Perttu Ahola
|
a73b10eb1c
|
made proper skyboxes for dawn/evening and night
|
2011-04-29 17:53:07 +03:00 |
|
Perttu Ahola
|
a5df5f8291
|
Tweaked clouds a bit
|
2011-04-29 16:39:47 +03:00 |
|
Perttu Ahola
|
0847e550f0
|
added simple skybox
|
2011-04-29 16:00:36 +03:00 |
|
Perttu Ahola
|
7a367f96e1
|
added clouds
|
2011-04-29 15:34:26 +03:00 |
|
Perttu Ahola
|
288822e73d
|
Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit.
|
2011-04-29 00:29:34 +03:00 |
|
Perttu Ahola
|
8377b5f2a6
|
Changed a bit of the code that is and should still be commented out.
|
2011-04-27 00:14:16 +03:00 |
|
Perttu Ahola
|
36d299ce58
|
forgot to change one thing back
|
2011-04-26 16:22:00 +03:00 |
|
Perttu Ahola
|
ffb1128951
|
tested out and commented out some new stuff for the terrain generator, to be used in the future.
|
2011-04-26 15:38:42 +03:00 |
|
Perttu Ahola
|
664eb4f7c5
|
A small fix to unnecessary saving of map metadata
|
2011-04-26 01:13:30 +03:00 |
|
Perttu Ahola
|
2830095366
|
Optimized map saving and sending (server-side)
|
2011-04-26 00:23:38 +03:00 |
|
Perttu Ahola
|
42fb1ba676
|
Set oerkki1 to not be drawn in completely dark
|
2011-04-25 11:55:40 +03:00 |
|
Perttu Ahola
|
041b5e5479
|
Added /#time <int> command to server for changing the time of day
|
2011-04-25 11:55:07 +03:00 |
|
Perttu Ahola
|
2c4351b9b2
|
fix to the previous commit
|
2011-04-25 00:31:22 +03:00 |
|
Perttu Ahola
|
ab51298a0d
|
server to print version in chat
|
2011-04-25 00:24:40 +03:00 |
|
Perttu Ahola
|
6edb8c567c
|
Tuned polygon generation to sort the triangles for nicer gradients
|
2011-04-24 21:54:04 +03:00 |
|
Perttu Ahola
|
f2349ec5df
|
...Now the tesselation should actually work
|
2011-04-24 21:18:25 +03:00 |
|
Perttu Ahola
|
2704bdc68e
|
Optimized smooth lighting calculation code
|
2011-04-24 21:15:50 +03:00 |
|
Perttu Ahola
|
c9967d6d07
|
updated menu a bit, and some other small fixes
|
2011-04-24 15:37:41 +03:00 |
|
Perttu Ahola
|
ba88685fab
|
cleaned the smooth lighting code a bit
|
2011-04-24 14:19:35 +03:00 |
|
Perttu Ahola
|
79799840a2
|
disable tiling of textures only if smooth lighting is used
|
2011-04-24 12:39:33 +03:00 |
|
Perttu Ahola
|
b21c7de3ed
|
Added a setting for disabling smooth lighting. Updated changelog.
|
2011-04-24 12:31:19 +03:00 |
|
Perttu Ahola
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8c1f7a0dd2
|
Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting"
|
2011-04-24 11:41:33 +03:00 |
|
Perttu Ahola
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0034744568
|
Made the main menu a bit more unique looking
|
2011-04-24 00:11:23 +03:00 |
|
Perttu Ahola
|
96e09703ba
|
fix to the previous commit
|
2011-04-23 18:59:23 +03:00 |
|
Perttu Ahola
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ea69a49a7b
|
tuned error reporting a bit
|
2011-04-23 18:53:39 +03:00 |
|
Perttu Ahola
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179fc8597b
|
port to be not set to 0 from configuration
|
2011-04-23 18:43:20 +03:00 |
|
Perttu Ahola
|
1995b59320
|
Code refactoring; split half of main.cpp to game.cpp.
|
2011-04-23 18:31:31 +03:00 |
|
Perttu Ahola
|
9f17664336
|
cleaning up main.cpp a bit
|
2011-04-23 16:01:49 +03:00 |
|
Perttu Ahola
|
bda4681242
|
fixed flowing water lighting when it is below a solid block
|
2011-04-23 16:01:32 +03:00 |
|
Perttu Ahola
|
bbe47f845b
|
Updated to-do list and added the give_initial_stuff setting for testing
|
2011-04-22 10:48:40 +03:00 |
|
Perttu Ahola
|
b36e5c0508
|
Removed IrrlichtWrapper
|
2011-04-22 09:54:05 +03:00 |
|
Perttu Ahola
|
983bf6677d
|
set client to not show hp if server doesn't support it
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2011-04-21 19:54:05 +03:00 |
|
Perttu Ahola
|
c638442e78
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
|
Perttu Ahola
|
3c61d57f6d
|
item drop multiplication fix
|
2011-04-19 17:09:45 +03:00 |
|
Perttu Ahola
|
a7d36a50bb
|
Menu will now ignore an invalid port or the port 0.
|
2011-04-15 23:35:32 +03:00 |
|
Perttu Ahola
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e20dbbf6ee
|
fixed port setting not being loaded from configuration file for client
|
2011-04-12 17:42:17 +03:00 |
|
Perttu Ahola
|
08139f32f9
|
fixing
|
2011-04-12 01:59:09 +03:00 |
|
Perttu Ahola
|
249c0dc68a
|
Fixed some problems with crafting and inventory
|
2011-04-11 21:28:04 +03:00 |
|
Perttu Ahola
|
81ac026e1f
|
updated example map generator python script
|
2011-04-11 18:33:05 +03:00 |
|
Perttu Ahola
|
50a8087684
|
support for format 0 and 1 maps
|
2011-04-11 16:58:49 +03:00 |
|
Perttu Ahola
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f5f15e38a5
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Added installing build-essential to build instructions and modified the main.cpp notes a bit
|
2011-04-11 14:04:26 +03:00 |
|
Perttu Ahola
|
9d4e9c59de
|
fixed warnings reported by cppcheck
|
2011-04-11 11:36:13 +03:00 |
|
Perttu Ahola
|
3f153c20d3
|
Fixed error reported by cppcheck:
[./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
|
2011-04-11 11:05:40 +03:00 |
|
Perttu Ahola
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67d5f5c1d5
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fixed problem with vc++ build crashing at startup
|
2011-04-11 09:47:25 +03:00 |
|
Perttu Ahola
|
032882ae05
|
hopefully fixed a bit more
|
2011-04-11 00:24:32 +03:00 |
|
Perttu Ahola
|
3236032101
|
improved old map support
|
2011-04-11 00:19:40 +03:00 |
|
Perttu Ahola
|
dc6966cb9d
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added ignoring of map_meta.txt to better support old maps
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2011-04-11 00:06:07 +03:00 |
|
Perttu Ahola
|
bb39795ab2
|
fixed the object update interval thingy
|
2011-04-10 23:29:36 +03:00 |
|
Perttu Ahola
|
9d5ccafbb0
|
changed server to do object management at longer intervals (0.5s)
|
2011-04-10 23:14:41 +03:00 |
|
Perttu Ahola
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26eb607a11
|
Made environment to not consider disconnected players when dealing with ActiveObjects
|
2011-04-10 23:05:21 +03:00 |
|
Perttu Ahola
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b0b5c43254
|
better support for old maps
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2011-04-10 22:50:31 +03:00 |
|
Perttu Ahola
|
3d25fe42f3
|
missing include for server build
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2011-04-10 20:53:39 +03:00 |
|
Perttu Ahola
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89eaaa3e6e
|
added missing file
|
2011-04-10 20:49:15 +03:00 |
|
Perttu Ahola
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10eedbc1d2
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Map generation is now properly threaded and doesn't block block placement and other stuff.
|
2011-04-10 20:18:34 +03:00 |
|
Perttu Ahola
|
6fa85c8502
|
a commit before starting to reorganize the map loading/generation logic
|
2011-04-10 19:12:56 +03:00 |
|
Perttu Ahola
|
7aa2d4d109
|
new-style rats are now generated in the map
|
2011-04-10 16:20:31 +03:00 |
|
Perttu Ahola
|
1a32e5585f
|
fixed a bit
|
2011-04-10 15:23:36 +03:00 |
|
Perttu Ahola
|
5a4d8ffad3
|
implemented rats in new system to verify that it works
|
2011-04-10 15:16:27 +03:00 |
|
Perttu Ahola
|
08bbf96877
|
items now fall by gravity... also some other random updating
|
2011-04-10 12:34:12 +03:00 |
|
Perttu Ahola
|
fd7a0735c9
|
new object system
|
2011-04-10 04:15:10 +03:00 |
|
Perttu Ahola
|
6f99cd021b
|
set GUIInventoryMenu to be scaled according to the height of the window (not width)
|
2011-04-09 17:11:31 +03:00 |
|
Perttu Ahola
|
4b54b291ae
|
Some progress on transitioning from MapBlockObject to ActiveObject.
|
2011-04-08 00:47:14 +03:00 |
|
Perttu Ahola
|
2dba606e12
|
stone shovel now needs cobble, not stone.
|
2011-04-06 22:28:51 +03:00 |
|
Perttu Ahola
|
90234e35a6
|
cleaning notes and stuff
|
2011-04-06 11:34:41 +03:00 |
|
Perttu Ahola
|
3269fce795
|
Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
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2011-04-06 11:02:39 +03:00 |
|
Perttu Ahola
|
b5ace9a064
|
Made mesh update on node removal asynchronous on client, to reduce frametime spikes
|
2011-04-06 11:01:55 +03:00 |
|
Perttu Ahola
|
e56d166337
|
Made mesh update on node addition asynchronous on client, to reduce frametime spikes
|
2011-04-06 10:28:39 +03:00 |
|
Perttu Ahola
|
212f34db82
|
fixed the bug of disabled removal of empty chests
|
2011-04-06 01:42:37 +03:00 |
|
Perttu Ahola
|
89aa8b9be1
|
Furnace is now usable. Added more tools.
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
|
2011-04-05 18:23:30 +03:00 |
|
Perttu Ahola
|
5b4928e07c
|
forgot the furnace menu files!
|
2011-04-05 11:46:17 +03:00 |
|
Perttu Ahola
|
d6d811f97b
|
A more robust format for node metadata
|
2011-04-05 10:59:48 +03:00 |
|
Perttu Ahola
|
d1d57cf5c3
|
initial workings of the furnace
|
2011-04-05 02:56:29 +03:00 |
|
Perttu Ahola
|
389fe31ace
|
changed node metadata format to better accomodate future needs and problems
|
2011-04-05 00:24:47 +03:00 |
|
Perttu Ahola
|
042834b09d
|
Fixed chest contents not immediately updating to all players
|
2011-04-04 18:29:44 +03:00 |
|
Perttu Ahola
|
7df125c249
|
Modified windows build parameters a bit to make it build
|
2011-04-04 15:34:07 +03:00 |
|
Perttu Ahola
|
14c621d853
|
removed reference to script directory in cmake install
|
2011-04-04 15:19:11 +03:00 |
|
Perttu Ahola
|
4a92df6ff0
|
Chests work now!
|
2011-04-04 15:13:19 +03:00 |
|
Perttu Ahola
|
9e683fff50
|
initial chest metadata
|
2011-04-04 11:18:14 +03:00 |
|
Perttu Ahola
|
a9f89fb3fb
|
now the server builds
|
2011-04-04 05:25:55 +03:00 |
|
Perttu Ahola
|
023fc5b771
|
still a missing file
|
2011-04-04 05:14:59 +03:00 |
|
Perttu Ahola
|
3a58f8179f
|
forgot some files
|
2011-04-04 05:13:08 +03:00 |
|
Perttu Ahola
|
fa736e138c
|
fully implemented the sign with the new framework
|
2011-04-04 05:12:33 +03:00 |
|
Perttu Ahola
|
fa08294d09
|
Node metadata framework
|
2011-04-04 03:45:08 +03:00 |
|
Perttu Ahola
|
2f466726e6
|
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
|
2011-04-04 02:05:12 +03:00 |
|
Perttu Ahola
|
e0f7bd4d57
|
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
|
2011-04-03 19:50:54 +03:00 |
|
Perttu Ahola
|
01c2b003e1
|
commit before some more radical changes
|
2011-04-03 16:21:06 +03:00 |
|
Perttu Ahola
|
06eb0ad4d0
|
copied draft of updateNodeMeshes from backup
|
2011-04-03 12:48:20 +03:00 |
|
Perttu Ahola
|
e4f7f97e6c
|
Removed lua stuff
|
2011-04-03 12:28:55 +03:00 |
|
Perttu Ahola
|
ee89e29ae1
|
Revert mapgen to best working version (2)
|
2011-04-03 12:14:23 +03:00 |
|
Perttu Ahola
|
8581bf0091
|
tuned water texture and removed two debug prints from server
|
2011-04-02 21:10:53 +03:00 |
|
Perttu Ahola
|
bc66bb2d40
|
Mapgen is better now. Not a lot, but a bit!
|
2011-04-02 20:55:22 +03:00 |
|
Perttu Ahola
|
2990f5d90b
|
commit before some radical changes
|
2011-04-02 13:44:06 +03:00 |
|
Perttu Ahola
|
2e7b15fed3
|
mapgen work-in-progress
|
2011-03-02 02:00:11 +02:00 |
|
Perttu Ahola
|
9a22d02903
|
mapgen tweaking
|
2011-03-01 01:32:54 +02:00 |
|
Perttu Ahola
|
f923c1fb66
|
tweaked mapgen
|
2011-02-28 21:12:01 +02:00 |
|
Perttu Ahola
|
c137946a3f
|
fixed server sending wrong position of node removal
|
2011-02-28 16:40:25 +02:00 |
|
Perttu Ahola
|
231386d501
|
tweaked mapgen
|
2011-02-28 14:51:57 +02:00 |
|
Perttu Ahola
|
ad9e084e94
|
added trees (very glitchy) and changed grass texture
|
2011-02-28 02:48:31 +02:00 |
|
Perttu Ahola
|
a302ae3e08
|
-
|
2011-02-28 02:14:52 +02:00 |
|
Perttu Ahola
|
c8be58a65c
|
A third try on terrain generation. No trees yet.
|
2011-02-28 02:01:40 +02:00 |
|
Perttu Ahola
|
d9d0efdeed
|
fixed 3d noise and made 2d noise faster
|
2011-02-27 00:59:56 +02:00 |
|
Perttu Ahola
|
48a772b3c6
|
3d noise stuff
|
2011-02-26 20:16:47 +02:00 |
|
Perttu Ahola
|
ec3cb2d1d7
|
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
|
2011-02-24 18:25:19 +02:00 |
|
Perttu Ahola
|
9f859d8389
|
modified the build system of lua to a more minimal one
|
2011-02-24 00:19:41 +02:00 |
|
Perttu Ahola
|
bfd0980748
|
fixed a path in build system's packaging part
|
2011-02-23 11:12:03 +02:00 |
|
Perttu Ahola
|
be32adc872
|
updated scripting api a bit
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
|
2011-02-23 11:10:09 +02:00 |
|
Perttu Ahola
|
9778347c7f
|
mainly work on object scripting api
|
2011-02-23 02:49:57 +02:00 |
|
Perttu Ahola
|
eef7bc3570
|
removed an old comment
|
2011-02-23 00:07:07 +02:00 |
|
Perttu Ahola
|
b82d3f2744
|
Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
|
2011-02-23 00:06:45 +02:00 |
|
Perttu Ahola
|
62e7912577
|
some tidying
|
2011-02-21 16:50:05 +02:00 |
|
Perttu Ahola
|
69dbc046eb
|
preliminary lua scripting framework for objects
|
2011-02-21 16:10:36 +02:00 |
|
Perttu Ahola
|
c57637b4c3
|
Temporary commit; lots of test code and stuff
|
2011-02-21 00:45:14 +02:00 |
|
Perttu Ahola
|
f5ff378dd0
|
video backend selection
|
2011-02-19 11:48:54 +02:00 |
|
Perttu Ahola
|
4c2b9ed516
|
random code cleaning, shouldn't affect anything
|
2011-02-18 22:25:25 +02:00 |
|
Perttu Ahola
|
74f4a0ece8
|
Set ambient light in inventory cube generation
|
2011-02-18 22:25:13 +02:00 |
|
Perttu Ahola
|
31572eaf8a
|
removed duplicate "bmp"
|
2011-02-17 19:13:27 +02:00 |
|
Perttu Ahola
|
3264ac4390
|
Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
|
2011-02-17 19:07:14 +02:00 |
|
Perttu Ahola
|
fb5ae9a7a5
|
Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
|
2011-02-16 22:54:07 +02:00 |
|
Perttu Ahola
|
741776313a
|
fixed invalid block loading (the action is to generate a new one)
|
2011-02-16 22:53:35 +02:00 |
|
Perttu Ahola
|
92432a28c0
|
small fixes: crack texture, server build on windows, configuration file example, adding config file example to install
|
2011-02-16 20:03:31 +02:00 |
|
Perttu Ahola
|
ff6a348bb1
|
fixed slight error in server build
|
2011-02-15 22:27:10 +02:00 |
|
Perttu Ahola
|
a0e8f3afd3
|
might work good on cmake+msvc now
|
2011-02-15 20:53:29 +02:00 |
|
Perttu Ahola
|
95c88d258b
|
still a little fix!
|
2011-02-15 16:14:02 +02:00 |
|
Perttu Ahola
|
40556f4b2d
|
Fix for windows
|
2011-02-15 16:12:04 +02:00 |
|
Perttu Ahola
|
d065bae323
|
Ctrl+C handling on POSIX, some commands for server and other tweaking
|
2011-02-15 16:11:24 +02:00 |
|
Perttu Ahola
|
be7391c2b1
|
mud gets now grass onto it when placed into sunlight. also removed three old files
|
2011-02-15 12:33:59 +02:00 |
|
Perttu Ahola
|
f0e739b69e
|
smgr->drop() is now used in tile.cpp
|
2011-02-15 12:19:33 +02:00 |
|
Perttu Ahola
|
2684e620b5
|
server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT
|
2011-02-15 01:02:31 +02:00 |
|
Perttu Ahola
|
9a58749347
|
fixed CMakeLists.txt syntax (removed additional ,)
|
2011-02-14 19:42:43 +02:00 |
|
Perttu Ahola
|
20a09d5ede
|
new hotbar, more minecraft-like
|
2011-02-14 17:41:49 +02:00 |
|
Perttu Ahola
|
467f43d47c
|
Some fiddling around with fog... not much changed
|
2011-02-14 16:13:03 +02:00 |
|
Perttu Ahola
|
7701753131
|
removed useless SMaterial parameter from mapblock
|
2011-02-14 16:12:38 +02:00 |
|
Perttu Ahola
|
d34c19f553
|
sneaking bug fixing
|
2011-02-14 16:11:28 +02:00 |
|
Perttu Ahola
|
607f548712
|
cube inventory texture rendering thing (not good yet)
|
2011-02-14 16:10:46 +02:00 |
|
Perttu Ahola
|
00810408a8
|
New way of determining the outcome of digging
|
2011-02-14 12:08:03 +02:00 |
|
Perttu Ahola
|
5573142a2b
|
disabled jumping in sneak mode if far away from the edge because it can drop the player
|
2011-02-14 12:07:49 +02:00 |
|
Perttu Ahola
|
b1defb4def
|
fixed bug in sneaking
|
2011-02-14 11:43:42 +02:00 |
|
Perttu Ahola
|
32a29489f3
|
players to not be saved when map saving is disabled (due to some error)
|
2011-02-14 11:10:44 +02:00 |
|
Perttu Ahola
|
14fafc7217
|
added sneaking/crouching and changelog
|
2011-02-14 02:54:15 +02:00 |
|
Perttu Ahola
|
0947c4cc48
|
tuned fog distance a bit
|
2011-02-13 16:04:21 +02:00 |
|
Perttu Ahola
|
80a2ee6d59
|
mapgen parameter tweaking
|
2011-02-13 15:25:00 +02:00 |
|
Perttu Ahola
|
0386279b6f
|
changed sky color and made new style leaves a bit more bright
|
2011-02-13 14:21:31 +02:00 |
|
Perttu Ahola
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3bb040043c
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hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
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2011-02-12 20:15:57 +02:00 |
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Perttu Ahola
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e9fe230381
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Use random-generated fallback textures when real textures are not found
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2011-02-12 14:01:23 +02:00 |
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Perttu Ahola
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cabe6f1d65
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some fixes to make compiling on some bsd easier
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2011-02-11 22:34:34 +02:00 |
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Perttu Ahola
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6f16c2e313
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tiny fix
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2011-02-11 21:12:32 +02:00 |
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Perttu Ahola
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cbef07a9f2
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pauseMenu text change
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2011-02-11 21:11:21 +02:00 |
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Perttu Ahola
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41f4caebcb
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disabled work wrap to show every line of chat in any case
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2011-02-11 21:10:06 +02:00 |
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Perttu Ahola
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6e2cd15902
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more stuff...
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2011-02-11 20:55:28 +02:00 |
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Perttu Ahola
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21372749f5
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now it works nicely
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2011-02-11 20:37:54 +02:00 |
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Perttu Ahola
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52d99fef31
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fully working i guess
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2011-02-11 19:55:42 +02:00 |
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Perttu Ahola
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804b2647ce
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new texture stuff quite working
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2011-02-11 16:43:26 +02:00 |
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Perttu Ahola
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841ac10e5c
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fixes toward mingw compatibility
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2011-02-10 15:55:15 +02:00 |
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Perttu Ahola
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a7b158fada
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some texture stuff
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2011-02-10 10:53:17 +02:00 |
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Perttu Ahola
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1704badc30
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
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Perttu Ahola
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949383a2f7
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uh... accidentally left directX as the default in main.cpp
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2011-02-08 11:34:31 +02:00 |
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Perttu Ahola
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b0971f4459
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local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
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2011-02-08 11:24:07 +02:00 |
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Perttu Ahola
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15f27a1937
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made it to work with my windows compiler
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2011-02-08 10:11:26 +02:00 |
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Perttu Ahola
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dd9e82f5bc
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
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Perttu Ahola
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25a7fabed8
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mapgen tweaking
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2011-02-06 16:35:27 +02:00 |
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Perttu Ahola
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ea2d03e468
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added noise.*
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2011-02-05 14:56:01 +02:00 |
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Perttu Ahola
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ea6740e900
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mapgen stuff
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2011-02-05 14:55:16 +02:00 |
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Perttu Ahola
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7f2aa30bf2
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added sand to map generator
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2011-02-04 14:32:30 +02:00 |
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Perttu Ahola
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6545ea12e9
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nicer looking water
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2011-02-04 01:48:52 +02:00 |
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Perttu Ahola
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102c5e31fe
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all kinds of tweaking and fixing
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2011-02-04 01:22:07 +02:00 |
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Perttu Ahola
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24c1ea7103
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water drawing glitch fix
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2011-02-04 01:21:57 +02:00 |
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Perttu Ahola
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6bb9de3cc6
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a little backwards compatibility with coal
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2011-02-03 15:59:59 +02:00 |
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Perttu Ahola
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44ce9018dd
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added temporary backwards compatibility to player inventory
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2011-02-03 15:45:53 +02:00 |
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Perttu Ahola
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71dbee43d0
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some generation-time mud flow tweaking
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2011-02-03 13:48:17 +02:00 |
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Perttu Ahola
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9b1b57a523
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some tweaking
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2011-02-02 18:46:14 +02:00 |
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Perttu Ahola
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a75876f248
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more tweaking
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2011-02-02 09:28:46 +02:00 |
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Perttu Ahola
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a5f109dafb
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Map generator tweaking. Still doesn't resume from save properly.
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2011-02-01 23:59:46 +02:00 |
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Perttu Ahola
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3d6e71a7d0
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end-of-day.
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2011-02-01 20:28:21 +02:00 |
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Perttu Ahola
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6834b39c96
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tweaking mapgenv2 settings for maximum awesomeness.
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2011-02-01 17:42:39 +02:00 |
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Perttu Ahola
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39faa654bf
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one line of cleaning server code
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2011-02-01 17:08:28 +02:00 |
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Perttu Ahola
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c957858bbb
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changed default minimum viewing range to a bit lower
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2011-02-01 16:29:07 +02:00 |
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Perttu Ahola
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e92238edc8
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This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
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2011-02-01 16:17:55 +02:00 |
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Perttu Ahola
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6e196c2ce4
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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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2011-02-01 03:06:02 +02:00 |
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Perttu Ahola
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be851871cd
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map generation framework under development... not quite operational at this point.
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2011-01-30 01:44:54 +02:00 |
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Perttu Ahola
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8788fffec0
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Commented out some debug output of class Settings
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2011-01-29 00:56:53 +02:00 |
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Perttu Ahola
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a4179abb1b
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Fixed MBOItem inventory images
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2011-01-29 00:53:30 +02:00 |
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Perttu Ahola
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80acdab93b
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Commented out some debug output about saving players on server.
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2011-01-29 00:48:54 +02:00 |
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Perttu Ahola
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1c776c3df8
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server builds now!
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2011-01-28 02:11:44 +02:00 |
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Perttu Ahola
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364c961200
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server might build now
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2011-01-28 01:56:58 +02:00 |
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Perttu Ahola
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64b5975732
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Now texture handling is fast. Also now players are saved on disk.
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2011-01-28 01:38:16 +02:00 |
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Perttu Ahola
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bd100c5483
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backing up some stuff
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2011-01-26 17:13:19 +02:00 |
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Perttu Ahola
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adb7f248da
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comments
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2011-01-26 01:30:36 +02:00 |
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Perttu Ahola
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a0f0517c5b
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should work now
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2011-01-26 01:06:45 +02:00 |
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Perttu Ahola
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b456821680
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Little fixes
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2011-01-26 00:49:32 +02:00 |
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Perttu Ahola
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9f882bf74d
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Reworked texture, material, mineral and whatever handling
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2011-01-26 00:41:06 +02:00 |
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Perttu Ahola
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035345f13d
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Map deletion button
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2011-01-26 00:40:33 +02:00 |
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Perttu Ahola
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d3a6a12bae
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removed alternative name "pressure" from param2
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2011-01-25 09:53:21 +02:00 |
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Perttu Ahola
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de3fdba568
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Tweaking around
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2011-01-25 09:30:49 +02:00 |
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Perttu Ahola
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39fbf15273
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Fixed a bug of server not reloading unloaded blocks when player builds or digs on them.
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2011-01-25 09:29:59 +02:00 |
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Perttu Ahola
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3909e712a0
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Faster lighting at map generation time
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2011-01-24 16:36:58 +02:00 |
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Perttu Ahola
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87554408ca
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forgot old water unit tests
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2011-01-24 13:44:07 +02:00 |
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Perttu Ahola
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7274b82ef4
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commented out old water stuff
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2011-01-24 13:42:13 +02:00 |
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Perttu Ahola
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24e41ab4c8
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Mainly some texture tweaking
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2011-01-24 13:32:11 +02:00 |
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Perttu Ahola
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4a952f22d7
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small fixes here and there
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2011-01-24 01:58:15 +02:00 |
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Perttu Ahola
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f081924670
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todo-list update
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2011-01-23 17:33:19 +02:00 |
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Perttu Ahola
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c914cbb0a0
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
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Perttu Ahola
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360e305849
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Documentation updates.
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2011-01-21 11:11:00 +02:00 |
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Perttu Ahola
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3ef2629e84
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made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG--
rename : src/config.h.in => src/cmake_config.h.in
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2011-01-18 15:05:29 +02:00 |
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Perttu Ahola
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515a480d0e
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now it works!
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2011-01-18 00:45:07 +02:00 |
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Perttu Ahola
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a1b2cd550e
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tinkering
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2011-01-18 00:38:23 +02:00 |
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Perttu Ahola
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b6787a2b58
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fixed erroneus handling of many players with no peer existing at same time
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2011-01-18 00:27:14 +02:00 |
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Perttu Ahola
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1986326731
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fixed erroneus handling of many players with no peer existing at same time
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2011-01-18 00:26:09 +02:00 |
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Perttu Ahola
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a35d8dabcf
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configuration updates; making to build on msvc
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2011-01-17 23:35:09 +02:00 |
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Perttu Ahola
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7dc6b03f31
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.
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2011-01-17 21:18:08 +02:00 |
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Perttu Ahola
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d44abdab17
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minecraft-style water done (but no texture animation or sound)
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2011-01-17 21:15:31 +02:00 |
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Perttu Ahola
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0fa0e0752a
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old water removed, some fixes here and there
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2011-01-17 14:57:37 +02:00 |
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Perttu Ahola
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bd26be262d
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commit before messing with water
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2011-01-17 11:16:41 +02:00 |
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Perttu Ahola
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3891bc43e0
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fine-tuning of map generator and server and stuff.
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2011-01-17 02:40:53 +02:00 |
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Perttu Ahola
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7068bc90af
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Initial commit of mapgen v.2. Lacks configuration and saving to disk.
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2011-01-16 19:32:14 +02:00 |
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Perttu Ahola
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69e7cd9b5b
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backing up working heightmap.{h,cpp}
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2011-01-15 15:55:03 +02:00 |
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Perttu Ahola
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a176f9eb36
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generate-time lighting optimization
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2011-01-15 13:50:13 +02:00 |
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Perttu Ahola
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83e083a667
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just backuppin' a working mapblock.cpp
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2011-01-15 13:07:10 +02:00 |
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Perttu Ahola
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3fb0d2fb65
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Players are left on server while server is running. No passwords yet.
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2011-01-15 03:28:19 +02:00 |
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Perttu Ahola
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cfaa15895a
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tweaking around, including mapgen, player speed in water, settings
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2011-01-15 01:26:29 +02:00 |
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Perttu Ahola
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023876dafb
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fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME
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2011-01-10 18:21:44 +02:00 |
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Perttu Ahola
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56918c0ca4
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random build system tweaking
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2011-01-09 17:28:31 +02:00 |
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Perttu Ahola
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359e575ba3
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Mainly small build system fixes
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2011-01-09 00:49:32 +02:00 |
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Perttu Ahola
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eb476f1ce2
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Lots of small stuff
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2011-01-08 19:35:14 +02:00 |
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Perttu Ahola
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340de48dbf
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continued.
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2011-01-08 18:58:40 +02:00 |
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Perttu Ahola
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c3159160fa
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Fixed (maybe) segfault if font is not found
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2011-01-08 18:57:21 +02:00 |
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Perttu Ahola
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769a86be19
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more linker parameters
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2011-01-08 18:24:32 +02:00 |
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Perttu Ahola
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d90a183b01
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Fixed some missing linking to libraries
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2011-01-08 18:21:22 +02:00 |
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Perttu Ahola
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d435dedb89
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doc updates; CMake works reasonably well now.
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2011-01-08 17:45:26 +02:00 |
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Perttu Ahola
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7862a6f68d
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forgot config.h.in
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2011-01-08 17:35:41 +02:00 |
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Perttu Ahola
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9fbb0889a7
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CMake stuff works now on linux and windows... and should be possible to make to work on OS X.
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2011-01-08 17:34:25 +02:00 |
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Perttu Ahola
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426c206d7e
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Made dungeons a bit rarer
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2011-01-08 14:08:48 +02:00 |
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Perttu Ahola
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d825ed572f
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CMake working on Linux (not on windows)
--HG--
rename : Makefile => Makefile.bak
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2011-01-08 03:10:20 +02:00 |
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Perttu Ahola
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fcaa61de3c
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Fixed dedicated server build
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2011-01-07 19:56:47 +02:00 |
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Perttu Ahola
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6b6c2d37ea
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
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Perttu Ahola
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dc414091e7
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removing unused code and comments
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2011-01-07 14:54:55 +02:00 |
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Perttu Ahola
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2e40217793
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updated main.cpp TODO comments
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2011-01-07 14:53:53 +02:00 |
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Perttu Ahola
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ec509fac12
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removed Client::isFetchingBlocks
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2011-01-07 14:53:01 +02:00 |
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Perttu Ahola
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d38ac3aae3
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removed boost support from filesys.cpp; default to posix
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2011-01-07 14:52:27 +02:00 |
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Perttu Ahola
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c32bd982e3
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possibly fixed broken crack textures on some machines
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2010-12-29 21:53:42 +02:00 |
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Perttu Ahola
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bcd9813acc
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tuned expired mesh updating while drawing a bit
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2010-12-29 18:14:14 +02:00 |
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Perttu Ahola
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6d4cd2ea1a
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A bit longer day and a bit shorter night. Client-side.
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2010-12-29 15:26:47 +02:00 |
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Perttu Ahola
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a9dd12281f
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oops, forgot some test code in
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2010-12-27 14:35:24 +02:00 |
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Perttu Ahola
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fa64103aa8
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better debug output in segfaults and stack overflows in windows
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2010-12-27 14:34:17 +02:00 |
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Perttu Ahola
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847a4227b8
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better grass generation (integration to sunlight propagation algorithms)
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2010-12-26 14:34:34 +02:00 |
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Perttu Ahola
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c32da52104
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working good
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2010-12-26 13:51:56 +02:00 |
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Perttu Ahola
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4ba5cd580d
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drawing range updater update and myrand() (but not usage of it)
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2010-12-26 13:33:20 +02:00 |
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Perttu Ahola
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582af0cb21
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new viewing range updater algorithm
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2010-12-26 03:58:19 +02:00 |
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Perttu Ahola
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3cae2310f5
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main.cpp before viewing range stuff redoing
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2010-12-25 23:25:40 +02:00 |
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Perttu Ahola
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822621f792
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some... stuff. dunno. 8-)
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2010-12-25 23:23:53 +02:00 |
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Perttu Ahola
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07a759fdb8
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better caves
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2010-12-25 16:04:51 +02:00 |
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