahola
f4a7e11bce Add some missing object properties to doc/lua_api.txt 2012-06-10 15:04:24 +03:00
Perttu Ahola
6a0388bb4b Node placement client-side prediction 2012-06-10 12:46:48 +03:00
Perttu Ahola
81554fbf72 Add minetest.serialize() and minetest.deserialize() 2012-06-07 00:05:00 +03:00
Perttu Ahola
a435cfcd82 Allow groups in crafting recipes 2012-06-06 23:39:17 +03:00
Perttu Ahola
430d6e1cca Fix small errors in lua_api.txt 2012-06-06 00:15:33 +03:00
Perttu Ahola
3a0562bebc Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them 2012-06-05 23:51:37 +03:00
Perttu Ahola
c3658e7c79 place_node, dig_node and punch_node; an in-game tester tool; remove old code 2012-06-05 23:10:07 +03:00
darkrose
3e419ffb38 Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game 2012-06-03 22:31:02 +03:00
darkrose
a149c6ecde Add can_dig callback 2012-06-03 22:31:02 +03:00
Perttu Ahola
1709fd854a Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec 2012-06-03 22:31:02 +03:00
Perttu Ahola
7bf446f671 Reshape inventory menu code 2012-06-03 22:31:02 +03:00
Perttu Ahola
bf8cfce50e Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players 2012-06-03 22:31:01 +03:00
Perttu Ahola
35df1ee253 Implement locked chest; add after_place_node and after_dig_node node callbacks 2012-06-03 22:31:01 +03:00
Perttu Ahola
353f9fd43c minetest.get_craft_result 2012-06-03 22:31:01 +03:00
Perttu Ahola
3899f83da8 NodeMetaRef:{to,from}_table and lua_api.txt additions 2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301 on_metadata_inventory_{move,offer,take} 2012-06-03 22:31:01 +03:00
Perttu Ahola
d7447cdf9e Implement sign using form field protocol 2012-06-03 22:31:01 +03:00
Perttu Ahola
f3ec1452cd Random node metadata things 2012-06-03 22:31:00 +03:00
Perttu Ahola
29f03756bd Attempt to begin to implement chests and furnace in Lua (with problems) 2012-06-03 22:31:00 +03:00
Perttu Ahola
fe8c5546f0 Add node on_construct, on_destruct callbacks and update lua_api.txt 2012-06-03 22:31:00 +03:00
Perttu Ahola
747ff7daf8 Add support for putting modpacks directly into mod directories 2012-05-21 19:49:35 +03:00
Perttu Ahola
9c5cc217bf Add "Registered definitions of stuff" to doc/lua_api.txt 2012-04-14 11:24:18 +03:00
Perttu Ahola
93cdc9b9dc Support static_spawnpoint setting 2012-04-09 23:32:13 +03:00
Perttu Ahola
251c0c8508 Improve doc/lua_api.txt and add minetest.get_item_group(name, group) 2012-04-09 12:36:25 +03:00
Perttu Ahola
4eaaa0ec53 Add minimal documentation about the $world/game/ addition 2012-04-08 23:32:53 +03:00
Perttu Ahola
2b4d21160f minetest.get_node_group(name, group) 2012-04-08 18:39:55 +03:00
Perttu Ahola
e29a5b11e4 EnvRef:find_nodes_in_area(minp, maxp, nodenames) 2012-04-08 14:37:12 +03:00
Perttu Ahola
2eec788544 Improve doc/lua_api.txt 2012-04-07 19:59:03 +03:00
Sergey Gilfanov
5608f12f9b PerlinNoise for Lua. 2012-04-07 13:39:01 +03:00
Perttu Ahola
578fc5bb44 Add EnvRef:find_node_near(pos, radius, nodenames) 2012-04-06 22:44:42 +03:00
Perttu Ahola
f0e7da8a63 Implement dropped items as LuaEntities; leave the old ones as is for compatibility 2012-04-01 16:06:01 +03:00
Perttu Ahola
8ecfd88d92 Remplement and improve /setting in Lua, now called /set 2012-04-01 13:08:52 +03:00
Perttu Ahola
36c9463467 Improve /grant and /revoke output, add /auth_reload 2012-03-31 17:26:44 +03:00
Perttu Ahola
52122c342d Add 'fly' and 'fast' privileges and the underlying privileges-to-client system 2012-03-31 16:25:02 +03:00
Perttu Ahola
96ee73f790 Fix doc/lua_api.txt 2012-03-31 14:27:04 +03:00
Perttu Ahola
dc70f50b59 initial_properties field in entity definition 2012-03-31 13:50:25 +03:00
Perttu Ahola
e297c73913 More documentation in doc/lua_api.txt 2012-03-31 13:08:17 +03:00
Perttu Ahola
280e1a2512 Allow group:groupname in ABM definition and implement minetest.hash_node_position() 2012-03-31 12:30:11 +03:00
Perttu Ahola
4cee9a86ac Improved teleport command 2012-03-30 20:54:57 +03:00
Perttu Ahola
7cad0a2dcd Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler() 2012-03-30 18:42:18 +03:00
Perttu Ahola
3241ad3ae8 ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too! 2012-03-30 13:34:21 +03:00
Perttu Ahola
b9ffb5f30d minetest.register_chatcommand(cmd, def) 2012-03-30 01:45:23 +03:00
Perttu Ahola
92ae11bd3b Use GenericCAO in place of LuaEntityCAO and PlayerCAO 2012-03-29 19:42:42 +03:00
Perttu Ahola
440e9cdbef Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff) 2012-03-29 13:35:20 +03:00
Perttu Ahola
a3a400992e Add EnvRef:set_node() 2012-03-28 22:50:08 +03:00
Perttu Ahola
68625b047f Add range option to PseudoRandom:next() 2012-03-28 22:01:23 +03:00
Perttu Ahola
9a1df7bf38 Add blockseed to on_generated 2012-03-28 22:01:21 +03:00
Perttu Ahola
ae7aa65069 Add minetest.is_singleplayer() 2012-03-28 13:22:48 +03:00
Perttu Ahola
9e0f969b8b doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath() 2012-03-28 13:01:35 +03:00
Perttu Ahola
04172e3dd0 Add PseudoRandom in Lua API 2012-03-28 00:38:20 +03:00
Perttu Ahola
fa24e6b995 Fix and extend minetest.after(time, func, param) 2012-03-27 08:17:42 +03:00
Perttu Ahola
37b64ff616 Add minetest.after(time, func) 2012-03-27 00:37:31 +03:00
Perttu Ahola
f022af66da Update doc/lua_api.txt 2012-03-25 16:22:02 +03:00
Perttu Ahola
601d1936c9 Lua API for playing sounds 2012-03-24 19:01:26 +02:00
Perttu Ahola
74780134f2 Update doc/lua_api.txt 2012-03-24 04:32:31 +02:00
Perttu Ahola
fbc22f91d5 Update doc/lua_api.txt and doc/mapformat.txt even more 2012-03-22 17:02:40 +02:00
Perttu Ahola
fde676a43a Add more information to lua_api.txt 2012-03-22 12:14:45 +02:00
Perttu Ahola
2469ce6067 Update Lua API documentation and move it into doc/lua_api.txt 2012-03-22 11:41:40 +02:00