Perttu Ahola
81f1cc662f
Remove #include <content_mapnode.h> from game.cpp
2011-11-29 19:13:46 +02:00
Perttu Ahola
28fe2987a0
Saner sized sapling
2011-11-29 19:13:45 +02:00
Perttu Ahola
26abf6fd82
Cut down content transfer verbosity
2011-11-29 19:13:45 +02:00
Perttu Ahola
594b189569
Cut down TextureSource verbosity
2011-11-29 19:13:45 +02:00
Perttu Ahola
7696a38543
Improve loading screen and protocol
2011-11-29 19:13:45 +02:00
Perttu Ahola
cde35d1606
Clean nodefeat and content_mapnode a bit
2011-11-29 19:13:45 +02:00
Perttu Ahola
9fc78cbece
Fix flowing water being always opaque
2011-11-29 19:13:45 +02:00
Perttu Ahola
e4dff41560
Fix MaterialProperties serialization (constant_time was missing)
2011-11-29 19:13:45 +02:00
Perttu Ahola
2f2392f783
Improve glass
2011-11-29 19:13:45 +02:00
Perttu Ahola
c3703ded95
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
2011-11-29 19:13:44 +02:00
Perttu Ahola
e5fd010a6c
Replace direct irrlicht texture fetching in CAO content with TextureSource
2011-11-29 19:13:44 +02:00
Perttu Ahola
ba762bcd49
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
Perttu Ahola
6da8cb00e2
Node definitions transfer
2011-11-29 19:13:44 +02:00
Perttu Ahola
eed727c61b
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
Perttu Ahola
89e7bacd99
Clean more
2011-11-29 19:13:44 +02:00
Perttu Ahola
ff34955a0d
Remove commented out code
2011-11-29 19:13:44 +02:00
Perttu Ahola
a48a0e77eb
Prepare more for node definition serialization
2011-11-29 19:13:43 +02:00
Perttu Ahola
cf6e22e9a6
Better node texture generation
2011-11-29 19:13:43 +02:00
Perttu Ahola
c1202a2ecc
Update inventory texture too
2011-11-29 19:13:43 +02:00
Perttu Ahola
01ae0daea5
Properly update textures in node definitions
2011-11-29 19:13:43 +02:00
Perttu Ahola
45fc45a49e
Sending of textures WIP
2011-11-29 19:13:43 +02:00
Perttu Ahola
7bdc328a71
Fix yet-another serialization error in utility.h and set constructor of Buffer take const data for copying
2011-11-29 19:13:43 +02:00
Perttu Ahola
e71744b918
Modify mod and texture directory hierarchies
2011-11-29 19:13:43 +02:00
Perttu Ahola
40e7a1a5c9
Update TODO list in scriptapi.cpp
2011-11-29 19:13:43 +02:00
Perttu Ahola
9e1c4533b8
Move tool definitions to script
2011-11-29 19:13:43 +02:00
Perttu Ahola
4b8e4dae58
Tool definition transfer to client
2011-11-29 19:13:42 +02:00
Perttu Ahola
0754f2a7af
ToolDefManager serialization
2011-11-29 19:13:42 +02:00
Perttu Ahola
8d2d28f1dc
ToolDefinition serialization
2011-11-29 19:13:42 +02:00
Perttu Ahola
e9620d9c8c
Make fence post selection box smaller and create code to allow node placement to the side of a static box
2011-11-29 19:13:42 +02:00
Perttu Ahola
de51f87e05
Tune gravel and picks
2011-11-29 19:13:42 +02:00
Perttu Ahola
1afed48a2c
Make possible and do update textures in node definitions after late texture atlas making
2011-11-29 19:13:42 +02:00
Perttu Ahola
c6fd2986d4
GameDef compiles
2011-11-29 19:13:42 +02:00
Perttu Ahola
abceeee92f
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
Perttu Ahola
5fc791ac9a
Move tool stuff to tool.{h,cpp}
2011-11-29 19:13:41 +02:00
Perttu Ahola
72884bf85f
Tune the tool speed thing
2011-11-29 19:13:41 +02:00
Perttu Ahola
f97d4355be
New kind of tool speed and wear calculation thingy
2011-11-29 19:13:41 +02:00
Perttu Ahola
96b71236ed
Clean headers a bit
2011-11-29 19:13:41 +02:00
Perttu Ahola
3b77a63d5d
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
2011-11-29 19:13:41 +02:00
Perttu Ahola
64fa59e24f
Generic NodeMetadata text input
2011-11-29 19:13:41 +02:00
Perttu Ahola
79c9f14aec
Generalize selection boxes
2011-11-29 19:13:41 +02:00
Perttu Ahola
2ef414d05f
Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
2011-11-29 19:13:41 +02:00
Perttu Ahola
77cf27b82b
Clean code and modify comments in mapnode_contentfeatures.h
2011-11-29 19:13:40 +02:00
Perttu Ahola
64996422c0
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
f8c9b70379
Scripting: Allow multiple global step callbacks and improve documentation
2011-11-29 19:13:40 +02:00
Perttu Ahola
7b802c547d
Handle undefined objects better
2011-11-29 19:13:40 +02:00
Perttu Ahola
73bb3bc595
Scripting WIP: Add global environment step function on_step
2011-11-29 19:13:40 +02:00
Perttu Ahola
1320d07068
Scripting WIP: dynamic object stuff
2011-11-29 19:13:40 +02:00
Perttu Ahola
0b97ad8384
ServerRemotePlayer implements ServerActiveObject
2011-11-29 19:13:40 +02:00
Perttu Ahola
75a0ca6bd6
Scripting WIP
2011-11-29 19:13:40 +02:00
Perttu Ahola
38944467d3
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
23adfff4fe
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
b35adfbd2d
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
526eedf98e
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
dcedfdacd1
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
ea8d6d7abd
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
f145d498a6
Scripting WIP
2011-11-29 19:13:39 +02:00
Perttu Ahola
41c91391fc
Scripting WIP; Lua entity step callback works
2011-11-29 19:13:39 +02:00
Perttu Ahola
a6a1e6ed1a
random scripting work-in-progress
2011-11-29 19:13:39 +02:00
Perttu Ahola
bfc68d3151
Scripting WIP
2011-11-29 19:13:38 +02:00
Perttu Ahola
ee8b6d3444
Move images to data/textures and fix some path stuff; hope that installation still works
2011-11-29 19:11:04 +02:00
Perttu Ahola
2115a766f6
Make it actually build
2011-11-29 19:11:04 +02:00
Perttu Ahola
d1a5e97a7f
Add Lua
2011-11-29 19:11:04 +02:00
Perttu Ahola
7372282a72
Better spawn position finding and checking
2011-11-13 03:17:42 +02:00
Perttu Ahola
045e32b6ec
Fix water-glass and water-lava surfaces
2011-11-08 16:17:38 +02:00
Perttu Ahola
763da10c7b
Reset block usage timer on client only if it is very probably drawn
2011-11-08 02:13:22 +02:00
Kahrl
1c98ec94da
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
...
Conflicts:
src/test.cpp
2011-11-07 11:21:42 +02:00
Kahrl
28660b4c1a
utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
2011-11-07 11:19:56 +02:00
Perttu Ahola
fa72e65b59
Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit
2011-11-07 11:15:43 +02:00
Perttu Ahola
7d5d676eac
Infinite packet flood test for debugging the new network layer
2011-11-07 01:20:58 +02:00
Constantin Wenger
61f2cc45c2
Command-line signal handling for Windows
2011-11-06 19:24:44 +02:00
Perttu Ahola
c1d92d72e1
Make water invisible next to underwater glass
2011-11-05 23:30:27 +02:00
Perttu Ahola
d0fdfd44c5
Add option to set water opaque (mainly for stylistic choice)
2011-11-03 23:06:57 +02:00
Perttu Ahola
f5995337e8
Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
2011-11-03 23:04:56 +02:00
Perttu Ahola
e9fd3def90
Make CONTENT_IGNORE to not block the view when occlusion culling
2011-11-03 20:45:44 +02:00
Perttu Ahola
a2af490b7b
Disable mipmapping because it is sometimes ugly
2011-11-03 20:17:18 +02:00
Perttu Ahola
4964daa5be
Possible fix to bases of islands/hills getting culled out too early
2011-11-03 15:10:58 +02:00
Perttu Ahola
718086f383
Tune occlusion culling a bit more
2011-11-03 13:35:32 +02:00
Perttu Ahola
339b7588d2
Tune occlusion culling a bit
2011-11-03 13:35:09 +02:00
Perttu Ahola
0ac5f6a7ca
Very simple occlusion culling
2011-11-03 12:48:08 +02:00
Perttu Ahola
1726b82a16
occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
2011-11-02 18:13:56 +02:00
Perttu Ahola
03db16d55b
Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows)
2011-11-02 13:43:00 +02:00
Perttu Ahola
0c20973c17
Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
2011-11-02 12:50:21 +02:00
Perttu Ahola
899404f3b1
Fix an obvious bug in utility.h
2011-11-01 14:54:11 +02:00
Perttu Ahola
6aab526989
Attempt a workaround to the network layer segfault
2011-10-30 11:59:23 +02:00
Perttu Ahola
c349708eab
Make it to compile on MSVC2010
2011-10-21 18:37:43 +03:00
Perttu Ahola
7f25183936
Some tuning in m_max_packets_per_second algorithm
2011-10-21 11:52:26 +03:00
Perttu Ahola
4b6138e69b
Improve Connection with threading and some kind of congestion control
2011-10-20 23:04:09 +03:00
Perttu Ahola
b6fcbc5fba
Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code
2011-10-19 19:34:47 +03:00
Perttu Ahola
ed870a7237
Fix apple inventory texture
2011-10-19 02:36:46 +03:00
Perttu Ahola
3a06fb8831
Fix and tune block sending
2011-10-19 02:17:23 +03:00
Perttu Ahola
d47120aeb3
Add enable_2d_clouds setting for usage on lower-end machines
2011-10-18 23:55:55 +03:00
Perttu Ahola
9b907dd65a
Try to tune fog to work well on high-end machines also
2011-10-18 21:08:31 +03:00
Perttu Ahola
28f2fdb6de
Fix possible NULL dereference in MobV2CAO::step
2011-10-18 19:53:34 +03:00
Perttu Ahola
4e1055543c
Tune map rendering and related diagnostics
2011-10-18 19:18:01 +03:00
Perttu Ahola
8ead29a302
set backface culling off again for torches, ladders, rails and signs
2011-10-18 18:32:35 +03:00
Perttu Ahola
fe98fe342a
...Make the the server buildable again after the last commit
2011-10-18 17:20:54 +03:00
Perttu Ahola
554f7f120c
Improve rendering and fix tiling in mesh generation
2011-10-18 13:56:35 +03:00
Perttu Ahola
05ab58cd14
Automate texture listing for texture atlas making
2011-10-18 11:31:23 +03:00
Perttu Ahola
eae2d35ca5
Fix client profiler print interval
2011-10-18 10:36:52 +03:00
Perttu Ahola
85002883bd
Better handling of SendFailedException in Connection
2011-10-18 03:42:23 +03:00
Perttu Ahola
22b07bdb30
Fix object duplication bug
2011-10-18 02:58:15 +03:00
Perttu Ahola
fe338745a3
Make active_block_range default to 2
2011-10-18 00:41:17 +03:00
Perttu Ahola
6ce0c61dc0
Fix possible NULL pointer access in MobV2CAO
2011-10-18 00:41:02 +03:00
Perttu Ahola
78f4142f4f
Add /clearobjects
2011-10-18 00:01:50 +03:00
Perttu Ahola
ea1fda5ebc
Made a scheme to get rid of the objects in the worst object flooded blocks
2011-10-17 20:57:58 +03:00
Perttu Ahola
67db77b8b3
Modify default active block range
2011-10-17 20:41:43 +03:00
Perttu Ahola
64c4d00693
F2 toggles profiler display in client
2011-10-17 20:40:55 +03:00
Perttu Ahola
6661d9be1a
Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
2011-10-17 20:19:37 +03:00
Perttu Ahola
9a62a909bc
Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50
2011-10-17 19:44:28 +03:00
Perttu Ahola
93f4d2b3f1
Catch SendFailedException when replying back in Connection::Receive()
2011-10-17 18:02:26 +03:00
Perttu Ahola
558a133044
Display RTT (round trip time, ping) on client status text
2011-10-17 17:18:50 +03:00
Perttu Ahola
5037efdea9
Add some rendering statistics to profiler
2011-10-17 17:06:28 +03:00
Perttu Ahola
e9888c8e25
Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigation
2011-10-17 11:52:38 +03:00
Perttu Ahola
3daaff3a42
Remove very floody log message of MobV2SAO
2011-10-17 11:45:06 +03:00
celeron55
d39f98aeb0
Improve active object handling log output
2011-10-17 10:47:06 +03:00
celeron55
30c21b4abd
Fix partly double printed debug.txt
2011-10-17 10:46:16 +03:00
Perttu Ahola
cfd19dcdb5
Fix punching of oerkkis
2011-10-17 01:58:38 +03:00
Perttu Ahola
b0481b9db1
Fix chest not working after walked away and came back
2011-10-17 01:04:22 +03:00
Perttu Ahola
5f39885975
Improve inventory debug output
2011-10-17 01:03:45 +03:00
Perttu Ahola
9ff8067426
Fix items showing up as sticks when placed in world
2011-10-17 00:08:27 +03:00
Perttu Ahola
162619a426
Fix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channel
2011-10-16 23:41:43 +03:00
Perttu Ahola
2419d0029a
Some more profiler stuff to get the hang on what really uses CPU
2011-10-16 22:39:35 +03:00
Perttu Ahola
b8f2dcea4d
Improve debug profiler usage for investigating CPU usage of server
2011-10-16 21:16:44 +03:00
Perttu Ahola
07d000cc54
When granting or revoking privileges, notify the target player too
2011-10-16 20:03:43 +03:00
Perttu Ahola
6470743e51
Make dungeon masters not shoot the walls with no reason
2011-10-16 19:39:20 +03:00
Perttu Ahola
143dce6672
When player times out, log the action as a timeout rather than regular quitting
2011-10-16 19:38:56 +03:00
Perttu Ahola
96b2d1fd29
Check NULL pointer properly in some new code trying to log new stuff
2011-10-16 18:50:30 +03:00
Perttu Ahola
369177aa80
Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there.
2011-10-16 18:45:17 +03:00
Perttu Ahola
0bf533f753
Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
2011-10-16 16:28:12 +03:00
Perttu Ahola
67a6bc4ab5
Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
2011-10-16 16:16:47 +03:00
Perttu Ahola
b65a5aceb0
Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
2011-10-16 14:57:53 +03:00
Perttu Ahola
4846846a2d
Initially add small and tight logging facility
2011-10-16 12:45:00 +03:00
Perttu Ahola
414c614893
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
2011-10-16 11:52:33 +03:00
Perttu Ahola
4914eb29d1
Replace M_PI with PI
2011-10-16 00:24:51 +03:00
Perttu Ahola
825953bbdc
Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections
2011-10-15 23:07:43 +03:00
Perttu Ahola
fd6452749e
Resource file handling for exe icon for MinGW
2011-10-15 17:05:16 +03:00
Perttu Ahola
7c2639ddd9
Make view bobbing amount configurable
2011-10-15 16:32:24 +03:00
Perttu Ahola
3f58028d31
Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
2011-10-15 16:04:25 +03:00
Perttu Ahola
94dfececf6
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
2011-10-15 15:02:28 +03:00
Perttu Ahola
74febd5c31
Handle death and respawn better
2011-10-15 14:46:59 +03:00
Perttu Ahola
5341bf59c2
Improve mobv2
2011-10-15 12:17:21 +03:00
Perttu Ahola
43a28f04fa
mobv2
2011-10-15 02:28:57 +03:00
Perttu Ahola
080002f8ed
Lock mutex when accessing m_env in Server::~Server
2011-10-14 12:39:25 +03:00
Perttu Ahola
853a78681e
In CMake scripts: New version number, fix MSVC stuff
2011-10-14 09:55:39 +03:00
Perttu Ahola
9e46cbf7ea
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
Perttu Ahola
b60b58b627
Saner block modification flag operation for not saving everything always
2011-10-12 10:53:37 +03:00
Perttu Ahola
a7833cca22
Merge remote-tracking branch 'marktraceur/master'
2011-09-26 22:41:06 +03:00
Perttu Ahola
9a7471b740
Rotate wielded tool the right way and modify axe graphics accordingly
2011-09-26 16:10:54 +03:00
Perttu Ahola
061d4b4202
Merge branch 'view_bobbing_and_vielded_tool'
2011-09-26 15:10:02 +03:00
Perttu Ahola
2ecd53ce09
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
2011-09-26 15:09:04 +03:00
Perttu Ahola
b9e680d06c
Server user limit configuration option
2011-09-26 11:57:51 +03:00
Perttu Ahola
0ccc0ac927
Merge remote-tracking branch 'darkrose/master'
2011-09-26 11:57:28 +03:00
Joshua Beck
ae561d705f
Fixed null pointer dereference errors found by cppcheck
2011-09-24 02:11:43 -05:00
Mark Holmquist
bc01ae4cbd
Fixed merge issues with saplings, ready to pull now!
2011-09-23 18:19:47 -07:00
Mark Holmquist
319f43e6d2
Fixed saplings growing into trees (thanks so much, Kahrl!)
...
Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
2011-09-23 18:14:35 -07:00
Mark Holmquist
85f119e1e6
Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-23 18:13:53 -07:00
darkrose
8b875d71d1
remove content_* things from map.cpp
2011-09-23 18:04:48 +10:00
Perttu Ahola
789c88509c
Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros
2011-09-23 08:48:58 +03:00
Perttu Ahola
bdf54908aa
Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it
2011-09-22 20:47:47 +03:00
darkrose
582e450bad
added locking chests - clean patch
2011-09-22 19:11:48 +10:00
Perttu Ahola
ae6d83a41e
Better apple tree generation
2011-09-21 23:31:55 +03:00
Kahrl
3e012122d1
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
2011-09-21 18:37:29 +02:00
Kahrl
a4a2c34831
reduce view bobbing slightly
2011-09-21 15:54:06 +02:00
Kahrl
36af9bb027
Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
2011-09-21 01:42:52 +02:00
Kahrl
6599002149
fix a numerical problem, but tool is still jittery
2011-09-20 18:25:29 +02:00
Kahrl
cbd2bcf102
Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there
2011-09-20 18:19:26 +02:00
Kahrl
01f3ae1c50
Digging animation
2011-09-20 11:06:16 +02:00
Kahrl
eaff4616ad
fix some normals
2011-09-19 17:11:53 +02:00
Kahrl
ab42549b1e
Wielded tool updates, leaves and glass work now
2011-09-19 17:08:42 +02:00
Kahrl
02726f0003
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
2011-09-19 06:37:24 +02:00
Kahrl
36bcbca9ac
Added sprite extruder
2011-09-19 03:01:11 +02:00
Kahrl
4ed837bcfa
trying some view bobbing changes
2011-09-18 17:02:30 +02:00
Kahrl
54f3796f91
Oops, up vector is needed.
2011-09-18 02:24:43 +02:00
Kahrl
ae66d611f2
This looks more like MC view bobbing, but still not even close
2011-09-18 02:17:39 +02:00
Perttu Ahola
b22cb69a15
Merge remote-tracking branch 'sfan5/apple-trees'
2011-09-16 19:09:13 +03:00
Kahrl
40707e3c5b
SQLite needs to be linked with -ldl on some Linux distros.
2011-09-16 19:06:45 +03:00
Kahrl
acfb2bb8bc
Revert some changes that could lead to slower map transfer and increaed network load.
2011-09-16 18:03:58 +02:00
Kahrl
63266928a5
Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
2011-09-15 01:53:42 +02:00
Kahrl
fc92da4324
View bobbing is slower in the water.
2011-09-15 01:53:42 +02:00
sfan5
88dc8c694e
Added Iron Apple which heals 4 Hearts
2011-09-12 20:10:17 +02:00
sfan5
785a2fd23a
Changed the Heal Amount of Apples from 6 to 2
2011-09-12 19:44:26 +02:00
sfan5
4328a6442b
Fixed duplication bug
2011-09-11 19:17:14 +02:00
sfan5
6496b1cf1f
Removed Spaces
2011-09-11 18:16:07 +02:00
sfan5
c0caedc373
Added Apple Trees
2011-09-11 17:50:44 +02:00
Kahrl
524cf237b8
inventory displays tool breakage bar again
2011-09-08 17:45:39 +02:00
Kahrl
e4cb004460
trying something else... also replaced M_PI by PI everywhere
2011-09-08 16:10:44 +02:00
Kahrl
71418639d3
attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet
2011-09-08 14:21:56 +02:00
Kahrl
f2ec226521
minor view bobbing improvements
2011-09-08 13:34:28 +02:00
Kahrl
0931d4b7ff
make it slightly less annoying :o)
2011-09-08 13:14:59 +02:00
Kahrl
ccadebabba
Implemented view bobbing (testing simple lemniscate shape)
2011-09-08 13:03:55 +02:00
Kahrl
18771a39cf
Commented out debug statements again
2011-09-08 01:24:47 +02:00
Kahrl
baf7da9d4a
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-08 01:08:47 +02:00
Kahrl
c0b35fa429
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
2011-09-07 19:21:28 +02:00
JacobF
f31b0a3361
Display which tool the player is holding
...
And some simple animation when trying to dig...
2011-09-07 10:56:04 -04:00
Perttu Ahola
d28ea57083
Note about texture atlas
2011-09-07 01:27:04 +03:00
Perttu Ahola
8e26c5c066
Add note about trans_table_19.
2011-09-07 01:19:48 +03:00
Perttu Ahola
5c1074aa7d
Remove block file from disk when saved to database
2011-09-06 20:28:45 +03:00
JacobF
bd72091150
Pause in unloaded territory instead of collide
2011-09-06 20:07:43 +03:00
Perttu Ahola
faf3d7902a
Make Connection::Send cancel silently if peer doesn't exist.
2011-09-06 19:39:23 +03:00
Perttu Ahola
3c30ab2807
Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate()
2011-09-06 19:16:36 +03:00
Perttu Ahola
310fa10035
Merge remote-tracking branch 'queatz/sqlite-map'
2011-09-06 18:04:02 +03:00
Perttu Ahola
bc847e8cc2
Fix bug in posix file/directory removal wrapper, as pointed out by kahrl
2011-09-06 17:52:03 +03:00
Perttu Ahola
b82952bdba
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
2011-09-06 17:13:24 +03:00
Kahrl
570a8dbf22
allow specifying a fixed seed in the config file for generating the map (fixed_map_seed)
2011-09-06 17:05:17 +03:00
JacobF
c68ea19e8d
Now SAOs will reflect changes to their temporary inventory object
...
Also, the temp item wasn't being deleted, might have been a memory leak.
Now you will only eat 1 item off a stack
2011-09-06 16:36:11 +03:00
JacobF
d670c831c2
These numbers were well exceeding 2^32...
2011-09-04 17:01:28 -04:00
JacobF
d1a16f24cf
Initial sqlite3 maps.
...
* The map will reside in world/map.sqlite
* It will load from the sectors folder but will not save there
2011-09-02 19:07:14 -04:00
JacobF
2d872ce3fa
Furnace was crashing stuff again
2011-09-02 17:33:06 -04:00
JacobF
e3c58eff1c
Merge branch 'master' of /media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map
2011-09-02 16:59:17 -04:00
JacobF
99de37ff94
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
JacobF
5e3b9e3578
* Furnace would say it was overloaded when it had a non-cookable source
...
* I didn't understand that expression last fix and now the furnace would burn fuel
even when it had no source item.
2011-09-01 15:39:15 -04:00
JacobF
6415528f96
If there was no source item in a furnace it would cause a segmentation fault.
2011-08-30 11:38:53 -04:00
Perttu Ahola
4af1f2963c
Merge remote-tracking branch 'kahrl/dissector'
2011-08-30 14:24:33 +03:00
Perttu Ahola
ba0322f353
Merge remote-tracking branch 'queatz/mmb10'
2011-08-30 14:24:23 +03:00
Perttu Ahola
1a705523c0
Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'
2011-08-30 14:24:12 +03:00
Perttu Ahola
87b9e5467d
Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape'
2011-08-30 14:24:07 +03:00
Perttu Ahola
625dac8d8c
Merge remote-tracking branch 'queatz/privs'
2011-08-30 14:23:44 +03:00
JacobF
134e49cc8e
Merged 2 branches because they relied on each other.
...
This one contains these changes from main c55:
* Adds a function to check if there is room for a specific item
* Using that, you can now pick up rats if you have a full inventory and a not full rat stack
* Furnace would cook only 1 item if that item used the last available result slot, now it will continue
* Furnace will say it's overloaded
* Furnace won't wait until the next step to start on the next item
- This caused small fuels to cook slower than meant to
- Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-25 19:27:50 -04:00
Kahrl
3edf2bb417
dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.h
2011-08-25 21:31:28 +02:00
JacobF
e278742c5e
Middle mouse click will move 10 items around at a time.
2011-08-25 12:43:19 -04:00
JacobF
ef08163c38
Don't remove furnace if something is inside it.
2011-08-24 18:53:06 -04:00
JacobF
2e82268a67
If a user doesn't have build rights, don't allow them to move items to and from their inventory
2011-08-23 22:08:09 -04:00
JacobF
00bdfad5f6
The password box in the mainmenu is focused if there is already a name and address filled in
2011-08-23 22:06:35 -04:00
Perttu Ahola
efd8dabd91
Lava is now better visible inside water. (a crappy hack)
2011-08-23 03:01:01 +03:00
Perttu Ahola
e4f443a57a
Inventory transparency; very loosely based on sapier's commits.
...
Also contains some commented-out code for testing out different looks
in the future.
2011-08-23 00:33:38 +03:00
Perttu Ahola
d4df20a913
if creative mode and player has no build privileges, cannot drop items.
2011-08-22 22:55:17 +03:00
Perttu Ahola
db495668ae
Fixed water mesh generation acting weird next to sand
2011-08-22 22:44:43 +03:00
Perttu Ahola
996c653490
Fix byte count in serialization of "F1000"
...
Some access violations and segfaults and strange behaviour might have
been caused by this.
2011-08-22 22:17:26 +03:00
Perttu Ahola
4acad897cf
Fixed some protocol comment errors in clientserver.h and elsewhere
...
-- TOCLIENT_OBJECTDATA: peer ID field is missing
-- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
2011-08-22 22:04:46 +03:00
Giuseppe Bilotta
b37fffc2c5
Hopefully fix 'dangling water'
...
If a block has (at least visible) liquids, the block below should also
be flowed in.
2011-08-22 21:45:13 +03:00
Perttu Ahola
a99450ab72
Possibly fixed the extremely rare PeerNotFound loop bug.
...
See explanation in http://2pktfkt.de/irc/minetest-delta/2011-08-22.html
2011-08-22 21:27:11 +03:00
Perttu Ahola
5415256a52
Merge remote-tracking branch 'oblomov/me_cmd'
2011-08-22 14:46:54 +03:00
Perttu Ahola
836e43db60
Merge remote-tracking branch 'oblomov/new_input'
2011-08-22 14:46:52 +03:00
Giuseppe Bilotta
9c94538fb7
Change way commands are displayed in chat window
2011-08-22 13:43:53 +02:00
Giuseppe Bilotta
53eedd3ba4
Introduce hotkey for calling up a command window
...
This is just a chat window with the / text pre-loaded.
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta
42134bb49e
Send KEY_END when (re)creating a text input
...
This ensures that on creation and when resizing the cursor is at the end
of the text rather than at the beginnig.
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta
0488bf54d3
/me command
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta
da19aee307
Server now supports replies without prefix
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta
d2c0b4905a
Defines for server command context flags
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta
153f07fdfb
Remove distinction between /# and / commands
...
No need to make the server command syntax more complicated than
necessary. If the need ever arise, we'll find some other way to
distinguish the client commands. Also, the /# syntax is deprecated and
will be made obsolete in time.
2011-08-22 13:02:08 +02:00
Giuseppe Bilotta
7e610aece5
Overhaul the input system
...
This allows us to map the keys which are not considered in
irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
2011-08-22 13:01:11 +02:00
Giuseppe Bilotta
16aedc0ef6
Fix typos in key names
2011-08-22 12:52:15 +02:00
Perttu Ahola
6596e585fe
Flowing lava updates lighting
2011-08-22 13:19:07 +03:00
Perttu Ahola
f98eda4d52
Merge remote-tracking branch 'oblomov/liquid_fixes'
2011-08-22 12:53:18 +03:00
Perttu Ahola
23717510c2
Merge branch 'lava'
2011-08-22 12:53:02 +03:00
Giuseppe Bilotta
c51564ab5b
Optimize for viscosity 1
2011-08-16 20:38:44 +02:00
Giuseppe Bilotta
1eb14c7743
Viscous fluids
2011-08-16 20:37:46 +02:00
Giuseppe Bilotta
56e9f97294
Make sure all neighbors of changed fluids are activated
...
This should fix the remaining cases of fluid not advancing or not
retreating.
2011-08-16 18:05:28 +02:00
Giuseppe Bilotta
774faf4e85
Let the liquids flow in the open
...
No need to curb their spread artificially.
2011-08-16 17:42:28 +02:00
Giuseppe Bilotta
d0711821f3
Ensure air neighbors to liquids that can flow are enqueued for transformation
2011-08-16 17:42:14 +02:00
Giuseppe Bilotta
7024b45197
Ensure param2 is set correctly in transformLiquids
2011-08-16 16:50:38 +02:00
Giuseppe Bilotta
5fce673a56
Use defines for liquid levels
2011-08-16 16:50:38 +02:00
Perttu Ahola
29c9d3d5f4
Implemented MEET_OTHER
2011-08-16 12:23:19 +03:00
Giuseppe Bilotta
708f1c336e
transformLiquid: small optimization and whitespace cleanup
2011-08-16 06:42:11 +02:00
Perttu Ahola
dc4ac0b96f
small fix to transformLiquids
2011-08-15 18:49:44 +03:00
Perttu Ahola
296748d32e
Fixed liquid mesh generation
2011-08-15 17:45:35 +03:00
Perttu Ahola
ad408f269c
Add lava to creative inventory (hmm, we're shortly running out of creative inventory space)
2011-08-15 16:57:57 +03:00
Perttu Ahola
e57754868f
Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"
2011-08-15 15:11:00 +03:00
Perttu Ahola
0c7e7f4998
Non-vertex-alpha texture material for lava
2011-08-15 12:08:41 +03:00
Perttu Ahola
4b85608e30
modified mapgen to generate less lava
2011-08-15 11:56:16 +03:00
Perttu Ahola
8ab77f4153
Added #define WATER_ALPHA in content_mapnode.cpp
2011-08-15 11:51:33 +03:00
Perttu Ahola
472585a7e8
tuned lava/universal damage code
2011-08-15 11:49:39 +03:00
Perttu Ahola
8f42a8be0c
lava!
2011-08-15 02:04:56 +03:00
Perttu Ahola
c4b707bca2
Windows.h -> windows.h for cross-mingw build
2011-08-14 21:26:07 +03:00
Perttu Ahola
9e35fe8c37
Merge remote-tracking branch 'speedprog/fixedNotFindingData'
2011-08-13 14:05:01 +03:00
Giuseppe Bilotta
385904d75a
Let Settings accept a const char* directly
2011-08-13 07:33:43 +02:00
Giuseppe Bilotta
b1e0b7728b
Fix keycode_to_keyname return value
2011-08-13 07:31:46 +02:00
Giuseppe Bilotta
eb255e6870
Clean up key names handling
...
Constify keycode and move the static array of localizable names from the
guiKeyChangeMenu header to the implementation file, changing its name.
2011-08-12 23:42:00 +02:00
Giuseppe Bilotta
72e4c8f523
Fix use of && instead of &
2011-08-12 23:34:12 +02:00
Perttu Ahola
835d2e4b5f
Removed assert if creating texture atlas image fails; cancel creating image instead.
2011-08-12 17:17:47 +03:00
Constantin Wenger
94b42a79d7
fixed not finding data dir if installed
2011-08-12 14:26:37 +02:00
Perttu Ahola
e40da2341c
Fixed/extended/modified ban stuff to be good for inclusion
2011-08-12 13:11:27 +03:00
Perttu Ahola
7aa72c56b6
Merge remote-tracking branch 'speedprog/banByIp'
2011-08-12 11:55:51 +03:00
Constantin Wenger
5784c14ab7
added ipban support
...
commands:
/#ipban <nick>
/#ipunban <ip>
2011-08-12 03:37:18 +02:00
Giuseppe Bilotta
dfdc817db3
Typo fix
2011-08-11 19:45:44 +02:00
Giuseppe Bilotta
371af9c241
Notify other players of wielded item change
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
88a9bae160
constify inventory item serialization
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
ecd5c5f920
Clients inform server on wielded item
...
This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
91d1186cbb
Keep track of player item
2011-08-11 15:22:36 +02:00
Giuseppe Bilotta
467b3cf4c1
Some inventory const-ification
2011-08-11 15:22:35 +02:00
Giuseppe Bilotta
c007d8219e
Server should use the same eye position as the client
2011-08-11 15:22:35 +02:00
Giuseppe Bilotta
b318e82356
Refactor player's eye position coding
...
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
2011-08-11 15:22:35 +02:00
Giuseppe Bilotta
98fa00db12
Introduce Player::getLightPosition
...
This is currently only used in the lighting update for remote
players in client.
2011-08-11 15:22:35 +02:00
Perttu Ahola
69fca4f3cb
Merged some FreeBSD fixes
2011-08-11 12:32:36 +03:00
q66
f6ed45fc20
Proper placement of binary files.
2011-08-11 11:19:33 +02:00
q66
43b6ca0d14
Prevent threadid_t from losing precision when casted on 64bit systems
2011-08-11 10:52:27 +02:00
Giuseppe Bilotta
34492ce480
Respect base virtual functions' signatures
2011-08-08 16:15:53 +02:00
Giuseppe Bilotta
163c38e175
Always return from non-void functions
...
This quiets a warning in Clang.
2011-08-08 16:13:48 +02:00
Giuseppe Bilotta
11be390110
Keys should be s32, not u32
...
At least two reasons for this:
* activeKey is treated as signed (check for sign, assign -1, etc)
* the ID retrieved from Irrlicht's events are signed
2011-08-08 16:12:15 +02:00
Giuseppe Bilotta
ea26a9f543
Remove spurious assignment
2011-08-08 16:11:37 +02:00
Giuseppe Bilotta
f9e1b0cd97
InventoryAction is a struct, not a class
2011-08-08 15:38:20 +02:00
Giuseppe Bilotta
805564dcf2
Clang doesn't like -Wno-unused-but-set-variable
...
The release versions of CMake don't yet properly support flag checking
in Clang, so we need to exclude it explicitly for the time being.
2011-08-11 10:08:58 +02:00
Giuseppe Bilotta
76fb792544
Project uses C++, so use CHECK_CXX_COMPILER_FLAG
...
Although this doesn't change much for our specific case, it can make a
difference for some flags, so use the appropriate macro.
2011-08-11 10:06:48 +02:00
Dmitry Marakasov
ff35014eff
Fix data paths for FreeBSD
2011-08-02 02:50:16 +04:00
Dmitry Marakasov
de868d24c1
Fix "integer constant is too large for 'long' type" error
2011-08-02 02:49:15 +04:00
Dmitry Marakasov
318a730c45
Check whether -Wno-unused-but-set-variable is supported before using
...
it. It seems to only be available on recent (>=4.6) versions of gcc.
2011-08-01 22:17:32 +04:00
Perttu Ahola
9017c51e7f
the zlib error print function now prints to dstream (debug.txt)
2011-08-08 12:11:41 +03:00
Perttu Ahola
64a6da3e45
merged delta and c55
2011-08-05 11:22:13 +03:00
Giuseppe Bilotta
59c58f230e
Some obvious errors in the new fluid flow management
2011-08-05 08:45:15 +02:00
Giuseppe Bilotta
f79069f5b3
MapNode is a struct, not a class
2011-08-05 08:45:15 +02:00
Constantin Wenger
7361f29527
fixed some error :/
2011-08-05 08:45:15 +02:00
Constantin Wenger
4ab4e33450
marked strings as translation
...
now translated if set to a button
2011-08-05 08:45:15 +02:00
Constantin Wenger
0cfca69b42
fixed displaying special chars in the keychange menu
2011-08-05 08:45:15 +02:00
Perttu Ahola
0b37f98e16
* fix for broken water
2011-08-03 19:00:25 +02:00
Perttu Ahola
5f8809e425
Fixed farmesh to such that it was a long time ago.
2011-08-03 13:03:30 +03:00
Giuseppe Bilotta
1d1aec9631
Use wgettext
2011-08-02 10:11:40 +02:00
Giuseppe Bilotta
817180bd55
Introduce wgettext
...
All usages of gettext() are converted to wchars, so let's factor this
into a single inline.
2011-08-02 10:11:40 +02:00
Giuseppe Bilotta
60bd878f0a
Get rid of unused variables
2011-08-02 10:11:39 +02:00
Perttu Ahola
97d659c9fd
added TODO in main.cpp
2011-08-01 19:21:43 +03:00
Nils Dagsson Moskopp
363487c97b
* less clumsy ladder texture, based on rails
2011-08-01 15:47:02 +02:00
Mark Holmquist
7bd9e53ae6
Changing CONTENT_LADDER to be an extended block
2011-08-01 09:22:56 +02:00
Mark Holmquist
267744a568
Fixing ladders again
2011-08-01 09:22:44 +02:00
Mark Holmquist
8e67f4c4e6
Fixed a few problems in the ladder update, and changed the speed to account for gravity
2011-08-01 09:22:36 +02:00
Mark Holmquist
1c59cff832
Ladders implemented!
2011-08-01 09:22:36 +02:00
Mark Holmquist
bc2819cab2
Added ladders--they don't have any use yet, though
2011-08-01 09:22:36 +02:00
Nils Dagsson Moskopp
7ece67727d
Merge remote-tracking branch 'origin/upstream'
2011-07-31 20:04:04 +02:00
Perttu Ahola
19ea901cf2
Fixes a bug that made the server to deny non-empty passwords from players connecting the first time.
2011-07-31 15:51:24 +03:00
Perttu Ahola
e0b8e66540
Fixed problem of server always receiving an empty password from the client
2011-07-31 15:32:45 +03:00
Constantin Wenger
54de4afd75
last fix was shit but this one works (tested)
2011-07-31 14:28:07 +02:00
Perttu Ahola
756f8f88d4
Made stricter handling for old clients because now they are not compatible at all.
2011-07-31 02:27:26 +03:00
Perttu Ahola
d6a9bec843
Added MaterialItem conversion from old content type namespace to new
2011-07-31 02:20:40 +03:00
Perttu Ahola
d7a5eea862
changelog update and disable motd by default
2011-07-31 01:14:56 +03:00
Perttu Ahola
149875607c
updated CMakeList.txts a bit
2011-07-31 00:51:18 +03:00
Perttu Ahola
05d0eaf5fc
added windows icon
2011-07-31 00:39:43 +03:00
Constantin Wenger
50dc2d8112
fixe for msvc broke linux
2011-07-30 23:05:40 +02:00
Perttu Ahola
8e1eacf3a8
Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff
2011-07-30 23:33:57 +03:00
Constantin Wenger
c08720bfba
this fixes problem with msvc++ and should work on other systems and so on anyway.
2011-07-30 22:08:16 +02:00
Constantin Wenger
4882bda667
changed one forgotten en_US.UTF-8 to C
2011-07-30 22:08:16 +02:00
Constantin Wenger
a817419fe4
fixed redefinitivon of gettext.h is included more than once
2011-07-30 22:08:16 +02:00
Constantin Wenger
37bf9a666a
set some more text to gettext and updated po files
2011-07-30 22:08:16 +02:00
Constantin Wenger
9baae3a701
set locales to C because en_US not installed on some systems, only UTF-8 version and en_US.UTF-8 does not work.
2011-07-30 22:08:16 +02:00
Constantin Wenger
92f504f98d
fixed displaying "umlauts" (deutsch umlaute) and hopefully other non ASCII chars, too
2011-07-30 22:03:25 +02:00
Nils Dagsson Moskopp
96bee29e35
Merge branch 'upstream/master'
2011-07-30 19:47:55 +02:00
Perttu Ahola
f2051c9822
fix to the former
2011-07-30 20:10:16 +03:00
Perttu Ahola
f8fca8ca5e
easier notice on old version
2011-07-30 20:06:30 +03:00
Perttu Ahola
24a662705c
Added network protocol version number in protocol
2011-07-30 20:02:17 +03:00
Nils Dagsson Moskopp
4ef9c7675a
Merge remote-tracking branch 'origin/upstream'
2011-07-30 18:55:43 +02:00
Perttu Ahola
cdadbdbd17
Server configuration is now written when "/#setting whatever = whatever" is issued.
2011-07-30 19:49:42 +03:00
Perttu Ahola
9b294ffa7a
Added message of the day and made it properly configurable using /#setting (not saved to config file yet)
2011-07-30 19:31:33 +03:00
Perttu Ahola
4b0c3e4357
Made picking items up in creative mode delete them (because they usually are in the inventory already anyway)
2011-07-30 19:05:25 +03:00
Perttu Ahola
cae422076b
updated pause menu text a bit
2011-07-30 18:54:02 +03:00
Perttu Ahola
d62ae0e18b
Rats are now eatable. Also made their selection box move smoothly.
2011-07-30 18:51:15 +03:00
Perttu Ahola
4556c212db
Made rats cookable and made them spawn near trees
2011-07-30 17:51:21 +03:00
Perttu Ahola
8ceb0586b2
made more things burnable in furnace
2011-07-30 14:57:43 +03:00
Perttu Ahola
df27b85432
quick fix to it not building with gettext on my visual studio environment
2011-07-30 14:38:41 +03:00
Perttu Ahola
1de45cc8a7
Removed remaining -delta references
2011-07-30 14:02:11 +03:00
Perttu Ahola
416499f978
fix server build
2011-07-25 23:31:02 +03:00
Giuseppe Bilotta
cce210f676
Locale dir should be parallel to global data dir
2011-07-24 19:23:03 +02:00
Giuseppe Bilotta
a8e493122e
Read config from gettext.h
...
Otherwise the USE_GETTEXT define might not be visible.
2011-07-24 19:13:34 +02:00
Giuseppe Bilotta
3715e39e5d
Actually make USE_GETTEXT available in the source
2011-07-24 18:34:10 +02:00
Giuseppe Bilotta
423109e64c
Two more instances of unhardcoding the project name
2011-07-24 18:12:11 +02:00
Giuseppe Bilotta
e034f8a2a3
Sanitize GETTEXT usage macros
...
Now the user-level option is called ENABLE_GETTEXT, and USE_GETTEXT is
only set to true if gettext was enabled and found. This simplifies all
check to USE_GETTEXT only rather than the double checks for it being
enabled and found.
2011-07-24 16:52:59 +02:00
Giuseppe Bilotta
47381bde3b
Bring po update out of cmake again
...
This solves two issues at once:
* CMake would delete po files during ‘make clean’ because it thought
they were autogenerated and not just managed
* the only gettext tools readily available in Windows are so old they
don't support options like --package-name
The change also moves minetest.pot down one level, so we don't need to
special case ‘en’ anymore.
The downside is of course that you need some sane POSIX shell to update
the po files.
2011-07-24 16:52:59 +02:00
Giuseppe Bilotta
c578efb32b
Refactor gettext init
...
Put the gettext init code in a macro and define it appropriately
depending on whether gettext is actually available or not.
2011-07-24 16:52:59 +02:00
Perttu Ahola
dbea511a6f
Lowered default viewing range minimum to such that it allows fairly good framerate in jungles with sucky hardware.
...
Almost all computers stick to the minimum with the current farmesh range that someone has set up without asking from me, but farmesh is not used as default anyway so those that use it can raise the lower limit in their configuration as they wish.
2011-07-24 12:49:47 +03:00
Perttu Ahola
c9e615bde4
Updated the texture atlas a bit
2011-07-24 12:45:52 +03:00
Perttu Ahola
20fa7412c8
and now fixed a bug in removing that debug output
2011-07-24 12:13:51 +03:00
Perttu Ahola
d099165271
removed a remaining debug print
2011-07-24 12:12:55 +03:00
Perttu Ahola
29d905f98a
Added a mapblock analyzing function for debugging use and fixed remaining mapgen bugs
2011-07-24 12:09:33 +03:00
Perttu Ahola
ed8f5576a5
changed jungletree/junglegrass content ids to extended range
2011-07-24 11:40:14 +03:00
Perttu Ahola
112b85d0fb
merged fix to decapitated trees; other bugs now exists
2011-07-24 11:39:13 +03:00
Giuseppe Bilotta
5aa2679be7
Do not package en translation, since we don't build it
2011-07-24 09:19:25 +02:00
Giuseppe Bilotta
d4e7faca21
Gettext domain should match the project name
...
This partially reverts 023cc0d37776976b4b192b7363f73a5d2debdef6, goes
back to using PROJECT_NAME for the filename and also uses PROJECT_NAME
as text domain in the source code.
2011-07-24 09:19:25 +02:00
Giuseppe Bilotta
4ffba76bb3
Place project name and gettext use in config
2011-07-24 09:18:29 +02:00
Perttu Ahola
8d84086f35
removed unnecessary verbosity from debug output of tile.cpp
2011-07-24 10:12:08 +03:00
Nils Dagsson Moskopp
f4a08f7fb3
Merge pull request #34 from SpeedProg/master
...
Changes to make gettext enabled if it is found
2011-07-23 19:01:51 -07:00
Perttu Ahola
73cf4b3016
made shadows less blue
2011-07-24 00:49:45 +03:00
Constantin Wenger
f6d9bcc9bb
updated cmakerules to autodetect if gettext can be used
...
fixed error if gettext is disabled
2011-07-23 22:36:11 +02:00
Perttu Ahola
68a9157b94
Fixed issue #15 : Glass blocks a lot of light
2011-07-23 20:28:05 +03:00
Perttu Ahola
26582e0e66
Fixed #21 Earth under torches oscillates between mud and grass
2011-07-23 20:22:22 +03:00
Perttu Ahola
0b4cdfa023
Made hotbar a bit smaller
2011-07-23 20:22:04 +03:00
Perttu Ahola
501034a792
merged jungle and bluish shadows
2011-07-23 20:01:06 +03:00
Perttu Ahola
96fedb5cb0
removed -delta namings
2011-07-23 19:33:49 +03:00
Perttu Ahola
f13fc82abe
converted main.cpp dos linefeeds to unix linefeeds.
2011-07-23 19:17:39 +03:00
Perttu Ahola
bc14898bf9
updated main.cpp comments a bit
2011-07-23 19:16:49 +03:00
Perttu Ahola
2587bb361c
merged the content type extension and delta
2011-07-23 19:04:37 +03:00
Perttu Ahola
90d793f8f3
extended content-type range
2011-07-23 16:55:26 +03:00
Perttu Ahola
976ec31c1f
switched to old transformLiquids, new one is not ready
2011-07-23 16:46:34 +03:00
Perttu Ahola
f17cfb35d1
uh, i guess this now merges the new delta stuff?
2011-07-23 15:50:05 +03:00
Perttu Ahola
3882536d40
merged some stuff from upstream while merging delta
2011-07-23 15:46:00 +03:00
Perttu Ahola
d67cef0eb7
Made dark places tint slightly in blue
2011-07-23 04:10:17 +03:00
Perttu Ahola
8993d9dd83
Jungle biome/whatever thing
2011-07-23 02:04:24 +03:00
Perttu Ahola
6c2d95f868
* key change menu now saving immediately
2011-07-22 21:54:26 +02:00
Perttu Ahola
58f612eca1
Changing key settings now doesn't require a game restart
2011-07-22 22:35:20 +03:00
Constantin Wenger
383698186f
Merge remote-tracking branch 'upstream/master'
2011-07-22 20:53:29 +02:00
Constantin Wenger
2abe6ed75c
Merge remote-tracking branch 'upstream/master'
2011-07-22 20:53:29 +02:00
Constantin Wenger
fb4c3ab4fb
fixed some problems with filenames of the translations
2011-07-22 20:40:47 +02:00
Constantin Wenger
a12229f271
fixed some problems with filenames of the translations
2011-07-22 20:40:47 +02:00
Nils Dagsson Moskopp
7985d746f9
Merge branch 'upstream/master'
2011-07-22 20:16:58 +02:00
Nils Dagsson Moskopp
805ccd449f
Merge branch 'upstream/master'
2011-07-22 20:16:58 +02:00
Perttu Ahola
f706644a50
Fixed the problem of <=r548 clients fucking up maps on >=r549 servers. Also, already fucked up maps are now loaded correctly.
2011-07-22 18:51:49 +03:00
Giuseppe Bilotta
7d9dd352cf
Declare USE_GETTEXT option
2011-07-22 14:42:04 +02:00
Giuseppe Bilotta
9653522873
Declare USE_GETTEXT option
2011-07-22 14:42:04 +02:00
Constantin Wenger
a09660dc85
fixed problem with displaying special chars
2011-07-22 13:27:30 +02:00
Constantin Wenger
bf3dfec7d6
fixed problem with displaying special chars
2011-07-22 13:27:30 +02:00
Giuseppe Bilotta
d78e5e7329
updatepo cmake rule
...
Get rid of the system-specific updatelocales.sh and introduce an
updatepo cmake rule. po files are also updated before creating the mo
files, and we now keep the .pot file (in the po/en directory). To
stabilize the po file creation, file contents are sorted by source
filename.
Update po files in the process.
2011-07-22 12:40:29 +02:00
Giuseppe Bilotta
aaa165f985
updatepo cmake rule
...
Get rid of the system-specific updatelocales.sh and introduce an
updatepo cmake rule. po files are also updated before creating the mo
files, and we now keep the .pot file (in the po/en directory). To
stabilize the po file creation, file contents are sorted by source
filename.
Update po files in the process.
2011-07-22 12:40:29 +02:00
Perttu Ahola
2b39be44e4
added an unit test for the Settings thingy (the python ConfigParser -like thing)
2011-07-22 13:10:58 +03:00
Giuseppe Bilotta
e61b2f99c1
Static naming of po file
...
The po file should not be named c55 if we're in ∆. But since it is not
exposed at installation time, we don't actually need its name to be
based on the project name at all, so just call it minetest.po
2011-07-22 09:58:02 +02:00
Giuseppe Bilotta
8f2409a1b4
Static naming of po file
...
The po file should not be named c55 if we're in ∆. But since it is not
exposed at installation time, we don't actually need its name to be
based on the project name at all, so just call it minetest.po
2011-07-22 09:58:02 +02:00
Giuseppe Bilotta
d386f02893
Refactor mo creation/installation
2011-07-22 09:36:17 +02:00
Giuseppe Bilotta
0ec749317c
Refactor mo creation/installation
2011-07-22 09:36:17 +02:00
Giuseppe Bilotta
5a3218e535
Use project name for mo files
2011-07-22 08:33:08 +02:00
Giuseppe Bilotta
bc05bd8b59
Use project name for mo files
2011-07-22 08:33:08 +02:00
Giuseppe Bilotta
02653573d2
Merge remote-tracking branch 'erlehmann/master'
...
Conflicts (from the introduction of fr translations):
src/CMakeLists.txt
2011-07-22 07:48:22 +02:00
Giuseppe Bilotta
7c1ea34baf
Merge remote-tracking branch 'erlehmann/master'
...
Conflicts (from the introduction of fr translations):
src/CMakeLists.txt
2011-07-22 07:48:22 +02:00
Constantin Wenger
5c66664aef
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
Constantin Wenger
3d53cc2c11
changed some lines to fit the 80chars limit
2011-07-22 07:25:40 +02:00
Perttu Ahola
329158f7d1
Fixed small error in mapnode.cpp (didn't cause any harm though)
2011-07-22 01:37:21 +03:00
Perttu Ahola
fe855e004f
Fixed new map generator causing a crash when generating at map limit
2011-07-22 01:37:05 +03:00
Perttu Ahola
2b3bc33708
added some TODOs to main.cpp
2011-07-21 23:28:30 +03:00
Perttu Ahola
308d861327
Merged minetest-delta a624fe549bc75855a170
2011-07-21 20:55:08 +03:00
Cyriaque Skrapits
8048961cc5
Added french translation.
2011-07-21 16:09:57 +02:00
Cyriaque Skrapits
6875ead7cf
Added french translation.
2011-07-21 16:09:57 +02:00
Perttu Ahola
52ad5944c0
Attempt to fix the big bug. Now server either stops sending map or mapgen starts generating CONTENT_IGNORE.
2011-07-21 17:00:08 +03:00
Nils Dagsson Moskopp
cbf2ac5e8f
* different collision box for fireflies so they now hover above the ground
2011-07-21 15:40:00 +02:00
Nils Dagsson Moskopp
5388e8b124
* different collision box for fireflies so they now hover above the ground
2011-07-21 15:40:00 +02:00
Giuseppe Bilotta
02b14090c2
Reorganize cmake gettext message output to ease debugging
2011-07-21 15:16:59 +02:00
Giuseppe Bilotta
767280577b
Reorganize cmake gettext message output to ease debugging
2011-07-21 15:16:59 +02:00
Giuseppe Bilotta
56a744599f
Restore "Leave address blank" position
2011-07-21 15:12:58 +02:00
Giuseppe Bilotta
aa6506ce96
Restore "Leave address blank" position
2011-07-21 15:12:58 +02:00
Giuseppe Bilotta
9fa4b72a47
Find correct library for MSVC vs MingW in Winows
2011-07-21 14:50:15 +02:00
Giuseppe Bilotta
02695bebc6
Find correct library for MSVC vs MingW in Winows
2011-07-21 14:50:15 +02:00
Giuseppe Bilotta
3e78b29cae
Only install locale files if using gettext
2011-07-21 14:46:23 +02:00
Giuseppe Bilotta
7b93fb59cf
Only install locale files if using gettext
2011-07-21 14:46:23 +02:00
Giuseppe Bilotta
d63c160bd6
Uppercase DEFINED or cmake 2.8.4 complains
2011-07-21 13:59:50 +02:00
Giuseppe Bilotta
adb7181969
Uppercase DEFINED or cmake 2.8.4 complains
2011-07-21 13:59:50 +02:00
Giuseppe Bilotta
1340da7b54
Refactor and clean up gettext management
2011-07-21 12:33:29 +02:00
Giuseppe Bilotta
b99174cb0c
Refactor and clean up gettext management
2011-07-21 12:33:29 +02:00
Giuseppe Bilotta
89af509d10
Make gettext optional
2011-07-21 09:03:41 +02:00
Giuseppe Bilotta
fd70bbd367
Make gettext optional
2011-07-21 09:03:41 +02:00
Weedy
89b8b792c1
Tweak makefiles to add -delta suffix.
2011-07-21 09:03:20 +02:00
Weedy
36d8f91f1a
Tweak makefiles to add -delta suffix.
2011-07-21 09:03:20 +02:00
Weedy
a19491dbd2
Fix win32 MSVC compile. (screw gettext)
2011-07-21 09:03:17 +02:00
Weedy
9cb5f70be5
Fix win32 MSVC compile. (screw gettext)
2011-07-21 09:03:17 +02:00
Nils Dagsson Moskopp
bca3de3d08
Merge pull request #27 from Oblomov/master
...
* regression fix for windows build.
2011-07-20 14:29:01 -07:00
Nils Dagsson Moskopp
f5c6e3973c
Merge pull request #27 from Oblomov/master
...
* regression fix for windows build.
2011-07-20 14:29:01 -07:00
Giuseppe Bilotta
29aae3dcb5
Move package search out of conditional
...
This unbreaks the Windows build which would otherwise have problems at
the jthread level.
2011-07-20 23:09:28 +02:00
Giuseppe Bilotta
e7beaac6f5
Move package search out of conditional
...
This unbreaks the Windows build which would otherwise have problems at
the jthread level.
2011-07-20 23:09:28 +02:00
Nils Dagsson Moskopp
8129d16dd3
+ fireflies
2011-07-20 22:05:57 +02:00
Nils Dagsson Moskopp
84684e53ed
+ fireflies
2011-07-20 22:05:57 +02:00
Nils Dagsson Moskopp
2732dac337
Merge branch 'master' of github.com:erlehmann/minetest-delta
2011-07-20 18:56:32 +02:00
Nils Dagsson Moskopp
8ed83250d7
Merge branch 'master' of github.com:erlehmann/minetest-delta
2011-07-20 18:56:32 +02:00
Nils Dagsson Moskopp
0f10fc0cd9
Merge pull request #24 from SpeedProg/master
...
gettext paths problem
2011-07-20 09:56:23 -07:00
Nils Dagsson Moskopp
360a8918dd
Merge pull request #24 from SpeedProg/master
...
gettext paths problem
2011-07-20 09:56:23 -07:00
Constantin Wenger
c6d99fbe0c
fixed problem with wront paths in gettext
2011-07-20 18:49:18 +02:00
Constantin Wenger
4d43a67419
fixed problem with wront paths in gettext
2011-07-20 18:49:18 +02:00
Nils Dagsson Moskopp
84b85964fa
Merge branch 'master' of github.com:erlehmann/minetest-delta
2011-07-20 18:29:48 +02:00
Nils Dagsson Moskopp
33e80dae7f
Merge branch 'master' of github.com:erlehmann/minetest-delta
2011-07-20 18:29:48 +02:00
Giuseppe Bilotta
52df1b598c
Set the window caption for the initial window too
2011-07-20 17:59:48 +02:00
Giuseppe Bilotta
3fb5b7a3bd
Set the window caption for the initial window too
2011-07-20 17:59:48 +02:00
Giuseppe Bilotta
8fa94c3547
Check the data path before usage
...
When not running in place, check if the assumed data path in
../share/APPNAME exists. If it doesn't exist, fall back to ../data
instead. This allows the program to run successfully from the checkout
directory even without the run-in-place flag active.
2011-07-20 17:59:48 +02:00
Giuseppe Bilotta
bcd3e1af2f
Check the data path before usage
...
When not running in place, check if the assumed data path in
../share/APPNAME exists. If it doesn't exist, fall back to ../data
instead. This allows the program to run successfully from the checkout
directory even without the run-in-place flag active.
2011-07-20 17:59:48 +02:00
Giuseppe Bilotta
3321edae77
Use system sqlite3/jthread libs if available
2011-07-20 17:59:48 +02:00
Giuseppe Bilotta
cd45ae3d0f
Use system sqlite3/jthread libs if available
2011-07-20 17:59:48 +02:00
Nils Dagsson Moskopp
69937c342c
Merge branch 'master' of github.com:erlehmann/minetest-delta
2011-07-20 17:56:49 +02:00
Nils Dagsson Moskopp
e5dc58e710
Merge branch 'master' of github.com:erlehmann/minetest-delta
2011-07-20 17:56:49 +02:00
Constantin Wenger
6a8328de79
added gettext support
...
german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
Constantin Wenger
052bb24c7f
added gettext support
...
german translation file
and bashscript to update translations
2011-07-20 16:51:19 +02:00
Nils Dagsson Moskopp
9bc701d194
Merge branch 'upstream/master'
2011-07-20 14:20:07 +02:00
Nils Dagsson Moskopp
3c630c0d90
Merge branch 'upstream/master'
2011-07-20 14:20:07 +02:00
Nils Dagsson Moskopp
6791c856b2
* by popular request, fewer clouds
2011-07-20 02:44:51 +02:00
Nils Dagsson Moskopp
ffd3cdf519
* by popular request, fewer clouds
2011-07-20 02:44:51 +02:00
Nils Dagsson Moskopp
57fcfb2b0d
* initialize liquid_kind properly so compiler does not bitch about it
2011-07-19 02:02:50 +02:00
Nils Dagsson Moskopp
821ff68f54
* initialize liquid_kind properly so compiler does not bitch about it
2011-07-19 02:02:50 +02:00
Nils Dagsson Moskopp
a99b7e6e05
+ fake shading for the volumetric clouds
2011-07-19 01:43:30 +02:00
Nils Dagsson Moskopp
e8eb4d233b
+ fake shading for the volumetric clouds
2011-07-19 01:43:30 +02:00
Nils Dagsson Moskopp
890d3468e7
+ volumetric clouds (thanks teddydestodes)
2011-07-18 22:50:14 +02:00
Nils Dagsson Moskopp
414d1ff9e2
+ volumetric clouds (thanks teddydestodes)
2011-07-18 22:50:14 +02:00
Felix Krause
466f9d87b6
final fixes to liquid flow, works now as intended
2011-07-18 02:38:57 +02:00
Felix Krause
7d92ce061d
final fixes to liquid flow, works now as intended
2011-07-18 02:38:57 +02:00
Felix Krause
b7862805c8
fixes to liquid transformation
2011-07-18 02:38:48 +02:00
Felix Krause
a1e2a8bec6
fixes to liquid transformation
2011-07-18 02:38:48 +02:00
Felix Krause
c4b86adee8
fixed refactoring issues // slowed down water flow a bit
...
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause
f34a9b6a71
fixed refactoring issues // slowed down water flow a bit
...
* liquid flow no longer does random things when transformed
* if a flowi
ng liquid node doesn't have a solid block as neighbor, its spread distan
ce is shortened by 1
2011-07-18 02:38:32 +02:00
Felix Krause
f1e8ff2245
* refactored liquid transformation code (has some flaws)
...
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Felix Krause
def870953a
* refactored liquid transformation code (has some flaws)
...
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Nils Dagsson Moskopp
13b2bad54b
* changed GUI to indicate Minetest Δ
2011-07-17 22:33:51 +02:00
Nils Dagsson Moskopp
077ffa5231
* changed GUI to indicate Minetest Δ
2011-07-17 22:33:51 +02:00
Perttu Ahola
74ef5b8a42
Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different.
2011-07-17 19:32:06 +03:00
Perttu Ahola
496e783988
A small fix to an unlikely situation where the map generator requires a block that hasn't been loaded from disk. Now it is actually loaded from disk in that case.
2011-07-17 13:40:47 +03:00
Nils Dagsson Moskopp
014a3aea32
Merge remote-tracking branch 'origin/upstream'
2011-07-16 16:52:45 +02:00
Nils Dagsson Moskopp
8bfa56648d
Merge remote-tracking branch 'origin/upstream'
2011-07-16 16:52:45 +02:00
Perttu Ahola
afa2b8714f
Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
2011-07-16 17:39:03 +03:00
Nils Dagsson Moskopp
5086bd5664
* fix automerge regression
2011-07-15 20:16:02 +02:00
Nils Dagsson Moskopp
4d20f1283f
* fix automerge regression
2011-07-15 20:16:02 +02:00
Nils Dagsson Moskopp
2c5617709d
* regression fix, clay occurs again now
2011-07-15 06:37:47 +02:00
Nils Dagsson Moskopp
0a38e542c1
* regression fix, clay occurs again now
2011-07-15 06:37:47 +02:00
Nils Dagsson Moskopp
287b735224
* possibly nicer trees
2011-07-15 02:23:41 +02:00
Nils Dagsson Moskopp
96f551a287
* possibly nicer trees
2011-07-15 02:23:41 +02:00
Nils Dagsson Moskopp
3560f0de08
Merge branch 'upstream/master'
...
Conflicts:
data/oerkki1.png
src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp
af05e4b2de
Merge branch 'upstream/master'
...
Conflicts:
data/oerkki1.png
src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp
5146c826be
* possibly improved water flow, by flyx86
...
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Nils Dagsson Moskopp
4415d95c50
* possibly improved water flow, by flyx86
...
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Nils Dagsson Moskopp
5383aa847f
* possible fix for large cubic holes in map
2011-07-13 23:12:18 +02:00
Nils Dagsson Moskopp
1cdf210e4f
* possible fix for large cubic holes in map
2011-07-13 23:12:18 +02:00
Nils Dagsson Moskopp
b96450b586
* slightly different values for 3d perlin noise
2011-07-13 23:10:41 +02:00
Nils Dagsson Moskopp
b0ad5ce8e2
* slightly different values for 3d perlin noise
2011-07-13 23:10:41 +02:00
Nils Dagsson Moskopp
a676493f46
* regression fix, papyrus should appear again now
2011-07-13 16:21:20 +02:00
Nils Dagsson Moskopp
b2447393e4
* regression fix, papyrus should appear again now
2011-07-13 16:21:20 +02:00
Jiří Procházka
692bd66011
+ farmesh config options
2011-07-11 15:01:43 +02:00
Jiří Procházka
858b2d7439
+ farmesh config options
2011-07-11 15:01:43 +02:00
Perttu Ahola
8f742855a1
initial steps in doing content type extension
2011-07-02 01:07:54 +03:00
Perttu Ahola
7b290660ea
made screen go slightly blue when underwater
2011-07-01 21:25:31 +03:00
Perttu Ahola
71f5d4b344
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
2011-07-01 21:04:40 +03:00
Perttu Ahola
282912caa0
tried to fix block selection in map rendering a bit
2011-06-27 09:50:34 +03:00
Perttu Ahola
ccf5eae751
fixed bug in inventory textures caused from better handling of unknown blocks
2011-06-27 08:46:54 +03:00
Perttu Ahola
3e40235ce2
updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600
2011-06-27 08:36:37 +03:00
Perttu Ahola
ab0cc1bb47
better handling of unknown blocks on client
2011-06-27 07:30:02 +03:00
Perttu Ahola
cf9a1f0109
updated to-do list
2011-06-27 06:52:20 +03:00
Perttu Ahola
d09f9c0d1d
made dtime jitter compare value and fps calculation a bit faster changing
2011-06-27 00:29:17 +03:00
Perttu Ahola
dd22ea051a
map unloading is now a whole lot better
2011-06-27 00:27:17 +03:00
Perttu Ahola
3fccc67eb7
fixed block unloading from memory (a better fix coming next)
2011-06-26 21:53:11 +03:00
Perttu Ahola
d702a2c33b
Made the initial loading screen slightly more alive
2011-06-26 20:00:04 +03:00
Perttu Ahola
7e59938c54
added screenshot key F12 (from spongie)
2011-06-26 19:33:40 +03:00
Perttu Ahola
5e3deed672
Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
2011-06-26 19:23:44 +03:00
Perttu Ahola
97840e93b5
changed one "if" to "else if" in content_mapblock.cpp
2011-06-26 19:23:05 +03:00
Perttu Ahola
d3d369a63b
reorganized stuff
2011-06-26 18:51:57 +03:00
Perttu Ahola
af6860f6f4
tuned mapgen
2011-06-26 18:51:35 +03:00
Perttu Ahola
d3a5eac22c
changed water color in farmesh
2011-06-26 18:50:43 +03:00
Perttu Ahola
2bd2bdff08
updated noise stuff
2011-06-26 18:50:13 +03:00
Perttu Ahola
91cfbe2891
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
2011-06-26 15:48:56 +03:00
Perttu Ahola
3b098fd5dc
improved player fall damage detection
2011-06-26 15:45:13 +03:00
Sebastian Rühl
7efe89ff58
backported cactus, papyrus and clay
2011-06-26 13:47:21 +02:00
Sebastian Rühl
13cf5425db
backported cactus, papyrus and clay
2011-06-26 13:47:21 +02:00
Sebastian Rühl
4f44cabe1c
small fix
2011-06-26 12:52:03 +02:00
Sebastian Rühl
fb6ac9a1a6
small fix
2011-06-26 12:52:03 +02:00
Sebastian Rühl
9d09103e48
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
...
Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26 12:24:32 +02:00
Sebastian Rühl
033ae0dcae
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
...
Conflicts:
.gitignore
CMakeLists.txt
data/heart.png
src/CMakeLists.txt
src/game.cpp
src/guiMainMenu.cpp
src/inventory.cpp
src/map.cpp
src/mapblock.cpp
src/mapnode.cpp
src/mapnode.h
src/materials.cpp
src/server.cpp
Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
2011-06-26 12:24:32 +02:00
Perttu Ahola
c1ceabef71
added and commented out some debug output
2011-06-26 03:14:52 +03:00
Perttu Ahola
bb940a946d
even more code refactoring
2011-06-26 02:34:36 +03:00
Perttu Ahola
2915bd5518
more reorganizing of map code
2011-06-26 01:31:43 +03:00
Perttu Ahola
cb130d9158
cleaned map stuff
2011-06-26 00:03:58 +03:00
Perttu Ahola
a80025c352
moved mapgen stuff around abit
2011-06-25 18:35:32 +03:00
Perttu Ahola
f2c26e2014
moved map generator to separate source files
2011-06-25 18:12:41 +03:00
Perttu Ahola
aed9e809a1
mapgen stuff
2011-06-25 16:32:09 +03:00
Perttu Ahola
e8a731adc5
added correct data to new images, added comments in main.cpp
2011-06-25 04:41:38 +03:00
Perttu Ahola
7538b4c620
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
2011-06-25 04:25:14 +03:00
Perttu Ahola
30c34cc23e
disabled farmesh in default settings
2011-06-23 14:10:46 +03:00
Perttu Ahola
c1844a921d
fixed servermain.cpp lacking filesys.h
2011-06-22 14:21:55 +03:00
Perttu Ahola
051c0048d8
path_userdata is now created before potentially creating debug.txt in there
2011-06-20 18:04:49 +03:00
Perttu Ahola
bdd1375011
moved the mac include in porting.cpp out of namespace
2011-06-20 07:56:45 +03:00
Perttu Ahola
748340fad5
fixed a segfault in case of wrong input from network on the server (reported by spongie)
2011-06-19 19:40:41 +03:00
Perttu Ahola
02006a9540
Modified the mesh update thread's sleep time to speed it up (it was way too high)
2011-06-18 22:31:24 +03:00
Perttu Ahola
28a8218adf
Documentation update
2011-06-18 20:16:11 +03:00
Perttu Ahola
5d1ae85ab9
Hand-picked Mac OSX cursor and bundle path fixes from https://bitbucket.org/toabi/minetest-mac
2011-06-18 18:44:01 +03:00
Perttu Ahola
5ac900ddd9
Changed MapBlockObjects to be never written anymore. Incremented version number.
2011-06-18 15:16:35 +03:00
Perttu Ahola
c7ab4f15a5
comment update
2011-06-18 13:52:49 +03:00
Perttu Ahola
c78d610618
farmesh render range is now dynamic
2011-06-18 13:43:49 +03:00
Perttu Ahola
7d0395ba36
fixed tree placement in farmesh
2011-06-18 13:11:11 +03:00
Perttu Ahola
7773e68c2a
farmesh is now usable.
2011-06-18 12:42:17 +03:00
Perttu Ahola
0bd1b782d0
modified health bar a bit
2011-06-18 09:04:31 +03:00
Perttu Ahola
4a6e6cee20
enabled word wrap in chat
2011-06-18 08:50:14 +03:00
Perttu Ahola
a4cceb93ec
fixed wrong furnace menu layout
2011-06-18 08:50:05 +03:00
Perttu Ahola
534287892d
merged Mac OSX build fix from minetest-delta
2011-06-18 03:14:13 +03:00
Perttu Ahola
c391bcee16
removed furnace menu because it is not needed anymore
2011-06-18 02:32:34 +03:00
Perttu Ahola
cced6aaf8d
separated inventory-related game content to content_inventory.{h,cpp}
2011-06-18 02:30:33 +03:00
Perttu Ahola
a23f6a1548
forgot to add mapblock_nodemod.h
2011-06-18 02:01:51 +03:00
Perttu Ahola
931474658d
moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}
2011-06-18 02:00:01 +03:00
Perttu Ahola
da692355e8
Created and moved stuff to content_nodemeta.{h,cpp}
2011-06-18 00:46:50 +03:00
Perttu Ahola
e7580d2804
added in-game key shortcuts for toggling free_move and fast_move (default K and J)
2011-06-17 23:55:21 +03:00
Perttu Ahola
6b1f059ccd
modified iron amount a bit
2011-06-17 23:43:28 +03:00
Perttu Ahola
6378a71ea5
Updated comments
2011-06-17 23:28:25 +03:00
Perttu Ahola
682c9d8e7d
Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp}
2011-06-17 23:20:31 +03:00
Perttu Ahola
dc5319b6c9
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
2011-06-17 22:20:15 +03:00
Perttu Ahola
d6b54514bf
hopefully fixed old furnaces taking ridiculous amounts of cpu and halting the server
2011-06-16 19:43:28 +03:00
Perttu Ahola
1d372b9273
Probably fixed the single-MapBlock generator using 1 block lower water height than it should
2011-06-16 18:51:23 +03:00
Nils Dagsson Moskopp
158b054e72
+ rail block bounding box
2011-06-08 05:27:55 +02:00
Nils Dagsson Moskopp
e261cc9e8f
+ rail block bounding box
2011-06-08 05:27:55 +02:00
Perttu Ahola
72e742c24e
Added an experimental "far view" thing. Doesn't work exactly like it should and not suitable for real use yet, and might never be.
2011-06-07 22:08:16 +03:00
Nils Dagsson Moskopp
3be6891938
+ rail
2011-06-07 19:24:30 +02:00
Nils Dagsson Moskopp
51d308c666
+ rail
2011-06-07 19:24:30 +02:00
Perttu Ahola
fdee31abf1
...and the map part of that
2011-06-05 21:07:54 +03:00
Perttu Ahola
c68f21214d
made server to send map seed for testing
2011-06-05 21:06:54 +03:00
Perttu Ahola
d2a145b826
updated comment in main.cpp
2011-06-05 18:59:36 +03:00
Perttu Ahola
9b565b6bc4
tried to reduce unnecessary map saving disk i/o a bit
2011-06-05 18:57:36 +03:00
Perttu Ahola
a649d43fe7
Messed around with genmap.py. Now supports format version 17.
2011-06-05 00:10:06 +03:00
Perttu Ahola
6bd4cb2562
documentation update (mapformat.txt mainly)
2011-06-04 16:54:26 +03:00
Nils Dagsson Moskopp
f625a22e01
* point out setInventoryTextureCube() is broken with a FIXME
2011-06-03 13:13:31 +02:00
Nils Dagsson Moskopp
c3cd89705d
* point out setInventoryTextureCube() is broken with a FIXME
2011-06-03 13:13:31 +02:00
Nils Dagsson Moskopp
8835433b5e
+ paper, book, bookshelf
2011-06-03 13:12:56 +02:00
Nils Dagsson Moskopp
1bd25925cb
+ paper, book, bookshelf
2011-06-03 13:12:56 +02:00
Nils Dagsson Moskopp
ccc0420c52
+ papyrus
2011-06-03 00:55:28 +02:00
Nils Dagsson Moskopp
3bb1cfdf36
+ papyrus
2011-06-03 00:55:28 +02:00
Perttu Ahola
bf22dba687
removed a debug print that would flood a lot in some kind of a timeout
2011-06-02 20:09:30 +03:00
Perttu Ahola
1b8cff8fbf
In a globally installed build, debug.txt is now placed in userdata directory. Needs testing still.
2011-06-02 19:30:03 +03:00
Perttu Ahola
fd64dd5e20
added -Wno-unused-but-set-variable to debug build
2011-06-02 02:59:30 +03:00
Perttu Ahola
75f3e68451
Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind of.) This commit should also get rid of multiple heads on the server.
2011-06-02 02:37:49 +03:00
Perttu Ahola
7d57b71ffe
0.2.20110602_0
2011-06-02 00:15:42 +03:00
Perttu Ahola
51cf464f74
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
teddydestodes
6434f64ab4
added new submenu for key assignment
...
configwriting/saving isn't complete and will break your config if you use fancy keys
2011-06-01 19:44:07 +02:00
teddydestodes
58bc6f3a18
added new submenu for key assignment
...
configwriting/saving isn't complete and will break your config if you use fancy keys
2011-06-01 19:44:07 +02:00
teddydestodes
9b6b4b65f8
Merge remote-tracking branch 'bucket-t/master'
2011-06-01 14:43:27 +02:00
teddydestodes
09d7654f46
Merge remote-tracking branch 'bucket-t/master'
2011-06-01 14:43:27 +02:00
MrLoom
2f2f28d398
MacOSX build support
2011-06-01 14:13:22 +02:00
MrLoom
28234f6e54
MacOSX build support
2011-06-01 14:13:22 +02:00
teddydestodes
4ddf2bc8a2
Merge remote-tracking branch 'upstream/master'
2011-06-01 14:11:52 +02:00
teddydestodes
63fe487d93
Merge remote-tracking branch 'upstream/master'
2011-06-01 14:11:52 +02:00
Nils Dagsson Moskopp
9de57d13bc
* improved fence dimensions (cuboid side lengths now multiples of 2, textures should fit better)
2011-06-01 20:06:16 +08:00
Nils Dagsson Moskopp
d2b2c7c09e
* improved fence dimensions (cuboid side lengths now multiples of 2, textures should fit better)
2011-06-01 20:06:16 +08:00
Nils Dagsson Moskopp
5f52a622b6
* clay is rarer now
2011-06-01 08:09:28 +02:00
Nils Dagsson Moskopp
c930a92b72
* clay is rarer now
2011-06-01 08:09:28 +02:00
Nils Dagsson Moskopp
ba1460a582
+ clay and associated items
2011-06-01 04:57:46 +02:00
Nils Dagsson Moskopp
cffd40c5d6
+ clay and associated items
2011-06-01 04:57:46 +02:00
Nils Dagsson Moskopp
d7b768dc4b
+ brick
2011-05-31 22:04:09 +02:00
Nils Dagsson Moskopp
fb78854e9b
+ brick
2011-05-31 22:04:09 +02:00
Perttu Ahola
bbead93c1a
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
2011-05-31 20:02:55 +03:00
Ciaran Gultnieks
06427e355a
Slightly better texture coordinates for fences
2011-05-31 10:12:51 +01:00
celeron55
7740425085
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
Nils Dagsson Moskopp
6ca51de990
+ fence inventory icon
2011-05-31 03:54:39 +02:00
Nils Dagsson Moskopp
6c3ca42e0e
+ fence inventory icon
2011-05-31 03:54:39 +02:00
Nils Dagsson Moskopp
b461213ddb
* improved fence dimensions (cuboid side lengths now multiples of 2, textures should fit better)
2011-05-31 02:56:23 +02:00
Nils Dagsson Moskopp
0f4c83eb98
* improved fence dimensions (cuboid side lengths now multiples of 2, textures should fit better)
2011-05-31 02:56:23 +02:00
Perttu Ahola
63ae3d7387
forgot to add profiler to servermain.cpp
2011-05-31 00:26:47 +03:00
Perttu Ahola
db36771c63
auth stuff is now saved only when modified
2011-05-31 00:23:39 +03:00
Perttu Ahola
41f07328c8
removed some debug prints
...
...and added support for simple time usage profiling in the last one.
2011-05-31 00:16:58 +03:00
Perttu Ahola
223b379348
Reduced the CPU usage of the sent block selector algorithm
2011-05-31 00:15:43 +03:00
Ciaran Gultnieks
10cf6c3f6d
Ability to set texture coordinates on a generated cuboid (for fences)
...
Note: can't test this properly yet - may be fixes to follow
--HG--
extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
2011-05-30 18:38:46 +01:00
Nils Dagsson Moskopp
289e31ed98
+ cactii
2011-05-30 14:42:08 +02:00
Nils Dagsson Moskopp
880aa870a0
+ cactii
2011-05-30 14:42:08 +02:00
Perttu Ahola
e81919c818
hopefully fixed the privilege problems
...
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
2011-05-29 22:34:04 +03:00
Perttu Ahola
b7361e295a
updated comments
...
--HG--
extra : rebase_source : bb7c083b9ab2989d90f41255b85e9e3edaf578ef
2011-05-29 21:16:37 +03:00
Perttu Ahola
b3d242ae38
tuned grass growth rate
...
--HG--
extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
2011-05-29 21:16:15 +03:00
Perttu Ahola
9f7c21a0b4
invert_mouse config option
...
--HG--
extra : rebase_source : 2695ad71185244cefbcf6e3e28ba1ab5e54c882f
2011-05-29 21:13:29 +03:00
Perttu Ahola
63611932eb
player passwords and privileges in world/auth.txt
...
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
teddydestodes
544aeb0840
fast_move and free_move can now be toggled
2011-05-29 19:17:42 +02:00
teddydestodes
ca26de72c9
fast_move and free_move can now be toggled
2011-05-29 19:17:42 +02:00
Nils Dagsson Moskopp
e76f4155d5
+ sandstone
2011-05-29 18:44:42 +02:00
Nils Dagsson Moskopp
843ffba567
+ sandstone
2011-05-29 18:44:42 +02:00
Ciaran Gultnieks
99c2ac0125
A very poor (but better than nothing) inventory icon for fences
2011-05-24 23:18:41 +01:00
Perttu Ahola
acd7ce897d
when pause menu is activated, move mouse cursor on top of the disconnect button, for convenience.
2011-05-24 21:04:22 +03:00
Perttu Ahola
12ca835e14
Merged CiaranG's fence and fixed two things
2011-05-24 20:13:21 +03:00
Perttu Ahola
0c5f580365
a work-in-progress map modified callback interface (committing because i want to merge the fence stuff)
2011-05-24 20:05:30 +03:00
Perttu Ahola
ab02f0aa1b
Added a check that avoids server crash (unhandled exception) when map generation is attempted near limit
2011-05-24 20:03:19 +03:00
Ciaran Gultnieks
c5e583e059
Added fences (but still needs an icon or something to display in inventory)
2011-05-24 17:52:04 +01:00
Ciaran Gultnieks
8bbc512fe5
Added 'shout' player privilege
2011-05-23 20:40:25 +01:00
Ciaran Gultnieks
a9940c2ccf
Allow default privileges for new players to be set in the server config
2011-05-22 23:56:57 +01:00
Perttu Ahola
e1a2b8f600
merged password change menu
2011-05-23 00:12:24 +03:00
Perttu Ahola
4a6b9a6ac1
Some work-in-progress stuff and many comment updates
2011-05-22 23:55:02 +03:00
Ciaran Gultnieks
a8a3271470
Added the ability to change your password (via pause menu)
...
--HG--
extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
2011-05-22 21:09:12 +01:00
Perttu Ahola
e0329a3cae
mud placed in sunlight no longer instantly turns to grass; also tuned transforming speed a bit (will be made a lot longer when testing is complete)
2011-05-22 17:25:52 +03:00
Perttu Ahola
0af5311538
Preliminary "active block" stuff + set up test code to grow grass.
2011-05-22 17:00:09 +03:00
Perttu Ahola
af7d50e910
Fixed a small memory leak in ServerEnvironment and cleaned the code a bit
2011-05-21 14:28:58 +03:00
Perttu Ahola
eb6f1804fb
fixed a small memory leak in game.cpp
2011-05-21 14:28:28 +03:00
Perttu Ahola
60bb663bf8
fixed a small memory leak in mapnode.cpp
2011-05-21 14:28:13 +03:00
Perttu Ahola
c1b164cbcb
added a delay to menu loop
2011-05-21 12:28:33 +03:00
Perttu Ahola
fe02a19f17
Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
2011-05-21 12:25:08 +03:00
Perttu Ahola
969fbb189d
All textures are are now searched first from the directory specified by the texture_path setting.
2011-05-21 11:07:03 +03:00
Perttu Ahola
76e241392d
Merge: New map directory structure and player passwords
2011-05-21 01:11:58 +03:00
Ciaran Gultnieks
52d857cf15
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
Ciaran Gultnieks
d4d49ee8f4
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
Perttu Ahola
73a18b9271
change default sneak key from RSHIFT to LSHIFT
2011-05-19 22:59:10 +03:00
Perttu Ahola
26bbe66288
Moved the temporary mapgen test files and added a modified map.cpp too... These are probably useful in the next mapgen update and shouldn't be lost.
...
--HG--
rename : src/noise.cpp.new => misc/noise.cpp
rename : src/noise.h.new => misc/noise.h
2011-05-19 20:10:17 +03:00
Perttu Ahola
bc6d477cbb
Add (possibly non-compatible) work-in-progress noise.{h,cpp} so that they won't be accidentally lost. These are useful for upcoming mapgen updates.
2011-05-19 20:06:54 +03:00
Ciaran Gultnieks
b5ceaf445a
Don't say 'Creating server and client' if the server is remote, so not being created
2011-05-19 12:18:42 +01:00
Perttu Ahola
889de3e93a
put the wstring stoi too in the ignore-on-vc2010 #if
2011-05-19 08:16:48 +03:00
Perttu Ahola
ea3c653a8b
(hopefully) fixed stoi/stof compile problems on vc2010
2011-05-18 22:05:31 +03:00
Perttu Ahola
cdfb5345e9
small comment update
2011-05-18 21:59:31 +03:00
Ciaran Gultnieks
e09fec3373
New map directory structure that avoids map size being limited by filesystem
2011-05-18 16:48:27 +01:00
Perttu Ahola
c52fbcd8e9
merged fix to readlink ignored return value warning
2011-05-17 00:00:01 +03:00
Perttu Ahola
07ff1da6ae
merged CiaranG's stuff again: auto-admin powers to local user, DSTACK macro -Wformat warnings
2011-05-16 23:59:28 +03:00
Ciaran Gultnieks
f1bdc6b187
Get rid of ignored return value warning
2011-05-16 21:57:36 +01:00
Ciaran Gultnieks
29932d4bdd
Get rid of all the string format warnings caused by the DSTACK macro
2011-05-16 21:47:50 +01:00
Perttu Ahola
5624dac3b7
added -Wno-unused-but-set-variable, which hides a new warning in gcc 4.6 which only slows down development with no effect on security or anything.
2011-05-16 20:40:19 +03:00
Ciaran Gultnieks
8bba9cde5c
Restored the auto-admin powers of the local user (via name= in the config)
...
--HG--
extra : rebase_source : a35aa0d978990c28fa4fc158ce47d1f4aa967c04
2011-05-16 18:26:37 +01:00
Perttu Ahola
bc59c18503
Fixed two compiler warnings
2011-05-16 19:54:08 +03:00
Perttu Ahola
94c9686020
merged CiaranG's changes (player privileges)
2011-05-16 19:39:15 +03:00
Ciaran Gultnieks
b3268ff389
Server commands without classes
2011-05-16 17:13:33 +01:00
Ciaran Gultnieks
1520d49310
Privileges to/from string conversion functions standalone, not static members
2011-05-16 16:13:17 +01:00
Ciaran Gultnieks
7cdd988f88
Better synchronisation of build/mine attempts when the player isn't allowed to
2011-05-16 11:34:06 +01:00
Ciaran Gultnieks
50c48219a7
Allow "all" to be specified in player config file for privileges
2011-05-16 11:32:49 +01:00
Ciaran Gultnieks
248d7c8469
Improved server commands and added player permissions.
...
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
2011-05-16 10:41:19 +01:00
Perttu Ahola
1c3a85fa54
fixed an "unused variable" warning
2011-05-15 13:07:53 +03:00
Perttu Ahola
17f575b11b
added missing #ifndef KEYCODE_HEADER to keycode.h
2011-05-15 13:06:46 +03:00
Perttu Ahola
dadac0e79f
removed a leftover debug print
2011-05-14 19:46:35 +03:00
Perttu Ahola
5cb569af7f
removed unnecessary comment
2011-05-14 15:44:27 +03:00
Perttu Ahola
974c5cc08c
Added key configuration in the configuration file.
2011-05-14 15:43:26 +03:00
Perttu Ahola
0674db4a6b
merged CiaranG's changes: the glass block
2011-05-09 21:41:16 +03:00
Ciaran Gultnieks
2e1a69c3b1
Added glass, with rendering and furnace support.
2011-05-09 19:22:07 +01:00
Perttu Ahola
8c3b4fed10
Removed a single outdated comment in client.cpp
2011-05-09 16:39:37 +03:00
Perttu Ahola
1a6e1e142f
Fixed viewing range stuff a bit (now it works better with very low ranges)
2011-05-06 16:58:06 +03:00
Perttu Ahola
59c4a342a9
Fixed a temporary solution of server shutting down to an assert(0) when a too large block metadata is sent to an old client
2011-05-03 17:33:51 +03:00
Perttu Ahola
821d5bb4cc
Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
2011-05-03 17:33:13 +03:00
Perttu Ahola
1c08b6c99a
comment update
2011-05-03 08:22:05 +03:00
Perttu Ahola
9c72d44fe7
random comment updates
2011-04-30 02:12:32 +03:00
Perttu Ahola
67529acf5f
added cobblestone to the texture atlas
2011-04-29 18:30:34 +03:00
Perttu Ahola
a73b10eb1c
made proper skyboxes for dawn/evening and night
2011-04-29 17:53:07 +03:00
Perttu Ahola
a5df5f8291
Tweaked clouds a bit
2011-04-29 16:39:47 +03:00
Perttu Ahola
0847e550f0
added simple skybox
2011-04-29 16:00:36 +03:00
Perttu Ahola
7a367f96e1
added clouds
2011-04-29 15:34:26 +03:00
Perttu Ahola
288822e73d
Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit.
2011-04-29 00:29:34 +03:00
Perttu Ahola
8377b5f2a6
Changed a bit of the code that is and should still be commented out.
2011-04-27 00:14:16 +03:00
Perttu Ahola
36d299ce58
forgot to change one thing back
2011-04-26 16:22:00 +03:00
Perttu Ahola
ffb1128951
tested out and commented out some new stuff for the terrain generator, to be used in the future.
2011-04-26 15:38:42 +03:00
Perttu Ahola
664eb4f7c5
A small fix to unnecessary saving of map metadata
2011-04-26 01:13:30 +03:00
Perttu Ahola
2830095366
Optimized map saving and sending (server-side)
2011-04-26 00:23:38 +03:00
Perttu Ahola
42fb1ba676
Set oerkki1 to not be drawn in completely dark
2011-04-25 11:55:40 +03:00
Perttu Ahola
041b5e5479
Added /#time <int> command to server for changing the time of day
2011-04-25 11:55:07 +03:00
Perttu Ahola
2c4351b9b2
fix to the previous commit
2011-04-25 00:31:22 +03:00
Perttu Ahola
ab51298a0d
server to print version in chat
2011-04-25 00:24:40 +03:00
Perttu Ahola
6edb8c567c
Tuned polygon generation to sort the triangles for nicer gradients
2011-04-24 21:54:04 +03:00
Perttu Ahola
f2349ec5df
...Now the tesselation should actually work
2011-04-24 21:18:25 +03:00
Perttu Ahola
2704bdc68e
Optimized smooth lighting calculation code
2011-04-24 21:15:50 +03:00
Perttu Ahola
c9967d6d07
updated menu a bit, and some other small fixes
2011-04-24 15:37:41 +03:00
Perttu Ahola
ba88685fab
cleaned the smooth lighting code a bit
2011-04-24 14:19:35 +03:00
Perttu Ahola
79799840a2
disable tiling of textures only if smooth lighting is used
2011-04-24 12:39:33 +03:00
Perttu Ahola
b21c7de3ed
Added a setting for disabling smooth lighting. Updated changelog.
2011-04-24 12:31:19 +03:00
Perttu Ahola
8c1f7a0dd2
Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting"
2011-04-24 11:41:33 +03:00
Perttu Ahola
0034744568
Made the main menu a bit more unique looking
2011-04-24 00:11:23 +03:00
Perttu Ahola
96e09703ba
fix to the previous commit
2011-04-23 18:59:23 +03:00
Perttu Ahola
ea69a49a7b
tuned error reporting a bit
2011-04-23 18:53:39 +03:00
Perttu Ahola
179fc8597b
port to be not set to 0 from configuration
2011-04-23 18:43:20 +03:00
Perttu Ahola
1995b59320
Code refactoring; split half of main.cpp to game.cpp.
2011-04-23 18:31:31 +03:00
Perttu Ahola
9f17664336
cleaning up main.cpp a bit
2011-04-23 16:01:49 +03:00
Perttu Ahola
bda4681242
fixed flowing water lighting when it is below a solid block
2011-04-23 16:01:32 +03:00
Perttu Ahola
bbe47f845b
Updated to-do list and added the give_initial_stuff setting for testing
2011-04-22 10:48:40 +03:00
Perttu Ahola
b36e5c0508
Removed IrrlichtWrapper
2011-04-22 09:54:05 +03:00
Perttu Ahola
983bf6677d
set client to not show hp if server doesn't support it
2011-04-21 19:54:05 +03:00
Perttu Ahola
c638442e78
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
2011-04-21 19:35:17 +03:00
Perttu Ahola
3c61d57f6d
item drop multiplication fix
2011-04-19 17:09:45 +03:00
Perttu Ahola
a7d36a50bb
Menu will now ignore an invalid port or the port 0.
2011-04-15 23:35:32 +03:00
Perttu Ahola
e20dbbf6ee
fixed port setting not being loaded from configuration file for client
2011-04-12 17:42:17 +03:00
Perttu Ahola
08139f32f9
fixing
2011-04-12 01:59:09 +03:00
Perttu Ahola
249c0dc68a
Fixed some problems with crafting and inventory
2011-04-11 21:28:04 +03:00
Perttu Ahola
81ac026e1f
updated example map generator python script
2011-04-11 18:33:05 +03:00
Perttu Ahola
50a8087684
support for format 0 and 1 maps
2011-04-11 16:58:49 +03:00
Perttu Ahola
f5f15e38a5
Added installing build-essential to build instructions and modified the main.cpp notes a bit
2011-04-11 14:04:26 +03:00
Perttu Ahola
9d4e9c59de
fixed warnings reported by cppcheck
2011-04-11 11:36:13 +03:00
Perttu Ahola
3f153c20d3
Fixed error reported by cppcheck:
...
[./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
2011-04-11 11:05:40 +03:00
Perttu Ahola
67d5f5c1d5
fixed problem with vc++ build crashing at startup
2011-04-11 09:47:25 +03:00
Perttu Ahola
032882ae05
hopefully fixed a bit more
2011-04-11 00:24:32 +03:00
Perttu Ahola
3236032101
improved old map support
2011-04-11 00:19:40 +03:00
Perttu Ahola
dc6966cb9d
added ignoring of map_meta.txt to better support old maps
2011-04-11 00:06:07 +03:00
Perttu Ahola
bb39795ab2
fixed the object update interval thingy
2011-04-10 23:29:36 +03:00
Perttu Ahola
9d5ccafbb0
changed server to do object management at longer intervals (0.5s)
2011-04-10 23:14:41 +03:00
Perttu Ahola
26eb607a11
Made environment to not consider disconnected players when dealing with ActiveObjects
2011-04-10 23:05:21 +03:00
Perttu Ahola
b0b5c43254
better support for old maps
2011-04-10 22:50:31 +03:00
Perttu Ahola
3d25fe42f3
missing include for server build
2011-04-10 20:53:39 +03:00
Perttu Ahola
89eaaa3e6e
added missing file
2011-04-10 20:49:15 +03:00
Perttu Ahola
10eedbc1d2
Map generation is now properly threaded and doesn't block block placement and other stuff.
2011-04-10 20:18:34 +03:00
Perttu Ahola
6fa85c8502
a commit before starting to reorganize the map loading/generation logic
2011-04-10 19:12:56 +03:00
Perttu Ahola
7aa2d4d109
new-style rats are now generated in the map
2011-04-10 16:20:31 +03:00
Perttu Ahola
1a32e5585f
fixed a bit
2011-04-10 15:23:36 +03:00
Perttu Ahola
5a4d8ffad3
implemented rats in new system to verify that it works
2011-04-10 15:16:27 +03:00
Perttu Ahola
08bbf96877
items now fall by gravity... also some other random updating
2011-04-10 12:34:12 +03:00
Perttu Ahola
fd7a0735c9
new object system
2011-04-10 04:15:10 +03:00
Perttu Ahola
6f99cd021b
set GUIInventoryMenu to be scaled according to the height of the window (not width)
2011-04-09 17:11:31 +03:00
Perttu Ahola
4b54b291ae
Some progress on transitioning from MapBlockObject to ActiveObject.
2011-04-08 00:47:14 +03:00
Perttu Ahola
2dba606e12
stone shovel now needs cobble, not stone.
2011-04-06 22:28:51 +03:00
Perttu Ahola
90234e35a6
cleaning notes and stuff
2011-04-06 11:34:41 +03:00
Perttu Ahola
3269fce795
Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
2011-04-06 11:02:39 +03:00
Perttu Ahola
b5ace9a064
Made mesh update on node removal asynchronous on client, to reduce frametime spikes
2011-04-06 11:01:55 +03:00
Perttu Ahola
e56d166337
Made mesh update on node addition asynchronous on client, to reduce frametime spikes
2011-04-06 10:28:39 +03:00
Perttu Ahola
212f34db82
fixed the bug of disabled removal of empty chests
2011-04-06 01:42:37 +03:00
Perttu Ahola
89aa8b9be1
Furnace is now usable. Added more tools.
...
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05 18:23:30 +03:00
Perttu Ahola
5b4928e07c
forgot the furnace menu files!
2011-04-05 11:46:17 +03:00
Perttu Ahola
d6d811f97b
A more robust format for node metadata
2011-04-05 10:59:48 +03:00
Perttu Ahola
d1d57cf5c3
initial workings of the furnace
2011-04-05 02:56:29 +03:00
Perttu Ahola
389fe31ace
changed node metadata format to better accomodate future needs and problems
2011-04-05 00:24:47 +03:00
Perttu Ahola
042834b09d
Fixed chest contents not immediately updating to all players
2011-04-04 18:29:44 +03:00
Perttu Ahola
7df125c249
Modified windows build parameters a bit to make it build
2011-04-04 15:34:07 +03:00
Perttu Ahola
14c621d853
removed reference to script directory in cmake install
2011-04-04 15:19:11 +03:00
Perttu Ahola
4a92df6ff0
Chests work now!
2011-04-04 15:13:19 +03:00
Perttu Ahola
9e683fff50
initial chest metadata
2011-04-04 11:18:14 +03:00
Perttu Ahola
a9f89fb3fb
now the server builds
2011-04-04 05:25:55 +03:00
Perttu Ahola
023fc5b771
still a missing file
2011-04-04 05:14:59 +03:00
Perttu Ahola
3a58f8179f
forgot some files
2011-04-04 05:13:08 +03:00
Perttu Ahola
fa736e138c
fully implemented the sign with the new framework
2011-04-04 05:12:33 +03:00
Perttu Ahola
fa08294d09
Node metadata framework
2011-04-04 03:45:08 +03:00
Perttu Ahola
2f466726e6
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
2011-04-04 02:05:12 +03:00
Perttu Ahola
e0f7bd4d57
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
2011-04-03 19:50:54 +03:00
Perttu Ahola
01c2b003e1
commit before some more radical changes
2011-04-03 16:21:06 +03:00
Perttu Ahola
06eb0ad4d0
copied draft of updateNodeMeshes from backup
2011-04-03 12:48:20 +03:00
Perttu Ahola
e4f7f97e6c
Removed lua stuff
2011-04-03 12:28:55 +03:00
Perttu Ahola
ee89e29ae1
Revert mapgen to best working version (2)
2011-04-03 12:14:23 +03:00
Perttu Ahola
8581bf0091
tuned water texture and removed two debug prints from server
2011-04-02 21:10:53 +03:00
Perttu Ahola
bc66bb2d40
Mapgen is better now. Not a lot, but a bit!
2011-04-02 20:55:22 +03:00
Perttu Ahola
2990f5d90b
commit before some radical changes
2011-04-02 13:44:06 +03:00
Perttu Ahola
2e7b15fed3
mapgen work-in-progress
2011-03-02 02:00:11 +02:00
Perttu Ahola
9a22d02903
mapgen tweaking
2011-03-01 01:32:54 +02:00
Perttu Ahola
f923c1fb66
tweaked mapgen
2011-02-28 21:12:01 +02:00
Perttu Ahola
c137946a3f
fixed server sending wrong position of node removal
2011-02-28 16:40:25 +02:00
Perttu Ahola
231386d501
tweaked mapgen
2011-02-28 14:51:57 +02:00
Perttu Ahola
ad9e084e94
added trees (very glitchy) and changed grass texture
2011-02-28 02:48:31 +02:00
Perttu Ahola
a302ae3e08
-
2011-02-28 02:14:52 +02:00
Perttu Ahola
c8be58a65c
A third try on terrain generation. No trees yet.
2011-02-28 02:01:40 +02:00
Perttu Ahola
d9d0efdeed
fixed 3d noise and made 2d noise faster
2011-02-27 00:59:56 +02:00
Perttu Ahola
48a772b3c6
3d noise stuff
2011-02-26 20:16:47 +02:00
Perttu Ahola
ec3cb2d1d7
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
2011-02-24 18:25:19 +02:00
Perttu Ahola
9f859d8389
modified the build system of lua to a more minimal one
2011-02-24 00:19:41 +02:00
Perttu Ahola
bfd0980748
fixed a path in build system's packaging part
2011-02-23 11:12:03 +02:00
Perttu Ahola
be32adc872
updated scripting api a bit
...
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
2011-02-23 11:10:09 +02:00
Perttu Ahola
9778347c7f
mainly work on object scripting api
2011-02-23 02:49:57 +02:00
Perttu Ahola
eef7bc3570
removed an old comment
2011-02-23 00:07:07 +02:00
Perttu Ahola
b82d3f2744
Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
2011-02-23 00:06:45 +02:00
Perttu Ahola
62e7912577
some tidying
2011-02-21 16:50:05 +02:00
Perttu Ahola
69dbc046eb
preliminary lua scripting framework for objects
2011-02-21 16:10:36 +02:00
Perttu Ahola
c57637b4c3
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
Perttu Ahola
f5ff378dd0
video backend selection
2011-02-19 11:48:54 +02:00
Perttu Ahola
4c2b9ed516
random code cleaning, shouldn't affect anything
2011-02-18 22:25:25 +02:00
Perttu Ahola
74f4a0ece8
Set ambient light in inventory cube generation
2011-02-18 22:25:13 +02:00
Perttu Ahola
31572eaf8a
removed duplicate "bmp"
2011-02-17 19:13:27 +02:00
Perttu Ahola
3264ac4390
Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
2011-02-17 19:07:14 +02:00
Perttu Ahola
fb5ae9a7a5
Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
2011-02-16 22:54:07 +02:00
Perttu Ahola
741776313a
fixed invalid block loading (the action is to generate a new one)
2011-02-16 22:53:35 +02:00
Perttu Ahola
92432a28c0
small fixes: crack texture, server build on windows, configuration file example, adding config file example to install
2011-02-16 20:03:31 +02:00
Perttu Ahola
ff6a348bb1
fixed slight error in server build
2011-02-15 22:27:10 +02:00
Perttu Ahola
a0e8f3afd3
might work good on cmake+msvc now
2011-02-15 20:53:29 +02:00
Perttu Ahola
95c88d258b
still a little fix!
2011-02-15 16:14:02 +02:00
Perttu Ahola
40556f4b2d
Fix for windows
2011-02-15 16:12:04 +02:00
Perttu Ahola
d065bae323
Ctrl+C handling on POSIX, some commands for server and other tweaking
2011-02-15 16:11:24 +02:00
Perttu Ahola
be7391c2b1
mud gets now grass onto it when placed into sunlight. also removed three old files
2011-02-15 12:33:59 +02:00
Perttu Ahola
f0e739b69e
smgr->drop() is now used in tile.cpp
2011-02-15 12:19:33 +02:00
Perttu Ahola
2684e620b5
server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT
2011-02-15 01:02:31 +02:00
Perttu Ahola
9a58749347
fixed CMakeLists.txt syntax (removed additional ,)
2011-02-14 19:42:43 +02:00
Perttu Ahola
20a09d5ede
new hotbar, more minecraft-like
2011-02-14 17:41:49 +02:00
Perttu Ahola
467f43d47c
Some fiddling around with fog... not much changed
2011-02-14 16:13:03 +02:00
Perttu Ahola
7701753131
removed useless SMaterial parameter from mapblock
2011-02-14 16:12:38 +02:00
Perttu Ahola
d34c19f553
sneaking bug fixing
2011-02-14 16:11:28 +02:00
Perttu Ahola
607f548712
cube inventory texture rendering thing (not good yet)
2011-02-14 16:10:46 +02:00
Perttu Ahola
00810408a8
New way of determining the outcome of digging
2011-02-14 12:08:03 +02:00
Perttu Ahola
5573142a2b
disabled jumping in sneak mode if far away from the edge because it can drop the player
2011-02-14 12:07:49 +02:00
Perttu Ahola
b1defb4def
fixed bug in sneaking
2011-02-14 11:43:42 +02:00
Perttu Ahola
32a29489f3
players to not be saved when map saving is disabled (due to some error)
2011-02-14 11:10:44 +02:00
Perttu Ahola
14fafc7217
added sneaking/crouching and changelog
2011-02-14 02:54:15 +02:00
Perttu Ahola
0947c4cc48
tuned fog distance a bit
2011-02-13 16:04:21 +02:00
Perttu Ahola
80a2ee6d59
mapgen parameter tweaking
2011-02-13 15:25:00 +02:00
Perttu Ahola
0386279b6f
changed sky color and made new style leaves a bit more bright
2011-02-13 14:21:31 +02:00
Perttu Ahola
3bb040043c
hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
2011-02-12 20:15:57 +02:00
Perttu Ahola
e9fe230381
Use random-generated fallback textures when real textures are not found
2011-02-12 14:01:23 +02:00
Perttu Ahola
cabe6f1d65
some fixes to make compiling on some bsd easier
2011-02-11 22:34:34 +02:00
Perttu Ahola
6f16c2e313
tiny fix
2011-02-11 21:12:32 +02:00
Perttu Ahola
cbef07a9f2
pauseMenu text change
2011-02-11 21:11:21 +02:00
Perttu Ahola
41f4caebcb
disabled work wrap to show every line of chat in any case
2011-02-11 21:10:06 +02:00
Perttu Ahola
6e2cd15902
more stuff...
2011-02-11 20:55:28 +02:00
Perttu Ahola
21372749f5
now it works nicely
2011-02-11 20:37:54 +02:00
Perttu Ahola
52d99fef31
fully working i guess
2011-02-11 19:55:42 +02:00
Perttu Ahola
804b2647ce
new texture stuff quite working
2011-02-11 16:43:26 +02:00
Perttu Ahola
841ac10e5c
fixes toward mingw compatibility
2011-02-10 15:55:15 +02:00
Perttu Ahola
a7b158fada
some texture stuff
2011-02-10 10:53:17 +02:00
Perttu Ahola
1704badc30
work-in-progress texture atlas optimization
2011-02-10 02:13:03 +02:00
Perttu Ahola
949383a2f7
uh... accidentally left directX as the default in main.cpp
2011-02-08 11:34:31 +02:00
Perttu Ahola
b0971f4459
local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
2011-02-08 11:24:07 +02:00
Perttu Ahola
15f27a1937
made it to work with my windows compiler
2011-02-08 10:11:26 +02:00
Perttu Ahola
dd9e82f5bc
bug-fixin'
2011-02-08 01:12:55 +02:00
Perttu Ahola
25a7fabed8
mapgen tweaking
2011-02-06 16:35:27 +02:00
Perttu Ahola
ea2d03e468
added noise.*
2011-02-05 14:56:01 +02:00
Perttu Ahola
ea6740e900
mapgen stuff
2011-02-05 14:55:16 +02:00
Perttu Ahola
7f2aa30bf2
added sand to map generator
2011-02-04 14:32:30 +02:00
Perttu Ahola
6545ea12e9
nicer looking water
2011-02-04 01:48:52 +02:00
Perttu Ahola
102c5e31fe
all kinds of tweaking and fixing
2011-02-04 01:22:07 +02:00
Perttu Ahola
24c1ea7103
water drawing glitch fix
2011-02-04 01:21:57 +02:00
Perttu Ahola
6bb9de3cc6
a little backwards compatibility with coal
2011-02-03 15:59:59 +02:00
Perttu Ahola
44ce9018dd
added temporary backwards compatibility to player inventory
2011-02-03 15:45:53 +02:00
Perttu Ahola
71dbee43d0
some generation-time mud flow tweaking
2011-02-03 13:48:17 +02:00
Perttu Ahola
9b1b57a523
some tweaking
2011-02-02 18:46:14 +02:00
Perttu Ahola
a75876f248
more tweaking
2011-02-02 09:28:46 +02:00
Perttu Ahola
a5f109dafb
Map generator tweaking. Still doesn't resume from save properly.
2011-02-01 23:59:46 +02:00
Perttu Ahola
3d6e71a7d0
end-of-day.
2011-02-01 20:28:21 +02:00
Perttu Ahola
6834b39c96
tweaking mapgenv2 settings for maximum awesomeness.
2011-02-01 17:42:39 +02:00
Perttu Ahola
39faa654bf
one line of cleaning server code
2011-02-01 17:08:28 +02:00
Perttu Ahola
c957858bbb
changed default minimum viewing range to a bit lower
2011-02-01 16:29:07 +02:00
Perttu Ahola
e92238edc8
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
2011-02-01 16:17:55 +02:00
Perttu Ahola
6e196c2ce4
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
2011-02-01 03:06:02 +02:00
Perttu Ahola
be851871cd
map generation framework under development... not quite operational at this point.
2011-01-30 01:44:54 +02:00
Perttu Ahola
8788fffec0
Commented out some debug output of class Settings
2011-01-29 00:56:53 +02:00
Perttu Ahola
a4179abb1b
Fixed MBOItem inventory images
2011-01-29 00:53:30 +02:00
Perttu Ahola
80acdab93b
Commented out some debug output about saving players on server.
2011-01-29 00:48:54 +02:00
Perttu Ahola
1c776c3df8
server builds now!
2011-01-28 02:11:44 +02:00
Perttu Ahola
364c961200
server might build now
2011-01-28 01:56:58 +02:00
Perttu Ahola
64b5975732
Now texture handling is fast. Also now players are saved on disk.
2011-01-28 01:38:16 +02:00
Perttu Ahola
bd100c5483
backing up some stuff
2011-01-26 17:13:19 +02:00
Perttu Ahola
adb7f248da
comments
2011-01-26 01:30:36 +02:00
Perttu Ahola
a0f0517c5b
should work now
2011-01-26 01:06:45 +02:00
Perttu Ahola
b456821680
Little fixes
2011-01-26 00:49:32 +02:00
Perttu Ahola
9f882bf74d
Reworked texture, material, mineral and whatever handling
2011-01-26 00:41:06 +02:00
Perttu Ahola
035345f13d
Map deletion button
2011-01-26 00:40:33 +02:00
Perttu Ahola
d3a6a12bae
removed alternative name "pressure" from param2
2011-01-25 09:53:21 +02:00
Perttu Ahola
de3fdba568
Tweaking around
2011-01-25 09:30:49 +02:00
Perttu Ahola
39fbf15273
Fixed a bug of server not reloading unloaded blocks when player builds or digs on them.
2011-01-25 09:29:59 +02:00
Perttu Ahola
3909e712a0
Faster lighting at map generation time
2011-01-24 16:36:58 +02:00
Perttu Ahola
87554408ca
forgot old water unit tests
2011-01-24 13:44:07 +02:00
Perttu Ahola
7274b82ef4
commented out old water stuff
2011-01-24 13:42:13 +02:00
Perttu Ahola
24e41ab4c8
Mainly some texture tweaking
2011-01-24 13:32:11 +02:00
Perttu Ahola
4a952f22d7
small fixes here and there
2011-01-24 01:58:15 +02:00
Perttu Ahola
f081924670
todo-list update
2011-01-23 17:33:19 +02:00
Perttu Ahola
c914cbb0a0
OMG! Main Menu!
2011-01-23 17:29:15 +02:00
Perttu Ahola
360e305849
Documentation updates.
2011-01-21 11:11:00 +02:00
Perttu Ahola
3ef2629e84
made old build system to work too. the cmake one doesn't make working binaries for some computers.
...
--HG--
rename : src/config.h.in => src/cmake_config.h.in
2011-01-18 15:05:29 +02:00
Perttu Ahola
515a480d0e
now it works!
2011-01-18 00:45:07 +02:00
Perttu Ahola
a1b2cd550e
tinkering
2011-01-18 00:38:23 +02:00
Perttu Ahola
b6787a2b58
fixed erroneus handling of many players with no peer existing at same time
2011-01-18 00:27:14 +02:00
Perttu Ahola
1986326731
fixed erroneus handling of many players with no peer existing at same time
2011-01-18 00:26:09 +02:00
Perttu Ahola
a35d8dabcf
configuration updates; making to build on msvc
2011-01-17 23:35:09 +02:00
Perttu Ahola
7dc6b03f31
.
2011-01-17 21:18:08 +02:00
Perttu Ahola
d44abdab17
minecraft-style water done (but no texture animation or sound)
2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a
old water removed, some fixes here and there
2011-01-17 14:57:37 +02:00
Perttu Ahola
bd26be262d
commit before messing with water
2011-01-17 11:16:41 +02:00
Perttu Ahola
3891bc43e0
fine-tuning of map generator and server and stuff.
2011-01-17 02:40:53 +02:00
Perttu Ahola
7068bc90af
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
2011-01-16 19:32:14 +02:00
Perttu Ahola
69e7cd9b5b
backing up working heightmap.{h,cpp}
2011-01-15 15:55:03 +02:00
Perttu Ahola
a176f9eb36
generate-time lighting optimization
2011-01-15 13:50:13 +02:00
Perttu Ahola
83e083a667
just backuppin' a working mapblock.cpp
2011-01-15 13:07:10 +02:00
Perttu Ahola
3fb0d2fb65
Players are left on server while server is running. No passwords yet.
2011-01-15 03:28:19 +02:00
Perttu Ahola
cfaa15895a
tweaking around, including mapgen, player speed in water, settings
2011-01-15 01:26:29 +02:00
Perttu Ahola
023876dafb
fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME
2011-01-10 18:21:44 +02:00
Perttu Ahola
56918c0ca4
random build system tweaking
2011-01-09 17:28:31 +02:00
Perttu Ahola
359e575ba3
Mainly small build system fixes
2011-01-09 00:49:32 +02:00
Perttu Ahola
eb476f1ce2
Lots of small stuff
2011-01-08 19:35:14 +02:00
Perttu Ahola
340de48dbf
continued.
2011-01-08 18:58:40 +02:00
Perttu Ahola
c3159160fa
Fixed (maybe) segfault if font is not found
2011-01-08 18:57:21 +02:00
Perttu Ahola
769a86be19
more linker parameters
2011-01-08 18:24:32 +02:00
Perttu Ahola
d90a183b01
Fixed some missing linking to libraries
2011-01-08 18:21:22 +02:00
Perttu Ahola
d435dedb89
doc updates; CMake works reasonably well now.
2011-01-08 17:45:26 +02:00
Perttu Ahola
7862a6f68d
forgot config.h.in
2011-01-08 17:35:41 +02:00
Perttu Ahola
9fbb0889a7
CMake stuff works now on linux and windows... and should be possible to make to work on OS X.
2011-01-08 17:34:25 +02:00
Perttu Ahola
426c206d7e
Made dungeons a bit rarer
2011-01-08 14:08:48 +02:00
Perttu Ahola
d825ed572f
CMake working on Linux (not on windows)
...
--HG--
rename : Makefile => Makefile.bak
2011-01-08 03:10:20 +02:00
Perttu Ahola
fcaa61de3c
Fixed dedicated server build
2011-01-07 19:56:47 +02:00
Perttu Ahola
6b6c2d37ea
Added a more flexible path system (and fixed some minor stuff)
2011-01-07 19:39:27 +02:00
Perttu Ahola
dc414091e7
removing unused code and comments
2011-01-07 14:54:55 +02:00
Perttu Ahola
2e40217793
updated main.cpp TODO comments
2011-01-07 14:53:53 +02:00
Perttu Ahola
ec509fac12
removed Client::isFetchingBlocks
2011-01-07 14:53:01 +02:00
Perttu Ahola
d38ac3aae3
removed boost support from filesys.cpp; default to posix
2011-01-07 14:52:27 +02:00
Perttu Ahola
c32bd982e3
possibly fixed broken crack textures on some machines
2010-12-29 21:53:42 +02:00
Perttu Ahola
bcd9813acc
tuned expired mesh updating while drawing a bit
2010-12-29 18:14:14 +02:00
Perttu Ahola
6d4cd2ea1a
A bit longer day and a bit shorter night. Client-side.
2010-12-29 15:26:47 +02:00
Perttu Ahola
a9dd12281f
oops, forgot some test code in
2010-12-27 14:35:24 +02:00
Perttu Ahola
fa64103aa8
better debug output in segfaults and stack overflows in windows
2010-12-27 14:34:17 +02:00
Perttu Ahola
847a4227b8
better grass generation (integration to sunlight propagation algorithms)
2010-12-26 14:34:34 +02:00
Perttu Ahola
c32da52104
working good
2010-12-26 13:51:56 +02:00
Perttu Ahola
4ba5cd580d
drawing range updater update and myrand() (but not usage of it)
2010-12-26 13:33:20 +02:00
Perttu Ahola
582af0cb21
new viewing range updater algorithm
2010-12-26 03:58:19 +02:00
Perttu Ahola
3cae2310f5
main.cpp before viewing range stuff redoing
2010-12-25 23:25:40 +02:00
Perttu Ahola
822621f792
some... stuff. dunno. 8-)
2010-12-25 23:23:53 +02:00
Perttu Ahola
07a759fdb8
better caves
2010-12-25 16:04:51 +02:00
Perttu Ahola
c37eb9b139
tinkering around
2010-12-25 11:27:14 +02:00
Perttu Ahola
5e0c426677
missing files
2010-12-25 03:34:27 +02:00
Perttu Ahola
9bf96faef2
more tinkering around
2010-12-25 03:34:13 +02:00
Perttu Ahola
c1e0d3e031
some tinkering around
2010-12-25 03:33:38 +02:00
Perttu Ahola
a5c62045ed
slight map generation bugs
2010-12-25 02:48:17 +02:00
Perttu Ahola
3fe377be4e
builds on both platforms
2010-12-25 02:33:41 +02:00
Perttu Ahola
699d0e9a5e
minecraft-like crafting
2010-12-25 01:54:39 +02:00
Perttu Ahola
a26c92d7dd
disconnect method to connection to be used instead of just timing out
2010-12-24 17:08:50 +02:00
Perttu Ahola
705de63dcd
ProgressBarTextureMod
2010-12-24 11:44:26 +02:00
Perttu Ahola
8823af5d6b
small segfault bug fix
2010-12-24 03:15:24 +02:00
Perttu Ahola
f15670379d
base stuff for item->object conversion
2010-12-24 03:08:05 +02:00
Perttu Ahola
10b06419ab
changes to handing of digging (non backwards-compatible i guess)
2010-12-23 22:35:53 +02:00
Perttu Ahola
61b5a35384
little tinkering
2010-12-23 17:32:21 +02:00
Perttu Ahola
7e490e7213
work-in-progress gui system updating + some settings system updating
2010-12-23 17:09:49 +02:00
Perttu Ahola
2816d8f638
redoing gui stuff
2010-12-23 15:31:50 +02:00
Perttu Ahola
a55850e4dc
fixed crack animation timing in client
2010-12-23 12:10:46 +02:00
Perttu Ahola
03d67af9e8
a mutex added to TempMods which hopefully fixes rare segfaults on client
2010-12-23 10:29:09 +02:00
Perttu Ahola
71948dbf96
changed default time speed
2010-12-22 20:59:34 +02:00
Perttu Ahola
813b6a91b3
added fog to players
2010-12-22 20:47:17 +02:00
Perttu Ahola
2c645d5d8a
fixed crafting bug
2010-12-22 19:00:48 +02:00
Perttu Ahola
58ccc68c81
server starting on port 0 on invalid settings
2010-12-22 17:58:02 +02:00
Perttu Ahola
3de176cc58
crafting system!
2010-12-22 16:30:23 +02:00
Perttu Ahola
2e41a5e304
just savin'
2010-12-22 11:29:06 +02:00
Perttu Ahola
4ec61b0ccd
missing files
2010-12-22 03:34:21 +02:00
Perttu Ahola
b94a007864
some work-in-progress
2010-12-22 03:33:58 +02:00
Perttu Ahola
3f5bad938a
organizing stuff.
2010-12-21 18:08:24 +02:00
Perttu Ahola
3b0bff2f74
Cracking blocks while digging
2010-12-21 02:25:47 +02:00
Perttu Ahola
d5a78c1253
added some missing files
2010-12-20 22:23:24 +02:00
Perttu Ahola
123e8fdf53
framework for modifying textures
2010-12-20 22:03:49 +02:00
Perttu Ahola
6350c5d7a6
some tinkering with gui. removed updating of configuration file at end
2010-12-20 14:59:21 +02:00
Perttu Ahola
5a36956f75
working time-of-day sending from server to client
2010-12-20 14:04:31 +02:00
Perttu Ahola
ab7477c4c3
added dedicated server build without irrlicht
2010-12-19 19:11:05 +02:00
Perttu Ahola
0ca9423b8b
day/night working client side
2010-12-19 16:51:45 +02:00
Perttu Ahola
240499dc2c
before daynight mesh cache
2010-12-18 17:46:00 +02:00
Perttu Ahola
15a43c5ed0
before adding day/night lighting
...
--HG--
rename : data/light.png => data/cloud.png
2010-12-18 13:10:37 +02:00
Perttu Ahola
385dd9917f
settings manager: better default setting handling and updating config file and command line parsing
2010-12-14 15:16:49 +02:00
Perttu Ahola
f501cfd799
tinkering around
2010-12-14 13:14:43 +02:00
Perttu Ahola
be2c7dfb97
pausemenu stuff
2010-12-14 03:07:37 +02:00
Perttu Ahola
451f46f623
pause menu added
2010-12-14 03:07:13 +02:00
Perttu Ahola
c951ce3b7c
little fixes
2010-12-14 02:24:00 +02:00
Perttu Ahola
8592a37efb
added some missing files
2010-12-14 01:59:56 +02:00
Perttu Ahola
6129e31b96
better graphics, zlib to work on vc++
2010-12-14 01:56:24 +02:00
Perttu Ahola
47f76d8a51
grass edges workin'
2010-12-14 00:29:32 +02:00
Perttu Ahola
626ed6338a
in before messing with face drawing orientation
2010-12-14 00:21:18 +02:00
Perttu Ahola
3ac2abb0b5
commit before content-tile separation
2010-12-13 21:32:35 +02:00
Perttu Ahola
22037459e3
fixes for vc++
2010-12-13 11:51:53 +02:00
Perttu Ahola
2b9d03b267
random stuff and different node lighting
2010-12-13 11:38:04 +02:00
Perttu Ahola
571fb14f94
working nicely
2010-12-13 03:19:12 +02:00
Perttu Ahola
47a593b519
starting to separate "material" to "content" and "tile"
2010-12-12 14:33:13 +02:00
Perttu Ahola
db49f37692
removed accidental double flowWater
2010-12-11 18:12:18 +02:00
Perttu Ahola
2a0d1a059e
commit before some radicallish changes to water behavior
2010-12-11 18:11:03 +02:00
Perttu Ahola
5e0c284f3a
some work-in-progress water stuff
2010-12-01 15:20:12 +02:00
Perttu Ahola
38353751c9
better water
2010-11-30 15:35:03 +02:00
Perttu Ahola
4a8973aeac
doc update
2010-11-29 23:07:03 +02:00
Perttu Ahola
b22abef143
test
2010-11-29 21:28:14 +02:00
Perttu Ahola
fc26dcdb19
license stuff
...
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola
0604f3f2ee
license stuff (more to come)
2010-11-29 20:05:30 +02:00
Perttu Ahola
c51fef56a8
default setting change, random tinkering
2010-11-29 19:55:41 +02:00
Perttu Ahola
d10627a77f
Windows bug fixes
2010-11-29 17:55:07 +02:00
Perttu Ahola
d2090a32d8
plant amount fix and ravine amount setting
2010-11-29 14:17:46 +02:00
Perttu Ahola
a18525a14e
fixed face updating slowness bug
2010-11-29 14:03:40 +02:00
Perttu Ahola
aaafb5add0
reversed meshbuffer cache
2010-11-29 13:04:03 +02:00
Perttu Ahola
3ad212c90b
meshbuffer cache test. No much speed improvement.
2010-11-29 13:03:30 +02:00
Perttu Ahola
c18af6e728
- added map generating script
...
- dropped support for versions older than 2 because of lighting support
2010-11-29 12:16:17 +02:00
Perttu Ahola
b326e75baa
constant size for array for vc
2010-11-29 11:01:18 +02:00
Perttu Ahola
af95cfc7a1
vokselijuttu lisätty
2010-11-29 10:57:05 +02:00
Perttu Ahola
c707e00195
sitä sun tätä tekeillä, toimii kivasti
2010-11-29 10:52:07 +02:00
Perttu Ahola
e8fd5eb8ee
block send priority queue
2010-11-27 18:10:11 +02:00
Perttu Ahola
24c4b7c68d
Working version before block send priorization update
2010-11-27 17:18:34 +02:00
Perttu Ahola
4e249fb3fb
Initial files
2010-11-27 01:02:21 +02:00