Gregor Parzefall
cc8280426f
Minor additions to the VoxelManip docs
2023-07-28 00:40:01 +02:00
DS
f41e9e3e0f
Add Irrlicht device info to the mainmenu About tab ( #13636 )
2023-07-17 20:44:54 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
s20
4fb6754903
Adding gettext in the compilation dependency packages list
2023-06-24 20:38:11 +02:00
Gregor Parzefall
03ffc2618c
TouchScreenGUI: Add an exit / "ESC" button to the rare controls bar ( #13574 )
2023-06-22 17:50:36 +02:00
DS
edcbfa31c9
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
Wuzzy
6b3deaa170
Add disable_descend to disable active node sinking
2023-06-16 20:14:08 +02:00
Desour
dade95e142
Fix curl deprecation warnings, and set minimum curl version to 7.56.0
2023-06-15 13:55:20 +02:00
Desour
28766d1879
Bump minimum gcc and clang versions
2023-06-15 10:38:44 +02:00
Pascal Abresch
ba80d1ce1f
Implement check_offset for decorations
2023-06-15 10:36:46 +02:00
Zughy
8445c5fe60
Extend roadmap approval time from one week to one month
2023-06-05 12:02:59 +02:00
Treer
8cd1296049
Add additional texture modifiers ( #10100 )
...
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
Gregor Parzefall
fc3d6c1dd9
Place nodes with single tap on Android (+ bugfix) ( #13187 )
...
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
sfan5
8cccd75e81
Android build via CMake ( #13528 )
...
* the thing
* the thing 2
2023-05-26 15:21:23 +02:00
Zughy
d6eb6ff973
Reset player lighting when passing no arguments ( #13525 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:47:16 +02:00
Zughy
b60d38b7f9
Reset day/night ratio even when passing no arguments ( #13524 )
...
* reset day_night_ratio when passing zero fields
* Update lua_api.md
---------
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:45:42 +02:00
Thresher
180ec92ef9
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
Gregor Parzefall
f393214fef
Settings menu improvements regarding default values ( #13489 )
...
The reset button now removes the setting from minetest.conf instead of setting it to its default value.
The reset button is now shown whenever a value is present in minetest.conf
Float settings now get a .0 suffix if they have no decimal places.
2023-05-18 20:32:26 +02:00
Stvk imension
3de54039ae
Document Android controls ( #13061 )
2023-05-11 22:50:38 +02:00
Buckaroo Banzai
65692ad1b5
Add min/max protocol version to minetest.get_version()
( #13482 )
2023-05-06 16:16:21 +01:00
AFCMS
d197ff0f9d
Use Lua code blocks in lua_api.md
2023-04-26 20:09:08 +02:00
rubenwardy
9c90358912
Split compilation instructions from README.md ( #13457 )
2023-04-25 21:02:02 +01:00
rubenwardy
4158b72971
Add ability to override item images using meta ( #12614 )
2023-04-17 19:44:41 +01:00
rubenwardy
8c2c7fadbf
Add lua_api.txt to point to new file
2023-04-16 20:23:53 +01:00
rubenwardy
b1786e88ac
Use .md extension for markdown files
...
Linking to line numbers is brittle, linking to sections/headings is better.
If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
2023-04-16 20:23:53 +01:00
rubenwardy
9d1ae80e89
Add focused styling to buttons ( #13414 )
2023-04-14 00:09:29 +01:00
AFCMS
68f81ace97
Add vector.in_area()
utility function ( #13390 )
2023-04-12 10:46:26 +01:00
Riley Adams
73391013f7
Add node pos to node damage HP change reason ( #13196 )
2023-04-10 23:04:52 +01:00
sfan5
c26e122485
Move video_driver default selection to runtime
2023-04-08 20:19:35 +02:00
sfan5
c2a9ac24ac
Continue with 5.8.0-dev
2023-04-08 18:05:03 +02:00
DS
ea095d3f69
Fix core.item_eat for same-item replace_with_item and split stacks before dropping ( #13286 )
...
The replace_with_item can be added to the slot of the wield item, which
is afterwards overwritten. This causes item loss.
2023-03-27 20:02:23 +02:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
...
Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
Wuzzy
09342c0811
Clarify documentation of inventory actions ( #13181 )
...
The text was not clear enough on what these do exactly. It was written in a way that sounded like this allows you to capture ALL inventory changes of the player inventory. However, this is not true: It only captures inventory changes within the player inventory or when the item was exchanged with another inventory.
2023-03-19 20:25:08 +01:00
Wuzzy
0050f12b32
Various smaller lua_api documentation updates ( #13240 )
...
This fixes several smaller documentation issues at once because posting one PR for every tiny documentation fix is a nightmare.
2023-03-19 20:24:37 +01:00
DS
514bf3582c
Document that item_image_button[] name is non-optional
2023-03-01 09:09:29 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. ( #13193 )
...
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
Alex
af4009d924
Add chat HUD flag ( #13189 )
2023-02-20 21:00:37 +01:00
jordan4ibanez
0e721f7571
lua_api.txt: Explain what a float range is
2023-02-18 00:03:50 +01:00
kab0u
8bbb673c0b
Improve the documentation for chat command definition in lua_api.txt ( #13168 )
2023-01-31 17:31:48 +01:00
veprogames
cf5add1472
Use default values from cpp_api/s_env.cpp for register_abm in lua_api.txt ( #13163 )
2023-01-21 09:43:20 +01:00
Jude Melton-Houghton
ab1fe80150
Error when string.split is given empty separator ( #13132 )
2023-01-10 09:25:48 -05:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
...
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
Awkanimus
0dbb20fd63
Document mod storage psql settings in world_format.txt
2023-01-05 21:59:08 +01:00
SmallJoker
03e710160f
Lua API: Document shader dependencies of set_lighting() ( #13079 )
2022-12-26 21:59:55 +01:00
lhofhansl
1e7804aaf6
Allow saturation to be controlled by the server. ( #13075 )
2022-12-25 16:15:32 -08:00
Jude Melton-Houghton
5c248c2d7d
Add callback on_mapblocks_changed
2022-12-24 08:24:59 -05:00
Gregor Parzefall
475f85fc91
Document the gain of auto-selected dig sounds
2022-12-21 13:29:43 +01:00
Jude Melton-Houghton
0fc97a1483
Use a Lua error handler that calls tostring ( #11913 )
2022-12-15 07:37:49 -05:00
sfan5
37386b9c3c
Expose dtime_s to LBM handler
2022-12-04 12:35:14 +01:00
Jude Melton-Houghton
f80ea73bfb
Let mods choose a forceload limit ( #13002 )
2022-12-03 10:41:34 -05:00
Jude Melton-Houghton
b3ffc4b327
Add minetest.get_mapgen_edges
( #12999 )
2022-12-03 10:40:46 -05:00
Jude Melton-Houghton
d0a118f5b1
Add minetest.get_game_info
and allow reading game.conf
( #12989 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Jude Melton-Houghton
8817af07fb
Deprecate special handling of ${key}
syntax in metadata values ( #12970 )
2022-11-24 17:56:43 -05:00
Wuzzy
3c7f26d937
Add support for attached facedir/4dir nodes ( #11432 )
2022-11-24 17:56:07 -05:00
Abdou-31
dac05a500e
Fix menu_lua_api.txt
formatting ( #12971 )
2022-11-18 11:45:16 -05:00
Jude Melton-Houghton
b89eb605b7
Warn about potential infinite loop in on_construct ( #12967 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-16 13:11:36 -05:00
SmallJoker
8de9e2ac84
game.conf: Add setting to use volatile a map backend ( #12956 )
2022-11-15 16:45:48 +01:00
Jude Melton-Houghton
cd8a7fe472
Add MetaDataRef:get_keys ( #12841 )
2022-11-15 16:45:12 +01:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
Lars Müller
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
Wuzzy
02c293ec63
Fix some outdated stuff about falling node docs
2022-10-23 21:59:24 +02:00
Jude Melton-Houghton
8f1593e4e8
Add VoxelArea() constructor ( #12886 )
2022-10-22 08:05:45 -04:00
Abdou-31
7e11b8eb72
Fix typos and en_US/en_GB inconsistency in files inside doc directory ( #12882 )
2022-10-21 17:12:39 +02:00
Abdou-31
862419c76f
Fix en_US/en_GB inconsistency in lua_api.txt
2022-10-17 07:56:52 -04:00
Abdou-31
4586f3342f
Fix typos in lua_api.txt
2022-10-17 07:56:52 -04:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' ( #12771 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
Wuzzy
b2a3f53b29
Improve documentation for liquid_alternative_*
( #12810 )
2022-10-09 08:05:40 -04:00
DS
22cbc05808
Add an item pick up callback (2) ( #7712 )
...
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
Wuzzy
977f656e09
Improve crafting recipe documentation ( #12806 )
2022-10-01 15:20:28 -04:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
20kdc
b1233056b7
Add zstd compression support ( #12515 )
2022-09-28 09:06:14 -04:00
pecksin
6ac38aa2c8
Restore and enhance bouncy behavior ( #11939 )
2022-09-27 16:22:36 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Aritz Erkiaga
5ced5c9b27
Briefly explain how facedir rotations work ( #11934 )
2022-09-25 13:45:02 +02:00
Lars Müller
1317cd12d7
Fix formula used for acceleration ( #12353 )
2022-09-20 10:55:51 +02:00
Wuzzy
9acf2d3db7
Document minetest.parse_relative_number ( #12576 )
2022-09-18 18:38:55 +02:00
William Breathitt Gray
19e936362a
Add support for MINETEST_USERDATA environment variable ( #12639 )
...
The MINETEST_USER_PATH environment variable can be used to define a
custom path for Minetest user data. If MINETEST_USER_PATH is empty or
unset, the HOME (or APPDATA on Windows) environment variable is used as
the default user data path; this ensures backwards compatibility with
existing user setups.
2022-09-16 13:19:44 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
...
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
wsor4035
482cc99b2c
Fix trivial get_armor_groups documentation issue ( #12760 )
2022-09-12 19:25:25 +02:00
SmallJoker
bc3dccca5c
Mainmenu: Properly sort mods and games ( #12758 )
...
This also removes trivial and unused pkgmgr functions
Fixes a bug caused by sorting in 2133fc8
2022-09-12 19:24:54 +02:00
DS
643971c948
Add documentation of sun/moon orientation/scale differences ( #12145 )
2022-09-06 11:21:55 +01:00
sfan5
cae7ec1eb4
Cut back on Gitlab-ci & misc pipeline updates
2022-08-15 10:47:47 +02:00
Zughy
760242c076
Docs: add "flip moon texture" into breakage file ( #12417 )
2022-08-14 20:25:52 +02:00
Jude Melton-Houghton
ab8dfb45b4
Allow buffer argument to VoxelManip:get_light_data ( #12682 )
2022-08-13 08:53:47 +02:00
SmallJoker
023a1c2427
Textures: introduce world-align overrides ( #12540 )
...
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-13 08:52:16 +02:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct ( #12591 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
sfan5
ec778508df
Continue with 5.7.0-dev
2022-08-04 22:46:02 +02:00
SmallJoker
a81259d19a
Run Minetest update checker on startup ( #7629 )
...
This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
AFCMS
6ec6acc539
Add minetest.settings
to CSM API and allow CSMs to provide settingtypes.txt
( #12131 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-08-02 11:58:08 +02:00
Wuzzy
f0703f3c5b
Fix lua_api typo: animated_images
2022-07-29 10:18:30 +02:00
sfan5
5cc7329717
More corrections to lua_api.txt ( #12505 )
2022-07-17 11:37:06 +02:00
rubenwardy
9f41b4f72d
Add check_mod_configuration to main menu
2022-07-14 22:12:54 +01:00
Lexi Hale
20bd6bdb68
Animated particlespawners and more ( #11545 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
Riley
34f15259fa
Fixed spelling inconsistency ( #12504 )
...
coloured -> colored
2022-07-03 08:52:40 -04:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
...
* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy
142928e944
Allow to set maximum star opacity at daytime ( #11663 )
2022-07-02 19:57:48 +01:00
SmallJoker
de8ce9a8ff
Lua API: Refer to the update_translations tool ( #12419 )
...
Lost the link too often. This is much needed.
2022-06-29 22:21:00 +02:00
Zughy
18fbc0394b
Remove tile_images and special_materials obsolete code ( #12455 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-06-28 00:55:01 +01:00
Zughy
4b087a0de2
Docs: remove background9 incorrect example ( #12464 )
2022-06-26 14:37:04 +01:00
x2048
0530ec11c0
Add description of privileges ( #12021 )
...
* Add description of privileges
* Restructure Privileges section based on feedback
* Suggestion by sfan5
Co-authored-by: sfan5 <sfan5@live.de>
* Suggestion by sfan5
Co-authored-by: sfan5 <sfan5@live.de>
* Incorporate comments by sfan5
Co-authored-by: sfan5 <sfan5@live.de>
2022-06-15 21:39:39 +02:00
Zughy
0f3f1a001c
lua_api.txt: add missing backticks
2022-06-13 18:31:33 +02:00
sfan5
804c255941
Improve lua_api.txt a bunch
2022-06-13 18:31:03 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading ( #11931 )
...
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Jude Melton-Houghton
ba65e0ace7
Fix LBM docs
2022-06-11 00:41:26 +02:00
rubenwardy
4baf56520d
Android: Add support for sharing debug.txt ( #12370 )
2022-06-05 17:42:09 +01:00
Lars Mueller
e82985c0a1
Document itemstrings with metadata
2022-06-05 15:20:13 +02:00
Wuzzy
6a6b579c54
Add helper functions to make tool usable n times ( #12047 )
2022-06-03 21:47:04 +02:00
Zughy
b72932b445
Docs: remove unimplemented preserve
field in crafting recipes
2022-06-03 21:46:26 +02:00
sfan5
5cd7b0c6e4
Remove remains of video mode querying
2022-05-29 14:00:19 +02:00
sfan5
f195db2d14
Add API function to invoke player respawn
...
closes #12272
2022-05-29 14:00:19 +02:00
Zughy
c660218e43
Docs: clarify spawn_by for decorations
2022-05-23 22:49:48 +02:00
Wuzzy
fa682270a9
Add missing comma in example in lua_api.txt ( #12339 )
2022-05-22 15:23:04 -04:00
Wuzzy
ac5e8176b9
Add relative numbers for commands by prepending ~ ( #9588 )
...
* Add relative numbers for commands by prepending ~
* Some builtin code cleanup
* Disallow nan and inf in minetest.string_to_area
* Remove unused local variable teleportee (makes Luacheck happy)
* Clean up core.string_to_pos
* Make area parsing less permissive
* Rewrite tests as busted tests
* /time: Fix negative minutes not working
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2022-05-22 10:28:24 -04:00
rubenwardy
4e9e230e34
Deprecate game.conf name, use title instead ( #12030 )
2022-05-21 16:23:30 +01:00
Zughy
4fb4991f5e
Add doc to list breaking changes for the next major release
2022-05-10 22:36:50 +02:00
Lars Müller
53c70b5f27
Docs: Recommend self.name
( #12239 )
2022-05-09 20:41:47 +02:00
Lars Müller
ae7664597e
Add vector.combine ( #11920 )
2022-05-04 07:44:14 -04:00
sfan5
e7659883cc
Async environment for mods to do concurrent tasks ( #11131 )
2022-05-02 20:56:06 +02:00
Lars Müller
fccf1e2eac
Support CSS Color Module Level 4 ( #12204 )
2022-04-27 17:00:02 -04:00
Lars Müller
48d1bca9b8
Fix typo: vector.check() ought to be vector.check(v)
2022-04-24 21:10:03 +02:00
Lars Müller
583257f093
Update docs to reference CSS Color Module Level 3
...
as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
2022-04-21 21:45:20 +02:00
Lars Müller
1f27bf6380
Remove unneeded ObjectRef setter return values ( #12179 )
2022-04-10 23:20:51 +02:00
ShadowNinja
7993909fab
Spacing fixes
2022-04-08 14:55:21 +01:00
DS
8d387433b1
Fix the documentation of InvRef:get_lists() and clean up code ( #12150 )
2022-03-29 18:06:16 +02:00
x2048
0f25fa7af6
Add API to control shadow intensity from the game/mod ( #11944 )
...
* Also Disable shadows when sun/moon is hidden. Fixes #11972 .
2022-03-26 16:58:26 +01:00
DS
8d55702d13
Improve lua vector helper class doumentation ( #12090 )
2022-03-19 12:06:55 +01:00
Lars Müller
b9e886726c
Readd basic_debug as a HUD flag ( #12020 )
2022-03-05 22:16:17 +01:00
Zughy
44fc888bd6
Allow get_sky to return a table ( #11963 )
2022-03-05 22:15:41 +01:00
SmallJoker
f7311e0d97
Lua API documentation: Various fixes ( #12059 )
...
Change 1: Clarify when on_step collision information is provided
Change 2: Document PostgreSQL and Redis settings
Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
2022-02-23 21:21:37 +01:00
Lars Müller
0a0fb11c21
Lua API: Consistently use double vs. single quotes ( #12075 )
2022-02-22 19:17:08 +01:00
Wuzzy
10cf2f3edd
Add support for 'seed' in disallow_mapgen_settings ( #12023 )
2022-02-12 20:23:58 +01:00
Dennis Jenkins
0cd9c5b5be
Correct world_format.txt specification ( #12061 )
...
The node timers appear at the end of a mapblock for map format version >= 25, not just map format version 25.
2022-02-12 20:23:46 +01:00
DS
a8707158a5
Allow to set the displayed item count and its alignment via meta ( #8448 )
...
* Allow to set the displayed item count and its offset via meta
* fix rect constr call
* devtest: add dump_item chatcommand
* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now
* add missing utf8 to wide conversion
* rename to count_meta
2022-02-10 06:17:52 -05:00
DS
d387e9b6d3
Add more documentation for the list[] fs element ( #11979 )
2022-02-03 11:43:28 +01:00
Lars Mueller
80812b86d6
Document moon orientation relative to sun
2022-01-31 07:36:39 -05:00
rubenwardy
128f6359e9
Use virtual paths to specify exact mod to enable ( #11784 )
2022-01-30 22:40:53 +00:00
sfan5
8c0331d244
Continue with 5.6.0-dev
2022-01-30 22:58:19 +01:00
Lars Müller
fe0b2d02bf
Define control(bits) as "unset" for entities ( #11995 )
2022-01-27 22:22:58 +01:00
Vincent Robinson
95a775cd3a
Bump formspec version ( #11980 )
2022-01-23 00:55:43 +01:00
sfan5
f8cef52ea0
Fix consistency of sky sun/moon texture behaviour
...
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
Zughy
37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
sfan5
76dbd0d2d0
Fully remove bitmap font support ( #11863 )
...
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton
bf22569019
Use a database for mod storage ( #11763 )
2022-01-07 20:28:49 +02:00
Wuzzy
b81948a14c
Fix damage wraparound if very high damage ( #11872 )
2022-01-06 21:16:35 +01:00
Aritz Erkiaga
85da2e284b
Fix incorrect bit positions in paramtype documentation
2022-01-06 21:16:23 +01:00
Zughy
8910c7f8ae
Better document sky_color scope ( #11892 )
2022-01-01 22:46:00 +01:00
Vincent Robinson
544b9d5c72
Add padding[] element to formspecs ( #11821 )
2021-12-30 12:54:47 -08:00
sfan5
0c4929f025
Remove wrong function from lua_api.txt
2021-12-19 17:03:16 +01:00
ROllerozxa
fcf86ded8f
Disable inventory if player's inventory formspec is blank ( #11827 )
2021-12-13 17:43:29 +01:00
Francisco
a8c58d5cbb
Add pauloue's ItemStack example to docs ( #9853 )
2021-12-10 12:24:42 +01:00
Corey Powell
413be76c63
Implemented disconnect_player ( #10492 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26 19:19:40 +00:00
Lejo
b9051386ae
Add Lua bitop library ( #9847 )
2021-11-26 19:31:05 +01:00
sfan5
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
...
(#11766 )
2021-11-22 17:27:49 +00:00
ExeVirus
52bfbf6ed0
Allow for Game-Specific Menu Music ( #11241 )
2021-11-22 17:26:46 +00:00
Elijah Duffy
cbf658f83d
Lua API: Add rmdir
, cpdir
and mvdir
( #9638 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-10 19:10:20 +01:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
sfan5
660e63dbae
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures
2021-10-20 21:50:16 +02:00
hecks
02292e03e4
Add embedded PNG texture modifier ( #11498 )
2021-10-13 17:51:37 +02:00
sfan5
2b5075f0e2
Move archive extraction in content store to async job
2021-10-07 00:20:01 +02:00
emixa-d
9fab5d594c
Add "MINETEST_MOD_PATH" environment variable ( #11515 )
...
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
Wuzzy
4fca601e0c
Add get_server_max_lag() ( #11671 )
2021-10-05 15:35:55 +03:00
Wuzzy
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
sfan5
16a62426d6
Add feature table entry for new dynamic media API
2021-09-19 13:54:06 +02:00
DS
2cefe51d3b
Split vector.new into 3 constructors
2021-09-10 23:16:16 +02:00
sfan5
bbfae0cc67
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
lhofhansl
d1624a5521
Switch MapBlock compression to zstd ( #10788 )
...
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-31 17:32:31 -07:00
Treer
149d8fc8d6
Add group-based tool filtering for node drops ( #10141 )
...
Supports both AND and OR requirements, e.g.
* "a tool that's in any of these groups"
* "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
Wuzzy
63e8224636
Fix 6th line of infotext being cut off in half ( #11456 )
2021-08-23 22:13:17 +02:00
Wuzzy
2eec997e97
Clarify the meaning of "rightclick"/"use" in documentation ( #11471 )
2021-08-16 17:57:07 +02:00
Hugues Ross
47c146120a
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes ( #11524 )
...
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.
Co-authored-by: Wuzzy <Wuzzy2@mail.ru>
Co-authored-by: Aaron Suen <warr1024@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-08-12 20:08:12 +02:00
hecks
80d12dbedb
Add a simple PNG image encoder with Lua API ( #11485 )
...
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples
Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
sfan5
6e8aebf432
Add bold, italic and monospace font styling for HUD text elements ( #11478 )
...
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
Wuzzy
216728cc5e
Improve documentation of tools ( #11128 )
2021-07-27 19:09:14 +02:00
random-geek
5d27cc5096
Document glasslikeliquidlevel merge bits ( #11479 )
2021-07-25 12:34:53 +02:00
Wuzzy
f4d8cc0f0b
Add wallmounted support for plantlike and plantlike_rooted nodes ( #11379 )
2021-07-15 21:19:59 +02:00
Hugues Ross
68143ed8ec
Fix documented default colors for set_sky
2021-07-14 17:14:45 +02:00
hecktest
29522017a3
Fix typo in lua_api.txt
2021-07-10 16:37:18 -07:00
Lean Rada
42fbc757b1
Use persistence
instead of persist
in NoiseParams examples
2021-07-10 14:19:33 +02:00
Warr1024
52128ae11e
Add API for mods to hook liquid transformation events ( #11405 )
...
Add API for mods to hook liquid transformation events
Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes. This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
Wuzzy
b5c09ada79
Document hypertext escaping ( #11374 )
2021-06-22 13:42:40 +01:00
NeroBurner
a7143c2a8c
Move build/android directory to root of project ( #11283 )
2021-06-21 20:51:42 +01:00
sfence
b10091be9b
Add min_y and max_y checks for Active Block Modifiers (ABM) ( #11333 )
...
This check can be used by ABM to reduce CPU usage.
2021-06-20 17:21:35 +02:00
rubenwardy
e1b297a14b
Add roadmap ( #10536 )
2021-06-17 04:15:30 +01:00
DS
8f085e02a1
Add metatables to lua vectors ( #11039 )
...
Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
SmallJoker
c9144ae5e2
Add core.compare_block_status function ( #11247 )
...
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30 20:24:12 +02:00
Lars Müller
89f3991351
Fix base64 validation and add unittests ( #10515 )
...
Implement proper padding character checks
2021-05-30 20:23:12 +02:00
SmallJoker
5bf72468f3
UnitSAO: Prevent circular attachments
2021-05-29 11:44:48 +02:00
Wuzzy
1bb8449734
Improve liquid documentation ( #11158 )
2021-05-06 19:24:11 +02:00
Vincent Robinson
074e6a67de
Add minetest.colorspec_to_colorstring
( #10425 )
2021-04-23 21:37:24 +02:00
Wuzzy
90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 ( #11074 )
2021-04-20 19:50:03 +02:00
benrob0329
a106bfd456
Also return the ObjectRef from minetest.spawn_falling_node() ( #11184 )
2021-04-13 20:02:43 +02:00
Wuzzy
4b8209d9a4
Modifying fall damage via armor group ( #11080 )
...
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-11 17:09:37 +02:00
DS
2332527765
Add vector.to_string and vector.from_string ( #10323 )
...
Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
2021-04-05 15:55:56 +02:00
sfan5
34888a914e
Sort out cURL timeouts and increase default
2021-04-02 00:19:39 +02:00
Vincent Robinson
3560691c0a
Add math.round
and fix vector.round
( #10803 )
2021-04-02 00:18:58 +02:00
Lars Müller
88d1fcfe23
Block & report player self-interaction ( #11137 )
2021-03-30 21:49:50 +02:00
SmallJoker
f4118a4fde
Consistent title bar + render information in mainmenu ( #10764 )
2021-03-30 21:49:15 +02:00
sfan5
f345d00a43
Add entry in features table for degrotate changes
2021-03-30 14:40:09 +02:00
Vitaliy
3b78a22371
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
Hugues Ross
afe988d83d
lua_api.txt: Fix style selector examples
2021-03-21 23:23:14 +01:00
Jean-Patrick Guerrero
285ba74723
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
2021-03-16 23:28:16 +01:00
Lars Müller
b5eda416ce
Slap u64 on everything time-y ( #10984 )
2021-02-24 12:05:17 +01:00
sfan5
02d64a51ee
Continue with 5.5.0-dev
2021-02-23 19:50:44 +01:00
DS
4abe4b87b5
Allow overwriting media files of dependencies ( #10752 )
2021-02-23 19:39:15 +01:00
rubenwardy
f85e9ab925
Add nametag background setting and object property ( #10937 )
2021-02-17 19:51:28 +00:00
rubenwardy
a8f6befd39
Fix short_description fallback order ( #10943 )
2021-02-17 18:53:44 +00:00
rubenwardy
3a8c37181a
Use consistent temp folder path ( #10892 )
2021-02-07 15:27:24 +00:00
Wuzzy
8c19823aa7
Fix documentation of formspec sound style ( #10913 )
2021-02-04 21:43:12 +01:00
sfan5
40ad976753
Revise dynamic_add_media API to better accomodate future changes
2021-02-01 23:00:13 +01:00
sfan5
a01a02f7a1
Preserve immortal group for players when damage is disabled
2021-01-31 20:38:12 +01:00
rubenwardy
6e0e0324a4
Fix minetest.dig_node returning true when node isn't diggable ( #10890 )
2021-01-31 18:49:51 +00:00
sfan5
83229921e5
Rework use_texture_alpha to provide three opaque/clip/blend modes
...
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-29 17:34:41 +01:00
Graham Northup
e6e5910cb4
Clarify key_value_swap's edge case ( #10799 )
...
In compiler design especially, leaving behavior as "undefined" is a _strong_ condition that basically states that all possible integrity is violated; it's the kind of thing that happens when, say, dereferencing a pointer with unknown provenance, and most typically leads to a crash, but can result in all sorts of spectacular errors--thus, "it is undefined" how your program will melt down.
The pure-Lua implementation of `key_value_swap` does not permit UB _per se_ (assuming the implementation of Lua itself is sound), but does deterministically choose the value to which a key is mapped (the last in visitation order wins--since visitation order is arbitrary, _some_ value _will_ be chosen). Most importantly, the program won't do something wildly unexpected.
2021-01-29 17:34:00 +01:00
Zughy
44a9510c81
Consistently use "health points" ( #10868 )
2021-01-27 18:42:02 +00:00
Vincent Robinson
009e39e73b
FormSpec: Add list spacing, slot size, and noclip ( #10083 )
...
* Add list spacing, slot size, and noclip
* Simplify StyleSpec
* Add test cases
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-23 12:46:19 -08:00
rubenwardy
67aa75d444
Use JSON for favorites, move server list code to Lua ( #10085 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
Zughy
45ccfe26fb
Removed some obsolete code ( #10562 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
Zughy
ea5d6312c1
ObjectRef: fix some v3f checks ( #10602 )
2021-01-21 18:37:38 +01:00
M.K
e86c93f0bf
Fix double word "true" in minetest.is_nan explanation ( #10820 )
2021-01-18 01:45:32 +01:00
Zughy
1946835ee8
Document how to make nametags background disappear on players' head ( #10783 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-11 18:03:46 +01:00
JDiaz
08ee9794fb
Implement on_rightclickplayer callback ( #10775 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
rubenwardy
edd0836011
ContentDB: Add overwrite dialog when content is already installed ( #10768 )
2021-01-04 15:18:31 +00:00
hecks
dd5a732fa9
Add on_deactivate callback for luaentities ( #10723 )
2021-01-02 15:14:29 +01:00
OgelGames
ad58fb2206
Clarify documentation of minetest.get_modpath and minetest.get_modnames ( #10771 )
2021-01-02 15:13:53 +01:00
Elias Fleckenstein
9250b5205a
Add minetest.get_objects_in_area ( #10668 )
2020-12-29 16:50:09 +01:00
rubenwardy
664f5ce960
Add open user data button to main menu ( #10579 )
2020-12-19 13:27:15 +00:00
DS
6f8a1c99d5
Documentation for highest formspec_version[] and changelog ( #10592 )
2020-12-18 19:38:07 +01:00
Thomas--S
d0a38f694d
Formspec: Allow to specify frame loop for model[] ( #10679 )
...
Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
wsor4035
3ed940ff13
lua_api.txt: Add mod_orgin to node def ( #10697 )
2020-12-15 19:05:55 +01:00
SmallJoker
af073438fd
Various documentation fixes ( #10692 )
...
set_sky: New feature, keep note about the old syntax
get_us_time: Document overflow
localplayer: Document "nil" behaviour before initialization
collision_box: Safe limit of "1.45"
2020-12-10 20:59:24 +01:00
Oblomov
08c9d1a669
Cross-reference the node level manipulation functions ( #10633 )
...
This can help developers find the correct functions to access and manipulate the fluid level.
2020-12-04 20:16:53 +01:00
Pierre-Yves Rollo
78273027bf
Add sound to press event of some formspecs elements ( #10402 )
2020-11-23 21:28:25 +01:00
DS
be3fe161fc
Do not set a default for description in itemdef table ( #10559 )
...
* Do not set a default for description in itemdef table
* improve documentation
2020-11-10 21:03:10 +01:00
rubenwardy
7589cbe086
Fix object interaction distance not being checked ( #10547 )
2020-11-09 11:55:15 +01:00
SmallJoker
3356da0151
Add model[] formspec element ( #10320 )
...
Formspec element to display models, written by @kilbith, rebased and tweaked.
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
Zughy
33b2c5f5b1
Clean up l_object.cpp ( #10512 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-22 16:18:01 +01:00
sfan5
660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property ( #10443 )
2020-10-19 20:38:15 +02:00
Lars
ed22260822
Remove all bump mapping and parallax occlusion related code.
2020-10-17 13:09:16 -07:00
Zughy
2341a4aff1
Add ObjectRef:get_children() ( #10480 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:27:52 +01:00
DS
f3ae45b2b2
Add a short_description to be used by mods ( #8980 )
2020-10-09 19:11:21 +01:00
HybridDog
f0b6f7909a
Mention texture modifier colorspace ( #10112 )
2020-10-08 19:44:27 +02:00
HybridDog
2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light ( #5680 )
...
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
Pierre-Yves Rollo
81c66d6efb
Minimap as HUD element with API control
...
Features:
* Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
* New HUD elements for displaying minimap with custom size and placing
* New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Jordan Snelling
3068853e8a
Add First Person Attachments ( #10360 )
...
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
rubenwardy
3250b37e32
Deprecate get_player_velocity and add_player_velocity ( #10173 )
2020-10-04 00:33:45 +01:00
Wuzzy
41a6136f77
Document builtin entities ( #9453 )
...
This PR adds a new text file doc/builtin_entities.txt which explains how the two builtin entities __builtin:item and __builtin:falling_node work.
2020-10-03 19:01:38 +02:00
LoneWolfHT
9624387179
Add note to docs on how to override privileges ( #9792 )
2020-10-03 19:00:08 +02:00
Elijah Duffy
7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM ( #7862 )
...
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00