MetaDucky
f62ddf9022
Fixed wrongly named invref:get_location() table members for nodes.
...
Makes the result compatible with the minetest.get_inventory(location) param.
2013-05-26 00:35:11 +02:00
Kahrl
96fe1de832
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
2013-05-26 00:23:33 +02:00
sapier
e464f19356
Fix itemstack:add item not working correct
2013-05-25 19:23:10 +02:00
sapier
ab43377577
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
PilzAdam
865f380c91
Predict param2 of facedir nodes and attachment of attached_node nodes
2013-05-24 02:10:03 +02:00
Jeija
3abbe7efd1
Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike
2013-05-22 15:08:24 +02:00
PilzAdam
7f6e9e9540
Fix disappearing of wielditem
2013-05-21 20:16:22 +02:00
Kahrl
4a9fe1a1d5
Log non-fatal mod name conflict to actionstream instead of errorstream
2013-05-21 14:56:43 +02:00
PilzAdam
e57dc4ef18
Dont animate changing wielditem from hand to hand
2013-05-20 20:31:38 +02:00
MetaDucky
5e80df46b8
Fix typo in particle spawning
2013-05-20 16:24:07 +02:00
elagin
c135e9c7d4
Save settings after dropping main menu
2013-05-20 16:03:48 +02:00
ShadowNinja
127c488355
Use the group "soil" for nodes that saplings grow on
2013-05-20 13:43:13 +02:00
kwolekr
981c6c9bf2
Fix lava damage on player's upper body
2013-05-19 21:29:49 -04:00
kwolekr
d00e8bd31a
Fix nearly all warnings
2013-05-19 21:26:56 -04:00
sapier
55a97f4605
Allow nil as puncher e.g. to do damage by tnt
2013-05-20 01:18:45 +02:00
PilzAdam
3e2efdf18a
Add a little animation when changing the wielded item
2013-05-20 01:09:41 +02:00
PilzAdam
bc66f46323
Dont teleport back if holding sneak when detaching/turn freemove off
2013-05-19 20:56:58 +02:00
Kahrl
cc92e45b78
Fix EmergeThread names in log
...
Concatenate the thread id as string instead of adding it to the pointer
2013-05-19 19:58:01 +02:00
PilzAdam
b2253e5b42
Write mods that are not in world.mt into it at world startup
2013-05-19 19:52:29 +02:00
PilzAdam
dcd0b63f64
Dont load mods that have no entry in world.mt
2013-05-19 19:46:50 +02:00
kwolekr
93474c4218
Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams
2013-05-19 12:22:20 -04:00
kwolekr
f577facf79
Fix regression of world loading caused by 81c863ac
2013-05-19 12:07:00 -04:00
PilzAdam
45fcc9de29
New modsystem
...
Mods are placed in $path_<user/share>/mods
They can be enabled per world in world.mt or the configure world window
2013-05-19 02:15:36 +02:00
PilzAdam
714ecc5e27
Only create SoundManager in main menu if USE_SOUND is true
2013-05-18 13:01:47 +02:00
PilzAdam
9397b5de08
Fix memory leak in MeshUpdateThread
2013-05-18 01:52:18 +02:00
Aaron Suen
1369503aba
Fix math for isBlockInSight. Fixes #718 (client-side).
2013-05-18 00:13:01 +02:00
PilzAdam
fedf644635
Move kahrl to core devs in credits tab
2013-05-17 23:15:10 +02:00
PilzAdam
587e7b299b
Dont drop fonts with ENABLE_FREETYPE=0
2013-05-16 02:20:10 +02:00
PilzAdam
d5ca3b721e
Fix memory leak in run_tests()
2013-05-14 12:29:30 +02:00
Esteban I. Ruiz Moreno
822723c246
Add mouse_sensitivity option
2013-05-13 17:39:16 +02:00
Zeg9
bda62bd3bf
Add progress bar to item visuals preloading
2013-05-13 17:08:51 +02:00
PilzAdam
efc9329033
Only use game filter in singleplayer tab; use menu_{background, overlay, header, footer}.png for other tabs
2013-05-13 17:06:08 +02:00
Kahrl
2c09e8a84c
Fix double free in createExtrudedMesh, reported by ptitSeb
2013-05-12 06:28:33 +02:00
RealBadAngel
9575b0a2a8
Add code to play main_menu.ogg in main menu
2013-05-11 15:39:38 +02:00
Aaron Suen
6911a7d279
Clear custom player HUDs when emerging players. Fixes #711 .
2013-05-10 19:25:50 -04:00
PilzAdam
5068cb40ce
Fix memory leak: remove InventoryAction after sending and applying
2013-05-11 00:12:14 +02:00
PilzAdam
e5781b5e34
Fix memory leaks: delete font in main and GUIChatConsole
2013-05-10 22:35:17 +02:00
PilzAdam
782d06be46
Fix memory leak by dropping sky
2013-05-10 19:12:24 +02:00
Zeg9
81c863ac4d
Add clouds to all loading screens and better progress handling
2013-05-10 15:04:21 +02:00
sapier
d859ad7ed7
Fix gettext memory leaks
2013-05-10 11:31:00 +02:00
sapier
ee1155fe6d
Really fix itemdef memory leak
2013-05-09 17:08:23 +02:00
Kahrl
3b1c3ac678
Add --videomodes option to show available video modes
2013-05-09 16:30:04 +02:00
Kahrl
3332f606ed
Drop IrrlichtDevice when running --speedtests
2013-05-09 16:18:26 +02:00
Kahrl
f00cee75c1
Fix world selection a bit (also fixes a main menu segfault)
2013-05-08 20:54:03 +02:00
Zeg9
0913287578
Add progress bar and clouds to loading screen
2013-05-08 20:26:43 +02:00
PilzAdam
7b41f54411
Update default controls in README and pause menu
2013-05-07 14:48:20 +02:00
Brent Hull
03ab6aa24c
Fix shader license headers to be LGPL
2013-05-06 19:09:08 +02:00
Kahrl
9a559eb8cf
Remove 'Meshbuffer ran out of indices' limitation
2013-05-06 19:06:18 +02:00
sapier
58f036ad1d
fix static data not beeing stored correctly on deactivation
2013-05-06 19:05:44 +02:00
Perttu Ahola
a888b232fe
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
2013-05-04 10:05:12 +03:00
Sfan5
b88aa81da7
Fix favorite Server List on Windows
2013-05-04 07:31:22 +02:00
PilzAdam
8d5b400d09
Fix documentation for HUD commands in protocol
2013-05-04 01:04:09 +02:00
Kahrl
969d2b3eb1
Optional dependencies and properly handle mod name conflicts again
2013-05-03 23:58:22 +02:00
ShadowNinja
a031a15487
Don't predict placement of nodes if they would replace a non buildable_to node
2013-05-03 17:03:25 +02:00
Kahrl
777ac58f85
Predict wallmounted param2 during node placement prediction.
...
Also clean up the_game a bit: move node placement prediction to a
separate function.
2013-05-03 17:03:25 +02:00
Kahrl
be4cc306a5
Server: force block send of pointed_pos_under after predicted node place
2013-05-03 17:03:25 +02:00
PilzAdam
0deb68d81c
Use DIR_DELIM instead of / in file paths
2013-05-02 23:08:59 +02:00
PilzAdam
b75505e6b2
Show game name instead of game ID of selected game
2013-05-02 20:05:07 +02:00
Perttu Ahola
ee8067f7cf
Switch menu to game selected in world creation dialog
2013-05-02 20:59:52 +03:00
Perttu Ahola
2cf76f6f1b
Pre-select current game in world creation dialog
2013-05-02 19:43:47 +03:00
Perttu Ahola
2708482f1b
Filter worlds by selected game
2013-05-02 19:43:47 +03:00
Perttu Ahola
084be3599a
Get menu background image from selected game
2013-05-02 19:43:47 +03:00
PilzAdam
d07000ed1d
Move sfan5 to core devs
2013-05-01 15:47:14 +02:00
kwolekr
c824abd7b2
Fix itemdef drop on NULL texture
2013-04-28 21:07:09 -04:00
kwolekr
8767c78169
Enhance caves for mgv7, add ravines
2013-04-27 22:40:52 -04:00
kwolekr
0fb9567f13
Minor hud.cpp cleanup
2013-04-25 20:56:12 -04:00
Esteban I. Ruiz Moreno
43a388ec53
Ability to change the crosshair using textures
2013-04-25 20:07:46 -04:00
kwolekr
d3f0ce6224
Generalize hud_builtin_enable into hud_set_flags
2013-04-25 19:37:36 -04:00
proller
d83602d98e
Tune finite liquids, indev huge caves
2013-04-25 22:59:32 +04:00
Zeg9
c33b993397
Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)
2013-04-25 19:49:28 +02:00
sapier
88ffb3f73b
Move player collisionbox to player class
2013-04-25 18:53:50 +02:00
PilzAdam
386108f982
kahrl is back
2013-04-25 18:32:49 +02:00
Perttu Ahola
bc3072b35e
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
2013-04-25 11:51:28 +03:00
sapier
e9a4e98cb9
Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly
2013-04-24 21:59:09 -04:00
RealBadAngel
625a4c2e66
Add new drawtype GLASSLIKE_FRAMED
2013-04-24 21:45:18 -04:00
Diego Martínez
e703c5b81f
Added support to disable built-in HUD elements
2013-04-24 17:28:00 +03:00
Diego Martínez
33dd267fd9
Fixes possible crash when using hud_change with "align" or "offset"
2013-04-23 23:18:05 -04:00
RealBadAngel
a699bdb7a1
Fix to: addUpdateMeshTaskWithEdge
...
Check in all 6 directions instead of just 3.
2013-04-23 22:30:09 -04:00
kwolekr
770305e28d
Add option to use texture alpha channel
2013-04-23 22:15:51 -04:00
Perttu Ahola
36747794ab
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
2013-04-23 23:19:36 +03:00
PilzAdam
c03c296dc7
Grow dirt_with_snow instead of dirt_with_grass if snow is above it
2013-04-23 19:02:41 +02:00
ShadowNinja
4a9b8aae5e
Add minetest.get_player_ip()
2013-04-23 09:57:45 +03:00
ShadowNinja
3d4d0cb574
Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
2013-04-23 09:47:08 +03:00
Diego Martínez
9894167bbf
Added offset support for HUD items
2013-04-23 09:34:11 +03:00
Diego Martínez
7c37b1891a
Added support for alignment in HUD items
2013-04-23 09:34:10 +03:00
kwolekr
37e6d1356b
mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y boundaries, remove growGrass()
2013-04-21 15:47:13 -04:00
kwolekr
daddd37706
Fix findSpawnPos()
2013-04-21 15:39:34 -04:00
kwolekr
14ba94ad6a
Fix hud_change stat argument retrieval
2013-04-21 12:55:46 -04:00
kwolekr
03868ff8e1
Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7
2013-04-21 01:06:19 -04:00
kwolekr
527deb947c
Add direction parameter to statbars in HUD API
...
Fix health bar overlap when a larger texture is used
2013-04-20 00:22:12 -04:00
kwolekr
666aae3593
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
2013-04-18 02:19:31 -04:00
Jonathon Anderson
49f6e347f0
Lua HUD
2013-04-18 02:14:33 -04:00
kwolekr
ce901f4c4c
Fix double free, null texture drop
2013-04-12 17:20:05 -04:00
MirceaKitsune
7cd5eb4c77
Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
2013-04-11 19:42:47 -04:00
RealBadAngel
e7f5cdf9d4
Bugfixes to get_craft_recipe and get_all_craft_recipes.
...
Improvements to get_all_craft_recipes (see api doc)
2013-04-10 22:33:59 -04:00
sapier
dda2071cc0
fix bug in scriptapi line_of_sight
...
fix warnings for pathfinder debug traces
2013-04-10 16:50:24 -04:00
sapier
6e4fdf37ba
fix objects colliding with its own collision boxes
2013-04-09 23:16:13 +02:00
sapier
7d002b60ff
fix emergemanager memory leaks
2013-04-09 02:34:11 -04:00
sapier
04c3b17c78
fix various memory leaks
2013-04-09 02:23:07 -04:00
sapier
58fd39de35
fix extruded items texture leak
2013-04-09 02:14:52 -04:00
RealBadAngel
9449026839
Use system wide LuaJIT if aviable.
2013-04-08 22:10:00 +02:00
sapier
e7247c1a66
fix memory leak on sound shutdown
2013-04-07 23:43:34 -04:00
sapier
0d26bb36af
fix memory leak in loadMedia
2013-04-07 23:40:33 -04:00
sapier
10502b59bc
addon extended resource accounting
2013-04-07 23:38:22 -04:00
sapier
abe74ea5ea
fix inventory image texture leak
2013-04-07 22:54:00 -04:00
sapier
98182f6097
fix memory leaks introduced by invalid gettext usage
2013-04-07 22:50:53 -04:00
sapier
cd27c8ef5d
replace Server smart pointer with conventional one to gain control over dtor call order
2013-04-07 22:42:36 -04:00
sapier
2bdff11d54
fix memory leak on shader shutdown
2013-04-07 22:30:29 -04:00
sapier
7a32698312
fix memory leak in itemdef
...
cleanup useless code
2013-04-07 22:20:01 -04:00
sapier
5743ef4e64
fix huge texture leak in tiledef
...
fix minor glitches too
2013-04-07 22:17:58 -04:00
sapier
3b684d306c
fix 3d model mesh leak
2013-04-07 21:51:35 -04:00
sapier
e1146396bc
fix mesh leak in camera class
2013-04-07 21:49:55 -04:00
kwolekr
7c0e707cf1
Add param2 field for ores, some minor fixes and misc. code cleanup
2013-04-07 21:21:54 -04:00
kwolekr
96e2931c5c
Fix black tree leaves, reduce above-ground cave shadows
2013-04-07 02:26:46 -04:00
kwolekr
5961106f9f
Fix crash on creating map with invalid mg_name
2013-04-07 01:50:20 -04:00
kwolekr
fbf76184f0
Revert "Fix to be able to build from dir different than source dir"
...
This commit broke RUN_IN_PLACE
2013-04-07 01:30:06 -04:00
kwolekr
8ec3fc35c6
Add Mapgen V7, reorganize biomes
2013-04-07 00:50:21 -04:00
proller
d50b2ede92
Adjusting water removing above unloaded blocks
2013-04-07 00:05:39 +04:00
kwolekr
453d79e3a2
Don't re-write entire map_meta.txt if a setting is missing
2013-04-06 13:36:51 -04:00
Diego Martínez
046534e14b
Fix to be able to build from dir different than source dir
2013-04-06 12:31:12 -04:00
proller
120f02e20b
Don't flow finite liquid into an unloaded chunk
2013-04-06 12:09:59 -04:00
sapier
becd8c03fd
fix memory leak
2013-04-06 12:00:36 -04:00
sapier
69367aa799
Add Dijkstra A* and A* without prefetching pathfind algorithms
2013-04-06 11:24:03 -04:00
khonkhortisan
1586cdac53
unkn own block -> unkn own node
2013-04-05 15:57:39 +02:00
MirceaKitsune
e38d65f8d1
Dont allow fast move in water or ladder when aux1_descend is true
2013-04-05 14:58:35 +02:00
PilzAdam
b0e6806077
Fix nick completion
2013-04-05 02:31:58 +02:00
MirceaKitsune
c5a8448c41
Allow modifying movement speed, jump height and gravity per-player via the Lua API.
2013-04-05 02:00:59 +02:00
ShadowNinja
2a0badf2d5
Check if the address field is empty when hitting enter on the multiplayer tab
2013-04-03 23:33:17 +02:00
Esteban I. Ruiz Moreno
6b8435cf8c
Limit speed in collisionMoveResult for avoiding hangs
2013-04-03 23:29:51 +02:00
Zeg9
c1bf6f9f7a
Fix camera "jumping" when attached and the parent goes too fast
2013-04-03 23:22:40 +02:00
kwolekr
8d4b768297
Add Ore generation flags, implement ore absolute height
2013-03-31 20:02:03 -04:00
kwolekr
35ed5198fe
Increase value range of Ore::clust_scarcity
2013-03-31 12:26:25 -04:00
ShadowNinja
7d3b3890b5
Add a small optimization to the menu splash and remove a old comment
2013-03-30 22:02:46 -04:00
khonkhortisan
96387ee88a
Don't load menu textures every frame
2013-03-30 21:52:13 -04:00
kwolekr
c517215bcf
Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
2013-03-30 21:24:37 -04:00
kwolekr
414f0275cf
Optimize CNodeDefManager::getIds
2013-03-30 19:14:42 -04:00
PilzAdam
1aa50b1362
Make the textbox for serverlist title wider
2013-03-30 18:56:29 +01:00
PilzAdam
e17ae475cf
GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
2013-03-30 18:34:36 +01:00
kwolekr
6cf581e360
Fix build on Linux with some glibcs
2013-03-29 21:12:14 -04:00
proller
16c11eb4a3
Masterserver: report gameid, uptime, cosmetic fixes on server web page
2013-03-30 02:03:24 +04:00
kwolekr
df49b93877
Add varying levels of precision to TimeTaker
2013-03-29 16:53:15 -04:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
7d9329ecfe
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
kwolekr
3640c8c051
Update Credits tab
2013-03-29 14:43:47 -04:00
kwolekr
5b854f95d2
Fix last singlenode modification
2013-03-29 13:18:09 -04:00
kwolekr
b0f39da131
Don't replace existing nodes in singlenode mapgen
2013-03-29 11:15:49 -04:00
kwolekr
d01b74d00a
Prevent infinite loop with invalid Inventory format
2013-03-27 23:27:31 -04:00
sapier
8800896824
Closed add object <-> object collision handling
2013-03-28 00:09:24 +01:00
kwolekr
26cad481d0
Vary ore sheet y position by noise
2013-03-24 22:35:23 -04:00
kwolekr
8d13967aa3
Ensure ore can fit in OreSheet::generate()
2013-03-24 20:19:59 -04:00
kwolekr
0e07a7157f
Add more error checking to l_register_ore
2013-03-24 15:40:53 -04:00
kwolekr
57cbb8bfd8
Add Ore infrastructure and l_register_ore()
2013-03-24 13:23:33 -04:00
proller
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
Jeija
e1ff5b1361
Allow spawning particles from the server, from lua
...
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
ab57fdac44
Move rightclickable to the proper place
2013-03-23 23:15:30 +01:00
Jürgen Doser
dacc8cdb3a
Include backface_culling flag in serialization format for TileDefs
...
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Mukul Sati
ca7043e52d
Set of changes to build mineTest using Visual Studio 11.0. These affect
...
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
RealBadAngel
6f8d40ef5d
6d facedir
2013-03-23 21:31:05 +01:00
proller
f98d0433f9
Random guest name and finite liquid checkbox
2013-03-23 19:17:08 +04:00
Perttu Ahola
34b185e955
Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
2013-03-22 19:16:51 +02:00
Perttu Ahola
c2250d95c4
Support game-specific minetest.conf
2013-03-21 22:22:15 +02:00
Perttu Ahola
306d1ab866
Common mods support
...
Implement "common mods", includeable from
{$user,$share}/games/common/$modname
by using the game.conf setting
common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
kwolekr
8f0d29f931
Fix Map::initBlockMake to actually use chunksize setting
2013-03-18 22:19:02 -04:00
kwolekr
939397dd6e
Add jungle grass to jungles
2013-03-17 23:08:11 -04:00
Ilya Zhuravlev
d207d359d1
Don't erase modified_blocks
2013-03-17 21:17:13 +04:00
ShadowNinja
5f88cd98ad
Add FPS limit to menu clouds
2013-03-17 12:13:48 -04:00
RealBadAngel
7f51b2da28
lua methods set_look_pitch and set_look_yaw
2013-03-17 11:39:35 -04:00
PilzAdam
c00c8832c6
Fix new_style_water
2013-03-17 11:28:43 -04:00
proller
10c03e1a9d
build with ogles2 driver
2013-03-16 22:37:50 -04:00
kwolekr
67228160ae
Some minor cleanups from the last commit
2013-03-16 22:34:12 -04:00
proller
165498cecf
initial mapgen indev version with farscale feature and huge caves
2013-03-16 21:48:32 -04:00
kwolekr
e3badd7062
Make saplings only grow on dirt or grass, make jungle tree trunks only replace air
2013-03-16 19:55:29 -04:00
kwolekr
6823ce99a7
Re-add jungles, apple trees
2013-03-16 17:06:11 -04:00
kwolekr
1f1ad9fd23
Optimize Mapgen::updateLighting(), add setLighting()
2013-03-15 23:04:50 -04:00
proller
f5ab056b38
Liquid fine tuning
2013-03-14 17:06:25 -04:00
kwolekr
16c031be77
Remove 'tape and glue', update Credits tab
2013-03-14 16:46:42 -04:00
ShadowNinja
350596b94f
Add cloud menu background by Krisi, configurable with the menu_clouds option.
...
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
2013-03-13 21:18:40 -04:00
sapier
66750dc88e
fix typo invalid for loop end
2013-03-13 19:42:05 -04:00
kwolekr
d10223254a
Clean up Mapgen
2013-03-11 21:32:52 -04:00
sapier
eb90c3d92d
Move l_get_all_craft_recipes to scriptapi_craft
2013-03-11 19:27:13 -04:00
Ilya Zhuravlev
6a1670dbc3
Migrate to STL containers/algorithms.
2013-03-11 19:08:39 -04:00
kwolekr
650e932ddf
Re-add dungeons in new dungeongen.cpp
2013-03-10 00:42:51 -05:00
kwolekr
b9512cab1b
Fix Irrlicht includes in scriptapi_*
2013-03-06 17:04:44 -05:00
proller
dd8593f2d6
fix link if system json lib exists
2013-03-05 23:54:07 -05:00
RealBadAngel
5af8acfa6e
Added method to get all registered recipes for item(node)
2013-03-05 23:32:33 -05:00
kwolekr
ba78194636
Allow any character in formspec strings with escape char
2013-03-05 23:25:02 -05:00
sapier
bdbdeab005
split scriptapi.cpp
...
Remerge some files in order to reduce number of additional files
Make necessary changes for split, rename files, reorganize some bits
2013-03-05 00:59:49 -05:00
Ilya Zhuravlev
5917e86297
Add one more curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
2013-03-03 00:02:00 +04:00
Ilya Zhuravlev
fceb465fc9
Fix "longjmp causes uninitialized stack frame" (serverlist.cpp)
2013-03-01 17:02:54 +04:00
kwolekr
7caa28a6aa
Change default settings for log level, texture atlas, document new settings
2013-02-27 19:59:05 -05:00
PilzAdam
0183bdad04
Fix nodeplacement prediction
2013-02-27 20:23:32 +01:00
kwolekr
d31f07bd4b
Fix most warnings, re-fix MSVC compile error
2013-02-26 01:57:59 -05:00
kwolekr
979ca23f1e
Merge pull request #482 from proller/liquid
...
finite liquid
2013-02-25 20:52:24 -08:00
kwolekr
9b5f182642
Remove dead code, relocate some code
2013-02-25 23:11:12 -05:00
kwolekr
f00d136ab1
Fix selection of # threads, set default to 1 thread
2013-02-25 23:11:00 -05:00
kwolekr
28c50c16cd
Fix build on Windows
2013-02-25 23:10:54 -05:00
kwolekr
5bd50a2d90
Fix most walled-off caves
2013-02-25 23:08:55 -05:00
kwolekr
60e6284f30
Tune queue limits, some other adjustments
2013-02-25 23:08:41 -05:00
kwolekr
67c59645ec
Misc. cleanup and minor fixes
2013-02-25 23:08:33 -05:00
kwolekr
5ec5b1cbd6
Add multi-Emerge thread support
2013-02-25 23:08:26 -05:00
kwolekr
76217939e0
Add emerge queue limit configuration
2013-02-25 22:59:17 -05:00
kwolekr
206ec36c8e
Fix EmergeThread hang on exit
2013-02-25 22:58:24 -05:00
kwolekr
3b7a445cd7
Add global and per-peer queue limits
2013-02-25 22:58:11 -05:00
kwolekr
b9d8e59bbf
Add emerge.cpp, initial EmergeThread changes
...
- Neatly placed all emerge related code into a new file, emerge.cpp
- Greatly cleaned up the code in EmergeThread::Thread()
- Reworked Emerge queue. Now an actual std::queue of v3s16 block positions
- Removed the completely unnecessary map of peer ids requesting blocks
2013-02-25 22:56:18 -05:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
proller
b90e431fc7
new adjustable finite liquid
2013-02-24 18:39:07 +04:00
RealBadAngel
f0d70d4e86
Add seed parameter for default and L-system trees
2013-02-24 02:26:25 +01:00
kwolekr
6b9906687b
Merge pull request #503 from RealBadAngel/master
...
Add sound volume controls to ingame menu
2013-02-23 15:58:00 -08:00
PilzAdam
bc2e9dbaf2
Read server_announce from minetest.conf for GUI
2013-02-23 22:48:02 +01:00
RealBadAngel
4d73d99ebc
Add sound volume controls to ingame menu
2013-02-23 16:01:35 +01:00
kwolekr
f9a8efb992
Merge pull request #431 from sapier/dtime_clamping
...
add limit for (collision handling) steps to avoid runaway memory consumption
2013-02-22 16:42:50 -08:00
kwolekr
7f240aea1e
Added debug log level setting
2013-02-21 22:35:04 -05:00
Ilya Zhuravlev
c19fc00b04
Fix json include
2013-02-22 02:41:59 +04:00
proller
ee07c3f7cf
new auto masterserver
2013-02-22 02:04:53 +04:00
Jürgen Doser
89b88917a8
Print missing mod dependencies on server start
...
i.e., not only the mod with missing dependencies, but also the missing
dependencies itself. (This already used to be the case before the mod
selection gui was added)
Also, mods with unsatisfied dependencies are no longer reported as
mods that could not be found.
2013-02-20 20:06:39 +01:00
Jeija
365c169b43
Disable placement prediction for nodes that use on_rightclick
2013-02-19 20:02:40 +01:00
kwolekr
8d920dd09b
Merge pull request #465 from doserj/mod_selection_empty_modname_fix
...
Remove use of operator[] on a std::map, so no spurious elements get inse...
2013-02-15 17:45:32 -08:00
Perttu Ahola
c88d89d26e
Some kind of middleway values for player acceleration for now
2013-02-15 23:18:19 +02:00
Perttu Ahola
4035bf3259
Restore old acceleration behavior until something is actually agreed on (part 2)
2013-02-15 22:47:23 +02:00
Perttu Ahola
65cb318cd9
Restore old acceleration behavior until something is actually agreed on
2013-02-15 22:25:23 +02:00
Ilya Zhuravlev
30b9a4d6b4
Add Freetype support
2013-02-14 18:46:08 +01:00
MirceaKitsune
df3c925b3c
Improved Player Physics
2013-02-14 06:21:30 +10:00
Dmitry Marakasov
8e69b9cb26
Server requires gettext library as well
2013-02-12 20:27:50 +01:00
PilzAdam
9f1ae4084d
Enable multiline signs
2013-02-12 19:37:25 +01:00
PilzAdam
2c362badd4
Dont remove grass under unloaded blocks
2013-02-10 12:52:59 +01:00
Jürgen Doser
6b1420a58a
Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4
...
This way, plants actually show the real backface on their back side,
i.e., the front face mirrored around the vertical axis, instead of
showing the front face on both sides. This looked weird when the
texture was not symmetrical around the vertical axis.
2013-02-10 12:45:25 +01:00
ShadowNinja
1cda39d5bb
Don't fall off nodes if sneaking with free_move on but without fly privileges
2013-02-10 12:35:04 +01:00
ShadowNinja
32552fede5
Don't see through nodes without noclip privileges
2013-02-10 12:29:46 +01:00
Ilya Zhuravlev
86b33c4922
Fix compile error (MSVC2010).
2013-02-07 16:17:55 +04:00
kwolekr
97260d09a8
Add flag string settings, flat map option
2013-02-06 16:52:48 -05:00
kwolekr
f148ae58c3
Fix assertion condition in initializePaths()
2013-02-06 01:13:19 -05:00
kwolekr
bd55b9cc0f
Don't write control character to verbosestream
2013-02-06 01:12:56 -05:00
kwolekr
77dbad72f7
Fix and improve noise map functions
2013-02-06 01:12:36 -05:00
kwolekr
75fe948bf7
Add Perlin noise map Lua API
2013-02-06 01:11:56 -05:00
kwolekr
a73905401a
Improve random map seed generation
2013-02-06 01:10:37 -05:00
Jürgen Doser
9ebf1fd3b7
Remove use of operator[] on a std::map, so no spurious elements get inserted. ( fixes #464 )
...
All uses of operator[] in guiConfigureWorld.cpp have been replaced
with .find() operations.
In some places, operator[] had been called with mod names of "Add-Ons"
or "N/A", which would insert a default-constructed ModSpec into the
list of add-on mods. In other places, the use of operator[] was safe
now, but it probably is safer for future changes to use .find()
everywhere.
2013-02-01 15:50:33 +01:00
PilzAdam
33cb3d713c
Translate key functions in key change menu
2013-01-30 20:27:26 +01:00
kwolekr
12472a44d4
Merge pull request #442 from kwolekr/mingw_compile_fix
...
Fix compile under MingW
2013-01-29 13:07:47 -08:00
kwolekr
cbbb6447bf
Merge pull request #441 from kwolekr/mapgen_factories
...
Make mapgen factory setup more elegant, add mapgen_v6.h
2013-01-29 13:05:56 -08:00
Jeija
c1fee78e85
Place block when holding sneak while right-clicking nodes with formspec
2013-01-28 00:44:42 +04:00
kwolekr
bcc0ca93d4
Merge pull request #447 from sapier/add_lua_log_parameter_check
...
BUGFIX: check parameters for minetest.log lua function
2013-01-26 10:58:53 -08:00
sapier
eb2a8fe8b8
check parameters for minetest.log lua function
2013-01-26 10:32:08 +00:00
kwolekr
9d69b38583
Slightly improved version of mystrtok_r
2013-01-23 17:37:53 -05:00
kwolekr
69ba485415
Fix compile under MingW
2013-01-23 16:28:15 -05:00
kwolekr
91e88196c7
Make mapgen factory setup more elegant, add mapgen_v6.h
2013-01-23 16:16:49 -05:00
RealBadAngel
1163fdfa11
Treegen update. Some new symbols. Speed up code a bit.
2013-01-23 20:40:09 +02:00
Jürgen Doser
f099861245
Make sure that settings are written to config file when settings are removed.
...
Previously, settings where only written when a value has changed, and
removal of a setting value didn't count as a change.
2013-01-22 19:05:46 +01:00
Jürgen Doser
f214940c96
Fix crash when pressing delete button in server browser and no server is selected.
...
A check for that was there, but was comparing an unsigned variable to
-1, which doesn't work.
2013-01-22 19:05:46 +01:00
Jürgen Doser
26a0efae23
Improve behaviour for empty modpacks and when no mods at all are installed:
...
Only show enable all / disable all buttons for all add-ons when at
least one add-on is installed. When no add-on ist installed, don't
show any buttons or checkboxes.
Added is_modpack flag to ModSpec to distinguish empty modpacks from
normal mods and check this flag in mod selection gui so that empty
modpacks are not treated like mods that can be enabled or disabled.
2013-01-22 19:05:28 +01:00
Jürgen Doser
e237c1d07d
Fix crash when no world is selected and configure button is pressed.
...
by moving return statement out of if-then-else clause...
2013-01-22 17:47:12 +01:00
Ilya Zhuravlev
5696ee8421
Fix msvc build
2013-01-22 01:16:29 +04:00
sapier
d8a0efa6af
add support for saving settings by lua command (server doesn't autosave on exit)
2013-01-21 22:44:41 +02:00
kwolekr
b87cd8c58b
Use a string identifier for a mapgen instead of version
2013-01-21 21:41:37 +02:00
kwolekr
318669327e
Fix compile on certain Linux configurations, reduce spawn point height
2013-01-21 21:41:37 +02:00
kwolekr
278d93a3ee
Removed Mapgen V7 for now
2013-01-21 21:41:37 +02:00
kwolekr
b55fb4f2f6
Last set of minor cleanups
2013-01-21 21:41:37 +02:00
kwolekr
1cd8351054
Fix MapgenV6::getGroundLevelAtPoint()
2013-01-21 21:41:37 +02:00
kwolekr
631a835e07
Finish and clean up mapgen configuration
2013-01-21 21:41:37 +02:00
kwolekr
45cf32afc5
Add Settings::getStruct and Settings::setStruct
2013-01-21 21:41:37 +02:00
kwolekr
cde3d38766
Clean up EmergeManager, do initial work on Mapgen configuration
2013-01-21 21:41:37 +02:00
kwolekr
d5029958b9
Readded and optimized mapgen V6
2013-01-21 21:41:37 +02:00
kwolekr
bddd5f2b98
Cleaned & enhanced noise object management
2013-01-21 21:41:37 +02:00
kwolekr
96898c1794
Add initial Lua biomedef support, fixed biome selection
2013-01-21 21:41:37 +02:00
kwolekr
11afcbff69
The new mapgen, noise functions, et al.
2013-01-21 21:41:33 +02:00
kwolekr
736b386554
Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos()
2013-01-21 21:41:09 +02:00
kwolekr
a785522194
Only clear block modified flag if writing to db was successful
2013-01-21 21:41:09 +02:00
kwolekr
8e50e256e6
Make cloud height user-configurable
2013-01-21 21:41:09 +02:00
kwolekr
9b3287b865
stop MSVC++ from generating dumb warnings
2013-01-21 21:41:09 +02:00
kwolekr
14657bd29a
Proper RUN_IN_PLACE support for OSX and FreeBSD
2013-01-21 21:41:09 +02:00
Jürgen Doser
6af8a34d91
Basic support for configuring which mods to load for each world
...
settings.h: added function to return all keys used in settings, and a
function to remove a setting
mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods.
server.{h,cpp}: server does not load add-on mods that are disabled in
the world.mt file. mods are disabled by a setting of the form
"load_mod_<modname> = false". if no load_mod_<modname> = ... setting
is found, the mod is loaded anyways for backwards compatibilty. server
also complains to errorstream about mods with unstatisfied
dependencies and about mods that are not installed.
guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods
and modpacks with little icons in front of their name indicating their
status: a checkmark for enabled mods, a cross for disabled mods, a
question mark for "new" mods
Mods can be enabled/disabled by a checkbox. Mods also show a list of
dependencies and reverse dependencies. double-click on a mod in
dependency or reverse dependency listbox selects the corresponding
mod. Enabling a mod also enables all its dependencies. Disabling a mod
also disables all its reverse dependencies.
For modpacks, show buttons to enable/disable all mods (recursively,
including their dependencies) in it.
Button "Save" saves the current settings to the world.mt file and
returns to the main menu. Button "Cancel" returns to main menu without
saving.
basic keyboard controls (if the proper widget has keyboard focus):
up/down: scroll through tree of mods
left/right: collaps/expand a modpack
space: enable/disable the selected mod
2013-01-21 17:31:50 +02:00
Jeija
6f93c01af9
Add a list of servers to the "Multiplayer" tab
...
If USE_CURL is set, it also downloads a list from a remote server.
The url of this list is configurable in minetest.conf using the setting "serverlist_url"
The local list of favorite servers is saved in client/serverlist/filename
filename is also configureable using the setting "serverlist_file"
2013-01-21 16:42:56 +02:00
sapier
12e9f3d010
add limit for steps to avoid runaway memory consumption by collision handling
2013-01-16 23:27:11 +00:00
PilzAdam
c691d619c2
Bugfix: else repeat_rightclick_timer = 0;
2013-01-14 21:38:40 +01:00
Jeija
61f5ca6b16
Add particles
2013-01-14 15:27:00 +01:00
Jürgen Doser
183c81b5ec
fix integer overflow ( fixes #414 )
...
liquid_kind was declared as an u8, but used to hold a content_t value, which is delcared to be a u16.
changing this fixes (at least for me) the problem reported in bug #414 .
2013-01-12 23:32:09 +04:00
Jürgen Doser
076f13cc01
fixes node timer bug ( fixes #407 ).
...
Previously, when a block was activated, on_timer callbacks where
called with the relative position of the node inside the block,
instead of the absolute position of the node.
2013-01-11 18:59:27 +01:00
dannydark
8eb717d4d0
Fixed two typo's in commit 615fd498bc
2013-01-07 18:57:12 +01:00
PilzAdam
8aa190606e
Disable all HP handling if enable_damage is false
2013-01-07 18:39:45 +01:00
PilzAdam
0437abbffb
Add a setting to enable always flying fast
2013-01-07 18:26:34 +01:00
sapier
0b1d09ff4f
Fix buttons not working for Lua-triggered formspecs
2013-01-07 19:00:33 +02:00
RealBadAngel
8b75736c6f
L-Systems treegen update.
2013-01-07 18:13:14 +04:00
Ilya Zhuravlev
099d7ff2ad
"or" should be "||". Don't use "or", "and", etc.. It breaks build.
2013-01-04 23:39:12 +04:00
Jeija
46d431e7c3
Implement textarea in formspec, a multiline input field
2013-01-04 20:09:09 +01:00
PilzAdam
615fd498bc
Fix typo doubletab -> doubletap
2013-01-04 20:04:48 +01:00
dannydark
bc879a1453
Fixed content_abm aliases
...
Since commit 5a13c49492 when I'm in a new area of the world that hasn't
yet been generated the debug log gets flooded with the following error:
Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to
replace "default:dirt_with_grass" at (729,1,-219) (block (45,0,-14))
This commit fixes that.
2013-01-04 19:05:57 +01:00
PilzAdam
82fd83fd12
Switch to fly mode if spacebar is doubleclicked
...
Can be turned off in the key change GUI or in minetest.conf via doubletab_space
2013-01-04 18:51:38 +01:00
Jeija
b50da63852
Repeated right clicking when holding the right mouse button
...
Configure using repeat_rightclick_time in minetest.conf
2013-01-04 18:33:53 +01:00
PilzAdam
d2b1210376
Adjust the maximum alpha of the red hurt screen
2013-01-03 16:15:46 +01:00
Jeija
a27cdf16f4
Tilt camera on player damage (tweaked by PilzAdam)
2013-01-03 15:16:46 +01:00
PilzAdam
5a13c49492
Change the nodenames for dirt -> grass and sapling -> tree abms to match the mapgen aliases
2013-01-02 23:06:31 +01:00
PilzAdam
8493979d86
Replace constant red hurt screen with fade out red
2013-01-02 23:06:17 +01:00
Perttu Ahola
2c472a66d1
Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction
2013-01-02 23:18:14 +02:00
Perttu Ahola
69bd803a32
Add InvRef:get_location()
2013-01-02 22:53:55 +02:00
sapier
da9707950e
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
2013-01-02 20:59:37 +02:00
RealBadAngel
36f03a7f4a
Bugfixes to item_image formspec method
2013-01-02 18:29:08 +04:00
dannydark
5d18dc358b
Fixed compile issues on windows
...
With latest upstream L-Systems treegen.
2012-12-30 16:38:53 +04:00
RealBadAngel
b40e599866
L-System treegen
2012-12-30 13:42:19 +04:00
PilzAdam
45029117f5
Use aux1 to move fast when flying
2012-12-27 18:33:24 +01:00
Esteban I. Ruiz Moreno
578ece8dd0
Add selectionbox_color, crosshair_color, and crosshair_alpha options
2012-12-27 13:10:03 -03:00
PilzAdam
896e1a30b0
Fix 'longjmp causes uninitialized stack frame' in cURL
2012-12-26 21:41:00 +01:00
Perttu Ahola
0f1d2c127c
Initialize all member variables of LuaEntitySAO
2012-12-23 17:16:46 +02:00
Ilya Zhuravlev
145e301269
Fix keycodes ( #325 )
2012-12-23 02:11:32 +04:00
DannyDark
40dac4cde4
Fixed u64 ambiguous symbol error
...
Fixed the compiler not being able to determine which symbol it should
use when compiling Minetest as 64bit with Irrlicht 1.8+
2012-12-20 17:53:25 +10:00
sfan5
05b58501f2
Tweak CMake files for cURL
2012-12-18 21:52:56 +04:00
PilzAdam
f4ed37ec6f
Fix falling damage when not flying
2012-12-17 18:04:41 +01:00
Ilya Zhuravlev
e9006f904c
Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread
2012-12-17 20:56:59 +04:00
Ilya Zhuravlev
e301bc2d77
Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)
2012-12-17 19:46:54 +04:00
Ilya Zhuravlev
3578e1d4a7
Added ability to fetch media from remote server (using cURL library)
2012-12-16 15:20:18 +04:00
PilzAdam
9786202b08
Dont sneak while flying
2012-12-11 19:04:55 +01:00
PilzAdam
52ba413185
Only fly through walls in noclip mode wich requires the noclip privilege
2012-12-11 16:44:13 +01:00
Perttu Ahola
fd9e226b79
Update GUI texts
2012-12-06 21:02:02 +02:00
Jürgen Doser
7d2f0d7b1b
draw gui later. this fixes the hotbar disappearing while rendering to texture.
2012-12-06 20:43:17 +02:00
Jürgen Doser
870f7bcc93
fix screen flickering black when rendering to texture
2012-12-06 19:56:49 +02:00
Perttu Ahola
543fc6702f
Set proper field background colors in Irrlicht 1.8
2012-12-06 19:35:40 +02:00
Perttu Ahola
5080b63435
Raise default maximum render distance to 240
2012-12-06 15:49:20 +02:00
Perttu Ahola
8bb36f4650
Fix automagic render distance tuner
2012-12-06 15:49:20 +02:00
Matthew I
a47b829040
Add #include guards to base64.h
2012-12-03 19:44:54 +02:00
Perttu Ahola
07632b7d69
Try to add a bit of topside brightness when not using shaders
2012-12-02 23:48:11 +02:00
Perttu Ahola
68e36226b3
Default to preload_item_visuals=true
2012-12-02 20:43:55 +02:00
MirceaKitsune
15b86a6b9b
Don't send player position from client to server if the player hasn't moved
2012-12-02 20:22:02 +02:00
Perttu Ahola
804a7875a2
Smooth day-night transitions
2012-12-02 18:02:45 +02:00
Perttu Ahola
041585a78e
Const-correct util/serialize.h
2012-12-02 14:36:12 +02:00
Perttu Ahola
cd1f604ffe
Handle day-night transition in shader and make light sources brighter when shaders are used
2012-12-02 14:24:58 +02:00
Perttu Ahola
566f7f638a
Get rid of jordan4ibanez's insane digging animation speed
2012-12-02 03:10:23 +02:00
Perttu Ahola
3e07c5bf82
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
2012-12-02 02:59:15 +02:00
Perttu Ahola
98fd364672
Add enable_shaders to minetest.conf.example
2012-12-02 00:54:44 +02:00
obneq
151fad1f2b
Add checkboxes for shaders and on-demand item visual generation
2012-12-02 00:52:35 +02:00
Perttu Ahola
27373919f4
Implement a global shader parameter passing system and useful shaders
2012-12-02 00:46:18 +02:00
Kahrl
22e6fb7056
ShaderSource and silly example shaders
2012-12-02 00:46:18 +02:00
Perttu Ahola
e3258b78e2
Add setting preload_item_visuals
2012-12-02 00:46:10 +02:00
Perttu Ahola
bee170570d
On-demand item meshes and textures
2012-12-02 00:38:26 +02:00
Perttu Ahola
ba73e75ef9
Modify some client log message levels
2012-12-02 00:24:11 +02:00
RealBadAngel
f4b7e1a570
New elements in formspec, item_image and item_image_button.
...
Fixed also game bug drawing dragged item behind fields, buttons etc.
2012-12-01 20:39:41 +02:00
PilzAdam
bb454b1846
Merge support for anaglyph stereo
2012-12-01 12:41:05 +01:00
Perttu Ahola
778d9b0cd6
Add the ability for client to check if image exists
2012-11-30 22:19:54 +02:00
Jürgen Doser
c1d8eeb70a
Make dragged itemstack following the mouse cursor much smoother
...
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-30 22:07:30 +02:00
Matthew I
6cf87e1d23
Ignore directories beginning with a "." when searching for mods
...
This is not a problem on POSIX systems (these directories are
ignored by the POSIX implementation of fs::GetDirListing() in
filesys.cpp), but these directories still are reported on Windows
systems. This becomes a problem when mod authors use version
control systems that create directories like ".git" or ".svn"
and collectMods() picks up on them. It has also been suggested
that ignoring such directories would allow for the easily disabling
mods by inserting a "." in front of their name.
This quick fix simply makes collectMods() ignore directories
beginning with a ".".
2012-11-30 21:41:50 +02:00
Perttu Ahola
8a93581c8a
Run scriptapi_on_shutdown() thread-safely and remove some old crap
2012-11-30 19:41:13 +02:00
Matthew I
6c8fa83ecd
Add shutdown hook interface to Lua API
...
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.
Document that minetest.register_on_shutdown() callbacks may not be run
If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
2012-11-30 19:26:51 +02:00
Perttu Ahola
ab45133ab4
Add congestion control settings to minetest.conf
2012-11-29 22:13:22 +02:00
Perttu Ahola
7b6d642300
Full protocol 13 compatibility on server side
2012-11-29 22:08:25 +02:00
Perttu Ahola
96a286dcf5
Make strict and non-strict protocol version checking to work more like expected
2012-11-29 22:08:25 +02:00
Perttu Ahola
420de7ad5e
Allow server to accept protocol 13 clients altough they don't work too well
2012-11-29 22:08:25 +02:00
Perttu Ahola
8ccdd3bdb4
Ranged support of protocol version on server side
2012-11-29 22:08:25 +02:00
Perttu Ahola
23913f26cd
Support serialization of protocol 13 ContentFeatures
2012-11-29 22:08:25 +02:00
Perttu Ahola
9714612999
unit test: TestNodedefSerialization
2012-11-29 22:08:25 +02:00
Perttu Ahola
69cdcea9fc
Modify new ObjectProperties format to such that 0.4.3 will eat it
2012-11-29 22:08:25 +02:00
Perttu Ahola
30ec69c7d3
Fix Taoki's messed up generic object command ids
2012-11-29 22:08:25 +02:00
Calinou
655bb526f4
Fix head shifting downards in glass, nodeboxes...
2012-11-28 16:14:52 +04:00
Perttu Ahola
5c26972cdd
Fix mesh glitches on MapBlock boundaries
2012-11-27 19:00:09 +02:00
MirceaKitsune
5f798d944e
Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly
2012-11-27 08:06:13 +02:00
Perttu Ahola
6b927229f5
Default server step to 0.1s and sync object/player update intervals to it
2012-11-26 22:34:59 +02:00
Perttu Ahola
e0eaed5fdb
Remove unnecessary util/serialize.h from content_mapblock.cpp
2012-11-26 11:56:18 +02:00
Perttu Ahola
5bd638d4a5
Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
2012-11-26 11:39:52 +02:00
Perttu Ahola
eca1c96412
Move util/serialize.h out from staticobject.h for smaller header dependencies
2012-11-26 11:18:34 +02:00
Perttu Ahola
2f5686ca48
Move a function from clientserver.h to clientserver.cpp
2012-11-26 10:31:24 +02:00
Perttu Ahola
4fa4340b95
Proper versioning of new network-serialized stuff
2012-11-26 09:49:31 +02:00
Perttu Ahola
197542c7ec
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
2012-11-26 09:49:07 +02:00
Perttu Ahola
ab507f83e2
Fix LuaEntitySAO::getClientInitializationData() and bump the related version
2012-11-26 09:10:27 +02:00
Perttu Ahola
c8acc373c1
Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
2012-11-25 21:11:45 +02:00
MirceaKitsune
3d1c481f0b
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
...
Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-25 19:14:24 +02:00
MirceaKitsune
756db8174a
A bunch of fixes
...
No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
2012-11-25 19:14:24 +02:00
MirceaKitsune
fa67b46c04
Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
...
Initialize m_bone_posrot too
Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached
Don't make attachments possible to right-click either
Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't
2012-11-25 19:14:24 +02:00
MirceaKitsune
4d656963e4
Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
...
Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
2012-11-25 19:14:24 +02:00
MirceaKitsune
9259d028ac
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
...
Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed)
Fix a bug in falling code where entities get stuck
Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed.
Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need
Create a separate function for detaching, and also update lua api documentation
When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct
Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too)
Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
2012-11-25 19:14:24 +02:00
MirceaKitsune
52fcb0b4b9
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
...
Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature.
Extra checks for the bone positioning / rotation code
Many checks and consistency improvements to the client attachment code
Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers
Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though)
Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children.
Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object
The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
2012-11-25 19:14:23 +02:00
MirceaKitsune
d7d759b43f
Enable client-side attachments, add detachment code
2012-11-25 19:14:23 +02:00
MirceaKitsune
ba3fd63e29
Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
2012-11-25 19:14:22 +02:00
MirceaKitsune
948b5a8be7
Complete the attachment framework.
...
The child ID can now be checked against the parent ID in content_cao.cpp so the parent can be detected. Actual attachment code to come
Divide attachment system between server attachments and client attachments, neither coded right now. As explained in the code comment:
// Attachments need to be handled on both the server and client.
// If we attach only on the server, models (which are client-side)
// can't be read so we don't know the origin and orientation of bones.
// If we attach only on the client, the real position of attachments is
// not updated and you can't click them for example.
2012-11-25 18:14:15 +02:00
MirceaKitsune
e42eeec8f6
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
...
New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
Framework for the attachment system, with no actual functionality yet
Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
I will also want position and rotation offsets to be possible to apply to attachments
Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
2012-11-25 18:14:15 +02:00
MirceaKitsune
118285e6ba
Get the new animation framework properly working
...
Store start and end frames as v2f
Also move bone animations to their own function instead of object properties
2012-11-25 18:14:15 +02:00
MirceaKitsune
ba4d93027f
Joint positioning and rotation code, and fix a problem related to their lua API
...
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
2012-11-25 18:14:15 +02:00
MirceaKitsune
fb0c431864
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
...
Support for animation blending, though for some reason it doesn't work.
Don't enable animation transitions by default for many reaosons
Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit
Same system for bone rotation, plus a few other things I missed
2012-11-25 18:14:15 +02:00
MirceaKitsune
9c8ba42750
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
...
Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
2012-11-25 18:14:15 +02:00
MirceaKitsune
f9675bd2b4
Add a subfolder for models and transfer models from server to client
...
(obj, md2 and md3 are currently allowed)
Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
2012-11-25 18:14:15 +02:00
MirceaKitsune
cb40b3517a
Fix material properties and allow lighting. Models should now be affected by light instead of being black
2012-11-25 18:14:15 +02:00
MirceaKitsune
0a020dbcc8
Properly read the mesh from LUA.
...
Players can now be set to meshes using the following test script:
function switch_player_visual()
prop = {
mesh="player.obj",
texture="player.png",
visual="mesh",
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
2012-11-25 18:14:14 +02:00
MirceaKitsune
ac97a7f70e
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
2012-11-25 18:14:14 +02:00
Perttu Ahola
e02b95741b
Revert "Don't leak textures all over the place"
...
This causes textures to be deleted before they are no longer accessed,
resulting in a segmentation fault. This needs to be rewritten in such a way
that textures are deleted when the client disconnects from a server.
This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
2012-11-25 16:39:07 +02:00
Ilya Zhuravlev
bbd990f2cc
Fix trees growing into any type of node
2012-11-23 00:36:52 +04:00
xyzz
a0b5605db8
Merge pull request #268 from khonkhortisan/image_button
...
Allow transparent image_buttons
2012-11-22 09:13:18 -08:00
MirceaKitsune
9b9eb23b6d
Default anaglyph to 0.1
2012-11-13 19:20:57 +02:00
MirceaKitsune
8b16e5f27d
Anaglyph stereo support, created by xyz
2012-11-13 19:20:35 +02:00
xyzz
5292476841
Merge pull request #284 from RealBadAngel/master
...
Adding backgrounds to formspec
2012-11-12 11:50:58 -08:00
PilzAdam
6e2ba111af
Add jordan4ibanez' better digging animation
2012-11-10 17:36:56 +01:00
Vanessa Ezekowitz
46f471c89f
added GUI checkboxes in Settings tab for the aforementioned video settings.
2012-11-09 19:12:49 +02:00
Vanessa Ezekowitz
0dd9c14ff8
Added video settings filter options via config file - second try :-)
...
Set one or more of these in the config to turn the related option on:
mip_map = 1
anisotropic_filter = 1
bilinear_filter = 1
trilinear_filter = 1
2012-11-09 19:12:44 +02:00
Perttu Ahola
0709918bd8
Fix unnecessary network protocol incompatibility in ContentFeatures
2012-11-08 20:43:32 +02:00
RealBadAngel
8e5167d726
Adding background to Formspec
2012-11-08 19:22:37 +01:00
RealBadAngel
8540871ebc
Formspec: Draw images before inventories. Allows to use image as background.
2012-11-04 21:18:28 +01:00
PilzAdam
3cab24fbcf
Merge pull request #243 from xyzz/liquid_renewable
...
Add liquid_renewable property, allow non-renewable liquids.
2012-11-03 12:34:44 -07:00
Kahrl
41c00e87d4
Don't leak textures all over the place
2012-11-02 18:45:39 +02:00
Perttu Ahola
2863a3291a
Fix flowing liquid animation direction calculation
2012-11-02 18:05:42 +02:00
PilzAdam
b701f8a878
Replace pow() with multiplikation to improve speed
2012-11-02 16:24:57 +01:00
Kyle
f9087d14a3
Allow transparent image_buttons
2012-10-18 12:06:47 -07:00
Perttu Ahola
9cadaf824b
Add dtime_s to entity activation
2012-09-09 17:12:29 +03:00
Perttu Ahola
1cc1b93e65
Fix ServerActiveObject stuff
2012-09-09 16:11:05 +03:00
Perttu Ahola
c4f400acd0
Fix wielditem entity drawtype brightness control
2012-09-09 13:26:52 +03:00
Perttu Ahola
ac628c9b0a
Fix ObjectRef:punch()
2012-09-09 12:05:38 +03:00
Ilya Zhuravlev
926830e0df
Add liquid_renewable property.
2012-09-07 20:48:12 +04:00
Matthew I
c8895dd43b
Prevent world creation if the world already exists
2012-09-05 01:17:44 +03:00
Matthew I
5dd1d354f8
Enforce stricter world names using a blacklist
...
Blacklisted characters are: / \
2012-09-05 01:17:28 +03:00
Perttu Ahola
a0da6bcf43
Add aux1_descends to key change menu
2012-09-05 00:55:19 +03:00
Perttu Ahola
1b63f8d6b9
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
2012-09-05 00:39:43 +03:00
Perttu Ahola
60932d2bd7
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
2012-09-04 23:02:56 +03:00
Perttu Ahola
ee2d9d973a
Reorganize ClientMap rendering code for a bit more performance
...
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
2012-09-04 22:41:03 +03:00
Perttu Ahola
0e6f7a21c6
Fix shift-descend to ladders from a floor
2012-09-03 23:31:51 +03:00
Perttu Ahola
cc47ff7c4c
Fix moving stuff into a mismatched stack in a "infinite" inventory
2012-09-02 23:01:42 +03:00
Perttu Ahola
e1a495ee30
Make inventory GUI do sane things when server-side inventory acts unusually
2012-09-02 22:51:38 +03:00
Perttu Ahola
6495007924
Fix bug in moving a larger sized stack in inventory on top of another
...
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
2012-09-02 20:24:45 +03:00
Perttu Ahola
b6c12d2aa3
Fix github issue #224
2012-09-01 18:32:15 +03:00
Thomas Lauro
7a14171be4
Fix issue with openal mac os x compile
2012-09-01 18:19:59 +03:00
Perttu Ahola
5194505407
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
2012-09-01 18:03:50 +03:00
Thomas Lauro
3e7957512b
A bunch of GUIKeyChangeMenu fixes
...
- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
2012-09-01 18:03:40 +03:00
Perttu Ahola
c0bd96d9b3
Attempt to fix flying gravel and dirt
2012-09-01 13:41:15 +03:00
Sergey Gilfanov
0f7728f84d
Smooth transition to the desert biome.
2012-09-01 13:22:07 +03:00
Perttu Ahola
c129b3852b
Fix the bouncy node related stuff a bit
2012-09-01 13:21:52 +03:00
Perttu Ahola
3b43c69df4
Add bouncy node group
2012-09-01 12:58:37 +03:00
Perttu Ahola
b17d3e7ad7
Add disable_jump and fall_damage_add_percent node groups
2012-09-01 12:07:27 +03:00
Ilya Zhuravlev
6a16075912
Add InventoryList width property & allow custom crafting grids.
2012-09-01 10:01:41 +03:00
sfan5
43ebec2be1
Make shift the default descent control on ladders and when flying
...
"aux1_descends" setting switches to the old descend control.
2012-09-01 09:48:07 +03:00
Perttu Ahola
f60227f112
Don't crash in "unexpected multibyte character"; just print it in log. Github #222
2012-09-01 09:23:39 +03:00
Perttu Ahola
f3630e95d6
Use proper alpha blit in some more texture modifiers
2012-08-31 18:06:47 +03:00
Perttu Ahola
8887105ffd
Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2
2012-08-31 17:58:55 +03:00
Matthew I
1d7408a7b8
Fix black display inside opaque water
...
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black. Setting it to 1 like transparent water allows you to
see.
It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it. If you made the water transparent so it looked good,
it would defeat the purpose :) .
2012-08-31 17:50:12 +03:00
Matthew I
b29d609b0b
Move chat commands to Lua and remove servercommand.{cpp,h}
...
Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
2012-08-12 16:45:58 +03:00
Matthew I
8a3c777c40
Add ban management routines to Lua API
...
Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
2012-08-12 16:45:58 +03:00
Matthew I
548da26ddc
Extend Lua API in order to implement chat commands
...
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
2012-08-12 16:44:55 +03:00
Matthew I
8e0ac70c4d
Remove trailing comma after player list in server status string
2012-08-12 16:44:54 +03:00
Matthew I
1ed559bd24
Allow digging of unknown nodes
...
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2012-08-12 16:04:18 +03:00
Perttu Ahola
e3b831e975
Fix wrong amount of nodes being dropped from inventory
2012-08-12 15:49:23 +03:00
darkrose
d05e3adbc7
fix node timers so on_timer gets the correct position
2012-08-12 15:28:31 +03:00
Perttu Ahola
a9a475ad50
Remove unwanted ! from ifs in inventory record-for-rollback code
2012-08-12 11:20:36 +03:00
Perttu Ahola
fd7ec2da91
Fix inventory segfault when rollback recording is disabled
2012-07-28 14:44:18 +03:00
Perttu Ahola
c9ed379e39
Add enable_rollback_recording setting, defaulting to false
2012-07-28 03:08:09 +03:00
Perttu Ahola
e64feefc61
Handle max<min in LuaPseudoRandom::l_next()
2012-07-27 19:03:15 +03:00
Perttu Ahola
3e754382af
Tweak rollback and liquids
2012-07-27 15:46:51 +03:00
Perttu Ahola
7ef0a13250
Tweak rollback stuff
2012-07-27 14:52:29 +03:00
Perttu Ahola
0de3fb786d
Increase automatic suspect guess timeframe
2012-07-27 13:54:14 +03:00
Perttu Ahola
1d44a98f2f
ABM and liquid overload skip
2012-07-27 13:45:49 +03:00
Perttu Ahola
98ff4eb4ee
Fix server build (a missing header)
2012-07-27 13:43:25 +03:00
Perttu Ahola
a9d8df83d2
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
2012-07-27 13:24:28 +03:00
Perttu Ahola
508b7b5e51
Don't track liquids for rollback because of too much log
2012-07-27 02:46:54 +03:00
Perttu Ahola
f7dc72f8aa
Properly rollback chat command triggered things
2012-07-27 02:37:04 +03:00
Perttu Ahola
0190f9b077
Experimental-ish rollback functionality
2012-07-27 02:27:18 +03:00
Perttu Ahola
0c91a0d59d
Working group-shapeless and multigroup recipes
2012-07-26 13:49:13 +03:00
Perttu Ahola
a26a66a8c4
Restore focus to formspec menu when pressing a button
2012-07-25 18:28:40 +03:00
Perttu Ahola
0346e68deb
Add special return value -1 to inventry callbacks
2012-07-25 16:52:00 +03:00
Perttu Ahola
db62c227c8
Improve formspec positioning
2012-07-25 16:30:23 +03:00
Perttu Ahola
983e45ae92
Improve inventory callbacks a bit
2012-07-25 15:39:39 +03:00
Perttu Ahola
0a18dda158
Remove special handling of creative mode
2012-07-25 14:07:45 +03:00
Perttu Ahola
9eaf93d41d
Detached inventory callbacks and reworked node metadata callbacks
2012-07-25 02:36:54 +03:00
Perttu Ahola
2ac20982e0
Detached inventories
2012-07-24 20:57:17 +03:00
Perttu Ahola
0cf1ed544c
darkrose should work at a nuclear power plant.
...
It'd take years to figure out what caused the accident.
2012-07-24 16:36:50 +03:00
Perttu Ahola
5c31445117
Improve node timer format (map format version 25) and update mapformat.txt
2012-07-24 15:03:46 +03:00
Perttu Ahola
c009aa3a22
Fix building on top of (pointable && buildable_to) nodes
2012-07-23 20:42:08 +03:00
Perttu Ahola
aef1332e42
Improve build configuration options
2012-07-23 15:23:33 +03:00
Perttu Ahola
fd845f27f5
Fix map deserialization and remove old serialization code
2012-07-23 08:18:39 +03:00
darkrose
ea62ee4b61
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
2012-07-23 08:18:39 +03:00
darkrose
cd6becd442
Implement node timers
2012-07-23 08:18:37 +03:00
Perttu Ahola
829f262c79
Fix terrible grammar in comment!
2012-07-22 20:36:06 +03:00
Perttu Ahola
246520b5cb
Fix compressZlib()
2012-07-22 20:29:09 +03:00
Perttu Ahola
38bb649582
Test zlib wrapper's handling of large data
2012-07-22 20:27:55 +03:00
Perttu Ahola
82855a04ec
Tweak test.c overally a bit
2012-07-22 20:26:54 +03:00
Perttu Ahola
6dfefaf229
Formspec button_exit[] and image_button_exit[]
2012-07-22 17:40:48 +03:00
Perttu Ahola
4cc98d7add
minetest.register_on_player_receive_fields()
2012-07-22 17:40:48 +03:00
darkrose
506203345b
Implement formspec
2012-07-22 17:40:41 +03:00
Matthew I
136eb32389
Add minetest.get_modnames() to Lua API
2012-07-22 13:36:03 +03:00
Andreas Zwinkau
d085139057
Fix signedness warning in base64.cpp
2012-07-21 22:10:29 +03:00
Andreas Zwinkau
28e7443f9b
Fix wctomb use
...
wctomb(NULL, _) returns "nonzero if the encoding has nontrivial shift state, or zero if the encoding is stateless."
I assume the intentation was to get the size of the target buffer.
Use MB_CUR_MAX for this.
2012-07-21 22:09:17 +03:00
Andreas Zwinkau
e79ad21aeb
Remove mbtowc warnings
...
As mbtowc(_, _, 1) reads at most one char, everything other than a
return value of 1 is an error. Since the input strings are static,
an assert protects against future changes.
Likewise, wctomb should currently never encounter a character, which
actually needs a multibyte representation.
2012-07-21 22:08:20 +03:00
Matthew I
a2738dec59
Fix hovering after mining a block underneath you while sneaking
2012-07-21 20:56:56 +03:00
Perttu Ahola
1788709e2d
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
2012-07-21 20:23:32 +03:00
Perttu Ahola
47d30d12cb
Facedir rotation of nodebox textures
2012-07-21 18:59:12 +03:00
Bad-Command
cc10eec6c6
Fix signed overflow in getPointedThing
2012-07-21 16:13:51 +03:00
Perttu Ahola
15bf9a7026
Fix typo in scriptapi.cpp in minetest.get_craft_recipe()
2012-07-21 15:32:46 +03:00
Perttu Ahola
2795f44f03
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
Perttu Ahola
71c6845a94
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
Perttu Ahola
4b97023251
Add a random-ish contributor list to credit screen
2012-07-21 03:14:58 +03:00
darkrose
369046bbb4
Check for table type when reading groups from Lua
2012-07-21 02:35:45 +03:00
darkrose
38580fbee7
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
darkrose
08e1d40d6e
Add support for "textures/all" (and thus texture packs) to server
2012-07-21 02:33:19 +03:00
darkrose
1b19020bf4
Remove trenches from map generator (cyisfor) (glitches: read below)
...
This causes glitches in very high cliffs by not making mud "flow" down from
them. Those are quite rare currently because of the lame height differences
generated.
2012-07-21 02:32:04 +03:00
Calinou
61e58ee9b7
Message cleanups (consistency) and prevent /me when not allowed to shout
2012-07-21 02:27:58 +03:00
Perttu Ahola
16ad10e62f
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
Perttu Ahola
02fb912a95
Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)
2012-06-19 00:50:07 +03:00
Perttu Ahola
48790c0751
Fix random glitches in transparent animations
2012-06-18 00:21:23 +03:00
Perttu Ahola
c9a2058361
Hopefully fix includes on mingw
2012-06-17 18:05:13 +03:00
Perttu Ahola
7039dfafd6
Increment protocol version
2012-06-17 17:49:12 +03:00
Kahrl
1575448b1a
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
Perttu Ahola
9f031a6759
Optimize headers
2012-06-17 04:03:39 +03:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
1bc37d576c
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
Perttu Ahola
d15d6c4e6b
Fix "Node placement prediction failed for (places __default) - Name not known"
2012-06-16 22:45:35 +03:00
Perttu Ahola
6b598f61a6
Add desynchronize_mapblock_texture_animation setting and improve minetest.conf.example a bit
2012-06-16 22:37:20 +03:00
Perttu Ahola
9e21204f8b
Fix build error due to DEBUGFILE
2012-06-16 21:36:54 +03:00
Perttu Ahola
268e50dfbd
Clean up constants.h a bit
2012-06-16 18:15:06 +03:00
Perttu Ahola
07ccc15fc2
Allow node cracking animations of any length
2012-06-16 18:02:56 +03:00
Perttu Ahola
fd1135c7af
Node texture animation
2012-06-16 16:47:28 +03:00
Perttu Ahola
f0678979b1
Add comment about ItemSAO being deprecated
2012-06-11 22:10:48 +03:00
Perttu Ahola
6a0388bb4b
Node placement client-side prediction
2012-06-10 12:46:48 +03:00
Perttu Ahola
7ba72f2763
Remove a random old comment and a #define from game.cpp
2012-06-09 13:40:07 +03:00
Perttu Ahola
e74668ef7f
Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp
2012-06-08 14:57:02 +03:00
Perttu Ahola
4b2cc38aba
Add disallow_empty_password setting
2012-06-07 02:11:28 +03:00
Perttu Ahola
a435cfcd82
Allow groups in crafting recipes
2012-06-06 23:39:17 +03:00
Perttu Ahola
7631918a12
Remove obsolete "footprints" default setting from defaultsettings.cpp
2012-06-06 20:04:05 +03:00
Kahrl
e070f1e525
Allow replacements in cooking and fuel recipes
2012-06-06 00:22:34 +03:00
Perttu Ahola
3a0562bebc
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
2012-06-05 23:51:37 +03:00
Perttu Ahola
c3658e7c79
place_node, dig_node and punch_node; an in-game tester tool; remove old code
2012-06-05 23:10:07 +03:00
Perttu Ahola
b0f81c3253
Fix NDT_RAILLIKE tweakings
2012-06-05 21:51:01 +03:00
darkrose
31c171fc1e
Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPLv2 parts from the standpoint of copyright law.
2012-06-05 19:47:19 +03:00
Perttu Ahola
e9c123b1b9
Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
2012-06-05 18:54:42 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Perttu Ahola
7eabde6aee
Use gettext for more basic user interface strings
2012-06-04 23:24:31 +03:00
Perttu Ahola
ed772da0cc
Remove misdesigned exception from ReliablePacketBuffer
2012-06-04 22:43:33 +03:00
Perttu Ahola
f48882213e
Add ignore_world_load_errors configuration option and provide better error messages
2012-06-04 22:34:40 +03:00
Perttu Ahola
1cd2076d42
Improve GUIMessageMenu (move and resize elements based on size of text)
2012-06-04 22:33:47 +03:00
Perttu Ahola
816b9c8d71
Fix loading of old signs
2012-06-04 18:19:23 +03:00
darkrose
3e419ffb38
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
2012-06-03 22:31:02 +03:00
Perttu Ahola
a09d86dd3c
Update inventory menu from formspec on-the-fly
2012-06-03 22:31:02 +03:00
Perttu Ahola
3ccb0f691b
Add texture modification [lowpart:percent:filename
2012-06-03 22:31:02 +03:00
Perttu Ahola
1709fd854a
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec
2012-06-03 22:31:02 +03:00
Perttu Ahola
7bf446f671
Reshape inventory menu code
2012-06-03 22:31:02 +03:00
Perttu Ahola
e4bc76f55c
Add a bit of unit test for inventory
2012-06-03 22:31:02 +03:00
Perttu Ahola
81c5e5200b
Fix loading of legacy chests
2012-06-03 22:31:01 +03:00
Perttu Ahola
bf8cfce50e
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03 22:31:01 +03:00
Perttu Ahola
b235e4d290
Make GUIinventoryMenu::drawList more robust with invalid data
2012-06-03 22:31:01 +03:00
Perttu Ahola
353f9fd43c
minetest.get_craft_result
2012-06-03 22:31:01 +03:00
Perttu Ahola
3899f83da8
NodeMetaRef:{to,from}_table and lua_api.txt additions
2012-06-03 22:31:01 +03:00
Perttu Ahola
5f3c70061d
Properly handle dropping of items from nodes, and disallow moving items directly between nodes
2012-06-03 22:31:01 +03:00
Perttu Ahola
aba7134301
on_metadata_inventory_{move,offer,take}
2012-06-03 22:31:01 +03:00
Perttu Ahola
d7447cdf9e
Implement sign using form field protocol
2012-06-03 22:31:01 +03:00
Perttu Ahola
ff8d2bbc36
Convert legacy chest inventory list "0" to "main"
2012-06-03 22:31:00 +03:00
Perttu Ahola
45f32838b9
Improve GUIInventoryMenu error messages more
2012-06-03 22:31:00 +03:00
Perttu Ahola
7d6e80a423
Add proper error messages to GUIInventoryMenu when inventory lists are invalid
2012-06-03 22:31:00 +03:00
Perttu Ahola
fe8c5546f0
Add node on_construct, on_destruct callbacks and update lua_api.txt
2012-06-03 22:31:00 +03:00
darkrose
c4315a7afa
Strip unneeded variables from NodeMetadata
2012-06-03 22:31:00 +03:00
Kahrl
704782c95b
WIP node metadata, node timers
2012-06-03 22:31:00 +03:00
Perttu Ahola
67059e1932
Catch VersionMismatchException while loading world data
2012-06-03 20:42:49 +03:00
Perttu Ahola
e2ea711136
Check password hash validity
2012-06-03 20:32:44 +03:00
Perttu Ahola
74aa598769
Fix MSVC build (pow type overload stuff)
2012-05-31 20:22:37 +03:00
Perttu Ahola
747ff7daf8
Add support for putting modpacks directly into mod directories
2012-05-21 19:49:35 +03:00
Perttu Ahola
1f670fc688
Add better trace peudo-loglevel support
2012-05-20 18:30:30 +03:00
Perttu Ahola
388906ac70
Allow using --worldname for local game too
2012-05-20 17:41:40 +03:00
Perttu Ahola
49d9745dc4
Comment out unnecessary debug output in Settings
2012-05-20 17:19:48 +03:00
Perttu Ahola
7c15d793ac
--world list
2012-05-20 17:09:46 +03:00
Perttu Ahola
afda9810f1
Tune smooth lighting a bit
2012-05-20 14:12:17 +03:00
Perttu Ahola
22df8b81b3
Log more stuff in Client::afterContentReceived()
2012-05-19 17:11:41 +03:00
Perttu Ahola
a35e4bdbda
Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id already exists" failure
2012-04-15 14:37:35 +03:00
Perttu Ahola
0aeb5adb8f
Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
2012-04-14 18:46:10 +03:00
Perttu Ahola
1eac6ff8ff
Fix unhandled InvalidPositionException
2012-04-10 18:16:03 +03:00
Perttu Ahola
8ed74a3429
Fix ABM handling on block activation
2012-04-09 23:06:24 +03:00
Perttu Ahola
f8c2f1cf54
Make client know about reverted disallowed diggings
2012-04-09 21:13:22 +03:00
Perttu Ahola
e4485f5412
Call this 0.4.dev-20120408
2012-04-08 23:55:17 +03:00
Perttu Ahola
42323014ea
Support placing a minetest game inside $world/game to allow creating proper adventure maps
...
Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
2012-04-08 23:17:02 +03:00
Perttu Ahola
c59d139eeb
Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar errors
2012-04-08 23:16:15 +03:00
Perttu Ahola
e29a5b11e4
EnvRef:find_nodes_in_area(minp, maxp, nodenames)
2012-04-08 14:37:12 +03:00
Perttu Ahola
b58ee690a3
Allow looping of local and positional sounds
2012-04-08 14:35:57 +03:00
Perttu Ahola
d8edd3d0c8
Make lava brighter by showing light sources at their full emitted light level
2012-04-08 04:01:12 +03:00
Perttu Ahola
1b078efd5f
Improve texture atlas generation
2012-04-07 23:37:12 +03:00
q66
e8e73d37fb
Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is experimental atm, causes visible spaces between blocks.
2012-04-07 23:23:00 +03:00
Perttu Ahola
dca28b9e12
Tune mapgen
2012-04-07 19:57:26 +03:00
Perttu Ahola
e879c92596
Fix collision code getting stuck if speed is 0
2012-04-07 19:19:36 +03:00
Perttu Ahola
7281c68b27
Fix segfault when setting privileges of a non-connected player
2012-04-07 18:46:10 +03:00
Perttu Ahola
d228f1b658
Fix fabs() brainfart
2012-04-07 18:05:06 +03:00
Perttu Ahola
2e60593c5b
Tune desert beaches
2012-04-07 17:59:24 +03:00
Perttu Ahola
531fe10f51
Fix MSVC ambiguous fabs() call errors
2012-04-07 16:47:45 +03:00
Perttu Ahola
454b07455a
Add deserts to map generator
2012-04-07 15:36:51 +03:00
Perttu Ahola
a4dc6f2c76
Tune mapgen a bit
2012-04-07 14:08:49 +03:00
Sergey Gilfanov
5608f12f9b
PerlinNoise for Lua.
2012-04-07 13:39:01 +03:00
Perttu Ahola
18d8e3acec
Support custom textures installed as /textures/all/*.png
2012-04-07 10:43:06 +03:00
Perttu Ahola
578fc5bb44
Add EnvRef:find_node_near(pos, radius, nodenames)
2012-04-06 22:44:42 +03:00
Perttu Ahola
6a57eabb14
Handle failing openal init properly, add enable_sound and sound_volume settings
2012-04-06 15:30:36 +03:00
Perttu Ahola
a67540807a
Add #include <unistd.h> to filesys.cpp
2012-04-06 14:56:14 +03:00
Perttu Ahola
5436f1c7d5
Attempt to fix sound left-right channels
2012-04-06 00:39:37 +03:00
Perttu Ahola
e74da72b82
Fix crash when inputting only / in chat
2012-04-05 21:18:42 +03:00
Perttu Ahola
22a5a1fa43
Show reported map seed on debug info (F5)
2012-04-04 22:43:54 +03:00
Perttu Ahola
66e1cb324c
Fix visual='cube' size
2012-04-04 18:10:10 +03:00
Perttu Ahola
a869d23451
Fix sound direction and add experimental:soundblock alias sb in minimal for testing
2012-04-04 13:32:08 +03:00
Perttu Ahola
41f4941b74
Remove debug output
2012-04-04 13:20:56 +03:00
Perttu Ahola
b22168d3da
Fix dropped nodeitem visuals
2012-04-04 13:16:09 +03:00
Perttu Ahola
b9b56bac6b
Fix buildbot
2012-04-03 08:55:13 +03:00
Perttu Ahola
b131a0cf0c
Add optional MINGWM10_DLL to cmake install
2012-04-03 01:03:31 +03:00
Perttu Ahola
2cd5addc0c
Fix things for cross-compiling using mingw
2012-04-02 21:14:30 +03:00
Perttu Ahola
5bf06efb2a
Tune cave generation
2012-04-02 08:51:05 +03:00
Perttu Ahola
5196e309b8
Improve caves more
2012-04-02 02:49:21 +03:00
Perttu Ahola
bee1adc651
Some completely crapshit coding to make caves more varied
2012-04-01 20:54:36 +03:00
Perttu Ahola
f0e7da8a63
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
2012-04-01 16:06:01 +03:00
Perttu Ahola
5bd32eca0f
Fix disabling of player movement cheat detection in singleplayer
2012-04-01 13:37:07 +03:00
Perttu Ahola
491287c0af
Don't apply player movement cheat detection in singleplayer
2012-04-01 13:19:50 +03:00
Perttu Ahola
8ecfd88d92
Remplement and improve /setting in Lua, now called /set
2012-04-01 13:08:52 +03:00
Perttu Ahola
56ba193c77
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
2012-04-01 12:38:14 +03:00
Perttu Ahola
4cf00f5698
Change default privileges from "build, shout" to "interact, shout"
2012-03-31 17:48:46 +03:00
Perttu Ahola
13159c1a48
Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
2012-03-31 17:08:39 +03:00
Perttu Ahola
0fbef74f31
Fix client.h getting included on the server build
2012-03-31 16:32:00 +03:00
Perttu Ahola
52122c342d
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
2012-03-31 16:25:02 +03:00
Perttu Ahola
dc70f50b59
initial_properties field in entity definition
2012-03-31 13:50:25 +03:00
Perttu Ahola
280e1a2512
Allow group:groupname in ABM definition and implement minetest.hash_node_position()
2012-03-31 12:30:11 +03:00
Jonathan Neuschäfer
1518b8f753
cmake: lua: use COMMON_CFLAGS
...
This fixes LUA_USE_DLOPEN having no effect.
2012-03-31 01:31:17 +03:00
Perttu Ahola
462003363f
Make server ignore media files with unknown filename extensions
2012-03-30 22:49:44 +03:00
Perttu Ahola
4cee9a86ac
Improved teleport command
2012-03-30 20:54:57 +03:00
Perttu Ahola
7cad0a2dcd
Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
2012-03-30 18:42:18 +03:00
Perttu Ahola
ed1ff06867
Fix the position of LuaEntityCAOs not getting updated at all
2012-03-30 13:55:08 +03:00
Perttu Ahola
bbf3eebb1a
Fix object visuals flashing brightly or disappearing when switching them at night
2012-03-30 13:44:48 +03:00
Perttu Ahola
6b20ea0752
Fix walking sound of other players (and other objects)
2012-03-30 13:34:25 +03:00
Perttu Ahola
3241ad3ae8
ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
2012-03-30 13:34:21 +03:00
Perttu Ahola
9e7ccedba4
ObjectProperties
2012-03-30 12:51:51 +03:00
Perttu Ahola
b9ffb5f30d
minetest.register_chatcommand(cmd, def)
2012-03-30 01:45:23 +03:00
Perttu Ahola
9d456ca87a
Raise the player fall damage threshold to a much more fun level
2012-03-29 23:32:56 +03:00
Perttu Ahola
18350ad37f
Improve the look of fences
2012-03-29 22:59:43 +03:00
Kahrl
0983f65da7
[transformN image modifier
2012-03-29 22:58:01 +03:00
Perttu Ahola
42bbd5c9ae
Simple fix for camera blinking black when jumping into ceiling with current smaller collision box
2012-03-29 21:21:34 +03:00
Perttu Ahola
92ae11bd3b
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
2012-03-29 19:42:42 +03:00
Perttu Ahola
443f45eca1
Add GenericCAO and player armor groups, but don't use them yet
2012-03-29 16:10:11 +03:00
Kahrl
a9ddbb4beb
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
...
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
2012-03-29 14:27:09 +03:00
Kahrl
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
440e9cdbef
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
2012-03-29 13:35:20 +03:00
Perttu Ahola
ace005bf7c
Try a default day+night length of 20 minutes instead of 15
2012-03-29 11:41:41 +03:00
Perttu Ahola
75821c6889
Generate beaches
2012-03-29 03:44:37 +03:00
Perttu Ahola
d376148ca1
Generate blobs of dirt and gravel in stone
2012-03-29 02:23:59 +03:00
Perttu Ahola
582ca33507
Remove unnecessary debug output
2012-03-29 01:38:13 +03:00
Perttu Ahola
a6ca7eb29d
Area-based MapEditEvent ignore and that put to use for on_generate too
2012-03-29 01:22:08 +03:00
Perttu Ahola
02c035c548
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
2012-03-29 00:28:48 +03:00
Perttu Ahola
418041d906
Fix on_generate minp/maxp (was broken due to chunkymapgen)
2012-03-28 23:11:28 +03:00
Perttu Ahola
a3a400992e
Add EnvRef:set_node()
2012-03-28 22:50:08 +03:00
Perttu Ahola
68625b047f
Add range option to PseudoRandom:next()
2012-03-28 22:01:23 +03:00
Perttu Ahola
9a1df7bf38
Add blockseed to on_generated
2012-03-28 22:01:21 +03:00
Perttu Ahola
81b9cfdfa4
Default to having fancy trees and 3d clouds turned on
2012-03-28 14:10:54 +03:00
Perttu Ahola
ae7aa65069
Add minetest.is_singleplayer()
2012-03-28 13:22:48 +03:00
Perttu Ahola
14a8fa4d68
Correctly lock mutexes when the server sends MapEditEvents (could cause memory corruption)
2012-03-28 12:51:47 +03:00
Perttu Ahola
07e5c9bd5f
No occlusion culling when free_move is on and camera is inside ground
2012-03-28 12:19:25 +03:00
Perttu Ahola
49c2ca0216
Make mapgen use mapgen_* node aliases rather than the LEGN macro
2012-03-28 01:26:15 +03:00
Perttu Ahola
04172e3dd0
Add PseudoRandom in Lua API
2012-03-28 00:38:20 +03:00
Perttu Ahola
2c56a9f588
Tune skybox
2012-03-27 23:30:41 +03:00
Perttu Ahola
20e025b3d8
Try to make background/fog/sky color selection work better
2012-03-27 22:41:07 +03:00
Perttu Ahola
10591d2080
Set default minimum viewing range of 35 nodes
2012-03-27 19:57:24 +03:00
Perttu Ahola
af29c0ade5
Unrelated, but anyway: tune light levels again
2012-03-27 19:25:25 +03:00
Perttu Ahola
4c876ac62e
Tune caves
2012-03-27 19:09:08 +03:00
Perttu Ahola
66bf7b0b01
Fix deep ground cave generation a bit
2012-03-27 19:09:08 +03:00
Perttu Ahola
17d51a1609
Fix mapgen block_is_underground heuristic
2012-03-27 19:09:07 +03:00
Perttu Ahola
0a59605e05
Tune mapgen
2012-03-27 19:09:07 +03:00
Perttu Ahola
202658678d
Set default maximum viewing range to a bit more than default server send range to make fog work well
2012-03-27 19:09:07 +03:00
Perttu Ahola
4f01db256f
Re-implement and re-tune mapgen v2
2012-03-27 19:05:59 +03:00
Perttu Ahola
c04f4a7d73
Tune generation responsiveness and cheat inhibition on server
2012-03-27 19:05:59 +03:00
Perttu Ahola
f5e46ba7fc
Increase maximum generate distance now that generation might actually keep up with it
2012-03-27 19:04:59 +03:00
Perttu Ahola
8609af54fc
Remove usage of mapgen::add_random_objects(block)
2012-03-27 19:01:52 +03:00
Perttu Ahola
9a4ef87859
Remove no-op mapgen::add_random_objects
2012-03-27 19:01:52 +03:00
Perttu Ahola
a57f4c23d8
Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitch-causing optimization
2012-03-27 19:01:52 +03:00
Perttu Ahola
d629f4d2fb
Remove some debug output
2012-03-27 19:01:52 +03:00
Perttu Ahola
6f20a73782
Tune block fetching to clients on server
2012-03-27 19:01:52 +03:00
Perttu Ahola
8cb7badd63
Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently)
2012-03-27 19:01:51 +03:00
Perttu Ahola
0f3c2f6541
voxalgo::clearLightAndCollectSources
2012-03-27 19:01:51 +03:00
Perttu Ahola
56496ad5d8
Implement propagateSunlight for VoxelManipulator
2012-03-27 19:01:50 +03:00
Perttu Ahola
e15dca2a9f
Fix tree generation density for different mapgen chunk sizes
2012-03-27 18:52:36 +03:00
Perttu Ahola
a32706bc26
Post-mapgen lighting optimization
2012-03-27 18:52:36 +03:00
Perttu Ahola
bdcca4767c
Make mapgen generate stuff in chunks of 3^3 mapblocks
2012-03-27 18:52:36 +03:00
Perttu Ahola
38f4dbfb51
Update minetest.conf.example and defaultsettings.cpp
2012-03-27 18:51:21 +03:00
Perttu Ahola
a374b1a6a3
Increase vertical FOV on lower aspect ratios (<16:10)
2012-03-27 18:39:21 +03:00
Perttu Ahola
cbe11fc7aa
Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen
2012-03-27 00:06:26 +03:00
Perttu Ahola
bd9912213f
Prefer _game postfix in game names (to be squashed to the previous commit)
2012-03-26 23:17:29 +03:00
Perttu Ahola
814ada538a
Support _game postfix in game names, taking it out to make the gameid
2012-03-26 23:16:02 +03:00
Perttu Ahola
53f7eef052
Add game.conf check in subgame.cpp
2012-03-26 23:02:12 +03:00
Perttu Ahola
405347769a
New world removal GUI code
2012-03-26 08:37:15 +03:00
Perttu Ahola
5b31d32da8
Better file/directory removal platform code and utilities
2012-03-26 08:36:59 +03:00
Perttu Ahola
dcef5183f7
Small fix to fs::GetDirListing when trying to list an inexistent directory
2012-03-25 23:16:53 +03:00
Perttu Ahola
728d01ef4b
MSVC build directory autodetection at startup
2012-03-25 23:10:09 +03:00
Perttu Ahola
0557df8d06
Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used optionally when installing
2012-03-25 22:50:09 +03:00
Perttu Ahola
3a9753b85f
Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS
2012-03-25 22:07:34 +03:00
Perttu Ahola
188b303991
Don't try to use sound if building only server
2012-03-25 21:10:25 +03:00
Perttu Ahola
836595313c
Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions
2012-03-25 20:36:02 +03:00
Perttu Ahola
6779036d25
Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
2012-03-25 20:30:58 +03:00
Perttu Ahola
4fb6c07535
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
2012-03-25 18:51:05 +03:00
Perttu Ahola
f01c988094
Some serialization version stuff
2012-03-25 18:45:27 +03:00
Perttu Ahola
677456d319
Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically
2012-03-25 17:09:24 +03:00
Perttu Ahola
98c40f5ee6
Switch sound randomizer postfixes from N.ogg to .N.ogg
2012-03-25 16:21:34 +03:00
Perttu Ahola
db0928add3
Sound loading from memory (by using a quick hack)
2012-03-25 15:52:43 +03:00
Perttu Ahola
1cac1de3b2
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
Perttu Ahola
524c78a8d6
Add a variant of hex_encode
2012-03-25 14:48:19 +03:00
Perttu Ahola
e71262463f
Add removeStringEnd()
2012-03-25 14:48:14 +03:00
Perttu Ahola
26666bb36f
Add more media directories; mod/{textures,sounds,media}
2012-03-25 12:10:58 +03:00
Perttu Ahola
f801e16b78
Texture cache -> Media cache WIP
2012-03-25 11:51:33 +03:00
Jonathan Neuschäfer
4bf5065a9c
Cache textures by checksum
2012-03-25 11:51:00 +03:00
Perttu Ahola
04085cad3c
Make event_manager.h build on MSVC
2012-03-25 04:06:45 +03:00
Perttu Ahola
c8997e48c0
Build configuration fixes/improvements on Windows
2012-03-25 04:03:51 +03:00
Perttu Ahola
77621568fd
Fix build on MinGW (as compared to Linux)
2012-03-24 23:16:09 +02:00
Perttu Ahola
601d1936c9
Lua API for playing sounds
2012-03-24 19:01:26 +02:00
Perttu Ahola
06e93f8d95
Add sound.dig
2012-03-24 11:10:28 +02:00
Perttu Ahola
93219e3b9d
Add sounds, tune things
2012-03-24 04:24:26 +02:00
Perttu Ahola
77120a021d
Digging and placing sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
6c14025b2d
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
Perttu Ahola
e53794868e
LocalPlayer::getStandingNodePos()
2012-03-24 04:24:26 +02:00
Perttu Ahola
8c2f3bb378
c55sound continued
2012-03-24 04:24:25 +02:00
Perttu Ahola
0ac2ce7dea
Update/fix/improve config.h and cmake_config.h.in
2012-03-24 04:24:25 +02:00
Perttu Ahola
c301e3c82a
celeron55's sound system initial framework
2012-03-24 04:24:23 +02:00
Perttu Ahola
9dd78a8a45
Seriously WTF, LLVM/clang?
2012-03-23 00:45:18 +02:00
Perttu Ahola
ede1674d6a
Fix filesys.cpp debug output to go into debug.txt
2012-03-23 00:05:32 +02:00
Perttu Ahola
c3f2b24a9a
Remove useless clearing of the Z buffer
2012-03-22 22:15:38 +02:00
Perttu Ahola
c13691a8e6
Add output levels --info and --trace (--verbose is now more verbose)
2012-03-22 14:10:37 +02:00
Perttu Ahola
2671b9af1b
Move headers from socket.h to socket.cpp
2012-03-22 13:41:50 +02:00
Perttu Ahola
7d0ad0f521
Fix UDPSocket's debug output
2012-03-22 13:36:37 +02:00
Perttu Ahola
9bd75d5668
Log at info level when a banned client connects
2012-03-22 13:35:32 +02:00
Perttu Ahola
ef0ec31554
Goddamn MSVC pow overload ambiguities
2012-03-21 22:11:15 +02:00
Perttu Ahola
da4f51332f
Add ScopeProfilerType SPT_GRAPH_ADD
2012-03-21 15:38:24 +02:00
Perttu Ahola
194258b479
Add different automatic profiler graph drawing style for relative-ish plots
2012-03-21 15:06:45 +02:00
Perttu Ahola
fa416e7116
Add more graph colors, add mainloop_dtime graph, make statustext fade away faster
2012-03-21 15:06:44 +02:00
Perttu Ahola
71b2e0e002
Modify and clean main loop to allow measuring the proper times
2012-03-21 15:06:44 +02:00
Perttu Ahola
7d1ac4d1f6
Profiler graph
2012-03-21 15:06:41 +02:00
Perttu Ahola
2f2ef80ec2
Use atof() in mystof(), because istringstream>>float randomly causes a segfault on mingw
2012-03-21 02:16:22 +02:00
Perttu Ahola
c0530921ff
Attempt to fix some minor memory leaks
2012-03-20 17:55:34 +02:00
Perttu Ahola
50621ffe85
Fix mod paths
2012-03-20 01:07:02 +02:00
Perttu Ahola
db4911f956
Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists.txt
2012-03-20 01:06:58 +02:00
Perttu Ahola
b9cc0a7976
Move icon files to misc/
2012-03-20 00:32:43 +02:00
Perttu Ahola
97b693052c
Flatten share/ and user/ in the source and for the RUN_IN_PLACE build
2012-03-20 00:08:00 +02:00
Perttu Ahola
19ed3bb193
Move share/builtin.lua to share/builtin/builtin.lua
2012-03-19 21:37:27 +02:00
Perttu Ahola
895b970a10
Move client textures to the correct place
2012-03-19 21:34:21 +02:00
Perttu Ahola
1f56d71f19
Rework directory structure
2012-03-19 20:44:07 +02:00
Perttu Ahola
1ff20da5b6
Add the mod search path user/mods/gameid
2012-03-19 08:34:38 +02:00
Perttu Ahola
5ef78cd815
Make Lua error output in log clearer
2012-03-19 08:23:48 +02:00
Perttu Ahola
d24c56fd4b
Unknown nodes can be dug
2012-03-19 08:16:17 +02:00
Perttu Ahola
c54a40df06
Attempt to fix build for MSVC
2012-03-18 19:08:13 +02:00
Perttu Ahola
9c4f68e174
Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded
2012-03-18 18:30:21 +02:00
Perttu Ahola
2e0c0e9d89
Fix old world search path for non-run-in-place build
2012-03-18 17:17:05 +02:00
Perttu Ahola
569fca5308
Disable word wrap in vertical texts in main menu
2012-03-18 16:32:59 +02:00
Perttu Ahola
b409803527
Fix installation in cmake project files
2012-03-18 16:30:02 +02:00
Perttu Ahola
99d257ae8b
"or" -> "||" in content_mapblock.cpp
2012-03-18 16:07:17 +02:00
Perttu Ahola
2f2b7915ea
Fix and tune stars
2012-03-18 15:57:25 +02:00
Perttu Ahola
c1cfcb1577
Do not clear address in main menu if starting a singleplayer game by double clicking the world
2012-03-18 15:26:06 +02:00
Perttu Ahola
2e90ed07ac
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
Perttu Ahola
58bed83d03
Move ClientMap to clientmap.{h,cpp}
2012-03-16 00:25:18 +02:00
Perttu Ahola
54917e3062
Add Client::getEnv() and remove some unnecessary wrappers
2012-03-15 23:54:10 +02:00
Perttu Ahola
81385682c8
Revert old 4BS/s walk speed for now
2012-03-15 23:11:07 +02:00
Kahrl
807a0d313b
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
Perttu Ahola
f9a66c5d46
Tune main menu
2012-03-15 21:37:43 +02:00
Perttu Ahola
60add387e3
Create main menu tab "Settings" for client settings
2012-03-15 18:15:12 +02:00
Perttu Ahola
ca0fd4173c
Fix click areas of singleplayer checkboxes
2012-03-15 16:20:26 +02:00
Perttu Ahola
4aa0f040fb
Fix initial moving of mouse above the "exit to menu" button in singleplayer mode
2012-03-15 16:20:21 +02:00
Perttu Ahola
5957fed9a7
Fix and improve Server's privilege get/setters
2012-03-15 15:38:59 +02:00
Perttu Ahola
6298878bfa
Add "simple singleplayer mode"; Fix a number of GUI things
2012-03-15 15:20:20 +02:00
Perttu Ahola
899004207d
Save selected tab
2012-03-15 14:17:05 +02:00
Perttu Ahola
2b200d481f
Menu tuning WIP
2012-03-15 13:59:48 +02:00
Perttu Ahola
8551ddc839
Use a more standard order of yes/no/cancel/whatever buttons in dialogs
2012-03-15 13:18:21 +02:00
Perttu Ahola
eea3277b81
Crude tab test in main menu (requires gui redesign for the additional tabs)
2012-03-13 08:50:03 +02:00
Perttu Ahola
11b86f8d8a
Add [new] to world name when supplying a non-existent world on command line
2012-03-13 01:46:24 +02:00
Perttu Ahola
71a3c2fcd1
Allow directly supplying world as a parameter, including world.mt
2012-03-13 01:46:19 +02:00
Perttu Ahola
4ff36696ea
Move keychange/connect main menu buttons a bit
2012-03-13 01:02:25 +02:00
Perttu Ahola
800d3b4ee7
Fix game selection in world creation (used always the first one)
2012-03-13 00:58:57 +02:00
Perttu Ahola
a0b2c7ba25
Attempt to fix RUN_IN_PLACE autodetection on Linux
2012-03-13 00:51:33 +02:00
Perttu Ahola
64232f0aec
Add confirmation menu and make world deletion possible in GUI
2012-03-13 00:48:05 +02:00
Perttu Ahola
591527d878
World creation button and dialog and functionality
2012-03-13 00:06:37 +02:00
Perttu Ahola
82073025cc
Remember selected world by path
2012-03-12 22:15:56 +02:00
Perttu Ahola
2c9bb06516
Make finish quicktune and leave it unused (as intended)
2012-03-12 21:27:29 +02:00
Perttu Ahola
18c4a90101
Add quicktune.{cpp,h}
2012-03-12 08:38:15 +02:00
Perttu Ahola
5a8ee4889d
Handle certain errors properly when using --go
2012-03-11 21:41:32 +02:00
Perttu Ahola
ea1fdf3201
Add a note about minetest.conf in the key change dialog (because it sucks)
2012-03-11 21:32:03 +02:00
Perttu Ahola
2e61008fd9
Use default_game when making a new world using --world without --gameid
2012-03-11 21:24:29 +02:00
Perttu Ahola
eafde7186f
Remove duplicate code in main menu
2012-03-11 21:12:27 +02:00
Perttu Ahola
a72dc388c3
Rename "Delete map" to "Delete world"
2012-03-11 21:03:54 +02:00
Perttu Ahola
618314985d
Proper handling of failing to bind server socket
2012-03-11 20:45:43 +02:00
Perttu Ahola
d1d83d7e7f
World selection box in main menu (and random fixing)
2012-03-11 20:45:14 +02:00
Perttu Ahola
bcaab74f1f
--world implies local game
2012-03-11 16:11:07 +02:00
Perttu Ahola
1b670a293b
Fix CreateAllDirs() (failed for relative fully non-existing path)
2012-03-11 16:06:32 +02:00
Perttu Ahola
45f78bdf40
Mention world location at server startup at action level
2012-03-11 15:49:14 +02:00
Perttu Ahola
3da05a09b5
--logfile '' = no logging
2012-03-11 15:28:35 +02:00
Perttu Ahola
f79082a46d
Remove useless debug output (log at info level)
2012-03-11 15:23:30 +02:00
Perttu Ahola
e71d75ed9a
--gameid list
2012-03-11 15:20:42 +02:00
Perttu Ahola
6a1b6d0344
world.mt creation
2012-03-11 15:04:50 +02:00
Perttu Ahola
7f7fb9750d
command-line/world game selection
2012-03-11 14:54:23 +02:00
Perttu Ahola
af33b3b338
Limit crack update speed
2012-03-11 12:28:41 +02:00
Perttu Ahola
a87d19cd7e
When mouse button is held down in air, show continuous animation
2012-03-11 12:22:37 +02:00
Perttu Ahola
611fe41588
Fix log output in ban.cpp
2012-03-11 12:12:21 +02:00
Perttu Ahola
8b6cce18cb
Improve command-line parameters
2012-03-11 12:06:59 +02:00
Perttu Ahola
d330430336
Prettify --help output
2012-03-11 11:02:22 +02:00
Perttu Ahola
37b2bc3c0c
Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txt
2012-03-11 10:53:27 +02:00
Perttu Ahola
f49914dd17
--verbose, not --info-on-stderr
2012-03-11 04:22:48 +02:00
Perttu Ahola
f1d9880006
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
Perttu Ahola
6ec447a1aa
Do not print errors when searching for usable configuration file
2012-03-11 01:09:27 +02:00
Perttu Ahola
b485fac33e
Fix configuration file behaviour
...
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
2012-03-11 00:54:51 +02:00
Perttu Ahola
98404ad8ea
Increase Peer max_packets_per_second (hopefully doesn't break anything)
2012-03-11 00:20:04 +02:00
Perttu Ahola
2de8f915f8
Tune "Connecting to server" and "Waiting content" screens
2012-03-10 23:28:51 +02:00
Kahrl
967f25461b
Chat console, including a number of rebases and modifications.
...
Defaults modified from original: alpha=200, key=F10
2012-03-10 20:11:10 +02:00
Perttu Ahola
0053651814
Starting the game in the pause menu is lame, don't do it\!
2012-03-10 18:21:15 +02:00
Kahrl
7d36833bd4
Set fixed FOV for the wielded item
2012-03-10 18:15:31 +02:00
Kahrl
1bbfd0b6d2
Different implementation of KeyPress::operator==
...
Fixes some key mapping issues.
2012-03-10 18:10:59 +02:00
Perttu Ahola
4547ace59a
Make Camera::updateViewingRange more snappy in following the min/max settings
2012-03-10 18:03:40 +02:00
Perttu Ahola
d74659254b
Faster player movement and smaller collision box
2012-03-10 17:28:56 +02:00
Perttu Ahola
55d310b05a
dig_immediate=2 -> 0.5 seconds digging time
2012-03-10 17:25:14 +02:00
Perttu Ahola
e80bc6ef58
Tidy up server log output a bit
2012-03-10 17:10:16 +02:00
Perttu Ahola
d81e783665
Clean unit test output
2012-03-10 17:10:16 +02:00
Perttu Ahola
030b63c3d2
Add and tidy up some Server log output for declined connections
2012-03-10 17:10:16 +02:00
Perttu Ahola
f3dba05143
Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead
2012-03-10 17:10:16 +02:00
Perttu Ahola
1020707918
Fix addon and configuration file paths
2012-03-10 17:10:16 +02:00
Perttu Ahola
c89d1cf072
Initial directory structure rework
2012-03-10 17:10:10 +02:00
Perttu Ahola
9c5e422d3a
Ban and Auth managers use infostream rather than dstream
2012-03-10 15:49:38 +02:00
Perttu Ahola
06d2bc7fbd
dig_immediate=3 instead of 1 means 0 seconds
2012-03-10 11:28:14 +02:00
Perttu Ahola
f9da2c9507
Immediate smoke puff when a normal entity is punched to death
2012-03-10 11:28:14 +02:00
Perttu Ahola
989aba1966
Fix and tune things, add tool "recharge" animation, add dummyball
2012-03-10 11:28:14 +02:00
Perttu Ahola
8db89b8136
LuaEntity armor groups
2012-03-10 11:28:13 +02:00
Perttu Ahola
8c01ad8a9d
ClientActiveObject::debugInfoText()
2012-03-10 11:28:13 +02:00
Perttu Ahola
f60a5ec08f
Remove header in servermain.cpp to make minetestserver to build
2012-03-10 11:28:13 +02:00
Perttu Ahola
501b8fe743
Damage groups WIP
2012-03-10 11:28:13 +02:00
Perttu Ahola
e9cdb938fe
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
Perttu Ahola
f1cb91cd93
Small fix in getHitParams
2012-03-10 11:28:13 +02:00
Perttu Ahola
910186905f
Don't draw cracks when digging is impossible
2012-03-10 11:28:13 +02:00
Perttu Ahola
07ed57476f
itemgroup.h and ItemGroupList typedef
2012-03-10 11:28:13 +02:00
Perttu Ahola
0b21618a05
Tune group digging time stuff a bit
2012-03-10 11:28:13 +02:00
Perttu Ahola
562ac3bce9
Digging time groups WIP
2012-03-10 11:28:12 +02:00
Jeija
f21291211c
Improve raillike drawtype
2012-03-10 11:16:45 +02:00
Perttu Ahola
d834d6e074
Handle select errno EINTR properly (not doing this breaks at least many profilers)
2012-03-08 10:03:29 +02:00
Perttu Ahola
11716825fc
Move profiler measurements into inside of mutex locking for more useful results
2012-03-07 21:54:18 +02:00
Perttu Ahola
0309021359
Add dedicated_server_step setting
2012-03-07 21:44:53 +02:00
Perttu Ahola
14a71590c3
Merge remote-tracking branch 'jn/random-fixes'
2012-02-28 21:47:15 +02:00
Juhani Numminen
79326e6287
Add descriptions to command line arguments
2012-02-28 21:03:45 +02:00
Perttu Ahola
b7fd3c8669
Add minetest.get_worldpath() for getting location for custom data
2012-02-28 20:41:26 +02:00
Jonathan Neuschäfer
3a89c40e26
mesh: warn only once about render-to-target not being supported
2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
ff678d1607
tile: remove redundant warning about failing render-to-target
2012-02-24 23:27:01 +01:00
Jonathan Neuschäfer
abab3db23d
tile: don't duplicate std::string::find_last_of
2012-02-24 23:26:14 +01:00
Jonathan Neuschäfer
496451c164
itemdef: handle the !render-to-target case
2012-02-24 22:37:16 +01:00
Perttu Ahola
993821a924
Tune brightness stuff and fog color
2012-02-06 17:40:48 +02:00
Perttu Ahola
ad5ac22442
Set default maximum viewing range to a bit more than default server send range to make fog work well
2012-02-06 17:34:45 +02:00
Perttu Ahola
94b25685c5
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
2012-02-06 17:27:54 +02:00
Kahrl
88cdd3a363
Players stay in environment even when dead, damage flash and fall damage fixes
...
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Perttu Ahola
e15de8b70d
Modify light values to work a bit better with non-smooth lighting
2012-02-05 12:02:40 +02:00
Perttu Ahola
a1eb2836c0
Set better visual light levels
2012-02-02 16:14:32 +02:00
Giuseppe Bilotta
64af6d3afe
Fix some warnings on some compilers
...
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Perttu Ahola
365f7a5bfe
Merge remote-tracking branch 'kahrl/hidehud'
2012-02-02 14:35:18 +02:00
Kahrl
796009ef21
Fix server hang when stepping a furnace with a huge dtime
2012-02-02 12:50:11 +02:00
Kahrl
b85b4ede82
Page up/down: don't display the old value, it was a little confusing
2012-02-01 02:37:01 +01:00
Kahrl
2cb96d9d68
Page up and down change the minimum viewing range
2012-02-01 02:24:55 +01:00
Kahrl
78bf92175a
Show the top line too when only chat, but not HUD is shown
2012-02-01 01:36:59 +01:00
Kahrl
0c3d39357b
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
2012-02-01 00:56:30 +01:00
Kahrl
0e8bd531c2
Fix craftresult_is_preview flood in log and remove unnecessary debug output
2012-01-25 20:18:20 +02:00
Perttu Ahola
24b1008d56
Remove unnecessary delays from large data transfer unit test
2012-01-24 12:50:10 +02:00
Perttu Ahola
a4340c330a
Set default number of maximum users to 100 instead of 20
2012-01-24 12:02:40 +02:00
Perttu Ahola
2e8e9ee7f5
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
2012-01-24 12:01:59 +02:00
Perttu Ahola
a387c9b95d
Fix "illegal escape sequence" in MSVC (actually not illegal)
2012-01-22 22:00:29 +02:00
Kahrl
0a426f3592
Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop
2012-01-22 17:31:20 +02:00
Kahrl
00bc9a8678
tool and ToolItem apply item aliases
2012-01-22 17:31:20 +02:00
Kahrl
c241902b40
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted
2012-01-22 17:31:20 +02:00
Kahrl
4799a8f761
cleanup
2012-01-22 17:31:20 +02:00
Kahrl
02b334a679
Create node metadata when placing nodes again
2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c
Node placement / mineral / serialization / iron freq / node_dig callback
...
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Kahrl
f22c73f501
Fix inventory glitch when connecting as new user
2012-01-14 11:05:24 +01:00
Kahrl
c920df748b
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
Kahrl
a58d725569
Tool progress bar tweaking
2012-01-12 08:47:17 +01:00
Kahrl
6a76c226e1
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
Perttu Ahola
6d4bc012f0
Fix key change menu a bit
2012-01-06 19:50:40 +02:00
Perttu Ahola
2f5c28aaf1
ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
2012-01-06 19:17:44 +02:00