archfan
9b310a6e6f
Decrease sneak margin to combat phasing through thin walls ( #13607 )
...
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
Muhammad Rifqi Priyo Susanto
2061984313
Simplifies code by using Irrlicht's operator overloads
...
New variables are added to replace in-place calculations.
2023-07-14 21:00:29 +07:00
Muhammad Rifqi Priyo Susanto
3a47559e86
Fix some memory leaks and code style issues
...
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
Desour
8e09077de8
Fix sound manager not being stepped by GUIEngine
2023-07-14 14:42:00 +02:00
Gregor Parzefall
1837a11c22
Improve messages when changing viewing range and exceeding server-set limit ( #13647 )
2023-07-14 14:41:45 +02:00
sfan5
bf987bf58a
Handle blit_back_with_light with empty area
...
fixes #13306
2023-07-13 20:42:39 +02:00
sfan5
4a14a18799
Fix mapgen_v6 crashing
...
this variable was accidentally shadowed in 20b10b569
2023-07-09 20:59:57 +02:00
lhofhansl
136a93f628
Reverse eye-offset Z-coordinate in 3rd person front view ( #13369 )
2023-07-08 12:00:15 +07:00
Gregor Parzefall
0218963f1b
Fix max_formspec_size not taking gui_scaling into account ( #13493 )
2023-07-07 21:42:43 +02:00
SmallJoker
078bd95a49
Formspec: prevent infinite loop caused by negative background9[] size ( #13624 )
2023-07-07 21:42:10 +02:00
lhofhansl
869df17ddf
Server enforcement for fog_distance ( #13448 ) to block cheating ( #13643 )
...
This enforces the fog_distance (if set) at the server, so that a hacked client could not cheat and retrieve blocks beyond the set distance.
2023-07-06 09:36:46 -07:00
Gregor Parzefall
26453df2f7
Don't crash if a Lua error occurs inside get_staticdata
2023-07-03 20:34:02 +02:00
ROllerozxa
d71872af23
Fix texture paths for system-installed builds
...
* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
Lars Müller
25ef8f3934
Fix local animations not resetting
...
Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
2023-07-02 12:47:18 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
numzero
dde8f0e20a
Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects
2023-06-29 18:58:10 +02:00
numzero
21035bf5d4
Add unit test on client::ActiveObjectMgr::getActiveSelectableObjects
2023-06-29 18:58:10 +02:00
numzero
d7291e0600
Update client::ActiveObjectMgr::getActiveSelectableObjects API
2023-06-29 18:58:10 +02:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00
sfan5
442d5fc75c
Add unit tests for isBlockInSight()
2023-06-26 22:51:49 +02:00
numzero
3b74cc4a41
Replace PP with direct printing
2023-06-26 22:51:32 +02:00
numzero
de77fe8ade
Allow printing irr::core::vector[23]d directly to an std::ostream
2023-06-26 22:51:32 +02:00
Vitaliy
2f6a9d12f1
Allow running individual unit tests
2023-06-25 11:13:48 +02:00
Vitaliy
aada2403c9
Try all known video drivers if the requested one fails to initialize
2023-06-25 11:13:23 +02:00
Gregor Parzefall
7e51e2dea6
Fix compiler error on MSVC with ENABLE_TOUCH=TRUE
2023-06-24 20:37:59 +02:00
sfan5
84fb663d6c
Add VoxelArea::intersect()
2023-06-23 09:05:26 +02:00
sfan5
659828b142
Rename ModApiEnvMod and ModApiItemMod
...
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
sfan5
610578e3e2
Use swapNode for set_node_level and add_node_level
...
While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
2023-06-23 09:05:26 +02:00
sfan5
62629939ff
Genericize find_node_near and find_node_in implementations in C++
2023-06-23 09:05:26 +02:00
sfan5
20b10b5691
Refactor EmergeParams owner
2023-06-23 09:05:26 +02:00
sfan5
32ff832108
Save Lua globals after mod loading
...
These are used for the async env currently and will be needed elsewhere soon.
2023-06-23 09:05:26 +02:00
sfan5
524d446757
Minor script api fixes/cleanups
2023-06-23 09:05:26 +02:00
wsor4035
5b6bc8a12b
Remove unsupported media formats from client.cpp
2023-06-22 17:52:48 +02:00
Gregor Parzefall
03ffc2618c
TouchScreenGUI: Add an exit / "ESC" button to the rare controls bar ( #13574 )
2023-06-22 17:50:36 +02:00
numzero
7c26cb1c35
Drop unused tile rotations
2023-06-22 17:50:20 +02:00
numzero
1102f92dac
Use a enum for tile rotation
2023-06-22 17:50:20 +02:00
numzero
729671d6ae
In getNodeTile, use a descriptive struct for the lookup table
2023-06-22 17:50:20 +02:00
numzero
d676520526
Optimize trigonometry out of MapblockMeshGenerator::drawCuboid
2023-06-22 17:50:20 +02:00
numzero
c29d897854
Optimize trigonometry out of MapblockMeshGenerator::drawLiquidTop
2023-06-22 17:50:09 +02:00
numzero
b8ddde0a96
Store liquid data as dimensionless fractions instead of BS multiplies
2023-06-22 17:50:09 +02:00
Desour
03dda13910
OpenALSoundManager: Fix a buffer overflow
2023-06-20 20:54:39 +02:00
lhofhansl
8f25f487fe
Instrument touchMapBlocks and block loading/deserialization. ( #13314 )
2023-06-19 16:59:08 -07:00
Vitaliy
f1feeb319c
Cull liquid back face on liquid-glasslike interface ( #13594 )
2023-06-18 13:52:14 -07:00
DS
edcbfa31c9
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
Wuzzy
6b3deaa170
Add disable_descend to disable active node sinking
2023-06-16 20:14:08 +02:00
Muhammad Rifqi Priyo Susanto
a4e69d6843
TouchScreenGUI: Read coordinates directly for virtual joystick ( #13567 )
...
The movement's direction and speed are calculated directly from the button's relative screen coordinate. The previous method was to trigger the movement using a keyboard event.
The only virtual joystick status left is Aux1 button.
---------
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2023-06-16 22:40:16 +07:00
Desour
c549e84abb
Silence a -Wsign-compare warning for invlist indices
2023-06-15 13:55:20 +02:00
Desour
dade95e142
Fix curl deprecation warnings, and set minimum curl version to 7.56.0
2023-06-15 13:55:20 +02:00
Desour
f947e2afec
Fix some gcc -Wself-move warnings
2023-06-15 13:55:20 +02:00
Desour
6a05d63993
Use [[noreturn]]
2023-06-15 10:38:44 +02:00
Desour
5e6d144567
Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute
2023-06-15 10:38:44 +02:00
Desour
9c348d057e
Replace the old STATIC_ASSERT macro with static_assert
2023-06-15 10:38:44 +02:00
Desour
8b108ed5f2
Use nicer syntax for nested namespace definitions
2023-06-15 10:38:44 +02:00
Desour
e700182f44
Replace Optional with std::optional
2023-06-15 10:38:44 +02:00
Desour
34ad551efc
Use MutexAutoLock for Thread::m_start_finished_mutex
2023-06-15 10:38:44 +02:00
Pascal Abresch
ba80d1ce1f
Implement check_offset for decorations
2023-06-15 10:36:46 +02:00
DS
c91182e1b3
Move the platform-dependent stuff in renderingengine.cpp to irrlicht ( #13348 )
2023-06-11 14:17:39 +02:00
DS
553dc02deb
Fix some memleaks from GUIButtonImage ( #13564 )
...
* `m_foreground_image` was grabbed, but not dropped in the destructor.
* `m_image` was created with new. It is grabbed by itself and by the env (not only by the env!, so it's an owning ptr). This owning ptr also was never dropped.
2023-06-06 19:01:32 +02:00
Desour
1b51ff333a
Use unique_ptr for ServerInventoryManager::DetachedInventory::inventory
2023-06-05 20:43:33 +02:00
Desour
1780d1bbde
Use unique_ptrs for MapSector::m_blocks
2023-06-05 20:43:33 +02:00
Desour
08ea467bfe
Use unique_ptr for g_httpfetch_thread
2023-06-05 20:43:33 +02:00
Desour
cfb1b879e0
Use unique_ptrs for CurlFetchThread::m_all_ongoing
2023-06-05 20:43:33 +02:00
Desour
d0bcdff5ce
Use unique_ptrs for leveldb db and iterators
2023-06-05 20:43:33 +02:00
Gregor Parzefall
a1463263b5
Auto-detect locale on Android ( #13561 )
2023-06-05 12:02:10 +02:00
Gregor Parzefall
a857c46e6e
Make the settings GUI more usable on Android ( #13543 )
2023-06-05 12:01:54 +02:00
Desour
d9f478cbfb
Remove a misleading MutexAutoLock in l_to_table
...
The temporary is immediately destructed, so the mutex isn't locked
after the line.
Removed the lock, because the Settings member-functions used by
push_settings_table lock the mutex and are thread-safe, but would
cause a dead-lock.
2023-06-05 12:01:08 +02:00
OgelGames
252c79d53a
Inventory mouse shortcut improvements ( #13146 )
...
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
Riley Adams
29b7aea38b
Cavegen y biome check ( #13472 )
2023-06-05 11:59:22 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede
Option to invert direction or disable mouse wheel for hotbar item selection
...
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Treer
8cd1296049
Add additional texture modifiers ( #10100 )
...
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view ( #13431 )
2023-05-29 10:26:42 -07:00
Gregor Parzefall
fc3d6c1dd9
Place nodes with single tap on Android (+ bugfix) ( #13187 )
...
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
lhofhansl
6832bf044e
Avoid jittering when player is attached ( #12439 )
...
* Avoid very jittering when player is attached.
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Vitaliy <numzer0@yandex.ru>
2023-05-28 11:36:34 -07:00
sfan5
8cccd75e81
Android build via CMake ( #13528 )
...
* the thing
* the thing 2
2023-05-26 15:21:23 +02:00
Thresher
00c647e4cc
Convert spaces to tabs ( #13506 )
...
* Convert spaces to tabs
* Desour reviews 1-3 fix
* Desour fixes
* Undo alignment changes
2023-05-26 15:13:57 +02:00
ROllerozxa
f4cb16cc2d
Disable desynchronize_mapblock_texture_animation
by default ( #13514 )
2023-05-26 13:48:37 +02:00
Zughy
d6eb6ff973
Reset player lighting when passing no arguments ( #13525 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:47:16 +02:00
Zughy
b60d38b7f9
Reset day/night ratio even when passing no arguments ( #13524 )
...
* reset day_night_ratio when passing zero fields
* Update lua_api.md
---------
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:45:42 +02:00
Thresher
180ec92ef9
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
SmallJoker
95a9f4ab7c
Inventory: Allow InvRef:set_list with new_size >= old_size ( #13497 )
...
Fixes a regression introduced by enforced checks to work with
valid pointers within inventory actions.
2023-05-18 20:32:55 +02:00
Gregor Parzefall
f393214fef
Settings menu improvements regarding default values ( #13489 )
...
The reset button now removes the setting from minetest.conf instead of setting it to its default value.
The reset button is now shown whenever a value is present in minetest.conf
Float settings now get a .0 suffix if they have no decimal places.
2023-05-18 20:32:26 +02:00
savilli
5ba70cf5ef
Fix crash on handling wallmounted nodes with invalid param2 ( #13487 )
2023-05-18 20:31:04 +02:00
Zemtzov7
35112f2453
Disable vertical movement when both jump and sneak keys are pressed ( #13426 )
2023-05-18 20:30:21 +02:00
Gregor Parzefall
15fb4cab15
Fix Android segfault when game exits before TouchScreenGUI is initalized
2023-05-11 22:51:16 +02:00
sfan5
15445a0fbe
Raise and clean up _WIN32_WINNT constant
2023-05-11 22:51:01 +02:00
Wuzzy
80574cdbe8
Fix rotation of 4dir in schematic placement ( #13432 )
2023-05-11 22:50:52 +02:00
Buckaroo Banzai
65692ad1b5
Add min/max protocol version to minetest.get_version()
( #13482 )
2023-05-06 16:16:21 +01:00
DS
bec9c68bf3
Release invlist resizelock while doing the recursive callback in move_somewhere mode ( #13470 )
...
Fixes a crash in popular creative inventory mods that set the list when you put
something into trash.
2023-04-30 18:20:48 +02:00
lhofhansl
b35aa10579
Guarantee ActiveObjectMgr::m_active_object is not modified while iterating ( #13468 )
...
Currently if a mod creates new active objects in on_deactivate the server could crash.
2023-04-28 11:17:48 -07:00
Desour
7f6b09dce8
Use json forward-declarations
2023-04-27 18:50:33 +02:00
Desour
8b73743baa
Reduce number of recursively included headers
...
This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Desour
e9e8eed360
GUIChatConsole: Use primary selection
2023-04-27 18:50:17 +02:00
Desour
062b4d036a
GUIEditBox: Use primary selection
2023-04-27 18:50:17 +02:00
SmallJoker
0fb6dbab36
InventoryManager: Disallow resizing or deleting inventory lists that are in use ( #13360 )
...
Naive solution to prevent InventoryList UAF and OOB ItemStack access caused by shrink/clear operations on InventoryLists within callbacks of an inventory action.
Co-authored-by: Desour <ds.desour@proton.me>
2023-04-22 17:42:36 +02:00
rubenwardy
4158b72971
Add ability to override item images using meta ( #12614 )
2023-04-17 19:44:41 +01:00
rubenwardy
b1786e88ac
Use .md extension for markdown files
...
Linking to line numbers is brittle, linking to sections/headings is better.
If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
2023-04-16 20:23:53 +01:00
rubenwardy
5cd6a22dd3
Update settingtypes ( #13428 )
...
* Move settings to correct sections
* Improve titles and descriptions
* Make defaults in settingtypes.txt and defaultsettings.cpp match
Fixes #9002
2023-04-14 22:32:25 +01:00
Desour
ccd696c49a
Throw Hocroft-Karp onto shapeless recipes
2023-04-14 21:10:09 +02:00
Desour
50e91b882c
Add some simple unittests for shapeless recipes
...
Note: devtest also has craft unittests (see devtest/mods/unittests/crafting.lua),
but those aren't run at load-time.
2023-04-14 21:10:09 +02:00
DS
ae7271b725
Fix background[] pos-offset lower-right-corner being at least (1,1) ( #13320 )
...
IGUIElement has a MinSize for the RelativeRect, which is at least (1,1).
This means a pos offset of (0,0) will cause a seemingly off-by-1 error at the
lower right corner, and (0.1,0.1) for example will just not work on the lower
right corner.
Ergo, we can't use the AbsoluteRect for storing the pos offset.
2023-04-14 21:05:09 +02:00
DS
d49d80a4a0
Store whether window is maximized ( #12861 )
2023-04-14 21:04:03 +02:00
Lars
f9b1176fa9
Track server's max AsyncRunStep
2023-04-14 00:09:48 +01:00
Lars
3d232e2345
Add MAX profiler option
2023-04-14 00:09:48 +01:00
rubenwardy
9d1ae80e89
Add focused styling to buttons ( #13414 )
2023-04-14 00:09:29 +01:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if menu_clouds = false
( #13322 )
2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7
Clarify documentation of punch key ( #13238 )
2023-04-13 18:12:26 +01:00
Desour
fc116ec950
Play object footstep sound at feet
2023-04-13 18:12:13 +01:00
Zardshard
e139749b5c
Simulate all keys being released when when game loses focus ( #13336 )
2023-04-13 18:06:21 +02:00
rubenwardy
2fc7eb3ea2
Remove formspec_default_bg_color/opacity settings ( #13419 )
...
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu
Split out from #12140
2023-04-11 19:57:36 +01:00
Desour
1dd13da37d
Get rid of global dummySoundManager
...
There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Desour
b201c03625
Use smart-ptrs in GUIEngine
2023-04-11 20:06:15 +02:00
Desour
ceec560779
Add make_irr
2023-04-11 20:06:15 +02:00
Riley Adams
73391013f7
Add node pos to node damage HP change reason ( #13196 )
2023-04-10 23:04:52 +01:00
Lars
4a742be73e
Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame
2023-04-09 07:10:17 -10:00
Lars
8982998681
Add a default direction light for shadows
2023-04-09 07:10:17 -10:00
sfan5
9d736e8b8b
Drop ENABLE_GLES option
...
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485
Move video_driver default selection to runtime
2023-04-08 20:19:35 +02:00
Desour
67068cfaf4
Get rid of wgettext
2023-04-08 20:17:50 +02:00
Vitaliy
35929d27e3
Remove fast faces ( #13216 )
...
Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
SmallJoker
ba2fee0751
Particle spawner: Fix missing parameters
...
The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
2023-04-08 17:23:17 +02:00
SmallJoker
f8e0778fc9
Particle spawner: Move definitions to source
...
Long functions were moved to the source file to keep the header
short to speed up compiling. This has no functional change.
2023-04-08 17:23:17 +02:00
SmallJoker
9c9309cdbb
Lua API: Catch serialization error for chat messages ( #13337 )
...
Prevents server errors caused by too long chat messages from the Lua API.
2023-04-07 12:49:35 +02:00
SmallJoker
d975ebdcb9
Limit formspec fields to 640K ( #13380 )
...
Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.
2023-04-07 12:49:23 +02:00
Lars
7048fc25dd
Take mesh-bounding-sphere into account in updateDrawListShadow
2023-04-03 13:57:05 -07:00
Lars
b01f85d573
Revert "Add mesh-holding blocks to shadow drawlist. ( #13203 )"
...
This reverts commit 2a8becd650a8adaa86fd7f76122ea75f11f49dad.
2023-04-03 13:57:05 -07:00
SmallJoker
1c1f1b1615
Revert "Enable connected glass by default ( #13242 )"
...
This reverts commit a93f3542d92e87c3d728f067358e6f42b31cfe96 for
the upcoming 5.7.0 release.
See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048
6c0a6925fc
Corrections to loops and BFS cullers ( #13375 )
...
* Reset usage timers in loops culler
* Correctly touch map blocks when using bfs culler
* Align use of variables
* Report statistics when using loop culler
2023-04-01 22:41:00 +02:00
sfan5
819e9fc615
Do not rely on ZSTD_CLEVEL_DEFAULT define
2023-04-01 22:06:03 +02:00
lhofhansl
48fc286a95
Restart map-send cycle if visible blocks are soon to be unloaded. ( #13277 )
...
* Restart map-send cycle if visible blocks are soon to be unloaded.
* Reset completion timer when camera or position changed.
Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 09:19:13 -07:00
x2048
93898957b6
Return 'loops' occlusion culler under a setting ( #13352 )
...
* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm
---------
Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
sfan5
bd88d299b9
Bump protocol version
...
and correct documentation of previous version
2023-03-29 23:19:39 +02:00
DS
2180dc14ef
Fix safeLoadFile() skipping 2 chars too much from the shebang ( #13310 )
2023-03-27 20:01:05 +02:00
DS
ed632f3854
Safely handle block deletion ( #13315 )
...
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2023-03-24 12:34:44 +01:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
...
Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
x2048
9af587c54e
Move rendering engine reset after deletion of game objects
2023-03-20 11:42:16 +01:00
x2048
6cd2eea487
Move drawing of wield tool into a dedicated step of the pipeline ( #13338 )
2023-03-19 21:31:15 +01:00
luk3yx
5fa63a0b0c
Fix server-side formspec state keeping issue ( #13332 )
2023-03-19 20:23:11 +01:00
x2048
6fe9bc8ae1
Remove obsolete rendering core init code ( #13341 )
...
Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
Gregor Parzefall
38e005294f
Remove default keybind for pitchmove ( #13319 )
2023-03-16 14:57:44 +01:00
x2048
2bed338ef7
Fix occasional black screen on startup
2023-03-16 14:56:27 +01:00
Jude Melton-Houghton
b7359f5fa9
Update nodes in LBM loop
2023-03-13 18:17:07 +01:00
DS
cac1dca95b
Improvement of #12974 : better linear independent vector ( #12979 )
2023-03-13 18:16:07 +01:00
DS
02346819f9
Fix rendertarget size being saved as screensize ( #13313 )
2023-03-12 19:56:49 +01:00
lhofhansl
3e148e2810
Fix infinite viewing_range ( #13225 )
...
Use a simplified version of the old loops culler for infinite viewing range.
2023-03-12 09:37:47 -07:00
DS
b1ed0ef721
Fix ChatPrompt crash in very narrow windows ( #13305 )
...
In very narrow windows, `m_cols` can be small (i.e. 0).
Hence, `m_view <= m_line.size() + 1 - m_cols` does not guarantee
`m_view <= m_line.size()`.
`std::string::substr(pos, npos)` requires `pos <= size()`.
2023-03-11 17:46:49 +01:00
x2048
705195b43e
Scale culler steps proportionally to the mesh sizes ( #13250 )
2023-03-11 14:10:26 +01:00
updatepo.sh
c77f3d4dc4
Update minetest.conf.example and translation file
2023-03-09 15:38:46 +01:00
lhofhansl
1f0d042377
Reduce server CPU consumed by occlusion culling. ( #13260 )
...
Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05 21:33:41 -08:00
ROllerozxa
c91f3f99fd
Minor adjustments now that OpenGLES 2 is the default driver on Android ( #12391 )
2023-03-05 15:07:40 +01:00
SmallJoker
847ed04e0a
Tile: Fix segfault caused by invalid PNG data
2023-03-05 14:41:55 +01:00
Lars
e66e583f5e
Remove accidental emacs files.
2023-03-03 17:51:45 -08:00
lhofhansl
dcf6a6a67b
Log server map send cycle time. ( #13259 )
...
* Measure server map send time per player.
2023-03-03 17:41:30 -08:00
sfan5
915befecc5
Re-enable verbose logging on Android
...
Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02 19:57:18 +01:00
PrairieWind
a93f3542d9
Enable connected glass by default ( #13242 )
2023-03-02 19:56:55 +01:00
numzero
d6be6682ec
Drop dependency on IrrCompileConfig
...
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
lhofhansl
fbbdae93ee
Fix for #13255 : Check if client has a block even if the server has unloaded it. ( #13256 )
2023-02-27 09:57:03 -08:00
lhofhansl
fe3ea090d1
Don't expire blocks visible to the client. ( #13255 )
2023-02-26 14:18:18 -08:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. ( #13193 )
...
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS
6e1c70e02b
Fix a -Wreorder warning
2023-02-22 11:06:48 +01:00
lhofhansl
63c378fb5b
Reduce client's packet processing budget per iteration from 100 to 10ms. ( #13237 )
2023-02-21 16:33:21 -08:00
x2048
2553db5c81
Fix rounding errors when slicing the shadow draw list ( #13226 )
2023-02-20 21:01:05 +01:00
Alex
af4009d924
Add chat HUD flag ( #13189 )
2023-02-20 21:00:37 +01:00
paradust7
aa5dc0968b
Fix typo and missing entry in serveropcodes
2023-02-18 16:47:08 +01:00
sfan5
3bafbaac49
Remove dead code behind Irrlicht version checks
2023-02-18 16:46:51 +01:00
20kdc
75e6cc190a
Source image tracking in tile generation ( #12514 )
2023-02-18 00:03:03 +01:00
lhofhansl
2a8becd650
Add mesh-holding blocks to shadow drawlist. ( #13203 )
...
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist.
Otherwise those portions of the shadows will not be rendered.
2023-02-16 15:43:08 -10:00
lhofhansl
d3a6ee00e6
Generalize mesh chunking, and make it configurable. ( #13179 )
...
* Generalize mesh chunking. Set 3x3x3 chunks.
* Make mesh chunk size configurable... Default to 1 (off).
* Extract all mesh grid maths into a dedicated class
---------
Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
lhofhansl
56d2567b5d
Separate drawlist from non-rendered blocks. ( #13176 )
2023-02-01 08:41:23 -08:00
x2048
69fc206109
8x block meshes ( #13133 )
...
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.
Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
lhofhansl
cded6a3945
Display whole profiler numbers up to 999999 without scientific notation. ( #13155 )
2023-01-24 17:40:23 -08:00
x2048
b8aaad4f1e
Remove the 'loops' occlusion culler ( #13169 )
2023-01-23 10:58:29 +01:00
DS
8478796226
Decrease minimum for repeat_place_time ( #13165 )
2023-01-23 00:20:12 +01:00
sfan5
87d509e462
Implement --debugger option to improve UX when debugging crashes ( #13157 )
2023-01-23 00:19:30 +01:00
x2048
6f5703baf1
Clear exposure compensation state textures on creation ( #13151 )
2023-01-23 00:18:48 +01:00
x2048
ca13c51024
Fix concurrency in texture source ( #13150 )
2023-01-19 21:44:27 +01:00
SmallJoker
ecd6d61697
Revisit F6 statistics formatting ( #13126 )
2023-01-16 20:16:23 +01:00
Jude Melton-Houghton
2f9f0c0900
Improve chat history ( #12975 )
2023-01-14 16:14:37 -05:00
sfan5
8fded9d990
Disable Prometheus in singleplayer mode
2023-01-14 13:11:15 +01:00
Jude Melton-Houghton
3992a13f24
Improve MetaDataRef:{get,set}_float
precision ( #13130 )
2023-01-12 15:40:34 -05:00
Jude Melton-Houghton
5f2925c59c
Increase ftos
precision ( #13141 )
2023-01-12 14:12:31 -05:00
Jude Melton-Houghton
956026bb6b
Break long lines of option help ( #13136 )
2023-01-12 14:12:05 -05:00
x2048
139db66901
Remove mapblock cache for mesh generation. ( #13124 )
...
Reduces memory consumption and improves performance
2023-01-09 21:40:08 +01:00
ROllerozxa
390b5caaaa
Fix crash on Android with IrrlichtMt9 ( #13123 )
...
Caused by mouse control
2023-01-08 14:04:17 +01:00
iliekprogrammar
fb28ca463e
Clamp player wieldindex when processing hotbar item selection ( #13098 )
2023-01-08 14:03:16 +01:00
lhofhansl
55804c56e9
Report collisionMoveSimple for client and server. ( #13105 )
2023-01-07 16:31:31 -08:00
ROllerozxa
bb74da5903
Remove old rollback migration code ( #13082 )
2023-01-06 22:35:20 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
...
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
2715cc8bf6
Occlusion culling algorithm based on recursive descend ( #13104 )
...
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
sfan5
059f62d7d6
Use consistent optimization flags for *BSD
...
This was added for seemingly no reason in c410e9182d322a8c095ef94fbadf4d8f541e6b98 (2014)
2023-01-05 23:09:51 +01:00
x2048
89e7f72c92
Use multiple threads for mesh generation ( #13062 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
SmallJoker
03e710160f
Lua API: Document shader dependencies of set_lighting() ( #13079 )
2022-12-26 21:59:55 +01:00
lhofhansl
1e7804aaf6
Allow saturation to be controlled by the server. ( #13075 )
2022-12-25 16:15:32 -08:00
ROllerozxa
afd5caa26a
Fully remove pageflip 3D mode ( #13074 )
2022-12-25 10:57:39 -05:00
Jean-Patrick Guerrero
33363c2a7e
Fix progress bar look on HiDPI displays ( #13055 )
2022-12-24 12:26:56 -05:00
Jude Melton-Houghton
d13b12b791
Store MapEditEvent
blocks in a vector ( #13071 )
2022-12-24 12:21:59 -05:00
Jude Melton-Houghton
5c248c2d7d
Add callback on_mapblocks_changed
2022-12-24 08:24:59 -05:00
Jude Melton-Houghton
7701e70dc9
Make MapEditEvent more complete
...
SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
ndren
62ee02b8ba
Set and unset relative mouse mode where necessary ( #12636 )
...
* Set and unset relative mouse mode where necessary
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-24 09:38:30 +01:00
Jude Melton-Houghton
0fc97a1483
Use a Lua error handler that calls tostring ( #11913 )
2022-12-15 07:37:49 -05:00
Jude Melton-Houghton
1f3b5e553b
Fix plantlike_rooted
world-aligned node base textures ( #12994 )
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2022-12-12 08:45:09 -05:00
updatepo.sh
111d047b0a
Update minetest.conf.example
2022-12-10 15:35:46 +01:00
Jude Melton-Houghton
c18c082059
Prevent air acceleration with 0 jump speed ( #13036 )
2022-12-10 09:08:50 -05:00
Jude Melton-Houghton
1798ad0ec4
Avoid out-of-bounds memory access in attached node placement prediction ( #13038 )
2022-12-10 09:00:27 -05:00
sfan5
37386b9c3c
Expose dtime_s to LBM handler
2022-12-04 12:35:14 +01:00
Jude Melton-Houghton
b3ffc4b327
Add minetest.get_mapgen_edges
( #12999 )
2022-12-03 10:40:46 -05:00
lhofhansl
e84d259ec7
Remove shader caching hack. ( #12991 )
2022-11-30 13:56:14 -08:00
Muhammad Rifqi Priyo Susanto
281f9a9f88
Android: Segmentation fault fix, PendingIntent flag, and other fixes ( #12960 )
...
* Android: Segmentation fault fix, PendingIntent flag, and other fixes
- Information about the crosshair is sent after camera initialization.
- Since API 31, PendingIntent requires mutability flag.
- super (class) is called in onRequestPermissionsResult().
- GameActivity suppresses "unused" warning since most of its methods are called from native code.
- Non-null safety is added for nullable function calls.
- Warning/error logging is added for various function calls' return value.
* Move utility functions into Utils.java
- Some nullable functions are changed to be non-null functions.
- Some null checking outside it is removed.
- More annotations are added to functions and parameters.
2022-11-30 10:50:06 -05:00
Jude Melton-Houghton
055fc69c11
Handle num lock in chat ( #12984 )
2022-11-30 10:43:12 -05:00
Jude Melton-Houghton
38169db765
Wrap debug text on screen ( #12978 )
2022-11-28 12:17:36 -05:00
Jude Melton-Houghton
d0a118f5b1
Add minetest.get_game_info
and allow reading game.conf
( #12989 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Jude Melton-Houghton
3fd5bff128
Abort active ABM iteration when content changes ( #12998 )
2022-11-27 15:55:10 -05:00
Muhammad Rifqi Priyo Susanto
40a45b8c99
Virtual joystick: Use s32 when using m_screensize as a subtrahend ( #12814 )
...
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend.
ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed.
Add .0f for some float values.
2022-11-26 09:16:14 -05:00
savilli
f04d4d0291
Fix touchscreen crash due to missing rangeselect
2022-11-25 19:57:03 +01:00
Jude Melton-Houghton
8b26bab37d
Remove unnecessary bool return types
2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
7c21347a40
Rename "mod metadata" to "mod storage" everywhere
2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
8817af07fb
Deprecate special handling of ${key}
syntax in metadata values ( #12970 )
2022-11-24 17:56:43 -05:00
Wuzzy
3c7f26d937
Add support for attached facedir/4dir nodes ( #11432 )
2022-11-24 17:56:07 -05:00
x2048
1c10988d6a
Fix entity visiblity in bright artificial light ( #12906 )
2022-11-23 22:40:26 +01:00
Jude Melton-Houghton
9527cc3fa0
avoid clearChildAttachments iterator invalidation ( #12987 )
2022-11-23 14:48:12 -05:00
Jude Melton-Houghton
386bfcda2b
Fix reading schematics after their resolution ( #12985 )
2022-11-23 11:53:21 -05:00
Jude Melton-Houghton
4da8a18c8c
Check specific outputs for isatty ( #12980 )
2022-11-21 12:08:40 -05:00
x2048
70a82b0784
Avoid shadow flicker at certain angles ( #12961 )
...
Change the way look direction and camera position are quantized when calculating light frustum
2022-11-20 21:28:01 +01:00
DS
5f24a3c0c7
Object selection: Improve distance checks ( #12974 )
2022-11-20 21:27:47 +01:00
lhofhansl
7bf64fc61a
Add configurable saturation ( #12865 )
...
* Add configurable saturation
Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>
Author: Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Riceball LEE
6bf662cb9e
set_nametag_attributes: don't reset nametags if text param is not touched
...
fixes #12901
2022-11-15 16:46:26 +01:00
SmallJoker
8de9e2ac84
game.conf: Add setting to use volatile a map backend ( #12956 )
2022-11-15 16:45:48 +01:00
Jude Melton-Houghton
cd8a7fe472
Add MetaDataRef:get_keys ( #12841 )
2022-11-15 16:45:12 +01:00
lhofhansl
1a045da0dd
Reduce active mgmt interval for a bit when a player joins. ( #12925 )
2022-11-10 15:25:38 -08:00
Jude Melton-Houghton
00eb65915f
Add PostgreSQL helper pg_to_string
2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
aaa05f901a
Add mod storage PostgreSQL backend
2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
9dbac989bd
Improve testListMods
2022-11-10 18:56:48 +01:00
Gregor Parzefall
88b04eadc9
Fix get_tool_wear_after_use for one use (insta-break) ( #12945 )
2022-11-09 11:58:53 -05:00
x2048
81bfc9c7a2
Resize hotbar immediately before drawing ( #12930 )
2022-11-09 11:57:55 -05:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
Loïc Blot
322c8cf270
Reduce exposure of various internals ( #12885 )
...
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore
This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper
* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable
* refactoring: MapBlock::m_node_timers is now private
We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.
It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning
* refactoring(Server): fix duplicated function for add/remove node
* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code
* refactoring(ShadowRenderer) + perf: code quality + increase performance
* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
deallocating and reallocating multiple vectors on each node
* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects
It's not complete as some parts of the code are pretty nested, but it's better than before :)
* fix: better working on new functions & drop unwanted 2 lines
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
x2048
9b24041394
Improve bloom effect ( #12916 )
...
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom )
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto
987277de52
Send crosshair setting after the touch screen GUI has been initialized ( #12910 )
2022-10-31 14:17:50 +01:00
Lars Mueller
88af36dd10
Fix node placement regression
2022-10-31 14:17:28 +01:00
x2048
260de1c2b5
Enable negative values for sun/moon orbit tilt (Northern hemisphere) ( #12904 )
2022-10-30 16:54:06 +01:00
x2048
485b3b1203
Add comments explaining use of entity glow
2022-10-30 16:53:45 +01:00
x2048
bf1cc1bb84
Apply entity glow before translating to color space
2022-10-30 16:53:45 +01:00
x2048
3e7ee499d6
Always add increment when getting node interior light
2022-10-30 16:53:45 +01:00
x2048
a075d83752
Use the same light level for non-solid draw types as for solid
2022-10-30 16:53:45 +01:00
Lars Müller
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
lhofhansl
b829231992
Fix incorrect culling introduced by ##12710 ( #12887 )
2022-10-28 09:52:54 -07:00
lhofhansl
9aaed75eea
Safety check the map's blocksize ( #12895 )
2022-10-27 19:31:42 -07:00
x2048
88820cd31c
Shadow list improvements ( #12898 )
...
* Remove redundant checks when attaching SM texture to entities.
Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
Jean-Patrick Guerrero
16266397ed
GUIInventoryList: Keep item size while moving ( #12896 )
2022-10-24 13:58:56 +02:00
Jude Melton-Houghton
e86d23daed
Check sizeof(int) and sizeof(size_t)
2022-10-23 21:59:12 +02:00
Riceball LEE
8bdedd2bcf
guiChatConsole: fix the unicode characters crowded together on prompt ( #12867 )
...
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
DS
7153cb8a0b
Fix formspec focus ( #12795 )
2022-10-21 17:11:41 +02:00
Jude Melton-Houghton
dafdb3edb4
Check for falling float
nodes in liquid transform ( #12862 )
2022-10-18 18:03:05 -04:00
Jude Melton-Houghton
b38ffdec27
Implement vector and node conversion in Lua ( #12609 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5
87051fca26
Take geographic distance into account for server list ordering ( #12790 )
2022-10-17 07:56:28 -04:00
SmallJoker
5d8a4917c5
LocalPlayer: Fix sneaking on nodes with large collisionboxes ( #12626 )
2022-10-17 07:56:04 -04:00
sfan5
25c5400250
Exclude MSVC from new Lua sanity check
2022-10-15 12:02:02 +02:00
sfan5
f680d10259
Other minor CMake improvements
2022-10-13 23:02:11 +02:00
sfan5
e8ee4cb40d
Defer searching for libintl to CMake
...
resolves #12800
2022-10-13 23:02:11 +02:00
sfan5
af38bae57f
Get rid of LuaJIT linking workarounds
...
...and replace them with a cautionary warning message if someone uses an old version.
The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13 23:02:11 +02:00
sfan5
558cbd89fb
Add extra check in case someone tries to unbundle Lua
2022-10-13 23:02:11 +02:00
Jude Melton-Houghton
cb725a4555
Speed up find_nodes_in_area ( #12845 )
2022-10-13 09:35:19 -04:00
fluxionary
6b6f886bcd
object ids are u16, not s16 ( #12848 )
2022-10-13 08:46:48 -04:00
Jude Melton-Houghton
f7ae70c3d9
Use enum to define custom registry indices
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
f073e37d2f
Test on-lighting node param1 in lighting test
2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
b3503e7853
Embed data directly in mapblocks
2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
8f996e4a7c
Remove unused MapBlock functionality
2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
9676364c1f
Optimize lighting calculation ( #12797 )
2022-10-09 10:50:26 -04:00
fluxionary
440d966b93
add an 'equals' method to ItemStack and compatibility w/ lua '==' ( #12771 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
ROllerozxa
be5c675263
Only set quicktune keybinds in debug builds ( #12779 )
2022-10-06 17:07:57 +01:00
x2048
1e96403954
Use legacy call when rendering to a single texture
...
Fixes depth buffer in when undersampling > 1
2022-10-04 21:02:42 +02:00
Jude Melton-Houghton
7632af3c73
Consolidate API object code ( #12728 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00
Jude Melton-Houghton
b21fb18379
Disable -ffinite-math-only ( #12832 )
2022-10-03 12:13:35 -04:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
sfan5
bbdb1929c6
Clean up Game::handleDigging() and some related parts
2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto
13a8948edd
Improve double tap for jump detection ( #12793 )
2022-09-30 14:02:06 +02:00
Jude Melton-Houghton
e832cee1e6
Avert collision static detection rounding error ( #12822 )
2022-09-30 06:31:24 -04:00
Wuzzy
6eb7d57ed3
Fix inconsistent craft replacements ( #9250 ) ( #12819 )
2022-09-30 06:30:39 -04:00
Wuzzy
5e7ea0664a
Fix error msg if craft replacement w/ full inv ( #12820 )
2022-09-29 20:34:51 +02:00
x2048
9df79a4b2d
Bloom ( #12791 )
...
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed
Add crosshair support for Android ( #7865 )
...
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.
Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
20kdc
b1233056b7
Add zstd compression support ( #12515 )
2022-09-28 09:06:14 -04:00
DS
0251b01da6
Pause shader animation timer in singleplayer pause menu ( #12766 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
pecksin
6ac38aa2c8
Restore and enhance bouncy behavior ( #11939 )
2022-09-27 16:22:36 -04:00
savilli
907dcdcf7b
Add unittests for item movement code ( #11885 )
2022-09-27 16:22:11 -04:00
Wuzzy
3f801bc096
Fix liquid drawtype faces sometimes not rendering ( #12807 )
...
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory ( #12562 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
03428d9825
Modify PUC Lua to wrap C++ exceptions ( #12445 )
2022-09-26 07:23:48 -04:00
Jude Melton-Houghton
f916398a54
Add lighting test and benchmark ( #12802 )
2022-09-26 06:49:08 -04:00
Tobias Frost
7069d99aa6
Fix two spelling mistakes
...
Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-25 13:45:27 +02:00
Lars Müller
1317cd12d7
Fix formula used for acceleration ( #12353 )
2022-09-20 10:55:51 +02:00
DS
11905a6db6
Rename a variable in localplayer.h, resolves a TODO
2022-09-20 10:55:11 +02:00
ndren
2c3f641e0b
Simplify bit flip in sha1.cpp
2022-09-20 10:54:35 +02:00
Jude Melton-Houghton
006d974c58
Catch exceptions in SQLite3 callback
2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
6f5a68b7f7
Allow getmetatable in CSM ( #12776 )
2022-09-18 17:32:18 +02:00
DS
c9ed059d91
Client map: do frustum culling via planes ( #12710 )
2022-09-18 15:28:53 +02:00
savilli
9428917870
Fix UAF in craft recipes ( #12763 )
...
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 13:20:14 +02:00
William Breathitt Gray
19e936362a
Add support for MINETEST_USERDATA environment variable ( #12639 )
...
The MINETEST_USER_PATH environment variable can be used to define a
custom path for Minetest user data. If MINETEST_USER_PATH is empty or
unset, the HOME (or APPDATA on Windows) environment variable is used as
the default user data path; this ensures backwards compatibility with
existing user setups.
2022-09-16 13:19:44 +02:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors ( #11431 )
...
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).
color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
DS
f3f3b752f2
Fix tooltips for dropdown, scrollbar and more ( #12747 )
2022-09-13 12:48:28 +01:00
SmallJoker
bc3dccca5c
Mainmenu: Properly sort mods and games ( #12758 )
...
This also removes trivial and unused pkgmgr functions
Fixes a bug caused by sorting in 2133fc8
2022-09-12 19:24:54 +02:00
Jude Melton-Houghton
fe13f9dfd1
Fix potential use-after-free with item metadata ( #12729 )
...
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-11 19:28:37 +02:00
sfan5
c607bee19e
Allow looped animation to be used safely with old clients
...
fixes #12657
2022-09-10 12:21:29 +02:00
pecksin
adb03ccc6d
Chat weblink: remove comma as delimiter ( #12730 )
2022-09-10 12:21:15 +02:00
DS
643971c948
Add documentation of sun/moon orientation/scale differences ( #12145 )
2022-09-06 11:21:55 +01:00
Herman Semenov
038da00e79
Code optimizations / refactor ( #12704 )
...
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
x2048
ff6dcfea82
Implement rendering pipeline and post-processing ( #12465 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
x2048
464043b8ab
Convert entity glow value to color space before adding to the light
2022-09-04 16:00:13 +02:00
fluxionary
0ab9bf926d
Fix texture_min_size
2022-08-24 22:38:14 +02:00
rubenwardy
2d10fa7867
Prevent loading a world with unresolved dependencies ( #12542 )
2022-08-19 12:31:36 +01:00
x2048
8c29c4f620
Use Sky class to obtain directional light source position for shadows ( #12662 )
...
* Also remove unused Sky::getSkyBodyOrbitTilt method
Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-17 16:30:05 +02:00
celeron55
3f67215df9
Log sockets into tracestream instead of dstream ( #12701 )
2022-08-16 15:18:11 +01:00
Elliott Lester
7c5e3cac6a
Apply DPI Scaling to GUIModalMenu ( #12693 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-15 21:19:47 +01:00
x2048
aa2fdc6ef6
Limit force shadow update to urgent blocks ( #12692 )
2022-08-14 20:29:20 +02:00
Lion
2690585e99
Add handling of environment variables to control terminal/logging colors ( #12641 )
2022-08-14 20:27:28 +02:00
x2048
d1cbb4bd8a
Reduce the use of porting::getTimeMs() when rendering frames ( #12679 )
...
* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-13 22:33:26 +02:00
Lars Müller
0e439b2fa3
Check hp_max > 0 for entities ( #12667 )
2022-08-13 15:35:41 +01:00
Jude Melton-Houghton
ab8dfb45b4
Allow buffer argument to VoxelManip:get_light_data ( #12682 )
2022-08-13 08:53:47 +02:00
fluxionary
59601eb922
Remove default keybind for range select ( #12632 )
...
Reason: accidental key presses, few use-cases.
2022-08-13 08:53:30 +02:00
SmallJoker
023a1c2427
Textures: introduce world-align overrides ( #12540 )
...
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-13 08:52:16 +02:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct ( #12591 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
Zughy
bcc56803d7
Fix crash when stars are reset
2022-08-10 18:03:57 +02:00
sfan5
4fbcc33ee0
Enable C++ stdlib assertions in debug flags
2022-08-05 13:04:01 +02:00
sfan5
c4277877b6
Bump protocol version
...
Better late than never.
2022-08-04 22:45:52 +02:00
ROllerozxa
eb49b6d85c
Disable dynamic shadow dropdown on OGLES2 ( #12637 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04 20:42:43 +02:00
x2048
644f145ff2
Explicitly initialize value of particle parameter. Fixes #12621 .
2022-08-02 23:51:50 +02:00
SmallJoker
a81259d19a
Run Minetest update checker on startup ( #7629 )
...
This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
sfan5
f22d40975e
Switch MeshUpdateQueue to better data structure
2022-08-02 11:58:26 +02:00
sfan5
4c1ef1b72b
Ratelimit MeshUpdateQueue::cleanupCache() runs
2022-08-02 11:58:26 +02:00
AFCMS
6ec6acc539
Add minetest.settings
to CSM API and allow CSMs to provide settingtypes.txt
( #12131 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-08-02 11:58:08 +02:00
x2048
839600ed70
Use legacy image implementation (no NNAA filter) when not using 9-slice image ( #12608 )
2022-07-31 21:57:13 +02:00
Mantar
95d7fcb949
Apply NetBSD string conversion workaround to OpenBSD as well ( #12618 )
2022-07-31 15:18:19 +02:00
ROllerozxa
de509d05e6
Fix Android blank screen ( #12604 )
...
Hardcode the variables to 0 on Android
2022-07-31 15:18:04 +02:00
SmallJoker
c14b7536a4
HUD: Fix wrong minimum scale since 051181f
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Caused by wrong interpretation of the settingtypes.txt format
2022-07-31 14:57:19 +02:00
rubenwardy
a871115889
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
Lars Müller
99c8295e71
Fix media overriding regression ( #12602 )
2022-07-29 10:19:36 +02:00
sfan5
6611d7e1ee
Allow direction keys with autoforward again
...
This was unintentionally removed in commit 1d69a23.
fixes #12048
2022-07-29 10:19:23 +02:00
Jude Melton-Houghton
d631f21024
Let core.get_mod_storage be called multiple times ( #12572 )
2022-07-23 22:27:07 +02:00
updatepo.sh
eea2a97475
Update minetest.conf.example
2022-07-20 21:36:03 +02:00
x2048
70c54abc2a
Restore flags texture to fix interlaced stereo mode ( #12560 )
2022-07-19 20:26:57 +02:00
x2048
b270a46e53
Offset cuboid origin after scaling the cuboid. ( #12558 )
...
This avoids the problem of offset nodes with visual_scale > 1.
2022-07-19 10:48:00 +02:00
Lars Müller
d400a98ef0
Fix automatic rotate for attached entities ( #12392 )
2022-07-17 14:45:57 +01:00
x2048
7b6c4bf2e0
Remove workaround for normals not matching winding order ( #12460 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:42 +01:00
rubenwardy
4648d8f499
Deprecate loading a world with unresolved dependencies ( #12541 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:20 +01:00
rubenwardy
9f41b4f72d
Add check_mod_configuration to main menu
2022-07-14 22:12:54 +01:00
rubenwardy
06de82fd86
Refactor ModConfiguration
2022-07-14 22:12:54 +01:00
sfan5
1d512ef7f4
Reduce code duplication between c_converter.cpp and helper.cpp
2022-07-14 20:55:45 +02:00
sfan5
8ff3fadba0
Remove unnecessary float limits from script API
...
Leaves a check for NaN and inf.
2022-07-14 20:55:45 +02:00
sfan5
137eef6590
Move f1000 sanitizing to the places that still use this type
2022-07-14 20:55:45 +02:00
SmallJoker
f4c6ed863d
GUIFormSpecMenu: Fix label multiline translation ( #12527 )
2022-07-14 20:51:01 +02:00
Dmitry Kostenko
6df69f9b5b
Make BlendMode::alpha the fallback for unknown future blend modes
2022-07-13 22:45:05 +02:00
Lexi Hale
20bd6bdb68
Animated particlespawners and more ( #11545 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
SmallJoker
8724fe6e3f
GUIFormSpecMenu: Fix parameter order
...
Fixes a regression caused by e51f47461 because C++ implicitly converts boolean to float. no matter what.
2022-07-10 15:34:53 +02:00
SmallJoker
e51f474613
Sounds: Various little improvements ( #12486 )
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Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
SmallJoker
051181fa6e
Enforce limits of settings that could cause buggy behaviour ( #12450 )
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Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
x2048
7c261118e0
Release shadow mapping resources when not needed ( #12497 )
2022-07-09 22:26:39 +02:00
Vincent Robinson
f7bcf7fa46
FormSpec: 9-slice images, animated_images, and fgimg_middle ( #12453 )
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* FormSpec: 9-slice images and animated_images
* Add fgimg_middle; clean up code
* Address issues, add tests
* Fix stupid error; bump formspec version
* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Wuzzy
142928e944
Allow to set maximum star opacity at daytime ( #11663 )
2022-07-02 19:57:48 +01:00
sfan5
a5f385917d
Remove an unused method and header includes
2022-06-28 12:21:12 +02:00
Zughy
18fbc0394b
Remove tile_images and special_materials obsolete code ( #12455 )
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Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-06-28 00:55:01 +01:00
ROllerozxa
35ad006234
Increase max FPS on Android to 60 ( #12373 )
2022-06-26 14:38:11 +01:00
JosiahWI
4163c872af
Fix two memleak reports from Coverity ( #12466 )
2022-06-26 14:37:50 +01:00
SmallJoker
a463620edb
Re-order sound-related code ( #12382 )
...
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.
Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
sfan5
0b41533763
Annotate light spread functions with comments
2022-06-20 21:24:28 +02:00
sfan5
e92a217bd1
Fix CAO light calculation issue
2022-06-19 13:30:11 +02:00
sfan5
a83d81ff45
Fix updating glow on entities
...
was broken in #10021 more than 2 years ago(!)
2022-06-17 20:50:24 +02:00
savilli
ae555465ba
Fix zlib (de)compressor memory leaks
2022-06-16 23:53:23 +02:00
Nathanaël Courant
622d857bed
Update my name
2022-06-16 21:38:32 +02:00
sfan5
e9e721b937
Fix entity related bugs
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* Make minetest.add_entity() binary-safe
* Fix on_death pushing dummy ObjectRef instead of nil
2022-06-15 17:20:07 +02:00
ROllerozxa
992f501159
Fix Android input box crash
2022-06-14 19:22:22 +02:00
paradust7
7ffc0268df
Inline triLinearInterpolationNoEase and triLinearInterpolation ( #12421 )
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Performance profiling on Linux AMD64 showed this to be a significant bottleneck. The non-inlined functions are expensive due to XMM registers spilling onto the stack.
2022-06-11 20:01:30 +02:00
Lars Müller
e7d4ec6834
on_deactivate: distinguish removal and unloading ( #11931 )
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Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Lars Müller
f4a53f7ee6
No damage effects on hp_max change ( #11846 )
2022-06-11 20:00:40 +02:00
sfan5
3ac5a24b12
Sanitize player position and speed server-side ( #12396 )
2022-06-07 21:27:05 +02:00
x2048
3107c98591
Mapblock Mesh BspTree: Increase the depth of block-level splits
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... before going node-level triangle search.
Fixes transparent grass on transparent land
2022-06-07 21:26:31 +02:00
paradust7
951604e29f
Remove invalid fps_max on Mac
2022-06-06 12:03:28 +02:00
sfan5
14c283a623
Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072
2022-06-05 19:00:14 +02:00
rubenwardy
4baf56520d
Android: Add support for sharing debug.txt ( #12370 )
2022-06-05 17:42:09 +01:00
sfan5
a69b7abe00
Improve LBMManager::applyLBMs() code
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Fixes a possible bug for lbms on content ID zero and removes unsafe casts.
2022-06-05 17:48:51 +02:00
rubenwardy
03d86ea0b4
Add register dialog to separate login/register ( #12185 )
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New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes #8138
2022-06-05 17:47:38 +02:00
savilli
1f39948bc3
Fix BSD iconv declaration
2022-06-05 15:20:29 +02:00
JosiahWI
8e5bd82c4d
fix integer overflow in mapgen ( #11641 )
...
* fix integer overflow in mapgen
Some calculations involving the magic seed had overflow because the result of an intermediate arithmetic step could not fit in an s32. By making the magic seed unsigned, the other operand in the equation will be cast to unsigned, and possibly other operands or intermediate operands. This will result in unexpected behavior if an operand is negative, which is technically possible, but logically should not happen.
* comment noise2d bitshift
While working through the code I was momentarily concerned that the right bitshift in noise2d could fill ones in some cases. It turns out that with signed integers, this is indeed true, but this one is shifting an unsigned integer, so the behavior is as expected. I put a comment here to clarify this, in case someone else wonders the same thing down the line.
* noise2d and noise3d unittests
I have added 3 tests each for noise2d and noise3d, testing all zero inputs, a very large seed (case which caused UB in the old implementation) and some fun primes I picked for no particular reason. This should be sufficient to demonstrate that the behavior of the new implementation has not changed. I used uniform initialization because it is a good feature of C++11. Please do not explode.
* uncomment the noise2d bitshift
This reverts commit 583b77ee9f1ad6bb77340ebb5ba51eb9a88ff51c. It's a
well-defined language semantic; it doesn't need to be commented.
* code cleanliness
2022-06-03 20:51:58 -04:00
sfan5
575caa8015
Properly keep noclip state in Game and ClientMap
2022-06-03 21:48:52 +02:00
sfan5
5f3af7d18b
Remove obsolete eye_height related workaround
...
This was added a long time ago in 42bbd5c9ae06a8d8ffb7915599097ead6f848755
and meant to fix prevent the view becoming black when jumping into a
ceiling, this no longer happens today.
2022-06-03 21:48:52 +02:00
Wuzzy
6a6b579c54
Add helper functions to make tool usable n times ( #12047 )
2022-06-03 21:47:04 +02:00
sfan5
9fc018ded1
Fix use-after-free in node meta cleanup
...
bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7
2022-05-29 16:30:13 +02:00
sfan5
a9a207685a
Reject registering node with empty name
...
fixes #10769
2022-05-29 14:00:19 +02:00
sfan5
c1d03695d4
Minor code improvements around active block keeping
2022-05-29 14:00:19 +02:00
sfan5
ea74680df4
Immediately activate blocks when a player joins
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issue: #10884
This makes it possible for objects to immediately be activated,
but doesn't guarantee it since blocks may still need be emerged.
2022-05-29 14:00:19 +02:00
stefan
bb671c3089
Remove debug.get/setmetatable from security whitelist
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fixes #12216
2022-05-29 14:00:19 +02:00
sfan5
303329f2d6
Handle lua entity HP changes correctly (like punches)
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fixes #11975
2022-05-29 14:00:19 +02:00
sfan5
85c824ed13
Make sure real disconnect reason isn't overwritten
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bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0
2022-05-29 14:00:19 +02:00
sfan5
998e4820c9
Fix linking with Postgres libs on older cmake versions
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closes #12149
2022-05-29 14:00:19 +02:00
sfan5
5cd7b0c6e4
Remove remains of video mode querying
2022-05-29 14:00:19 +02:00
sfan5
8908a91016
Get rid of node metadata when it becomes empty
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fixes #8943
2022-05-29 14:00:19 +02:00
sfan5
261a8db9dd
Optimize Server::sendMetadataChanged a bit
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The distance check also never worked as intended, now fixed.
2022-05-29 14:00:19 +02:00
sfan5
f195db2d14
Add API function to invoke player respawn
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closes #12272
2022-05-29 14:00:19 +02:00
sfan5
da71e86633
Protect a few more settings from being set from mods
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Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-29 14:00:19 +02:00
sfan5
bccaf5fc2d
Map opaque waving leaves to allfaces drawtype
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fixes #9842
2022-05-29 14:00:19 +02:00
sfan5
0c6a029413
Improve a translation string
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fixes #11442
2022-05-29 14:00:19 +02:00