Commit Graph

3496 Commits

Author SHA1 Message Date
Nils Dagsson Moskopp
3c630c0d90 Merge branch 'upstream/master' 2011-07-20 14:20:07 +02:00
Nils Dagsson Moskopp
6791c856b2 * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
Nils Dagsson Moskopp
ffd3cdf519 * by popular request, fewer clouds 2011-07-20 02:44:51 +02:00
Nils Dagsson Moskopp
57fcfb2b0d * initialize liquid_kind properly so compiler does not bitch about it 2011-07-19 02:02:50 +02:00
Nils Dagsson Moskopp
821ff68f54 * initialize liquid_kind properly so compiler does not bitch about it 2011-07-19 02:02:50 +02:00
Nils Dagsson Moskopp
a99b7e6e05 + fake shading for the volumetric clouds 2011-07-19 01:43:30 +02:00
Nils Dagsson Moskopp
e8eb4d233b + fake shading for the volumetric clouds 2011-07-19 01:43:30 +02:00
Nils Dagsson Moskopp
890d3468e7 + volumetric clouds (thanks teddydestodes) 2011-07-18 22:50:14 +02:00
Nils Dagsson Moskopp
414d1ff9e2 + volumetric clouds (thanks teddydestodes) 2011-07-18 22:50:14 +02:00
Felix Krause
466f9d87b6 final fixes to liquid flow, works now as intended 2011-07-18 02:38:57 +02:00
Felix Krause
7d92ce061d final fixes to liquid flow, works now as intended 2011-07-18 02:38:57 +02:00
Felix Krause
b7862805c8 fixes to liquid transformation 2011-07-18 02:38:48 +02:00
Felix Krause
a1e2a8bec6 fixes to liquid transformation 2011-07-18 02:38:48 +02:00
Felix Krause
c4b86adee8 fixed refactoring issues // slowed down water flow a bit
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause
f34a9b6a71 fixed refactoring issues // slowed down water flow a bit
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause
f1e8ff2245 * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Felix Krause
def870953a * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Nils Dagsson Moskopp
13b2bad54b * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
Nils Dagsson Moskopp
077ffa5231 * changed GUI to indicate Minetest Δ 2011-07-17 22:33:51 +02:00
Perttu Ahola
74ef5b8a42 Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different. 2011-07-17 19:32:06 +03:00
Perttu Ahola
496e783988 A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case. 2011-07-17 13:40:47 +03:00
Nils Dagsson Moskopp
014a3aea32 Merge remote-tracking branch 'origin/upstream' 2011-07-16 16:52:45 +02:00
Nils Dagsson Moskopp
8bfa56648d Merge remote-tracking branch 'origin/upstream' 2011-07-16 16:52:45 +02:00
Perttu Ahola
afa2b8714f Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in 2011-07-16 17:39:03 +03:00
Nils Dagsson Moskopp
5086bd5664 * fix automerge regression 2011-07-15 20:16:02 +02:00
Nils Dagsson Moskopp
4d20f1283f * fix automerge regression 2011-07-15 20:16:02 +02:00
Nils Dagsson Moskopp
2c5617709d * regression fix, clay occurs again now 2011-07-15 06:37:47 +02:00
Nils Dagsson Moskopp
0a38e542c1 * regression fix, clay occurs again now 2011-07-15 06:37:47 +02:00
Nils Dagsson Moskopp
287b735224 * possibly nicer trees 2011-07-15 02:23:41 +02:00
Nils Dagsson Moskopp
96f551a287 * possibly nicer trees 2011-07-15 02:23:41 +02:00
Nils Dagsson Moskopp
3560f0de08 Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp
af05e4b2de Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp
5146c826be * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Nils Dagsson Moskopp
4415d95c50 * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Nils Dagsson Moskopp
5383aa847f * possible fix for large cubic holes in map 2011-07-13 23:12:18 +02:00
Nils Dagsson Moskopp
1cdf210e4f * possible fix for large cubic holes in map 2011-07-13 23:12:18 +02:00
Nils Dagsson Moskopp
b96450b586 * slightly different values for 3d perlin noise 2011-07-13 23:10:41 +02:00
Nils Dagsson Moskopp
b0ad5ce8e2 * slightly different values for 3d perlin noise 2011-07-13 23:10:41 +02:00
Nils Dagsson Moskopp
a676493f46 * regression fix, papyrus should appear again now 2011-07-13 16:21:20 +02:00
Nils Dagsson Moskopp
b2447393e4 * regression fix, papyrus should appear again now 2011-07-13 16:21:20 +02:00
Jiří Procházka
692bd66011 + farmesh config options 2011-07-11 15:01:43 +02:00
Jiří Procházka
858b2d7439 + farmesh config options 2011-07-11 15:01:43 +02:00
Perttu Ahola
8f742855a1 initial steps in doing content type extension 2011-07-02 01:07:54 +03:00
Perttu Ahola
7b290660ea made screen go slightly blue when underwater 2011-07-01 21:25:31 +03:00
Perttu Ahola
71f5d4b344 Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded 2011-07-01 21:04:40 +03:00
Perttu Ahola
282912caa0 tried to fix block selection in map rendering a bit 2011-06-27 09:50:34 +03:00
Perttu Ahola
ccf5eae751 fixed bug in inventory textures caused from better handling of unknown blocks 2011-06-27 08:46:54 +03:00
Perttu Ahola
3e40235ce2 updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600 2011-06-27 08:36:37 +03:00
Perttu Ahola
ab0cc1bb47 better handling of unknown blocks on client 2011-06-27 07:30:02 +03:00
Perttu Ahola
cf9a1f0109 updated to-do list 2011-06-27 06:52:20 +03:00
Perttu Ahola
d09f9c0d1d made dtime jitter compare value and fps calculation a bit faster changing 2011-06-27 00:29:17 +03:00
Perttu Ahola
dd22ea051a map unloading is now a whole lot better 2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7 fixed block unloading from memory (a better fix coming next) 2011-06-26 21:53:11 +03:00
Perttu Ahola
d702a2c33b Made the initial loading screen slightly more alive 2011-06-26 20:00:04 +03:00
Perttu Ahola
7e59938c54 added screenshot key F12 (from spongie) 2011-06-26 19:33:40 +03:00
Perttu Ahola
5e3deed672 Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie 2011-06-26 19:23:44 +03:00
Perttu Ahola
97840e93b5 changed one "if" to "else if" in content_mapblock.cpp 2011-06-26 19:23:05 +03:00
Perttu Ahola
d3d369a63b reorganized stuff 2011-06-26 18:51:57 +03:00
Perttu Ahola
af6860f6f4 tuned mapgen 2011-06-26 18:51:35 +03:00
Perttu Ahola
d3a5eac22c changed water color in farmesh 2011-06-26 18:50:43 +03:00
Perttu Ahola
2bd2bdff08 updated noise stuff 2011-06-26 18:50:13 +03:00
Perttu Ahola
91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
Perttu Ahola
3b098fd5dc improved player fall damage detection 2011-06-26 15:45:13 +03:00
Sebastian Rühl
7efe89ff58 backported cactus, papyrus and clay 2011-06-26 13:47:21 +02:00
Sebastian Rühl
13cf5425db backported cactus, papyrus and clay 2011-06-26 13:47:21 +02:00
Sebastian Rühl
4f44cabe1c small fix 2011-06-26 12:52:03 +02:00
Sebastian Rühl
fb6ac9a1a6 small fix 2011-06-26 12:52:03 +02:00
Sebastian Rühl
9d09103e48 Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Conflicts:
	.gitignore
	CMakeLists.txt
	data/heart.png
	src/CMakeLists.txt
	src/game.cpp
	src/guiMainMenu.cpp
	src/inventory.cpp
	src/map.cpp
	src/mapblock.cpp
	src/mapnode.cpp
	src/mapnode.h
	src/materials.cpp
	src/server.cpp

Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26 12:24:32 +02:00
Sebastian Rühl
033ae0dcae Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Conflicts:
	.gitignore
	CMakeLists.txt
	data/heart.png
	src/CMakeLists.txt
	src/game.cpp
	src/guiMainMenu.cpp
	src/inventory.cpp
	src/map.cpp
	src/mapblock.cpp
	src/mapnode.cpp
	src/mapnode.h
	src/materials.cpp
	src/server.cpp

Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26 12:24:32 +02:00
Perttu Ahola
c1ceabef71 added and commented out some debug output 2011-06-26 03:14:52 +03:00
Perttu Ahola
bb940a946d even more code refactoring 2011-06-26 02:34:36 +03:00
Perttu Ahola
2915bd5518 more reorganizing of map code 2011-06-26 01:31:43 +03:00
Perttu Ahola
cb130d9158 cleaned map stuff 2011-06-26 00:03:58 +03:00
Perttu Ahola
a80025c352 moved mapgen stuff around abit 2011-06-25 18:35:32 +03:00
Perttu Ahola
f2c26e2014 moved map generator to separate source files 2011-06-25 18:12:41 +03:00
Perttu Ahola
aed9e809a1 mapgen stuff 2011-06-25 16:32:09 +03:00
Perttu Ahola
e8a731adc5 added correct data to new images, added comments in main.cpp 2011-06-25 04:41:38 +03:00
Perttu Ahola
7538b4c620 New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo) 2011-06-25 04:25:14 +03:00
Perttu Ahola
30c34cc23e disabled farmesh in default settings 2011-06-23 14:10:46 +03:00
Perttu Ahola
c1844a921d fixed servermain.cpp lacking filesys.h 2011-06-22 14:21:55 +03:00
Perttu Ahola
051c0048d8 path_userdata is now created before potentially creating debug.txt in there 2011-06-20 18:04:49 +03:00
Perttu Ahola
bdd1375011 moved the mac include in porting.cpp out of namespace 2011-06-20 07:56:45 +03:00
Perttu Ahola
748340fad5 fixed a segfault in case of wrong input from network on the server (reported by spongie) 2011-06-19 19:40:41 +03:00
Perttu Ahola
02006a9540 Modified the mesh update thread's sleep time to speed it up (it was way too high) 2011-06-18 22:31:24 +03:00
Perttu Ahola
28a8218adf Documentation update 2011-06-18 20:16:11 +03:00
Perttu Ahola
5d1ae85ab9 Hand-picked Mac OSX cursor and bundle path fixes from https://bitbucket.org/toabi/minetest-mac 2011-06-18 18:44:01 +03:00
Perttu Ahola
5ac900ddd9 Changed MapBlockObjects to be never written anymore. Incremented version number. 2011-06-18 15:16:35 +03:00
Perttu Ahola
c7ab4f15a5 comment update 2011-06-18 13:52:49 +03:00
Perttu Ahola
c78d610618 farmesh render range is now dynamic 2011-06-18 13:43:49 +03:00
Perttu Ahola
7d0395ba36 fixed tree placement in farmesh 2011-06-18 13:11:11 +03:00
Perttu Ahola
7773e68c2a farmesh is now usable. 2011-06-18 12:42:17 +03:00
Perttu Ahola
0bd1b782d0 modified health bar a bit 2011-06-18 09:04:31 +03:00
Perttu Ahola
4a6e6cee20 enabled word wrap in chat 2011-06-18 08:50:14 +03:00
Perttu Ahola
a4cceb93ec fixed wrong furnace menu layout 2011-06-18 08:50:05 +03:00
Perttu Ahola
534287892d merged Mac OSX build fix from minetest-delta 2011-06-18 03:14:13 +03:00
Perttu Ahola
c391bcee16 removed furnace menu because it is not needed anymore 2011-06-18 02:32:34 +03:00
Perttu Ahola
cced6aaf8d separated inventory-related game content to content_inventory.{h,cpp} 2011-06-18 02:30:33 +03:00
Perttu Ahola
a23f6a1548 forgot to add mapblock_nodemod.h 2011-06-18 02:01:51 +03:00
Perttu Ahola
931474658d moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} 2011-06-18 02:00:01 +03:00
Perttu Ahola
da692355e8 Created and moved stuff to content_nodemeta.{h,cpp} 2011-06-18 00:46:50 +03:00
Perttu Ahola
e7580d2804 added in-game key shortcuts for toggling free_move and fast_move (default K and J) 2011-06-17 23:55:21 +03:00
Perttu Ahola
6b1f059ccd modified iron amount a bit 2011-06-17 23:43:28 +03:00
Perttu Ahola
6378a71ea5 Updated comments 2011-06-17 23:28:25 +03:00
Perttu Ahola
682c9d8e7d Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
Perttu Ahola
dc5319b6c9 Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
Perttu Ahola
d6b54514bf hopefully fixed old furnaces taking ridiculous amounts of cpu and halting the server 2011-06-16 19:43:28 +03:00
Perttu Ahola
1d372b9273 Probably fixed the single-MapBlock generator using 1 block lower water height than it should 2011-06-16 18:51:23 +03:00
Nils Dagsson Moskopp
158b054e72 + rail block bounding box 2011-06-08 05:27:55 +02:00
Nils Dagsson Moskopp
e261cc9e8f + rail block bounding box 2011-06-08 05:27:55 +02:00
Perttu Ahola
72e742c24e Added an experimental "far view" thing. Doesn't work exactly like it should and not suitable for real use yet, and might never be. 2011-06-07 22:08:16 +03:00
Nils Dagsson Moskopp
3be6891938 + rail 2011-06-07 19:24:30 +02:00
Nils Dagsson Moskopp
51d308c666 + rail 2011-06-07 19:24:30 +02:00
Perttu Ahola
fdee31abf1 ...and the map part of that 2011-06-05 21:07:54 +03:00
Perttu Ahola
c68f21214d made server to send map seed for testing 2011-06-05 21:06:54 +03:00
Perttu Ahola
d2a145b826 updated comment in main.cpp 2011-06-05 18:59:36 +03:00
Perttu Ahola
9b565b6bc4 tried to reduce unnecessary map saving disk i/o a bit 2011-06-05 18:57:36 +03:00
Perttu Ahola
a649d43fe7 Messed around with genmap.py. Now supports format version 17. 2011-06-05 00:10:06 +03:00
Perttu Ahola
6bd4cb2562 documentation update (mapformat.txt mainly) 2011-06-04 16:54:26 +03:00
Nils Dagsson Moskopp
f625a22e01 * point out setInventoryTextureCube() is broken with a FIXME 2011-06-03 13:13:31 +02:00
Nils Dagsson Moskopp
c3cd89705d * point out setInventoryTextureCube() is broken with a FIXME 2011-06-03 13:13:31 +02:00
Nils Dagsson Moskopp
8835433b5e + paper, book, bookshelf 2011-06-03 13:12:56 +02:00
Nils Dagsson Moskopp
1bd25925cb + paper, book, bookshelf 2011-06-03 13:12:56 +02:00
Nils Dagsson Moskopp
ccc0420c52 + papyrus 2011-06-03 00:55:28 +02:00
Nils Dagsson Moskopp
3bb1cfdf36 + papyrus 2011-06-03 00:55:28 +02:00
Perttu Ahola
bf22dba687 removed a debug print that would flood a lot in some kind of a timeout 2011-06-02 20:09:30 +03:00
Perttu Ahola
1b8cff8fbf In a globally installed build, debug.txt is now placed in userdata directory. Needs testing still. 2011-06-02 19:30:03 +03:00
Perttu Ahola
fd64dd5e20 added -Wno-unused-but-set-variable to debug build 2011-06-02 02:59:30 +03:00
Perttu Ahola
75f3e68451 Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind of.) This commit should also get rid of multiple heads on the server. 2011-06-02 02:37:49 +03:00
Perttu Ahola
7d57b71ffe 0.2.20110602_0 2011-06-02 00:15:42 +03:00
Perttu Ahola
51cf464f74 Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
teddydestodes
6434f64ab4 added new submenu for key assignment
configwriting/saving isn't complete and will break your config if you use fancy keys
2011-06-01 19:44:07 +02:00
teddydestodes
58bc6f3a18 added new submenu for key assignment
configwriting/saving isn't complete and will break your config if you use fancy keys
2011-06-01 19:44:07 +02:00
teddydestodes
9b6b4b65f8 Merge remote-tracking branch 'bucket-t/master' 2011-06-01 14:43:27 +02:00
teddydestodes
09d7654f46 Merge remote-tracking branch 'bucket-t/master' 2011-06-01 14:43:27 +02:00
MrLoom
2f2f28d398 MacOSX build support 2011-06-01 14:13:22 +02:00
MrLoom
28234f6e54 MacOSX build support 2011-06-01 14:13:22 +02:00
teddydestodes
4ddf2bc8a2 Merge remote-tracking branch 'upstream/master' 2011-06-01 14:11:52 +02:00
teddydestodes
63fe487d93 Merge remote-tracking branch 'upstream/master' 2011-06-01 14:11:52 +02:00
Nils Dagsson Moskopp
9de57d13bc * improved fence dimensions (cuboid side lengths now multiples of 2, textures should fit better) 2011-06-01 20:06:16 +08:00
Nils Dagsson Moskopp
d2b2c7c09e * improved fence dimensions (cuboid side lengths now multiples of 2, textures should fit better) 2011-06-01 20:06:16 +08:00
Nils Dagsson Moskopp
5f52a622b6 * clay is rarer now 2011-06-01 08:09:28 +02:00
Nils Dagsson Moskopp
c930a92b72 * clay is rarer now 2011-06-01 08:09:28 +02:00
Nils Dagsson Moskopp
ba1460a582 + clay and associated items 2011-06-01 04:57:46 +02:00
Nils Dagsson Moskopp
cffd40c5d6 + clay and associated items 2011-06-01 04:57:46 +02:00
Nils Dagsson Moskopp
d7b768dc4b + brick 2011-05-31 22:04:09 +02:00
Nils Dagsson Moskopp
fb78854e9b + brick 2011-05-31 22:04:09 +02:00
Perttu Ahola
bbead93c1a Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it. 2011-05-31 20:02:55 +03:00
Ciaran Gultnieks
06427e355a Slightly better texture coordinates for fences 2011-05-31 10:12:51 +01:00
celeron55
7740425085 Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
Nils Dagsson Moskopp
6ca51de990 + fence inventory icon 2011-05-31 03:54:39 +02:00
Nils Dagsson Moskopp
6c3ca42e0e + fence inventory icon 2011-05-31 03:54:39 +02:00
Nils Dagsson Moskopp
b461213ddb * improved fence dimensions (cuboid side lengths now multiples of 2, textures should fit better) 2011-05-31 02:56:23 +02:00
Nils Dagsson Moskopp
0f4c83eb98 * improved fence dimensions (cuboid side lengths now multiples of 2, textures should fit better) 2011-05-31 02:56:23 +02:00
Perttu Ahola
63ae3d7387 forgot to add profiler to servermain.cpp 2011-05-31 00:26:47 +03:00
Perttu Ahola
db36771c63 auth stuff is now saved only when modified 2011-05-31 00:23:39 +03:00
Perttu Ahola
41f07328c8 removed some debug prints
...and added support for simple time usage profiling in the last one.
2011-05-31 00:16:58 +03:00
Perttu Ahola
223b379348 Reduced the CPU usage of the sent block selector algorithm 2011-05-31 00:15:43 +03:00
Ciaran Gultnieks
10cf6c3f6d Ability to set texture coordinates on a generated cuboid (for fences)
Note: can't test this properly yet - may be fixes to follow

--HG--
extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
2011-05-30 18:38:46 +01:00
Nils Dagsson Moskopp
289e31ed98 + cactii 2011-05-30 14:42:08 +02:00
Nils Dagsson Moskopp
880aa870a0 + cactii 2011-05-30 14:42:08 +02:00
Perttu Ahola
e81919c818 hopefully fixed the privilege problems
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
2011-05-29 22:34:04 +03:00
Perttu Ahola
b7361e295a updated comments
--HG--
extra : rebase_source : bb7c083b9ab2989d90f41255b85e9e3edaf578ef
2011-05-29 21:16:37 +03:00
Perttu Ahola
b3d242ae38 tuned grass growth rate
--HG--
extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
2011-05-29 21:16:15 +03:00
Perttu Ahola
9f7c21a0b4 invert_mouse config option
--HG--
extra : rebase_source : 2695ad71185244cefbcf6e3e28ba1ab5e54c882f
2011-05-29 21:13:29 +03:00
Perttu Ahola
63611932eb player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
teddydestodes
544aeb0840 fast_move and free_move can now be toggled 2011-05-29 19:17:42 +02:00
teddydestodes
ca26de72c9 fast_move and free_move can now be toggled 2011-05-29 19:17:42 +02:00
Nils Dagsson Moskopp
e76f4155d5 + sandstone 2011-05-29 18:44:42 +02:00
Nils Dagsson Moskopp
843ffba567 + sandstone 2011-05-29 18:44:42 +02:00
Ciaran Gultnieks
99c2ac0125 A very poor (but better than nothing) inventory icon for fences 2011-05-24 23:18:41 +01:00
Perttu Ahola
acd7ce897d when pause menu is activated, move mouse cursor on top of the disconnect button, for convenience. 2011-05-24 21:04:22 +03:00
Perttu Ahola
12ca835e14 Merged CiaranG's fence and fixed two things 2011-05-24 20:13:21 +03:00
Perttu Ahola
0c5f580365 a work-in-progress map modified callback interface (committing because i want to merge the fence stuff) 2011-05-24 20:05:30 +03:00
Perttu Ahola
ab02f0aa1b Added a check that avoids server crash (unhandled exception) when map generation is attempted near limit 2011-05-24 20:03:19 +03:00
Ciaran Gultnieks
c5e583e059 Added fences (but still needs an icon or something to display in inventory) 2011-05-24 17:52:04 +01:00
Ciaran Gultnieks
8bbc512fe5 Added 'shout' player privilege 2011-05-23 20:40:25 +01:00
Ciaran Gultnieks
a9940c2ccf Allow default privileges for new players to be set in the server config 2011-05-22 23:56:57 +01:00
Perttu Ahola
e1a2b8f600 merged password change menu 2011-05-23 00:12:24 +03:00
Perttu Ahola
4a6b9a6ac1 Some work-in-progress stuff and many comment updates 2011-05-22 23:55:02 +03:00
Ciaran Gultnieks
a8a3271470 Added the ability to change your password (via pause menu)
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-22 21:09:12 +01:00
Perttu Ahola
e0329a3cae mud placed in sunlight no longer instantly turns to grass; also tuned transforming speed a bit (will be made a lot longer when testing is complete) 2011-05-22 17:25:52 +03:00
Perttu Ahola
0af5311538 Preliminary "active block" stuff + set up test code to grow grass. 2011-05-22 17:00:09 +03:00
Perttu Ahola
af7d50e910 Fixed a small memory leak in ServerEnvironment and cleaned the code a bit 2011-05-21 14:28:58 +03:00
Perttu Ahola
eb6f1804fb fixed a small memory leak in game.cpp 2011-05-21 14:28:28 +03:00
Perttu Ahola
60bb663bf8 fixed a small memory leak in mapnode.cpp 2011-05-21 14:28:13 +03:00
Perttu Ahola
c1b164cbcb added a delay to menu loop 2011-05-21 12:28:33 +03:00
Perttu Ahola
fe02a19f17 Cleaned networking code a bit (had this one on the to-do list for like 4 months already) 2011-05-21 12:25:08 +03:00
Perttu Ahola
969fbb189d All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
Perttu Ahola
76e241392d Merge: New map directory structure and player passwords 2011-05-21 01:11:58 +03:00
Ciaran Gultnieks
52d857cf15 Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
Ciaran Gultnieks
d4d49ee8f4 Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
Perttu Ahola
73a18b9271 change default sneak key from RSHIFT to LSHIFT 2011-05-19 22:59:10 +03:00
Perttu Ahola
26bbe66288 Moved the temporary mapgen test files and added a modified map.cpp too... These are probably useful in the next mapgen update and shouldn't be lost.
--HG--
rename : src/noise.cpp.new => misc/noise.cpp
rename : src/noise.h.new => misc/noise.h
2011-05-19 20:10:17 +03:00
Perttu Ahola
bc6d477cbb Add (possibly non-compatible) work-in-progress noise.{h,cpp} so that they won't be accidentally lost. These are useful for upcoming mapgen updates. 2011-05-19 20:06:54 +03:00
Ciaran Gultnieks
b5ceaf445a Don't say 'Creating server and client' if the server is remote, so not being created 2011-05-19 12:18:42 +01:00
Perttu Ahola
889de3e93a put the wstring stoi too in the ignore-on-vc2010 #if 2011-05-19 08:16:48 +03:00
Perttu Ahola
ea3c653a8b (hopefully) fixed stoi/stof compile problems on vc2010 2011-05-18 22:05:31 +03:00
Perttu Ahola
cdfb5345e9 small comment update 2011-05-18 21:59:31 +03:00
Ciaran Gultnieks
e09fec3373 New map directory structure that avoids map size being limited by filesystem 2011-05-18 16:48:27 +01:00
Perttu Ahola
c52fbcd8e9 merged fix to readlink ignored return value warning 2011-05-17 00:00:01 +03:00
Perttu Ahola
07ff1da6ae merged CiaranG's stuff again: auto-admin powers to local user, DSTACK macro -Wformat warnings 2011-05-16 23:59:28 +03:00
Ciaran Gultnieks
f1bdc6b187 Get rid of ignored return value warning 2011-05-16 21:57:36 +01:00
Ciaran Gultnieks
29932d4bdd Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
Perttu Ahola
5624dac3b7 added -Wno-unused-but-set-variable, which hides a new warning in gcc 4.6 which only slows down development with no effect on security or anything. 2011-05-16 20:40:19 +03:00
Ciaran Gultnieks
8bba9cde5c Restored the auto-admin powers of the local user (via name= in the config)
--HG--
extra : rebase_source : a35aa0d978990c28fa4fc158ce47d1f4aa967c04
2011-05-16 18:26:37 +01:00
Perttu Ahola
bc59c18503 Fixed two compiler warnings 2011-05-16 19:54:08 +03:00
Perttu Ahola
94c9686020 merged CiaranG's changes (player privileges) 2011-05-16 19:39:15 +03:00
Ciaran Gultnieks
b3268ff389 Server commands without classes 2011-05-16 17:13:33 +01:00
Ciaran Gultnieks
1520d49310 Privileges to/from string conversion functions standalone, not static members 2011-05-16 16:13:17 +01:00
Ciaran Gultnieks
7cdd988f88 Better synchronisation of build/mine attempts when the player isn't allowed to 2011-05-16 11:34:06 +01:00
Ciaran Gultnieks
50c48219a7 Allow "all" to be specified in player config file for privileges 2011-05-16 11:32:49 +01:00
Ciaran Gultnieks
248d7c8469 Improved server commands and added player permissions.
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
2011-05-16 10:41:19 +01:00
Perttu Ahola
1c3a85fa54 fixed an "unused variable" warning 2011-05-15 13:07:53 +03:00
Perttu Ahola
17f575b11b added missing #ifndef KEYCODE_HEADER to keycode.h 2011-05-15 13:06:46 +03:00
Perttu Ahola
dadac0e79f removed a leftover debug print 2011-05-14 19:46:35 +03:00
Perttu Ahola
5cb569af7f removed unnecessary comment 2011-05-14 15:44:27 +03:00
Perttu Ahola
974c5cc08c Added key configuration in the configuration file. 2011-05-14 15:43:26 +03:00
Perttu Ahola
0674db4a6b merged CiaranG's changes: the glass block 2011-05-09 21:41:16 +03:00
Ciaran Gultnieks
2e1a69c3b1 Added glass, with rendering and furnace support. 2011-05-09 19:22:07 +01:00
Perttu Ahola
8c3b4fed10 Removed a single outdated comment in client.cpp 2011-05-09 16:39:37 +03:00
Perttu Ahola
1a6e1e142f Fixed viewing range stuff a bit (now it works better with very low ranges) 2011-05-06 16:58:06 +03:00
Perttu Ahola
59c4a342a9 Fixed a temporary solution of server shutting down to an assert(0) when a too large block metadata is sent to an old client 2011-05-03 17:33:51 +03:00
Perttu Ahola
821d5bb4cc Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand 2011-05-03 17:33:13 +03:00
Perttu Ahola
1c08b6c99a comment update 2011-05-03 08:22:05 +03:00
Perttu Ahola
9c72d44fe7 random comment updates 2011-04-30 02:12:32 +03:00
Perttu Ahola
67529acf5f added cobblestone to the texture atlas 2011-04-29 18:30:34 +03:00
Perttu Ahola
a73b10eb1c made proper skyboxes for dawn/evening and night 2011-04-29 17:53:07 +03:00
Perttu Ahola
a5df5f8291 Tweaked clouds a bit 2011-04-29 16:39:47 +03:00
Perttu Ahola
0847e550f0 added simple skybox 2011-04-29 16:00:36 +03:00
Perttu Ahola
7a367f96e1 added clouds 2011-04-29 15:34:26 +03:00
Perttu Ahola
288822e73d Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit. 2011-04-29 00:29:34 +03:00
Perttu Ahola
8377b5f2a6 Changed a bit of the code that is and should still be commented out. 2011-04-27 00:14:16 +03:00
Perttu Ahola
36d299ce58 forgot to change one thing back 2011-04-26 16:22:00 +03:00
Perttu Ahola
ffb1128951 tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
Perttu Ahola
664eb4f7c5 A small fix to unnecessary saving of map metadata 2011-04-26 01:13:30 +03:00
Perttu Ahola
2830095366 Optimized map saving and sending (server-side) 2011-04-26 00:23:38 +03:00
Perttu Ahola
42fb1ba676 Set oerkki1 to not be drawn in completely dark 2011-04-25 11:55:40 +03:00
Perttu Ahola
041b5e5479 Added /#time <int> command to server for changing the time of day 2011-04-25 11:55:07 +03:00
Perttu Ahola
2c4351b9b2 fix to the previous commit 2011-04-25 00:31:22 +03:00
Perttu Ahola
ab51298a0d server to print version in chat 2011-04-25 00:24:40 +03:00
Perttu Ahola
6edb8c567c Tuned polygon generation to sort the triangles for nicer gradients 2011-04-24 21:54:04 +03:00
Perttu Ahola
f2349ec5df ...Now the tesselation should actually work 2011-04-24 21:18:25 +03:00
Perttu Ahola
2704bdc68e Optimized smooth lighting calculation code 2011-04-24 21:15:50 +03:00
Perttu Ahola
c9967d6d07 updated menu a bit, and some other small fixes 2011-04-24 15:37:41 +03:00
Perttu Ahola
ba88685fab cleaned the smooth lighting code a bit 2011-04-24 14:19:35 +03:00
Perttu Ahola
79799840a2 disable tiling of textures only if smooth lighting is used 2011-04-24 12:39:33 +03:00
Perttu Ahola
b21c7de3ed Added a setting for disabling smooth lighting. Updated changelog. 2011-04-24 12:31:19 +03:00
Perttu Ahola
8c1f7a0dd2 Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting" 2011-04-24 11:41:33 +03:00
Perttu Ahola
0034744568 Made the main menu a bit more unique looking 2011-04-24 00:11:23 +03:00
Perttu Ahola
96e09703ba fix to the previous commit 2011-04-23 18:59:23 +03:00
Perttu Ahola
ea69a49a7b tuned error reporting a bit 2011-04-23 18:53:39 +03:00
Perttu Ahola
179fc8597b port to be not set to 0 from configuration 2011-04-23 18:43:20 +03:00
Perttu Ahola
1995b59320 Code refactoring; split half of main.cpp to game.cpp. 2011-04-23 18:31:31 +03:00
Perttu Ahola
9f17664336 cleaning up main.cpp a bit 2011-04-23 16:01:49 +03:00
Perttu Ahola
bda4681242 fixed flowing water lighting when it is below a solid block 2011-04-23 16:01:32 +03:00
Perttu Ahola
bbe47f845b Updated to-do list and added the give_initial_stuff setting for testing 2011-04-22 10:48:40 +03:00
Perttu Ahola
b36e5c0508 Removed IrrlichtWrapper 2011-04-22 09:54:05 +03:00
Perttu Ahola
983bf6677d set client to not show hp if server doesn't support it 2011-04-21 19:54:05 +03:00
Perttu Ahola
c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola
3c61d57f6d item drop multiplication fix 2011-04-19 17:09:45 +03:00
Perttu Ahola
a7d36a50bb Menu will now ignore an invalid port or the port 0. 2011-04-15 23:35:32 +03:00
Perttu Ahola
e20dbbf6ee fixed port setting not being loaded from configuration file for client 2011-04-12 17:42:17 +03:00
Perttu Ahola
08139f32f9 fixing 2011-04-12 01:59:09 +03:00
Perttu Ahola
249c0dc68a Fixed some problems with crafting and inventory 2011-04-11 21:28:04 +03:00
Perttu Ahola
81ac026e1f updated example map generator python script 2011-04-11 18:33:05 +03:00
Perttu Ahola
50a8087684 support for format 0 and 1 maps 2011-04-11 16:58:49 +03:00
Perttu Ahola
f5f15e38a5 Added installing build-essential to build instructions and modified the main.cpp notes a bit 2011-04-11 14:04:26 +03:00
Perttu Ahola
9d4e9c59de fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
Perttu Ahola
3f153c20d3 Fixed error reported by cppcheck:
[./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
2011-04-11 11:05:40 +03:00
Perttu Ahola
67d5f5c1d5 fixed problem with vc++ build crashing at startup 2011-04-11 09:47:25 +03:00
Perttu Ahola
032882ae05 hopefully fixed a bit more 2011-04-11 00:24:32 +03:00
Perttu Ahola
3236032101 improved old map support 2011-04-11 00:19:40 +03:00
Perttu Ahola
dc6966cb9d added ignoring of map_meta.txt to better support old maps 2011-04-11 00:06:07 +03:00
Perttu Ahola
bb39795ab2 fixed the object update interval thingy 2011-04-10 23:29:36 +03:00
Perttu Ahola
9d5ccafbb0 changed server to do object management at longer intervals (0.5s) 2011-04-10 23:14:41 +03:00
Perttu Ahola
26eb607a11 Made environment to not consider disconnected players when dealing with ActiveObjects 2011-04-10 23:05:21 +03:00
Perttu Ahola
b0b5c43254 better support for old maps 2011-04-10 22:50:31 +03:00
Perttu Ahola
3d25fe42f3 missing include for server build 2011-04-10 20:53:39 +03:00
Perttu Ahola
89eaaa3e6e added missing file 2011-04-10 20:49:15 +03:00
Perttu Ahola
10eedbc1d2 Map generation is now properly threaded and doesn't block block placement and other stuff. 2011-04-10 20:18:34 +03:00
Perttu Ahola
6fa85c8502 a commit before starting to reorganize the map loading/generation logic 2011-04-10 19:12:56 +03:00
Perttu Ahola
7aa2d4d109 new-style rats are now generated in the map 2011-04-10 16:20:31 +03:00
Perttu Ahola
1a32e5585f fixed a bit 2011-04-10 15:23:36 +03:00
Perttu Ahola
5a4d8ffad3 implemented rats in new system to verify that it works 2011-04-10 15:16:27 +03:00
Perttu Ahola
08bbf96877 items now fall by gravity... also some other random updating 2011-04-10 12:34:12 +03:00
Perttu Ahola
fd7a0735c9 new object system 2011-04-10 04:15:10 +03:00
Perttu Ahola
6f99cd021b set GUIInventoryMenu to be scaled according to the height of the window (not width) 2011-04-09 17:11:31 +03:00
Perttu Ahola
4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. 2011-04-08 00:47:14 +03:00
Perttu Ahola
2dba606e12 stone shovel now needs cobble, not stone. 2011-04-06 22:28:51 +03:00
Perttu Ahola
90234e35a6 cleaning notes and stuff 2011-04-06 11:34:41 +03:00
Perttu Ahola
3269fce795 Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent. 2011-04-06 11:02:39 +03:00
Perttu Ahola
b5ace9a064 Made mesh update on node removal asynchronous on client, to reduce frametime spikes 2011-04-06 11:01:55 +03:00
Perttu Ahola
e56d166337 Made mesh update on node addition asynchronous on client, to reduce frametime spikes 2011-04-06 10:28:39 +03:00
Perttu Ahola
212f34db82 fixed the bug of disabled removal of empty chests 2011-04-06 01:42:37 +03:00
Perttu Ahola
89aa8b9be1 Furnace is now usable. Added more tools.
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05 18:23:30 +03:00
Perttu Ahola
5b4928e07c forgot the furnace menu files! 2011-04-05 11:46:17 +03:00
Perttu Ahola
d6d811f97b A more robust format for node metadata 2011-04-05 10:59:48 +03:00
Perttu Ahola
d1d57cf5c3 initial workings of the furnace 2011-04-05 02:56:29 +03:00
Perttu Ahola
389fe31ace changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
Perttu Ahola
042834b09d Fixed chest contents not immediately updating to all players 2011-04-04 18:29:44 +03:00
Perttu Ahola
7df125c249 Modified windows build parameters a bit to make it build 2011-04-04 15:34:07 +03:00
Perttu Ahola
14c621d853 removed reference to script directory in cmake install 2011-04-04 15:19:11 +03:00
Perttu Ahola
4a92df6ff0 Chests work now! 2011-04-04 15:13:19 +03:00
Perttu Ahola
9e683fff50 initial chest metadata 2011-04-04 11:18:14 +03:00
Perttu Ahola
a9f89fb3fb now the server builds 2011-04-04 05:25:55 +03:00
Perttu Ahola
023fc5b771 still a missing file 2011-04-04 05:14:59 +03:00
Perttu Ahola
3a58f8179f forgot some files 2011-04-04 05:13:08 +03:00
Perttu Ahola
fa736e138c fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
Perttu Ahola
fa08294d09 Node metadata framework 2011-04-04 03:45:08 +03:00
Perttu Ahola
2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola
e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
Perttu Ahola
01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola
06eb0ad4d0 copied draft of updateNodeMeshes from backup 2011-04-03 12:48:20 +03:00
Perttu Ahola
e4f7f97e6c Removed lua stuff 2011-04-03 12:28:55 +03:00
Perttu Ahola
ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola
8581bf0091 tuned water texture and removed two debug prints from server 2011-04-02 21:10:53 +03:00
Perttu Ahola
bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola
2990f5d90b commit before some radical changes 2011-04-02 13:44:06 +03:00
Perttu Ahola
2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola
9a22d02903 mapgen tweaking 2011-03-01 01:32:54 +02:00
Perttu Ahola
f923c1fb66 tweaked mapgen 2011-02-28 21:12:01 +02:00
Perttu Ahola
c137946a3f fixed server sending wrong position of node removal 2011-02-28 16:40:25 +02:00
Perttu Ahola
231386d501 tweaked mapgen 2011-02-28 14:51:57 +02:00
Perttu Ahola
ad9e084e94 added trees (very glitchy) and changed grass texture 2011-02-28 02:48:31 +02:00
Perttu Ahola
a302ae3e08 - 2011-02-28 02:14:52 +02:00
Perttu Ahola
c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola
d9d0efdeed fixed 3d noise and made 2d noise faster 2011-02-27 00:59:56 +02:00
Perttu Ahola
48a772b3c6 3d noise stuff 2011-02-26 20:16:47 +02:00
Perttu Ahola
ec3cb2d1d7 fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value) 2011-02-24 18:25:19 +02:00
Perttu Ahola
9f859d8389 modified the build system of lua to a more minimal one 2011-02-24 00:19:41 +02:00
Perttu Ahola
bfd0980748 fixed a path in build system's packaging part 2011-02-23 11:12:03 +02:00
Perttu Ahola
be32adc872 updated scripting api a bit
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
2011-02-23 11:10:09 +02:00
Perttu Ahola
9778347c7f mainly work on object scripting api 2011-02-23 02:49:57 +02:00
Perttu Ahola
eef7bc3570 removed an old comment 2011-02-23 00:07:07 +02:00
Perttu Ahola
b82d3f2744 Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font) 2011-02-23 00:06:45 +02:00
Perttu Ahola
62e7912577 some tidying 2011-02-21 16:50:05 +02:00
Perttu Ahola
69dbc046eb preliminary lua scripting framework for objects 2011-02-21 16:10:36 +02:00
Perttu Ahola
c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola
f5ff378dd0 video backend selection 2011-02-19 11:48:54 +02:00
Perttu Ahola
4c2b9ed516 random code cleaning, shouldn't affect anything 2011-02-18 22:25:25 +02:00
Perttu Ahola
74f4a0ece8 Set ambient light in inventory cube generation 2011-02-18 22:25:13 +02:00
Perttu Ahola
31572eaf8a removed duplicate "bmp" 2011-02-17 19:13:27 +02:00
Perttu Ahola
3264ac4390 Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full. 2011-02-17 19:07:14 +02:00
Perttu Ahola
fb5ae9a7a5 Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C. 2011-02-16 22:54:07 +02:00
Perttu Ahola
741776313a fixed invalid block loading (the action is to generate a new one) 2011-02-16 22:53:35 +02:00
Perttu Ahola
92432a28c0 small fixes: crack texture, server build on windows, configuration file example, adding config file example to install 2011-02-16 20:03:31 +02:00
Perttu Ahola
ff6a348bb1 fixed slight error in server build 2011-02-15 22:27:10 +02:00
Perttu Ahola
a0e8f3afd3 might work good on cmake+msvc now 2011-02-15 20:53:29 +02:00
Perttu Ahola
95c88d258b still a little fix! 2011-02-15 16:14:02 +02:00
Perttu Ahola
40556f4b2d Fix for windows 2011-02-15 16:12:04 +02:00
Perttu Ahola
d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
Perttu Ahola
be7391c2b1 mud gets now grass onto it when placed into sunlight. also removed three old files 2011-02-15 12:33:59 +02:00
Perttu Ahola
f0e739b69e smgr->drop() is now used in tile.cpp 2011-02-15 12:19:33 +02:00
Perttu Ahola
2684e620b5 server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT 2011-02-15 01:02:31 +02:00
Perttu Ahola
9a58749347 fixed CMakeLists.txt syntax (removed additional ,) 2011-02-14 19:42:43 +02:00
Perttu Ahola
20a09d5ede new hotbar, more minecraft-like 2011-02-14 17:41:49 +02:00
Perttu Ahola
467f43d47c Some fiddling around with fog... not much changed 2011-02-14 16:13:03 +02:00
Perttu Ahola
7701753131 removed useless SMaterial parameter from mapblock 2011-02-14 16:12:38 +02:00
Perttu Ahola
d34c19f553 sneaking bug fixing 2011-02-14 16:11:28 +02:00
Perttu Ahola
607f548712 cube inventory texture rendering thing (not good yet) 2011-02-14 16:10:46 +02:00
Perttu Ahola
00810408a8 New way of determining the outcome of digging 2011-02-14 12:08:03 +02:00
Perttu Ahola
5573142a2b disabled jumping in sneak mode if far away from the edge because it can drop the player 2011-02-14 12:07:49 +02:00
Perttu Ahola
b1defb4def fixed bug in sneaking 2011-02-14 11:43:42 +02:00
Perttu Ahola
32a29489f3 players to not be saved when map saving is disabled (due to some error) 2011-02-14 11:10:44 +02:00
Perttu Ahola
14fafc7217 added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00
Perttu Ahola
0947c4cc48 tuned fog distance a bit 2011-02-13 16:04:21 +02:00
Perttu Ahola
80a2ee6d59 mapgen parameter tweaking 2011-02-13 15:25:00 +02:00
Perttu Ahola
0386279b6f changed sky color and made new style leaves a bit more bright 2011-02-13 14:21:31 +02:00
Perttu Ahola
3bb040043c hopefully a fix for the majority of the windows 7 problems - thanks to zerochen 2011-02-12 20:15:57 +02:00
Perttu Ahola
e9fe230381 Use random-generated fallback textures when real textures are not found 2011-02-12 14:01:23 +02:00
Perttu Ahola
cabe6f1d65 some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
Perttu Ahola
6f16c2e313 tiny fix 2011-02-11 21:12:32 +02:00
Perttu Ahola
cbef07a9f2 pauseMenu text change 2011-02-11 21:11:21 +02:00
Perttu Ahola
41f4caebcb disabled work wrap to show every line of chat in any case 2011-02-11 21:10:06 +02:00
Perttu Ahola
6e2cd15902 more stuff... 2011-02-11 20:55:28 +02:00
Perttu Ahola
21372749f5 now it works nicely 2011-02-11 20:37:54 +02:00
Perttu Ahola
52d99fef31 fully working i guess 2011-02-11 19:55:42 +02:00
Perttu Ahola
804b2647ce new texture stuff quite working 2011-02-11 16:43:26 +02:00
Perttu Ahola
841ac10e5c fixes toward mingw compatibility 2011-02-10 15:55:15 +02:00
Perttu Ahola
a7b158fada some texture stuff 2011-02-10 10:53:17 +02:00
Perttu Ahola
1704badc30 work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
Perttu Ahola
949383a2f7 uh... accidentally left directX as the default in main.cpp 2011-02-08 11:34:31 +02:00
Perttu Ahola
b0971f4459 local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported) 2011-02-08 11:24:07 +02:00
Perttu Ahola
15f27a1937 made it to work with my windows compiler 2011-02-08 10:11:26 +02:00
Perttu Ahola
dd9e82f5bc bug-fixin' 2011-02-08 01:12:55 +02:00
Perttu Ahola
25a7fabed8 mapgen tweaking 2011-02-06 16:35:27 +02:00
Perttu Ahola
ea2d03e468 added noise.* 2011-02-05 14:56:01 +02:00
Perttu Ahola
ea6740e900 mapgen stuff 2011-02-05 14:55:16 +02:00
Perttu Ahola
7f2aa30bf2 added sand to map generator 2011-02-04 14:32:30 +02:00
Perttu Ahola
6545ea12e9 nicer looking water 2011-02-04 01:48:52 +02:00
Perttu Ahola
102c5e31fe all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
Perttu Ahola
24c1ea7103 water drawing glitch fix 2011-02-04 01:21:57 +02:00
Perttu Ahola
6bb9de3cc6 a little backwards compatibility with coal 2011-02-03 15:59:59 +02:00
Perttu Ahola
44ce9018dd added temporary backwards compatibility to player inventory 2011-02-03 15:45:53 +02:00
Perttu Ahola
71dbee43d0 some generation-time mud flow tweaking 2011-02-03 13:48:17 +02:00
Perttu Ahola
9b1b57a523 some tweaking 2011-02-02 18:46:14 +02:00
Perttu Ahola
a75876f248 more tweaking 2011-02-02 09:28:46 +02:00
Perttu Ahola
a5f109dafb Map generator tweaking. Still doesn't resume from save properly. 2011-02-01 23:59:46 +02:00
Perttu Ahola
3d6e71a7d0 end-of-day. 2011-02-01 20:28:21 +02:00
Perttu Ahola
6834b39c96 tweaking mapgenv2 settings for maximum awesomeness. 2011-02-01 17:42:39 +02:00
Perttu Ahola
39faa654bf one line of cleaning server code 2011-02-01 17:08:28 +02:00
Perttu Ahola
c957858bbb changed default minimum viewing range to a bit lower 2011-02-01 16:29:07 +02:00
Perttu Ahola
e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. 2011-02-01 16:17:55 +02:00
Perttu Ahola
6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
Perttu Ahola
be851871cd map generation framework under development... not quite operational at this point. 2011-01-30 01:44:54 +02:00
Perttu Ahola
8788fffec0 Commented out some debug output of class Settings 2011-01-29 00:56:53 +02:00
Perttu Ahola
a4179abb1b Fixed MBOItem inventory images 2011-01-29 00:53:30 +02:00
Perttu Ahola
80acdab93b Commented out some debug output about saving players on server. 2011-01-29 00:48:54 +02:00
Perttu Ahola
1c776c3df8 server builds now! 2011-01-28 02:11:44 +02:00
Perttu Ahola
364c961200 server might build now 2011-01-28 01:56:58 +02:00
Perttu Ahola
64b5975732 Now texture handling is fast. Also now players are saved on disk. 2011-01-28 01:38:16 +02:00
Perttu Ahola
bd100c5483 backing up some stuff 2011-01-26 17:13:19 +02:00
Perttu Ahola
adb7f248da comments 2011-01-26 01:30:36 +02:00
Perttu Ahola
a0f0517c5b should work now 2011-01-26 01:06:45 +02:00
Perttu Ahola
b456821680 Little fixes 2011-01-26 00:49:32 +02:00
Perttu Ahola
9f882bf74d Reworked texture, material, mineral and whatever handling 2011-01-26 00:41:06 +02:00
Perttu Ahola
035345f13d Map deletion button 2011-01-26 00:40:33 +02:00
Perttu Ahola
d3a6a12bae removed alternative name "pressure" from param2 2011-01-25 09:53:21 +02:00
Perttu Ahola
de3fdba568 Tweaking around 2011-01-25 09:30:49 +02:00
Perttu Ahola
39fbf15273 Fixed a bug of server not reloading unloaded blocks when player builds or digs on them. 2011-01-25 09:29:59 +02:00
Perttu Ahola
3909e712a0 Faster lighting at map generation time 2011-01-24 16:36:58 +02:00
Perttu Ahola
87554408ca forgot old water unit tests 2011-01-24 13:44:07 +02:00
Perttu Ahola
7274b82ef4 commented out old water stuff 2011-01-24 13:42:13 +02:00
Perttu Ahola
24e41ab4c8 Mainly some texture tweaking 2011-01-24 13:32:11 +02:00
Perttu Ahola
4a952f22d7 small fixes here and there 2011-01-24 01:58:15 +02:00
Perttu Ahola
f081924670 todo-list update 2011-01-23 17:33:19 +02:00
Perttu Ahola
c914cbb0a0 OMG! Main Menu! 2011-01-23 17:29:15 +02:00
Perttu Ahola
360e305849 Documentation updates. 2011-01-21 11:11:00 +02:00
Perttu Ahola
3ef2629e84 made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG--
rename : src/config.h.in => src/cmake_config.h.in
2011-01-18 15:05:29 +02:00
Perttu Ahola
515a480d0e now it works! 2011-01-18 00:45:07 +02:00
Perttu Ahola
a1b2cd550e tinkering 2011-01-18 00:38:23 +02:00
Perttu Ahola
b6787a2b58 fixed erroneus handling of many players with no peer existing at same time 2011-01-18 00:27:14 +02:00
Perttu Ahola
1986326731 fixed erroneus handling of many players with no peer existing at same time 2011-01-18 00:26:09 +02:00
Perttu Ahola
a35d8dabcf configuration updates; making to build on msvc 2011-01-17 23:35:09 +02:00
Perttu Ahola
7dc6b03f31 . 2011-01-17 21:18:08 +02:00
Perttu Ahola
d44abdab17 minecraft-style water done (but no texture animation or sound) 2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a old water removed, some fixes here and there 2011-01-17 14:57:37 +02:00
Perttu Ahola
bd26be262d commit before messing with water 2011-01-17 11:16:41 +02:00
Perttu Ahola
3891bc43e0 fine-tuning of map generator and server and stuff. 2011-01-17 02:40:53 +02:00
Perttu Ahola
7068bc90af Initial commit of mapgen v.2. Lacks configuration and saving to disk. 2011-01-16 19:32:14 +02:00
Perttu Ahola
69e7cd9b5b backing up working heightmap.{h,cpp} 2011-01-15 15:55:03 +02:00
Perttu Ahola
a176f9eb36 generate-time lighting optimization 2011-01-15 13:50:13 +02:00
Perttu Ahola
83e083a667 just backuppin' a working mapblock.cpp 2011-01-15 13:07:10 +02:00
Perttu Ahola
3fb0d2fb65 Players are left on server while server is running. No passwords yet. 2011-01-15 03:28:19 +02:00
Perttu Ahola
cfaa15895a tweaking around, including mapgen, player speed in water, settings 2011-01-15 01:26:29 +02:00
Perttu Ahola
023876dafb fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME 2011-01-10 18:21:44 +02:00
Perttu Ahola
56918c0ca4 random build system tweaking 2011-01-09 17:28:31 +02:00
Perttu Ahola
359e575ba3 Mainly small build system fixes 2011-01-09 00:49:32 +02:00
Perttu Ahola
eb476f1ce2 Lots of small stuff 2011-01-08 19:35:14 +02:00
Perttu Ahola
340de48dbf continued. 2011-01-08 18:58:40 +02:00
Perttu Ahola
c3159160fa Fixed (maybe) segfault if font is not found 2011-01-08 18:57:21 +02:00
Perttu Ahola
769a86be19 more linker parameters 2011-01-08 18:24:32 +02:00
Perttu Ahola
d90a183b01 Fixed some missing linking to libraries 2011-01-08 18:21:22 +02:00
Perttu Ahola
d435dedb89 doc updates; CMake works reasonably well now. 2011-01-08 17:45:26 +02:00
Perttu Ahola
7862a6f68d forgot config.h.in 2011-01-08 17:35:41 +02:00
Perttu Ahola
9fbb0889a7 CMake stuff works now on linux and windows... and should be possible to make to work on OS X. 2011-01-08 17:34:25 +02:00
Perttu Ahola
426c206d7e Made dungeons a bit rarer 2011-01-08 14:08:48 +02:00
Perttu Ahola
d825ed572f CMake working on Linux (not on windows)
--HG--
rename : Makefile => Makefile.bak
2011-01-08 03:10:20 +02:00
Perttu Ahola
fcaa61de3c Fixed dedicated server build 2011-01-07 19:56:47 +02:00
Perttu Ahola
6b6c2d37ea Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
Perttu Ahola
dc414091e7 removing unused code and comments 2011-01-07 14:54:55 +02:00
Perttu Ahola
2e40217793 updated main.cpp TODO comments 2011-01-07 14:53:53 +02:00
Perttu Ahola
ec509fac12 removed Client::isFetchingBlocks 2011-01-07 14:53:01 +02:00
Perttu Ahola
d38ac3aae3 removed boost support from filesys.cpp; default to posix 2011-01-07 14:52:27 +02:00
Perttu Ahola
c32bd982e3 possibly fixed broken crack textures on some machines 2010-12-29 21:53:42 +02:00
Perttu Ahola
bcd9813acc tuned expired mesh updating while drawing a bit 2010-12-29 18:14:14 +02:00
Perttu Ahola
6d4cd2ea1a A bit longer day and a bit shorter night. Client-side. 2010-12-29 15:26:47 +02:00
Perttu Ahola
a9dd12281f oops, forgot some test code in 2010-12-27 14:35:24 +02:00
Perttu Ahola
fa64103aa8 better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
Perttu Ahola
847a4227b8 better grass generation (integration to sunlight propagation algorithms) 2010-12-26 14:34:34 +02:00
Perttu Ahola
c32da52104 working good 2010-12-26 13:51:56 +02:00
Perttu Ahola
4ba5cd580d drawing range updater update and myrand() (but not usage of it) 2010-12-26 13:33:20 +02:00
Perttu Ahola
582af0cb21 new viewing range updater algorithm 2010-12-26 03:58:19 +02:00
Perttu Ahola
3cae2310f5 main.cpp before viewing range stuff redoing 2010-12-25 23:25:40 +02:00
Perttu Ahola
822621f792 some... stuff. dunno. 8-) 2010-12-25 23:23:53 +02:00
Perttu Ahola
07a759fdb8 better caves 2010-12-25 16:04:51 +02:00
Perttu Ahola
c37eb9b139 tinkering around 2010-12-25 11:27:14 +02:00
Perttu Ahola
5e0c426677 missing files 2010-12-25 03:34:27 +02:00
Perttu Ahola
9bf96faef2 more tinkering around 2010-12-25 03:34:13 +02:00
Perttu Ahola
c1e0d3e031 some tinkering around 2010-12-25 03:33:38 +02:00
Perttu Ahola
a5c62045ed slight map generation bugs 2010-12-25 02:48:17 +02:00
Perttu Ahola
3fe377be4e builds on both platforms 2010-12-25 02:33:41 +02:00
Perttu Ahola
699d0e9a5e minecraft-like crafting 2010-12-25 01:54:39 +02:00
Perttu Ahola
a26c92d7dd disconnect method to connection to be used instead of just timing out 2010-12-24 17:08:50 +02:00
Perttu Ahola
705de63dcd ProgressBarTextureMod 2010-12-24 11:44:26 +02:00
Perttu Ahola
8823af5d6b small segfault bug fix 2010-12-24 03:15:24 +02:00
Perttu Ahola
f15670379d base stuff for item->object conversion 2010-12-24 03:08:05 +02:00
Perttu Ahola
10b06419ab changes to handing of digging (non backwards-compatible i guess) 2010-12-23 22:35:53 +02:00
Perttu Ahola
61b5a35384 little tinkering 2010-12-23 17:32:21 +02:00
Perttu Ahola
7e490e7213 work-in-progress gui system updating + some settings system updating 2010-12-23 17:09:49 +02:00
Perttu Ahola
2816d8f638 redoing gui stuff 2010-12-23 15:31:50 +02:00
Perttu Ahola
a55850e4dc fixed crack animation timing in client 2010-12-23 12:10:46 +02:00
Perttu Ahola
03d67af9e8 a mutex added to TempMods which hopefully fixes rare segfaults on client 2010-12-23 10:29:09 +02:00
Perttu Ahola
71948dbf96 changed default time speed 2010-12-22 20:59:34 +02:00
Perttu Ahola
813b6a91b3 added fog to players 2010-12-22 20:47:17 +02:00
Perttu Ahola
2c645d5d8a fixed crafting bug 2010-12-22 19:00:48 +02:00
Perttu Ahola
58ccc68c81 server starting on port 0 on invalid settings 2010-12-22 17:58:02 +02:00
Perttu Ahola
3de176cc58 crafting system! 2010-12-22 16:30:23 +02:00
Perttu Ahola
2e41a5e304 just savin' 2010-12-22 11:29:06 +02:00
Perttu Ahola
4ec61b0ccd missing files 2010-12-22 03:34:21 +02:00
Perttu Ahola
b94a007864 some work-in-progress 2010-12-22 03:33:58 +02:00
Perttu Ahola
3f5bad938a organizing stuff. 2010-12-21 18:08:24 +02:00
Perttu Ahola
3b0bff2f74 Cracking blocks while digging 2010-12-21 02:25:47 +02:00
Perttu Ahola
d5a78c1253 added some missing files 2010-12-20 22:23:24 +02:00
Perttu Ahola
123e8fdf53 framework for modifying textures 2010-12-20 22:03:49 +02:00
Perttu Ahola
6350c5d7a6 some tinkering with gui. removed updating of configuration file at end 2010-12-20 14:59:21 +02:00
Perttu Ahola
5a36956f75 working time-of-day sending from server to client 2010-12-20 14:04:31 +02:00
Perttu Ahola
ab7477c4c3 added dedicated server build without irrlicht 2010-12-19 19:11:05 +02:00
Perttu Ahola
0ca9423b8b day/night working client side 2010-12-19 16:51:45 +02:00
Perttu Ahola
240499dc2c before daynight mesh cache 2010-12-18 17:46:00 +02:00
Perttu Ahola
15a43c5ed0 before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
2010-12-18 13:10:37 +02:00
Perttu Ahola
385dd9917f settings manager: better default setting handling and updating config file and command line parsing 2010-12-14 15:16:49 +02:00
Perttu Ahola
f501cfd799 tinkering around 2010-12-14 13:14:43 +02:00
Perttu Ahola
be2c7dfb97 pausemenu stuff 2010-12-14 03:07:37 +02:00
Perttu Ahola
451f46f623 pause menu added 2010-12-14 03:07:13 +02:00
Perttu Ahola
c951ce3b7c little fixes 2010-12-14 02:24:00 +02:00
Perttu Ahola
8592a37efb added some missing files 2010-12-14 01:59:56 +02:00
Perttu Ahola
6129e31b96 better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
Perttu Ahola
47f76d8a51 grass edges workin' 2010-12-14 00:29:32 +02:00
Perttu Ahola
626ed6338a in before messing with face drawing orientation 2010-12-14 00:21:18 +02:00
Perttu Ahola
3ac2abb0b5 commit before content-tile separation 2010-12-13 21:32:35 +02:00
Perttu Ahola
22037459e3 fixes for vc++ 2010-12-13 11:51:53 +02:00
Perttu Ahola
2b9d03b267 random stuff and different node lighting 2010-12-13 11:38:04 +02:00
Perttu Ahola
571fb14f94 working nicely 2010-12-13 03:19:12 +02:00
Perttu Ahola
47a593b519 starting to separate "material" to "content" and "tile" 2010-12-12 14:33:13 +02:00
Perttu Ahola
db49f37692 removed accidental double flowWater 2010-12-11 18:12:18 +02:00
Perttu Ahola
2a0d1a059e commit before some radicallish changes to water behavior 2010-12-11 18:11:03 +02:00
Perttu Ahola
5e0c284f3a some work-in-progress water stuff 2010-12-01 15:20:12 +02:00
Perttu Ahola
38353751c9 better water 2010-11-30 15:35:03 +02:00
Perttu Ahola
4a8973aeac doc update 2010-11-29 23:07:03 +02:00
Perttu Ahola
b22abef143 test 2010-11-29 21:28:14 +02:00
Perttu Ahola
fc26dcdb19 license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola
0604f3f2ee license stuff (more to come) 2010-11-29 20:05:30 +02:00
Perttu Ahola
c51fef56a8 default setting change, random tinkering 2010-11-29 19:55:41 +02:00
Perttu Ahola
d10627a77f Windows bug fixes 2010-11-29 17:55:07 +02:00
Perttu Ahola
d2090a32d8 plant amount fix and ravine amount setting 2010-11-29 14:17:46 +02:00
Perttu Ahola
a18525a14e fixed face updating slowness bug 2010-11-29 14:03:40 +02:00
Perttu Ahola
aaafb5add0 reversed meshbuffer cache 2010-11-29 13:04:03 +02:00
Perttu Ahola
3ad212c90b meshbuffer cache test. No much speed improvement. 2010-11-29 13:03:30 +02:00
Perttu Ahola
c18af6e728 - added map generating script
- dropped support for versions older than 2 because of lighting support
2010-11-29 12:16:17 +02:00
Perttu Ahola
b326e75baa constant size for array for vc 2010-11-29 11:01:18 +02:00
Perttu Ahola
af95cfc7a1 vokselijuttu lisätty 2010-11-29 10:57:05 +02:00
Perttu Ahola
c707e00195 sitä sun tätä tekeillä, toimii kivasti 2010-11-29 10:52:07 +02:00
Perttu Ahola
e8fd5eb8ee block send priority queue 2010-11-27 18:10:11 +02:00
Perttu Ahola
24c4b7c68d Working version before block send priorization update 2010-11-27 17:18:34 +02:00
Perttu Ahola
4e249fb3fb Initial files 2010-11-27 01:02:21 +02:00