Michael Ficocelli
ed59f325ef
IPVGO: Ensure full name of method is recorded in the possibleLogs list, to be matched later ( #1207 )
2024-04-09 18:24:57 -07:00
Michael Ficocelli
057ccc2a2b
IPVGO: Improve error logging to include stacktraces ( #1212 )
2024-04-09 06:36:05 -07:00
catloversg
1ad6f9f310
CORPORATION: Update documentation ( #1209 )
...
New optimal strategy based on API tweaks.
2024-04-08 14:46:16 -07:00
Michael Ficocelli
104a97d711
DOCS: Link to stable instead of dev for player-facing docs ( #1208 )
...
* DOCS: Link to stable instead of dev for player-facing docs, to avoid confusion about features that are not yet released or finalized
2024-04-08 14:40:53 -07:00
Snarling
be437c83f6
BLADEBURNER: Allow unsafe positive integers for skill upgrade count ( #1211 )
2024-04-08 06:33:45 -04:00
catloversg
7ae309edda
UI: Increase margin bottom for BitNode Multipliers in Stats page (BN1) ( #1204 )
2024-04-02 03:07:49 -07:00
p0n24
7ab4ad8174
fix documentation typo ( #1203 )
2024-03-31 13:53:51 -07:00
catloversg
524714601e
CORPORATION: Add missing checks for Export API ( #1202 )
2024-03-31 13:53:02 -07:00
T.J. Eckman
da7f01cca9
DOCS: Fixed a typo in tutorial ( #1201 )
2024-03-31 13:51:48 -07:00
Michael Ficocelli
6c9555ba32
IPVGO: Tweak cheat success scaling so it is applicable even to endgame stats ( #1194 )
2024-03-30 16:22:53 -07:00
Snarling
6beb6e9f95
BLADEBURNER: Followup for #1154 ( #1200 )
2024-03-29 20:43:28 -04:00
catloversg
61274310d6
DEVMENU: Remove SaveFileDev ( #1196 )
...
It was broken and no one could be found who had used it.
2024-03-29 14:01:21 -07:00
Snarling
12f9a2b24d
Bugfix
...
Fix Skill.maxLvl defaulting to 1
2024-03-29 14:27:36 -04:00
catloversg
c467daaf86
DOCUMENTATION: Fix wrong identification of inline mathematical expressions ( #1195 )
...
Applies backslashes to all relevant "$".
2024-03-29 01:42:18 -07:00
Snarling
a923041382
Changelog update
2024-03-29 01:20:49 -04:00
Paco Delozanne
ae1ca8f9a6
NETSCRIPT: Add Singularity.getFactionEnemies() ( #1192 )
2024-03-29 01:16:54 -04:00
Snarling
6669c4da6a
BLADEBURNER: Typesafety / refactoring ( #1154 )
2024-03-28 21:52:37 -04:00
Michael Ficocelli
fe87f1f628
IPVGO: Bugfixes ( #1193 )
...
* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
2024-03-27 22:02:53 -07:00
catloversg
8553bcb8fc
MISC: Support compression of save data ( #1162 )
...
* Use Compression Streams API instead of jszip or other libraries.
* Remove usage of base64 in the new binary format.
* Do not convert binary data to string and back. The type of save data is SaveData, it's either string (old base64 format) or Uint8Array (new binary format).
* Proper support for interacting with electron-related code. Electron-related code assumes that save data is in the base64 format.
* Proper support for other tools (DevMenu, pretty-save.js). Full support for DevMenu will be added in a follow-up PR. Check the comments in src\DevMenu\ui\SaveFileDev.tsx for details.
2024-03-27 21:08:09 -07:00
David Walker
75dabd10be
NETSCRIPT: add formulas.hacking.growAmount() ( #1090 )
...
Also, improve docs.
2024-03-26 03:26:50 -07:00
Michael Ficocelli
d8de22a273
IPVGO: Nerf overly-difficult handicap, [issue #1169 ] misc bugfixes ( #1188 )
...
* IPVGO: Nerf overly-difficult handicap on 5x5 board
* IPVGO: Tweak 5x5 handicap
2024-03-25 16:12:35 -07:00
catloversg
714c1cc9d6
CORPORATION: Update documentation ( #1191 )
2024-03-25 14:49:43 -07:00
adeilt
08097aaf09
CORPORATION: more granular office size upgrades ( #1179 )
...
Allows corporation.upgradeOfficeSize to increase the size of a Corporation office by a non-multiple of 3 and also be charged a corresponding amount of corporate funds. See #1166 for details of current behavior.
2024-03-24 17:37:08 -07:00
catloversg
db226ce0b8
MISC: Remove isString utility function ( #1185 )
2024-03-23 02:46:52 -07:00
catloversg
c5581e92bc
MISC: Make text file (txt, json) clickable when using ls ( #1172 )
2024-03-23 02:45:48 -07:00
Snarling
28a4af0ddc
Changelog update ( #1184 )
2024-03-21 21:36:18 -04:00
Snarling
0c2a59bb6c
CREDITS: Add d0sboots as documented maintainer ( #1183 )
2024-03-21 18:32:02 -04:00
catloversg
99f7a4cc7b
IPvGO: Fix API documentation ( #1171 )
...
Proper fix for table pre layout
2024-03-21 14:39:37 -07:00
catloversg
35a34470a2
CORPORATION: update documentation ( #1182 )
...
Tweak several formulas
2024-03-21 14:37:50 -07:00
catloversg
c637d0e4e4
SINGULARITY: Fix API documentation ( #1181 )
2024-03-21 14:27:13 -07:00
Caldwell
803afc5244
SLEEVES: add nextCompletion to SleeveInfiltrationWork ( #1177 )
...
* add nextCompletion to InfilWork
and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
catloversg
bbd942ceca
MISC: Suggest automatic translation systems not translate our game ( #1180 )
2024-03-20 20:39:23 -04:00
Michael Ficocelli
1e5f7184a2
IPVGO: Remove current game history from savefile, re-implement superko ( #1175 )
2024-03-20 20:37:20 -04:00
catloversg
fc8958af83
MISC: Remove jquery ( #1167 )
...
Changes wget, which was the only thing using it.
2024-03-20 14:20:29 -07:00
Michael Ficocelli
6b9f9ef7fa
IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate ( #1176 )
...
* IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate
* Fix ts doc format
* Do not show "No AI" opponent in stat summary page
2024-03-20 14:12:35 -07:00
Michael Ficocelli
dd4b54406c
IPVGO: Bugfix: Require special opponent to be on the fixed size board ( #1170 )
2024-03-19 14:23:50 -04:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn ( #1142 )
2024-03-19 14:07:15 -04:00
LJ
6aaeb6b59e
Fix sing function for bn14 ( #1168 )
2024-03-18 00:54:20 -04:00
Michael Ficocelli
edf8e24046
IPvGO: Bugfix: ensure the 'No Ai' white player can still pass, and fix missing dead nodes ( #1165 )
2024-03-17 14:15:53 -07:00
gmcew
c0662599b3
MISC: Stanek UI description corrections ( #1161 )
...
Corrected description on charging efficacy against threadcount and time
From https://github.com/bitburner-official/bitburner-src/issues/689 , description has been corrected to reflect the scaling for highestCharge and numCharge
2024-03-14 18:51:32 -07:00
catloversg
7ef7b692d0
MISC: Filter servers in autocomplete data ( #1164 )
2024-03-14 17:55:06 -04:00
FoGsesipod
25ac8432fc
BUGFIX: spawn() log reads "seconds" instead of "milliseconds" ( #1158 )
2024-03-11 15:25:02 -07:00
Snarling
0457081908
Changelog + generate docs
2024-03-11 13:14:33 -04:00
Snarling
162310f005
UI: Fix go colors for light theme ( #1155 )
2024-03-11 13:13:22 -04:00
Michael Ficocelli
c703b71871
IPVGO: Ensure that the player has the prerequisites to face the secret opponent ( #1157 )
2024-03-11 12:57:44 -04:00
Snarling
e9d1ddfaf3
SAVEGAME: Reduce size of savefile ( #1148 )
...
Storing less info in the save for Factions/Companies if it's still the default info
2024-03-11 08:58:10 -04:00
LJ
4d5401f62e
4 ( #1152 )
2024-03-10 07:36:20 -04:00
adeilt
de5c1bbf98
DOC: Add namespaced example to disableLog doc. ( #1150 )
...
It probably won't be used that often, but "ui.setTheme" seemed the least spoilery function name to use as an example.
2024-03-09 15:25:48 -08:00
User670
c93205fec6
MISC: add a missing word in a comment in crime.ts ( #1145 )
2024-03-08 11:53:14 -08:00
LJ
09c5ec7769
GANG: Correctly display effects of justice tasks on wanted gain rate ( #1144 )
2024-03-07 23:46:25 -05:00
Michael Ficocelli
33af6685f8
IPVGO: Fix displayed maximum favor in tooltip to update with player bitnode status ( #1143 )
2024-03-07 23:46:08 -05:00
Shy
d2dd6916b1
allow json ( #1137 )
...
Allow creating .json files.
Also added the json language server so syntax highlighting and validation works with the ingame editor
2024-03-06 15:52:32 -08:00
Snarling
863ac2c8c0
Historical changelog update for hotfix
2024-03-06 16:33:21 -05:00
Michael Ficocelli
1547581c24
IPVGO: Fix self-capture move evaluation ( #1140 )
2024-03-06 16:23:16 -05:00
Snarling
1755b7cd7f
2.6.1dev initial state
2024-03-05 20:54:11 -05:00
Snarling
0bf01aacab
RELEASE: 2.6.0 ( #1136 )
2024-03-05 20:46:46 -05:00
Snarling
69babf02b2
Changelog before 2.6.0
2024-03-05 20:18:22 -05:00
Snarling
d61e12fdd1
API: Minor followup changes for #1059 ( #1135 )
2024-03-05 19:42:55 -05:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it ( #1059 )
2024-03-05 19:22:45 -05:00
Snarling
4f4c6fe7e5
Move heart.break out of Extra.ts ( #1133 )
2024-03-04 18:36:14 -05:00
LJ
a5f5c81912
API: Add karma to ns.getPlayer() & document ns.heart.break() ( #1131 )
2024-03-04 09:35:54 -05:00
LJ
65082f677e
Update rm command help text ( #1132 )
2024-03-04 09:30:03 -05:00
catloversg
ffc34387f0
CORPORATION: Add documentation ( #1121 )
...
This ports the PDF manual by @catloversg into .md form, so it can be used in-game and via browsing on GitHub.
It also adds MathJax rendering to in-game docs, so that the math formulas can be rendered. (GitHub already supports this natively.)
2024-03-04 03:10:18 -08:00
Bart Kuijper
6a3d22d7bd
CONTRACTS: createDummyContract returns filename ( #1129 )
2024-03-01 23:12:04 -05:00
LJ
4c7f192645
UI: Infiltration rewards default to the faction you're currently working for ( #1114 )
...
* Better infiltration victory faction default
* Better condition for "none" default
* Fix default faction type.
2024-02-28 16:37:27 -08:00
Yichi Zhang
6288eec6d7
HACKNET: Disallow negative count
argument for spendHashes ( #1127 )
...
* disallow buying a negative amount of an upgrade
* allow 0 silently
2024-02-27 12:34:36 -08:00
Caldwell
3d6692b292
MISC: clamping numbers ( #1104 )
2024-02-27 09:47:00 -05:00
Snarling
153dbfff12
Changelog + doc update
2024-02-26 09:51:48 -05:00
hydroflame
483d554fc2
MISC: Update donation counter ( #1118 )
2024-02-26 09:42:31 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 ( #1120 )
2024-02-26 08:05:10 -05:00
LJ
f6871f0911
GANG: Clarify install behavior & add getInstallResult() ( #1119 )
...
New function returns post-install ascension ratios.
* Add ascension penalty to Gang constants
* Improve wording of Gang install message
* Add GangMember#getInstallResults()
* Update prestiging to use getInstallResults()
* Add ns.gang.getInstallResults(memberName)
* Update definitions
* Add ram cost for ns.gang.getInstallResult()
* Fix typo
* More specific wording in documentation
* Fix another typo
* Run prettier
* Rename getInstallResults to getPostInstallPoints
* Update Prestige.ts
* Update Gang.ts
2024-02-23 12:58:22 -08:00
LJ
1577467fe1
BUGFIX: Prevent renaming servers to hacknet. ( #1112 )
...
* Add hacknet check to renaming
* Handle manual server purchases
* Handle automated server purchases
* Remove unnecessary parenthesis
fixes #1111
2024-02-20 18:22:24 -08:00
Michael Ficocelli
ac05135f59
IPVGO: Ensure favor text is only shown for even-numbered winstreaks, not even loss streaks ( #1110 )
...
closes #1109
Ensure that loss streak tracking does not display the favor gain text, to avoid misleading players
2024-02-20 14:36:06 -08:00
Caldwell
47cf5c1610
SETTINGS: add tailRenderInterval ( #1107 )
...
currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player
currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
2024-02-19 11:19:03 -08:00
David Walker
e6755afcb3
Changelog ( #1106 )
2024-02-17 20:28:19 -08:00
LJ
27a8abbdec
PORTS: Support all serializable data. ( #1089 )
...
A significant portion of players who use ports are passing objects through them. Currently they are required to handle that themselves via JSON serialization. This PR adds better support for passing objects; which is more convenient, extensive, and optimized (probably, more on this one later).
This adds zero overhead to existing (or when passing any primitive types) port usage, and also isn't a breaking change. The questions to debate here are:
Should objects be supported in the first place?
If so, how exactly do we want to serialize objects?
Based on an extensive discussion in Discord, the overwhelming majority answered "yes" to question one. As for question two, that has been much more hotly contested.
Ultimately, `structuredClone` was used, despite less-than-stellar performance, because other options were worse either in safety, speed, error-handling, or multiple of the above.
2024-02-17 19:15:17 -08:00
Shy
aba2336093
add purchasedPlayer to RFA server data ( #1103 )
2024-02-17 00:11:29 -05:00
Snarling
9b483bdd8a
Servers are sorted on Active Scripts page ( #1102 )
2024-02-16 21:06:18 -05:00
Caldwell
8c8af38a3a
MISC: refactor weaken effect calculation ( #1076 )
...
so far we calculate the effect of weaken in three +1 places
ns.weaken
ns.weakenAnalyze
terminal weaken
and server.weaken where the bn mult is applied
i extracted the logic into a new netscript helper function getWeakenEffect
this gives us one place if we want to change the formula
a side effect i added the server.cpuCores to the terminal weaken to future proof it if the npc server core pr (#963 ) is merged
2024-02-16 17:18:16 -08:00
adeilt
93b9a10e41
UI: Improve theme support. ( #1079 )
2024-02-15 23:51:07 -05:00
adeilt
22aec2a8b9
DOC: Fix outdated example for ns.spawn() ( #1101 )
2024-02-15 23:44:25 -05:00
Shy
ef334cb851
BUGFIX: make hacknet node a bit bigger and change unit to em ( #1094 )
...
PR #1070 caused some overflow when having hacknet servers.
2024-02-15 16:33:08 -08:00
Shy
c894aba8f5
BUGFIX: fix double stringify on server array ( #1100 )
...
The server array that the RFA currently sends is stringified twice. I fixed that and also added a proper ResultType for the new data
2024-02-15 16:27:03 -08:00
LJ
ddb10f833c
TERMINAL: Add --ram-override flag to the run command ( #1055 )
...
* Add --ram-override flag to run command
* Update help command
* Fix whitespace
* Update run usage message
* Update autocomplete for run command
* Format
2024-02-15 05:51:37 -08:00
catloversg
733f2ccb5b
CORPORATION: Improve performance of cycle valuation ( #1088 )
...
This PR is an alternative for PR #1085 . It includes these changes:
* Create a new property: numberOfOfficesAndWarehouses. It's used for calculating cycle valuation.
* Hardcode 1.0079741404289038 instead of calculating Math.pow(1.1, 1 / 12).
2024-02-15 05:43:37 -08:00
LJ
dc7c9bb065
BUGFIX: Attach hostname to script links in ls command ( #1062 )
...
fixes #1051
* Add hostname to script editor page options
* Add hostname option to script editor page
* Attach hostname to script links in ls
* Fix script editor page option type
2024-02-15 05:39:50 -08:00
Caldwell
b79df29ef4
nerf n00dles ( #1020 )
...
the n00dles buff is meant as a meme as far as iam aware
but the corp changes made it the core part of a "fraud" strategy
because the corp funds added have now an alot bigger effect on the valuation
thats why i think a few more 0's are needed to tune it down back to a meme
2024-02-15 05:36:04 -08:00
LJ
078f94cbc0
BUGFIX: Fix script editor documentation button using wrong URL ( #1099 )
...
* Fix script editor documentation button
* Fix lint and import url
2024-02-15 04:55:36 -08:00
Caldwell
0ba337f091
BUGFIX: few bandaids for Bladeburner ( #1093 )
...
bandaids for 3 bugs in bladeburner
this really needs proper fixes and a alot of refactoring!
the manual action start didnt start tasks the right way, modifying an existing action object instead of creating a new one
therefore the current action wasnt shown on the stats overview
the api start action didnt check for the BladesSimulacrum Aug and didnt stop current Player tasks
so the next time Bladeburner proccessed it stopped the bladeburner tasks again
when the player was doing something else like crimes
sometimes blops had an action.count of 0 even when they wherent done in that bladeburner instance yet
this happends because the BlackOps class instances are only initialized on game load
and then later on BlackOps completion manipulated
this change doesnt reset on a bitnode change or when bladeburner is deleted through the dev Menu
as a quick fix i added a new resetBlackOps function that always runs when Bladeburner processes
this isnt the best solution but any proper fix i came up with requires a refactor that i couldnt do at this moment
credits to @TheAimMan for finding the clue that the count is the problem not the rank!
edit,;
added a 4th bandaid to avoid NaN Stamina Penalty when stamina is infinite
2024-02-15 04:48:04 -08:00
Snarling
fca414e7c9
changelog
...
Also undid a weird style change from #1083 that I accidentally included.
2024-02-10 08:24:05 -05:00
Michael Ficocelli
ca374076b8
[IPvGO] Remove testing flag ( #1016 )
2024-02-10 08:04:21 -05:00
Caldwell
84c4dba1e2
UI: fix scripts recorded offline income ( #1025 )
2024-02-10 07:24:55 -05:00
Caldwell
fccc27fe58
MISC: HGWOptions accepts non integer ( #1035 )
2024-02-10 07:24:11 -05:00
catloversg
65214c0322
Change the calculation of valuation ( #1056 )
2024-02-10 06:48:52 -05:00
Shy
903f812424
REMOTE: add 'getAllServers' method to RFA ( #1058 )
2024-02-10 06:31:35 -05:00
Rinne
e8311d4f05
Changing color of stocks going up ( #1065 )
2024-02-10 06:28:18 -05:00
Caldwell
8c2a23f2ba
MISC: change all nextUpdates to use one Promise ( #1069 )
2024-02-10 06:27:47 -05:00
Shy
fbc41d0278
make hacknet node grid dynamic ( #1070 )
2024-02-10 04:15:27 -05:00
TheAimMan
e966e78b72
MISC: Add an option to run b1t_flume with a "quick" option ( #1072 )
2024-02-10 04:14:11 -05:00
Caldwell
4d551915b3
MISC: move server constants into their own constant ( #1075 )
2024-02-10 04:13:42 -05:00
LJ
fd5b0f8241
MISC: Use structuredClone() for deep cloning ( #1077 )
2024-02-10 04:10:19 -05:00
Rinne
6bd50e6f24
BUGFIX: Fixed bug that returned Infinity cost for most skills ( #1084 )
2024-02-10 04:01:42 -05:00
Snarling
9697a82e0c
UI: Active Scripts changes (followup to #933 ) ( #1083 )
2024-02-10 03:59:20 -05:00
Snarling
187226a30f
Changelog
2024-02-01 18:20:36 -05:00
LJ
2f2355942f
Kill all scripts upon entering the bitverse ( #1042 )
2024-01-31 19:44:31 -05:00
TheAimMan
330a32e1d0
MISC: Don't include temporary scripts into Recently Killed ( #1045 )
2024-01-31 19:43:48 -05:00
LJ
011d5e8fd6
BUGFIX: Properly deep copy array data for coding contracts ( #1064 )
2024-01-31 19:43:04 -05:00
Rinne
5277db2c65
API: Changing return value of ns.bladeburner.getSkillUpgradeCost to return Infinity when the skill's level overshoot the maximum level ( #1060 )
2024-01-31 19:40:27 -05:00
Snarling
0ded11af53
TERMINAL: Fix inconsistent / janky scrolling behavior ( #1063 )
2024-01-31 19:32:42 -05:00
Michael Ficocelli
cf45981cd2
[PATCH][IPVGO] Use colors from theme for white and black, to support lower-contrast options ( #1074 )
2024-01-31 19:32:28 -05:00
David Walker
55e21d1e19
Make grow formulas faster and more accurate. ( #1044 )
2024-01-31 19:27:31 -05:00
LJ
b6b4788845
GANG: Reuse one promise for ns.gang.nextUpdate() ( #1068 )
2024-01-27 17:25:30 -05:00
LJ
05295598a4
BUGFIX: Format money requirement in fl1ght.exe ( #1061 )
2024-01-25 01:45:39 -05:00
deansvendsen
cb7c75a3ce
MISC: Gang Expenses category in MoneySource ( #1043 )
2024-01-23 18:18:56 -05:00
catloversg
51ac4d009c
Fix wrong demandRange of Minerals ( #1053 )
2024-01-23 16:18:32 -05:00
Snarling
788a7549da
Update Constants.ts
2024-01-15 06:18:55 -05:00
Justin
39c5a356b1
BUGFIX: Fix writePort() error where deconstructing the Port class caused the reduce() function to lose its 'this' reference ( #1037 )
2024-01-15 06:14:13 -05:00
LJ
157ff8ea88
PORTS: Add ns.nextPortWrite() as a safer option ( #1036 )
2024-01-15 06:10:39 -05:00
Snarling
d0e66d5be2
Changelog update
2024-01-14 16:48:14 -05:00
Caldwell
2ac0470cea
adding int stat to sleeve overview and more stats overview ( #1030 )
2024-01-14 16:34:48 -05:00
Jesse Clark
c5ca30d796
add descriptions for hacknet_node_level_cost and hacknet_node_core_cost ( #1032 )
2024-01-14 16:12:49 -05:00
Shockwave
63574bca0c
MISC: Several typo fix in corporation modals ( #1029 )
2024-01-14 16:12:28 -05:00
Snarling
44f0a77c4e
PORTS: One promise, one resolver (test) ( #1022 )
2024-01-14 16:05:57 -05:00
Michael Ficocelli
87c4cbbc57
[IPvGO] Performance enhancement: async move option lookup ( #1028 )
2024-01-09 18:46:01 -05:00
Caldwell
6f8a59593a
EDITOR: fix disposing models ( #1026 )
2024-01-09 18:45:31 -05:00
TheAimMan
82511e5030
BUGFIX: Update formatPercent to not use a suffixStart of 0 ( #1024 )
2024-01-08 10:25:20 -05:00
Shockwave
7017f3c2f8
API: Fix serverExists()
return true for not revealed servers ( #1013 )
2024-01-07 11:40:07 -05:00
Snarling
f0f335e09a
changelog update, regenerate docs
2024-01-07 08:37:38 -05:00
LJ
a433c8284c
NETSCRIPT: Add .script deprecation notice & migration guide ( #1007 )
2024-01-07 08:15:24 -05:00
TheAimMan
9827fda4a4
BUGFIX: formatNumber throws an error if suffixStart is too low ( #957 )
2024-01-07 08:14:02 -05:00
TheAimMan
dd9ace7891
PROGRAMS: Change flight.exe to easily display unmet requirements ( #939 )
2024-01-07 08:12:16 -05:00
Miłosz Giera
1b03618555
REMOTE: Added possibility to change target IP of remote API ( #943 )
2024-01-07 07:57:54 -05:00
Shy
68a8427838
EDITOR: Add file URI's to monaco to improve intellisense ( #1017 )
2024-01-07 07:13:52 -05:00
Michael Ficocelli
7e721c144e
[IPvGO] Docs improvements and other feedback ( #1011 )
2024-01-05 20:50:28 -05:00
Collin Pearce
0da9d9d3c0
fix player input parsing for coding contracts that accept arrays of strings ( #937 )
2024-01-02 09:26:34 -05:00
Jesse Clark
8742df9588
fix for stanek.acceptGift not working ( #1001 )
2024-01-02 09:12:14 -05:00
catloversg
4db4b77954
Change import declaration of arg library ( #962 )
2023-12-28 02:00:12 -05:00
Jesse Clark
1dac133ef4
Align columns in warehouse storage breakdown ( #970 )
2023-12-28 00:25:57 -05:00
Shockwave
e096456c29
Update StaneksGiftRoot.tsx ( #987 )
2023-12-27 06:10:35 -05:00
Rinne
eba840dcd3
API: Updating typing for ns.singularity.getCurrentWork() ( #989 )
2023-12-27 06:06:45 -05:00
Snarling
550829a1c3
Fix #944 merge errors
2023-12-27 04:35:58 -05:00
draughtnyan
ccf0aa4771
UI: 'Disable Text Effects' setting applies to "corrupted text" ( #944 )
2023-12-27 03:30:08 -05:00
Snarling
e7b68676f5
UI: Hash upgrade descriptions use number formatting options ( #996 )
2023-12-27 03:26:40 -05:00
Snarling
498bb6128a
Handle br tag in tables ( #995 )
2023-12-27 02:04:52 -05:00
Snarling
a42b72d31a
INFILTRATION: Different visual rework for CheatCodeGame ( #994 )
2023-12-27 00:45:40 -05:00
Snarling
489ba595f3
VERSION: Begin 2.6.0 dev cycle ( #992 )
2023-12-26 11:53:27 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00
Snarling
c6141f2adf
RELEASE: 2.5.2 ( #990 )
2023-12-26 10:59:33 -05:00
Snarling
2b7f6381eb
Changelog update
2023-12-22 06:54:53 -05:00
Kelenius
5789003d46
Gave bit fluming its own message ( #974 )
2023-12-19 05:28:34 -05:00
Snarling
3a7ff7880d
COMPANY: Show unqualified direct promotion (followup) ( #983 )
2023-12-19 05:27:26 -05:00
Snarling
09b74a3868
BLADEBURNER: Different solution for Enter key support in team member modal ( #984 )
2023-12-19 05:21:25 -05:00
Shockwave
28d1610bac
Update Prestige.ts ( #985 )
2023-12-19 05:21:05 -05:00
Tibo De Peuter
1ce22e9788
MISC: Fix various typos ( #982 )
2023-12-18 08:21:47 -05:00
Jesse Clark
28ef5df880
COMPANY: Much better job location interface ( #927 )
2023-12-18 07:23:47 -05:00
Snarling
97d679bdac
MISC: Protect against reassigning certain globals ( #972 )
2023-12-16 05:03:52 -05:00
Kelenius
da1b8533e0
Added "prev" and "next" buttons to job screen ( #932 )
2023-12-16 05:00:19 -05:00
Jesse Clark
417671ecb8
CORPORATION: Account for CapEx and Cap Gains differently ( #977 )
2023-12-16 04:56:57 -05:00
DJMatch3000
a6436ca4b3
MISC: Revert default HGW threads from 1 to number of script threads ( #978 )
2023-12-16 04:38:39 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements ( #953 )
2023-12-16 04:27:22 -05:00
TheAimMan
e957864c4b
Fix missing check on singularity.getCurrentWork ( #971 )
2023-12-09 06:11:46 -05:00
Snarling
c6434e2297
Quick changelog update
2023-12-09 06:06:14 -05:00
TheAimMan
5482848eeb
SLEEVE: Add task counter to Crimes and BladeBurner ( #930 )
2023-12-07 21:24:50 -05:00
Jesse Clark
902306530c
CORPORATION: Use accounting methods for all funds transactions ( #949 )
2023-12-07 21:22:21 -05:00
Snarling
b114fb9eed
Changelog update
2023-12-07 21:20:58 -05:00
Jesse Clark
ecc63eb07e
FACTIONS: Fix for faction names staying scrambled after joining ( #968 )
2023-12-07 20:53:28 -05:00
Kelenius
107b4e90e9
Changed message when buying tor router ( #948 )
2023-12-07 20:51:29 -05:00
David Walker
61ffed9b3a
BUGFIX: Fix additionalMsec overflow issue ( #941 )
2023-12-07 20:34:49 -05:00
Sphyxis
21c7f56d23
TERMINAL: Updated Alias/Unalias ( #914 )
2023-12-07 20:15:55 -05:00
TheAimMan
89fc22f28f
IMPROVEMENT: Apply core bonus for share and stanek ( #913 )
2023-12-07 20:10:21 -05:00
Jesse Clark
544c38065e
DOC: Create factions-list documentation page ( #904 )
2023-12-07 20:07:01 -05:00
LJ
1ce0584b25
MISC: Switch port.nextWrite() from LIFO to FIFO ( #965 )
2023-12-07 18:00:01 -05:00
TheAimMan
375cf453b3
BUGFIX: Properly apply entropy to hacknet multiplers ( #969 )
2023-12-07 17:57:54 -05:00
catloversg
4dd4f920c3
Remove unused code in OfficeSpace ( #961 )
2023-12-07 07:55:30 -05:00
David Walker
019f2d6a11
DOCS: Add type of return for 3 formulas functions. ( #967 )
2023-12-07 07:33:15 -05:00
draughtnyan
b46b6e62bc
Fix script autocompletion bug w/ subdirectories ( #947 )
2023-12-04 14:39:08 -05:00
Sphyxis
79b0f83b5f
DEVMENU: Easier to add/remove sleeves ( #908 )
2023-12-04 14:36:00 -05:00
Kelenius
76f0f3d6d3
Remove inter-fragment borders in Stanek's gift ( #929 )
2023-12-03 04:55:13 -05:00
Sphyxis
3b4cac5584
BITVERSE: Updated BN 3 from easy to hard ( #909 )
2023-12-03 04:21:24 -05:00
Kelenius
aee353a54e
Fix warehouse not updating after product sale ( #925 )
2023-12-03 04:13:06 -05:00
Shockwave
1dc4d01d64
Fix bug in SF9.3 reward server cpuCores ( #938 )
2023-12-03 04:12:20 -05:00
Jesse Clark
99383eb1c7
Only show "joining this faction will prevent you from joining enemies" for factions that have enemies ( #921 )
2023-12-03 04:07:59 -05:00
Jesse Clark
7fc46649f9
FACTIONS: fix unstable display order ( #920 )
2023-12-03 04:06:30 -05:00
Jesse Clark
34cc0441c2
Remove cooldown from "Sell corporation and start over" ( #919 )
2023-12-03 04:03:30 -05:00
Trambelus
f2baa04f45
CCT: Fewer money coding contracts if the reward would be $0 ( #918 )
2023-12-03 04:00:15 -05:00
Caldwell
8b6caeb68b
STOCKMARKET: Added slight randomization to when stock forecasts can flip ( #911 )
2023-12-03 03:45:42 -05:00
Snarling
997ae8c176
Changelog reset for 2.5.2 dev cycle
2023-11-30 17:21:31 -05:00
Snarling
05875e4f3e
Bump version number
...
Missed this in previous release update
2023-11-30 17:01:56 -05:00
Snarling
f93bbfbd5d
UPDATE: 2.5.1 Release ( #952 )
2023-11-30 16:46:56 -05:00
Snarling
6a76e1a9ab
Changeog
2023-11-07 19:38:50 -05:00
Snarling
aaf80a9a33
SLEEVE: Add a nextCompletion promise to SleeveBladeburnerWork ( #916 )
2023-11-05 20:09:34 -05:00
Sphyxis
0c4cf81f66
FIX : #896 - Establish a base growth in Bladeburner ( #899 )
2023-11-05 04:43:33 -05:00
Snarling
99afd2ff2a
Fix FactionsDev issue
...
Receive all invites button was only setting the alreadyInvited flag for the selected faction, instead of all factions.
Also some slight refactoring / variable name improvements.
2023-11-05 04:40:30 -05:00
Jesse Clark
9585913e0a
FACTIONS: fix invite requirement for slum snakes ( #915 )
2023-11-05 01:07:05 -04:00
Sphyxis
b06b8bbdde
BLADEBURNER: Updated descriptions ( #906 )
2023-11-03 21:48:46 -04:00
TheAimMan
14b4722210
Clear Stanek before applying entropy on prestige ( #907 )
2023-11-03 21:12:08 -04:00
Sphyxis
2df04bc567
SLEEVES: Set to Idle in UI ( #903 )
2023-11-03 21:01:53 -04:00
omuretsu
e56e3dddf1
Fix stuff I broke in #910
2023-11-02 18:57:22 -04:00
Snarling
2997384403
FACTIONS: Followup changes for Rumors PR ( #910 )
2023-11-02 11:02:12 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements ( #888 )
2023-11-02 10:20:24 -04:00
Shockwave
023f32bce3
FORMULAS: Removing the possible exception when gymGains/universityGains is called ( #898 )
2023-11-01 20:22:17 -04:00
François Gannaz
87e2f5c23b
TERMINAL: Fix autocompletion when running scripts with the "./" command ( #900 )
2023-10-30 12:32:11 -04:00
TheAimMan
6f67224146
BUGFIX: Add effect definition to fragmentObject ( #891 )
2023-10-30 04:00:31 -04:00
Caldwell
009622069f
add size property to getProduct ( #893 )
2023-10-30 03:56:54 -04:00
TheAimMan
2a149df13e
BUGFIX: Contracts now fail if there are 0 of them remaining ( #889 )
2023-10-30 03:11:51 -04:00
Caldwell
0bdab7bec8
CORPORATION: move product productionCost into cityData ( #887 )
2023-10-30 03:10:45 -04:00
TheAimMan
ca12bddaf5
BUGFIX: Check Corp Research pre-reqs in research api call ( #884 )
2023-10-30 03:09:34 -04:00
omuretsu
d58e2ec7cf
Changelog 10/23/23
2023-10-23 08:34:11 -04:00
Snarling
87925f1900
EDITOR: Reorganization and minor efficiency improvements ( #886 )
2023-10-23 07:02:33 -04:00
David Walker
e339b5dc5f
Tweak Illuminati .lit to provide a join hint ( #883 )
2023-10-23 05:34:04 -04:00
Squirlll
62be77b3f4
UI: grammar/typo fixes ( #878 )
2023-10-23 05:31:27 -04:00
TheAimMan
848fc9905a
BUGFIX: SleeveCrimeWork.ts works through all cyclesWorked if its greater than cyclesNeeded ( #881 )
2023-10-23 05:31:11 -04:00
TheAimMan
5d266e01a6
Fix rm on .cct files ( #880 )
2023-10-23 05:19:49 -04:00
alutman
445c0c3134
Offline hacking income now shown for scripts ( #873 )
2023-10-23 05:00:16 -04:00
alutman
36a8b35cfb
Prevent faction invitations appearing after prestige ( #872 )
2023-10-23 04:55:08 -04:00
TheAimMan
71e37823dd
BUGFIX: Update warehouseSizeUsed after bulk purchase ( #871 )
2023-10-23 04:54:43 -04:00
Snarling
36312c660d
CODE: Enable es2023 features ( #870 )
2023-10-23 04:49:12 -04:00
Caldwell
e992cb966a
CORPORATION: adding prevState and changed state display in the warehouse UI ( #861 )
2023-10-23 04:48:06 -04:00
TheAimMan
eed2c5d6d4
BUGFIX: Update NetscriptHelpers.tsx to verify servers are on network when getServer is called ( #855 )
2023-10-23 04:37:19 -04:00
Jesse Clark
61c311a126
API: Add nextUpdate()
promise for systems with bonus time ( #845 )
2023-10-23 04:24:30 -04:00
Snarling
daa7a22786
UI: General devmenu followup changes ( #885 )
2023-10-23 04:22:11 -04:00
missymae#2783
ff0118f2f4
UI: Update general devmenu page ( #835 )
2023-10-23 04:01:21 -04:00
Jesse Clark
62ab9f33be
UI: Clarify wording in Corporation ( #866 )
2023-10-17 09:59:52 -04:00
omuretsu
d4120fa688
Update changelog date
2023-10-17 09:00:57 -04:00
omuretsu
45cf414e9c
Changelog update 10/17
2023-10-17 07:20:35 -04:00
Snarling
38f693e2c1
ENUMS: Followup for #859 ( #868 )
2023-10-17 07:19:32 -04:00
Caldwell
9c41995e59
increment employees the right way ( #869 )
...
move the incrementation of employees after the avg calc
2023-10-17 07:07:26 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field ( #859 )
2023-10-17 05:33:16 -04:00
Tyasuh
686d2e2b9b
Remove territory warfare toggle from main gang management page ( #849 )
2023-10-17 03:47:54 -04:00
missymae#2783
1007ce5e68
API: Add ns.bladeburner.getNextBlackOp() ( #815 )
2023-10-17 02:18:54 -04:00
Caldwell
6fa149ff08
CORPORATION: remove unneeded "state" property from Divisions ( #857 )
2023-10-07 23:25:46 -04:00
Jesse Clark
2f40b66789
CORPORATION: UI to display production and sales multipliers ( #838 )
2023-10-07 23:22:28 -04:00
Caldwell
269a74d5c0
CODEBASE: update dependencies ( #852 )
2023-10-07 18:52:48 -04:00
omuretsu
feb3f1a5db
Dev changelog
2023-10-04 10:50:14 -04:00
omuretsu
32197e024d
Actually fix faction invite spam
2023-10-04 10:32:33 -04:00
omuretsu
7226a9effa
Update changelog.md
2023-10-04 10:30:06 -04:00
Snarling
74fe6af595
Hotfix: Popups no longer show up during infiltration ( #847 )
2023-10-04 09:52:04 -04:00
Noah Harris
e22527e7b7
fix: check for purchased program before enough money ( #839 )
2023-10-03 02:02:28 -04:00
Jesse Clark
f4cd4b3362
Fix check for "True Recursion" achievement ( #827 )
2023-10-03 01:29:09 -04:00
omuretsu
a4e9fd9705
Update SourceFilesDev.tsx
...
Remove unused sfData state variable
Removed the custom coloring for the SF buttons from #830 .
Added a text indicator for the current SF level.
Other minor organizational changes
2023-10-03 01:19:10 -04:00
missymae#2783
aa5d37c7c1
UI: Make Source-Files devmenu page reactive ( #830 )
2023-10-03 00:36:51 -04:00
missymae#2783
673efb427f
UI: Fix some DevMenu react errors, add number of exploits to savegame comparison ( #825 )
2023-10-02 23:28:16 -04:00
Michael Ficocelli
7b00fcc5b1
MISC: spelling and consistency fixes in the NetscriptDefinitions.ts file ( #821 )
2023-10-02 20:14:44 -04:00
Jesse Clark
7f575eb34c
UI: Clean up typesetting of Corp ingredient formulas ( #819 )
2023-10-02 20:13:41 -04:00
Yichi Zhang
3f0c10adf4
STANEK: Re-apply stanek boosts when applying entropy ( #816 )
2023-10-02 20:11:22 -04:00
missymae#2783
3c52984d61
UI: Add a Credits button in options menu ( #836 )
2023-10-02 20:00:52 -04:00
omuretsu
a8e48ddb12
2.5.1 dev start
2023-10-02 19:46:57 -04:00
omuretsu
5c738919fc
Update changelog.md for 2.5.0
2023-10-02 19:30:37 -04:00
Snarling
223d9b9cdb
2.5.0 as release version ( #842 )
2023-10-02 19:18:10 -04:00
omuretsu
6a63f8a02c
Final dev changelog for 2.5.0 cycle?
2023-09-29 21:32:36 -04:00