ndren
62ee02b8ba
Set and unset relative mouse mode where necessary ( #12636 )
...
* Set and unset relative mouse mode where necessary
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-24 09:38:30 +01:00
Jude Melton-Houghton
0fc97a1483
Use a Lua error handler that calls tostring ( #11913 )
2022-12-15 07:37:49 -05:00
Jude Melton-Houghton
1f3b5e553b
Fix plantlike_rooted
world-aligned node base textures ( #12994 )
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2022-12-12 08:45:09 -05:00
updatepo.sh
111d047b0a
Update minetest.conf.example
2022-12-10 15:35:46 +01:00
Jude Melton-Houghton
c18c082059
Prevent air acceleration with 0 jump speed ( #13036 )
2022-12-10 09:08:50 -05:00
Jude Melton-Houghton
1798ad0ec4
Avoid out-of-bounds memory access in attached node placement prediction ( #13038 )
2022-12-10 09:00:27 -05:00
sfan5
37386b9c3c
Expose dtime_s to LBM handler
2022-12-04 12:35:14 +01:00
Jude Melton-Houghton
b3ffc4b327
Add minetest.get_mapgen_edges
( #12999 )
2022-12-03 10:40:46 -05:00
lhofhansl
e84d259ec7
Remove shader caching hack. ( #12991 )
2022-11-30 13:56:14 -08:00
Muhammad Rifqi Priyo Susanto
281f9a9f88
Android: Segmentation fault fix, PendingIntent flag, and other fixes ( #12960 )
...
* Android: Segmentation fault fix, PendingIntent flag, and other fixes
- Information about the crosshair is sent after camera initialization.
- Since API 31, PendingIntent requires mutability flag.
- super (class) is called in onRequestPermissionsResult().
- GameActivity suppresses "unused" warning since most of its methods are called from native code.
- Non-null safety is added for nullable function calls.
- Warning/error logging is added for various function calls' return value.
* Move utility functions into Utils.java
- Some nullable functions are changed to be non-null functions.
- Some null checking outside it is removed.
- More annotations are added to functions and parameters.
2022-11-30 10:50:06 -05:00
Jude Melton-Houghton
055fc69c11
Handle num lock in chat ( #12984 )
2022-11-30 10:43:12 -05:00
Jude Melton-Houghton
38169db765
Wrap debug text on screen ( #12978 )
2022-11-28 12:17:36 -05:00
Jude Melton-Houghton
d0a118f5b1
Add minetest.get_game_info
and allow reading game.conf
( #12989 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Jude Melton-Houghton
3fd5bff128
Abort active ABM iteration when content changes ( #12998 )
2022-11-27 15:55:10 -05:00
Muhammad Rifqi Priyo Susanto
40a45b8c99
Virtual joystick: Use s32 when using m_screensize as a subtrahend ( #12814 )
...
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend.
ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed.
Add .0f for some float values.
2022-11-26 09:16:14 -05:00
savilli
f04d4d0291
Fix touchscreen crash due to missing rangeselect
2022-11-25 19:57:03 +01:00
Jude Melton-Houghton
8b26bab37d
Remove unnecessary bool return types
2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
7c21347a40
Rename "mod metadata" to "mod storage" everywhere
2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
8817af07fb
Deprecate special handling of ${key}
syntax in metadata values ( #12970 )
2022-11-24 17:56:43 -05:00
Wuzzy
3c7f26d937
Add support for attached facedir/4dir nodes ( #11432 )
2022-11-24 17:56:07 -05:00
x2048
1c10988d6a
Fix entity visiblity in bright artificial light ( #12906 )
2022-11-23 22:40:26 +01:00
Jude Melton-Houghton
9527cc3fa0
avoid clearChildAttachments iterator invalidation ( #12987 )
2022-11-23 14:48:12 -05:00
Jude Melton-Houghton
386bfcda2b
Fix reading schematics after their resolution ( #12985 )
2022-11-23 11:53:21 -05:00
Jude Melton-Houghton
4da8a18c8c
Check specific outputs for isatty ( #12980 )
2022-11-21 12:08:40 -05:00
x2048
70a82b0784
Avoid shadow flicker at certain angles ( #12961 )
...
Change the way look direction and camera position are quantized when calculating light frustum
2022-11-20 21:28:01 +01:00
DS
5f24a3c0c7
Object selection: Improve distance checks ( #12974 )
2022-11-20 21:27:47 +01:00
lhofhansl
7bf64fc61a
Add configurable saturation ( #12865 )
...
* Add configurable saturation
Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>
Author: Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Riceball LEE
6bf662cb9e
set_nametag_attributes: don't reset nametags if text param is not touched
...
fixes #12901
2022-11-15 16:46:26 +01:00
SmallJoker
8de9e2ac84
game.conf: Add setting to use volatile a map backend ( #12956 )
2022-11-15 16:45:48 +01:00
Jude Melton-Houghton
cd8a7fe472
Add MetaDataRef:get_keys ( #12841 )
2022-11-15 16:45:12 +01:00
lhofhansl
1a045da0dd
Reduce active mgmt interval for a bit when a player joins. ( #12925 )
2022-11-10 15:25:38 -08:00
Jude Melton-Houghton
00eb65915f
Add PostgreSQL helper pg_to_string
2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
aaa05f901a
Add mod storage PostgreSQL backend
2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
9dbac989bd
Improve testListMods
2022-11-10 18:56:48 +01:00
Gregor Parzefall
88b04eadc9
Fix get_tool_wear_after_use for one use (insta-break) ( #12945 )
2022-11-09 11:58:53 -05:00
x2048
81bfc9c7a2
Resize hotbar immediately before drawing ( #12930 )
2022-11-09 11:57:55 -05:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
Loïc Blot
322c8cf270
Reduce exposure of various internals ( #12885 )
...
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore
This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper
* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable
* refactoring: MapBlock::m_node_timers is now private
We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.
It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning
* refactoring(Server): fix duplicated function for add/remove node
* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code
* refactoring(ShadowRenderer) + perf: code quality + increase performance
* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
deallocating and reallocating multiple vectors on each node
* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects
It's not complete as some parts of the code are pretty nested, but it's better than before :)
* fix: better working on new functions & drop unwanted 2 lines
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
x2048
9b24041394
Improve bloom effect ( #12916 )
...
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom )
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto
987277de52
Send crosshair setting after the touch screen GUI has been initialized ( #12910 )
2022-10-31 14:17:50 +01:00
Lars Mueller
88af36dd10
Fix node placement regression
2022-10-31 14:17:28 +01:00
x2048
260de1c2b5
Enable negative values for sun/moon orbit tilt (Northern hemisphere) ( #12904 )
2022-10-30 16:54:06 +01:00
x2048
485b3b1203
Add comments explaining use of entity glow
2022-10-30 16:53:45 +01:00
x2048
bf1cc1bb84
Apply entity glow before translating to color space
2022-10-30 16:53:45 +01:00
x2048
3e7ee499d6
Always add increment when getting node interior light
2022-10-30 16:53:45 +01:00
x2048
a075d83752
Use the same light level for non-solid draw types as for solid
2022-10-30 16:53:45 +01:00
Lars Müller
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
lhofhansl
b829231992
Fix incorrect culling introduced by ##12710 ( #12887 )
2022-10-28 09:52:54 -07:00
lhofhansl
9aaed75eea
Safety check the map's blocksize ( #12895 )
2022-10-27 19:31:42 -07:00
x2048
88820cd31c
Shadow list improvements ( #12898 )
...
* Remove redundant checks when attaching SM texture to entities.
Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
Jean-Patrick Guerrero
16266397ed
GUIInventoryList: Keep item size while moving ( #12896 )
2022-10-24 13:58:56 +02:00
Jude Melton-Houghton
e86d23daed
Check sizeof(int) and sizeof(size_t)
2022-10-23 21:59:12 +02:00
Riceball LEE
8bdedd2bcf
guiChatConsole: fix the unicode characters crowded together on prompt ( #12867 )
...
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
DS
7153cb8a0b
Fix formspec focus ( #12795 )
2022-10-21 17:11:41 +02:00
Jude Melton-Houghton
dafdb3edb4
Check for falling float
nodes in liquid transform ( #12862 )
2022-10-18 18:03:05 -04:00
Jude Melton-Houghton
b38ffdec27
Implement vector and node conversion in Lua ( #12609 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5
87051fca26
Take geographic distance into account for server list ordering ( #12790 )
2022-10-17 07:56:28 -04:00
SmallJoker
5d8a4917c5
LocalPlayer: Fix sneaking on nodes with large collisionboxes ( #12626 )
2022-10-17 07:56:04 -04:00
sfan5
25c5400250
Exclude MSVC from new Lua sanity check
2022-10-15 12:02:02 +02:00
sfan5
f680d10259
Other minor CMake improvements
2022-10-13 23:02:11 +02:00
sfan5
e8ee4cb40d
Defer searching for libintl to CMake
...
resolves #12800
2022-10-13 23:02:11 +02:00
sfan5
af38bae57f
Get rid of LuaJIT linking workarounds
...
...and replace them with a cautionary warning message if someone uses an old version.
The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13 23:02:11 +02:00
sfan5
558cbd89fb
Add extra check in case someone tries to unbundle Lua
2022-10-13 23:02:11 +02:00
Jude Melton-Houghton
cb725a4555
Speed up find_nodes_in_area ( #12845 )
2022-10-13 09:35:19 -04:00
fluxionary
6b6f886bcd
object ids are u16, not s16 ( #12848 )
2022-10-13 08:46:48 -04:00
Jude Melton-Houghton
f7ae70c3d9
Use enum to define custom registry indices
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
f073e37d2f
Test on-lighting node param1 in lighting test
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
b3503e7853
Embed data directly in mapblocks
2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
8f996e4a7c
Remove unused MapBlock functionality
2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
9676364c1f
Optimize lighting calculation ( #12797 )
2022-10-09 10:50:26 -04:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' ( #12771 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
ROllerozxa
be5c675263
Only set quicktune keybinds in debug builds ( #12779 )
2022-10-06 17:07:57 +01:00
x2048
1e96403954
Use legacy call when rendering to a single texture
...
Fixes depth buffer in when undersampling > 1
2022-10-04 21:02:42 +02:00
Jude Melton-Houghton
7632af3c73
Consolidate API object code ( #12728 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00
Jude Melton-Houghton
b21fb18379
Disable -ffinite-math-only ( #12832 )
2022-10-03 12:13:35 -04:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
sfan5
bbdb1929c6
Clean up Game::handleDigging() and some related parts
2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto
13a8948edd
Improve double tap for jump detection ( #12793 )
2022-09-30 14:02:06 +02:00
Jude Melton-Houghton
e832cee1e6
Avert collision static detection rounding error ( #12822 )
2022-09-30 06:31:24 -04:00
Wuzzy
6eb7d57ed3
Fix inconsistent craft replacements ( #9250 ) ( #12819 )
2022-09-30 06:30:39 -04:00
Wuzzy
5e7ea0664a
Fix error msg if craft replacement w/ full inv ( #12820 )
2022-09-29 20:34:51 +02:00
x2048
9df79a4b2d
Bloom ( #12791 )
...
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed
Add crosshair support for Android ( #7865 )
...
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.
Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
20kdc
b1233056b7
Add zstd compression support ( #12515 )
2022-09-28 09:06:14 -04:00
DS
0251b01da6
Pause shader animation timer in singleplayer pause menu ( #12766 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
pecksin
6ac38aa2c8
Restore and enhance bouncy behavior ( #11939 )
2022-09-27 16:22:36 -04:00
savilli
907dcdcf7b
Add unittests for item movement code ( #11885 )
2022-09-27 16:22:11 -04:00
Wuzzy
3f801bc096
Fix liquid drawtype faces sometimes not rendering ( #12807 )
...
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
03428d9825
Modify PUC Lua to wrap C++ exceptions ( #12445 )
2022-09-26 07:23:48 -04:00
Jude Melton-Houghton
f916398a54
Add lighting test and benchmark ( #12802 )
2022-09-26 06:49:08 -04:00
Tobias Frost
7069d99aa6
Fix two spelling mistakes
...
Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-25 13:45:27 +02:00
Lars Müller
1317cd12d7
Fix formula used for acceleration ( #12353 )
2022-09-20 10:55:51 +02:00
DS
11905a6db6
Rename a variable in localplayer.h, resolves a TODO
2022-09-20 10:55:11 +02:00
ndren
2c3f641e0b
Simplify bit flip in sha1.cpp
2022-09-20 10:54:35 +02:00
Jude Melton-Houghton
006d974c58
Catch exceptions in SQLite3 callback
2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
6f5a68b7f7
Allow getmetatable in CSM ( #12776 )
2022-09-18 17:32:18 +02:00
DS
c9ed059d91
Client map: do frustum culling via planes ( #12710 )
2022-09-18 15:28:53 +02:00
savilli
9428917870
Fix UAF in craft recipes ( #12763 )
...
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 13:20:14 +02:00
William Breathitt Gray
19e936362a
Add support for MINETEST_USERDATA environment variable ( #12639 )
...
The MINETEST_USER_PATH environment variable can be used to define a
custom path for Minetest user data. If MINETEST_USER_PATH is empty or
unset, the HOME (or APPDATA on Windows) environment variable is used as
the default user data path; this ensures backwards compatibility with
existing user setups.
2022-09-16 13:19:44 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
...
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
DS
f3f3b752f2
Fix tooltips for dropdown, scrollbar and more ( #12747 )
2022-09-13 12:48:28 +01:00
SmallJoker
bc3dccca5c
Mainmenu: Properly sort mods and games ( #12758 )
...
This also removes trivial and unused pkgmgr functions
Fixes a bug caused by sorting in 2133fc8
2022-09-12 19:24:54 +02:00
Jude Melton-Houghton
fe13f9dfd1
Fix potential use-after-free with item metadata ( #12729 )
...
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-11 19:28:37 +02:00
sfan5
c607bee19e
Allow looped animation to be used safely with old clients
...
fixes #12657
2022-09-10 12:21:29 +02:00
pecksin
adb03ccc6d
Chat weblink: remove comma as delimiter ( #12730 )
2022-09-10 12:21:15 +02:00
DS
643971c948
Add documentation of sun/moon orientation/scale differences ( #12145 )
2022-09-06 11:21:55 +01:00
Herman Semenov
038da00e79
Code optimizations / refactor ( #12704 )
...
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
x2048
ff6dcfea82
Implement rendering pipeline and post-processing ( #12465 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
x2048
464043b8ab
Convert entity glow value to color space before adding to the light
2022-09-04 16:00:13 +02:00
fluxionary
0ab9bf926d
Fix texture_min_size
2022-08-24 22:38:14 +02:00
rubenwardy
2d10fa7867
Prevent loading a world with unresolved dependencies ( #12542 )
2022-08-19 12:31:36 +01:00
x2048
8c29c4f620
Use Sky class to obtain directional light source position for shadows ( #12662 )
...
* Also remove unused Sky::getSkyBodyOrbitTilt method
Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-17 16:30:05 +02:00
celeron55
3f67215df9
Log sockets into tracestream instead of dstream ( #12701 )
2022-08-16 15:18:11 +01:00
Elliott Lester
7c5e3cac6a
Apply DPI Scaling to GUIModalMenu ( #12693 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-15 21:19:47 +01:00
x2048
aa2fdc6ef6
Limit force shadow update to urgent blocks ( #12692 )
2022-08-14 20:29:20 +02:00
Lion
2690585e99
Add handling of environment variables to control terminal/logging colors ( #12641 )
2022-08-14 20:27:28 +02:00
x2048
d1cbb4bd8a
Reduce the use of porting::getTimeMs() when rendering frames ( #12679 )
...
* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-13 22:33:26 +02:00
Lars Müller
0e439b2fa3
Check hp_max > 0 for entities ( #12667 )
2022-08-13 15:35:41 +01:00
Jude Melton-Houghton
ab8dfb45b4
Allow buffer argument to VoxelManip:get_light_data ( #12682 )
2022-08-13 08:53:47 +02:00
fluxionary
59601eb922
Remove default keybind for range select ( #12632 )
...
Reason: accidental key presses, few use-cases.
2022-08-13 08:53:30 +02:00
SmallJoker
023a1c2427
Textures: introduce world-align overrides ( #12540 )
...
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-13 08:52:16 +02:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct ( #12591 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
Zughy
bcc56803d7
Fix crash when stars are reset
2022-08-10 18:03:57 +02:00
sfan5
4fbcc33ee0
Enable C++ stdlib assertions in debug flags
2022-08-05 13:04:01 +02:00
sfan5
c4277877b6
Bump protocol version
...
Better late than never.
2022-08-04 22:45:52 +02:00
ROllerozxa
eb49b6d85c
Disable dynamic shadow dropdown on OGLES2 ( #12637 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04 20:42:43 +02:00
x2048
644f145ff2
Explicitly initialize value of particle parameter. Fixes #12621 .
2022-08-02 23:51:50 +02:00
SmallJoker
a81259d19a
Run Minetest update checker on startup ( #7629 )
...
This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
sfan5
f22d40975e
Switch MeshUpdateQueue to better data structure
2022-08-02 11:58:26 +02:00
sfan5
4c1ef1b72b
Ratelimit MeshUpdateQueue::cleanupCache() runs
2022-08-02 11:58:26 +02:00
AFCMS
6ec6acc539
Add minetest.settings
to CSM API and allow CSMs to provide settingtypes.txt
( #12131 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-08-02 11:58:08 +02:00
x2048
839600ed70
Use legacy image implementation (no NNAA filter) when not using 9-slice image ( #12608 )
2022-07-31 21:57:13 +02:00
Mantar
95d7fcb949
Apply NetBSD string conversion workaround to OpenBSD as well ( #12618 )
2022-07-31 15:18:19 +02:00
ROllerozxa
de509d05e6
Fix Android blank screen ( #12604 )
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Hardcode the variables to 0 on Android
2022-07-31 15:18:04 +02:00
SmallJoker
c14b7536a4
HUD: Fix wrong minimum scale since 051181f
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Caused by wrong interpretation of the settingtypes.txt format
2022-07-31 14:57:19 +02:00
rubenwardy
a871115889
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
Lars Müller
99c8295e71
Fix media overriding regression ( #12602 )
2022-07-29 10:19:36 +02:00
sfan5
6611d7e1ee
Allow direction keys with autoforward again
...
This was unintentionally removed in commit 1d69a23.
fixes #12048
2022-07-29 10:19:23 +02:00
Jude Melton-Houghton
d631f21024
Let core.get_mod_storage be called multiple times ( #12572 )
2022-07-23 22:27:07 +02:00
updatepo.sh
eea2a97475
Update minetest.conf.example
2022-07-20 21:36:03 +02:00
x2048
70c54abc2a
Restore flags texture to fix interlaced stereo mode ( #12560 )
2022-07-19 20:26:57 +02:00
x2048
b270a46e53
Offset cuboid origin after scaling the cuboid. ( #12558 )
...
This avoids the problem of offset nodes with visual_scale > 1.
2022-07-19 10:48:00 +02:00
Lars Müller
d400a98ef0
Fix automatic rotate for attached entities ( #12392 )
2022-07-17 14:45:57 +01:00
x2048
7b6c4bf2e0
Remove workaround for normals not matching winding order ( #12460 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:42 +01:00
rubenwardy
4648d8f499
Deprecate loading a world with unresolved dependencies ( #12541 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:20 +01:00
rubenwardy
9f41b4f72d
Add check_mod_configuration to main menu
2022-07-14 22:12:54 +01:00
rubenwardy
06de82fd86
Refactor ModConfiguration
2022-07-14 22:12:54 +01:00
sfan5
1d512ef7f4
Reduce code duplication between c_converter.cpp and helper.cpp
2022-07-14 20:55:45 +02:00
sfan5
8ff3fadba0
Remove unnecessary float limits from script API
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Leaves a check for NaN and inf.
2022-07-14 20:55:45 +02:00
sfan5
137eef6590
Move f1000 sanitizing to the places that still use this type
2022-07-14 20:55:45 +02:00
SmallJoker
f4c6ed863d
GUIFormSpecMenu: Fix label multiline translation ( #12527 )
2022-07-14 20:51:01 +02:00
Dmitry Kostenko
6df69f9b5b
Make BlendMode::alpha the fallback for unknown future blend modes
2022-07-13 22:45:05 +02:00
Lexi Hale
20bd6bdb68
Animated particlespawners and more ( #11545 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
SmallJoker
8724fe6e3f
GUIFormSpecMenu: Fix parameter order
...
Fixes a regression caused by e51f47461 because C++ implicitly converts boolean to float. no matter what.
2022-07-10 15:34:53 +02:00
SmallJoker
e51f474613
Sounds: Various little improvements ( #12486 )
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Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
SmallJoker
051181fa6e
Enforce limits of settings that could cause buggy behaviour ( #12450 )
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Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
x2048
7c261118e0
Release shadow mapping resources when not needed ( #12497 )
2022-07-09 22:26:39 +02:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
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* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy
142928e944
Allow to set maximum star opacity at daytime ( #11663 )
2022-07-02 19:57:48 +01:00
sfan5
a5f385917d
Remove an unused method and header includes
2022-06-28 12:21:12 +02:00
Zughy
18fbc0394b
Remove tile_images and special_materials obsolete code ( #12455 )
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-06-28 00:55:01 +01:00
ROllerozxa
35ad006234
Increase max FPS on Android to 60 ( #12373 )
2022-06-26 14:38:11 +01:00
JosiahWI
4163c872af
Fix two memleak reports from Coverity ( #12466 )
2022-06-26 14:37:50 +01:00
SmallJoker
a463620edb
Re-order sound-related code ( #12382 )
...
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
sfan5
0b41533763
Annotate light spread functions with comments
2022-06-20 21:24:28 +02:00
sfan5
e92a217bd1
Fix CAO light calculation issue
2022-06-19 13:30:11 +02:00
sfan5
a83d81ff45
Fix updating glow on entities
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was broken in #10021 more than 2 years ago(!)
2022-06-17 20:50:24 +02:00
savilli
ae555465ba
Fix zlib (de)compressor memory leaks
2022-06-16 23:53:23 +02:00
Nathanaël Courant
622d857bed
Update my name
2022-06-16 21:38:32 +02:00
sfan5
e9e721b937
Fix entity related bugs
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* Make minetest.add_entity() binary-safe
* Fix on_death pushing dummy ObjectRef instead of nil
2022-06-15 17:20:07 +02:00
ROllerozxa
992f501159
Fix Android input box crash
2022-06-14 19:22:22 +02:00
paradust7
7ffc0268df
Inline triLinearInterpolationNoEase and triLinearInterpolation ( #12421 )
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Performance profiling on Linux AMD64 showed this to be a significant bottleneck. The non-inlined functions are expensive due to XMM registers spilling onto the stack.
2022-06-11 20:01:30 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading ( #11931 )
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Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Lars Müller
f4a53f7ee6
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
sfan5
3ac5a24b12
Sanitize player position and speed server-side ( #12396 )
2022-06-07 21:27:05 +02:00
x2048
3107c98591
Mapblock Mesh BspTree: Increase the depth of block-level splits
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... before going node-level triangle search.
Fixes transparent grass on transparent land
2022-06-07 21:26:31 +02:00
paradust7
951604e29f
Remove invalid fps_max on Mac
2022-06-06 12:03:28 +02:00
sfan5
14c283a623
Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072
2022-06-05 19:00:14 +02:00
rubenwardy
4baf56520d
Android: Add support for sharing debug.txt ( #12370 )
2022-06-05 17:42:09 +01:00
sfan5
a69b7abe00
Improve LBMManager::applyLBMs() code
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Fixes a possible bug for lbms on content ID zero and removes unsafe casts.
2022-06-05 17:48:51 +02:00
rubenwardy
03d86ea0b4
Add register dialog to separate login/register ( #12185 )
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New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes #8138
2022-06-05 17:47:38 +02:00
savilli
1f39948bc3
Fix BSD iconv declaration
2022-06-05 15:20:29 +02:00
JosiahWI
8e5bd82c4d
fix integer overflow in mapgen ( #11641 )
...
* fix integer overflow in mapgen
Some calculations involving the magic seed had overflow because the result of an intermediate arithmetic step could not fit in an s32. By making the magic seed unsigned, the other operand in the equation will be cast to unsigned, and possibly other operands or intermediate operands. This will result in unexpected behavior if an operand is negative, which is technically possible, but logically should not happen.
* comment noise2d bitshift
While working through the code I was momentarily concerned that the right bitshift in noise2d could fill ones in some cases. It turns out that with signed integers, this is indeed true, but this one is shifting an unsigned integer, so the behavior is as expected. I put a comment here to clarify this, in case someone else wonders the same thing down the line.
* noise2d and noise3d unittests
I have added 3 tests each for noise2d and noise3d, testing all zero inputs, a very large seed (case which caused UB in the old implementation) and some fun primes I picked for no particular reason. This should be sufficient to demonstrate that the behavior of the new implementation has not changed. I used uniform initialization because it is a good feature of C++11. Please do not explode.
* uncomment the noise2d bitshift
This reverts commit 583b77ee9f1ad6bb77340ebb5ba51eb9a88ff51c. It's a
well-defined language semantic; it doesn't need to be commented.
* code cleanliness
2022-06-03 20:51:58 -04:00
sfan5
575caa8015
Properly keep noclip state in Game and ClientMap
2022-06-03 21:48:52 +02:00
sfan5
5f3af7d18b
Remove obsolete eye_height related workaround
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This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755
and meant to fix prevent the view becoming black when jumping into a
ceiling, this no longer happens today.
2022-06-03 21:48:52 +02:00
Wuzzy
6a6b579c54
Add helper functions to make tool usable n times ( #12047 )
2022-06-03 21:47:04 +02:00
sfan5
9fc018ded1
Fix use-after-free in node meta cleanup
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bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7
2022-05-29 16:30:13 +02:00
sfan5
a9a207685a
Reject registering node with empty name
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fixes #10769
2022-05-29 14:00:19 +02:00
sfan5
c1d03695d4
Minor code improvements around active block keeping
2022-05-29 14:00:19 +02:00
sfan5
ea74680df4
Immediately activate blocks when a player joins
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issue: #10884
This makes it possible for objects to immediately be activated,
but doesn't guarantee it since blocks may still need be emerged.
2022-05-29 14:00:19 +02:00
stefan
bb671c3089
Remove debug.get/setmetatable from security whitelist
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fixes #12216
2022-05-29 14:00:19 +02:00
sfan5
303329f2d6
Handle lua entity HP changes correctly (like punches)
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fixes #11975
2022-05-29 14:00:19 +02:00
sfan5
85c824ed13
Make sure real disconnect reason isn't overwritten
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bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0
2022-05-29 14:00:19 +02:00
sfan5
998e4820c9
Fix linking with Postgres libs on older cmake versions
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closes #12149
2022-05-29 14:00:19 +02:00
sfan5
5cd7b0c6e4
Remove remains of video mode querying
2022-05-29 14:00:19 +02:00
sfan5
8908a91016
Get rid of node metadata when it becomes empty
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fixes #8943
2022-05-29 14:00:19 +02:00
sfan5
261a8db9dd
Optimize Server::sendMetadataChanged a bit
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The distance check also never worked as intended, now fixed.
2022-05-29 14:00:19 +02:00
sfan5
f195db2d14
Add API function to invoke player respawn
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closes #12272
2022-05-29 14:00:19 +02:00
sfan5
da71e86633
Protect a few more settings from being set from mods
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Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-29 14:00:19 +02:00
sfan5
bccaf5fc2d
Map opaque waving leaves to allfaces drawtype
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fixes #9842
2022-05-29 14:00:19 +02:00
sfan5
0c6a029413
Improve a translation string
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fixes #11442
2022-05-29 14:00:19 +02:00
x2048
ef22c0206f
Force-update shadows when the world is changed ( #12364 )
2022-05-26 22:28:34 +02:00
sfan5
8b74257bf3
Reduce size of ContentFeatures structure
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On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.
2022-05-26 15:49:12 +02:00
sfan5
9a01581cdd
Get rid of global buffer that would ruin concurrent MapBlock serialization
2022-05-26 15:49:12 +02:00
sfan5
5d26ac0088
Improve code in mapblock_mesh.cpp a bit
2022-05-26 15:49:12 +02:00
x2048
ed26ed5a1f
Quantize light frustum calculations ( #12357 )
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* Quantize light frustum calculations
Reduces shadow flicker
* Fix function name to match conventions
2022-05-23 23:45:18 +02:00
sfan5
5daafc9d33
Fix hash implementation for SerializedBlockCache
2022-05-23 22:50:58 +02:00
Richard Try
e16a470d59
Use unordered_map instead of map for MapSectors
2022-05-23 22:50:49 +02:00
paradust7
367a2d4b29
Add missing concurrency protection in logger ( #12325 )
2022-05-23 22:50:25 +02:00
Wuzzy
0f9c78c3eb
Fix no_texture.png for unknown nodes with ID < 125 ( #12329 )
2022-05-23 22:50:10 +02:00
paradust7
9f338f5a56
Replace all uses of core::list with std::list ( #12313 )
2022-05-22 00:11:59 +02:00
paradust7
2742fef458
Fixes needed to use irrArray backed by std::vector ( #12263 )
2022-05-22 00:11:49 +02:00
sfan5
2f32044273
Don't ignore server disconnects in client code
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If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
2022-05-21 17:49:55 +02:00
sfan5
9ee3dc71f1
Optimize JSON string (de)serialization routines
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stringstreams were shown to be slow when reading/writing single characters
and there is lots of potential by having functions perform on existing
buffers whenever possible.
2022-05-21 17:46:10 +02:00
sfan5
70dc23f996
Improve testSerializeJsonString unit tests
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this also removes the requirement that / is escaped, there is
no reason for doing so.
2022-05-21 17:46:10 +02:00
rubenwardy
4e9e230e34
Deprecate game.conf name, use title instead ( #12030 )
2022-05-21 16:23:30 +01:00
x2048
dc45b85a54
Improve shadow filters ( #12195 )
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* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
x2048
a4ef62f5b2
Fix lighting of upright_sprite entities ( #12336 )
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Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20 22:35:03 +02:00
x2048
604fb2b738
Fix lighting of the wield mesh ( #12341 )
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* Assign node light to player before final color blend.
Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
2022-05-20 22:33:52 +02:00
paradust7
273bfee9a1
Use std::map instead of core::map ( #12301 )
2022-05-18 12:31:49 +02:00
savilli
af37f9dc54
Remove confusing message in keybindings menu
2022-05-17 20:11:08 +02:00
Dmitry Kostenko
8756b7a735
Initialize wield mesh color when wield_image is set
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#12245
2022-05-15 21:44:55 +02:00
sfan5
ec9f157512
Use native packer to transfer globals into async env(s)
2022-05-10 22:37:42 +02:00
Jude Melton-Houghton
7f58887ae3
Support packing arbitrary graphs ( #12289 )
2022-05-10 22:37:33 +02:00
Jude Melton-Houghton
d17d7eba14
Fix cooking and fuel crafts with aliases
2022-05-10 22:37:05 +02:00
Octavian
0f8c46771e
Fix possible unreliable behavior due to uninitialized variables
2022-05-10 22:36:25 +02:00
sfan5
f5a8593b11
Add more Prometheus metrics ( #12274 )
2022-05-09 21:20:58 +02:00
Lars Müller
c2898f53bc
HUD: Update selection mesh every frame ( #12270 )
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Fixes outdated selection boxes after entity property changes.
2022-05-09 20:43:47 +02:00
sfan5
a66e6d4dff
Consolidate some data structures in MapBlockMesh
2022-05-08 19:12:10 +02:00
sfan5
1fa4f58080
Cache serialized mapblocks during sending
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This reduces the
(absolute) time spent in Server::SendBlocks() from 700ms to 300ms
(relative) share of MapBlock::serialize() from 80% to 60%
in a test setup with 10 players and many block changes
2022-05-08 19:12:10 +02:00
ROllerozxa
f128f4cba1
Fix mapblock geometry optimisation not working
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Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
2022-05-08 19:11:44 +02:00
paradust7
87472150bc
Add benchmarks for json string serialize/deserialize ( #12258 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-05-06 21:17:16 +01:00
Froggo
45d318a773
Enable chat clickable weblinks by default ( #12115 )
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-06 21:15:16 +01:00
LoneWolfHT
47cf257c40
Fix Windows Visual Studio actions ( #11176 )
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-04 22:55:02 +01:00
x2048
cc56ebd90d
Avoid rendering invisible faces of simple nodeboxes ( #12262 )
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* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type
Fixes #6409
2022-05-04 23:44:55 +02:00
Lars Müller
89c82035d8
hud_get: Return precision field for waypoints ( #12215 )
2022-05-04 20:55:20 +02:00
SmallJoker
3ce5a68cd1
guiScalingFilter: Fix most memory leaks ( #12256 )
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Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
2022-05-04 20:55:13 +02:00
paradust7
0704ca0550
Make logging cost free when there is no output target ( #12247 )
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The logging streams now do almost no work when there is no output target for them.
For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-04 20:55:01 +02:00
sfan5
71a56c3552
Fix broken FPS/dtime counters in debug info
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was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b
2022-05-03 20:17:43 +02:00
sfan5
e7659883cc
Async environment for mods to do concurrent tasks ( #11131 )
2022-05-02 20:56:06 +02:00
sfan5
663c936428
Fix synchronization issue at thread start
...
If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.
see also: #5134 which introduced m_start_finished_mutex
2022-05-02 20:54:55 +02:00
sfan5
56a558baf8
Refactor some Lua API functions in preparation for async env
2022-05-02 20:54:55 +02:00
sfan5
5362f472ff
Remove some unused variable from Lua class wrappers
2022-05-02 20:54:55 +02:00
x2048
c7bcebb628
Initialize wield mesh colors when changing item. ( #12254 )
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Fixes #12245
2022-05-01 17:21:00 +02:00
sfan5
a89afe1229
Deal with compiler warnings
2022-04-30 16:49:41 +02:00
sfan5
faecff570c
Enable additional warning flags
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also make them work with the RelWithDebInfo build type
2022-04-30 16:49:41 +02:00
sfan5
a65f6f07f3
Clean up some auth packet handling related code
2022-04-28 20:05:26 +02:00
sfan5
00f71c3b9d
Fix password changing getting stuck if wrong password is entered once
2022-04-28 19:55:36 +02:00
sfan5
3d2bf8fb02
Apply disallow_empty_password to password changes too
2022-04-28 19:55:36 +02:00
sfan5
391eec9ee7
Fix race condition in registration leading to duplicate create_auth calls
2022-04-28 19:55:36 +02:00
Oblomov
0d91ef78dd
Refactor local time getter functions ( #12221 )
...
This commit introduces mt_localtime() in src/gettime.h, a wrapper
around the OS-specific thread-safe versions of localtime()
(resp. localtime_s on Windows and localtime_r in other systems).
Per the Open Group recommendation,
«portable applications should call tzset() explicitly before using
ctime_r() or localtime_r() because setting timezone information is
optional for those functions», so we also do a one-shot
call of tzset() (_tzset() on Windows to avoid warning C4996).
The function is used to replace the localtime() calls in
getTimestamp() and makeScreenshot().
(The only reminaing call to localtime() in the tree now is the one in
the local copy of the Lua source code.)
2022-04-28 18:53:33 +02:00
paradust7
7e18a1f1be
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap ( #12232 )
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Keep code and use version check instead, for backwards compatibility
2022-04-28 18:52:19 +02:00
Wuzzy
7f4fc6f8a7
Show unknown node in debug screen ( #12230 )
2022-04-28 18:51:46 +02:00
Lars Müller
fccf1e2eac
Support CSS Color Module Level 4 ( #12204 )
2022-04-27 17:00:02 -04:00
Giuseppe Bilotta
b55d7cd45a
Fix worldaligned textures
...
As reported in #12197 , b0b9732359d43325c8bd820abeb8417353365a0c
introduces a regression in worldalign textures.
The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.
Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.
2022-04-24 21:11:24 +02:00
Giuseppe Bilotta
23f981c458
Fix some textures not being sent correctly to older clients
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Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.
Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-04-24 21:10:23 +02:00
Lars Müller
4558793caf
Fix some debug info showing despite being disabled in the UI ( #12205 )
2022-04-21 21:45:47 +02:00
paradust7
7cea688a1c
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. ( #12187 )
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Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-04-16 18:50:59 +02:00
SmallJoker
1d07a36552
upright_sprite: Fix walk animation in first person ( #12194 )
2022-04-15 18:55:08 +02:00
x2048
a5d29fa1d4
Implement shadow offsets for the new SM distortion function ( #12191 )
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* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
Lars Müller
1f27bf6380
Remove unneeded ObjectRef setter return values ( #12179 )
2022-04-10 23:20:51 +02:00
ShadowNinja
2d8eac4e0a
Don't test overflow behavior for VoxelArea extents
2022-04-08 14:55:21 +01:00
ShadowNinja
80db8804c7
Fix typo and update settings files
2022-04-08 14:55:21 +01:00
ShadowNinja
f5e54cd398
Fix OOB read in trim("")
2022-04-08 14:55:21 +01:00
ShadowNinja
c9317a16c5
Remove duplicate test for trim
2022-04-08 14:55:21 +01:00
ShadowNinja
dae6fe91a1
Update directory name sanitization
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Only ASCII spaces have to be handles specially, and leading spaces are
also disallowed.
2022-04-08 14:55:21 +01:00
ShadowNinja
65fdc7ae50
Add tests for sanitizeDirName
2022-04-08 14:55:21 +01:00
ShadowNinja
00ebedad93
Add additional reserved directory names
2022-04-08 14:55:21 +01:00
ShadowNinja
8af332c9a7
Remove duplication in config.h
2022-04-08 14:55:21 +01:00
ShadowNinja
7993909fab
Spacing fixes
2022-04-08 14:55:21 +01:00
ShadowNinja
88b21a72f1
Treat empty XDG_CACHE_HOME same as unset
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This matches the XDG base directory spec.
2022-04-08 14:55:21 +01:00
ShadowNinja
5683bb76cc
Fix compiler warnings
2022-04-08 14:55:21 +01:00
Dmitry Kostenko
23516acd0b
Remove obsolete commented code (follow up to #12166 )
2022-04-07 22:38:01 +02:00
x2048
48f7c5603e
Adjust shadowmap distortion to use entire SM texture ( #12166 )
2022-04-07 22:13:50 +02:00
Jude Melton-Houghton
0b5b2b2633
Disentangle map implementations ( #12148 )
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Fixes violation of Liskov substitution principle
Fixes #12144
2022-04-07 21:58:04 +02:00
Jude Melton-Houghton
21f17e871e
Compile Lua as C++ ( #11683 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 15:54:17 +01:00
sfan5
837cea6b4a
Fix -mwindows flag not being applied anymore
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closes #12165
2022-04-03 21:44:22 +02:00
x2048
b0b9732359
Add depth sorting for node faces ( #11696 )
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Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
Dmitry Kostenko
26c046a563
Increase the ratio between shadow range and viewing range
2022-04-02 10:39:43 +02:00
x2048
3dd7d7867b
Limit shadow map to the viewing range ( #12158 )
2022-03-31 22:40:59 +02:00
x2048
31578303a4
Tune shadow perspective distortion ( #12146 )
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* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
Jude Melton-Houghton
06d197cdd0
Store vector metatable in registry
2022-03-29 18:07:00 +02:00
Jude Melton-Houghton
11aab4198b
Optimize swapping nodes with equivalent lighting
2022-03-29 18:06:44 +02:00
DS
8d387433b1
Fix the documentation of InvRef:get_lists() and clean up code ( #12150 )
2022-03-29 18:06:16 +02:00
x2048
0f25fa7af6
Add API to control shadow intensity from the game/mod ( #11944 )
...
* Also Disable shadows when sun/moon is hidden. Fixes #11972 .
2022-03-26 16:58:26 +01:00
Daroc Alden
e54f5e544f
Fix memory leak in EmergeManager
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EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-03-14 21:01:36 +01:00
Gregor Parzefall
289c3ff377
Fix footsteps for players whose collision box min y != 0 ( #12110 )
2022-03-14 21:01:18 +01:00
Daroc Alden
11f3f72f1c
Fix undefined behavior in TileLayer ( #12125 )
...
Initialize the values properly
2022-03-11 21:22:49 +01:00
sfan5
ad7c72c164
Remove direct OpenGL(ES) dependency
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IrrlichtMt now provides this for us (see last commit)
fixes #12041
2022-03-09 22:37:34 +01:00
sfan5
51294163bb
Use Irrlicht bindings for GL call
2022-03-09 22:37:34 +01:00
Daroc Alden
598efbf7f9
Fix memory leak from SpatialAreaStore ( #12120 )
2022-03-09 19:28:12 +01:00
Dmitry Kostenko
4801bdf45a
Correct normal bias for entities
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Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
8f652f4e31
Fix shadows for upright sprite nodes
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Avoid using read only materials in mesh scene node, as
it confuses shadow renderer.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
d2a3bed240
Avoid possible buffer overflow when checking face normals
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
e4583cb9b7
Use correct indexes when checking mesh normals
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
1175f48d05
Detect 'insane' normals in checkMeshNormals.
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Detect non-zero normals which point in the opposite direction from the
face plane normal.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
54dccc480e
Improve lighting of entities.
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Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
4e39cdef94
Apply shadow texture to wield-based entities
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For example, dropped nodes and items.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
2bba53b2c3
Render shadows on entities.
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Fixes problem with mod 'drawers'.
2022-03-07 23:45:26 +01:00
Lars Müller
b9e886726c
Readd basic_debug as a HUD flag ( #12020 )
2022-03-05 22:16:17 +01:00
Zughy
44fc888bd6
Allow get_sky to return a table ( #11963 )
2022-03-05 22:15:41 +01:00
sfan5
f2d1295fe6
Fix segfault with autoscale_mode (again)
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closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-03-02 17:49:45 +01:00
sfan5
04bd253390
Move the codebase to C++14
2022-02-26 14:39:41 +01:00
SmallJoker
f7311e0d97
Lua API documentation: Various fixes ( #12059 )
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Change 1: Clarify when on_step collision information is provided
Change 2: Document PostgreSQL and Redis settings
Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
2022-02-23 21:21:37 +01:00
DS
633e23bd65
FormspecMenu: make drawing of backgrounds less hacky ( #9517 )
2022-02-22 19:17:53 +01:00
sfan5
c31b301722
Clean up ClientReady packet handling
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fixes #12073
2022-02-17 23:20:33 +01:00
pecksin
5d0b18a0d0
Use absolute value for bouncy in collision ( #11969 )
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* use abs(bouncy) in collision
* test case for negative bouncy
* send abs(bouncy) to old clients
2022-02-16 17:06:00 -05:00
DS
a8707158a5
Allow to set the displayed item count and its alignment via meta ( #8448 )
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* Allow to set the displayed item count and its offset via meta
* fix rect constr call
* devtest: add dump_item chatcommand
* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now
* add missing utf8 to wide conversion
* rename to count_meta
2022-02-10 06:17:52 -05:00
Lars Müller
ad1da994b2
Increase max objects per block defaults ( #12055 )
2022-02-08 19:33:10 +01:00
sfan5
ba6fbc417e
Remove awful Mingw32 workarounds
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Instead a warning is triggered if an affected compiler is detected.
closes #12022
2022-02-08 19:31:24 +01:00
Lars Müller
b9ee29a945
Send HUD flags only if changed
2022-02-08 19:28:32 +01:00
sfan5
afb061c374
Fix broken server startup if curl is disabled ( #12046 )
2022-02-04 20:29:28 +01:00
Lars Müller
1ee37148a8
Fix types of get_mapgen_setting_noiseparams ( #12025 )
2022-02-04 20:28:43 +01:00
Jude Melton-Houghton
1c73902005
Clean up ClientInterface locking
2022-02-03 11:43:51 +01:00
rubenwardy
c61998bd20
Revert "Disable dynamic shadows for the 5.5.0 release" ( #12032 )
2022-01-31 21:48:14 +00:00
Lars Mueller
1e4d6672be
Fix builtin statbar backgrounds
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see #12000
2022-01-31 16:35:30 -05:00
rubenwardy
128f6359e9
Use virtual paths to specify exact mod to enable ( #11784 )
2022-01-30 22:40:53 +00:00
sfan5
484a4b518f
Add another very awful workaround to prevent a crash on Mingw32
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This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f.
Hopefully the next MinGW update will remove the need for this.
2022-01-30 22:57:44 +01:00
sfan5
5da204f5bc
Get rid of basic_debug
last minute
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This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30 21:32:49 +01:00
sfan5
b66477c29f
Abort raycasts that go out-of-bounds ( #12006 )
2022-01-30 21:31:18 +01:00
sfan5
f69eead62e
Get rid of empty test file
2022-01-30 13:49:26 +01:00
sfan5
a9bccb964f
Raise max mapgen limit constant to align with mapblock size
2022-01-30 13:49:26 +01:00
SmallJoker
a27362de6a
Disable dynamic shadows for the 5.5.0 release
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The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.
Reverting this commit is highly recommended to proceed in development.
2022-01-29 18:42:55 -05:00
sfan5
66e8aae9f2
Get rid of legacy workaround in SQLite backend
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tested on Android 11, fixes #11937
2022-01-28 17:16:02 +01:00
sfan5
91c6728eb8
Add game name to server status string
2022-01-28 17:15:10 +01:00
sfan5
22f0c66abb
Request execution on dedicated GPU on Windows
2022-01-27 22:30:02 +01:00
sfan5
7aea5cb88f
Enable high-res timers on Windows
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This should fix issues like #11891 , caused by the fps limiting
code being unable to operate correctly.
2022-01-27 22:30:02 +01:00
sfan5
058846d687
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
Jude Melton-Houghton
fc161e757c
Automatically migrate client mod storage ( #11960 )
2022-01-27 22:24:30 +01:00
Lars Müller
fe0b2d02bf
Define control(bits) as "unset" for entities ( #11995 )
2022-01-27 22:22:58 +01:00
updatepo.sh
0d0786e414
Update example config and translation .cpp
2022-01-25 23:18:50 +01:00
Jude Melton-Houghton
1b2176a426
Cancel emerge callbacks on shutdown
2022-01-23 00:56:17 +01:00
Vincent Robinson
95a775cd3a
Bump formspec version ( #11980 )
2022-01-23 00:55:43 +01:00
sfan5
f8cef52ea0
Fix consistency of sky sun/moon texture behaviour
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Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
Zughy
37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
sfan5
f66ed2c27f
Fix local animation not instantly updating after being set
2022-01-19 23:30:18 +01:00
sfan5
42839fa1db
Optimize folder handling in 'files' mod storage backend
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This regressed in bf22569019749e421e8ffe0a73cff988a9a9c846.
2022-01-17 21:49:18 +01:00
Dmitry Kostenko
b6555ee6af
Reset override material in anaglyph
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Reset override material properties before applying the color filter.
2022-01-16 13:10:33 +01:00
Alex
7c93b2d7a3
Give the ASCII console splash a facelift
2022-01-15 17:45:33 +01:00
sfan5
9a12e4499e
Minor improvements to Lua sandbox
2022-01-15 17:45:08 +01:00
sfan5
379473b670
Improve situation around race condition with dynamic_add_media during client join
2022-01-15 17:45:08 +01:00
savilli
72b14bd994
Don't call on_dieplayer callback two times ( #11874 )
2022-01-15 17:44:55 +01:00
SmallJoker
b2eb44afc5
Fix NodeDef backwards compatibility to 5.3.0 ( #11942 )
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1. Fixes crashes on older clients when [png is used as base image
2. Fixes liquid type assertion fails on debug builds
2022-01-12 18:49:14 +01:00
sfan5
4c8c649779
Mainmenu game-related changes ( #11887 )
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fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
SmallJoker
8fab406c28
Formspec: Fix bgcolor and set_focus checks
2022-01-09 18:47:12 +01:00
sfan5
5eb45e1ea0
Restore pass-through of direction keys ( #11924 )
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5
76dbd0d2d0
Fully remove bitmap font support ( #11863 )
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Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton
bf22569019
Use a database for mod storage ( #11763 )
2022-01-07 20:28:49 +02:00
Wuzzy
b81948a14c
Fix damage wraparound if very high damage ( #11872 )
2022-01-06 21:16:35 +01:00